I just got the game two days ago and have played 2 multiplayer campaigns with my friend, in which I’ve been really struggling to manage my colonies and economy. Thanks for the video I learned a lot!
here's a very good top tip: don't care about food and consumer goods as much. The only thing they're really ever spent for is colony ships and the occaisonal decision. You only really need enough to meet the upkeep, and you can sell any extra! Energy credits are similar as they're basically just an upkeep resource, but they can be spent on way more stuff so having them is nice Minerals, alloys, and science, and now a bit of unity are the only ones that really matter, and minerals only matter as they're used to build the buildings that make alloys and science!(or feed lithoids) Also don't be afraid to try lithoid hiveminds or machine empires. Their economies are way simpler, as they don't use food or consumer goods for anything, they don't really care about habitability too much, and their pops can't be unhappy!
@@comet.x Consumer goods are required for science and unity buildings in non-hive empires, so telling a newbie not to worry about them could cause issues. I'd recommend telling someone new to the game to always try and break even with consumer goods, and expand your production before you're ready to expand your science or unity. As for food-- yeah, basically you don't need to worry about that. Just break even, then make a surplus whenever you're planning to expand and you're golden.
@@cortster12 yeah should have clarified. What I meant by don't worry about them is you don't need a huge profit of them I did say 'you only really need enough to meet the upkeep'
As someone who plays off and on. I always come back and watch these videos when I start back up. This game is dense! So I greatly appreciate this resource! Thanks @ASpec
Me, who has hundreds if not thousands of hours on stellaris, pre-ordered the game and played since launch Also me: Time to watch this noobs guide while playing stellaris just because Aspecs voice is nice to listen to
@@TheLordofFuryThe game either lags too hard or I know I can steamroll everyone so there isn't really a point. I think I won twice in my entire playthrough. Once I tried to become the crisis and the other time it was by accident as the crisis wiped the only other remaining empire before I killed it
@@Brother_Rony try 25x crisis really early, and turning down victory year. Then you can properly finish a game and never be in a 'well now I wait' part :)
This guide has been probably one of the best ones I've seen on RUclips, it's very detailed compared to some that just rush through major topics. As a new player, the in depth and pace of this guide has been very helpful. Thank you and please keep making these!
Seriously, shipping corps should be nationalized and their CEOs put to a firing squad. Their greed pumping container and transit costs to the sky due to rebounding demand is grinding global seabound trade to a halt.
I have 120 hours in stellaris and you're the first person that has really explained planetary management to me. I managed two big games with generally balancing resources but I finally understand pops and benefits of moving them around. Thanks!!
I knew the basics pretty well... but this video, which doesnt go into the meatier parts of the game, has already taught me things. Please continue with this. It's very helpful for a new guy.
Its also important to keep districts and buildings occupied by jobs, because even empty they increase the cost of your techs and traditions(Empire sprawl or whats it now). Ik that wasnt the topic of the video, but its also crucial to know.
I just got this game and was running into same issues! Was tanking my economy so fast and got into material death spirals since I play a species that are slow to reproduce.
Yup, worst part is when a miner goes to make more alloys or consumer goods. You loose on monthly mineral production and you increase mineral spending at the same time.
Same here I was so confused, I was doing so good with my economy always thinking this was going to be the game where I actually managed to win and then the economy absolutely crashed for no reason and I couldn't figure out why
Very good tutorial. I played the game many years ago, loved it but forgot pretty much everything but the basics of surveying planets and I'm building up some courage to get back to it.
Thanks to the guide that shows that nothing really changed in 3.4 in terms of managing your economy. Had some troubles adapting to the new meta but then i realized its not me that got worse at the game its the AI that got better. Even with scaling difficulty Grand Admiral still evades me. I think unless you pull of an extremely meta stratege almost perfectly in the early game you will always struggle till mid game now. But then its back to turning the galaxy into your bitch with 10-20 Fleets of neutron Launcher Battleships.
I'm making my way towards Grand Admiral (currently at Admiral). Did you try CG Trading strategy? It utilizes AI difficulty bonuses for your own benefit for good early snowball. I wouldn't call it meta as not many people seem to know about it. There is reddit guide for it which outlines all the ins and outs.
playing solo againt the universe is hard, even harder on Grand Admiral with Advanced AI but if you make friends with them, ohoho... Trades with them, especially so with Megacorp, trivializes resources
Hey man thanks for putting these together I hope you keep this series up. I haven't played in years and one of the things that has kept me from playing was all the changes to planets/pops that they made (I played back when the world was just buildings laid out in a grid).
This is very useful because I just made a massive empire with all hyper-network lines and started 3 wars in a space of 2 years, Safe to say, my economy is worse than the UKs right now.
Some people might argue that making food in space (hydrophonics bay) is current meta. Food absolutely does grow in space at the rate of 1 energy for 10 food with no pops or districts used. It's so efficient that it's worth it even when going two starbases over the starbase capacity.
As a Stellaris noob, but an old hand at 4X games, some of this was obvious, but much was oh so enlightening. I had wondered why my energy and such suddenly crashed, well, too many districts was the answer. I had picked up on Research on the homeworld, but not on the finer details of Pop management... Thank you!
Can you do a in depth planet specialization guide with some building layouts? I have alot of trouble optimizing my planets and would love to see some examples of how you decide what to specialize a planet in and the building layouts you use
Here's how optimization in general works, you pick a specific object or skill to "optimize" for a specific purpose, ie I optimize my binoculars would mean I increased the zoom, so to "optimize a planet" would be to... Anyone?... It would be to focus that planet on one specific thing, energy planet, mineral planet, forge planet stuff like that focus on districts and only build buildings for minor things like extra repair jobs or housing and/or security
It's pretty simply, look at which resource has the most districts and that's what the planet specializes in. If planet has really low resource district count then it's Factory World, R&D, or Unity Planet based on current needs of the empire.
Hmmmmm, a lot of trouble optimizing your planets... Hazarding a guess here, I'd say the root of your problem is two things you can fix on your end: 1. Trying too hard 2. Expecting perfection Why do I assume these are your problems? To start with, the process of specializing a planet - in isolation - is very straightforward. You only build districts and buildings that fulfill the given specialization, chase relevant boosts and bonuses, with the bare minimum of supportive systems like Amenities. So a size 16 generator world would have maybe 2 city districts, a holotheatre, energy grid, and ALL the rest filled with generator districts. There is a snag here you are probably finding: you have limits and stuff is random. Only some size 16 planets have the features to allow 14 generator districts. Random modifiers may end up on worlds less ideal for energy credits. You might even find that none of the planets around you are good for energy credits! You can't expect perfection here. When you reach the end of generator districts, think of other things the planet can do, or just stop there. You don't have to completely build out every planet. Another thing you may be wondering is ideal ratios, but I'm not going into that. Randomness will again make that hard for you. Specialization should be a needs-based process as you expand and refine your space. Unless you find an world ideal for a specialization, you shouldn't bother trying until you have more than ~4 planets. You don't even have to do it to have a successful game, and later on you can afford to demolish everything on a planet and start from scratch.
Top 5 video! Explaining this game can feel akin to explaining what the Matrix is... for which we will not... what we WILL do is offer a choice... Great vid brother. 👌
Only recently bought this for PC, I played it on console a few years ago when the game was vastly different. Currently have a mp game with a friend in which I accidently ended up playing tall and became the most powerful faction aside from the stagnant ascendencies. It was pretty much trial and error for the most part, tonight I have to see if I can salvage it a bit and specialize my planets.
Ah, Stellaris, a game for the optimizing mind... every year, for the past 6 years I have: 1) installed Stellaris 2) made the same race 3) maxed out the size of the galaxy 4) maxed out the end year.... 5) and spent a 12 hours playing... until my mind could not keep up anymore with the popping anomalies, the infinite tech tree, the 16 other civilization intentions, and the sheer scope of this insanity of a systemic game... 6) Then spent the next day watching tutorials in this channel on how everything is connected with everything, not in order to win, oh no, I knew I would never be able to just play long enough to finish the same playthrough (I don't know just how many people has seen the actual endgame with full megastructures everywhere), but just to bear witness of the elegance of the game... 7) Aaaaaand then unninstall it the next day... until the next update. There is just something about coming back to this game each year, just to satisfy the curiosity that arises from the question "WTF do the devs think that this game was missing this time????" It's like, they just wake up, go to the office, and brainstorm until someone pops up an idea like: Developer1:-"Wait, you know what we could include for the game in the next expansion?" Developer2:-"What?" Developer1:-"Crusader Kings" Developer2:-"Which part of crusader Kings?" Developer1:-"Yes"
If the games are too long for you maybe you should try scaling down: Make galaxies smaller, less AI empires (including fallen), marauders, etc Less tradition/tech cost Fewer habitable planets Shorten the mid-game, end-game and end date years My preferred settings for a chill game in terms of tech/tradition and dates are: x0.75 2275 mid game start 2375 end game start (could be shorter but I like allowing myself to get ready before anything crazy starts to happen as I usually play with increased crisis strength) 2475 end date
@@Vox_Popul1 do you have to play really fast to meet those goals? I go with a more chill experience and meet the end date with like 3 colonized planets lol. Do you expand really fast in the beginning?
OK, I'm dying while I wait for Economy 201 to come out. I guess I've been playing a month now, but I still feel like I'm stumbling around in the dark and trhese videos are like a light in my life at the moment. Get your finger out. Must have more videos!
Finally, now it make sense. This video should be added to the base game to show players how the game works. Been trying to figure this out since 3.3 when the districts was added but kept getting frustrated because of the lack of explanation.
Ohh man! This is soooo useful!! I was completely lost and now i can say “i learned something” I play in console so is a bit different, but still very very useful!! Thank you! 🍻
Very informative, thank you :) I feel dumb for not noticing the planet specialization button. I always thought planet specialization gets defined by my district and building choices. Because that's what happens if you don't notice that button... I partly blame Paradox for that. When I pick up one of their games what I struggle the most with is their UI. It is often not intuitive and I still find menus I've never seen before after hundreds of hours. Especially in CK2 where you can't be sure if its just a graphic or a clickable icon. They really improved this with CK3 and I hope they will also do a good UI job with Vicky 3
This will be a ton of help. I struggled hard to keep my empire afloat, especially since war ate a ton very quickly since I way prefer to play as devouring swarms and so on, so it starts real quick.
Hey, I have 2 questions about things that are different from the last time I played: 1) We don’t need the edict “greater than ourselves” for pops to migrate automatically anymore? 2) what happened to administrative capacity? Now adm buildings give… unity?
Can you revisit Factions, their short comings, good things that have changed, and potential creative ways to change it, like using the new situation system manage a faction(s) or to influence what "issues" they have/care about?
I just got stellaris 2 days ago & its a really cool game, very difficult to learn and I am getting destroyed lol.. I definetly did better than expected without watching any videos but I am now and I've learnt alot from your 2 videos! I hope you do put more out as they're very informative! Thank you
Moldock40k Commented below about an in-depth guide on planet specialization. What combos do you use? And what buildings that demands research do you prioritize? (An example on middle to late game economy). Great guide. Thank you for great content!
Did not know planet designation added bonuses and worker pops will simply become specialists on their own if they can. Thank you, guess there will be some demolishing to be done.
Thanks for the video, I am getting into Stellaris and this was really helpful. Are you planning to adapt your older tutorial videos (like Colony management & Diplomacy for 3.2, exploration & expansion for 2.7, warfare for 2.8)? Or are those still mostly applicable to 3.4?
Awesome video learnt alot since just picked up the game, 🙌would love a series on democratic earth , playthough of what u would do and why given, what ever that may be.
Quick question, he said don't really build city districts unless you need the boost to housing or a building slot. Does that mean there is really no point to creating a dedicated city world? Does that also apply to industrial districts or is it o.k. to build a dedicated manufacturing planet?
This was very helpful. I was doing well in game then all of a sudden my energy, minerals, food, and goods tanked lol. Knowing what I know about districts will help for sure. I thought goods only came from the buildings not the districts
can you also make an ''economy 201'' or something? Like a more advanced economy guide for us that got the basics but still struggle with managing planets to get the maximum amount of resources out of them.
Wow, thanks for the explanation. Kinda embarrassing how many hours I have in this game and never really learned the meat and potatoes of planet management. I usually just brute force everything 😅
I recently ran into a fun issue. The new patch made Amenities jobs high priority. And I happened to spawn in a Space age Civ next to my homeworld. And, I happen to be a Rouge Servitor, first such playthrough. So. I thought: Sweet, Free Unity! And a half developed world waiting for me! And so I captured the world, upgraded the capital and got Robot production online to populate the world. Ignoring the tanking stability waiting for the population to grow while I dealt with the crime. I Flagged Crime reduction and my happiness was plenty, so all was well. Except the 4 pops i moved over were not enough to meet my Amenities shortage. And population production was valued LESS than Amenities in this state. SO my world never fixed it's problems, till I locked out all the Maintainance jobs to force some population production. Took SO long to come online, but It was indeed a Unity powerhouse, with high happiness and bad stability due to the Amenties. Eh. Worth more to me than as a Tomb world or a minor neighbour. Just. Remember to ensure your Robot production is happening when you capture new worlds.
Thanks for this video, most of it I've already knew, but not all. Are you planning to do a video about how to generate influence and unity considering recent changes?
This and the basics plus the game tutorial has me absolutely covered, very clear insructions thanks again! Just 1 question. Should the planet designation match the resources it lists on the planet overview (ie for me wua prime has +6 energy, should it thus be a generator designation? The problem i see is that the solar system resources indicator is at odds with the district numbers in the planet. So at Wua again following the example above, it has only 6 generator districts vs 18 industrial.
Love the tutorials, but do you have (or recommend) any videos of someone “just playing” as well? Like briskly playing like normal and explaining offhandedly as a sort of graduation tutorial. I want to watch someone play through an entire normal game (with the caveat that they’re simultaneously briefly explaining it as they go).
Omg thank you so making this video! I had no idea pops work that way. Whole time I just let the AI deal with planets using the sector feature. Will you be continuing with the first contact and diplomacy? Alternatively, winning by domination XD
One thing i dont understand. If I make only industrial disticts so i can increase my consumer goods, is the deficits from the planet going to effect the amount of consumer goods that i get even if i have a large amount of minerals flowing in from other plants?
I'm one of the victims of recent Steam sales. Bought Stellaris for some -80% along with plethora of DLCs (mostly -50%). Anyway, I love the game, but yeah, it's very complex. That is of course not a negative trait, it's just that it's hard to get into. I got brutalized by AI several times by now and often quite early after starting. Starting to like this game a lot though and to my surprise, I'm not even that concerned by the fact that combat itself isn't graphically & tactically super advanced. Anyway, thanks a bunch for these kinds of vids! I find them extremelly usefull and will search your channel for more. Meanwhile stay strong and don't let those fanatical purifiers get ya!
I now understand how districts and buildings actually work. I didn't realize that specialized workers can pull from your basic workers. Hopefully now I can better balance my freaking resources and not have one that is always falling behind. Also, that world designation really matters and to set one...
My friend looked at my first Stellaris game and he asked me where my income was.... It was a good question I've been managing so far but I was definitely lacking in a lot of materials
Don't build commercial zones/megaplexes? Do you have any idea how much trade value - and consequently, energy credits, consumer goods, and unity - and amenities (no need for entertainers) you can produce with those if you take the Mercantile tradition and join a trade federation? The amount of ECs alone you can generate from trade can easily dwarf what you get from a Dyson sphere.
I just got the game two days ago and have played 2 multiplayer campaigns with my friend, in which I’ve been really struggling to manage my colonies and economy. Thanks for the video I learned a lot!
here's a very good top tip:
don't care about food and consumer goods as much. The only thing they're really ever spent for is colony ships and the occaisonal decision. You only really need enough to meet the upkeep, and you can sell any extra! Energy credits are similar as they're basically just an upkeep resource, but they can be spent on way more stuff so having them is nice
Minerals, alloys, and science, and now a bit of unity are the only ones that really matter, and minerals only matter as they're used to build the buildings that make alloys and science!(or feed lithoids)
Also don't be afraid to try lithoid hiveminds or machine empires. Their economies are way simpler, as they don't use food or consumer goods for anything, they don't really care about habitability too much, and their pops can't be unhappy!
I havent played mutiplayer yet, i like going at my own pace
Just saying I've been playing games with my buddy for years, and I still manage to pick up little tricks in these videos
@@comet.x Consumer goods are required for science and unity buildings in non-hive empires, so telling a newbie not to worry about them could cause issues. I'd recommend telling someone new to the game to always try and break even with consumer goods, and expand your production before you're ready to expand your science or unity. As for food-- yeah, basically you don't need to worry about that. Just break even, then make a surplus whenever you're planning to expand and you're golden.
@@cortster12 yeah should have clarified. What I meant by don't worry about them is you don't need a huge profit of them
I did say 'you only really need enough to meet the upkeep'
Thanks for staying committed to helping new players man. I'm sure you've had an impact on the player retention rate.
Maybe, not on my viewer rates though
@@A_Spec Hate to see it.
Regardless, it's appreciated 💯.
His videos brought me back and kept me around! About to fire up Stellaris right now :3
As someone who plays off and on. I always come back and watch these videos when I start back up. This game is dense! So I greatly appreciate this resource! Thanks @ASpec
Me, who has hundreds if not thousands of hours on stellaris, pre-ordered the game and played since launch
Also me: Time to watch this noobs guide while playing stellaris just because Aspecs voice is nice to listen to
pretty much me, and I've never actually won or finished a game lol
@@TheLordofFuryThe game either lags too hard or I know I can steamroll everyone so there isn't really a point. I think I won twice in my entire playthrough. Once I tried to become the crisis and the other time it was by accident as the crisis wiped the only other remaining empire before I killed it
Same
@@Brother_Rony try 25x crisis really early, and turning down victory year. Then you can properly finish a game and never be in a 'well now I wait' part :)
@@TheLordofFury ive won many times as crisis, only dealt with the crisis twice, always unbidden unfortunately.
This guide has been probably one of the best ones I've seen on RUclips, it's very detailed compared to some that just rush through major topics. As a new player, the in depth and pace of this guide has been very helpful. Thank you and please keep making these!
"You never want to run into shortages."
I think our great and wise leaders should watch this tutorial.
Based
Baste
FJB
Seriously, shipping corps should be nationalized and their CEOs put to a firing squad. Their greed pumping container and transit costs to the sky due to rebounding demand is grinding global seabound trade to a halt.
The bar for our leaders is so low, your average strategy gamer could probably do a better job than the career bureaucrats we've been getting
I have 120 hours in stellaris and you're the first person that has really explained planetary management to me. I managed two big games with generally balancing resources but I finally understand pops and benefits of moving them around. Thanks!!
You're welcome
4:20 "Metallurgulists" Ha, i love it. Also, that timestamp. Also Also, great job with the videos, keep it up!
I knew the basics pretty well... but this video, which doesnt go into the meatier parts of the game, has already taught me things. Please continue with this. It's very helpful for a new guy.
It took me a bit to understand not overbuilding districts.
It's like, all of a sudden, my energy or mineral income tanked.
Just make sure your income stays in positive and not to go on upgrade spree as upgrading a lot quickly can also tank your economy.
Its also important to keep districts and buildings occupied by jobs, because even empty they increase the cost of your techs and traditions(Empire sprawl or whats it now). Ik that wasnt the topic of the video, but its also crucial to know.
I just got this game and was running into same issues! Was tanking my economy so fast and got into material death spirals since I play a species that are slow to reproduce.
Yup, worst part is when a miner goes to make more alloys or consumer goods. You loose on monthly mineral production and you increase mineral spending at the same time.
Same here I was so confused, I was doing so good with my economy always thinking this was going to be the game where I actually managed to win and then the economy absolutely crashed for no reason and I couldn't figure out why
Very good tutorial. I played the game many years ago, loved it but forgot pretty much everything but the basics of surveying planets and I'm building up some courage to get back to it.
I watched many videos on this topic and this one is the first I can completely understand. Thank you very much, looking forward to next guide.
Thanks to the guide that shows that nothing really changed in 3.4 in terms of managing your economy.
Had some troubles adapting to the new meta but then i realized its not me that got worse at the game its the AI that got better. Even with scaling difficulty Grand Admiral still evades me. I think unless you pull of an extremely meta stratege almost perfectly in the early game you will always struggle till mid game now. But then its back to turning the galaxy into your bitch with 10-20 Fleets of neutron Launcher Battleships.
I'm making my way towards Grand Admiral (currently at Admiral). Did you try CG Trading strategy? It utilizes AI difficulty bonuses for your own benefit for good early snowball. I wouldn't call it meta as not many people seem to know about it. There is reddit guide for it which outlines all the ins and outs.
playing solo againt the universe is hard, even harder on Grand Admiral with Advanced AI
but if you make friends with them, ohoho... Trades with them, especially so with Megacorp, trivializes resources
Thanks for this great video, I fell off Stellaris for a year and this refresher was a nice way to get me back on track with all the new updates
thanks ASpec, great video, learned from it more than from playing stellaris with friends for couple of year
Hey man thanks for putting these together I hope you keep this series up. I haven't played in years and one of the things that has kept me from playing was all the changes to planets/pops that they made (I played back when the world was just buildings laid out in a grid).
thank you so much for this ASpec!! Best stellaris youtuber. hope you continue making vids ur the best!
This is very useful because I just made a massive empire with all hyper-network lines and started 3 wars in a space of 2 years, Safe to say, my economy is worse than the UKs right now.
goood! more of these please! there are only so few stellaris tutorials and you are explaining rather well sir
Be saving this for multiple watches.... not played in years 😅
getting Overlord soon and haven't play in look time, thank you for this guide aspec sir
Some people might argue that making food in space (hydrophonics bay) is current meta. Food absolutely does grow in space at the rate of 1 energy for 10 food with no pops or districts used. It's so efficient that it's worth it even when going two starbases over the starbase capacity.
Interesting angle, will need enough stations to deal with it
Wow I didn't think about that because I actually did that with two Star bases. And with the new dlc the Empire Swrall isn't as bad a thing as before.
Great overview of the economy ASpec!
GOLD STAR FOR THIS ONE. I have been lost ever since buying this game. Excellent Tutorial
As a Stellaris noob, but an old hand at 4X games, some of this was obvious, but much was oh so enlightening. I had wondered why my energy and such suddenly crashed, well, too many districts was the answer. I had picked up on Research on the homeworld, but not on the finer details of Pop management... Thank you!
Can you do a in depth planet specialization guide with some building layouts? I have alot of trouble optimizing my planets and would love to see some examples of how you decide what to specialize a planet in and the building layouts you use
Here's how optimization in general works, you pick a specific object or skill to "optimize" for a specific purpose, ie I optimize my binoculars would mean I increased the zoom, so to "optimize a planet" would be to... Anyone?... It would be to focus that planet on one specific thing, energy planet, mineral planet, forge planet stuff like that focus on districts and only build buildings for minor things like extra repair jobs or housing and/or security
It's pretty simply, look at which resource has the most districts and that's what the planet specializes in. If planet has really low resource district count then it's Factory World, R&D, or Unity Planet based on current needs of the empire.
Hmmmmm, a lot of trouble optimizing your planets... Hazarding a guess here, I'd say the root of your problem is two things you can fix on your end:
1. Trying too hard
2. Expecting perfection
Why do I assume these are your problems?
To start with, the process of specializing a planet - in isolation - is very straightforward. You only build districts and buildings that fulfill the given specialization, chase relevant boosts and bonuses, with the bare minimum of supportive systems like Amenities. So a size 16 generator world would have maybe 2 city districts, a holotheatre, energy grid, and ALL the rest filled with generator districts.
There is a snag here you are probably finding: you have limits and stuff is random. Only some size 16 planets have the features to allow 14 generator districts. Random modifiers may end up on worlds less ideal for energy credits. You might even find that none of the planets around you are good for energy credits! You can't expect perfection here. When you reach the end of generator districts, think of other things the planet can do, or just stop there. You don't have to completely build out every planet.
Another thing you may be wondering is ideal ratios, but I'm not going into that. Randomness will again make that hard for you. Specialization should be a needs-based process as you expand and refine your space. Unless you find an world ideal for a specialization, you shouldn't bother trying until you have more than ~4 planets. You don't even have to do it to have a successful game, and later on you can afford to demolish everything on a planet and start from scratch.
Top 5 video! Explaining this game can feel akin to explaining what the Matrix is... for which we will not... what we WILL do is offer a choice...
Great vid brother. 👌
Fantastic video. The economy was a real grind, and I couldn't quite figure it out. Now, I understand. Thank you so very much!
Fantastic and many thanks! This is the clearest explanation of economy and pops that I've come across.
Fantastic video on the basics of Stellaris! Ive learnt a lot from this! Much appreciated 👍
Only recently bought this for PC, I played it on console a few years ago when the game was vastly different.
Currently have a mp game with a friend in which I accidently ended up playing tall and became the most powerful faction aside from the stagnant ascendencies. It was pretty much trial and error for the most part, tonight I have to see if I can salvage it a bit and specialize my planets.
Ah, Stellaris, a game for the optimizing mind... every year, for the past 6 years I have:
1) installed Stellaris
2) made the same race
3) maxed out the size of the galaxy
4) maxed out the end year....
5) and spent a 12 hours playing... until my mind could not keep up anymore with the popping anomalies, the infinite tech tree, the 16 other civilization intentions, and the sheer scope of this insanity of a systemic game...
6) Then spent the next day watching tutorials in this channel on how everything is connected with everything, not in order to win, oh no, I knew I would never be able to just play long enough to finish the same playthrough (I don't know just how many people has seen the actual endgame with full megastructures everywhere), but just to bear witness of the elegance of the game...
7) Aaaaaand then unninstall it the next day... until the next update.
There is just something about coming back to this game each year, just to satisfy the curiosity that arises from the question "WTF do the devs think that this game was missing this time????"
It's like, they just wake up, go to the office, and brainstorm until someone pops up an idea like:
Developer1:-"Wait, you know what we could include for the game in the next expansion?"
Developer2:-"What?"
Developer1:-"Crusader Kings"
Developer2:-"Which part of crusader Kings?"
Developer1:-"Yes"
Dev4: you know the hoi4 railways? Let's add them too!
I guess they could go inter-galactic, or multi/trans-dimensional next...? :D
Maxed out the end year? 🤕
Try the opposite approach, game is tailored toward getting there faster.
If the games are too long for you maybe you should try scaling down:
Make galaxies smaller, less AI empires (including fallen), marauders, etc
Less tradition/tech cost
Fewer habitable planets
Shorten the mid-game, end-game and end date years
My preferred settings for a chill game in terms of tech/tradition and dates are:
x0.75
2275 mid game start
2375 end game start (could be shorter but I like allowing myself to get ready before anything crazy starts to happen as I usually play with increased crisis strength)
2475 end date
@@Vox_Popul1 do you have to play really fast to meet those goals?
I go with a more chill experience and meet the end date with like 3 colonized planets lol.
Do you expand really fast in the beginning?
Just finished my first game on quick start, yet there's so much I don't know. These tutorials are a godsend, keep up the good work!
OK, I'm dying while I wait for Economy 201 to come out. I guess I've been playing a month now, but I still feel like I'm stumbling around in the dark and trhese videos are like a light in my life at the moment.
Get your finger out. Must have more videos!
Learned much today, thanks! I am looking forward for the next tutorials in this series :)
Cheers for the info mate. Great video👍👍👍
Finally a noob friendly guide to economy. I have been really looking for such a in depth explanation. Thanks!
Thanks for the updated How to play, I really appreciate it. Keep them coming. Gr8 Video
You're welcome
Finally, now it make sense. This video should be added to the base game to show players how the game works. Been trying to figure this out since 3.3 when the districts was added but kept getting frustrated because of the lack of explanation.
Ohh man! This is soooo useful!! I was completely lost and now i can say “i learned something”
I play in console so is a bit different, but still very very useful!! Thank you! 🍻
Another tip for the goods/alloys balance: turning an industrial planet into an even more specialized one, applying double the bonus to one of the two.
I understand the economy now! I think this one is your best tutorial video.
Very informative, thank you :) I feel dumb for not noticing the planet specialization button. I always thought planet specialization gets defined by my district and building choices. Because that's what happens if you don't notice that button...
I partly blame Paradox for that. When I pick up one of their games what I struggle the most with is their UI. It is often not intuitive and I still find menus I've never seen before after hundreds of hours. Especially in CK2 where you can't be sure if its just a graphic or a clickable icon. They really improved this with CK3 and I hope they will also do a good UI job with Vicky 3
Learned a lot from you and Montu. Made me a better player. Thanks.
You're welcome
Could you do a video on the relative utility of Gaia worlds, ecumenopolis, ring worlds, and habitats and how each should be used?
Hey I understand economy now. Thanks Aspec
Bought this game to become a massive militaristic dictatorship, instead became an epic trade empire.
You made this just in time for me!
This was great. Looking forward to more!
This will be a ton of help. I struggled hard to keep my empire afloat, especially since war ate a ton very quickly since I way prefer to play as devouring swarms and so on, so it starts real quick.
Imagine having pop demotion time and rulers, this post was made by the gestalt gang.
Thanks for this tutorial; really helped me.
On another note: how has wide vs tall changed since your last video on the topic?
Hasn't changed much
Hey, I have 2 questions about things that are different from the last time I played: 1) We don’t need the edict “greater than ourselves” for pops to migrate automatically anymore? 2) what happened to administrative capacity? Now adm buildings give… unity?
Getting bk Into the game, ty for the refresh 😀
Always learn something new from you. thanks!!
Thank you! This is the most important tutorial for new and returning players
Can you revisit Factions, their short comings, good things that have changed, and potential creative ways to change it, like using the new situation system manage a faction(s) or to influence what "issues" they have/care about?
Nice clear explanation of planet mgmt!
I just got stellaris 2 days ago & its a really cool game, very difficult to learn and I am getting destroyed lol.. I definetly did better than expected without watching any videos but I am now and I've learnt alot from your 2 videos! I hope you do put more out as they're very informative! Thank you
thank you for these videos
these are incredibly helpful even as a seasoned player to keep myself up to date on all the new things they add
this has helped me alot, ill probably have to watch it again later on
Moldock40k Commented below about an in-depth guide on planet specialization. What combos do you use? And what buildings that demands research do you prioritize? (An example on middle to late game economy).
Great guide. Thank you for great content!
Sure
Oh man no idea they added the outline thing so you can see planet designations hell ya! Thanks man
Did not know planet designation added bonuses and worker pops will simply become specialists on their own if they can. Thank you, guess there will be some demolishing to be done.
I love finding a planet that has like 15 mining districts and also the crystal caves or whatever it's called. The one that gives +15% miner output.
Needed this. Tried playing and they've changed the entire game since last I've seriously played.
Thanks for the video, I am getting into Stellaris and this was really helpful. Are you planning to adapt your older tutorial videos (like Colony management & Diplomacy for 3.2, exploration & expansion for 2.7, warfare for 2.8)? Or are those still mostly applicable to 3.4?
Awesome video learnt alot since just picked up the game, 🙌would love a series on democratic earth , playthough of what u would do and why given, what ever that may be.
Quick question, he said don't really build city districts unless you need the boost to housing or a building slot. Does that mean there is really no point to creating a dedicated city world? Does that also apply to industrial districts or is it o.k. to build a dedicated manufacturing planet?
21:28 not robots. That is Organic Assembly (as in cloning).
Pop assembly is also affected, they're the same system these days as robots
This was very helpful. I was doing well in game then all of a sudden my energy, minerals, food, and goods tanked lol. Knowing what I know about districts will help for sure. I thought goods only came from the buildings not the districts
can you also make an ''economy 201'' or something? Like a more advanced economy guide for us that got the basics but still struggle with managing planets to get the maximum amount of resources out of them.
Just started playing Stellaris again and i was so confused how the things work now but this helps alot!
Thanks. That was really helpful. 🙂
Very informative. thanks
Wow, thanks for the explanation. Kinda embarrassing how many hours I have in this game and never really learned the meat and potatoes of planet management. I usually just brute force everything 😅
More of this Please, They help with the things i have no idea about even after 7 years ha. :)
I recently ran into a fun issue.
The new patch made Amenities jobs high priority.
And I happened to spawn in a Space age Civ next to my homeworld.
And, I happen to be a Rouge Servitor, first such playthrough.
So. I thought: Sweet, Free Unity! And a half developed world waiting for me!
And so I captured the world, upgraded the capital and got Robot production online to populate the world.
Ignoring the tanking stability waiting for the population to grow while I dealt with the crime.
I Flagged Crime reduction and my happiness was plenty, so all was well.
Except the 4 pops i moved over were not enough to meet my Amenities shortage.
And population production was valued LESS than Amenities in this state.
SO my world never fixed it's problems, till I locked out all the Maintainance jobs to force some population production.
Took SO long to come online, but It was indeed a Unity powerhouse, with high happiness and bad stability due to the Amenties.
Eh. Worth more to me than as a Tomb world or a minor neighbour.
Just. Remember to ensure your Robot production is happening when you capture new worlds.
Thanks for this video, most of it I've already knew, but not all. Are you planning to do a video about how to generate influence and unity considering recent changes?
Yes, though that's fairly straightforward
Just got this game on series X.
Very new, but if anyone wants to play, leave a comment!
This and the basics plus the game tutorial has me absolutely covered, very clear insructions thanks again! Just 1 question. Should the planet designation match the resources it lists on the planet overview (ie for me wua prime has +6 energy, should it thus be a generator designation? The problem i see is that the solar system resources indicator is at odds with the district numbers in the planet. So at Wua again following the example above, it has only 6 generator districts vs 18 industrial.
Love the tutorials, but do you have (or recommend) any videos of someone “just playing” as well? Like briskly playing like normal and explaining offhandedly as a sort of graduation tutorial. I want to watch someone play through an entire normal game (with the caveat that they’re simultaneously briefly explaining it as they go).
This would be so helpful. It is so much easier to understand the mechanics this way.
I started playing like 4 days ago and this video was very helpful. Now I understand how to know if a planet is better at farming etc.
Welcome, enjoy your stay
Question: Why do you say Alpha Centauri Prime would be a perfect agricultural world when you have more squares in the 1st and 2nd ones?
Why do I feel that managing economies in games is good training for irl economy management?
Doesn't play often so a recap is always good.
Omg thank you so making this video! I had no idea pops work that way. Whole time I just let the AI deal with planets using the sector feature. Will you be continuing with the first contact and diplomacy? Alternatively, winning by domination XD
Since the recent changes, how can I go super wide? I love taking over the whole galexy.
One thing i dont understand. If I make only industrial disticts so i can increase my consumer goods, is the deficits from the planet going to effect the amount of consumer goods that i get even if i have a large amount of minerals flowing in from other plants?
I'm watching this while taking a dump at work...much onjoyable time
I want the original sector system back where they would create their own fleets and everything.
Hey! I understand the economy now! Also, why not build the commercial centres? Aren't those useful if I am going for trade game?
Yes and no, Commercial Centers create Clerk jobs, which are objectively bad.
I'm one of the victims of recent Steam sales. Bought Stellaris for some -80% along with plethora of DLCs (mostly -50%). Anyway, I love the game, but yeah, it's very complex. That is of course not a negative trait, it's just that it's hard to get into. I got brutalized by AI several times by now and often quite early after starting. Starting to like this game a lot though and to my surprise, I'm not even that concerned by the fact that combat itself isn't graphically & tactically super advanced. Anyway, thanks a bunch for these kinds of vids! I find them extremelly usefull and will search your channel for more. Meanwhile stay strong and don't let those fanatical purifiers get ya!
Hey I learned something today. Thanks.
Hey, I finally understand the population screen!
I now understand how districts and buildings actually work. I didn't realize that specialized workers can pull from your basic workers. Hopefully now I can better balance my freaking resources and not have one that is always falling behind.
Also, that world designation really matters and to set one...
The jobs are filled top to bottom.
My friend looked at my first Stellaris game and he asked me where my income was.... It was a good question I've been managing so far but I was definitely lacking in a lot of materials
Wahoo! A new ASpect Ratio video!
Don't build commercial zones/megaplexes? Do you have any idea how much trade value - and consequently, energy credits, consumer goods, and unity - and amenities (no need for entertainers) you can produce with those if you take the Mercantile tradition and join a trade federation? The amount of ECs alone you can generate from trade can easily dwarf what you get from a Dyson sphere.
Youst bought the game. I think i will bring your lessons into practice.
You explane it very good. Toppie