Stellaris 11 Tips To Minmax Your Empire

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  • Опубликовано: 11 июл 2024
  • My 11 Top Tips to help improve your Stellaris gameplay!
    Lets dive in!
    Get your own Montu Merchandise: montuplays.com/
    Humble Bundle Affiliate link: www.humblebundle.com/?partner...
    Chapters:
    0:00 Intro
    0:15 Use Explore
    1:43 Use The Market
    4:47 Specialise Your Worlds
    7:45 Don't Overbuild
    8:46 Reduce Job Priority
    9:50 Strong Leadership
    13:18 Change Your Policies
    14:45 Activate Edicts
    16:49 Don't Forget Starbases
    18:08 Design Your Own Ships
    18:40 Zero Ship Upkeep
    Stellaris Version 3.6
    If you enjoyed this video please leave a like & SUBSCRIBE!
    Humble Bundle Affiliate link: www.humblebundle.com/?partner...
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    And please comment with any feedback, any ideas or if you disagree!
  • ИгрыИгры

Комментарии • 392

  • @skullruss
    @skullruss Год назад +566

    Hercules's lesser known cousin, Particles, is far too strong for the galaxy to deal with. I propose we declare this new-found threat as a crisis and mobilize the galactic fleet at once.

    • @terraslayer6042
      @terraslayer6042 Год назад +41

      As soon as I heard him say Particles, I paused the video and came to the comment section to see if anyone caught that. 🤣

    • @d.n5287
      @d.n5287 Год назад +38

      Ok that's cool and all, but how about we focus on the Tiyanki conservation act?

    • @sov5257
      @sov5257 Год назад +1

      timestamp?

    • @farhanullah7421
      @farhanullah7421 Год назад +7

      @@terraslayer6042 I literally did this too. As soon as I heard Particlees, I almost choked.

    • @nejckmetic1231
      @nejckmetic1231 Год назад +5

      @@sov5257 12:17

  • @williamkrimson1312
    @williamkrimson1312 Год назад +248

    I definitely want to see a ship design video. Also if you could talk about fleet composition on top of design

    • @esmeron6413
      @esmeron6413 Год назад +5

      Agreed, I ran a few test since Orion is out but still can't figure out all rounder fleet for mid and late game that feels great

    • @ellipsis3522
      @ellipsis3522 Год назад +2

      Doesn't he have a whole playlist dedicated to ship design?

    • @esmeron6413
      @esmeron6413 Год назад +21

      @@ellipsis3522 3.6 completely reworked space fight so all previous videos are obselete

    • @angelopueyygarcia43
      @angelopueyygarcia43 Год назад +3

      Agreed, my ship design ethos is choosing components that matches the theme of my empire e.g when I RP as space German Empire, I'll be building only Kinetic and Explosive weapons with only Armor. On the other hand when I play something like space elves I'll be running pure energy weapons and shields. Now as fun as this is for me, I'd really like to see the "meta" builds so to speak.

    • @JohnWittle
      @JohnWittle Год назад

      if you haven't seen it yet, montu has a great video about the new 3.6 combat meta, he goes over all the ship and fleet designs

  • @sylvie_v2939
    @sylvie_v2939 Год назад +74

    17:54 - careful with this, it also increases rare resource upkeep from Starbase Buildings - the ones on orbital rings come to mind. Found out the hard way after building 5 refinery worlds rather than tearing down captured starbases

    • @zaba275
      @zaba275 Год назад +6

      Yeah, it's important to be careful when capturing starbases, AI sometimes do weird things. But I think that by the time you really use the Orbital Rings to their full extent, you can have a strong enough Rare resources production

  • @cmdrnishimura9856
    @cmdrnishimura9856 Год назад +65

    12:28 Note that Maniacal and Spark of Genius also have another effect: the first makes that scientist slightly more likely to discover dangerous technologies, and the second makes that researcher more likely to come across rare technologies. Having a spark of genius scientist on society can be a good idea if you're looking for something like psionic theory or clone armies, or on physics for the wormhole travel and gateway activation techs. It's also particularly good to have maniacal to look for jump drives, as well.

    • @RobBCactive
      @RobBCactive Год назад +1

      Interesting, the maniacs used to be the ones most likely to roll psionic theory, so they'd be swapped into sociology as research neared completion.
      It's a problem with Stellaris, having to unlearn stuff 😁

  • @pHixiq
    @pHixiq Год назад +4

    NAHHHH 4:50 JUST CHANGED MY WHOLE WORLD😂😂. Idk how I've played for this long and did NOT know I could change the planet designations myself

  • @jasonkeenan4154
    @jasonkeenan4154 Год назад +63

    Designing ships is the absolute funnest part of stellaris for me. I can't imagine leaving auto designer on. I understand it's a pain to have to keep fiddling as your tech advances, but still.

    • @MrRenoNg
      @MrRenoNg Год назад +4

      same previously i didn't do that because it was such a hassle to learn (or so i thought), once i felt the game was stale, i started to design my own ships and the game was fun again

    • @Aerynolae
      @Aerynolae Год назад +3

      With the recent overhaul, we now need to learn new ship builds. And is it just me, or are the proton launchers have increased power usage?

    • @koolguy751
      @koolguy751 Год назад +2

      Newer players will most likely get overwhelmed at first (I know I did) with all the damage numbers and modifiers, and in casual settings who cares about how trash the AI designs ships?

    • @JaySwag77
      @JaySwag77 Год назад +1

      I'm trying to design ship without being to anal about it right now. Having fun with the design, but not stressing if I've made the absolute optimal design.

    • @commandoepsilon4664
      @commandoepsilon4664 Год назад +1

      I just wish we could design our starbases, I can't even say how many time I've had starbases fall because they had all of the technically 'best' weapons.

  • @MyRedHulk
    @MyRedHulk Год назад +24

    11:26 "Now, scientists do research." - Montu, 2022
    Wow, I'm learning so much from this video, thanks Montu!

  • @coolnecromancer1
    @coolnecromancer1 Год назад +102

    Really looking forward to your ship design video! If possible, could you also talk about how to identify what build the enemy has - do you look at what the enemy ships are firing?

    • @Nolanrooney17
      @Nolanrooney17 Год назад +9

      If you have enough intel on an empire you can inspect their ships by clicking on the fleet and then the magnifying glass icon beside the ship you want to see

    • @TheRealWormbo
      @TheRealWormbo Год назад +9

      Even without enough intel, you can still inspect the fleet combat statistics to see what your fleet is/was up against via the damage statistics.

    • @09tomforeman
      @09tomforeman Год назад

      @@TheRealWormbo imo its always better to spend the time getting intel on your enemies so you can build ships to hard counter theirs. Saves you having to fight pyrrhic battles against equivalent foes to find out, therefore saying you time and resources

  • @ScorpioneOrzion
    @ScorpioneOrzion Год назад +116

    For tips 4 and 5, the automatic planet automation will help you. At least for the amount of jobs.

    • @insertmoneyhere
      @insertmoneyhere Год назад +5

      i let the AI manage my pop balance, too.. its really great. no micro management any more, ever!

    • @Darlf_Sevil
      @Darlf_Sevil Год назад +2

      @@insertmoneyhere is can be nice for fast game when you have very good pc or play on 400 stars, but more slow games start be boring, you literaly delete 30% your gameplay and 50% time you dont have anything to do, and i dont trust ai, for base standart game auto ai help work but when you play 100-200 and more games play this only best way is boring so you try play good but weird way and ai dont know how help and destroy your ekko.

    • @omppusolttu5799
      @omppusolttu5799 Год назад +13

      @@Darlf_Sevil The current updated version of planetary automation is really solid and only needs a bit of help here and there. It also doesn't demolish or replace anything so any tweaks you make will not be wiped by an AI that doesn't understand your strategy.

    • @Darlf_Sevil
      @Darlf_Sevil Год назад

      @@omppusolttu5799 i know but my weird games some time are have own rules or i want do somting faster and i still need micro jobs, i like have happy wordls have 100% bonus and ai not good at it, but i think new ai is pretty good if you have a lot of planets, i use 0,25 and 2 100% or 0,5 and 0 100% + pop grow normal and 50% more grow time per empire pops to my pc dont burn on end game, and micro 3-20 planets and most time 10 is kinda fun, on more yee i think si be amazing.

    • @Darlf_Sevil
      @Darlf_Sevil Год назад

      @@omppusolttu5799 and true is i never test it after update bcs i just dont like so i see it only on yt

  • @PracticeNine
    @PracticeNine Год назад +2

    Love it! And I'm really looking forward to the new recommendations for ship designs

  • @jonus28
    @jonus28 Год назад +3

    This is just the kind of content I was looking for after the recent update. There were 2 completely new tips for me and 2 that were further hints at concepts I already understood.

  • @kronrir
    @kronrir Год назад +6

    Thank you, Montu, for the excellent tips, and excellent content which helps not only to learn to play Stellaris but also to learn English. And yes, I'm looking forward to the ship design video

  • @dsocervantes
    @dsocervantes Год назад

    I actually never knew about/understood the edict fund. And some of these are hilarious, such as rearranging the ship building. Great video, thanks!

  • @RussReid
    @RussReid Год назад

    Woa. I totally overlooked using the trade mechanics on such a way. Thank you

  • @felixrowan3740
    @felixrowan3740 Год назад

    The market tip has worked incredibly well for me! Thank you!

  • @Gtreeko
    @Gtreeko Год назад +1

    Amazing video, really helps a lot. Thanks! 😁

  • @jerredmccormick5361
    @jerredmccormick5361 Год назад

    Thanks for all the info man. I've been binge watching your vids and after 4 years of playing this game i finally feel like i understand it.

  • @TheBrokenIce1
    @TheBrokenIce1 Год назад

    getting back in, thanks for the vids as always montu!

  • @sylvie_v2939
    @sylvie_v2939 Год назад +10

    18:47 Yes please, updated ship design and fleet composition videos. Can you also include suggestions on research paths for components and general research to unlock first in relation to fleet combat?

  • @kiritacja7362
    @kiritacja7362 Год назад +32

    Thank you for your work, I would really appreciate if you do a ship design video, after the last patch with such big changes.

  • @andrewmaddox9786
    @andrewmaddox9786 Год назад

    I haven’t played since apocalypse… this was VERY HELPFUL in getting me back up to speed. Thanks!

  • @garyswift9347
    @garyswift9347 Год назад +1

    Think Montu, Think! Of course we would like a video about ship design. Thanks man.

  • @borsk473
    @borsk473 Год назад +16

    for some reason, I thought retired fleet officers required completing supremacy traditions rather than a tech. Thanks for the tips

  • @fireonmytarget8937
    @fireonmytarget8937 Год назад +32

    Your content is excellent and I have learned a ton.

  • @DatsRandom
    @DatsRandom Год назад +2

    Been playing for nearly a hundred hours. This video is information gold!

  • @0_Body
    @0_Body Год назад

    Thanks for the summary I even feel validated for stuff I tried on my own first

  • @timothyhiggins8934
    @timothyhiggins8934 Год назад +1

    i have found it more efficient to add districts and buildings when the available jobs count reaches a certain number. such as, if a planet has 3 jobs available, i would add 1 building or district. if 2 jobs are there, i add 2 buildings or districts. 1 or 0 available jobs, 3 or 4 buildings or districts, respectively. this seems to help balance out overbuilding. great video

  • @mildcoco
    @mildcoco Год назад +2

    Thanks for the content Montu! I've benefited a lot from your videos in both fun and game knowledge!

    • @MontuPlays
      @MontuPlays  Год назад +4

      Thanks for your support! It's great to hear when people are enjoying my videos (and learning too!)

    • @Akitorbenov
      @Akitorbenov Год назад +1

      Agree, you are a gem to the community, thanks!

  • @srdjan455
    @srdjan455 Год назад +2

    Gotta love the edicts to increase energy production that also increase the energy upkeep of the pop that produces energy.

  • @MasterElements
    @MasterElements Год назад

    Also to note with the governor's as well as edicts in case of blockers, the speed does not go away when you switch/turn them off. That may have changed in 3.6 but in my experience the time on the UI that tells you how much time a building or blocker will take does not take change when the bonus' change.

  • @litchgath
    @litchgath Год назад

    Looking forward to the ship design review video!

  • @Akitorbenov
    @Akitorbenov Год назад

    Lol, it seems that you and Aspec read my mind or read my post. Thanks so much for the great tips

  • @rebelsj2159
    @rebelsj2159 Год назад +1

    6:47 i love the little cut where u fixed the amenities was literally thinking that

    • @MontuPlays
      @MontuPlays  Год назад

      It was bugging me, so I had to do something haha! Well spotted

  • @berlindude75
    @berlindude75 Год назад +3

    Addendum: Shift-clicking the plus or minus buttons for jobs will disable or enable all slots at once.

  • @robmaule4025
    @robmaule4025 Год назад +2

    Is there a video which runs through a well setup early, mid and late game empire anywhere? Discussing build options, policy options, what planets do etc?

  • @Taooflu
    @Taooflu Год назад

    Didn’t know about Edict funds or rather I didn’t fully clue in that it didn’t touch actual Unity production. Thanks!!!

  • @user-wc9vy4oc5h
    @user-wc9vy4oc5h Год назад +1

    Great video! Would love to see the ship construction guide

  • @molnarandrassandor3448
    @molnarandrassandor3448 Год назад

    Great video!

  • @StillRooneyStarcraft
    @StillRooneyStarcraft Год назад

    Great tips!

  • @knightlygeorge6459
    @knightlygeorge6459 Год назад +5

    I've just done the dragon exploit in my game, and while it is fun I hope they fix it as soon as possible. I am ready and waiting to see what you come up with in your combat video. Whatever it is will certainly be better than what I have now.

  • @Stoic558
    @Stoic558 Год назад

    ship upkeep tip was a good one I did not know. I've been playing for years too

  • @elcanaldelargan8575
    @elcanaldelargan8575 Год назад +35

    I usually design my own ships, but I recognize patch 3.6 changes have put me out of balance in that regard with the new combat system, a guide about it would feel great.

    • @edwing72
      @edwing72 Год назад +3

      I’ve only played 2 games on Normal difficulty (the middle difficulty), but torpedo cruisers + hanger cruisers + hanger battleships are pretty good. Early game I just spam corvettes with disruptors and that destroys AI fleets pretty well.

    • @alexkilgour1328
      @alexkilgour1328 Год назад +2

      @@edwing72 I was doing Corvettes with Distuptors, recently, and my fleet got eaten by an AI's Corvette fleet. It was ugly

    • @edwing72
      @edwing72 Год назад +3

      @@alexkilgour1328 I use them early game, before 2300, and when you go disruptors DONT mix weapons, put disruptors on every slot. Otherwise you are wasting damage since you have one of the guns firing at shields. The point of disruptors is to destroy your opponents hulls before they get to yours. It could also just be your difficulty or ship fire rate. I use 2 shield 1 armor on my corvettes, just dont go into a pulsar system haha.

    • @alexkilgour1328
      @alexkilgour1328 Год назад +1

      @@edwing72 that's the same build out I use for my Corvettes. And max out Evasion.

  • @Xandranxanda
    @Xandranxanda Год назад

    Really great stuff, thanks! About over-building, I'm curious if that applies to city districts as well. Am I wrong that having a lot of extra city districts increases planet size which increases pop speed? Thank you for your work educating us!

  • @MrFunkhouser
    @MrFunkhouser Год назад +4

    HI MONTU!!! THANK YOU FOR ALL YOU DO! Do you use other character portraits when playing Stellaris or do you always use the guy that you have there regardless of your species?

  • @cosmictreason2242
    @cosmictreason2242 Год назад

    I had been leapfrogging survey ships, this helps speed things up. Sadly automatic trades haven’t worked in console edition for several updates

  • @amrikneifer1193
    @amrikneifer1193 Год назад

    Very useful!

  • @kmsedgy2115
    @kmsedgy2115 Год назад

    Finally! New upload

  • @hothgond
    @hothgond Год назад

    Thanks!

  • @UstraMage
    @UstraMage Год назад +1

    Ive been playing this game on and off sense release and I have NO idea what im doing most games, but I have fun all the same. Having a little more info on stuff is helpful

    • @alexshinra6722
      @alexshinra6722 Год назад +1

      If you been playing since release and still have no clue which by the way is really weird to be..remmber tiles?.

  • @justincronkright5025
    @justincronkright5025 Год назад

    (2:32) I made a post last year in the I.S.S. Discord where whenever you purchase a certain number of goods (many specific values), then your price will go up *even* if you're below that maximum. It seemed to hit Comrade & another guy who tried it, but they'd just suggest purchasing at 52 (I use 26 a lot). So I suspect - especially since 26 is a safe value to purchase basic resources at, that it is based around the calculations in the game that screw the market up (even if it's your own personal market). It's something similar to 55 H.P. maximum in AoE II, that if you have a unit at 55 H.P. in AoE II and change its job if it's a worker or grab a relic at 1 H.P. with Aztecs or even drop off some relic at 1 H.P., but with 55 Maximum. Then your unit will die, because it ends up rounding to an extra place (I believe) at this 1 singular value. And therefore turns an eventual fraction into 9.982... which is below 1 and kills the unit.
    Also yes I hate clarks, both in general and in this game... sorry Jeremy! But farmers, I really think there should be a potential benefit for biological civilisations at large or specific ones such as the World-Tree. Where extra food that you get from all of your extra farming districts ACTUALLY gets to do something for you rather than just be sold for pennies!
    World-Trees should OKAY yes take millenia to fully develop, but could still go through seedling, juvenile, young & maybe adapted stages where adapted just means adapted to the climate & individual biosphere of the planet, but wouldn't be the full Tree of Life for Millenia (beyond the game's scope)!
    There is a lot of potential for farmers especially, but even for clarks in this game... when combined with certain things such as philosopher king maybe to boost the civ-specialities that don't get a lot of use. Have clarks increase the rate of your leader exp/month by 'value-x' & your leader by 'value-y' where y = 2x or something.*
    Then hopefully finally - Diplomatic Stances and such should be sliders of sorts, which move over time based upon what direction you're going for. So you could be isolationist... which slowly moves to supremacist even AS/WHEN you're attacked, such that you don't get those bonuses right away. Instead you're at war for a few years and get towards supremacist later on in the war to still get the reduced claim costs amongst other benefits, but then lose out on the increased unity.

  • @0War0
    @0War0 Год назад

    Just got a friend into stellaris. Gonna link him this!

  • @TocsTheWanderer
    @TocsTheWanderer Год назад +1

    I find in single player games that it's more beneficial to focus on alloy production at the very start so that you can claim as many systems as possible peacefully. One big reason for this is that if you're lacking consumer goods for a colony ship or for researchers, they are much cheaper to buy in the market than alloys are.

  • @vaniellys
    @vaniellys Год назад +2

    As much as I love Aspec, Montu's videos are easier to watch because of the impressive montage work behind.

  • @Davion197
    @Davion197 Год назад +12

    A tip from me: Find a fallen empire who likes you (i.e Patronizing), and sell them rare crystals/volatile motes/etc for loads of alloys. Easy deals. Also, putting unused scientists in science ships and having them "assist research" on a planet with lots of tech is great.

    • @Akitorbenov
      @Akitorbenov Год назад +2

      It's a +14% easy peasy 😆

  • @Alpha___00
    @Alpha___00 Год назад +1

    Was trying to do my first Grand Admiral playthrough as Machine empire. Not working out very well, so such video is quite timely.

    • @TheEthanEdge
      @TheEthanEdge Год назад +1

      The trick to grand admiral is efficiency and knowing how the AI works. You'll get there :)

  • @Horesmi
    @Horesmi Год назад

    Another often overlooked aspect of trade is direct trade. Especially at higher difficulties AI empires will have much more efficient production, which you can often exploit. Trades like food for alloys can be especially effective early game. And late game AI empires are overflowing with energy, meaning it's often far more efficient to produce food and trade it for energy.
    It's not as straightforward as making food though, the exact surplus and deficit of different resources will depend on the empire. But food will be a valuable commodity, which makes farmer jobs far more useful than they seem.
    This makes federation origin especially powerful, and gives you incentive to allow your friends to grow in power, as they can provide you with both early game protection and cheap consumer goods to fuel your tech rush.

  • @mainepants
    @mainepants Год назад +8

    I'd love a guide like this specifically for Void Dwellers. I struggle with balancing economic growth with habitat building and star port expansion.

    • @roryhebberd9766
      @roryhebberd9766 Год назад

      I wrote a guide on Reddit for it. Wanna see?

    • @kinzie1569
      @kinzie1569 Год назад

      @@roryhebberd9766 i would like to see it

    • @Ethan5I5
      @Ethan5I5 Год назад

      I would like that as well

    • @thedeadrer1
      @thedeadrer1 Год назад

      @@roryhebberd9766 I would also like to see the guide

  • @syenno
    @syenno Год назад +4

    For tip 1, guaranteed habitables always spawn within 2 jumps from home system as far I know. This is why I personally always use my first science ship to explore all possible choke points and build an additional science ship to do the same or start surveying. Upon reaching acceptable choke points I park a corvette to keep a watch. Why? This allows science ships to explore other possible choke points, conserve influence and because, as far I know the AI explores 2 jumps away from owned territory it means the moment they enter a choke point, I can immediately send a construction ship to claim it. If the choke point is however connected on your empire side to multiple systems, contact rush is necessary as the AI will happily build over your choke point. MP wise I guess you get to cuck your neighbour from a potential advantage.

    • @blusafe1
      @blusafe1 Год назад

      Close borders

    • @petersteenkamp
      @petersteenkamp 8 месяцев назад

      Use your military fleet to find habitable planets and choke points.

  • @korbendallas5318
    @korbendallas5318 Год назад

    3:00 Good advice to use the market more effectively, but the values are diffeent on console. I was able to push buying consumer goods to 100, gas to 20, and selling motes and crystals to 25.

  • @nopenope5626
    @nopenope5626 Год назад

    Ship design for 3.6 would be great. A good mixed fleet and weapon sett up

  • @ValosarX
    @ValosarX Год назад

    New cap on leaders makes exploring a pain in the ass again while simultaneously adding better automation to exploration.

  • @nnaauujjddaa
    @nnaauujjddaa Год назад +2

    For the early game I like to build like 5--6 science ships and let them explore everywhere.

  • @02091992able
    @02091992able Год назад

    Also, the more districts you build the bigger the impact on your Empire Sprawl. If it goes over 100 too early, it will slowly cripple your ability to keep up with tech and makes tradition adoption more expensive. Finding those stratigic resources is also a good idea. Defendable systems which are chokepoints is also a good idea for defense.

  • @eiohnanananunu9871
    @eiohnanananunu9871 Год назад +2

    "Montu helped me maximize my slave population with thrall worlds and prioritize less farming, and more livestock, I highly reccomend him as an Advisor for any External Leader Position" - Lady Zorga, Empress of the Great Gordovian Principalities

  • @augustduplessis5862
    @augustduplessis5862 Год назад +1

    With your first tip just get sol as your starting system and look for a trinary and binary system bc they always have your guaranteed worlds

  • @starhalv2427
    @starhalv2427 Год назад +5

    My first moves are always:
    - Build stations in my system, starting with mineral one
    - Sell 100 food, buy 100 minerals
    - Get 3-4 science ships and scientists, to optimise space exploration and research bonuses
    - build research building on capital, followed immediatelly by removing slums blocker and building consumer goods building.
    Also, unless I play a trade megacorporation or subterranean lithoids, I don't plan a specific build. Instead, I look at planet traits, bonuses and deposits, and plan planet specialisation accordingly.

    • @petersteenkamp
      @petersteenkamp 8 месяцев назад +1

      Note that you can build science ships faster than you can accumulate Unity for scientists. What you can do is build the science ships first, move them into position, and then teleport in the scientists. Then the science ships can immediately start surveying.

    • @starhalv2427
      @starhalv2427 8 месяцев назад +1

      @@petersteenkamp
      I wrote that before an update made them more expensive to get

  • @yaroslavstarchenko4358
    @yaroslavstarchenko4358 Год назад +2

    I always thought about hydro bays as weak modules that only occupy precious starbase module space and it never occurred to me somehow that they are so damn efficient and require no precious pops. Thank you for opening my eyes on this one.
    Another tip that changed my early gameplay completely was the idea not to rush traditions to completion, but rather pick multiple lines at the same time to quickly get very important traits like +10 habitability and +1 pop on colonization.

    • @talltroll7092
      @talltroll7092 Год назад +1

      You don't want to overdo the traditions open thing though. Some of the finisher effects are pretty good, and they include the ascencion perks, which are also generally quite powerful, both of which require you actually finish a tradition.

    • @yaroslavstarchenko4358
      @yaroslavstarchenko4358 Год назад

      @@talltroll7092 so-so. The only finisher effect that really matters early is +10% research spead for Discovery. Same for ascension perks - yes, you want to have one relatively early, like the research one or edict fund, but not too early - edict find is a little use if you don't have all the subsidy edicts researched to activate. I don't dip Adaptability for 10% habitability anymore, but I always dip Unyielding for it's starter effect and right branch - having a 1.8k fleet power starbase in your first war for the cost of 2 corvettes(100 alloys to upgrade, 50+50 for gun modules) and extra slot for hydro bay is priceless in my opinion

    • @talltroll7092
      @talltroll7092 Год назад

      @@yaroslavstarchenko4358 I'd argue that some of the finishers are better than "so-so" (although I'll concede that it sometimes depends what kind of empire you are running), and the same for the ascension perks. Some of them do also require specific DLC ("Galatic Wonders" only even shows up if you have the Utopia/Megacorp DLC, I think, but those megastructures are pretty great. Hydrocentric is pretty good for acquatic races, but requires the Acquatic Species Pack etc, etc).
      On the whole, I'd generally rather take some not so great traditions to get the finishers/perks too than have 4 or 5 open trees. 2, maybe even 3 in very specific circumstances, perhaps, but 3 mediocre bonuses can often do more for you overall than even the best single tradition from having lots of open trees

    • @yaroslavstarchenko4358
      @yaroslavstarchenko4358 Год назад

      @@talltroll7092 man, Galactic Wonders are WAAAAY past the time when you choose between finishing traditions you've opened up already or pick a new one.
      Also I've revisited the Traditions page just for the sake of this conversation and my opinion that all non-ascension traditions except Discovery got a trash finisher early to mid game.
      Let's take Discovery itself for instance. You have to spend months accumulating unity to go through useless things like "−20% Researcher Upkeep" or "+25% Leader Experience Gain, +1 Leader Level Cap". So, researcher upkeep for instance. It is very helpful lategame when you have entire Ring Worlds with hundreds of researchers, yes. But I pick this tradition first when I have like 10 total researchers. These 20% savings are not gonna make up even for a single Artificer job. Imagine, 5 pops or so are working for months to save only one job.
      So unless you really know that you are working towards specific goal - like +100 edics fund tradition or research speed - it makes no sense to rush through garbage parts of traditions, this is gonna be just waisted unity. In the early game you need to snowball. Things like influence, reduced costs in influence, research alternatives, starbase capacity, even trade value and extra envoys - you often want to get as many of these as fast as possible. Things like empire size reduction, max level caps and upkeep reduction only start to matter when your empire is bigger and rushing through them aimlessly you may find your resources waisted.

  • @matepesut
    @matepesut Год назад

    What premade buildings should you replace and with what in your capital at the start of the game? I saw you replaced a trade hub with a holo theater? Great video btw ;)

  • @pHixiq
    @pHixiq Год назад

    One mistaken I constantly made was not utilizing the ship designer more. There would be times where I'd put myself in a bad situation because my ships would cost WAY too much due to advancements in technology outpacing my economic power. Started down scaling a bit and it equaled out

  • @ulloa8521
    @ulloa8521 Год назад

    Hope oyu make a guide on how to design ships.

  • @eqou
    @eqou Год назад +4

    Can you make a video about ship builds for 3.6?

  • @JaySwag77
    @JaySwag77 Год назад

    I'm currently stuck in a time loop. I'll play four or five hours of a new Stellaris campaign, watch a few of your videos and learn some awesome new tips, and then restart my campaign so that I can take advantage of everything I just learned. I can't get past the early mid game!

  • @walkir2662
    @walkir2662 Год назад +1

    Looking forward to teh ship analyis indeed.
    Interesting how this doesn't fit my (solo only) playstyle at all, making sure there are no clerks aside and teh hydroponic bays, of course. (wasting unity for spare leaders? Haha, no. Hunting planets before that Habitable worlds thing happens? Not for me, especially as it keeps me from finding minerals to build mining stations on or nebula refineries.)
    One tip I'd say: If you find the crystal codex or the barracks that gives +military, exchange teh scientist for the one doing Society research before doing that special project, then switch back once that trait is gained. I think that Rubik's Cube gives an Engineering one, so same applies there.

  • @davidkalisch7168
    @davidkalisch7168 Год назад

    I would love to see an in depth on ship design, it is the last part of the game that seems completely daunting.

  • @khaeugriefshade6456
    @khaeugriefshade6456 Год назад

    Came back after a long time away and I'm struggling on ensign difficulty. I don't know how you guys do Grand Admiral.

  • @Artimecion1
    @Artimecion1 Год назад

    I would very much love an indepth , line by line breakdown of Ship Designer and Fleet Manager. The last time I tried to do this, any time I wanted to upgrade my fleets after researching a new tech, it outfits all of my ships from one design to another design entirely, not just the upgraded modules of the design I have. I have to be doing something wrong because it can't possibly require that much micro management!

    • @alexshinra6722
      @alexshinra6722 Год назад

      They need diffrent names. If each class have a diffrent name then it wont switch there loadouts to something completly diffrent.

  • @jacob6885
    @jacob6885 Год назад +1

    Could you go over that Ascension upgrade button for planets.
    It seems way too expensive and implies a limited number of uses and I didn't notice any real difference when I used it.
    I feel like I'm missing something

  • @jamesespinosa690
    @jamesespinosa690 Год назад

    I really hope one day they do a starbase update. I would love it if all/most empire gained access to solar panels. I think hydroponics bays should be upgraded into modules so you could spec for food production or energy. And then perhaps add some kind of asteriod mining bay for minerals and boom. We have econ starbases for the interior of your empire!
    I'm sure there are loads of other great ideas out there too!

    • @commandoepsilon4664
      @commandoepsilon4664 Год назад

      They could also add customizable weapon loadouts for starbases as well!

  • @harbinger707
    @harbinger707 Год назад

    What I'm doing with my fleet designs , a mix from all , a mixed corvette fleet with missiles/flak/laser or kinetic ,same with destroyers and cruisers, battleships need protection from frigates

  • @styrfry
    @styrfry Год назад

    About #2 - although the market is good and should be what you use in the very early game, you should have also mentioned trading with the AI as well at least in passing, as certain personality types are more generous than others via the trade_willingness modifier in the AI personalities file. Migrating Flocks, who have the highest trade_willingness at 1.1 will give you the best deals possible - while Ruthless Capitalists, Peaceful Traders, and Exterminators (only with fellow machines!) operate at a trade_willingness at 1.0 with Federation Builders running up at .95 - unfortunately the Migratory Flocks personality type is *very* rare since they require the empire to be Pacifist, Xenophile, AND have either the Rapid Breeders, Nomadic or Fertile traits. Good luck getting that combo of ethics and traits reliably on a nearby friendly empire!

  • @AndICanTalk2
    @AndICanTalk2 Год назад

    @Montu Plays Do the numbers you list for the trade max buy/sell work once you have the Galactic Market? or do they no longer apply since you have to contend with too many outside forces?

    • @SalvLav
      @SalvLav Год назад

      You should only use those numbers pre-Gal market. After that the AI will buy and dump resources and cause the prices to be volatile

  • @jefferywoods1051
    @jefferywoods1051 Год назад

    The insane amount of micromanagement you can do is the most impressive thing about this game.

  • @hko2006
    @hko2006 10 месяцев назад +2

    2:44
    maximum is now these, buy and sell
    Minerals / Food 42 64
    Consumer Goods 21 32
    Alloys 10 16
    Strategic Resources (Crystals / Gas / Motes) 4 6
    Living Metal / Zro 2 3

    • @korzenpl
      @korzenpl 5 месяцев назад

      Does galactic market influence these numbers?

  • @AaaaAaaa-mw2nq
    @AaaaAaaa-mw2nq Год назад

    I was playing as the blorgs and I had the perfect economy. 10k production in energy credits and 2-5k production in the rest. I declared war on everyone and won. It was quite fun.

  • @Darlf_Sevil
    @Darlf_Sevil Год назад

    Free Alloys trick Rip we remember you

  • @Amyante
    @Amyante Год назад

    In all fairness, to get the snowball running i always grab Corporate Dominion as a starter, so i have colony ships for only 500 energy

  • @tyrongkojy
    @tyrongkojy Год назад

    I prefer a "jack of all trades" fleet style, simply because often while fighting one guy someone else likes to declare war, and it's best if I'm prepared and don't need to build/refit a new fleet. Plus, that way to opponent can never really have an advantage. Takes out my shields? I have equal armour (Upgrades allowing). Yes, it can be a tad annoying getting through an enemy with dedicated shield/armour, but I can then melt through the opposite in comparison.
    This changes, of course, once the crisis comes in.

  • @Pope4007
    @Pope4007 Год назад +1

    12:18 this guy really said “Parti-cles” like some Greek mathematician

    • @MontuPlays
      @MontuPlays  Год назад +5

      You're damn right I did!

    • @Pope4007
      @Pope4007 Год назад +2

      @@MontuPlays He owns it too, call this dude Pythaglorious

    • @theflame5919
      @theflame5919 Год назад

      @@MontuPlays I laughed to near tears. Comedy gold. Thank u 😁

  • @barat7867
    @barat7867 Год назад +1

    Paused ships should occupy building slots, because now it's like an exploit. Troublesome (requires micromanagement) yet still :)
    Also - canceling should charge you something to not get 100% refund.

  • @evrypixelcounts
    @evrypixelcounts Год назад +4

    I never get past midgame, and almost always get bodied by an AI doom-stack. As I watch my empire burn, I always think about what I could have done better in the early game. I will ruminate upon these tips while my next empire crumbles.

    • @bruhman1845
      @bruhman1845 7 месяцев назад

      I remember having that issue too. Just keep trying and think about things that you could’ve done better with. Make sure you balance your economy with ur science so you can put ships up fast

  • @Esgaro
    @Esgaro Год назад +2

    The limiting jobs one is big, particularly if you are a gestalt consciousness. I know playing as rogue servitors, it is a ton of limiting unnecessary maintenance drones, hunter seeker drones, and artisan drones (from sanctuaries). It is actually kind of annoying how carefully you need to micro those jobs in order to get an early competitive advantage.

    • @omppusolttu5799
      @omppusolttu5799 Год назад

      Planetary automation is absolutely amazing in those cases, just limit it's permissions.

  • @AnonymousAutumn
    @AnonymousAutumn Год назад

    Good vid

  • @PsychopathicCake
    @PsychopathicCake Год назад

    Monty ❤❤❤ I'd love to see your videos in 1440p, 2k, 4k. 😊

  • @alphayangdelete
    @alphayangdelete Год назад +1

    This will definitely help me with my necroid run! Great tips!

  • @yozabary
    @yozabary Год назад

    i have a question. how do I see the ship role button on 18:08? when I open this menu I dont see it

  • @alispeed5095
    @alispeed5095 Год назад +5

    Been playing a ring world race, went through till the end where the crisis guys came and l still hadnt got access to Mega engineering reasearch to fix my ring.
    Am starting to wonder how the devs expected us to play this game. As a newbie, it really pissed me off to get destroyed without even seeing a fully fixed ring world after playing for hours.

    • @_apsis
      @_apsis Год назад

      bro how did you not get mega engineering after ~250 years

    • @TeamGames19
      @TeamGames19 Год назад

      Try a different origin. Checkout his origin tier list for some of the easier starts until you gather more experience.

    • @TeamGames19
      @TeamGames19 Год назад

      For example there is one where you are guided by a fallen empire and that one is really good for new people.

    • @alispeed5095
      @alispeed5095 Год назад

      @@_apsis No idea, it was not fun since this race l had hated planets so l was stuck on my initial home + the 2 habitats l built till when the crisis gold aliens killed me.
      I googled and saw that l needed battleship + citadel researched yet the thing never spawned even then.
      Why did the devs have to make things like this rng?

    • @_apsis
      @_apsis Год назад +1

      @@TeamGames19 unless you have a game like i did where i got a FE fleet 1 year in and it collapsed my economy

  • @heartlessmushroom
    @heartlessmushroom Год назад

    Scientists with specialties also make the discovery of their related technologies as research options more likely (or Psionics with a maniacal scientist on Society research).
    What advice can you give me me if I want to rush something like Hyper Relays without spending too much unity on rolling specific scientists?

  • @BalimaarTheBassFish
    @BalimaarTheBassFish Год назад

    I would love to see an updated ship build video for the updates. I havent played for AGES and the recent changes in 3.7 threw me.

    • @MontuPlays
      @MontuPlays  Год назад

      I have videos for corvettes and destroyers out! The playlist is on my page!

    • @BalimaarTheBassFish
      @BalimaarTheBassFish Год назад

      @@MontuPlays oh my god, now I'm embarassed haha I swear I looked there.
      Thank you sir for your hard work :) I look forward to seeing more ship types being covered beyond the destroyers (unless the patch didnt shake anything bigger than a DD up too much?)

  • @swardinc
    @swardinc Год назад

    hm so with tep one have one science ship explore while another science ship behind it will survery?

  • @philyburkhill1
    @philyburkhill1 Год назад +1

    Could you technically leave the fleet on the verge of construction and then pop it out when you need it for a war?