Stellaris - Wide vs Tall (Post Federations)
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- Опубликовано: 2 авг 2024
- Stellaris is one of those games that has nearly unending replayability. There's 100's of Ethics, Civic, Authority and Origin combinations to choose from, and all of them have their merits. Some like to min/max, some like to roleplay. However, there are playstyles out there that may not be so straightforward. This is the difference between playing the game wide or tall. Both are totally feasible in a post Federations world though they play completely differently and have their own challenges. Today we're updating the 2017 ''Wide vs Tall'' video and go through the pros and cons of both.
Twitter ► / a_spec
Patreon ► / aspec
Video Title; Stellaris - Wide vs Tall (Post Federations)
Previous Video Title; Stellaris - Must Have Mods (That You Always Want To Enable)
Stellaris Copyright © 2020 Paradox Interactive AB. www.ParadoxPlaza.com
#Stellaris #Wide #Tall
00:00 Introduction
01:23 Wide Builds
06:07 Tall Builds
12:50 Conclusion Игры
Aspec: Tall or Wide?
Me: *Thicccc*
Surely you meant to say *THICCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCČCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC*
EXTRA THICCCC
THICC Border
Thicc just takes a lot of time compared to focussing on just tall or wide.
The micro late game gets REALLY tedious.
At some point in the game I just drop it, usually later than is necessary.
I like my empires nicely build, but the effort I put into it is usually moot.
Sometimes I pause the game and am busy just microing planets for 30 minutes, only to do it again after a year of playtime.
You have to pause it because the notifications will put a wrench in your plan and your pc lags the fuck out without pausing.
You know you did a good job when your autosave starts lagging your pc for a minute and you start to wonder if it will still run after the save.
When I have to disable autosave for smooth gameplay is usually when I am done microing.
@@SupremeVelocity01 same here 😁 lagging every turn of the month 😅
Fortress habitat?
*THE PLANET FELL BEFORE THE GUARD DID, SO WE BUILT A BETTER PLANET*
Fortress Ringworld
@@megumin_6548 now THAT is OP.
Fortress Dyson Sphere
@@tententononce2570 Fortress Birch World
@@frenchfroi1799 Fortress Alderson World: Now with eight times the delaying action!
Also is there a mod with 50x crisis strength? I even play with multiple crisis mods and 20x isn't enough with gigastructures.
Wide: Take over half the galaxy
Tall: Take over half the galaxy, but with more habitats.
Wide: who cars about 1 planet I have to many to manage anyway
Tall: each world is ridiculously well defended
Annihilation: destroy e v e r y t h i n g.
Me as MegaCorp: AAAGHHH I’M 20 OVER MY CAP!
Me as any other: 679/246? That’s fine, I’ll just get more planets for admin cap.
ehehe .... last time i ignored something like 679/246 , i had the feeling of seeing the anarchy going wild , and fire evrywhere with my emperor sit on the trone saying : "its fine , we don't need tech if we just throw corvets at a problem "
unknow11712 I mean, vette spam works wonders...
ivan ivanovitch ivanovsky what about enigmatic engineering tho?
@ivan ivanovitch ivanovsky that must be the most russian name ever
@ivan ivanovitch ivanovsky If they have enigmatic engineering you can't research their wreckage
Wide or tall it doesn't matter every single successful empire needs to have a massive population
Correct. Pops are everything. And bioengineering pops for lackluster bonuses is insanely wasteful use of ascending perks. Because with pops and pop breeding speed you get really fucking fast to the repeatables for the basic resources.
Playing voidborne you snowball without even wanting it and in a blink grand adminal AI are pathetic. And you have to dial back because consumer goods and alloys are worth less than minerals and building fleets and megastructures does not consume alloys fast enough.
@Cool Dude I had 5600 in my last game 1800 isn't a lot lol
@Cool Dude So just about 15 planets then? Not even that if you had ring worlds and ecumenopolis'. You need to up your game!!!
chucktowne some people play on tiny, give them a rest lol
@@iwankazlow2268 With mods, somehow I got up to 9000 pops. The LAG. But I just had to fill up my Alderson Disk and other megastructures.
I wish I could breed amoebas as pets. I like my pet amoeba fluffy, but I wish I could breed a herd of space puppies
Boi do i have a mod for you.
@@kungfumasta2000 I. Need. It.
kungfumasta2000 what’s the mod’s name?
kungfumasta2000 what’s it called?
I called mine Ziggy Stardust, cuz I love my musical references.
Any playthrough where "I am the Senate." is my go to play.
I was recently playing Space SPQR, founded the Roman Empire (Hegemony) and then coincidentally found myself in a position as the sole Arbiter of the galactic community, with emergency powers and an unlimited term.
Yo dawg, I heard you like senates, so here's a senate controlling a senate.
The commonwealth declares war on me "Its Treason, then"
Being the only council member is the best! Just veto anything I dislike.
My 1st save I'm so powerful my empires weight is so high I can just vote on anything I want and every other empire can oppose it and it'll still go through
With the release of nemesis, it just got better.
You missed the 'Gigastructures' Stellaris playstyle, an empire whose sole purpose is to fund ever more expensive and impractical gigastructures. This is CLEARLY the one true way to play Stellaris ...
I thought stellaris was about galactic genocide 🤔
@@furinick What's galactic genocide without a few Nicoll-Dyson beams and Stellar systemcrafts : )
@@cryptekcathekh8798 galactic genocide is such a waste, i'd rather conquer the whole galaxy and move every single pop onto a birch planet.
i once reached like 5k pops, and then resettled them all onto the birchworld. I had to get an autoclicker for that, still took me like 20min.
instantly killed the game performance though:D
1. Build massive Alloy Focussed Empire
2. Play Tall until you can unlock E.H.O.F. or L-Cluster
3. Colonize the Cluster/Distant Stars
4. Build Outer Galactic Star Systems full of every possible Megastructure, make sure you have a Matroshka Brain and a Hyperstructural Assembly Yard
5. Get Quasar, abandon old empire, have the only connection to the outsides be a Stargate to the outer Galaxy
6. Build MASSIVE Fleets, Attack Moons, Planets and Solarcraft
7. Become the Crisis
You are now Thanos, Destroying the Galaxy to resettle all Pops to your virtual Reality which you control as a god
Heh, I forget people actually play the game instead of roleplaying everything
Why not doing both?
Half of everyone just tries role playing the imperium, none do it better than me though
The Man Emperor of Mankind Well, i tru to roleplay the Eldar before they became a fallen empire, so
Ruby Rose I’m trying out a religious gameplay like the covenant in halo
Jack Harvey Never played halo, but cool
2200 Ok focus, nice and clean tall game.
2214 Hey look, 25 size relic world
2215 Taken by blorg
2216 now its personal.
Repeat this about 5 times and thats how my tall games end up, with half the galaxy mine or dead.
We just can't resist the urge to purge
Me:ok I'm just gonna take this cluster and build it up. Hey look a system with 3 arid worlds I could terraform later well now I should go to that system so I have a chokepoint is that a great mining world?......
@OHGAS this would make a good book.
Imagine a Wide Empire taking over a Tall Empire...
...then a Fallen Empire and then a Crisis
@4:00
"I don't think that anyone really trusts the AI..."
FACTS.
For a game where there is such a huge focus on having as many planets as possible, the micro management is ABSOLUTELY abyssmal, auto sector management is uber trash.
00 Automatic pops helps. It distributes all pops where needed. But you’re right the devs approach to it is rather ridiculous.
İ didin't buy the game yet bu it doesnt sound that bad, at least it improves something rigth? İnstead of letting planets empty. İ would have used it
İ bougth the game. İ never use oto mode, my planets are too important for me to let ai control them.
@@KouNagai The mikromanaging of 50 Planets ist Hell in Earth
@@KouNagai i had them set to auto and it has never built anything even though I had overcrowding and unemployment
Go wide at first, then go tall when going any wider means massive, alloy draining wars. Wars cost alloys which cost minerals which should be used on consumer goods to support researchers. Plus, the number of systems you control is only important early on, once you get terraforming/habitats most your resources will come from planets and habitats until you get your megastructures. I have found the real limitation of this game to be the number of planets you are willing to micromanage, you can become insanely powerful insanely fast if you're willing to go through micromanagement hell.
I have done 200 habitats never again
@Ryan Plays you have my respect, I wouldn't dare go that high with just habitats
That is the problem. The efficiency limit is based on much useless micro you are willing to do.
Tbh tall is just bad now. War is still efficient if you can take planets as the injection of low-maintenance pops to resettle and worlds to grow more is a huge buff to economy. Getting more planets with non-void dwellers until mid/late game just means taking more space around planets/chokes.
That said, I play tall a lot just because of micro too : P I can usually only manage 20ish planets at a reasonable level during MP (fast speed, no pausing).
Planetary habitats mod settle every planet in the sol system plus regular habitats above all the planetary habitats. Use modded ascension perks one of which makes all planets a min size of 15 (works on asteroids) pulls another couple of tech and ascension mods that combine to add 3 different ways to expand habitats.
Bio engineering ascension cause I hate robots and the shroud.
Every regular habitable planet gets terraformed then turned into full city worlds (can’t spell the word)
Turn all empires around into subjects
Came faster than the Unbiden looking for prey
But it's the prethoryn that look for food
@@1estel1ch.42 prethoryn are not just looking for food, they are running away from the unbidden.
Unbidden looking for prethoryn amirite
That's what she said
Aspec: Tall or Wide?
me a true intelect: MOUNTANT
This is a comment. All craftsdwarfship is of the highest quality. On the item is a depiction of the John commenting on the greater complexity of Aspec's musings. It menaces with likes in the couple hundreds.
@@HazzronIV I see what you did there
@@HazzronIV On the item is an image of a "J" in blue zircon, referring to John creating this comment on 19th of Hematite in the year 2020.
@@shamusson I should have mustered up a little more brain power for my comment but touché sir, I know when I've been bested.
Megacorps seem like the perfect way to go tall, with the use of branch offices across the galaxy.
they are quite fun, especially since you get different buildings, depending on your megacorp (Crime Syndicate or Mega Church for example).
also having much money simply allows you to ignore ressource production. Just buy everything
@@Adidas_der_schwanger_war then you get a few Dysons and Decompressors using the alloys that you bought and become the senate just on economy.
Yeah that's how I play. Tall with branch offices instead of tons of habitats, a few agrarian planets and ecumenopolies.
I play with a mix of both playstyles: Ultra dense empire but with lots and lots of vassals of similar size to force them to also become tall while going with monarchic government to prevent xenos from getting in power in my puppets. I also use a mod to tax research, minerals and energy (advancedascension)
Same I think it’s actually the best use of the feudal civic
I have wondered would it work or not. But never tried it. To my play style and federation rule changes has made pretty much only feasible route to be early wide turning to later "tall" empire. But maybe going from start for tributaries and vassals might work even better.
my type of empire is both wide and tall, otherwise known as " T H E B L O B"
Oh yes, wide empire plus tech rush... This is the beauty of exterminating xenos with the first wave of the fleets.
@@saganovsk6322 i may not always choose xeonophile ethics, but tbh i don't like xenos in my empire unless they look human
make it a hive mind blob
@@Alex-wk2xf The Blob is a universal concept meant for all types of players and empires who want to be able to destroy any empire that stands in their way
was it a blue blob
Virgins: *Plays wide*
Chads: *Plays tall*
Master race: *Plays hybrid*
Prethoryn: *HAK HAK HAK HAK*
Hotel ? - Trivago!
Hybrid is da way to play.
Hotel: Trivago*
But no matter how you play, there's never enough dakka
Hotel Trivago woman is the most splendid thing on television.
@@solar1nferno612 we need more dakka
Enemy Wide Empires: "oh no, we're dealing with over population and now have to gain more territory. But because we have more territory we have more empire sprawl, now we can't research things as quickly! And because we have so many planets to manage we have low resources and can't replenish our fleets from all the wars we're in!"
Me, a Tall Empire: "Ah, the children are fighting in the back yard again. Whelp, back to building my Titans and ring worlds.
(has a friend who always goes big and always is in the top 2-3 fleet sizes)
Stellaris really need some custom cenarios. I really don't want to start a new game from the very beginning every time.
i would totally love to play in a galaxy with more pre-established lore!
@@davidtitanium22 yeah they have some fleshed out stories already, just make some scenarios around these
I doubt it would ever happen. Paradox would need to make sure both standard[random] galaxies and the scenarios work every time they update the game. And i really dont want them to have to split resources 50-50 as i would nevet play the scenario mode.
So no performance at the start? Lol
@@davidtitanium22 some dude made a Star Wars mod with all the factions already in space and with most of the galaxy colonized
Aspec: you will have a lot of ethics divergence
Me: Haha forced labour goes brrrrrrr
100% me
My last wide empire was dedicated to lots of species, theocracy, and deep space black sites to keep the former two under control.
*laughs in driven assimilator* what is this divergence?
@@gabrielkrone237 necrophage: The only diversity I see is diversity in food sources...
@@theapexsurvivor9538 devouring swarm: food is food
i like to just role play when playing stellaris... so usually i try to make all my planets kind of self sufficient in resources wich usually means that i tend to have a lot of habitats, fleets and planets everywhere... even going like this:
-"so president what planets should we focus terraforing during your term?"
-"yes."
My way of playing is basically like this:
Spread until you find either good chokepoints or got atleast 2 or 3 blackholes/neutron stars, pulars etc. You know, the good shit that is necessary for megastructures (or gigastructures depending on vanilla or modded). Then hunker down in said space. Every chokepoint shall be conquered and utilized.
Then i start colonizing every planet i got (always staying in admin cap, or atleast slightly over it).
I usually still try to atleast keep a fleet that equals my neighbours, which by the time of meeting get probably an envoy. Depending on their political system. (Materialists get envoys, Spritualists get executed.)
Then i kinda just collect anomalies and dig sites like pokemon and try to get as much shit as possible.
After hunkering down, i kinda concentrate inwards while keeping the galactic community in check. Technocracy and research push usually gives me an edge on unity and tech. While my pops reproduce or being build.
Then i kinda start cranking out megastructures until i run out of space.
This inwardly outlook kinda doesn´t really change until something forces me to change it.
I´m like that weird grandpa that everyone kinda ignores. Until one of these ETs thinks it can use it´s disgusting tentacles and STEP on MY LAWN! Which usually ends in a Great Crusade being called to fully exterminate the lawn violator.
Sometimes i use mods to destroy hyperlanes, with which i then dislocate my chokepoints from the rest of my empire.
Just keeping Gateways. I like to think that these xenos believe, that my empire is infinitivly vast. While i sit down, knowning my grass will always be greener than the xeno ones.
You would make a wonderful neighbor.
Assuming you tolerate neighbors.
Wow I do almost exactly this :D However, I don't kill spiritualist fools, only authoritatian slavers.
@@davecrupel2817 Depends, do you step on people's lawns?
Reading through my comment just now made me think of Clint eastwood in Gran Torino.
Which is probably the best description of my playstyle in general.
@@laszlomeszaros247 authoritarian slavers make great buisness partners.
Besides to whom else do i sell these xenos i captured after someone stepped on my lawn?
Can't stack fucks like these always into mass graves. Even if that does help the planets ecosystem.
@@Animefan1803 That's exactly who i thought of too! xD
In that case, I'll stick to my own galaxy.
For my own sake ;P
Nothing could ever suprass the titanic smooth Wide-ness of an Aldersob Disk(!)
I could fit most of the galaxy in my disk. And I can build more than one!!
It's so unnecessary..... Also, try building an Alderson Disk around a Birch World.
TF is an Aldersob Disk...dare i ask?....
EDIT: i looked it up.
Good God...it's like the Ark from Halo.
@@davecrupel2817 More wonders from the mod - Gigastructural Engineering.
@@davecrupel2817 dude don't give the modder ideas lol next thing you know Gigastructure would have Halo Array galactic project that clears up the galaxy for you lol
yo, this chapter thing on the video bar is so cool. Never seen it, good job for utilizing it
The one glaring drawback from playing tall is that you miss out on a lot of the events, since you're not colonizing as many planets that can trigger the event.
But if you've already seen all or most of them, it sounds like a good alternative.
Thanks Aspec! ive been waiting for an updated version of this video!
There is a mix of Wide V Tall that I've found which I don't know how to term, but the goal is in general to expand into every place you can expend to system and planet wise, but as soon as the galaxy gets more set you shift into keeping that empire sprawl well under check. It might be a master of none approach but I find it keeps the micromanagement of a tall game and the unmanageability of a wide game in balance.
As long as those borders be nice and thicc you're playing right.
Megacorps are still king when it comes to playing tall. If playing a void dweller megacorp, your economy is second to none. I would also like to point out that, if you're playing a megacorp, don't bother with energy production - it's a distraction. Trade will get you what you need. If you focus on trade production and go for Marketplace of Ideas, you will crank out more unity than you know what to do with.
I've also noticed one additional benefit to playing tall: Your resources devoted to maintaining your trade network are minimal. Even lower than that of a wide empire (which is still going to be incredibly low). At worst, you'll need maybe two stations devoted to trade gathering. Your fortress stations should do the work of maintaining your trade protection, leaving your fleet to sit in dock at your border rather than having to devote any of it to reducing piracy.
Edit: I primarily build tall nowadays. I have little interest in playing Stellaris Paint.
I did have fun with this one... I tried PURE trade, buy everything else. Was fun, probably not optimal, but reallllllllly fun :)
Void Dweller and Megacorp don't synergise very well in my opinion. You are always strapped for influence to expand and build habitats but if you want to take advantage of being megacorp you also need that influence to establish branch offices. I find that most of the time you are neglecting the branch offices in favor of building habitats to keep your economy and population from stagnating. You can still tech rush and have a very strong empire with this build don't get me wrong. You do get access to the trade league federation which is amazing so that's a positive.
See I would put it another way. Mega corps are great for a tall empire as it allows you to expand before you research habitats. However, once you get the habitat all your influence should be spend on them.
when playing void dweller you will have close to zero generator districts anyway. Even as non megacorp but with void dwellers I think trade habitats are useful.
trade is super inefficient; 1 trade value = 1 ec and technicians get the +20% tech buffs from associated techs. the +2 amenities from clerks does not make up for them producing 2 less ec + ~0.7ec less for every technician buff tech you get. Endgame repeatable make this even worse, as there are technician repeatables but no trade repeatables. Trade really needs a buff + new techs to make clerks worth anything. The unity/cg are roughly equivalent to the loss in energy, although marketplace of ideas is efficient; consumer benefits is more versatile tho. TL;DR: Build generator habs for energy, avoid trade jobs/districts. That said passive trade value from pops + merchants being nice amenity producers is good enough that galactic stock exchange is still easily worth it
Thankyou so much for this video because I saw that video back in 2017 but after the newer empire sprawl and planetary pop system I left the game for about six months then came back and scrounged through your channel and others channels looking for these videos around 2020 for the past 3 weeks so thank you for this video.I'm not going to tell you what to dictate your channel about however i will recommend you go over some of your more infamous videos of the past because a lot of players, me included want updated versions of these and this is actually why I checked out this video. It's just great valuable content and maybe everybody else might want these videos too. Hope this helps, this is a great game and needs more attention.
Aspec I am so happy you posted this. I was sure playing tall was dead but still wondered what you thought. Now I get to find out!
My first play through was wide and then I decided to play y’all and did much much better I had an easier time stabilizing my economy I felt like I made scientific progress and tradition progress a lot faster. I just love being small but dominating in terms of score I started playing wide when they ear in heaven starters and basically single handily conquered most of the galaxy. #TallGang
Please do an updated guide on playing tall
Yes, playing "tall" is very much different now than it used to be
Great video in my opinion, I have been looking for specifically this video in the last week, and all the candidates where about a year old or older :D I do have request though, I enjoy playing machine empires (probably cause I'm too lazy to deal with the politics of normal races xD), but this leads to some significant differences in play style or considerations. I would love a video that dives a bit more into the differences between the play styles and management decisions of different types of races!
Big thanks for keeping us updated on Stellaris, this really is a beautiful game
my recent game is playing tall using the worm in waiting and baol mechanics: turning my home system full of planets into Gaia worlds.
Federations can help in the early game. but there is no harm in turning on them and subjugating your neighbour when you outgrow them :)
Thank you so much for these videos good sir.
Thanks for the tips in this playlist! :) Really helpful and the tall playstyle seems very intriguiging! Stellaris is a real good challenge and my door back into grand strategy, since I played EU IV.
Right now I have had my first Gameplay pretty much through, since I got the game in this summer sale. And I just love the dynamics within the galactic community! I even managed to dodge annhilitation of an awakened Empire at this point. after I accidentilly vassalised myself, confused about the "partner" (I don't know the exact english name for it) status. We even lost just one empire to the prethoryns.
Obviously Since I wasn't aware of different playstyles and just jumped into the game for a learning match, I played wide.
I was waiting ages allready for a good package with a good price and now I am asking myself, why I didn't take the complete package :D Right now I have at least Sythetic Dawn, Utopia and Apocalypse.
Your a legend dude : )
Bought this game after watching your vids ! Thanks for the content !
It's interesting to hear you talk about wide vs tall and the different play styles. I know that I like the massive fleets and economy of wide, but I also find tech-focused tall builds amazing. With the Federations update I have started to mix the two. I'll stay within my empire sprawl and focus tech early, use my better tech to stay alive, and then snow ball into a wide empire, leveraging that early power spike from my tech advantage to transition into megastructures and large fleets.
The Void Dwellers are ridiculously good at being tall. I once had a playthrough, where I had 10 systems, Only one with habitats for 250 years. I was one of the leading superpowers, technologically, and politically. It was awesome
I just finished your old video on this topic lol
A total war wide empire or a wide empire who goes the vassal/integreation route also has the influence to go tall at the same time, which is very difficult to manage, but my god you are sooo powerful its not even a joke. Taking on the fallen empires around year 2350? yes please!
you also can do a mix, instead straight tall i had a lot of fun with 10 planets empire, focused in strongholds.
also once i had 15 planets in same system + another 3 nearvy
With 30 influence per outpost, very very wide . .
I like the polca dot strategy.
Where you start building out a bit, do alotta science and megastructures and then when you figure out how to make gateways you spread your dots and vasallise everyone
I do play both tall and wide something like a pyramid structure where my main sector is heavily developed with other sectors serving as pop growth to trow at my ring worlds or ecumenopolis
stellaris' musics are just great to express a interstellar species' evolve
I wish there was a way to change a stars class, like say via a mega structure. Does anyone know of a mod for that?
I usually start off Tall, like on my DA run right now i kinda just rushed a few chokepoints and chilled until i got cruisers... then i gobbled up some of my neighbours outer space and grabbed new chokes... i turned a couple worlds worth of pops into borgs at a time then peaced out before declaring on the next neighbour... then when im happy with the new space and surrounded by half dead empires i crank out megastructures
I dont really like... straight up murdering Empires... kinda prefer to leave them around so i can take over a few worlds later and transfer pops before trading it back... that way my neighbours growth kinds helps me to
I've been playing stellaris for around 500h, just recently discovered your channel and i must admit, holy snitchel you're smort! I've been idk what actually, 50% tall (every system has habitats and huge citadels with fidget spinners totalling almost 500K in total defensive capabilities) and i also have 4 fleets basically consisting of picket ships, artillery and basically like a massively organized mess of mixed ships (each fleet almost 800k) and i always tease me enemy by claiming his one or two systems and slowly expanding because i really do dislike empire sprawl because i just love love LOOOOVE researching everything like a mad scientist on coke lol. Playing on Grand Admiral difficulty, crisis strenght is maxed, ai agressivness is high also with console i have AI_horde 10 (makes AI even more agressive) and 85% of time i'm just sitting behind pc, arranging me systems and sectors meanwhile enemies toss their near 1M fleets against me starbases with me own fleets (L-Gates and wormholes are also heavily guarded) and i have one empire literally trying his hardest to conquer my systems, i have around 40 planets, around 60 ring worlds (every system has a ring world). What is this playstyle? I'm not familiar with them at all, but lately i've been into your videos and our playstyle does seem very similar, careful and planned also lots of messing around with fleet manager. So, can you tell me, am i more to tall or wide? Map size is huge 2k stars elliptical. Current year is ~3200 victory year is off lol.
PS: Love your videos man a lot and even now i'm discovering new things!
THANK YOU! I've been tryna work out how tall works as of late when playing Megacorps.
I play a bit of both in my playthroughs. With the mods I have (Mostly stuff like extra megastructures, and bigger planets) The wide side is that I have a lot of area under my control. I start with humans and go to robots. But once I get a decent amount of area I go full skyscrapper tall. I have play games where even the strong faction's in tech for fleet power are far, FAR behind me
I though that since federations and the admin cap building, tall was not worth it, because the only downside of wide was the admin cap, and now it was sorted. I still like the tall gameplay more most of the time, being relatively small, playing my cards carefully and dominating the galaxy thanks to The Senate.
It sorta depends. Tall is more about turning that two mineral planet into a 60 mineral mining habitat, while wide says just get more systems with minerals. Eventually wide will reach a point of diminishing returns, where the alloys spent on war for more systems aren't worth the mineral income claimed, but by then they generally have enough planets they don't care.
Technocracy empires with slaver guilds and/or meritocracy and mechanist origin is also an amazing tall start for easy and cheap tech and robits for more pops. Also great to grab synthetic ascension ambitions with
How do I manage habitats efficiently in the new console over haul with districts cause I've been experimenting but cant find a good mix
I would too like an answer
I tend to take my explanations slow. Setting up mineral mines and research stations before moving one to a new start port
And if you do Secrets of the Cybrex you and get extra Megastructure build speed and also Mega Engineering
Not to mention the incredibly useful warforge. They're the best precursors by far, in my opinion.
Agreed
My favourite playstyle is syncretic evolution, extreme specialisation for raw resources. Main race is research focused, then I go for bots and the ascension for bots, 1.7 pops a year per planet, profit.
Ilu Aspec. Always interesting.
love playing tall and getting a nice beefy militarist next door turn protective
Hey spec thanks for the vid ,i think to try out the tall empire.
As a new player, I didn't know what these terms meant before. I must say that playing tall does sound quite interesting!
What do I do if I intend to go tall but opportunities allow me to go wide? I started a game recently where I just happened to have a lot of nice habitable planets easily available to me AND the Worm in Waiting event occurred. Do I just build lots of bureaucratic centres and thats it or do I ignore some of the planets?
I think you can go tall-ish with the habitat buff. I did it a few weeks ago and it was one of my best runs. Much smaller geographic space but I had tons of habs everywhere.
I once played tall as void dwellers and put 2 fortress habitats at the only chokepoint that lead to my empire. Never was defeating a crisis so easy. Void Dweller is my absolute favorite origin.
Beyond powerful
How do you get high station capacity?
What is the Everest build?
The tall bois can out run you whereas the wide bois will simply sit on you.
"lot of other species that you'll have to integrate"
Genocide geckos: Are we a joke to you?
I wish there was some sort of in depth rule definitions for the AI of worlds. Like if I could program it myself with rules that are as simple or complex as I want, with the ability to share sector AIs.
I think it is pretty cool when you create the FIRST GALACTIC EMPIRE
What is the everest thing he mentioned at the end?
I like being Rogue Servitors who start with the ring world origin. You can put bio trophies on the ring world and turn any planet you encounter into machine worlds. Find a few planets in your starting constellation? Don't need to expand much further.
My Hive Mind combines both. Wide in size, Tall in method. I love it. :)
Or you could go for the ultimate tall build: Life seeded + arcology project later on for a size 25 corporate ecumenopolis :)
I wish there was a voidspawn + lost colony origin. Like, your civilization is planetless and living in habitats, but it was because your previous empire banished you for some reason, in another part of the galaxy you can encounter them.
Everytime I play I end up vassalizing everyone within two empires of me from the immense amounts of research that I get from my habitats, I've got 12k research rn only 47 years in
Informative
When playing tall i start multiple habitats as early as possible, bc they act as pop incubators for my major planets/ringworld to resettle on.
what does he mean as choosing the cybrex origin (at 9:30)
Anyone know when apocalypse is coming to console because I’ve paid 20 pounds for expansion pass 2 and all I got was synthetics??
I been playing Determined Exterminators since I installed the Machine Shipset mod. It’s so hard to go from that to playing Pacifist
one ot two days ago i wanted to watch a tall vs wide video and only found the 2017 so i didn't watch. Now i see this. stop reading my mind^^
Is habitats available in vanilla or no expansions
Join a federation is almost essential for me if I'm playing tall. There's always xeno empire that will try to force me to be become vassal. And their fleet is always overwhelming while my economy and tech is superior.
their fleet may be overwhelming because the fleet power calculation adds in starbases, and since you get one starbase for every ten systems wide empires tend to have more of them. So if they have a few fortress stations, their fleet power may look overwhelming but have no actual ships. I once completely wiped a fallen empire's fleets but they were still overwhelming...
It just means you arent playing well enough. Federations for my tall empires are just a way to get ships free of upkeep
@@mikerodrigues9822 damn, Stellaris even has tax evasion
I play trade (sometimes imperial not megacorp) and form federations that I expand through subjects/subsidiaries
Is it tall or wide, pretty sure it's tall as I tech up, but at the same time it's another influence thing if your a mega Corp, and I'd you are a mega iz it harder to do either play style?
Is there a hybrid style that is viable or does the specialization required for Tall a filter that precludes expansion entirely? In other worlds is a Jack-of-all-trades style incompatible with the game mechanics?
My first ever game (which is ongoing since I play stallaris infrequently) I went for a Hivemind and went wide, thus far, I've taken maybe bit over 50% of the galaxy, dealt with two empires, dealing with a 3rd with a 4th testing their luck, my fleets are unbeatable, since most of the A.I simply hasn't or can't muster one strong enough or a Leviathan gets drowned in some 400k Fleet Power as hundreds of Corvettes and Destroyers descend upon it, with Cruisers and Battleships sitting back.
Thus far the Infinity Machine and the Spectral Wraith have been dealt with (the former peacefully) when it comes to leviathans, with the Stellar Devourer sitting to close to one of my subjects borders for comfort, and another unknown Leviathan, which I assume is either the Asteroid Belt, the Dreadnought, or MAYBE the Scavenger Bot cause the star however I'm not sure how being on Console affects Leviathans like Shard, and the Scavenger Bot.
I try to aim for expanding via star clusters and choke points. And management of distance (which can be important in the early game).
But if theres a large area that I can expand too I will drift into it. ...Or stealing very valuable systems.
Hell, I've played games where only a single system that has anyone living in it. But still controlled vast amount of space.
Don't be afraid of playing loosey goosey with what tall and wide means :)
How many outposts (systems) would you say you should keep it around to play tall - I’ve never done it before and want to give it a go but also don’t want to undercook it
interesting video. I just started playing this game recently, so I'm probably missing something, but I have a question: I really like the concept of playing a tall empire, but how do tall empires handle archeology sites in systems outside their starting constellations? as far as I understand, you must have control of the system before you can start to excavate, so does tall playstyle require ignoring those sites or is there another way I just haven't figured out yet?
Can you do a wide vs tall for the current state of console stellaris and a guide on apocalypse changes
Aspec what origins would you recommend is best for both tall and wide
I play both ways, I start out tall because that gives big advantages then after 2 planets and my homeworld are up and humming cranking out everything I need by about the 40th year I start expanding and adding fleet power a little here a little there so other than the caravaneers I may not make contact with another empire by the 70th year and by that point my economy and research is at a point that I am equivalent or better than almost anyone I meet and my fleet is not far behind.
Early megastructures for tall? What year classes as early to get this? Even focusing on just the techs to unlock and the scientist and having the preexisting structures within borders it takes forever to show up ie between mid and late game and by then I’m usually already steamrolling.
I sort of hope they do to megastructures what they did with habitats in latest patch and allow the baby versions to be built way earlier
If the game's too easy you should try setting the endgame crisis strength higher. That way you can have a reason to go for the megastructures and things like that even after the normal AI empires cease being a threat
Next play through I do, I’m going to see if I can do both at the same time and see how it goes. Don’t know how but turning a habitat into an administration habitat never occurred to me 😂😂😂
Yes! This is what I want!