You omitted one of the most important aspects of managing warfare: In order to fully occupy a system, you need to have the spaceport AND all planets/ habitats under your control. If you only partly occupy a system, you will not get control over it from a status quo peace
Showing the loss of the captured system demoed it, but I was wondering why the war goals weren't achieved. It's really easy to miss something, sometimes even one empty habitat in a system you take several others causes it Pushing on to the next choke point base was worth discussing.
but, how do I do that when for example a system doesn't have any habitable planet ? like, I doubt I can send an army over a berren world with no atmosphere
Oh, it's not the FBI, it's the rigorous insistence of Google to never give you one second of genuine privacy because they have to make sure to maximize their ad revenue! You probably googled something about Stellaris or showed interest in *some* way on any of their hundreds of platforms, therefor alerting the algorithm that basically watches over us as an unseen yet all-seeing eye, convincing it that if they showed an ASpec video in your recommendations you'd probably click on it, thus allowing you to be shown 2-4 ads which generates a slight bit more money for their share-holders. It only costs a bit of your human dignity, which isn't a concern for them so don't worry.
One of my favorite tactics is to use the "Offer protectorate" option, which I expect to be rejected, and then use the vassalization casus belli, which opens up for 1 year afterwards. This way, I can scoop up my claims, take over the systems I want, and the remainder of their former empire will join mine in everlasting bliss and salvation. Also: note that in order to keep a system that has inhabited planets, you have to invade and conquer ALL of them, not just one!
Vassalization is my favorite casus belli You can swoop the entire enemy empire and not needing to manage it later. Usually it's something I do when I'm bored and waiting for the endgame and some empires are weaker. I'm not a space bully, they are weaker! They need protection! Also you can integrate it in your empire if you want, even though it takes time. Seriuosly, the day Paradox makes a vassal update, I will be incredibly happy!
thats what I do when I really want to conquer the whole galaxy. Just vassalize them and then integrate them into my empire. You spend like 100 influence to integrate whereas it would be something like 10000 influence to claim it all
@@TheCarloCarlone Intergartign vasals when you are playign as Rogue Servitors is....painfull You have to completely rearange every single planet with sanctuaries and move your own drones over there to manage everything.
Here are some things I do when preparing for war: 1 make sure the fleet has an admiral. If you want you can even switch them out; going for a speed boost admiral and switching to a battle admiral once the enemy fleet is close by. 2 follow the fleet with a science vessel to scan wrecks for science and technology. There won't be enough time to scan it all once the war ends. 3 build a starbase with only shipyards for faster upgrading. Often its faster to send a large fleet all the way back, upgrade them there and move back then it is to upgrade them at a starbase with only one shipyard. 4 split fleet into 1 doomstack and 1 extra fleet that is just strong enough to take over outposts (200-500 power). This keeps the doomstack stronger then just splitting it in two. 5 have enough armies before declaring war, as reinforcing them is dangerous. They're too easily intercepted, and even pirates can take them out.
As someone who mostly plays Devouring Swarm or Determined Exterminator I don't actually have wars. Any and all conflicts I engage in are one of two things: Foraging for food or pest control.
as a Humanoid exclusive imperial I don't have wars either. every so often the pests will decide to buzz in my ear, but after I swat them and sometimes take their sh!t they tend to go away for a few decades. of course their shit often needs serious disinfecting......
Not when your owning Dyson sphere and multiple gaia worlds to where resources (outside of consumer goods, and maybe alloys) are a problem when building fleets.
Investing in systems and a strong tech/economy, allows building stockpiles and a rapid build capacity to meet emerging threats or take opportunities. Struggling with credit shortage and instability due to resource crunches isn't fun. A big navy is no good if it has to stay by the crew quarters
A note on fleet power: it takes STATIONS into account. You can completely wipe their mobile forces off the map but if they have a few citadels left they think they have "equivalent" fleet power and refuse to surrender. Super annoying if you are curb stomping the fallen empires but can't actually reach their homeworld because they invade through a neighbor's gateway.
Side note: humiliate makes them less happy but that doesn't have as much as an impact, removes all their claims on your systems, reduces their influence Generation for 300 months by a significant amount, forbids them from rivaling you(I believe) and gives you 100 influence (or might have been 300, dunno) upon victory
These enemy admirals need a lesson in warfare. I don't think their "small, distantly separated fleets defending starbases with no defense platforms" strategy is working out too well
You forgot to put troops on the planet in Pithria. In order to capture a system on a Status Quo victory you need to have boots on the ground. You can tell the difference from the lack of spikes on the icon.
I've watched almost every one of Aspec videos and I honestly think this is one of the best. He handles the ship building talk in nearly 1/4 the time and really nails the important counter building mechanics you need to know. Love love! I knew most of this since I've been playing a lot lately but I really needed to hear some reinforcement to that especially on claims. Thanks!
A tip during warfare, your stations are a great asset. Having a communications jammer on a station makes it less likely for ships to disengage, aka. Jump away when they're low on health. Instead they die, meaning you cause more losses for your enemy. Plus having a tanks thing in the back that shoots at enemies as well, maybe even with some defensive modules can help
I always build 3 specialized defense stations 1, is a missile/long range one 2, a cruiser/close rznger shredder 3, a "birthing platform" (named that way because they originally where outfitted with space amoebas) bassically a carrier. oh, and I have a special "void"/shieldless version for neutron stars.
Protip : Build a small corvette fleet. Use that fleet to take control over undefended systems, while your main fleet goes after other fleets and chokepoints. A less useful tip : Starbases can build at least 3 defense platforms. So if you don't know what to do with your alloys or if your enemy have a corvette cleanup crew, spam those platforms.
Bombardement actually means both damaging armies and causing disruption in the infrastructure, aka. Devastation. Devastation crashes the economy of the planet and planet only, as trade value collecting on the capital fails the moment you take over the Starbase. But bombing a planet reduces a pops output, but also it's upkeep(not the food/energy consumed by the pop directly though). This is proportional to the devastation, meaning 37 devastation will reduce production and upkeep by 37%, which also includes trade value of the planet and it's amenities Pops won't be killed at low devastation(under 25%) and enemy armies take half damage. Above that it's normal everything. Above 50% any ftl inhibitors stop working, so you can move on, unless there are more. Said inhibitors work if you take over the planet for you, but you actually won't have the army of the garrison. Above 75% the army now takes double damage, and maybe double pop death rate Usually devastation racks up a lot faster than armies die, and indiscriminate Bombardement is great because it let's you rack up said thing a lot more quickly meaning soon the halved damage to armies from little devastation expires and double damage comes sooner. Also the collapsed economy Pops also can die due to Bombardement, but at a relatively low rate, relatively because it's not like extermination and at mistake you won't have a 200 fleet power fleet bombarding(Bombardement scales with fleet power up to 200, you need at least 10 to bomb) Armageddon stance does this faster, damages armies more and kills pops more often. It can also wipe out the last pops, but extermination is faster than this, and grid amalgamation/processing gives you resources and is also faster So there is actually a lot more to consider than in this video, but I'm not a youtuber so I can't actually put this all into a how to, haha...
One of my favorite trick is building a lot oh habitats in one system to be able to queue a lot of invasion army there, so you can gather army must faster than wait them to merge from different worlds
Recently had a small war in Stellaris, I had better tech, two fleets superior to their single 1100+ Fleet and had conquered four systems I've laid claim to. It took my occupying their homesystem and home planet for them to stop claiming I was losing the war.
I love using the Lure n Rush tactic. Lure the enemy to fly into your starbase, destroy them with the combined power of your fleet and your starbase and lastly rush their capital.
me and a friend on our galactic conquest halfway through the game and two strongest militaries (besides fallen) in the galaxy after multiple super successful wars watching this video: Hmm interesting
As a roleplay aficionado I only really like to put voidcraft on my ships if I'm playing egalitarian, militarist or xenophile. Pacifists get long range + mega shields and flak, Auth get tonnes of flak + kinetic + armour (not sure of the logic - maybe throwing expendable drones into the meat grinder). Materialists get full plasma, arc emitters, null void beams, cutting lasers, etc. Spiritualist get mostly lasers (bringing divine light obviously). Only xenophobe or militarist empires get seriously min/maxed ship designs.
It actually costs a lot more not because of the capital but because it's an offensive war. If you start a war and then claim it costs more. In a defensive war you don't have that malus
18:40 that was...not the ratio of the weapons but the hit ratio. How often you hit compared to missing. The damage ratio is seen when you hover over how much damage you dealt to shields/armor and hull And btw, you actually forgot to upgrade your destroyers as well, not only forgetting to invite your neighbor...
Funny thing that is not so good is that when you take orbit on a disabled station you will not regenerate anything. You basically need to wait for the station to come back online, and _then_ tell your fleet _again_ that they should take orbit, or just tap on the red cross so they go flying to the next nearby active station aka. The one they are orbiting for repairs
I would like to see Stellaris to introduce a space combat system similar to "Star Wars Empire at War" with the ability to design your ships like in StarDrive. It would ad a lot more to the combat system in Stellaris. It would make it more complex and for all th people who dont like space battles (What is wrong with you??) there would still be the auto resolve button.
This might be a bit late, but the main way of generating influence are: declaring Rivalries (+0.5), pleasing your factions, activating "Will to power" (Unity Edict) and each tributary you own also gives you +0.25 Influence. Furthermore you should limit your expenses, as each pact with other empires costs some as does suppressing and promoting factions.
I'm having my first Stellaris Game right now, I got a threat from another nation for vassalage. It says they are protective of me, and I don't want to do any wars yet and learn the game, so I agreed. They are much more poverful than me, I haven't built any fleets except 5 Corvettes as I don't know how much that is. Now I want to learn Warfare.
Soooo much to learn from your videos, thank you very much! As a beginner in Stellaris, I sometimes feel the need to play them in slow motion, or stop and replay some parts, but that's ok. By the way, this very important video on Warfare is missing in the "How to play" playlist ;-)
Hey Aspec? the reason that system remained was because you didn't conquer the planet >.> In order to fully claim a system and get it after a war you need to fully control the system planets and habitats and all.
Can you show this or like this with Vassalization? I've never went for vassals. Instead went for economic crushing them or outright take over. I'd be interest in more on the war to vassalize them and how it could work out better.
I have a fun challenge for anyone who wants to try it. 1) start on a ring world with barbaric despoilers 2) the only rule is you are not allowed to build any farming, mining or energy districts on any planets/habits and have to survive with stolen cattle It's super fun for tall empires and I often end up with 4 to 5 ecumenopolis
I lost what was going to be my greatest PVP war ever because of something else to remember: If you need to reshuffle pops into specific jobs and planets to keep your war economy functional, DONT FORGET TO TURN OFF MIGRATION BEFORE ALL YOUR ENERGY WORKERS GO TO A RANDOM MINE
Well I’m a Stellaris „newbie“. I try to get the best chokepoints early and built big Fortifications in these Systems. Maybe a fortress world if there is a planet, and a Fleet for every choke point to support the Space fortress. Gives me Constantinople vibes so I’ll go with it
6:08 "So we want to upgrade our Naval Capacity" gets a research item and ignores the Naval Capacity increase by 30 research and gets pop growth instead :)
Is the ai actually moving fleets to defend the area you claimed? In the past it would just have fleets all over the place but now it looks like the ai actually uses its fleets for defence
I fought against an awakened empire with an alliance today and the awakened just moved out of their systems leaving them unprotected. Me and my alliance claimed most of them but this wasn't a bug ! The awakened empire avoided my fleets (I was stronger) by flying into borders of empires which were hostile and closed towards me. I couldn't catch them until I used 5 fleets with 260 cap to take them down. It costs me nearly 8 years to destroy the last one. And then comes the Invasion.... 3 core worlds are left to be conquered. Then we shall have peace. Until one of the 3 other FE wants to awake........
@@n3rdst0rm But I have to admit: it was not a bad tactic because they conquered nearly as many systems as they lost as they ran from me and started building new fleets. And everytime one strong fleet made a move, they countered it from 20 systems away with the above tactic. So I think if Iwould have let them be for a few years, they could have conquered me eventually. But running away from little Khan ? I don't know.... My Khan came, his first fleet was destroyed by the FE next to him and two days after he spawned again he died to a virus...... >.
@@DerErschoepfte I hate when they do that, declared war on a spiritualist fe in my last game and the first thing they did was run for the nearest wormhole and try to backdoor my empire.
One thing I can't recall you going over are (unmodded) Leaders and that you want out of them in terms of traits. I can't find an overview that isn't related to Galaxy Command or more than 2 years old.
Love the series, its really helping me out with this game A big question tho, is how many fleets do you use? I generally use one massive fleet to steamroll everything
I like to have a single doomstack to take care of the initial enemy fleets, then split it up into smaller ones to cover territory before they can recover.
three things effect it. fleet power, economy and science power. the most powerful of these three is economy, this is because all you need is to stockpile resources and some resources give way more value than others, the basic idea if you are struggling is to stockpile strategic resources and have a lot incoming per turn like 10 or more. you don't need to maintain this just have it ready for upcoming votes and elections. then stop trading for them after. you can even sell them back off to regain your energy after the election or vote.
I've recently found the joy of Envoys. I've managed to do two games now where my "fleet" was just the initial two corvettes for way into the game. Buy improving relations and making trades that are more beneficial to the other party I've quickly been able to raise our relationships to very positive. Once this is done, I no longer have to worry about them starting a war with me. When your surrounded by empires that "love" you... You don't need a fleet. Put your efforts into economic, diplomatic expansion and playing tall. Eventually you will be come the senate. Later in the game you can have a "Empire Crisis of identity." You are no longer the friendly super tall diplomatic ultra economic technologically superior empire.... Your now the feverishly building your first massively overpowering fleet that you launch out crushing all in your way to total galactic ownership....
Hi... So when you decided to go to war, and you moved your fleets up to a staging system. I assume it was just an oversight that you did not bring your armies up too?
I need help anyone. Im in a spin here. So i want to play with a strat this coming weekend with some mates, i lost the previous round,being to diplomatic doesnt help and i dont want to play a devour swarm etc. Us there a strat that involves a hive mind that isnt to hated by but can engage in some diplomatic things but are scary wwhen war comes. Hope this makes sense.
I never see the improve relations tab... Im usin machine empire and already on pretty good terms with neighbor. Yet it needs to be better. Am i missing something on my game?
Hey, can you go through the excavation info, I keep getting to the third "chapter" and it shuts down.... Can you show on a video the best way to complete an excavation site?
Hi, do you have tutorial about ship design? Because you talked about afterburners bla bla but I couldn't understand them. I'd be more than happy to share it with my newbie friends too, lol.
Just decrease the crisis strength before starting, play with Gigastructural Engineering and unlock the Attack Moon. Wait for profit. (I recently sent an Attack moon together with my Juggernaut into the L-Cluster and wiped all Grey Tempest out. They had 24k fleets and a 46k station. An attack moon has a power of 344k and the Juggernaut around 30k.)
The Event Horizon Offset Facility mod has been merged into Gigastructures. Will you do an overview of it? It’s a really cool mod with a pretty intense crisis
You hadn’t captured the system because you didn’t occupy the planet. If you had done so, the “Achieve war goals” button would have been available to press.
How the hell did he get rid of all the popups that show up on the top of the screen every time the npcs make trade deals with each other on the other side of the galaxy?
Why have YT changed the UI on mobile to such a minuscule extent that there's no difference except the interior of the icons is now empty instead of being full. Why even bother? What does this even change? Do they expect users to not notice the icons on the bottom of the screen without this?
Warfare in less than 10 steps. Step 1: Become/start machine. Step 2: move around the galaxy and build Halo Ring megastructures. Step 3: Activate Halo array, all organic life is now extinct. Step 4: Expand. Final step: Build Colossus fleets. Step 5: Exterminatus the remaining neutral/hostile machine empires. Step 4: expand until end game. Any organic crisis comes: Fire the Halos. Any Synthetic crisis comes, annihilate with overwhelming firepower. The galaxy is now yours. Mods are required.
Awesome vid 😎 I do have a question though. I know that claiming a system but not invading the world meams you don't get the system in status quo. But what happens if you invade the world but dont actually claim the system? Thanks in advance
You need to know what your opponent has and build your fleet based on that. Or you could just be stronger and use a generic but powerfull fleet, works both way
You omitted one of the most important aspects of managing warfare: In order to fully occupy a system, you need to have the spaceport AND all planets/ habitats under your control. If you only partly occupy a system, you will not get control over it from a status quo peace
Capture all spaceport first or allies(if any) will steal your territory.
I'll need to remember that. I keep on losing most systems I'm able to seize and I could never figure out why. Cheers
Showing the loss of the captured system demoed it, but I was wondering why the war goals weren't achieved. It's really easy to miss something, sometimes even one empty habitat in a system you take several others causes it
Pushing on to the next choke point base was worth discussing.
but, how do I do that when for example a system doesn't have any habitable planet ? like, I doubt I can send an army over a berren world with no atmosphere
just reinstalled stellaris and look who shows up in my recommendations. thanks fbi.
The Eye is watching!
FBI is not always tracking you for nefarious reasons. Sometimes they want to help with gameplay.
Data- from steam bought by google. Now you see this video for you to spend time on youtube.
The fbi did what?
Oh, it's not the FBI, it's the rigorous insistence of Google to never give you one second of genuine privacy because they have to make sure to maximize their ad revenue! You probably googled something about Stellaris or showed interest in *some* way on any of their hundreds of platforms, therefor alerting the algorithm that basically watches over us as an unseen yet all-seeing eye, convincing it that if they showed an ASpec video in your recommendations you'd probably click on it, thus allowing you to be shown 2-4 ads which generates a slight bit more money for their share-holders. It only costs a bit of your human dignity, which isn't a concern for them so don't worry.
"We want to invite this guy to war"
*forgets to invite the guy to war*
Classic Aspec.
One of my favorite tactics is to use the "Offer protectorate" option, which I expect to be rejected, and then use the vassalization casus belli, which opens up for 1 year afterwards. This way, I can scoop up my claims, take over the systems I want, and the remainder of their former empire will join mine in everlasting bliss and salvation.
Also: note that in order to keep a system that has inhabited planets, you have to invade and conquer ALL of them, not just one!
Vassalization is my favorite casus belli
You can swoop the entire enemy empire and not needing to manage it later. Usually it's something I do when I'm bored and waiting for the endgame and some empires are weaker. I'm not a space bully, they are weaker! They need protection!
Also you can integrate it in your empire if you want, even though it takes time.
Seriuosly, the day Paradox makes a vassal update, I will be incredibly happy!
It’s especially profitable when you’re a megacorp, being able to establish branch offices on your vassals planets
Yeah that seems to be the best option, then I just forget about then until I can integrate.
thats what I do when I really want to conquer the whole galaxy. Just vassalize them and then integrate them into my empire. You spend like 100 influence to integrate whereas it would be something like 10000 influence to claim it all
@@TheCarloCarlone Intergartign vasals when you are playign as Rogue Servitors is....painfull You have to completely rearange every single planet with sanctuaries and move your own drones over there to manage everything.
Every update is basically the same, it just involves spamming battleships with carrier and long range loadouts
WHAT ARE YOU DOING HERE
JUSTIN Y! You must be defeated!
You?
Welcome back justin!
GG you just ruin the vid' ! But you are right lol x)
Here are some things I do when preparing for war:
1 make sure the fleet has an admiral. If you want you can even switch them out; going for a speed boost admiral and switching to a battle admiral once the enemy fleet is close by.
2 follow the fleet with a science vessel to scan wrecks for science and technology. There won't be enough time to scan it all once the war ends.
3 build a starbase with only shipyards for faster upgrading. Often its faster to send a large fleet all the way back, upgrade them there and move back then it is to upgrade them at a starbase with only one shipyard.
4 split fleet into 1 doomstack and 1 extra fleet that is just strong enough to take over outposts (200-500 power). This keeps the doomstack stronger then just splitting it in two.
5 have enough armies before declaring war, as reinforcing them is dangerous. They're too easily intercepted, and even pirates can take them out.
As someone who mostly plays Devouring Swarm or Determined Exterminator I don't actually have wars. Any and all conflicts I engage in are one of two things: Foraging for food or pest control.
As a technocracy slaver guild I approve this message.
That's a dalek statement if I ever heard one
as a Humanoid exclusive imperial I don't have wars either. every so often the pests will decide to buzz in my ear, but after I swat them and sometimes take their sh!t they tend to go away for a few decades. of course their shit often needs serious disinfecting......
Wars? No, we're bringing our glorious democracy to the foolish, ignorant vermin.
Do you need doc for that?
When your economy completely crashes because of the amount of ships and military you build you know you are doing it right
Not when your owning Dyson sphere and multiple gaia worlds to where resources (outside of consumer goods, and maybe alloys) are a problem when building fleets.
Investing in systems and a strong tech/economy, allows building stockpiles and a rapid build capacity to meet emerging threats or take opportunities.
Struggling with credit shortage and instability due to resource crunches isn't fun. A big navy is no good if it has to stay by the crew quarters
A note on fleet power: it takes STATIONS into account. You can completely wipe their mobile forces off the map but if they have a few citadels left they think they have "equivalent" fleet power and refuse to surrender. Super annoying if you are curb stomping the fallen empires but can't actually reach their homeworld because they invade through a neighbor's gateway.
"Ugh! Ahh! What is it good for?"
- Inward Perfection xenophobic isolationists
Absolutely nothin!
- Rogue Servitors
"Aspec uploaded a video 3 seconds ago"
early bird gets the purge I guess
Side note: humiliate makes them less happy but that doesn't have as much as an impact, removes all their claims on your systems, reduces their influence Generation for 300 months by a significant amount, forbids them from rivaling you(I believe) and gives you 100 influence (or might have been 300, dunno) upon victory
These enemy admirals need a lesson in warfare. I don't think their "small, distantly separated fleets defending starbases with no defense platforms" strategy is working out too well
0:38 "This would make a fine addition to my collection".
You forgot to put troops on the planet in Pithria.
In order to capture a system on a Status Quo victory you need to have boots on the ground.
You can tell the difference from the lack of spikes on the icon.
I've watched almost every one of Aspec videos and I honestly think this is one of the best. He handles the ship building talk in nearly 1/4 the time and really nails the important counter building mechanics you need to know. Love love! I knew most of this since I've been playing a lot lately but I really needed to hear some reinforcement to that especially on claims. Thanks!
A tip during warfare, your stations are a great asset. Having a communications jammer on a station makes it less likely for ships to disengage, aka. Jump away when they're low on health. Instead they die, meaning you cause more losses for your enemy. Plus having a tanks thing in the back that shoots at enemies as well, maybe even with some defensive modules can help
I always build 3 specialized defense stations
1, is a missile/long range one
2, a cruiser/close rznger shredder
3, a "birthing platform" (named that way because they originally where outfitted with space amoebas) bassically a carrier.
oh, and I have a special "void"/shieldless version for neutron stars.
Love it but I kept thinking “choose your next research!” Hahah. Loved the videos tho
Protip : dont split your fleets while fighting Stefan ;)
Fighting any accomplished player, use caution
Also, there is a MASSIVE penalty to your fleet after using the Jump Drive. ;)
Protip : Build a small corvette fleet. Use that fleet to take control over undefended systems, while your main fleet goes after other fleets and chokepoints.
A less useful tip : Starbases can build at least 3 defense platforms. So if you don't know what to do with your alloys or if your enemy have a corvette cleanup crew, spam those platforms.
@@daddysempaichan defense platform are very annecdotical
With 1,5k hours in Stellaris I am still learning new stuff from your videos. Ty ASpec 😊
Organics confirmed. Extermination protocol activated
Bombardement actually means both damaging armies and causing disruption in the infrastructure, aka. Devastation. Devastation crashes the economy of the planet and planet only, as trade value collecting on the capital fails the moment you take over the Starbase. But bombing a planet reduces a pops output, but also it's upkeep(not the food/energy consumed by the pop directly though). This is proportional to the devastation, meaning 37 devastation will reduce production and upkeep by 37%, which also includes trade value of the planet and it's amenities
Pops won't be killed at low devastation(under 25%) and enemy armies take half damage. Above that it's normal everything. Above 50% any ftl inhibitors stop working, so you can move on, unless there are more. Said inhibitors work if you take over the planet for you, but you actually won't have the army of the garrison.
Above 75% the army now takes double damage, and maybe double pop death rate
Usually devastation racks up a lot faster than armies die, and indiscriminate Bombardement is great because it let's you rack up said thing a lot more quickly meaning soon the halved damage to armies from little devastation expires and double damage comes sooner. Also the collapsed economy
Pops also can die due to Bombardement, but at a relatively low rate, relatively because it's not like extermination and at mistake you won't have a 200 fleet power fleet bombarding(Bombardement scales with fleet power up to 200, you need at least 10 to bomb)
Armageddon stance does this faster, damages armies more and kills pops more often. It can also wipe out the last pops, but extermination is faster than this, and grid amalgamation/processing gives you resources and is also faster
So there is actually a lot more to consider than in this video, but I'm not a youtuber so I can't actually put this all into a how to, haha...
One of my favorite trick is building a lot oh habitats in one system to be able to queue a lot of invasion army there, so you can gather army must faster than wait them to merge from different worlds
First to say Aspec is cool :)
CepsA
Let me get a time machine and then be the first because damn his tutorials can really help
JEFF
Are you really the first?? Someone has to have told that breathtaking gentleman that he's cool lmfao 🧙♂️
Basically I just up-vote the video before I see it when it's Aspec.
1:31 discord sound, how dare
Love the content bro, used to play when it came out and everything is so different you help me enjoy this game and I really appreciate that!
Most difficult part of this game is it keeps updating and every tip or trick that I watch or read about is out of date.
Felt.
Recently had a small war in Stellaris, I had better tech, two fleets superior to their single 1100+ Fleet and had conquered four systems I've laid claim to.
It took my occupying their homesystem and home planet for them to stop claiming I was losing the war.
alos, it seems as while, the palyer is forced after a few month to acce9t a status quo peace. the ai doesn't seem to have this problem
I love using the Lure n Rush tactic. Lure the enemy to fly into your starbase, destroy them with the combined power of your fleet and your starbase and lastly rush their capital.
me and a friend on our galactic conquest halfway through the game and two strongest militaries (besides fallen) in the galaxy after multiple super successful wars watching this video: Hmm interesting
Update he accidentally got rid of all of his slaves so we started a new game because we weren’t saving periodically
As a roleplay aficionado I only really like to put voidcraft on my ships if I'm playing egalitarian, militarist or xenophile. Pacifists get long range + mega shields and flak, Auth get tonnes of flak + kinetic + armour (not sure of the logic - maybe throwing expendable drones into the meat grinder). Materialists get full plasma, arc emitters, null void beams, cutting lasers, etc. Spiritualist get mostly lasers (bringing divine light obviously). Only xenophobe or militarist empires get seriously min/maxed ship designs.
Bought it three months ago.... Learned how to play...thank you Aspec...
I have found a very large amount of corvettes supplemented by a small amount of cruisers and decent amount of battleships seems to crush everything
It actually costs a lot more not because of the capital but because it's an offensive war. If you start a war and then claim it costs more. In a defensive war you don't have that malus
It always a big plus for my playing when i see a video from you. Thanks you so much!
You're welcome
Justin is right. The over riding strategy of fleet spam with long range ordinance is the same now as it was when the game came out.
18:40 that was...not the ratio of the weapons but the hit ratio. How often you hit compared to missing. The damage ratio is seen when you hover over how much damage you dealt to shields/armor and hull
And btw, you actually forgot to upgrade your destroyers as well, not only forgetting to invite your neighbor...
Funny thing that is not so good is that when you take orbit on a disabled station you will not regenerate anything. You basically need to wait for the station to come back online, and _then_ tell your fleet _again_ that they should take orbit, or just tap on the red cross so they go flying to the next nearby active station aka. The one they are orbiting for repairs
should have declare rivalry before claim (25% influence discount)
He already did rival them
Thanks for this awesome guide, love you and your videos
I would like to see Stellaris to introduce a space combat system similar to "Star Wars Empire at War" with the ability to design your ships like in StarDrive. It would ad a lot more to the combat system in Stellaris. It would make it more complex and for all th people who dont like space battles (What is wrong with you??) there would still be the auto resolve button.
Love your help and content always Aspec
Thanks for the video! Now I can go humiliate my neighbors a couple times in a row because they looked at me funny.
Aspec, can you make a 2.8 tutorial for getting and increasing influence? I'm always stuck on +4.
This might be a bit late, but the main way of generating influence are: declaring Rivalries (+0.5), pleasing your factions, activating "Will to power" (Unity Edict) and each tributary you own also gives you +0.25 Influence. Furthermore you should limit your expenses, as each pact with other empires costs some as does suppressing and promoting factions.
You can also buy influence by patronising the Artisans at times.
I'm having my first Stellaris Game right now, I got a threat from another nation for vassalage. It says they are protective of me, and I don't want to do any wars yet and learn the game, so I agreed. They are much more poverful than me, I haven't built any fleets except 5 Corvettes as I don't know how much that is. Now I want to learn Warfare.
Thank god I was looking for a tutorial for warfare for a week, almost all were like months old.
ASpec’s use of “88 Fleet Power” early in the video is actually “88 Fleet Capacity.”
Cant wait for the next video about what stellaris made today(consumer goods can now be produced in districts).
also slots are no longer based on pops but city and industry districts.
Soooo much to learn from your videos, thank you very much! As a beginner in Stellaris, I sometimes feel the need to play them in slow motion, or stop and replay some parts, but that's ok. By the way, this very important video on Warfare is missing in the "How to play" playlist ;-)
Hey Aspec? the reason that system remained was because you didn't conquer the planet >.>
In order to fully claim a system and get it after a war you need to fully control the system planets and habitats and all.
Hey mate, thanks for the videos, say, do you do something like "saving your disaster campaign" videos?
Can you show this or like this with Vassalization? I've never went for vassals. Instead went for economic crushing them or outright take over. I'd be interest in more on the war to vassalize them and how it could work out better.
I have a fun challenge for anyone who wants to try it.
1) start on a ring world with barbaric despoilers
2) the only rule is you are not allowed to build any farming, mining or energy districts on any planets/habits and have to survive with stolen cattle
It's super fun for tall empires and I often end up with 4 to 5 ecumenopolis
Thanks for these helpful videos.
You designed new ships to counter theirs but you didn't actually upgrade your existing ships.
I lost what was going to be my greatest PVP war ever because of something else to remember: If you need to reshuffle pops into specific jobs and planets to keep your war economy functional, DONT FORGET TO TURN OFF MIGRATION BEFORE ALL YOUR ENERGY WORKERS GO TO A RANDOM MINE
Well I’m a Stellaris „newbie“. I try to get the best chokepoints early and built big Fortifications in these Systems. Maybe a fortress world if there is a planet, and a Fleet for every choke point to support the Space fortress. Gives me Constantinople vibes so I’ll go with it
6:08 "So we want to upgrade our Naval Capacity" gets a research item and ignores the Naval Capacity increase by 30 research and gets pop growth instead :)
Torpedoes, fighters, flak and pd. Later lances. Stellaris combat in a nutshell since many a update ago.
Is there a way to see your game's war history?
Sadly no.
@@A_Spec Curses!
Hey that's a great idea for paradox or the mod community!
Is the ai actually moving fleets to defend the area you claimed? In the past it would just have fleets all over the place but now it looks like the ai actually uses its fleets for defence
I like when an improvment is noticeable
I fought against an awakened empire with an alliance today and the awakened just moved out of their systems leaving them unprotected. Me and my alliance claimed most of them but this wasn't a bug ! The awakened empire avoided my fleets (I was stronger) by flying into borders of empires which were hostile and closed towards me. I couldn't catch them until I used 5 fleets with 260 cap to take them down. It costs me nearly 8 years to destroy the last one. And then comes the Invasion....
3 core worlds are left to be conquered. Then we shall have peace. Until one of the 3 other FE wants to awake........
@@DerErschoepfte I watched a dormant fe do that when Kahn popped into existence right next to them. It was so off putting to see a fe run away.
@@n3rdst0rm But I have to admit: it was not a bad tactic because they conquered nearly as many systems as they lost as they ran from me and started building new fleets. And everytime one strong fleet made a move, they countered it from 20 systems away with the above tactic. So I think if Iwould have let them be for a few years, they could have conquered me eventually.
But running away from little Khan ? I don't know.... My Khan came, his first fleet was destroyed by the FE next to him and two days after he spawned again he died to a virus...... >.
@@DerErschoepfte I hate when they do that, declared war on a spiritualist fe in my last game and the first thing they did was run for the nearest wormhole and try to backdoor my empire.
Why did you start the war without changing your ship layout? You swapped in ship designer but then never refitted them
One thing I can't recall you going over are (unmodded) Leaders and that you want out of them in terms of traits. I can't find an overview that isn't related to Galaxy Command or more than 2 years old.
I finally learned how to wage war in Stellaris
Love the series, its really helping me out with this game
A big question tho, is how many fleets do you use? I generally use one massive fleet to steamroll everything
I like to have a single doomstack to take care of the initial enemy fleets, then split it up into smaller ones to cover territory before they can recover.
Can you please make a video like this on diplomatic weight and things like that. Federations changed so much I'm always super low in diplomatic power.
three things effect it. fleet power, economy and science power. the most powerful of these three is economy, this is because all you need is to stockpile resources and some resources give way more value than others, the basic idea if you are struggling is to stockpile strategic resources and have a lot incoming per turn like 10 or more. you don't need to maintain this just have it ready for upcoming votes and elections. then stop trading for them after. you can even sell them back off to regain your energy after the election or vote.
Envoys and pops add diplo weight too! There's a boost for xenophile and prioritising tech and economy more will build diplo weight.
I've recently found the joy of Envoys. I've managed to do two games now where my "fleet" was just the initial two corvettes for way into the game. Buy improving relations and making trades that are more beneficial to the other party I've quickly been able to raise our relationships to very positive. Once this is done, I no longer have to worry about them starting a war with me. When your surrounded by empires that "love" you... You don't need a fleet. Put your efforts into economic, diplomatic expansion and playing tall. Eventually you will be come the senate.
Later in the game you can have a "Empire Crisis of identity."
You are no longer the friendly super tall diplomatic ultra economic technologically superior empire.... Your now the feverishly building your first massively overpowering fleet that you launch out crushing all in your way to total galactic ownership....
How long do I have to wait until I can start a war? Also, which is easier, a peaceful playthrough, or a war conquering playthough?
But why is there no SkillShare classes on Galactic Domination???
Hi... So when you decided to go to war, and you moved your fleets up to a staging system. I assume it was just an oversight that you did not bring your armies up too?
Correct, I keep forgetting them, they're not the best system in the game.
How come when you settled for the status quo that you didn't take Qoclite where your fleet was occupying?
thanks for the tutorial :D
Ok, they reached full war weariness, but what happens if you reach it too? Can they force an end to the war at that point?
Did not learn anything here today, but whatever, watched the hole video, it's Aspec ❤
I need help anyone. Im in a spin here. So i want to play with a strat this coming weekend with some mates, i lost the previous round,being to diplomatic doesnt help and i dont want to play a devour swarm etc. Us there a strat that involves a hive mind that isnt to hated by but can engage in some diplomatic things but are scary wwhen war comes. Hope this makes sense.
You are awesome
Keep making videos :)
I'm just waiting for the 30% bug to be fixed. Knowing Paradox, its going to take 2 months.
It's my first time playing Stellaris, and I do not know how to avoid my War Exhaustion going up : /
Is there anything I could do?
I never see the improve relations tab... Im usin machine empire and already on pretty good terms with neighbor. Yet it needs to be better. Am i missing something on my game?
Hey, can you go through the excavation info, I keep getting to the third "chapter" and it shuts down.... Can you show on a video the best way to complete an excavation site?
Hi, do you have tutorial about ship design? Because you talked about afterburners bla bla but I couldn't understand them. I'd be more than happy to share it with my newbie friends too, lol.
Just decrease the crisis strength before starting, play with Gigastructural Engineering and unlock the Attack Moon. Wait for profit. (I recently sent an Attack moon together with my Juggernaut into the L-Cluster and wiped all Grey Tempest out. They had 24k fleets and a 46k station. An attack moon has a power of 344k and the Juggernaut around 30k.)
But there's much faster ways to out power the tempest (a mid-game level threat).
@@RobBCactive I am not playing often.
The Event Horizon Offset Facility mod has been merged into Gigastructures. Will you do an overview of it? It’s a really cool mod with a pretty intense crisis
"their face tentacles offend us"
has face tentacles
But it's not his face tentacles.
What map size do you play on normally solo ?
Thanks!
Is the meta still carriers?
You hadn’t captured the system because you didn’t occupy the planet. If you had done so, the “Achieve war goals” button would have been available to press.
You just pulled a hitler and Stalin taking Poland but in space
How the hell did he get rid of all the popups that show up on the top of the screen every time the npcs make trade deals with each other on the other side of the galaxy?
IIRC, shift-right click on one when it pops up and it should disable that kind of notification in the future.
Why have YT changed the UI on mobile to such a minuscule extent that there's no difference except the interior of the icons is now empty instead of being full.
Why even bother? What does this even change? Do they expect users to not notice the icons on the bottom of the screen without this?
Warfare in less than 10 steps. Step 1: Become/start machine. Step 2: move around the galaxy and build Halo Ring megastructures. Step 3: Activate Halo array, all organic life is now extinct. Step 4: Expand. Final step: Build Colossus fleets. Step 5: Exterminatus the remaining neutral/hostile machine empires. Step 4: expand until end game. Any organic crisis comes: Fire the Halos. Any Synthetic crisis comes, annihilate with overwhelming firepower.
The galaxy is now yours. Mods are required.
Wait vassals give you fleet power?
Awesome vid 😎 I do have a question though.
I know that claiming a system but not invading the world meams you don't get the system in status quo. But what happens if you invade the world but dont actually claim the system?
Thanks in advance
If your Wargoal is to vassalize and you settle status quo do you retain the gained systems?
Yes
Recon? Laughs in technocracy.
You need to know what your opponent has and build your fleet based on that.
Or you could just be stronger and use a generic but powerfull fleet, works both way
@@TheCarloCarlone that's the joke. You're so technologically advanced that you can squash any opponent early to mid game with just your basic set up.
@@n3rdst0rm oh yeah, you are right. I should have made a comment about it
Maybe ask Stefan for some tips and tricks ;)
"They've also claimed a couple of our systems..." Really? How do you know?
Check list
1) Are we ready to go to war?
2) No, then get ready to go to war
3) Yes, go to war
4) War ended goto 1
@Aspec You should make a how to play CK3 Series
Party elite for that.