Stellaris - How To Play Tall (3.6)
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- Опубликовано: 11 июл 2024
- Playing Tall is a very special type of empire. It can however be pretty challenging on to get right. So today we're going to take a look at a general overview of how to play a Tall empire in Stellaris. Make sure you get that Surveyor
ASpec's videos are based around the popular Grand Strategy Game; Stellaris as well as other fun science fiction properties. Delve into a galaxy that is both dark and full of secrets. This channel has tons of guide, overviews, musing and other content for you to enjoy in the semi-classic game review format. So stick around, grab a drink. Some of this content was heavily inspired by the likes of TheSpiffingBrit, RimmyDownUnder and GrayPlays. Other content is similar to that what you would find on let's play channels like The Yogscast.
Video Title; Stellaris - How To Play Tall (3.6)
00:00 Intro
02:03 What is Tall?
03:20 Setting up the Empire
09:15 Getting Started
10:51 Traditions
16:10 Getting Friends
18:05 Federations
22:25 Planetary Ascensions
23:14 Habitats
25:22 The Surveyor
32:50 Tall Megacops
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Turns out that playing Tall has changed a bit since the last time we talked about it. What is your favorite empire type for playing tall.
Clone Army 1 planet challenge with unlimited slaves in the 600 pop New Delhi ecumenopolis. By Aspec (tm) (c)
and then I get annoyed as my 5 vassals constantly have revolts and I need to clean up their messes nonstop.
@@melfice999 psi or gene? Max pops ever?
@@freyrgrimsson4607 Somewhat depends on what you get at start OFC. However I would probably pick either genetic or cybernetic on the current patch unless you pick spiritualist for ascension + death cult route. In which case you're probably better of with Psionic and make friends with Shard. This is due to both Cybernetic and Genetic allowing you to mass produce your main species, which helps with research and stability in the long run. Genetic however fits better with the RP I must admit as well as to maximize your slaves traits.
And if I remember right, my top pops on single planet was around 750 or so thanks to raiding a fallen empire capital empty.
Ocean paradise, with aquatic trait, and angler civic
@@cockman8437 that could be interesting with catalytic processing, being able to turn food into all resources you can possibly need sounds powerful
"Just a few dozen more systems, then I'll start going tall."
Right untill you're pinned in between 2 Fallen empires with 4 system to play in. Some people re-roll, I think it's a challenge.
@@A_Spec how mutch systems would you recommend? I thought that tall means 100 to 150
@@Shiro-bj2fc isn't that like a big chunk of the galaxy? You can have a LOT of empire size in that space unless you have like 0.25x planets
@@mortache i dont mean 100 system, sorry for my bad clarification. I mean empire size or whar its called... that parameter that slows dowd research speed. I played my first succesfull iron man campaign as an aggressive, non diplomatic wide empire and want to try out the ultimate tall, deplomatic democracy experience where roleplay is important (i have the most important dlc's)
@@Shiro-bj2fc 100 size might be way too restrictive especially in late game. You need few hundred at least. Because pops and districts add empire size too
Its good to know that all I need is the surveyor and a ruined dyson sphere two jumps from my capital and all my tall builds will improve. 10/10 will keep that in mind in the future.
"This simple trick drives Wides Wild!"
@@angermacfadden2702 I lol'd. 10/10
@@thetroII I understand that the acronym is like a verb but pls never it like that again lmao
I got boxed in by Neighbors who were twice my size when full contact was made as I'm playing a thousand star map with low empire at start chance i believe i set min 8 with max of 15 -17 empires and got the surveyor which helped to keep my economy going as most of my worlds in my space was either barren or tropical to my alpine needs so had to wait till I had terraforming and was lucky that one power made themselves my protectoric, another was friendly and the one who hated me from the start was never able to leave pathetic rating in navy and tech. its funny that before i went to war with them as they're slavers is that they have more like 4-5 times the worlds i have while i have 8 with two not even half way developed. I do talk a long while to even to colonize my first colony i think closer to around a hundred years from start.
@@dutchthenightmonkey3457 Agreed, the apostrophy makes it seem so pretentious. He should just say that he lolled.
Remember discovering playing tall as Aquatics with the Ocean paradise origin. Was boxed in at the edge of the galaxy behind a xenophobic fallen empire. (It was a multiplayer game with friends so restarting was not an option) I played so tall that once I managed to break out by acquiring a fallen empire and joining the galactic stage I just didn't stop and conquered down the arm of my galactic spiral. I became an endgame crisis without the Ascension perk.
nice
playing tall as aqautics has been my favorite thing to do since the expansion came out
@@aphemorpha the aquatics trait was the reason I started terraforming planets
They nerfed Aquatics pretty hard didn’t they?
@@shinkicker404 i wouldn't say nerfed hard. The game just moved in a certain way and aquatics just didn't work as well anymore.
As void dwellers, you can just spam trade value and easily make enough energy and goods by only having 1/8 of your habs as trade habs with the rest being alloys, science, etc. I think for void dwellers it is even more efficient than masterful crafters.
Ugh, despite having 3x the population of the second most populous AI Empire and narrowly specializing the habitats, the Trade Void Dwellers have their Economy only at Equal. Player pops are not very efficient.
Void Dwellers isn't exactly tall imo, more like deep. You have a lot more "planets" churning out huge amount of pops. But it does feel great being tiny on a map. Last time I was in liberation wars doctrine and allegiance warred a giant vassal swarm, my union map went from 1/8th of the galaxy to 3/4th of the galaxy in one war.
@@mortache Owning 5 stars and still vassalizing the galaxy and making them your work slaves is great.
@@Razzlion then fill your habs with soldiers, like feudal Europe or Sparta lol
"Deep" and "tall" are the same thing. VD are *dense* .
Honestly, I'd be interested in seeing a full playthrough to mid-game with the updated systems. Just to see how decisions are made and the thought process for priority.
@@AkihabaraWasteland yeah this is RUclips pal, we gives thumbs up, take that upvote to Reddit will ya
I personally feel if you are playing with the void dweller origin you should go into expansion tradition either first or second tradition because of the reduced influence cost of expansion and especially for when you finish the expansion tradition you will have cheaper habitats IE habitats will only be 120 influence with only 1200 alloys. The need for alloys are extreme for habitat empires so the cheaper they are the sooner you can get into specialized habitats.
I implore people to try and make specialized habitats because they are very small especially without having the max building slots
Honestly adaptation is much better - yeah, you get a big slower to start but you will never run out of space and materials.
merchant void dweller is just way to op to pass up on if you are going for the strongest build.
Combine all the above with the mod that gives you 2 extra levels of habitat expansion and you have a civ that can dominate the galaxy from a tiny corner of space.
@@swordyshield Well, I have recently started playing again after the new expansion and void dwellers has always be my favourite start ever since Origins got introduced. I am interested to see if non-merchant void dwellers with vassals and the new holding buildings have managed to close the gap and of course that means I have to play both. Oh no, the horror of having to play my favourite way to play with a new, yet unknown flavour :D
Frequently, when you play megacorp, there's no-one to set offices for, but when it works, it's amazing for Tall, so I was kind of surprised it wasn't mentioned til the end
It's a good idea to seed the galaxy with some coop friendly empires, otherwise you're often completely beset by other corps & criminal syndicates around with militarist empires. It's almost like the devs think you want an early war. The intel changes made it a bit trickier to unifiy empires against a common threat and distance penalty on agreements in 3.0 on meant you need to make a nearby ally fairly early to boost things with branches.
One of the nice things about Void Dwellers is that you can take he Adaptability tree - their is a Survey option that lets you search for a deposit to allow districts to be built off of it. I tend to take it as a 4th or 5th pick if I can't find the Surveyor.
Interesting
That dyson sphere always gotta throw off peoples sentences. Love it.
Surprise megastructures are always fun.
I started this exact tall empire built on admiral difficulty few days ago, with a small extra modifier for habitable planets. Got the ZRONI precursors, with a ruined DYSON SPHERE and a QUANTUM CATAPULT tree jumps from my capital, in the same cluster, right next to my guaranteed planets. A cluster with one hyper line entrance and one colonizable planet. A perfect Cadia planet. I could not believe my bullshit RNG. Now I know its part of the origin because you got it too. Looks like there is a chance for megastructures with that origin.
Hmm interesting. I'm someone who often finds playing tall easier than wide.
The ease of managing sprawl, defensive choke points, etc. Within a tiny empire I know immediately where my ships are, they don't suffer with huge delays traversing it. It all makes for an easier game for me :)
I am very much historically in RTS games and others a turtle :) maybe its just learned preference.
I love playing tall. I have 1 district right now in my ancient clone army start mega corp, and just spam field offices across the galaxy lol. They just made me galactic custodian
I'm new to stellaris, I still havent won a game. My wide machine purge empire became impossible to manage despite how insanely strong I snowballed, I started getting an endless stream of negative situations before I could wipe out all my enemies. How many planets should I have by mid game? I always either have too few or too many.
Oh my god i'm so glad you made a video on this with all the recent changes. I love playing tall more than wide but I was lost in how to do this properly. This answered so many questions I had!
Glad I could help!
Thank you for an update! I've been wanting to build tall with the Giga-engineering mod and this help!
Really appreciate the tall update. I keep trying to get into Stellaris and your videos have been the most informative.
Never really thought about playing tall until now. And with your Fortress World video is giving me ideas on what to play next.
Great video as always.
Have fun!
Really enjoyed watching your guide and as a new player could follow in general what was being said. Was set at just the right pace without overloading on information that goes off on a million tangents like others i've seen. Thanks
Another really interesting option for tall is Knights of the Toxic God. You get off to a slightly slower start than Void Dwellers, but you can basically do most of the same stuff and if you can survive till the end of your quest and start consecrating your other habitats you just become godtier. It's maybe not the best but it's super fun.
Yessss so pumped to watch this thank you aspec
Another origin that I think deserves a runner up trophy for the tall playstyle is syncretic evolution. If you play Xenophobic, your syncretic species can be set to livestock on your capital planet, and for the cost of a single food processing facility on your capital (and maybe a couple precinct houses), you never need to build a *single* farming district the entire game! You can also (provided you have the lithoid DLC) choose for your syncretic species to be lithoid (when lithoid pops are set to livestock they produce minerals!), and then you just swap the food processing facility to a mineral one and you're set to build alloys as hard as you like early game, capture a few pops from neighboring empires, and then do the same with those pops and, provided that they're regular biological pops, not need to worry about food districts either!
I would highly recommend taking the genetic ascension tree also, because you can genetically modify your livestock to be nerve stapled (they aren't effected by happiness) and Delicious/Felsic (doubles the resource you get from the livestock). You can also set the cloning facility on your slave planet (I usually choose my capital because of the inert bonuses) to one livestock, and then force pop growth of the other livestock! By this time you'll likely have a dyson sphere (or a trade based eucimonopoli) and will likely just not need to concern yourself with the base resource economic side of the game for quite some time.
This playstyle is so potent that I've actually managed to win the game (with a fair bit of luck admittedly) on Grand Admiral difficulty with 4 systems, 3 planets and as many habitats as I could squeeze in.
Every time a watch one of of your videos I learn so much, it’s staggering
thank you, i hope u keep making stellaris video, u are now in my favorite stellaris ytber
You are a lovely nutter with your passion, skill and presentation ability for Stellaris. Thanks for the content!
That Megacorp is crazy! I would have loved to see the playthrough to that game. I can never get mine to that point. Something always happens that messes up my game. GG sir, you are a beast!
Please continue these types of tutorials. I feel like the meta is changing so much that I need these types of videos terribly. Also would there be any chance of a tutorial on how to grand admiral? I feel like there's not much content on that. It also feels like the only way to play it is to go hyper aggressive and abuse the GA scaling by making vassals in whatever variant you need.
14:16 your reaction right there was priceless!
“..but its something that we DOOOOONT oh good lord…”
Gotta confess: I did not expect to ever hear the phrase "Orange goatze flag".
lol
this video gave me some good ideas, thank you
Glad I could help!
For this content I am subscribed to your channel above all, although everything you upload is very good. Stellaris is absurdly massive and with the constant updates, it's very hard to get a general idea of the different approaches to play. It would be great if you could make a video of the possible variants compared in general terms, updated to 3.6.
Good job, good channel.
Glad you enjoy it!
Didnt get goatse refference right away, well played sir.
I had a tall run where I had a Ruined Ringworld, Dyson Sphere, Cybrex and a Interstellar Assembly.
Anyway I loved your video
I had the Sanctuary ANDA Cybrex. 2 fully intact Ringworlds! Along with a black hole and a neutron star. All within 3 jumps range of my homeworld.
And in a beautifully arranged star cluster that had only 2 ways in and out.
Easiest tall play i ever had!
I had 4 habitable planets, 2pre ftls and a ruined ringworld with 1 choke. Died in y10 to my devouring swarm neighbor. Whoops.
man i love your videos.
Tall means splitting the galaxy vertically, wide means splitting the galaxy horizontally. Only the Imperium of Man can do both. The god Emperor protects us all!
Nice video.
Things that haven't been mentioned:
1) you can restore the relic ecumenopolis without filling your district slots with city and industry districts - it's not a requirement to restore an ecumenopolis. It's only required for making ecumenopolis worlds using arcology project.
2) psionic ascension is really good for tall builds, since you can stack your core planet (ecumenopolis) with a psi corps and a seat dedicated to one of the psionic entities, for a whopping combined 70% bonus to resource output. Just avoid making a covenant with the eater of worlds, and you're good - playing peacefully, your odds of calling the eater should be really low. The Telepath bonuses the other 3 entities provide are all good in their own way, so there's no need to be too fussy, just pick one.
If chasing Psionic Ascension, you can also start using Teachers of the Shroud and rush psio ascension, then use ascension perk on arcology project - it's still a saving of one ascension perk. If you roll eater of worlds then that's a sign you play an aggressive, wide game instead, so you wait until after forming the covenant to fully commit to a strategy.
All in all, good video.
Edit: to solve issues relating to needing planetary capitals to get the most out of psionic pops, build robots and move them around. Once you're done, have them fill clerk jobs - psi corps aren't boosting their productivity anyway. Spiritualist faction doesn't like robots, but as long as you restrict their rights and avoid researching synthetics your safe.
Use the slave market or acquire refugees to bolster psionic pop count.
Ringworld mega-corp is my favorite tall start. I just funnel my alloys into ships early and watch the vassals roll in.
You could probably play a single system tall empire with megacorp. Haven't tried it yet, but it's on my list to try out.
Omg, the surveyor has a total station. Those are used irl for land Surveying and distance/angle measurements.
Your videos are fuckin great. Especially at times like these while im using the restroom and can give it my undivided attention.
And people wonder why we're in there for 30min+
I've always been partial to Void Dwellers for playing tall. Unless they patched it, you can take Non-Adaptive and it's basically a free pick because you're still at full habitability on your Habs, but zero everywhere else. From there, you have options. I often go with a trade build, but I don't think that's optimal (I do it more for flavor). Also, you take the other growth trait, not Rapid Breeders because your Habs will hardcap your growth speed anyway.
The advantage to being a Void Dweller is you can play tall, but still have a bunch of specialized Habs that give you immense flexibility. If you went trade route, then eventually you can basically focus these on alloys (using your Trade Federation for Consumer Goods, Energy Credits and Unity). Because you're a Void Dweller, it is much easier to turtle up by creating a chokepoint with a ludicrous number of fortress habitats. If you vassalize, migration treaty or enslave another race (preferably Lithoids) you can make this even more silly. I've done this once in multiplayer and my opponent ended up quitting because he got tired of banging his head against my chokepoint systems.
Hi Aspec. Big fan of your work. Your videos taught me how to play Stellaris. Thankyou!
Just wondering what you think about vassalisation atm? I've started a thread in Steam where a bunch of players are frustrated with the current state of vassalisation. Single player games seem to degenerate quickly to one big massive blob against you (one Overlord and every other nation their vassal).
What are your thoughts? Would you be open to doing a video on the current state of vassalisation in single player mode? Be great if you could use your influence to draw the developers attention to this aspect that some feel needs balance/adjustment.
Nice vid ASpec’s! How the definition of tall has changed for stellaris over the years 😂, any chance of a play through with the 2nd empire? Be good to see how you diplo your way to victory :)
How to build tall:
-Play Driven Assimilator
-Beeline for enemy capitals
-Move all the pops off each planet to your home planets/Ringworld
-Delete all the stations outside your chokespoints/fortress systems
-Let the silly organics repopulate the space around you while you kidnap other people to Borg.
-Win.
Or:
-play Rogue Servitors
-get nihilistic acquisition
-kidnap all the pops you need to boost your specialist production bonus through the roof.
-outscience everyone.
-build an ecumenopolis
-out alloy everyone.
-become Galactic Emperor.
Or:
-Play barbaric despoiler clone army.
-Never lay claims. Just kidnap.
-Go full Synthetic or Psionic. Or Cybernetic (but then you might as well play DA).
-Turn everyone into robots/psionics/cyborgs.
Basically... Kidnap everyone.
My takeaway from this is that Nihilistic Acquisition is OP
@@damonedrington3453 Yes, but total war is stronger. Kidnapping is easier when you can just land your armies and move the pops. The last pop on the planet can be left behind, or you can turn off all the industries and they will migrate to one of your worlds and abandon the planet on their own.
"We're gonna go with the orange goatse flag."
That caught me off guard lmao
love ur vids
It's of course worth pointing out that what exactly is tall depends a lot on galaxy size. A 50 system empire on a 100 star map is incredibly wide, while on a 1000 star map it's arguably on the tall side.
I personally prefer opening Prosperity and picking the building cost reduction tradition, then switching to Discovery.
Also you can technically cheat and be BOTH tall AND wide by just releasing your sectors as vassals.
Planetary ascensions.... That's a new one for me.
I've clearly been away from Stellaris for far too long. I think it's time for another run!
Very good video!
Glad you liked it!
This video made me remember the Slylandro probes.
Lol, the Subscribe Federation, love the way you bring the subscribes in, much appreciated and ofc your videos are very informative.
You're very welcome.
Burst out laughing at 14:21 because of your reaction!
Almost 2k hours played and I never knew you could 'acsend' a planet
It's slightly obscure
Got boxes in early on in my current run, thanks for the help! However I had a species migrate to my planets thag had a +10 pop growth
35:29 i was not ready for that xD you usually dont use nono words lmao
Rated pg
i believe it is better to chose shroud origin to get easy access to psionic ascension and add their ridiculous job output bonuses, the bonuses of the covenant on top of the bonuses you get from ascension, and since it save you the psionic ascension perk to get the access to the psionic tradition you can take the oecumenopolis instead and also got the oecu (and the ability to have other oecu if you want). It gets you less pop than genetic ascension but each pop can print tons of resources and the psionic bonuses will come slightly faster than with genetic witch means more snowball. You also get a tons of time because to have all the benefits of the genetic ascension it imply a ton of micromanagement and cost a lot of society research, while you'r psionics pop will only need their psionic traits and migrated pop will only need to be psionicly assimilate to become productive.
Nice video :)
wish i had a check list xD for this tallbois build
I feel like Megacorps may be a bit OP now... in my latest game, an *AI* megacorp basically took over half the galaxy as subsidiaries, and became Custodian, because they were getting a stupid amount of diplo power from branch offices. Oh and add to this they controlled like a quarter of the galaxy just on their own too.
This is getting to where it reminds me more of civ 5 only reinterpreted. Civ 5 loves tall.
ASpec: Shows an example of a tall empire
Me: That's just what my normal empires look like 200 years into the game.
Me, playing as megacorp with lost colony and private prospectors origin just to get lucky with planets, systems and enclaves and never stop expanding for first 30-40 years: that video would be very informative since I've already failed it.
how do i know which system has the surveyor?
also, do you have a video on how to play wide effectively? im no meta gamer and dont really have the skill YET to play that effectively, so id appreciate the help! ty in advance
Any giga origins you'd recommend for tall bar the Birch World or Frame World? Or other mod origins for that matter.
very good info. when can we get a Play Wide video?
Soon
Is there anything you do differently in setting up/early game for a traditional tall empire vs megacorp tall empire?
My favorite "tall" game is the "single system challenge". Would love to see a video on that 😊
Great suggestion! Good thing I have one already. One System Challenge.
@@A_Spec that video is pretty old isn’t it? Would it need updating?
When tall your your standard way of playing i never realy played wide.
i love turteling more then expanding.
for me tall is a few systems cause i wil spam alot of habitats when i can
I played tall as a megacorp and had trouble getting branch offices down because everyone else was a megacorp or purifiers. So what I did was make my own vassals from my sectors and set my branch offices up immediately after releasing them. Get yours down quick before the AI gets to them, so make sure you have the influence.
or you could have your competitors build the infrastructure ready for you and start a hostile takeover and save a ton of resources
This comes at a very good time. I just started a game of (XboxOne) Void Dweller Barbaric Despoilers (Was going to be Fanatic Purifier but I wanted Militaristic and Spiritualist) and wound up boxed in on the edge of the galaxy. Hegemonic Imperialists to the left, Marauders above, and a Hegemon Federation next to Keepers of Knowledge to the right. The Imperialists have joined the Federation, so now only have to worry about 1 war every decade rather than two, but friends are not in my future.
Annoingly, I can't seem to get beyond 5/6 Cybrex artifacts, and I'm cut off from Shard's system to try and get the Rubricator except during truce time (really hoping I can get it from her when I wasn't the one that awakened her).
Amusingly enough, while I didn't get a ruined Dyson Sphere, I did get a ruined Mega Art Installation 2 jumps from home.
This is proving quite the interesting challenge to balance fleets vs habitats, especially since I usually play super wide.
I will take the advice here and try to get more science habitats, I'm 99 years in and just got Habitat Expansions and Gene Tailoring. I wish I had access to Overlord goodies, sad console noises. Perhaps I should try subjugating my neighbours rather than just defending myself.
EDIT: I did have one question. When building Foundry/Factory Habitats, should I be doing that on blank planets or ones with resources?
Blank would be best or on strategic resources. Not zro, gives science districts.
Motes, gases, or crystals give resource building slots 1 per amount. If you have 2 motes, you can build 2 mote harvesting buildings.
No one gets me to want to install and try Stellaris again as Aspec. Each break I take his videos pulls me back.
"I will play tall this game"
-proceeds to spawn next to 2 fanatical purifiers
I have a ruined science nexus, gateway and the quantum catapult all on 5 jumps. And the drone thing just beyond that.
Did a one system habitat mega corp build playin MP with my friends and was genuinely surprised how powerful it was
What mods would you recommend if you want to overhaul the game experience?
I sometimes miss the gameplay series we used to have
How did you get high habitability colonies? In my playthrough everything was 20% habitability.
Eighter im stupid or something or i simply missed it after watching this 2 times, but what is your civic changes after you start geting more civic points?
When's the wide video coming out
If you need influence, it means you should have pushed your power projection, which is easier when playing tall
Megacorp galactic emperor goes hard
Do you know when mods coming out to the Xbox version for this game?
31:25 .......damnit, now I cant unsee it.
How are you getting commercial goods? Building distrocts?
It's my tall megacorp build!
The benefit of empire size keeping tech tradition costs low cannot be understated for the purposes of being competitive, since research costs a lot of consumer goods.
This is fantastic for Vanilla... I also like the Toxic God tall build. With mods? Birch world is BROKEN!
Finally! After 70 hours of stellaris I can now know how to fkin ascend a planet. Why is it so hard to find some simple know-how what to push on the UI screen to actually do that!
I built SO wide with my last machine empire, it became insane to manage, and by the time I was snowballed it became too difficult to fight against the entire cosmos.
I recently played Tall, I had many vassals that loved me and I won the game.
How do you deal with endgame crisises and fallen empires as a tall empire? They always obliterate me due to theim cheat-spawning huge fleets out of their asses that I just can't defend against at some point.
My favorite playstyles for tall in ascending order:
Overtuned with efficient bureaucracy
Ringworld origin (or viodborne), trade focus, parliamentary system civic and academic privilege sol. As many merchants as possible.
Necros with relentles industrialist and fudal society. Just grow by purge your vassals 🙂
Knights of the old gods with nihilitsic acuisition
Hegemon with fudal society. Kick them out vassalize them immediately, switch to spiritual federation and annex them. No need to expand when you have 3 full homeworlds next to each other and 3 times the normal number of archiological sites. In most cases I build the sanctum of desire in less than 40 years.
I like playing tall. And I think it is in the current version stronger than playing wide. Playing wide means that you basically can "build population" through the systems you claim. Further more you boost your growth by the high number of planets.
To offset that you need another way to grow your population. On the other hand you want to maximize the benefit of the tall playstile. Which means low overextention and cheap traditions. So I would highly recomend to start with either feudal society or with parliamentary system to boost your early unity. In most cases I "grow" by using the resources I saved by not expanding to get an early vassal and annex him asap. Resettle most their pops and release them again. With this strategy you can skip habitats and go directly for the Ringworlds. Another thing that should be mentioned is the Psionic tradition and that you should maximize your favor with the patron to get the sanctum and the chosen asap. (Whispers if you play with habitats and otherwise Instrument)
Another thing that should be mentioned with habitats is that you can have a huge amount of leaderjobs. So you should use either stratified economy or academic privilege to get an insane amount of unity from the factions. (or in the case of the video at least decent conditions, damn ethics :-) )
Tried a tall mega Corp game. Found a relic world but it was so far away. Had to make an outpost costing way too much and can hardly defend. Got an l gate stolen just barely and when I declared war on the owner suddenly I'm at war with 4 others around me, and I'm only equivalent since I was at max fleet size and max star bases. Playing tall just cripples you and let's everyone else flourish. Playing wide let's you get strong and make the enemy weaker by taking their stuff.
What do you press to pre plan your ship route?
Great video, helped me a lot to get back into the game after a long break!
What mods are you are using? Primarily the one that changes planet/habitat icons to what their designation is.
That is a setting within the outliner menu, you can set the icons to be planet class/ habitat or the specialization type
@@learnoreldarion620 Thank you for the info! I've been playing for a while, but never realized that was a thing..
How do you get terraforming and building habitats so fast?
I always have the same problem, I play tallish (mainly because sending fleets back and forth is rather annoying). Anyway, like in my current game, I had 3 planets, doin great, but I went to war (this was offensive, but I get declared on about 10times more often than I declare wars), when going to war, I always have to capture planets, even when a hivemind and can eat the pops, I'm still left with a planet I dont want. Usually I wait for planet crackers to even bother with conquest, is there a easy way to deal with this? (In my current game I just put all conquered planets in a sector, and let the ai deal with it)
how about you make a video on playing with resource heavy? i.e try to be a rich empire
You explain what it is.
You show us how to do it
You give us a template so we can try it.
Damn, that's quite something!
Would the chooses of origin and the like change with gigastructial enginering or naw and if so what would you change
If I remember correctly then one don't get tech necessary to unlock ecumenopolis if the empire is Egalitarian or Fanatic egalitarian. Wouldn't it be difficult playing tall without ecumenopolis
How is it possible that AI empires are able to expand like craaazy and are able to play extremely wide, and I have to abuse closed borders and block choke points to even get a little amount of playable territory even when playing tall