Moron Alert: This viewer believes RUclipsrs who accept sponsorships for monetary gains are doing something wrong! He seemingly does not wish for RUclipsrs to actively take measures to ensure a nice and enjoyable life without fear of bills or other costs of living! Thumbs down for sure.
Tall horizontally aka also known as getting my precious infrastructure as fucking far as possible from here. Usually happens in the direction opposite of dangerous neighbour:D
@@TheArklyte ill play tall after my dangerous neighbors are replaced with non dangerous puppet neighbors. Oh hey the puppet from the last war wants to unify with us. Sure lets ALL play tall together.
How people play like that is unfathomable to me. Whenever I try to keep a conquered nation's territory in the midgame I have to spend way too much time pausing the game to micro manage the 10+ planets I just conquered on top of my own ~10 planets (medium galaxy size btw). I find that subjugating nations is much better because you not only don't have to micro manage the stuff but you also still get some resources out of it via taxes. Not to mention that I don't have to worry about my fleet being on the other side of my territory when a hostile fleet is about to jump in to one of my systems.
I found myself playing a hybrid void dweller start. I ended up accepting a ton of refuges due to a devouring swarm at the other end of the galaxy, so i send them to any good planets i want to colonize, while my species proper stays on the habitats, orbiting high above their serv...I mean most welcome citizens down on their luck who volunteered to work on generator/mining/farm worlds. Even better, our empire offers free genetic modifications to those who wish to be more comfortable on their new home.
Yeah I played a voidborn lithoid slaver empire that would just conquer planets then send a few rocky bois down to run the planet. Much quicker turnover on all the rocks, energy and nom noms that way.
Did the same in my last play-through, but I didn't get that many refugees, instead I got my planet dwelling pops through carefully orchestrated migration pacts. I also went for diplomacy as my second tree to get a federation up and running early on, and that also helped mitigate the influence spent on all those migration pacts, which was my primary bottleneck for spamming out habitats up to that point.
@@TheBrokenMeeple Basically they take a very long time to return the investment because they cost resources and pops. Those pops could instead making you more alloys instead. Which can be a much better investment.
I find that the high pop cost prevents them from really being useful until the late game when you might want to get every last point available out of your planets.
@@raymauzeg6323 I feel like you should get more Amenities from the Medical Worker job. If you could fully replace one of your Holo-Theaters with a Gene Clinic, the trade-off would be much more attractive.
@@TheBrokenMeeple They are good, very good even. If you take a base of 3 for pop growth, you need 222,2 years to have 80 pops. With the 25% of the center it is 177.7 years...
Yes and the other civic for 2 more envoys is kinda bad too, If you need more envoys you can always build one embassy on a habitat for example. By the time you really need those extra envoys you actualy should have a pretty solid economy and the tech is not high tier.
@@davidchristenes9062 the reason for that one (as far as I can tell) is to make sure you're safe in the early game because you can make tons of allies really early on.
Its still kinda a bad build. Slavers guild along with meritocracy/technocracy gives you much, much more. Along with traits. Add in deviants and natural engineers and get statehood and strike craft tech and you don't have to care too much about neighbours. Place bastions in chokepoints and don't expand past them (as tall) and you're much better off.
I would love one day to build tall, basically being a mostly quiet power in the galaxy keeping to myself, then suddenly, my fleet came out to conquer and/or destroy everything and everyone. The threat that nobody saw coming.
simple! Antagonize your neighbors and make them think you're an easy target. Then balkanize them and let the vasalized pieces join your empire at your leisure... wait thats just passive agressively playing wide.... lets call it wide height.
you have the largest voice in the Stellaris community, pls bring attention to "greater than ourselves" edict, it constantly gets bugged, also it shouldn't be locked behind a resolution because it's necessary for late-game, otherwise for wide empires it becomes impossible to micromanage
Aspec includes it in his game tips video on "quality of life". I would concur with need for better colony auto management, using the sector control during a war, left an even bigger mess to sort than my ignoring totally the management side of the game. Why it cannot even avoids masses of unemployed pops is a puzzle, but frankly what I have seen in 2.7 puts me off creating vassals and independent empires out of sectors. Late game becomes micro management hell directly running > ⅓ of the galactic economy.
*Aspec playing xenophile* Thanos: Imposible Paradox: Imposible Newton: Imposible Stephen Hawking: Imposible Vader: Imposible The Emperor of Mankind: Heresy! Aliens: Imposible God: Imposible The xenos who created the simulated the universe: Imposible Reality itself: Imposible
So far the most powerful way i have found to play is to mass manufacture strategic resources and use the market to sell them for everything else. I start this in the early midgame, ~2260, and by 2300 i usually have all resources maxed out.
I usually go tall with my ai hivemind assimilation empire... That is untill I start taking over the neighborhood. Next thing I know... At 67/27 starbase capacity
"You know what an intelligent species does as well? Well, they LEARN, with Skill Share!!!" Gawd, that shilling cracked me up for 5 minutes straight! Just don't pick up Raid Shadow Legends as a sponsor :D
Good info Aspec. I also enjoyed the lead in for the ad lol. One other thing I would recommend is just restarting until you have a black hole in your local cluster. It’s also worth counting systems to make sure you have space for all the megastructures.
ASpec yeah restarting is my own psycho OCD. I was mostly concerned about system count. My first tall play through ended up boxed in by advanced starts and it kinda stifled me until the mid game. Love your channel man. Probably still be playing on Ensign without you lol.
So science question. Been trying to play Tall. Got 5 planets now with alloy foundries. The problem is my science. Only have around 200 science every month. I got 2 wormholes in my small 14-system area and 6 more systems I could take. with 1 more habitat planet. But How do I Boost my science more?
Hey, I have some interesting request: do a comparison between corvette fleet with three disruptors each and corvette fleet with one null void beam and two plasma cannons. Wanna see how they perform against each other and against other mixed fleets.
Sorry if this is a silly question, but... why did you pick Carrier operations as first engineering tech? Does that increase the chance to spawn a Voidcraft scientist?
No the acquired techs doesn't change the leader trait rng. I'm thinking early carrier ops means he may be forward claiming chokepoints and setting up carrier bastions on them. Its like 1.7k station power for a the cost of 400 alloys and a bit of influence. Pretty cheap!
@@A_Spec How to mix traits with the type of government. How important the type of scientist you get for research is. I know you have talked about it in other videos but I just did not give it that much thought. What I like most about the videos is the fact that you get me to think outside my box. Its easy to get into a rut of playing the same thing over and over and you get me to try new things. Stellaris is my go to game. Got it the day it released, was a big sins of a solar empire fan and thought this looks like my type of game. I was in a bad wreck almost ten years ago and became disabled. So when you have the time to put 10 to 16 hours a day into a game sometimes weeks at a time it adds up, keeps my mind occupied. As for the video its lots of little things like building a colony ship early. I like the way you tell why you do things in game and not just do this because, that helps to know in a game like this because what you do early in game can have big impacts late game. You can play this game in a lot of ways but to truly get the most out it you must play long term and you are indispensable in this way, you know how things work I just play the game for fun but as they say the more you know. Thank you for the reply and for making your vids. I know how much work you must put into each one and I appreciate what you do. If you have any more questions feel free to just ask and I will try to be as precise as I can. I thought this needed a little explanation as to hours in game.
Thank you for making this video. I just finished a wide-play by rage-quitting out of the game, because it was no longer fun to micromanage 50+ planets, 30+ stations, and mindlessly clicking construction ships around to fill in the outer edges of the galaxy.
I play tall with a federation to “defend” me despite me being the most powerful fleet, most advanced science and the 6th largest population in the galaxy (minus the FE/AE).
Please explain how does the one manage an overpopulation problem with the voidweller. I tried to play it and one thing was rather problematic for me is the manual management of overpopulation in the habitats when they got filled up with unemployement in mid -late game
ASpec, I got a cool new build, the Worker Bois. Look if you go for all the +% pop/job output bonuses, i.e. Void Born, Slaver Guilds, Shadow Council, Meritocracy, make em Intelligent, Industrious, and thrifty, what u get is some of the finest indentured servants in the galaxy. With all those production bonuses stacked, worker bois get double the resources for the same amount of input - so when it comes to refineries... yeah it gets pretty goofy. YOU SHOULD TRY IT.
5:13 Aspec: “Because the bureaucracy must grow to meet the ever-needing expansion of the bureaucracy.” ... Wait, I know that line... Civilization 4, Civil Service tech read by the late great Leonard Nimoy, “The bureaucracy is expanding to meet the needs of the expanding bureaucracy." Whether intentional or not, that was a cool moment for me. Keep up the great work!
Sameee. Every time I try going tall I set myself chokepoints I wanna get to and that's it. Then I start seeing all the nice Systems around me and the AI is just soooo slow to take them, so I alway say fuck it and just snack them. AI is only fast when they're getting a system you desperately want.
@@f4llen489 for decades the ai is doing nothing at all but when you want to cut them off from expanding into a sytem you want they send a science and construction fleet your way and take all 10 systems at once.
Playing tall classically means having few settlements that are focused on. Habitats are a kind of settlement, so a habitat based play style is not really tall, is it?
Aspec: Talks about habitats and ecumenopolis. Me as ancient caretakers looking at 6 influence per month MAX and not having access to the latter: suuuuuure:(
Building tall now is really mostly "be very careful to stay under the sprawl limit while having as many people researching as possible" now, the "avoid to expand a ton" part is really more about trying to not piss off the neighbor rather than a mechanical tradeoff "well, if you don't consider the AI a mechanic but more an artificial player"
what is your opinion on building tall as a hegemony origin? after watching your video on hegemony origin i absolutely have fallen in love with it and is probably my favorite start. I havnt really considered building tall with it though, generally i build relatively wide, define my borders, then gobble up other peoples pops with nihilistic acquisition before adding them to my hegemony. I am interested in building tall, but wanted your insight on it.
I've got a dozen of custom empires, each one has got its own species, its background, its ethics, and its playstyle. For example, I made a spiritualist republic leaning for diplomacy and cooperative growth, with Diplomatic Corps, the Galactic Union origin, xenophile ethic, so, almost everything that could give me more envoys. But even if I can choose this, or my mechanist scientific directorate, or my peaceful elves from Gaia world, it's still very, *very hard* to not choose my militaristic citizen republic Human Federation.
Hey quick question for ASpec and his community, Whenever I try to play tall I always have a really hard time keeping up with the energy and mineral usage for my empire. It usually gets really bad when I reach the 70 year mark with about 10-15 habitats. I do try and build a bunch of energy and mineral habitats but they never seem to be able to keep up. Any tips to give myself an easier time? Thanks in advance!
Trade habitats and consumer benefits trade policy to minimize minerals usage usually work for me. With this energy is still a little tight but if you build commercial zones everywhere except for tech worlds you should be fine until you build Dyson Sphere and Matter Decomprecor. But by that time you should be getting repeatables.
I started my latest game as a fanatic xenophile materialist democracy meaning to play tall and unite the galaxy under diplomacy. I spawned in between a devouring swarm, a fanatic purifier, and a fanatic xenophobe empire. There were only two empires in the game without any form of xenophobia in their ethics.
I noticed that you built hyper-entertainment forums instead of cyto-revitalization centers to handle your amenities. With the emphasis on pop growth, wouldn't the latter be a better option since it gives pop growth bonus and amenities? Also, wouldn't you want to build your gene clinics as your first building to minimize your colony spin-up time?
THANK YOU! I was never able to successfully play tall. It would always end up wide or disaster. But I followed this video and finally had a successful (and extremly fun) tall playtrough. Now that I know the basics I should be able to experiment with different things in future games.
note on stations, for tall you can get up to 16-18 stations (I think) as a base end game, with more territory giving you more so make sure you have at least 18 territory so that you can take advantage of getting as much fleet power as possible end game (it takes awhile to get that many because some of it is end game tech)
idk why but always when I try to play tall like this, my pops are not growing and my research is slow af. I copied the exact same species from that video, had an even better start, but my pops are just not growing.. what in the world am I doing different?
Well, void dwellers + migration pacts solves the food problem really easy. A decent mix of migration pacts let you colonies any type of planet quite early on and from there it's easy: use planets to max out food production and spam habitats as fast as you can.
What about the technocracy civic? The unity is super nice. Also-- I find the ringworld start to be the best research build--do you find it not that good?
Currently running AI Mind and have about ten planets and half the galaxy- just plopped down stations and plenty of uplink modes and bam, not to mention the stacks of energy districts with maximum upgraded energy grid. Currently have 3 15-30k fleets booping systems. A fun game
I'm a complete noob at this game. Can apply stuff from this video to a tall megacorp build? Any tips if I was to go down that road? Your content has helped me a lot I started playing 2 weeks ago and bought the game and all dlc on console.
Tbh, this is a very specific TYPE of tall playstyle. At base, wide playstyles control LOTS of territory and natural assets without developing much of their empire. Tall playstyles control comparatively smaller amounts of territory and natural assets, but develop their empire a ton. You don’t need habitats to play really tall, though they help. You can colonize planets instead.
You mentioned that you need bureaucrat worlds, can you specify why? Is it for administrative capacity? If going over your empire sprawl it’s such a big deal then why both with bureaucrat worlds? Been searching the internet for hours and can’t find a single answer
@ASpec do you think you can do a video on the triggers for each Crisis type including the end of the cycle and how to best trigger certain ones like if you're trying deal with the scourage or Unbidden or whatever order you want. me and a lot of noobs are desperately are trying to figure it out and the wiki but there's missing details and I'm sure you'd want to update those mechanics videos. Please?
Commenting before I even watched this video. To point out that I only clicked because: 1. I absolutely adore your tutorials and explanations, they've been very helpful to a newbie such as myself And 2. *to figure out what the duck it means by tall*
i'm affraid that synthetic ascention is the ascention with the most growth, at least practically. you can hav up to 4 pop who produce 2 synth pop building point each so that's 8. With the flesh is weak extra pop assembly bonus and mass produced traits we arrive on a total of 9,6 pop assembly points. Compare to biological ascention, every planet have 3 base growth. To this, you add genome mapping +10%, a new life +10%, cloning + 10%, fertile +30%, clone vats + 30% and if they live on an ecumenopolis or you do thrall world shinenigans +50%. That's 140%. To that you can add the robot they can still build and still add mass-produced to for +10%....At the end it is only 9,4 pop a month. of course you can add gene clinic for a +25% but as you showed in another video those are often not worth it. In general with biological you need to have good random events to get good traits to be superior to what synth get bonus-wise. Uplifted non-sentient with good traits that kind of thing. Of course biological ascension can be reached much sooner than synthetic ascention
I came here to check if I could somehow improve my tall game and I am really surprised that I do almost everything the same way. Tech rush, robots, pop growth, building wonders, evolutionary engineering... Although I mostly play with oligarchic and authoritive mix to maximise my influence.
My tall playthrough started with the habitats origin. I was immediately locked into about 9 systems by an empire than spawned on top of me. I have 6ish habitats in my original trinary star, everyone is technologically pathetic to me, economically equal and my 6 ships make me equal to most of the galaxy military wise. I research most techs in under 12 months and its not even been 50 years yet. I'm getting repeatables done long before other techs pop up. My empire sprawl is under cap, every system has a star fortress now focused on trade and I federated the empire than spawned on top of me and I pretty much control them.
Decided to try this out went with life seeded though and got crazy lucky. Wentwork system two jumps away and got first league then found another relic world alittle later. And empire next to me doesn’t like me and they got the ring world start. So I think that gonna have to be mine eventually
where can i find the habitable planets slider? also how do i reduce the total number of planets generated? i really want to play with as few planets as possible so its a better challenge
Me: *builds tall* My neighbor: *much weaker than me and has no alliances with anyone who can challenge me* Me: Don't do it- Me: stop it Me: *It's free real estate* Me: God damn it I've done it again *has half the galaxy and too much to micromanage, again*
surprised nothing was said of shattered ring. if i ever want to rush tech shattered ring makes it so easy, as all i need to do is build one of each type of distirct, using the generator then i'll essentially has all the workers 4-5 tier one building would give me
hello , im new to stellaris, i have a few questions, can you show what you built on your planets, can you show how you divided your population and can you show how you got your research that high?
what is better doing anomalies when you find them even if that means your scientist is going to work on them for a long time or waiting until your scientists are higher level?
What I do is focus on surveying first so I can claim important systems as quickly as possible, than I replace one of the older scientists doing surveys with a freshly hired one so I can assign an experienced scientist to a new science ship dedicated only to anomolies or excavations (depending on which will give the better return at the time)
If they aren't timed events just leave them until you've surveyed and locked down the area around you. There are a *few* key anomalies that are worth the wait but most of them are less important than getting set up asap.
The moment you know where your initial borders will be and have the needed systems surveyed just do them at once. Before, leave the ones near your homeplanet for later as they wont be in danger of being locked out with enemy borders.
I’m really interested in this build. But I’m kinda a rookie. I look at this several times and understand a lot of what he is saying but I feel like I’m missing some keys things. 1. How many planets did he colonized, 2 or 3? 2. What are the building builds for the 2 or 3rd? 3. Physics and Social tech key focus?
Sellout Alert: This youtuber pathetically inserts advertising for selfish revenue. Thumbs down for sure.
Moron Alert: This viewer believes RUclipsrs who accept sponsorships for monetary gains are doing something wrong! He seemingly does not wish for RUclipsrs to actively take measures to ensure a nice and enjoyable life without fear of bills or other costs of living! Thumbs down for sure.
Dude he was kind enough to make this video, I don’t get why your so pissed of.
Earning money is bad now? Goddamn this is probably why the west is burning.
Why did Aspec pinned that?
Because it's hilarious
I build tall all the time. It's one of my most favourite strategy, especially when I build tall horizontaly. That's the best way to build tall.
Hold up...
Wait.... that’s illegal!
Lmaooo
Tall horizontally aka also known as getting my precious infrastructure as fucking far as possible from here. Usually happens in the direction opposite of dangerous neighbour:D
@@TheArklyte ill play tall after my dangerous neighbors are replaced with non dangerous puppet neighbors. Oh hey the puppet from the last war wants to unify with us. Sure lets ALL play tall together.
From the Words of the Player Guide - I *will* play tall this time; right after I occupy a dozen more systems(!)
But Now You’re bordering a Devouring Swarm that has a broken Ring World and several Excavation Sites
@@baseupp12 sell your systems on that side, abandon those you can't use. Now stronger empire will deal with that.
@@baseupp12 right, wouldn't turning people to cattle basically turn any empire into a devouring swarm?
@@TheArklyte But then you're stuck with horrendous border gore
@@baseupp12 nah, it is not me, who is stuck with it, it is everyone else, who is stuck with it:D
I try to go tall but I still end up claiming a quarter of the galaxy
The same. New archeology site or nice system with plenty of resources? I want it...
@@0Cico0 then few more systems you don't want but, at same time you don't want filthy xeno to occupy . May aswell take :)
Happy little accidents
How people play like that is unfathomable to me. Whenever I try to keep a conquered nation's territory in the midgame I have to spend way too much time pausing the game to micro manage the 10+ planets I just conquered on top of my own ~10 planets (medium galaxy size btw).
I find that subjugating nations is much better because you not only don't have to micro manage the stuff but you also still get some resources out of it via taxes. Not to mention that I don't have to worry about my fleet being on the other side of my territory when a hostile fleet is about to jump in to one of my systems.
Peak human gameplay right there
I found myself playing a hybrid void dweller start. I ended up accepting a ton of refuges due to a devouring swarm at the other end of the galaxy, so i send them to any good planets i want to colonize, while my species proper stays on the habitats, orbiting high above their serv...I mean most welcome citizens down on their luck who volunteered to work on generator/mining/farm worlds. Even better, our empire offers free genetic modifications to those who wish to be more comfortable on their new home.
Yeah I played a voidborn lithoid slaver empire that would just conquer planets then send a few rocky bois down to run the planet. Much quicker turnover on all the rocks, energy and nom noms that way.
Did the same in my last play-through, but I didn't get that many refugees, instead I got my planet dwelling pops through carefully orchestrated migration pacts. I also went for diplomacy as my second tree to get a federation up and running early on, and that also helped mitigate the influence spent on all those migration pacts, which was my primary bottleneck for spamming out habitats up to that point.
@SidtheKid except without all the revolutions... probably.
Aspec : talking about Clone Vats.
Cyto-Revitalization Center : *Crying in a corner
Loving the vid', a very solid 9.9/10 tall explanation !
Mealya are cryogenic centres no good? I’ve been building one per colony in my wide game currently.
@@TheBrokenMeeple Basically they take a very long time to return the investment because they cost resources and pops. Those pops could instead making you more alloys instead. Which can be a much better investment.
I find that the high pop cost prevents them from really being useful until the late game when you might want to get every last point available out of your planets.
@@raymauzeg6323 I feel like you should get more Amenities from the Medical Worker job. If you could fully replace one of your Holo-Theaters with a Gene Clinic, the trade-off would be much more attractive.
@@TheBrokenMeeple They are good, very good even. If you take a base of 3 for pop growth, you need 222,2 years to have 80 pops. With the 25% of the center it is 177.7 years...
Step 1:Get two relic world's
Step 2:colonize
Step 3:???
Step 4:profit
> bureaucratic ring world segment
> name it “presidium”
> I see what you did there
I'm Commander Shepard and this is my favorite ward on the Citadel.
If you're already doing fanatic materialist why not do technocracy? It's much better than Byzantium bureaucracy.
I go Fan. Materialist + Egalitarian (bonus for Specialists), and Technocracy + Meritocracy (Specialist bonus again), and Oligarchy.
I love scientific directorates.
Yes and the other civic for 2 more envoys is kinda bad too, If you need more envoys you can always build one embassy on a habitat for example.
By the time you really need those extra envoys you actualy should have a pretty solid economy and the tech is not high tier.
@@davidchristenes9062 the reason for that one (as far as I can tell) is to make sure you're safe in the early game because you can make tons of allies really early on.
Its still kinda a bad build. Slavers guild along with meritocracy/technocracy gives you much, much more. Along with traits. Add in deviants and natural engineers and get statehood and strike craft tech and you don't have to care too much about neighbours. Place bastions in chokepoints and don't expand past them (as tall) and you're much better off.
why build tall when one can build THICC empires?
I can't handle the end-game population resettlement simulator
@@Antonin1738 mods are the way
@@TheMistaMillz THERE'S A MOD FOR THAT?
@@Antonin1738 You weak fleshling, we robots can just end production and population is no problem
Is it just me, or is the empire looking kinda THICC
I would love one day to build tall, basically being a mostly quiet power in the galaxy keeping to myself, then suddenly, my fleet came out to conquer and/or destroy everything and everyone. The threat that nobody saw coming.
Picked this game up on Xbox and your guides have been great. Keep up the good work!
Yes, playing tall is fun and all
But can I see the colour I choose at the start getting bigger and bigger?
Vassalize all neighbours :D
Tall hegemony, yay!
@@TanaisNL done...... what now?
@@TheCarloCarlone now vassalize their neighbours. Set the map mode to show unions and your colour should be spreading :D
simple! Antagonize your neighbors and make them think you're an easy target. Then balkanize them and let the vasalized pieces join your empire at your leisure... wait thats just passive agressively playing wide.... lets call it wide height.
Every time I watch one of your vids I learn something new. All this time, I never noticed that "Greater Than Ourselves" motion. Nice!
you have the largest voice in the Stellaris community, pls bring attention to "greater than ourselves" edict, it constantly gets bugged, also it shouldn't be locked behind a resolution because it's necessary for late-game, otherwise for wide empires it becomes impossible to micromanage
Aspec includes it in his game tips video on "quality of life". I would concur with need for better colony auto management, using the sector control during a war, left an even bigger mess to sort than my ignoring totally the management side of the game.
Why it cannot even avoids masses of unemployed pops is a puzzle, but frankly what I have seen in 2.7 puts me off creating vassals and independent empires out of sectors.
Late game becomes micro management hell directly running > ⅓ of the galactic economy.
You need federations for that edict, right?
Good news, it’s a part of the base game now lmao
*Aspec playing xenophile*
Thanos: Imposible
Paradox: Imposible
Newton: Imposible
Stephen Hawking: Imposible
Vader: Imposible
The Emperor of Mankind: Heresy!
Aliens: Imposible
God: Imposible
The xenos who created the simulated the universe: Imposible
Reality itself: Imposible
The word Impossible itself says Im possible 😂
You keep using that word, I don't think it means what you think it means.
Inconceivable!
The Emperor of Mankind and God are the same person you heretic
@@tententononce2570 then i am the heresiarch!
So far the most powerful way i have found to play is to mass manufacture strategic resources and use the market to sell them for everything else. I start this in the early midgame, ~2260, and by 2300 i usually have all resources maxed out.
Ah yes, the United Arab Emirates route...
Play tall?
"I'm in the empire business." Space Emperor Walter White.
That was quite possibly the best sponsor segue ive ever seen.
so it would seem (linus plays pirates of caribbean theme)
I usually go tall with my ai hivemind assimilation empire...
That is untill I start taking over the neighborhood.
Next thing I know...
At 67/27 starbase capacity
Lol that's totally me too, oh it's the war in heaven? So the Awoken Empires vs me?
I usually have two more star bases than that.
"You know what an intelligent species does as well? Well, they LEARN, with Skill Share!!!" Gawd, that shilling cracked me up for 5 minutes straight!
Just don't pick up Raid Shadow Legends as a sponsor :D
Good info Aspec. I also enjoyed the lead in for the ad lol. One other thing I would recommend is just restarting until you have a black hole in your local cluster. It’s also worth counting systems to make sure you have space for all the megastructures.
I'm not really a fan of restarting till I get what I want, doesn't feel right. But sure, it's an option.
ASpec yeah restarting is my own psycho OCD. I was mostly concerned about system count. My first tall play through ended up boxed in by advanced starts and it kinda stifled me until the mid game. Love your channel man. Probably still be playing on Ensign without you lol.
Thank you! Just started a Grand Admiral game with my brother and had no idea how to play tall effectively. This was a massive help.
Gigastructural Engineering allows you to terraform molten and toxic worlds which allows you to have a super compact empire with lots of living space.
So does
planet_class pc_gaia
@@Kakarot64. lol, mods btfo
So science question. Been trying to play Tall. Got 5 planets now with alloy foundries. The problem is my science. Only have around 200 science every month. I got 2 wormholes in my small 14-system area and 6 more systems I could take. with 1 more habitat planet. But How do I Boost my science more?
Hey, I have some interesting request: do a comparison between corvette fleet with three disruptors each and corvette fleet with one null void beam and two plasma cannons. Wanna see how they perform against each other and against other mixed fleets.
That was an amazing ad transition
I always try to play tall but I can't help myself and end up with a massive empire with a massive empire sprawl.
Always love playing tall. Just a small empire in size, but is in fact a sleeping giant.
Sorry if this is a silly question, but... why did you pick Carrier operations as first engineering tech? Does that increase the chance to spawn a Voidcraft scientist?
No the acquired techs doesn't change the leader trait rng. I'm thinking early carrier ops means he may be forward claiming chokepoints and setting up carrier bastions on them. Its like 1.7k station power for a the cost of 400 alloys and a bit of influence. Pretty cheap!
If you rush research and get tier 3 strike craft before 2250 no empire dares attack you out of fear for your 10k power Starbase
I like doing a ring world start for playing tall.
Aspec is the go to for Stellsris. I'm almost at 5000 hours in game. and I still learn things from him, or look at things in a new way.
What did you learn this video?
@@A_Spec How to mix traits with the type of government. How important the type of scientist you get for research is. I know you have talked about it in other videos but I just did not give it that much thought. What I like most about the videos is the fact that you get me to think outside my box. Its easy to get into a rut of playing the same thing over and over and you get me to try new things. Stellaris is my go to game. Got it the day it released, was a big sins of a solar empire fan and thought this looks like my type of game. I was in a bad wreck almost ten years ago and became disabled. So when you have the time to put 10 to 16 hours a day into a game sometimes weeks at a time it adds up, keeps my mind occupied. As for the video its lots of little things like building a colony ship early. I like the way you tell why you do things in game and not just do this because, that helps to know in a game like this because what you do early in game can have big impacts late game. You can play this game in a lot of ways but to truly get the most out it you must play long term and you are indispensable in this way, you know how things work I just play the game for fun but as they say the more you know. Thank you for the reply and for making your vids. I know how much work you must put into each one and I appreciate what you do. If you have any more questions feel free to just ask and I will try to be as precise as I can. I thought this needed a little explanation as to hours in game.
Thank you for making this video. I just finished a wide-play by rage-quitting out of the game, because it was no longer fun to micromanage 50+ planets, 30+ stations, and mindlessly clicking construction ships around to fill in the outer edges of the galaxy.
How hive minds, machine inteligences and megacorps fit into tall?
Yeah, I heard that MegaCorps are good for playing tall because of Branch Offices. I wonder what is a decent way to play them in 2.7
Hive minds aren’t meant for playing tall their goal is literally to spread and conquer
skillshare requires creditcard even tho u can pay with paypal, very not cool
@@oleandrummer I use the corporation to beat the corporation
I play tall with a federation to “defend” me despite me being the most powerful fleet, most advanced science and the 6th largest population in the galaxy (minus the FE/AE).
Please explain how does the one manage an overpopulation problem with the voidweller. I tried to play it and one thing was rather problematic for me is the manual management of overpopulation in the habitats when they got filled up with unemployement in mid -late game
Cloning vats
ASpec, I got a cool new build, the Worker Bois. Look if you go for all the +% pop/job output bonuses, i.e. Void Born, Slaver Guilds, Shadow Council, Meritocracy, make em Intelligent, Industrious, and thrifty, what u get is some of the finest indentured servants in the galaxy. With all those production bonuses stacked, worker bois get double the resources for the same amount of input - so when it comes to refineries... yeah it gets pretty goofy. YOU SHOULD TRY IT.
but to get the slaves on the right resources you gotta build lots of forts. FREE PEOPLE = FORTS / SLAVES = JOBS
Wow, 18 seconds ago...
Haven't been this early since the heat-death of the universe.
Noice
But the heat death of the universe hasn't even happened yet.
That's probably late more than anything lol
Fry, hurry up! You're missing the dinosaurs!
@@Vessel767 Technically it's happening all the time, it's just that we haven't hit energy equilibrium yet.
That Skillshare promo was nearly as seamless as an Oversimplified as, kudos sir
5:13 Aspec: “Because the bureaucracy must grow to meet the ever-needing expansion of the bureaucracy.”
...
Wait, I know that line...
Civilization 4, Civil Service tech read by the late great Leonard Nimoy, “The bureaucracy is expanding to meet the needs of the expanding bureaucracy."
Whether intentional or not, that was a cool moment for me.
Keep up the great work!
Voidborn and genetic engineering allow for your species to change habitability preference while keeping the voidborn species trait.
I can't stop myself from expanding. At this rate I'll have to pick 20 AI on a small map to stop me...
Sameee. Every time I try going tall I set myself chokepoints I wanna get to and that's it. Then I start seeing all the nice Systems around me and the AI is just soooo slow to take them, so I alway say fuck it and just snack them. AI is only fast when they're getting a system you desperately want.
@@f4llen489
for decades the ai is doing nothing at all but when you want to cut them off from expanding into a sytem you want they send a science and construction fleet your way and take all 10 systems at once.
You know what's annoying?
Deciding you're gonna play tall this game and then you slowly morph back into wide because it's a habit
I can't even be mad at that sponsor, it was so god damn smooth.
Aspec has another sponsor than paradox, impossible
Nice content ASpec, keep it going :) Thx for skillshare btw
Playing tall classically means having few settlements that are focused on. Habitats are a kind of settlement, so a habitat based play style is not really tall, is it?
Aspec: Talks about habitats and ecumenopolis.
Me as ancient caretakers looking at 6 influence per month MAX and not having access to the latter: suuuuuure:(
@ivan ivanovitch ivanovsky wait, you get factions?
driven exterminator machine empire: Whats influence?
But I cant be a synthetic gestalt conciousness if I use the suggested setup. Im not sure if its possible to not be a gestalt conciousness
Got to say that was quite clever the way you weaved your advertisement in with SkillShare using the species trait intelligence.
Building tall now is really mostly "be very careful to stay under the sprawl limit while having as many people researching as possible" now, the "avoid to expand a ton" part is really more about trying to not piss off the neighbor rather than a mechanical tradeoff "well, if you don't consider the AI a mechanic but more an artificial player"
what is your opinion on building tall as a hegemony origin? after watching your video on hegemony origin i absolutely have fallen in love with it and is probably my favorite start. I havnt really considered building tall with it though, generally i build relatively wide, define my borders, then gobble up other peoples pops with nihilistic acquisition before adding them to my hegemony. I am interested in building tall, but wanted your insight on it.
Playing tall is my preference for these kind of games. Im glad theres an updated guide. I found several from version 2.2 xD
having remnant origin gives you an easy monopolis too the same as the first league I think you need 20k minerals and 200 influence for it
5:25 Well aren't you darn creative. That was great. Btw thanks for the info.
I've got a dozen of custom empires, each one has got its own species, its background, its ethics, and its playstyle. For example, I made a spiritualist republic leaning for diplomacy and cooperative growth, with Diplomatic Corps, the Galactic Union origin, xenophile ethic, so, almost everything that could give me more envoys.
But even if I can choose this, or my mechanist scientific directorate, or my peaceful elves from Gaia world, it's still very, *very hard* to not choose my militaristic citizen republic Human Federation.
Hey quick question for ASpec and his community,
Whenever I try to play tall I always have a really hard time keeping up with the energy and mineral usage for my empire. It usually gets really bad when I reach the 70 year mark with about 10-15 habitats. I do try and build a bunch of energy and mineral habitats but they never seem to be able to keep up. Any tips to give myself an easier time? Thanks in advance!
Trade habitats and consumer benefits trade policy to minimize minerals usage usually work for me. With this energy is still a little tight but if you build commercial zones everywhere except for tech worlds you should be fine until you build Dyson Sphere and Matter Decomprecor. But by that time you should be getting repeatables.
How do you get the DLC to show up on the sides?I have this game installed on my desktop and my laptop and that only shows up on my laptop.
Probably something to do with your screen resolution, or the UI scaling
PDS is doing some testing that's available on some clients. Try logging into a PDX account.
@@A_Spec I'm signed into steam on both devices on my laptop and 1080p and on my PC at 1440p. So I don't think it's a PDS/version thing
I started my latest game as a fanatic xenophile materialist democracy meaning to play tall and unite the galaxy under diplomacy. I spawned in between a devouring swarm, a fanatic purifier, and a fanatic xenophobe empire. There were only two empires in the game without any form of xenophobia in their ethics.
I noticed that you built hyper-entertainment forums instead of cyto-revitalization centers to handle your amenities. With the emphasis on pop growth, wouldn't the latter be a better option since it gives pop growth bonus and amenities? Also, wouldn't you want to build your gene clinics as your first building to minimize your colony spin-up time?
Fair point
Thumbs up for that ad transition.
THANK YOU! I was never able to successfully play tall. It would always end up wide or disaster. But I followed this video and finally had a successful (and extremly fun) tall playtrough. Now that I know the basics I should be able to experiment with different things in future games.
note on stations, for tall you can get up to 16-18 stations (I think) as a base end game, with more territory giving you more so make sure you have at least 18 territory so that you can take advantage of getting as much fleet power as possible end game (it takes awhile to get that many because some of it is end game tech)
idk why but always when I try to play tall like this, my pops are not growing and my research is slow af.
I copied the exact same species from that video, had an even better start, but my pops are just not growing.. what in the world am I doing different?
Thats the smoothest ad transition I've ever seen
@Aspec rather than Tall vs Wide is there a threshold of optimal systems to hold? I noticed my economy suffers if I go too wide or too small.
Well, void dwellers + migration pacts solves the food problem really easy.
A decent mix of migration pacts let you colonies any type of planet quite early on and from there it's easy: use planets to max out food production and spam habitats as fast as you can.
What about the technocracy civic? The unity is super nice.
Also-- I find the ringworld start to be the best research build--do you find it not that good?
Why not start as void dwellers for the origin? You would need federations anyway to play this because of the diplomatic core civic.
Currently running AI Mind and have about ten planets and half the galaxy- just plopped down stations and plenty of uplink modes and bam, not to mention the stacks of energy districts with maximum upgraded energy grid. Currently have 3 15-30k fleets booping systems. A fun game
I'm a complete noob at this game. Can apply stuff from this video to a tall megacorp build? Any tips if I was to go down that road? Your content has helped me a lot I started playing 2 weeks ago and bought the game and all dlc on console.
Tbh, this is a very specific TYPE of tall playstyle. At base, wide playstyles control LOTS of territory and natural assets without developing much of their empire. Tall playstyles control comparatively smaller amounts of territory and natural assets, but develop their empire a ton. You don’t need habitats to play really tall, though they help. You can colonize planets instead.
Wide: many planets for your people and production
Tall: HABITAT
You mentioned that you need bureaucrat worlds, can you specify why? Is it for administrative capacity? If going over your empire sprawl it’s such a big deal then why both with bureaucrat worlds? Been searching the internet for hours and can’t find a single answer
@ASpec do you think you can do a video on the triggers for each Crisis type including the end of the cycle and how to best trigger certain ones like if you're trying deal with the scourage or Unbidden or whatever order you want. me and a lot of noobs are desperately are trying to figure it out and the wiki but there's missing details and I'm sure you'd want to update those mechanics videos. Please?
Take a shot whenever ASpec says “the wonders of” challenge
Playong tall be like... "I have watched over this empire for countless centuries" (unknown emperor at age 213)
Commenting before I even watched this video. To point out that I only clicked because:
1. I absolutely adore your tutorials and explanations, they've been very helpful to a newbie such as myself
And
2. *to figure out what the duck it means by tall*
Learning a Paradox game is like Michael Ende´s Never Ending Story....
Nice, oversimplified did the same smooth advertisment transitions. He was a little more shameless tho
i'm affraid that synthetic ascention is the ascention with the most growth, at least practically. you can hav up to 4 pop who produce 2 synth pop building point each so that's 8. With the flesh is weak extra pop assembly bonus and mass produced traits we arrive on a total of 9,6 pop assembly points.
Compare to biological ascention, every planet have 3 base growth. To this, you add genome mapping +10%, a new life +10%, cloning + 10%, fertile +30%, clone vats + 30% and if they live on an ecumenopolis or you do thrall world shinenigans +50%. That's 140%. To that you can add the robot they can still build and still add mass-produced to for +10%....At the end it is only 9,4 pop a month.
of course you can add gene clinic for a +25% but as you showed in another video those are often not worth it. In general with biological you need to have good random events to get good traits to be superior to what synth get bonus-wise. Uplifted non-sentient with good traits that kind of thing.
Of course biological ascension can be reached much sooner than synthetic ascention
I came here to check if I could somehow improve my tall game and I am really surprised that I do almost everything the same way. Tech rush, robots, pop growth, building wonders, evolutionary engineering... Although I mostly play with oligarchic and authoritive mix to maximise my influence.
Can you still run this strat without the Megacorp DLC or are ecumanopolis 100% core to function? I own Utopia and a few other smaller DLCs.
My tall playthrough started with the habitats origin. I was immediately locked into about 9 systems by an empire than spawned on top of me. I have 6ish habitats in my original trinary star, everyone is technologically pathetic to me, economically equal and my 6 ships make me equal to most of the galaxy military wise. I research most techs in under 12 months and its not even been 50 years yet. I'm getting repeatables done long before other techs pop up. My empire sprawl is under cap, every system has a star fortress now focused on trade and I federated the empire than spawned on top of me and I pretty much control them.
The first 1000 people who click the link will get 2 free months of Skillshare Premium: skl.sh/aspec2
Hey great content my guy! Can you possibly do a holy tribunal guide?
Wait, I seriously need to give my credit card details for something I'm not paying for?
@@abbyalphonse499 That's pretty standard, dude.
@@zefsedlacek3398 It shouldn't be, it's a shitty sales practise, considering it doesn't ask if you want paid renewal or not.
Decided to try this out went with life seeded though and got crazy lucky. Wentwork system two jumps away and got first league then found another relic world alittle later. And empire next to me doesn’t like me and they got the ring world start. So I think that gonna have to be mine eventually
without aspec i would seriously have no idea how this game works
At the beginning i tought would be void born
When you got me with the Skillshare add I had to give the video a Like and a comment! XD
where can i find the habitable planets slider? also how do i reduce the total number of planets generated? i really want to play with as few planets as possible so its a better challenge
Me: *builds tall*
My neighbor: *much weaker than me and has no alliances with anyone who can challenge me*
Me: Don't do it-
Me: stop it
Me: *It's free real estate*
Me: God damn it I've done it again *has half the galaxy and too much to micromanage, again*
Oh god why do skillshare and brilliant sponsor all my favorite RUclipsrs. I'm tired of listening to their sponsor messages lmao.
You're pretty whiny, lmao
@ well it does get repetitive, though I'd take my favourite youtubers sponsoring skillshare over a money grubbing mobile game anytime
@@cdgonepotatoes4219 It'll be a cold day in Hell when I do that Shadman game.
surprised nothing was said of shattered ring. if i ever want to rush tech shattered ring makes it so easy, as all i need to do is build one of each type of distirct, using the generator then i'll essentially has all the workers 4-5 tier one building would give me
Ok you win ASpec, you win this ad read "You know what an intelligent species do as well...they learn, with skillshare!"
hello , im new to stellaris, i have a few questions, can you show what you built on your planets, can you show how you divided your population and can you show how you got your research that high?
i pretty much only play tall. i enjoy managing a small number of systems more than taking over the whole galaxy.
what is better
doing anomalies when you find them even if that means your scientist is going to work on them for a long time or waiting until your scientists are higher level?
Generally I only go for them when they take less than 200 days.
On the very start though i scan systems to claim. Anomalies come later.
What I do is focus on surveying first so I can claim important systems as quickly as possible, than I replace one of the older scientists doing surveys with a freshly hired one so I can assign an experienced scientist to a new science ship dedicated only to anomolies or excavations (depending on which will give the better return at the time)
If they aren't timed events just leave them until you've surveyed and locked down the area around you. There are a *few* key anomalies that are worth the wait but most of them are less important than getting set up asap.
The moment you know where your initial borders will be and have the needed systems surveyed just do them at once. Before, leave the ones near your homeplanet for later as they wont be in danger of being locked out with enemy borders.
I played tall on my first real run. It is the pantian empire and has vassalized everywhere
I’m really interested in this build. But I’m kinda a rookie. I look at this several times and understand a lot of what he is saying but I feel like I’m missing some keys things.
1. How many planets did he colonized, 2 or 3?
2. What are the building builds for the 2 or 3rd?
3. Physics and Social tech key focus?