Stellaris - 6 Advanced Quality of Life Tips

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  • Опубликовано: 11 июл 2024
  • Who doesn't want to learn about some more obscure mechanics and gameplay style? No one, that's who! Seriously though, today we're going to be looking at some Quality of Life tips that are in the game, which should add.....quality of life.
    To strap in, and get ready as ASpec takes you on a journey into the seedy underbelly that's Stellaris's more obscure game mechanics.
    Twitter ► / a_spec
    Patreon ► / aspec
    Video Title; Stellaris - 6 Advanced Quality of Life Tips
    Previous Video Title; Stellaris - Wide vs Tall (Post Federations)
    Stellaris Copyright © 2020 Paradox Interactive AB. www.ParadoxPlaza.com
    #Stellaris #Tips #QualityOfLife
    00:00 Introduction
    00:37 Greater Than Ourselves
    03:41 Controlling Factions
    06:14 Building Shortcuts
    08:06 Fast Colonies
    11:32 Weapons Checking
    13:01 Efficient Scientists
    16:02 Outro
    12:50 Conclusion
  • ИгрыИгры

Комментарии • 465

  • @petedacup
    @petedacup 4 года назад +402

    Cheers big man this was definitely an massive help

    • @michaelcurtis9998
      @michaelcurtis9998 4 года назад +2

      *a* massive help

    • @gtrigwell4058
      @gtrigwell4058 3 года назад +1

      @@michaelcurtis9998 A massive help.

    • @pablovenerez6683
      @pablovenerez6683 2 года назад

      an is used if the following words begins with a vowel... for 'an' 'e'xample, knowing this will make it 'an' 'i'mpossible mistake to make again.... Now you know instead of shit talking your grammar

    • @davidback2144
      @davidback2144 Год назад

      @@gtrigwell4058 A massive help

  • @Volcarion
    @Volcarion 4 года назад +539

    when you are colonizing a planet, you can also terraform the world, as it is being colonized. However, you CANNOT colonize a world that is in the process of BEING terraformed. so remember, colonize THEN terraform while the colony is being set up. speeds thing up dramatically

    • @Maty83.
      @Maty83. 4 года назад +40

      This also removes blockers even if you don't have the tech for it researched. World Shaper FTW!

    • @Volcarion
      @Volcarion 4 года назад +10

      @@Maty83. yepyepyepyep
      i just skip the tile blockers and head trait to worldshaper/hiveworlds/machineworlds and then terraform anything even moderately large or interesting

    • @Hemdael
      @Hemdael 4 года назад

      Oh! This saves so much time for my colonies, ty for this :D

    • @Maty83.
      @Maty83. 4 года назад +4

      @@Volcarion That is especially good with Guilli's planet modifiers mod since you'll get extra positive modifiers.

    • @AllenSorensen
      @AllenSorensen 4 года назад

      Thank you for that tip!

  • @hailforge7038
    @hailforge7038 4 года назад +773

    Oh wow, 1k hours and I had no idea you could remove blockers during colonization. This is why I watch every Aspec vid. Reading the title I went "I probably know those" clicked it anyway and TODAY. I. LEARNED.

    • @jkasturias
      @jkasturias 4 года назад +12

      Same! This will definitely make ecumenopolis faster imo for those relic worlds

    • @Klaracbarack
      @Klaracbarack 4 года назад +2

      Same! I have more than 700 hours and my mind was blown!

    • @skullcrsher4946
      @skullcrsher4946 4 года назад

      Bro same

    • @kyle1078
      @kyle1078 4 года назад +5

      Combine with Calamitous Birth origin for new colonies that start with 4 pops already.

    • @jorisbongartz
      @jorisbongartz 4 года назад

      same, 1.7k hours in and I doubt i would ever have found it myself.

  • @gamezonehungary8512
    @gamezonehungary8512 4 года назад +300

    13:20
    anomaly difficulty : challenging
    me: please dont do it
    aspec: researches it anyway
    me : *dies inside a bit*

    •  4 года назад +1

      Ha! I had the same reaction :)

    • @HoangAnh-jk9pl
      @HoangAnh-jk9pl 4 года назад +2

      I always research it and get a home system relatively soon

    • @HoangAnh-jk9pl
      @HoangAnh-jk9pl 4 года назад +2

      The very hard or even hellish ones

    • @nickkurzy2246
      @nickkurzy2246 4 года назад +51

      I like to expand my boarders to choke points and then research all anomalies at once. That way I already have defensive points if enemies declare war and my scientists have gained quite a few levels from surveying. Also, but this point i have my tech research up and running so things like the alien box or mural take less time to research.

    • @TheHaloring7
      @TheHaloring7 4 года назад +9

      @@nickkurzy2246 I'll give a gamer handshake to that brother

  • @darthcalanil5333
    @darthcalanil5333 4 года назад +336

    been playing the game since release and I've never known about being able to clear the blockers WHILE colonising!

    • @BigJad
      @BigJad 4 года назад +3

      Dude, me neither.

    • @alphariusfuze8089
      @alphariusfuze8089 3 года назад +5

      @Matty Jamez Y E S W E C A N
      FORGET TO COLONIZE PLANET WHEN HAVING 108 BUILDING SLOTS mods ON HOLY TERRA

    • @pastashack3517
      @pastashack3517 3 года назад +2

      I discovered that by accident when I was idly clicking through some colonies in progress, and noticed the clear buttons weren't grayed out

    • @glowingdawn9179
      @glowingdawn9179 3 года назад +1

      To be fair, playing since release means literally nothing with Stellaris as they have overhauled everything at least twice since 1.0

    • @davecrupel2817
      @davecrupel2817 3 года назад +1

      Right now, as i type this comment, i have just learned of that.
      And ive been on and off this game for the last 2 years.
      Wtf

  • @davidgunther8428
    @davidgunther8428 4 года назад +63

    Having one or two extra science ships can save time when analyzing anomalies after having explored many systems. Send the science ship to the anomaly, then transfer the scientist to that ship when they're available. This keeps them from having wasted months traveling from anomaly to anomaly in a single ship.

    • @kylepessell1350
      @kylepessell1350 4 года назад +6

      I do leap-frogging where I send a pair of science ships in every direction with one always going ahead of the other and immediately researching anomalies whenever they come up. On average, the first science ship will be able to finish its survey before the one sent ahead finishes their own survey. Continue sending the ships one system ahead of the other and follow them with one or two construction ships. This means steady and reliable, albeit relatively slow, progress with plenty of extra resources being accessible early on. It's a slow burn approach but it works really well for a Tall play style. I also tend to just claim systems in lines that snake around to cut off other empires and secure important systems without bothering to consolidate until I have nowhere else to expand. This means I reserve huge patches of the galaxy for myself and am able to cheaply defend myself from threats with strategically placed star bases in a few select choke-points. As long as you avoid provoking the AI too early, this is a guaranteed win even on the hardest difficulties.

    • @RobBCactive
      @RobBCactive 3 года назад

      I spam science ships which I rename so I can see in outliner easily, which need scientist appointments, most of them orbit planets from mid-game onwards helping boost research and levelling up the scientists

    • @RobBCactive
      @RobBCactive 3 года назад

      @@kylepessell1350 but if you have a roamer plus anomaly specialist, then it's betrer to continue surveying, you level that one up fast and he can boost research once the survey period is over.
      I like the thorough surveyor trait too, frankly it's more enjoyable to have an archaeologist handy too to track precursors.
      I figure, actually moving a research/military ship involves logistics, so the instant re-deployment of single persons isn't an RP problem
      I assume they ride with the empire courier service

    • @DJNutraloaf
      @DJNutraloaf Месяц назад

      Make sure you park the empty unused ships behind the hyperlane entryway so they dont get attacked and emergency jump when attacked by any hostile simply passing thru the center of the system.

  • @rramos117
    @rramos117 4 года назад +122

    For technology, i just find the ones with 10% research bonus and keep them there the whole game. Saves me the headache of microing all the damn time.

    • @TheCarloCarlone
      @TheCarloCarlone 4 года назад +35

      Yeah, I usually change scientists only during the early game, since I spam science ships to explore and so I will "buy" a lot of scientists.
      But when I roll a spark of genius, I put them on research until death

    • @aaronmyers2509
      @aaronmyers2509 4 года назад +26

      Maniacal gives a 5% bonus, but makes it much more likely that rare techs will pop up. (Like 4x as likely.) So, I usually get one of those for my physics research.

    • @RobBCactive
      @RobBCactive 3 года назад +1

      @@aaronmyers2509 ahhh, interesting! I have used them to gain psi, nut that rare tech bonus is massive. The tradition only adds a little, then you need a specialist in the right area.

    • @RobBCactive
      @RobBCactive 3 года назад +6

      The drawback is you cannot influence the research cards that come up. So if you really want robots quickly, you should use the industry engineer to maximise the chances of exo-skeletons and then the robot assembly tech

    • @zourin8804
      @zourin8804 3 года назад +4

      That's nice when your leaders are immortal. The problem with Genius' is that you can't focus your tech progression AT ALL, so things you'd normally want to rush early, like robotics, may not show up for a LONG time.

  • @TheCarloCarlone
    @TheCarloCarlone 4 года назад +258

    Greater than ourself should be a standard feature and not an edict unlockable only trough a resolution.
    At least a starndard edict, no resolution required. Some automation wouldn't be bad, especially for boring and time consuming stuff that a AI could do automatically.
    Or at least they could make the pop transfer menu better. Everytime I spent more time searching for what I need, even when I manually build on all my planet and I need to find a particular one.

    • @lunarcultist6214
      @lunarcultist6214 4 года назад +5

      Yeah, in my particular case the galaxy actively tries to block that particular resolution from going through, even though it would certainly help the incompetent AI in managing overpopulation.

    • @sotmh
      @sotmh 4 года назад +26

      Seriously, micromanaging populations is the worst element of the mid-late game; the solution to automating it requires limiting your choices for how to play and has to be activated with the consent of the AI. This is one of the most egregiously awful design decisions in the game. Automating tedious micromanagement should be a basic functionality of the UI, not locked behind a resolution with a bunch of strings attached.

    • @stephenmcorby
      @stephenmcorby 4 года назад +10

      That's why I use the Automatic Pop Migration mod. It's fantastic and I simply can't play the late game without it. You have to pay the normal rate to migrate pops, but it will put them in locations that have jobs. You can set it up if you also want them to have housing. It will also move pops from low habitability worlds to high ones and you can set the habitability rate. You can designate individual focuses for worlds or select preferred worlds to move them to (like a ringworld or ecumenopolis).
      Overall it's a really great tool that takes what you could automatically do anyway and does it for you to help the gameplay.

    • @AsbestosMuffins
      @AsbestosMuffins 4 года назад +1

      Especially since auto planet development and auto pop balance has been part of the game at some point and the leftovers of those features are in the game

    • @TheCarloCarlone
      @TheCarloCarlone 4 года назад +3

      @@AsbestosMuffins yep, they should fix the AI
      Too many time I see tons of separatist in autoritarian empires, even the player automation struggles a lot.
      I once set a planet to be a mining planet, came back years later and was all holo-theaters. I'm never using planet automation again

  • @elisirfly
    @elisirfly 4 года назад +63

    6:46 I don't want to be overly critical but since you're talking about optimisations you missed a big one or didn't care about it ASpec. That is Colony Designation [button below "Void Home Core Sector and above Build queue]. It's picked by default by game but it's flawed so you HAVE to pick it manually. You're wasting so many minerals on this habitat. Math behind designation: Foundry Habitat designation lets you save about 58 minerals [pop job upkeep 6 minerals x 48 metallurgist jobs = 288 minerals upkeep x 0,8 (20% reduction from designation bonus) = 230 minerals upkeep after bonus] while the default Refinery Station designation saves you only 4 x 10 x 0,2 = 8 minerals. So effectively wasting 50 minerals on two clicks in UI.

    • @A_Spec
      @A_Spec  4 года назад +22

      Good eye!

    • @RobBCactive
      @RobBCactive 3 года назад +5

      Yes, the AI colony designation is horrible! There's advantage when a colony is small to redesignate before building a batch of things faster and cheaper too.
      Getting the colony designation correct, appears to aid governors gain useful traits. It may purely be based on the large output though.
      It's really helped me develop bureacrats into intellectuals who might replace the core start sector governor, without unbalancing the economy

    • @SisyphusDungball
      @SisyphusDungball 3 года назад

      Oh man, thank you for this. I've been trying to figure out how that gets set, seems the game does it automagically for you if you build enough of a certain type of building... but I didn't know I could do it manually.

  • @KOTYAR0
    @KOTYAR0 4 года назад +172

    I started playing Stellatis for the first time ever three days ago.
    I feel like I found gaming equivalent of heroine. I already have 25 play hours. And I have a day job

    • @A_Spec
      @A_Spec  4 года назад +26

      I love too person the internet

    • @thetraitor3852
      @thetraitor3852 4 года назад +14

      I have almost 600 hours in game and I feel like I started playing it just yesterday.

    • @davidthorp01
      @davidthorp01 4 года назад +9

      *Chuckles in summer play through offline* None shall know the countless, sleepless nights, I’ve spent managing empires against the meanest shit the AI can offer. And I’m still a noob, I’ve only had the game since May.

    • @BlackLiger788
      @BlackLiger788 3 года назад +1

      Never try factorio

    • @malachia8590
      @malachia8590 3 года назад

      Hello, I ve got more than 100hrs and still there re things to learn

  • @Luzgan
    @Luzgan 4 года назад +39

    This auto resettlement is something that should be there always available. Whenever I play with friends this is MAIN problem. I've played with habitats and its not possible to resettle by yourself and still have time to do other things.

    • @LordUdedenkz
      @LordUdedenkz 3 года назад +1

      I started playing and I feel like there is little effort in fixing issues.

  • @FARBerserker
    @FARBerserker 4 года назад +23

    @Everybody
    The thing about the Tile Blockers while colonizing?
    Remember the Lithoids Cataclysmic Birth?
    Additional Pops as Tile Blockers?
    Yes, you can basically get the pops out and have the colony going immediately into needing housing and jobs.

  • @VoiceOfMusic
    @VoiceOfMusic 4 года назад +60

    Didn't know about removing blockers while colonization going on. I started to play Stellaris after i found ASpec channel. I learned so much, and to this day it's still my favorite game. I'm way over 1k hours and well... i'm still learning new things from him. Thank you, ASpec, for making the galaxy a brighter place for us all during those years and, i hope, many years to come.

  • @DavidAdenuga
    @DavidAdenuga 4 года назад +203

    Auto-resettlement is too useful to only be limited to egalitarians

    • @gabrielclark1425
      @gabrielclark1425 4 года назад +95

      "We won't let you tell us where to live!"
      *After Edict*
      "Okay, it was getting crowded here anyway."

    • @nanodesu2795
      @nanodesu2795 4 года назад +6

      Just ignore the Breach, it's only a -20 opinion unless you pass sanctions.

    • @fieldy409
      @fieldy409 3 года назад +6

      @@gabrielclark1425 We aren't telling you where to live. We are just using a little of our influence to make you want to live there.

    • @Sarum9nich
      @Sarum9nich 3 года назад +12

      From experience AI will never vote for Greater Good resolutions. They will spam useless sanctions instead.

    • @lorddashdonalddappington2653
      @lorddashdonalddappington2653 3 года назад +3

      Eh, it is amazing, but at the same time it's actually some motivation to not just be a murderous git.

  • @valence686
    @valence686 4 года назад +54

    tbh even without the ethics attraction modifier i'd still use the deep space black site just for the stability bonus anyway.

    • @kylepessell1350
      @kylepessell1350 4 года назад +3

      Nothing like shipping away dissenters, never be heard from again, in order to increase the stability of your government.

    • @davidthorp01
      @davidthorp01 4 года назад +2

      Kyle Pessell Hey, keeps the planet crime free, polite, proper, Xenophobic, and prepped for war! (:(:(:(:(: A stable Commonwealth is a Happy Commonwealth friend!

    • @hammyofdoom8355
      @hammyofdoom8355 3 года назад

      Either all my worlds have horrible stability or they all have great stability and aren’t even bothered. I never have some unhappy planets lol

  • @razorx0676
    @razorx0676 4 года назад +98

    My God what I'd give for that resettlement edict on console rn. 9500 pops and counting...

    • @theappleeaters6844
      @theappleeaters6844 4 года назад +41

      9500 pops on console? Jesus christ

    • @maxmustermann5538
      @maxmustermann5538 4 года назад +3

      It dosent help at all...
      It just moves 6 pops per year..

    • @beltempest4448
      @beltempest4448 4 года назад +4

      Have you conquered 2/3rds of the galaxy or something?

    • @thetraitor3852
      @thetraitor3852 4 года назад +4

      One day in game must last at least one day IRL. lol 😀

    • @razorx0676
      @razorx0676 4 года назад +1

      @@maxmustermann5538 Well with 91 planets I'll take that lol.

  • @FARBerserker
    @FARBerserker 4 года назад +60

    Tip from me for a cheap and easy early game tech boost?
    Get some bad scientist. Give them their own ship.
    Park them over your Home World doing Assist Research.
    You want adaptable or long living scientists for this.
    It is a straight up 10+scientist Level % Boost to your Research Output.

    • @Nukestarmaster
      @Nukestarmaster 4 года назад +5

      I keep forgetting about assist research.

    • @Snoogen11
      @Snoogen11 4 года назад +9

      @@Nukestarmaster When I have venerable or robot pops, that live for 200 years plus, whenever my original scientists hit 100, i hire their replacements, and start them assisting research, that way, when my original scientists die, I've got immediate replacements.

    • @RobBCactive
      @RobBCactive 3 года назад +3

      You can use this to level up noob scientists on new colonies without research buildings.
      They aren't boosting research yet, but ... in time you build labs or they lead research

    • @1Maklak
      @1Maklak 3 года назад

      Yeah, it's really OP and cheap to do it for all the Research Worlds. For how OP it is, it's so easy to overlook that it's almost like an exploit. I would prefer if instead all idle Science ships provided Scientist level in each Research type or some flat bonus like that. It wouldn't pay off to spam Science ships with low level scientists, but would still help a bit.

  • @Skydust87gerbbn
    @Skydust87gerbbn 4 года назад +17

    I have played over 530ish hours in Stellaris, have all the DLCs and i am still learning a lot of the game. For example, i never used the Buildings filter but it is, specialy in the lategame, time saving. Ty so much for the vid! Greetings from germany!

  • @adriankoch964
    @adriankoch964 4 года назад +6

    FYI: Running only picket ship corvettes is totally fine, just make sure you equip FLAK (+2 lasers), not crappy energy point defense, since flak has way better tracking resulting in much better DPS. Flak is also decent against shields and hull while making your fleets immune against any missiles or fighters the ai might send against you.

  • @ExplodingPiggy
    @ExplodingPiggy 4 года назад +23

    "Quality of life"?! my subjects should be grateful they get their daily water ration BEFORE the inquisition forces them down into the mines!

  • @AsbestosMuffins
    @AsbestosMuffins 4 года назад +16

    I remember one game I was super happy I got a fallen empire scientist from a deep space blacksite and then he spent the rest of the game getting elected as my leader instead of giving me a massive science buff

  • @scyobiempire4450
    @scyobiempire4450 4 года назад +23

    Took me 5 games (one with cheats on) to get the hang of Stellaris, but I am not disappointed. Yes, I am a recent buyer brought it during the steam freeweek.

    • @davidthorp01
      @davidthorp01 4 года назад +1

      Oh cool, same here! I’ve been playing on and off all summer. It’s been a blast, and tbh, the steam sales covered most everything I wanted, so I probably got like 60% off.
      I’m on game so far, game one was with exploits and to learn not serious. Game 2 was serious, no mods, and with full intent to roll play organic only and Human only. (Similar parameters for game 3). And am now struggling my way through the next long one. (I’ve set my games to marathon play, so like, endgame is the year 3000 or so).

    • @kratosbelmont
      @kratosbelmont 2 года назад

      Theres cheats on the pc verson ? I knew you could edit everything before launching your new empire

  • @melfice999
    @melfice999 4 года назад +57

    Huh. I didn't know about the tile blocker removal on colonization.
    WHY IS IT NOT TOLD ANYWHERE IN THE GAME THAT YOU CAN DO IT!?

    • @wahlex841
      @wahlex841 4 года назад +6

      Probably because it's a bug. I mean, it sure looks like a bug.

    • @ozymandias5257
      @ozymandias5257 3 года назад

      Maybe it's unintended but the designers hardly tell us anything about effective play, we have to learn it from other players.

  • @8bit_outcast708
    @8bit_outcast708 Год назад

    I have just been taking in so much of your content over the last week it is nuts. Your videos have helped me so much get a grasp of this game as a new player. I went from getting whopped by my friends as a new player, to just today, I had them scared of me by the year 30 mark.
    Thank you so much for all the love and work you put into your content.

  • @heresy8998
    @heresy8998 4 года назад

    This videos have saved me so much damn time. Would of never learned all the ins and outs of this amazing game without your aid. Keep it up brother!!

  • @Laydralae_Joy
    @Laydralae_Joy 4 года назад

    everytime i watch one of your videos, i always learn something new and i've been watching your videos as long as i've been playing the game, and ive played since Leviathans!

  • @lauragennamusic
    @lauragennamusic 4 года назад +1

    I never even noticed the building filters before, thanks for pointing them out!

  • @keitadarkwolf2591
    @keitadarkwolf2591 4 года назад +1

    Thank you! This helped a lot! I appreciate it.

  • @BartSintenie
    @BartSintenie 4 года назад +2

    Damn... nearly 4k in gametime according to steam (guessing about half would be more realistic) and three out of six tips are totally new to me...
    Lekker bezig ASpec, you're the bomb.

  • @05AT1
    @05AT1 4 года назад +10

    This “feature” has been around since ancient relics came out:
    If you’re excavating a dig-site, and you pre-queue an action with a scientist (Ctrl-shift click), the dig-site will continue to progress, along with whatever other action you’ve gotten your scientist to do. This works so long as the dig-site has been started.

    • @Nukestarmaster
      @Nukestarmaster 4 года назад

      Really, can you dig multiple concurrent sites with this?

    • @05AT1
      @05AT1 4 года назад

      Nukestarmaster yes, however you have to start each one, before pre-queuing the next one.

    • @Nukestarmaster
      @Nukestarmaster 4 года назад

      @@05AT1 Heh, heh, heh.

    • @thecreator4296
      @thecreator4296 4 года назад +1

      @@05AT1 Scientist gets maimed on all three sites at the same time

  • @SundayTopper
    @SundayTopper 9 дней назад

    I self-learned a few of these tips, like the matching scientists. But the ship vetern rank, and others I didn't know. Good tips ASpec; loved 'em. ♥

  • @Daisy-ns2xn
    @Daisy-ns2xn 4 года назад

    Thanks mate, amazing inside info

  • @xdarxys
    @xdarxys 4 года назад

    This was insanely helpful! I had no idea about the greater than ourselves edict, the blockers being removed during colonization, or the building categories tabs. Literally game saving.
    Also your video reminded me of another cool tip that I know! The anomaly you showed as the example, Gray Goo, often pops up pretty early. It gives both an L-Gate insight and access to the first of two techs that increases planet build speed. If you're interested in the L-Gate insight, it's useful to wait till you've found your first one to investigate it. But the really cool thing about the anomaly is that if you've already researched the first early tech that increases planet build speed by 25%, researching Gray Goo will automatically give you the much rarer mid-game tech (I believe it's called Construction Templates) that boosts build speed by an additional 50%. It's a nice boost to get early in a game! :)

  • @JPPMJC67
    @JPPMJC67 3 года назад

    this will change my life a lot!!!! thanks ASpec

  • @Beans-wr3hu
    @Beans-wr3hu 2 года назад

    Legendary, thank you so much

  • @HairyTuttle
    @HairyTuttle 4 года назад

    Those building filters are news to me! Thank you!

  • @DavidWBeck
    @DavidWBeck 3 года назад

    Great video - I really didn't know about the scientists!

  • @Schlumpfelch
    @Schlumpfelch 4 года назад

    the faster colony and tile blocker tips are really good, thank's for that

  • @johankruger5250
    @johankruger5250 4 года назад +7

    Master Aspec! Been watching your vids. Keep up the good work. Thanks for showing the overpop edict! GREAT help

  • @Captain_Camion
    @Captain_Camion 3 года назад

    Exactly the tutorials Stellaris needed. Thanks !

  • @usf22raptr1
    @usf22raptr1 3 года назад

    Had no idea about the ability to clear blockers while colonizing, that's an amazing QoL thing. Thanks, ASpec.

  • @madmotorcyclist
    @madmotorcyclist 4 года назад

    Damn, I miss so much. Thank you for the help!

  • @Letham316
    @Letham316 2 года назад

    With colonisation, I already knew about manually building a ship and sending it to the planet while waiting for it to be available, and it's a really handy time saver. However, I had no idea I could deal with blockers while waiting for the initial set up process. Good to know. Also, I was vaguely aware of the deep space black site, but didn't properly grasp its purpose and usefulness, so it's nice to have it clearly explained.

  • @copetcapulin
    @copetcapulin 3 года назад

    GREAT Videos , THANK YOU.

  • @GabrielShitposting
    @GabrielShitposting 4 года назад +8

    Well that auto resettle seems neat, too bad I-m too busy making the finest Xeno steaks in the galaxy to really make use of it.

  • @jeremygrant1325
    @jeremygrant1325 3 года назад +1

    I plan to start building my colony ship when my construction ship is one or two systems away from the explored system with colonizable planet, that way the ship should be finishing and have time to move to the system typically by the time the construction of the starbase is done.

  •  4 года назад

    That's a lot of influence just from sparing you from resettle a few pops from time to time. Usually I'm too hard expanding to have that much influence at bay. But thank you so much for the tip for the building filters! I've totally overseen those buttons. And clearing blockers while forming a colony is soo great, I would never thought that it's possible. I really appreciate this high quality content!
    And as mentioned earlier, you really should set your colony designations manual. It actually pays off to set them right after the colony is founded and before you start building a district as a lot of them include development time bonuses and some even reduced costs for these districts.
    I also like to get my hands on some habitat/relic world/gaia world as early as possible so that I can have migration treaties with species which prefer other climates. That juicy arctic 25 world with 14 energy districts is out of your reach for your savannah? Well thank goodness when your arctic-loving neighbours want to have a migration treaty with you, now that you have a habitat. Later in the game you don't need that so much with the technology to change the preferred climate of a species. The best thing is that you doesn't even need to transform some of your pops before building a colony ship. Just create a template and you're ready to colonize with them.

  • @erfannomore2828
    @erfannomore2828 3 года назад

    I didn t know any of it lol great video

  • @bjarnes.4423
    @bjarnes.4423 2 года назад

    Thanks for telling me that I can favorite jobs on Planets and to use Building tabs. The rest was useful too

  • @kairos_3524
    @kairos_3524 4 года назад +3

    Hey ASpec as a new player I thank this allot!

  • @climax050
    @climax050 2 года назад +1

    A couple days ago I played Stellaris and it all finally clicked. The game is just so much fun after that moment, it’s a little confusing and not boring but not engaging before that, and then once it all clicks you feel unstoppable because finally you know how to use all the tools at your disposal, hard thing to describe but it’s an amazing feeling.

  • @traiantrante4211
    @traiantrante4211 3 года назад

    Very usefull stuff!

  • @PhillStone
    @PhillStone 4 года назад

    Thanks, some of these tips were really useful (surprised me with the clear blocker whilst colonising tip). Do you have a video on mid to late game fleet balance/composition?
    I tend to have lots of Battleship carriers at the back with some Battleship artillery, and the front line has a lot of battleship heavy damage dealers with support from cruisers and picket destroyers. Only use corvs for hunting pirates. Not sure if this is optimal, but it kinda works as long as I counter the enemies weapons/defences.

  • @ArtificialIyDeranged
    @ArtificialIyDeranged 4 года назад

    I definitely learned some things today!

  • @casperjnsson7283
    @casperjnsson7283 4 года назад

    Just finished my first playthrough yesterday as that Mechanical "join us" race (love it), but holy shit the late game. When you have 60+ cities you have to manually manage, my gawd that sucked :D
    That tip was truely a life saver. I shall sub to you and consume your videos! Thanks for making these videos, really helps a lot!

  • @derangedgoblin429
    @derangedgoblin429 4 года назад

    Thank you for the information. Didn't know you could remove tile blockers while colonizing planets.

  • @zironemegeaz
    @zironemegeaz 2 года назад

    Make sure you have the right wep set with your ships. amazing insight

  • @CalmSmilingMan
    @CalmSmilingMan 4 года назад +22

    "Paradox games notoriously has a steep learning curve and bad tutorial" yep, that's why i haven't played hoi4 yet.

    • @domesticdingo1417
      @domesticdingo1417 4 года назад +7

      Stellaris and HOI4 are among the easier ones to get into, Victoria 2 and EU4 now that it's like 20 DLCs in are especially rough, I have 1,000 hours on EU4 and I still feel like I'm barely adept at the game lol

    • @cjreed6432
      @cjreed6432 4 года назад +4

      hoi4 is one of the least complex paradox games out there

    • @davidthorp01
      @davidthorp01 4 года назад +4

      You really should, just know it’s gonna be broke as fuck without DLC. I recommend La Resistance, Death or Dishonor, and Together for Victory if your cool with the navy kinda stinking it up.
      If not, you’ll want Man the Guns.
      To be fair, CKII’s tutorial consist of “here’s what these things do, in bloc text, and we’ll hand hold you for the first couple years and a conquest. Good luck!”
      No exp with EU4 or Vic 2.
      Also, Paradox’s DLC racket is freaking ridiculous. Like you’ll think “Oh it’s just 30 bucks to buy the game! Wooow nice! Super fun!” No, the “full” game is probably more akin to a couple $100 bucks.
      And that’s not including the playtime like Dingo here said. In which even with tons of playtime, you can still feel like a colossal noob if you make a mistake.
      And if you don’t have a solid PC? Hah get used to chugging hard.

    • @lukemccullough8384
      @lukemccullough8384 3 года назад

      Stellaris is the hardest Paradox game for me. I've played CK2, EU4, HOI4, and of course Stellaris. I'm just not a fan of the micromanaging required in Stellaris.

    • @CalmSmilingMan
      @CalmSmilingMan 3 года назад

      @@cjreed6432 really? Maybe it's because the tutorial is super bad. I can build factories and manage the tech but I can't wrap my head around managing the armies and such. That's basicly my only complain because it wasn't clear to me what to do in order to win.

  • @GNParty
    @GNParty 4 года назад

    Thank you!

  • @LargeBlueCircle
    @LargeBlueCircle 2 года назад

    over 500 hours of gameplay still learned stuff thanks man

  • @josephperry581
    @josephperry581 2 года назад

    New to stellaris and this guy is goated . Definitely about to subscribe. When will there be new content ?

    • @A_Spec
      @A_Spec  2 года назад

      Every day for at least a week, than back to the regular every other day schedule

  • @beltempest4448
    @beltempest4448 4 года назад

    I love stellaris so much. Your basics tutorial really helped me get a new (1st ever Ironman) campaign underway and things are going swimmingly. I have no fleet atm but my economy is so massive that I'm somehow the 3rd member of the galactic council and I'm the trade center. These filthy xeno have no idea what's waiting for them when I build my massive fleets lol.

  • @TigreDemon
    @TigreDemon 3 года назад

    Oh
    My
    God
    The freaking edict for resettlement is GOLD. At some point I had almost 10 events per minute of saying "Unemployment" because I had too many systems

  • @ronakmist
    @ronakmist 4 года назад

    250 hours in and I did not know that building filter existed. This is why I continue to watch even beginner tips. Never know what you'll learn!

  • @michaelellisii817
    @michaelellisii817 3 года назад

    Holy shit thank you so much for the info on Unemployment. I couldn't find that shit ANYWHERE

  • @matthewbook6670
    @matthewbook6670 3 года назад

    Great tips - I had not been rotating scientists but will now develop my scientist bullpen!

  • @BIgSteveWhacko
    @BIgSteveWhacko 3 года назад

    Over 1000 hours played, and I learned from this video. Very cool tips, thank you.

  • @theunspun7096
    @theunspun7096 4 года назад +2

    I need to stop being a lazy scientist as I'm a tall science player. Thanks boss man. Another great video.

  • @violet8937
    @violet8937 4 года назад

    Just want to say that when you want to build a lot of the same buildings it can be beneficial to manually scroll down to it as when you go to the individual tabs it will reset after every build but it won't when you scroll on the big list.

  • @sth0408
    @sth0408 4 года назад +6

    I've been playing Stellaris for years and how did I never noticed those quick building buttons?!?!?!?!

    • @alwaysmeepin9609
      @alwaysmeepin9609 3 года назад

      Steven H How? I knew about them the instant I played, I didn’t even us a tutorial

  • @feargusmooney6895
    @feargusmooney6895 4 года назад

    When are you going to do an NSC2 video?
    I love watching your channel by the way!

  • @coopermorlan8930
    @coopermorlan8930 4 года назад +2

    Hmm didnt know maniacal made psionics appear sooner.... Thanks ASpec

  • @MofuggerX
    @MofuggerX 4 года назад +2

    i liek ASpec, e’s a cool guy. he purges xenos and doesn’t afraid of nething.

  • @jpxenovore
    @jpxenovore 4 года назад +4

    Clear blockers while colonizing!? What!? I've sunk 2300 hours into this game. I'm shook...

  • @tristarnexus
    @tristarnexus 4 года назад

    Awesome video. I like playing driven assimilators though. Is there any equivalent way for the to get that unemployed pop redistribution perk? It would literally enable me to finish games -.-

  • @victortung747
    @victortung747 4 года назад

    totally didn't know the building filter existed.
    thank you for making life easier.

    • @RobBCactive
      @RobBCactive 3 года назад

      I expand beyond what the starbase (ports) allows, I personally just build black sites where immigrants/refugees or recently integrated population lives.
      To do it routine, rather than for mitigation appears overly pessimistic.
      Until gateways, securing trade dictates building starports at the strategic transport nodes.

  • @deviniusmaximus2131
    @deviniusmaximus2131 3 года назад

    The tutorial can definitely use work lol. I have 2 buddies that bought Stellaris, veteran gamers in their 30's - StarCraft alumni, etc. Loaded Stellaris a couple times, played a bit but couldn't get fully into it despite having 2 friends already big in the game ready to go multiplayer with the new purchasers. But nah, too complicated to learn LOL

  • @OctopusWilson
    @OctopusWilson 3 года назад +1

    Filters are cool, clicking the scroll bar cause you know where each building is on it is cooler

  • @YayDee85
    @YayDee85 4 года назад

    1400 hours played and til about clearing blockers during colonization. Thank you.

  • @Kalenz1234
    @Kalenz1234 2 года назад

    I always build the deep space blacksite just for the +5 stability in all settled systems. That alone is worth it. Completely forgot it even had an effect on factions.

  • @lokki9203
    @lokki9203 4 года назад +13

    Why did they restrict auto resettlement to egalitarian empires? Its such a useful feature.

    • @lestergarciap
      @lestergarciap 4 года назад +1

      I always play as Xenophobic and end up turning the population controls so that it doesn't get to that but auto resttle sounds so good

    • @jorisbongartz
      @jorisbongartz 4 года назад +2

      I always considered it the fair downside to having 100% pop control if you are authoritatian.

  • @heomji7216
    @heomji7216 4 года назад

    Yesterday I showed the Greater Than Ourselves resolution to a friend who's only playing since a few weeks. He really liked that, he playes as a mecanical intelligence and had no idea how to stop the revolts of drones, because he couldn't resolve his unemployment and stability problems. That's a really nice resolution, hard to unlock but it's challenge :)

  • @kuuro_7712
    @kuuro_7712 3 года назад +1

    There's NO WAY those building filters were always there I just pained through a void dwellers game with like a hundred habitats and boi was I SCROLLING

  • @Peanutcat
    @Peanutcat 4 года назад +1

    That first one is a game changer

  • @Reoh0z
    @Reoh0z 4 года назад +2

    I loathe that repop screen, what a great tip.

  • @archapmangcmg
    @archapmangcmg 4 года назад

    I knew all of these but had only recently discovered the blocker during colonisation one, about a month ago.
    And I have thousands of hours in the game.

  • @purpflamez3647
    @purpflamez3647 2 года назад

    I wish I knew that first tip a while back

  • @PhantomCatMusic
    @PhantomCatMusic 4 года назад

    Heh, I had no idea about the greater good adding an edict like that. That should solve a lot of late game annoyance!

  • @James-gd3sp
    @James-gd3sp 4 года назад +1

    I always build deep space black sites. When I was first starting the game the faction system annoyed the crap out of me and I figured that boosting support for my government type would fix it and it did. So whenever I colonize a world and build my station I add it as one of the first buildings.

  • @sergeig
    @sergeig 4 года назад

    How much of an effect does scientist level play on the increase to research speed? For example would a level 5 scientist with 10% research speed bonus be better for colony development speed or a level 1 scientist with computer speciality?

  • @EstrellaViajeViajero
    @EstrellaViajeViajero 4 года назад +1

    I wish there were a way to automate the scientist switching. Especially once I hit later game and I'm finishing a tech every few months.

    • @A_Spec
      @A_Spec  4 года назад

      At that stage it doesn't matter, it's the early game advantage that does.

    • @EstrellaViajeViajero
      @EstrellaViajeViajero 3 года назад

      @@A_Spec Considering it's a percentile improvement, it should always matter even if you were researching a tech every few milliseconds. Perhaps especially then, as the computer would be able to switch its scientists at that rate but a human would not.

  • @ravenvg
    @ravenvg 3 года назад

    I see this "Orbital Habitate" what seems to have the skills as a planet but are build stations. I found no way to build them in game. Any tipps how to get those?

  • @Alttoviulu92
    @Alttoviulu92 4 года назад

    Also you can survey with science ships without right clicking every system. Just select your Science ship, click on a command box "survey" from ship menu, hold shift and start clicking systems 🙂.
    Also holding shift works well with your fleet so u don't miss any systems while u bee-line for enemy shipyards.

    • @A_Spec
      @A_Spec  4 года назад

      Add control and you can prioritize what you want surveyed first.

  • @lorddashdonalddappington2653
    @lorddashdonalddappington2653 3 года назад

    Yeah I discovered the "Greater than ourselves" thing in my last game. Opened up migration controls, got migration treaties and all of a sudden my empire was prospering amazingly and I never had to deal with unemployment again.

  • @AsbestosMuffins
    @AsbestosMuffins 4 года назад +6

    why did they finally fix auto resettlement and restrict it to a single tier of galactic modifier.....

  • @curtisdecoste9345
    @curtisdecoste9345 3 года назад

    Every time I see “breach of galactic law”
    I think of Joel Haver’s comedy RUclips channel.
    “But sir!! They’re in breach of Galactic law!!”
    😂

  • @abigor3817
    @abigor3817 4 года назад +1

    the auto-resettlement should be somewhere along the lines of default options, I would go as much as say being there by default and as an option in policies. But even unlocking it via science rounte and being an edict is fine still. Tying something so useful to so many to a tier 3 resolution seems silly

  • @blakejones409
    @blakejones409 3 года назад

    Great Tips! I love this game but am still looking for a good community to join for multiplayer.
    Tips from a Noob: Build 3 scientist ships and have them surveying the local cluster of stars as SOON as possible. Have two rush towards choke points in the opposite direction whilst the third working on all the star systems adjacent to yours. Doing so will reduce the risk of getting blocked in if you build towards choke points and allow for greater options when expanding. In addition it increases the amount of anomalies researched as well as allows a secondary group of scientists to be trained up so when they are needed to take over the research they will be of higher level.

    • @A_Spec
      @A_Spec  3 года назад +1

      Try wsc.gg

  • @ryanance9871
    @ryanance9871 4 года назад

    Do you have any Advanced tips for synthetic races?

  • @christophercarson6634
    @christophercarson6634 4 года назад +2

    When are you doing another playthrough?