Diving Into The Forza Motorsport DISASTER...

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  • Опубликовано: 28 сен 2024
  • We review Forza Motorsport from a sim racer's perspective, using gameplay footage to explain the physics, wheel handling and to highlight the many ways in which this game has disappointed fans on release.
    My Forza Motorsport Wheel Guide: • I Found The PERFECT Fo...
    My Forza Motorsport Review: • The BRUTALLY Honest Fo...
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    ...or I clutch-dump your car!
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Комментарии • 1,2 тыс.

  • @vyasrushi5177
    @vyasrushi5177 11 месяцев назад +614

    This game's campaign is more than hundred 5-15 minutes races with zero tire and fuel strategy 🤦

    • @aaronsmith7143
      @aaronsmith7143 11 месяцев назад +130

      That's what kills me. The fanboys ripped GT7 for not having endurance and content (which was a complaint of mine also) but absolutely praise FM23 as if it's the perfect sim experience and has no faults.

    • @travision9105
      @travision9105 11 месяцев назад +8

      sounds like just a showoff of the game's looks

    • @Alexp37
      @Alexp37 11 месяцев назад +4

      What do you think, how long to unlock all in the campaign hidden cars like the LFA? Like maximum how many hours? I wonder of I should invest the time.

    • @skullbroski
      @skullbroski 11 месяцев назад +39

      Yeah I'm super disappointed you can't make the races longer. They probably didn't want to program the AI to make their own strategies

    • @od13166
      @od13166 11 месяцев назад +12

      Even F1 despite release over year has tyre fuel pitstop in career

  • @Hexagram66
    @Hexagram66 11 месяцев назад +303

    You hit the nail on the head. By the time you can tune the damn car or customize it, you don't need it anymore. Which if completely backwards from what makes Forza interesting in the first place. It used to be "here's the restrictions, now buy your car and customize it to your liking within the restrictions"... now it's "here's the car, deal with it."

    • @jjay350
      @jjay350 11 месяцев назад +16

      Exactly. That is why I was always a fan of Forza games to begin with. Heck I always had a system where I would buy a car, do a few laps with it stock, determine what I wanted to improve, and instantly go about building my ideal version of it for racing. The way they have it now, it's just stupid. It also ruins the immersion of a racing experience, because nobody goes out and races a factory stock car, they always modify them.

    • @lindigj
      @lindigj 11 месяцев назад +16

      The sad thing for me is - even though I am a sim racer at heart with some love for GT, FM, and Horizon series, I recently played Need For Speed Unbound, and that title was more fun in general and felt like way less of an intentional grind. You would get the cars, build them, and then USE them. In FM in almost every case I would have to actually go in quick play with the car after I finished whatever cup I was using the car in to finish building it how I liked… only to never touch the car again in campaign.
      Whoever designed this system doesn’t actually play the game.

    • @timothykeller9419
      @timothykeller9419 11 месяцев назад +12

      this is my BIG issue. By the time you drive a car and start getting to upgrade it, BOOM, new series new car... So youre just constantly driving shitty cars...

    • @Lenron-B06
      @Lenron-B06 11 месяцев назад +1

      @@timothykeller9419 THat's my issue with it. Then I have to go back and upgrade the cars I really want to upgrade.

    • @flyingplantwhale545
      @flyingplantwhale545 11 месяцев назад +2

      RIGHT? That's the first thing that stood out to me. The goddamn dev was hyping up this whole idea of sticking with your car and progressing with it throughout the career. In reality, you buy it for one cup, do 5 races and you basically never need it again, since the next cup will force you to buy another car.

  • @krishacz
    @krishacz 11 месяцев назад +155

    i feel like the carPG system is the opposite of what it should have been. Give us ways to experiment with a car and tune it to any class it realistically can reach, and restrict the purchases of new cars behind a leveling system.

    • @kinsellakp
      @kinsellakp 11 месяцев назад +11

      I just don't understand leveling systems at all. Do one tutorial, intro series, show some basic tuning and upgrade paths. The race series for driver rating until you have enough to go race against your friends. Unskippable grinds aren't fun, they never were and they need to die

    • @boenbooth9772
      @boenbooth9772 11 месяцев назад +13

      Yeah we had a system close to this in Forza motorspots 4 and it was amazing. Imagine being rewarded for showing brand loyalty and your time investment.

    • @Lolatyou332
      @Lolatyou332 11 месяцев назад +6

      Yeah the grind of the cars already made me stop playing after about 4 days or so.
      The way I play is testing out a ton of cars and tuning them out, now I have to grind for 4-5 hours per car just to see if it is any good at a certain class level.
      What is the point?? I'll have to grind out 500 hours just to find my favorite car for a class.

    • @kondemnert
      @kondemnert 11 месяцев назад +4

      ​@@boenbooth9772 Forza motorsport 4 did so much right, still my favourite in the series even if I probably remember it with rose tinted glasses.. I do enjoy 8 so far, but the variety and gamemodes leaves a lot to be desired. Really miss stupid stuff like doing custom F-class Fujimo Kaido downhill races (not drift) with my friends.

    • @watersnortmoment3734
      @watersnortmoment3734 11 месяцев назад +4

      They should’ve locked upgrades to your driver xp level, that would’ve made it feel like your team can do more as you progress through your career. Then they should’ve used the car/manufacturer affinity levels to lower upgrade/car costs, to make you feel like you have sponsor backing almost. I think those changes would’ve made a more enjoyable experience for most players. Forza fans want a bit of a progression system, but managing to not turn it into a grind is fairly difficult.

  • @snkfan01
    @snkfan01 11 месяцев назад +59

    The AI get so aggressive in practice i remember getting hit when i was doing my outlap😂

    • @ptrckkkkkkkkk
      @ptrckkkkkkkkk 11 месяцев назад +4

      i start in last now and watch the AI dummy each other into T1 on every track

    • @Audfile
      @Audfile 11 месяцев назад

      That's that Xbox premium customer experience.

    • @overheatedeskim054
      @overheatedeskim054 11 месяцев назад

      @@AudfileStill better than the Pony customer experience that had to take full year to fix the physics......soooooo

    • @derricklee4534
      @derricklee4534 11 месяцев назад

      @@overheatedeskim054sounds like you never played gt7. Also if you look at pretty much all Xbox first party games they always launch will lot of complaints and it’s customers expect them to fix it along the way. That’s how it was for sea of thieves, infinite, starfield , etc.

    • @haroldflower8008
      @haroldflower8008 11 месяцев назад +1

      one pushed me off the track while coming out of the pitlane, just aimlessly wanders onto the racing line at 70mph while im going 150. not to mention them parking it on the curbs. you would think it was driving school simulator

  • @Modi_
    @Modi_ 11 месяцев назад +25

    8:26 if you look at the rear right camber reading when the tire goes over the kerb it rapidly goes from -1 to over -15 camber and does this multiple times. i think this might have something to do with the kerbs of death making the car lose grip. been this way since forza motorsport 4

  • @blackhornetf
    @blackhornetf 11 месяцев назад +8

    We live in a world where most games are realesed under done because they can update them later on and still make their deadlines for realese ( The ironic thing is you pay a premium when a game first comes out yet the gamers who pay the most for a game have too play threw the bugs and by the time the game is ready its on special) 😅

  • @_d0mm3y_
    @_d0mm3y_ 11 месяцев назад +14

    Crazy how forza went down after fm4..

  • @MatthewRunyon-n4g
    @MatthewRunyon-n4g 11 месяцев назад +67

    I do hope Turn10 put focus towards tightening the experience where necessary. Me personally though, I'm really loving the game so far. I've got quite decent FFB dialed in for my CSL DD, and I've been having really good fun with the driving physics, even with it's quirks I think there's something very compelling about the driving on a wheel. The career is a bit uninspired but that too I'm having decent fun with, it's something to do compared to the sandbox nature of traditional sims. I can totally understand why this game isn't going to do it for some, but I dunno, I kinda love it right now.

    • @brycedonelan1937
      @brycedonelan1937 11 месяцев назад +5

      Same here

    • @nickd6451
      @nickd6451 11 месяцев назад +3

      Same! I almost didn’t download it due to all the hate but I tried it and I’ve been really enjoying it.

    • @rafleg4630
      @rafleg4630 11 месяцев назад +2

      That's how it is. Unfortunately, the person making this video does not even know how to configure a steering wheel, nor has he delved into the different configuration options of the game and allows himself to criticize something that is precisely a virtue.

  • @justjoe1071
    @justjoe1071 11 месяцев назад +6

    The major failure- why i refunded until spring 2024- is their lack of Nordschleife.

    • @Zamppa86
      @Zamppa86 11 месяцев назад +2

      It really makes you wonder for sure...A game that wants itself to be considered as 'a serious sim-racing game' does not have the most iconic race track at launch. Can a racer gamer actually even take a product like that seriously?

  • @X7rocks
    @X7rocks 11 месяцев назад +8

    I do love the game. I like the rpg element for each car so i can enjoy the vehicles upgrades as i see improvement into my times.

  • @KamDaOrcuh
    @KamDaOrcuh 11 месяцев назад +4

    “built from the ground up” should be a meme.

    • @YellowEvoV110
      @YellowEvoV110 11 месяцев назад +1

      R/forza

    • @jjay350
      @jjay350 11 месяцев назад +1

      Built from the ground up, like a pile of manure.

  • @GTAce24
    @GTAce24 11 месяцев назад +1

    The snap oversteer was the reason why I switched from Simulation Steering to Normal, even on the controller. It's like the game doesn't simulate aerodynamics.

  • @jimbo992
    @jimbo992 11 месяцев назад +21

    I’m really enjoying this so far.
    Edit - I didn’t realise there were no race cars in the career mode though! I thought they would appear midway through. That’s a bit weird, given its based around motorsport!

    • @sirtristan01
      @sirtristan01 11 месяцев назад +2

      My thoughts exactly

    • @estebanguerra2573
      @estebanguerra2573 11 месяцев назад +2

      Really? Honestly I’ve touched the campaign the least. Put in a few hours in rivals mode with a couple races in multiplayer and it’s not too bad, pretty fun actually

    • @paintbywolf8789
      @paintbywolf8789 11 месяцев назад

      Pretty sure they did this to inspire people to race each other online and build a community rather than just racing in career

  • @foamyserver
    @foamyserver 11 месяцев назад +15

    I've recently been replaying all the Forzas on 360 and it's been blowing my mind how little the driving changes. I've been complaining about lack of down force for 4 games 😂

  • @bertram-raven
    @bertram-raven 11 месяцев назад +5

    A new generation of developers who hate cars or never drove one. More likely, both.
    Let us rename this one Project Cars 3.1

    • @jjay350
      @jjay350 11 месяцев назад +2

      Yeah this feels like it was created by generic corporate hires who have zero passion for what they're doing.

  • @EPiQ_cR
    @EPiQ_cR 11 месяцев назад +2

    My opinions align near identically with yours here.
    Your FFB settings were the 7th "setup" I tried, and definitely what I landed on as a "best feel". That mixed with GREATLY decreasing the brake power on every car I use (15-40%), make Forza feel dramatically better. But its also insane to me that FFB strength also needs tuned on a per-car basis.
    In total, it feels like motorsport was never intended to be enjoyed with a wheel. GT7 launched with marketing and product lineups from both Thrustmaster and Fanatec, and the in-game settings directly recognize lots of options, even showing a diagram and button labels for each. Forza Motorsport has a fairly good configuration for my DD Pro, yet every single in-game button prompt is related to the keyboard, there are no diagrams, and no ways to configure my axis ranges further.

  • @mattjones9535
    @mattjones9535 11 месяцев назад +7

    Shouldn't be the case but I'm sure the concerns raised here around wheel use will be sorted with a patch. Glad I'm not the only one who struggled with the wheel in the Mustang!!

    • @fluff5800
      @fluff5800 11 месяцев назад +3

      That was a pain to steer. Bloody heavy

    • @NickTerry1
      @NickTerry1 11 месяцев назад +8

      I agree, but at the same time it worries me because for years playing FM7 with a wheel felt god awful. The unfortunate reality is that 90% of FM players are playing on a controller, meaning that devs focus will be on controller

    • @aurastrike
      @aurastrike 11 месяцев назад +1

      That mustang was literally hard mode. If you didn't have sport tcs good luck taking corners

    • @nickv1212
      @nickv1212 11 месяцев назад

      ​@NickTerry1 Pretty sure a similar amount of GT7 players only use gamepad, but their wheel settings were just about perfect from the start.

    • @altguitardemos6608
      @altguitardemos6608 11 месяцев назад

      & I'm sure they won't be sorted... FM7 had the same issues on a wheel: RWD Snap oversteer that cant be corrected, horrendous floaty/unresponsive physics with anything GT3 & above. The same issues persist. Its a core issue with a game that is 'built from the ground up' for pad users.

  • @spacedskunk
    @spacedskunk 11 месяцев назад +1

    This is the Game Pass effect (I guess subscription effect...Netflix have already done this in the video media space). It's about just getting content out, and making it grindy enough to hold people until the next major first-party release or content pack. It's not about craftsmanship.

  • @Elias_g1
    @Elias_g1 11 месяцев назад +10

    Did you even try the Multiplayer ? No mention of the best part of the game, the one part that people are actually enjoying.

    • @cameronchesters5300
      @cameronchesters5300 11 месяцев назад +2

      so its just another Forza Horizon, or Gran Turismo Sport/7, where its built essentially for multiplayer?

    • @aaronsmith7143
      @aaronsmith7143 11 месяцев назад +7

      So all the shit that people wanted like a meaningful career and progression that they failed to realize just doesn't matter? Yay, the broken physics game has a nice multiplayer component so let's give the other 90% of shit a pass.

    • @CITRUS--
      @CITRUS-- 11 месяцев назад +5

      Dafuq are you lot bitching about. He’s being honest….. this review said it was a disaster, when the game is globally only 2 days old and tons of people are enjoying the online. He ignored a MAJOR positive like that’s not biased af.

    • @Elias_g1
      @Elias_g1 11 месяцев назад

      @@aaronsmith7143 Broken physics ?

    • @jimbo992
      @jimbo992 11 месяцев назад

      It should have a solid career mode over multiplayer, but I’m glad that’s good.

  • @CuratedStance
    @CuratedStance 11 месяцев назад +2

    "from the ground up"
    This looks like Forza Motorsport 7.5. The handling is blanantly obvious from the previous games, and its the lack of over-hand steering animations is the give away to me. I have (like many others who watched this video) have been playing Motorsport since the first Xbox games and I feel like Turn 10 capped at Forza Motorsport 4.
    They dialed that engine in so well on the Xbox 360 that Motorsport 4 became the best feeling racer on that console generation. But ever since they tried to port the engine over with Motorsport 5 to the newer generation, it has felt like a stagnant experience and a buggy mess. The fact that I've been able to jump in MS 6 and 7 and tune cars the same way I did in MS 4 lets me know that its simply gamepad feedback changes that make the cars feel "heavier" and "responsive".
    The wheel has always been unplayable for me, but for the couch experience, its been the closest thing to a perfect sim-cade racer that we can get. I'm more fed up by the marketing tricks that get our hopes up instead of being honest and saying its the same Motorsport physics we're used too with a different gameplay loop.
    But no....
    ...we were told its "from the ground up".
    Yeah, okay.

    • @abuelb
      @abuelb 11 месяцев назад +1

      Ingame ffb setting, thats all it takes. It hangs with the big boys like raceroom and AC.

    • @YellowEvoV110
      @YellowEvoV110 11 месяцев назад

      ​@@abuelb ac got WAY less settings and you dont even need to alter them to just play the game at ALL.

  • @jJustPlayingNZ
    @jJustPlayingNZ 11 месяцев назад +1

    Seems like Motorsport is a good example of the maxim "...If you are going to tell a lie tell a big lie... ". From the style of the marketing before release this was always looking likely. As a software developer myself for over 50 years, I never employed any marketing people because I wanted customers to know exactly what they were buying. I would rather have a small but happy customer base. I realize that this attitude will never make you rich but, even a big company like Turn10 should have had enough common sense to tone down their bs marketing. Not that it caused me any loss. Because of the tone of the marketing, I had absolutely no intention of buying a copy to replace my copy of FM7.

  • @vinkingfm
    @vinkingfm 11 месяцев назад +8

    The physics arent bad, its just the weird understeer and the crazy snap oversteer you get sometimes that does me.
    The absolute worst thing is the AI though, that is god awful. They randomly brake, constantly crash into you and seemingly have no awareness of you next to them on a corner!!

    • @rileyvosper411
      @rileyvosper411 11 месяцев назад

      I don't agree my experience with the ai has been wonderful, mine have not rammed me and raced at a decent pace when their only on 5-7 (I change it occasionally) ai is a strong point for this game from my experience because their fast.

    • @wiegraf9009
      @wiegraf9009 11 месяцев назад

      In my experience at lv 5 the AI is decent once they're spaced out but useless in a pack

  • @zagadape109
    @zagadape109 11 месяцев назад +2

    A this point basically nothing the devs were so loudly proud of turned out to be true. Graphics are nowhere near next gen, "from the ground up" frase is already a well deserved meme, and that builders cup concept is just a total misunderstanding. I've played the game and I'm sincerely surprised how much they fucked it up and simply lied to their customers. Advertisement at its worst. Pozdro666

  • @daxsonbowman5307
    @daxsonbowman5307 11 месяцев назад +3

    As much as I hate to day it, This game sucks.... I've had every Forza game since the first (2005), and love every one of them, for different reasons. Even forza 5,6 & 7. But this one is a complete departure from what made Forza great. It's boring, soulless, grindy (purely for the sake of being grindy), unfinished, the polish is spotty at best, the A.I. is completely unpredictable and often so dumb to the point that it's aggressive, the sheer amount of car models that have been recycled from the early Forza games is baffling (especially when they lied through their teeth about the game being built from the ground-up), no way to manually adjust race length in career mode, the damage model is somehow worse than it used to be, the car upgrade system got old after the first hour or so of game play, the graphics (on XSX at least) are not that great, the lack of events for ACTUAL RACE CARS is also baffling... etc... I could go on for days.
    Do they not play test games anymore? Who signed off on this? 6 years of waiting, delays, hyped up marketing, and THIS is what we get? Someone should sue Microsoft/Turn 10 for false advertisement. What we were shown, is simply not what we got.

    • @jjay350
      @jjay350 11 месяцев назад +2

      Agreed, and the lack of race car events becomes a bigger problem when you're basically forced to use factory stock cars most of the time, as by the time you unlock upgrades you have moved on to the next series.

  • @BLKBRDD
    @BLKBRDD 11 месяцев назад +1

    The amount of games reeking of shareholder interference hurts. People who spend more money on launch day get a worse experience than someone who’s payed less a couple of months after the game has been field tested.

  • @trebm3
    @trebm3 11 месяцев назад +9

    Outside of numerous performance/visuals I've had numerous issues with "tuning" the game for the type of racer I play. The game by default is designed for casual entry level racers. When you have to tune basic gamepad settings it's an issue. I'm not sure why they chose to make the game for everyone when they should've targeted people that look for a sim like experience. If you want an arcade racer play Horizon. The career mode is extremley frustrating and the grind is real. As stated in the video some cars look great and some look like Xbox One Forza launch. I'm not sure what people are looking at when they say it's the most realistic looking racer they've seen. There's so many issues with lighting, wheels, paint, and material look. This game can be fun for casual racers but people looking for Sim or Sim like it's very frustrating

    • @deepblue8143
      @deepblue8143 11 месяцев назад

      Because that's where the money is, there are far more casuals playing as opposed to hardcore Sim racers. You cater more towards the larger audience and if the sim racers have an issue they can and will adjust it as opposed to the casuals who will not.

  • @jamesbishop3307
    @jamesbishop3307 6 месяцев назад +1

    If FM8 actually have overwhemly positive reviews, AI's behind you or next to you, wouldn't treat you like bumper cars, and getting to buy cars with credits, and after finishing the race, you get XP and credits depends on the race positions and difficulty levels, and you able drive the car properly like GT7 ( something like that).

  • @warrenfrost7001
    @warrenfrost7001 11 месяцев назад +4

    Spot on review , 6 years waiting for this lol , where’s the improvements

    • @jjay350
      @jjay350 11 месяцев назад

      I played Forza 7 again right after playing this and was amazed by how much better it looked and played.

  • @michealdionne5456
    @michealdionne5456 11 месяцев назад +2

    First night I played I turned it off. I got the wheel controls set a little better now, but this game is terrible. They ruined the progression system, the customization system, and a few more things.

    • @jjay350
      @jjay350 11 месяцев назад

      Agreed. They ruined the experience.

  • @donmooney21
    @donmooney21 11 месяцев назад +1

    I hate that every "crash" contact sounds exactly the same, no matter how hard the contact.

  • @riotdrone
    @riotdrone 11 месяцев назад +12

    online racing in this game is spectacular. all they need to do is iron out the bugs and refine things a little more.

    • @lilivier
      @lilivier 11 месяцев назад +4

      Well if you like Destruction Derby

    • @Zbgaming23
      @Zbgaming23 11 месяцев назад +1

      @@lilivierit’s not a full sim game da

  • @peteuplink
    @peteuplink 9 месяцев назад +1

    What I dislike about the "CarPG" system is, instead of it being like a proper "rpg-like" system, where you choose a vehicle and then build that car up through multiple levels over multiple races and championships until you've built the ultimate race car, it doesn't work like that. Instead, you get a car, do a single championship with it and unlock some parts, then throw the car aside and pick a new one when you start another championship...
    I also think the AI problem is down to the AI "learning" it's behavior from how the driver that each AI car is named after races. So since everyone who plays multiplayer on this game treats every race as a destruction derby, the AI behaves the same way.

    • @benn87
      @benn87 8 месяцев назад

      That is precisely the problem. After a single championship, a car is practically worthless, as you then have to start all over again with a new car.

  • @Butterfingers1989
    @Butterfingers1989 11 месяцев назад +11

    This is exactly what i felt like and why i got a refund ! I got angry about the weird wheel feeling even after tuning and the AI ... my lord ! Once i got angry and annoyed i told myself what am i doing here lets try and refund. ( i was 4 hours in on steam ) I was lucky they gave me my money back.

    • @MarcoVeraccio
      @MarcoVeraccio 11 месяцев назад

      Really? On my Moza R9 I actually prefer default settings, and it’s miles better than let’s say Project Cars 2 (even after spending hours trying to make it feel right), cars behave better than in Automobilista 2 (only thing slightly less pronounced is road fidelity). The only clearly superior FBB and physics is ACC.

    • @h3llr4iser1
      @h3llr4iser1 11 месяцев назад

      @@MarcoVeraccio I'm trying to figure out what people are complaining about as well, honestly. Sure, the game has problems and some of them are with the wheel support: I stated previously that the game does not dial the settings to the wheel on a "per car" basis, like most others - including direct simcade competitor GT7 - have been doing for years; All of which results in ok handling for road cars, but incredibly slow response from race cars which are supposed to have much more direct steering. Also, there's absolutely no feedback from kerbs, for whatever reason.
      That said however, I don't find the rest to be the unmitigated disaster everyone is talking about, it's not "completely unusable" out of the box; If anything, I've tried many of the settings proposed by various websites and even youtubers and they all essentially dampen the feel quite a bit, making the wheel response a mushy, spongy affair that ends up being completely detached from what the car is doing on screen.
      For the record, I'm on PC with a Fanatec DD Pro.

  • @ggmgoodgamingmichael7706
    @ggmgoodgamingmichael7706 11 месяцев назад +1

    limited wheel range and snap oversteer is what made me stop playing back in the FM7 days

  • @bendeeznuts4984
    @bendeeznuts4984 11 месяцев назад +132

    The multiplayer is the best racing experience i’ve ever had

    • @112HELLO112
      @112HELLO112 11 месяцев назад +9

      Totally agree with that
      Brilliant

    • @badkermit180
      @badkermit180 11 месяцев назад +6

      I agree I had so much fun

    • @HelmutSenpai
      @HelmutSenpai 11 месяцев назад +6

      I can finally go into the race expecting decent respect from others. These lobbies have been great!

    • @wanabevideographer1613
      @wanabevideographer1613 11 месяцев назад +10

      Imo, they're trying to take the GT Formula, which is good. But they still need to work on it, penalty system especially

    • @rwdconnor
      @rwdconnor 11 месяцев назад

      If you have PC, I would HIGHLY advise you to try Automobilista 2. I am a long time forza fan, but honestly FM7 is way more advanced feeling than this.

  • @Squadrafoglio
    @Squadrafoglio 11 месяцев назад +4

    Your problem might be your wheel settings… I agree with almost everything you said about the game. And you know what you’re doing. But I’ve tried your wheel settings, and while they feel really good, the logic of letting the fanatec do more of the tuning and turning the games Ffb effects off might be an issue (maybe). I’ve played with your settings and they inspired mine but I have come to find that turning the dd GT pros setting off (mostly) and relying on the in game native tuning, produces more fidelity in the wheel and remove some of the over steer and loss of grip issues, plus it allows the game to express the car models better. Not sure about all of the race cars, but some of the newer car models are excellent and so are the physics. I find myself reacting with real like driving mannerisms that I have at the track. And I’ve driven a lot of these newer models in real life (cayman GTS and 992 GT3, G80s, Ferrari 812, a few others). Most at the track. They are great models. And the physics is pretty realistic actually. Much better than what GT7 had at launch. And still better than GT7 now as far as weight physics. This game has so much potential to be the best sim ever for track enthusiasts like myself. Assetto corsa is too outdated, and competizione and iracing don’t have the models that you’ll actually drive on at the track.

    • @RalstigRacing
      @RalstigRacing 11 месяцев назад +1

      Agree with you completely.
      I turned off and down most of the driver settings and it feels much better. His settings had to much driver sluggishness in them.

  • @BB69175
    @BB69175 11 месяцев назад +1

    The over the hood camera angle is weird for me, something with the reflections. Can't seem to use anything other than the chase camera.

  • @michaelb3798
    @michaelb3798 11 месяцев назад

    I agree 100%. 45 Hours in my Sim Rig = Pain
    The recent 5 hours in chase view with an Xbox controller = Happy

  • @Aidan0802
    @Aidan0802 11 месяцев назад +2

    This game is just terrible. The reviews show that this is the worse rated Forza ever😂
    The visuals are wacky, the ai is literally from fm7 (no difference), car sounds are not great (ktm x-bow gt2 sounds like a vacuum), my game has crashed at least 3-4 times since launch on series X, the game has no flow, the soundtrack/music in game is really really bad, the game just feels unfinished and is missing so many elements/features from previous games, and they had 6+ years to work on this game to make it “perfect”
    I was also in their dev testing program and they literally just redid everything they worked on in the past 3-4 years. I feel like I got ripped off of my $100, it just breaks my heart lmao

  • @a_cornell8038
    @a_cornell8038 10 месяцев назад

    The oversteer feels like you’re just pushing the front tires down the track. What a bummer this is. Yet EA gives codemasters the IP for WRC and it amazing on the wheel.

  • @badkermit180
    @badkermit180 11 месяцев назад +1

    I skipped the career and went straight to rivals and multiplayer. Rivals to grind out some levels and practice hot laps in any car I want. Then run multiplayer in the car I practiced in/leveled up. Super fun that way so far.
    I probably won’t play the career mode at all. The AI is indeed horrible.
    After your settings changes does the wheel feel close to as good as other games?

  • @midori.matcha
    @midori.matcha 11 месяцев назад +10

    Forza Motorsport was designed for gamepad CASUALS

  • @smoothlyrough512
    @smoothlyrough512 11 месяцев назад +1

    "Built from the ground up" sounds like God Todd's "It just works" 😂😂

    • @mwrench4185
      @mwrench4185 11 месяцев назад

      Manchild detected.

  • @alanheavey
    @alanheavey 11 месяцев назад

    It's the slow AF AI in the corners and the fact that 2 cars Always streak ahead at the start that stops me from playing harder levels (I play 5 of 8, middle rules and zero assists on controller- I'm not looking for an easy life, just a fair one)
    Getting penalized for being rammed by an entire pack whilst being second in the first corner is infuriating

  • @buckwheater1
    @buckwheater1 11 месяцев назад +1

    The top management in Turn 10 must be pushed out, sacked, moved along, pulled from the ground....down. The Forza Tech engine isn't fit for use and has been a dog's dinner since Forza Motorsport 5 was released. If Turn 10 made cars and kept pulling this trick of releasing a car instead of a game, then they would be sued to the hilt in certain countries due to the amount of dodgy and broken things in the vehicle. I've uninstalled Forza. I've been a Forza Motorsport fan for years but 6 years of development only to release another turd covered in glitter....nah...I'm done.

    • @jjay350
      @jjay350 11 месяцев назад

      I feel like the last Forza I was a fan of was Forza 6.

  • @Schniebel89
    @Schniebel89 11 месяцев назад +6

    I exclusively play online and love it. They just need to turn rammer penalty on and add a radar.

  • @MatthewCornish
    @MatthewCornish 11 месяцев назад +2

    I agree with a lot of what you’ve said. I’ve been surprised at how easy it has been playing with a controller. I like cockpit mode but hate the lack of awareness. The AI braking when it doesn’t need to is so off putting at speed. I thought from the marketing this was going to be more sim and I’d be getting my wheel out but nope. Graphically disappointing as well. Forza looks amazing maxed out on my little 1660ti but Motorsport really struggles and I have to play at much lower settings. It feels like an older game somehow.

  • @e2rqey
    @e2rqey 11 месяцев назад +1

    It's quite an achievement to simulate so many aspects/variables of an automobile, and yet somehow still end up with a driving experience that feels simultaneously less realistic, less enjoyable, and less rewarding than games which were made well over a decade ago.

    • @jjay350
      @jjay350 11 месяцев назад

      Gaming has been going backwards.

  • @tgaankerhijki2425
    @tgaankerhijki2425 11 месяцев назад +1

    You mentioned at 7:00 that there is no rear view mirror in the game but it does exist and needs to be turned on as for some reason, it is turned off by default.

    • @Elias_g1
      @Elias_g1 11 месяцев назад

      It was ON for me by default. Probably another bug.

  • @BenKuyt64
    @BenKuyt64 11 месяцев назад +1

    Okay, so I disagree with a lot of this. I don't know your experience with Forza Motorsport on the whole, but this is easily the best in terms of playing since 4, maybe even better.
    Yes, the AI is pretty fucking terrible. But I don't think it's even the worst in the motorsport series. Game feels perfectly fine for a game that has done shit tons of improving on the physics front, to make it as good as possible to drive on pad and wheel. The multiclass races and longer races will likely come out later. I find it ironic how people complain about the AI, the practices, and the lack of realistic race weekends, but want longer races with the bad AI and no practices. What?
    This obviously isn't a top tier Racing sim. But I'm faster on wheel than I am on pad for the first time in a Forza game since I've been using a wheel since 2020. I get TONS of understeer when overturning. The curbs aren't the worst I've seen in a racing game. In fact, I find ACC has horrible curbs. Cockpit view has always been kinda ass, but you can change the FOV anyway. The wheel experience isn't sacrificed, at least on my POS Thrustmaster TMX. I've got 2 wins and a P2 in FM Online. I don't get the disdain people seem to have for the practices before the race. You SHOULD be practicing before a race, as in the builders cup you're likely driving a brand new car on a circuit it hasn't been on yet. Also, do you skip practices in F1? That's obviously where they got they inspiration from, so I don't get the hate. It's 3 laps. Practice sessions in F1 typically take me 15-30 minutes to get my programs completed.
    The point of the tuning setup is there for fully upgraded cars, probably in the online or Rivals modes.
    Maybe the game is godawful on higher end racing sim rigs, but most people don't have 1000+ Fanatec setups. They probably have a G29, TX, TMX, or T248. And from my experience, the game feels great.
    Iunno man, I feel like we're trying to compare the game to other games it isn't trying to be. IT's trying to be the best Forza Motorsport, and I personally think it is, even with the issues. At least it doesn't have the BS Homologation system from FM7, the physics aren't fucked like every FM game after 4, and the car selection is arguably better despite the number being lower. Cause who the fuck is taking a Ford van or BMW X7 to a race track anyway?

  • @henlostinky273
    @henlostinky273 11 месяцев назад +1

    wait there's no mirrors at all? in a racing game?

  • @ChrisDorgan
    @ChrisDorgan 11 месяцев назад

    The career mode would have been fine if it had felt like there was a goal to get to race cars. Give the game some form of story / arc. Great, have builders cup and track day events. Then within them the various road car genres. But ultimately once you’ve done a certain amount it should then let you progress to racing. Split it into categories. GT3, Tourint, Prototype, Open Wheel etc they could have all been in the final “become a racing driver cup” or something. It’s like they want to be race focused but wanted the game to be about tuning. We’ll you can’t have a racing game based on tuning race cars because that’s just track days and the difference between cars is way too much. At least multiplayer has the featured GT and Touring options although because of the aggressive AI people drive like complete bellends. The only clean races I’ve had is where I’ve managed to get through corner 1 without someone ramming me. If you drop back, they don’t let you overtake. If you’re ahead you’re just speared in the slow corners. Also people just go for apex’s even when you’re racing side by side. It’s horrendous. And I think that’s because the SP actually encourages that behaviour. So less experienced racers just jump across and think you can race like that online.

  • @prozombie6768
    @prozombie6768 11 месяцев назад

    I played a few games and if I slow down I’d get hit at like 150mph by other cars. They legit don’t know I’m on the track

  • @SN3Gaming_
    @SN3Gaming_ 11 месяцев назад

    I only play this for single player experience on my rig while switching to iRacing for multi-player, but yeah this game needs a lot of work. It also makes me wish Sony and PD will release GT7 on PC

  • @AlexBarbosa7
    @AlexBarbosa7 11 месяцев назад +5

    Love your FFB video it helped me out alot... Can't agree more with this video 👍

    • @alfnoks
      @alfnoks 11 месяцев назад

      same, it's a completly different game with his settings

  • @JAQUES_96
    @JAQUES_96 11 месяцев назад

    Interesting how Projects Cars 2 was unplayable for Gamepad but apparently really good for Wheel, oh how the turn tables…

  • @antoniobajto4712
    @antoniobajto4712 2 месяца назад

    6:36 yea rear of the car is loose and it forces you to drift more than it should. Even when you tune car and force rear grip it still brakes off way to often, while ai on highest difficulty seems to be glued to the track, at least if they are leading.

  • @Thoringer
    @Thoringer 11 месяцев назад

    That's Forza for you. Learned that at Horizon: Just out of the box, you cannot finish the opening without the back overtaking you. Controller: The car never ever loses grip or slides in that opening scene. That's just beyond stupid, and you realize: This is a lay-back-and-enjoy game, not a serious racing game.

  • @nakazonegamestreaming896
    @nakazonegamestreaming896 11 месяцев назад +1

    I dont´t even understand comparing this with ACC, this is a GT7 contender, it was never meant to be a SIM, it has always been looking at the other side of the market, one should know they are buying a NFS Shift sort of game. Honestly if the PC version could run in VR I would totally buy this for the career mode alone.(Okay after listening about the career mode aspect, I definitely would not buy this even with VR)

  • @wardie555
    @wardie555 11 месяцев назад

    I’m just getting into sim racing more and thought it was just me when I moved from controller to wheel, glad it’s not just me!

  • @benn87
    @benn87 11 месяцев назад

    As a single player, I am utterly disappointed by career mode. Turn10 had promised something completely new. But in the end it's the same uninspired stuff as it has been for years. The only new thing is the CarPG system. I don't think the idea behind it is that bad. It's just very poorly implemented. If they would at least remove the level limits for the updates and let me decide for myself how to use my points, the whole thing would be much more bearable.
    I also don't build up a relationship with my car with this system, as Turn10 wanted. You need a new car for every cup. So it doesn't feel like progress, but rather like stagnation, because you always kind of start from scratch.

  • @PrimaryVector
    @PrimaryVector 11 месяцев назад

    Is it just my settings or are the visuals just not as realistic as past titles? I used to love photo mode and was able to take some great pics , but now the cars just don't look realistic as in past editions

  • @jee124
    @jee124 11 месяцев назад +1

    The steering/physics are way off to me vs driving a real porsche. I drove on a race track over the summer......if i were to use the physics of this game in my real time experience......i would have smashed the wall on the first turn. I continually tweak the steering setting per vehicle to dial something manageable. Did any of the folks design'n this game actually test drive real cars......i doubt it. Somethings wonky with this title release.

  • @nikitosha8066
    @nikitosha8066 11 месяцев назад

    I miss old Forza games where you start with a basic car like a Honda Fit and work your way up to a Ferrari

  • @bigjame26
    @bigjame26 11 месяцев назад

    A dev on steam has already been quoted as referring to it as in “EARLY ACCESS”. What a joke

  • @cpcaf
    @cpcaf 11 месяцев назад +1

    I feel like you are way off base here and truly feel like you’ve never driven a real car before, and it shines through in the final gameplay moments where it shows you driving the Cadillac like your a character on Seinfeld constantly turning slightly left to right 8:50

  • @eddiebernays514
    @eddiebernays514 10 месяцев назад +1

    This was a blatant asset flips created in the last year. They can't make motorsport into horizon so it's not worth spending any money on.

    • @eddiebernays514
      @eddiebernays514 10 месяцев назад

      Like I just want a decent casual racing game that I didn't need a thousand dollar wheel for.

  • @tastoks
    @tastoks 10 месяцев назад

    When it comes to racing cars oversterring too ewsily, is that with the stock tuning for these cars or did you try tuning yourself?

  • @JoeySmith101
    @JoeySmith101 11 месяцев назад

    It’s crazy how GT7 feels so bad on a controller but so great using a wheel where Forza is the complete opposite. Wish we could have a decent middle ground.

  • @EazyDuz18
    @EazyDuz18 11 месяцев назад +1

    Its so cool that Forza has brake fade, mechanical and cosmetic damage and tyre heat, and road dirt gets on the cars during the race, if GT7 had those things it would be an absolute mogger. GT wins in every other area as it is though

  • @mattp5083
    @mattp5083 9 месяцев назад

    this bums me out. I was excited to get a wheel pedal combo in the $300-$500 range, buy Forza on my PC and get back into racing games. Now, I need to buy a Playstation 5 with my wheel/pedal budget and buy Gran Turismo. I guess I'm not getting back into this anytime soon because I can't justify dropping almost a grand on all this 😢.

  • @Elledollar
    @Elledollar 11 месяцев назад

    You could also add that MS has deeply failed the wheel drivers on their Xbox series s/x. Forza has a lot of flaws on the wheel ( as you mentionned ) but on top of that , the lag of 300ms mesured on every single race game on xbox with different wheel cannot be even fixed.
    No lag on ACC on ps5 and PC
    Lag on xbox

  • @Donesyboy
    @Donesyboy 11 месяцев назад +1

    Yeah Forza Motorsport was the game release I was most excited for all year but playing on wheel, grinding car levels, and the all around presentation is garbage. I was bummed to have to refund it but it is what it is...

    • @jjay350
      @jjay350 11 месяцев назад

      I'm glad I just downloaded it off gamepass.

  • @eternum7056
    @eternum7056 11 месяцев назад

    As a Forza horizon player I can explain to you what they did. They simply made horizon with tracks instead of open world. And if all of the stuff mentioned works in horizon it doesn't in motorsport

  • @HavokR505
    @HavokR505 10 месяцев назад

    so I agree, I think they bunged up the wheel physics but i also think that the wheel should not grant you an advantage over controller. theres nothing worse than being beaten by ppl because they have more cash than you to spend on a racing rig.

  • @videosuper1113
    @videosuper1113 11 месяцев назад +2

    I don't get how so much people is hating the game, i havent had any issues, ai is perfect, it feels good in the wheel,its a fun game and i think its a evolution. Its sad to see how a good game is beeing tared apart, its almost like hating just for the sake of doing it.

    • @mwrench4185
      @mwrench4185 11 месяцев назад

      Bunch of manchildren throwing tamper tantrums. Gaming discourse is overrun by them...

  • @JustFun-ho6qy
    @JustFun-ho6qy 11 месяцев назад

    I think both this and Starfield are early showcases of the negative effects a subscription service like Gamepass would inevitably have on development. The most important thing is to keep the player busy for as long as possible as those 70 bucks per copy a developer used to make with a regular release are no longer guaranteed. Quality is a secondary concern now. Retention comes first. Thank god most third party devs are still reliant on good old regular sales. I fear hardcore gaming is gonna devolve into a race to the bottom just like mobile games have if services like Gamepass will ever become the defacto method of consuming gaming content.

    • @flyingplantwhale545
      @flyingplantwhale545 11 месяцев назад +1

      Dude that's the feeling I'm getting too. Every high profile game seems to be more concerned with arbitrary grinding, busy-work or filler, to make sure you stick with your subscription until the next "big thing" comes along. In the case of Forza, they give you a bare-bones skeleton and promise to drip feed the actual meat in the coming months. It's basically Netflix. Quantity over quality.

  • @Sai_Saracen
    @Sai_Saracen 11 месяцев назад +1

    Spot on review that addresses all calamities with game... I would juts add that the game is very clunky in terms of accessibility it takes a lot of effort to do anything

  • @darkblader06
    @darkblader06 11 месяцев назад

    I had similar wheel issues with Project Cars 2, but dont know enough to calibrate my wheel.( I do use a G29 on forza so my problems aren't as extreme)

  • @christianames6880
    @christianames6880 11 месяцев назад +1

    after playing the game myself i do see the problems with wheel sport and and ai (really annoying when your trying to get a clean lap), i have tried wheel but did not have to many issues most likely due to lack of professional wheel but would not drive with it for extensive amounts of time. i played with gamepad and found it way more comfortable though i have been playing with gamepad for a while. overall wheel experience a 4/10 and gamepad 7 - 8/10, oh and i tried the holden commodore v8 supercar then found there was a lack of mount panorama went to nurburgring gp circut and found that the wheels would spin easy (after watching the replay i spun about 20 times on that tiny circut on wheel). i would agree with your assement between the wheel and gamepad.

  • @MrThewetsheep
    @MrThewetsheep 11 месяцев назад

    I can’t stand the forza horizon physics where clearly the cars/physics are designed for you to be able to slide them feels like I’m driving on hockey pucks.

  • @MONAHAN97
    @MONAHAN97 11 месяцев назад

    You make some very good points and obviously know your stuff, but nit-picking small things like the "skip lap button hiding in the start menu" really does show your coming at it from a place of bias. Where else would it be?

  • @CyclonesWorld
    @CyclonesWorld 11 месяцев назад

    I don't understand Forza's bad wheel support. I have the Fanatec Clubsport 2.5 which came with a Forza Motorsport branded steering wheel properly embroidered on it. Getting it set up with 7 and working properly was a nightmare, and I never go tit perfect but I got it playable. It sounds like nothing has changed. PC for reference.

  • @HollisonHusky
    @HollisonHusky 11 месяцев назад

    After being stuck with FM7 for 6 years, I have no propblem admitting I was hyped for this game. I've wanted something like GT7 for PC for a very long time, but it just doesn't exist - I cant afford a PS5, I spent everything on my PC and DD setup.
    It honestly looked like T10 was poised to deliver a true rival to the GT series on PlayStation. I'm... Actually happy. Happy that I didn't pre-purchase this game and decided to wait to play it for free on GamePass because it's just so disappointing in so many ways. Even the newer car models are questionable at best - The new M4 for example, looks like it has a mirror shine black vinyl interior when in Forza Vista.
    The rubber banding on the wheels FF for grip with it peaking and troughing when youre trying to find the grip limit is atrocious and inexcusable in my opinion. Also because I run a Moza R5, which isn't supported for some reason (Even though the Moza R9 is?) I have to select the input profile everytime I launch, otherwise it will not recognise my wheel at all.
    Is it bad I feel so apathetic and pessimistic about games these days? I'm so excited about the release od TDU Solar Crown, but deep down feel like that's also going to be a flop.

  • @reilandeubank
    @reilandeubank 11 месяцев назад

    This reminds me of when i went to the Petersen Auto Museum in LA and was excited to see they had a sim setup you could use to compete for various lap times, only to be thrown into a race around the Top Gear test track in an ariel atom... in the rain, where the controls felt so disconnected that I ended up spinning around at every single corner. And yes, it was on one of the older Forza Motorsport titles.

    • @nxiss
      @nxiss 11 месяцев назад

      Skill issue

  • @DylanMarshall-g9m
    @DylanMarshall-g9m 11 месяцев назад

    Have you set your steering to simulation??!! Could be extremely helpful

  • @adamherzing7330
    @adamherzing7330 11 месяцев назад

    By the time I can put the parts I want on the car I'm using, the race series is over and I'm on to the next potatoe car without upgrades.

  • @SixPathsOfJin
    @SixPathsOfJin 11 месяцев назад +1

    Agree on most points but comments on oversteer are completely wrong. Had to double take on what you were saying lol

    • @davistiano
      @davistiano 11 месяцев назад +1

      Agree. And if anything, it's more impossible to save a car oversteer in ACC than this lol

  • @dantton1987
    @dantton1987 11 месяцев назад

    My bigest gripe is the physics. It feels more or less what FM7 was. The loose and disconected rear end is blight in the series and I am sure the T10 just won't bother. Seriously, F them, what a poor excuse of a studio that is. As you said, it is not realistic in road cars, but it is downright egregious in modern race cars, as those should have peaky grip, as in lots and lots of grip and than BAM good luck catching this slide.

  • @AllOutNoobHater
    @AllOutNoobHater 9 месяцев назад

    It's almost as if Forza looked at the player base and went, "People love drifting, so make RWD cars drift happy!" It's so annoying.

  • @TheWildSlayer
    @TheWildSlayer 11 месяцев назад

    My theory is that controllers have an assist which only allows you to steer to 99% of the tires' limits during any speed. You can probably test it by going in circles from low to higher speed

    • @11910blackops
      @11910blackops 11 месяцев назад

      Controllers also have a massive input deadzone that is on by default. They implemented a ton of training wheel settings by default.

  • @urbanshadow777
    @urbanshadow777 11 месяцев назад

    For a game with raytracing in game where the hell are the headlights? I am watching night races and it looks like there is no lights on the front of the car. Spa looks terrible compared to gt7 as well.

  • @spiralmunky
    @spiralmunky 11 месяцев назад

    It is kind of annoying how you get beaten by controller players lot more easily online if you’re using a wheel.
    In Some corners the controller is way better and then they suddenly make up a ton of ground just in one corner it’s quite a shock lol, when you were keeping the gap in rest of the lap
    Whereas wheel is more consistent so once they do corners well they catch you real quick

  • @joeschmoe5009
    @joeschmoe5009 11 месяцев назад

    I hate that ray tracing crashes the game for me. I have a 3080 12gb, 6600x, 32 gbs of ddr5 6000 ram, but if i turn on ray tracing, even if i restart the game, it still crashes when i exit/finish the 1st race i attempt. Thats not acceptable

  • @jaysysumakaRatMaster3
    @jaysysumakaRatMaster3 11 месяцев назад

    As carefully as statically pleased adverts lol

  • @riaanpotgieter685
    @riaanpotgieter685 11 месяцев назад

    I make no claim to be an expert in sim racing. But i do agree with what is mentioned in the video. The game dose feel it needs a bit more time in the oven. The multi player races is fun, but the new penalty system dose need some serous work still. Witch really dose brake the multi player side of the game. Also worth the note the wheel out of the box is not well optimized and its lot more work and not really responsive. The game pad dose work best.

  • @bernl178
    @bernl178 8 месяцев назад

    Racing game without career race cars wow what were they thinking? Asmara fact probably my biggest pet peeve of this game is the focus on regular cars or what I call regular cars. If I wanted regular cars, I would’ve went to Forza five.

  • @MattKim6
    @MattKim6 11 месяцев назад

    As soon as i picked the Type R and tried the first race i immediately refunded the game. I am extremely disappointed at not only the physics but just kinda everything.

  • @sird4vy501
    @sird4vy501 11 месяцев назад

    I played today for 3 hours. I don't think I play more. The driving didn't catch me up like Dirt Rally 2.0 everything feels sluggish, not to mention that for a First person driving type, the steering wheel animations are awful.

  • @CapnFlappyJaw42
    @CapnFlappyJaw42 11 месяцев назад

    I have BEEF with the AI and the penalty system. Too many times have the AI bumped into me (or rear ended me) and I get a penalty for "avoidable contact." I'll be going down a straight minding my own business when I'll get side-swiped and hit with a half second penalty for it.
    If I bought the game, I would definitely be refunding it. "Rebuilt from the ground up" is such a joke.