+JayDee284 Thanks, wish the quality was better though. Guess that's what qualified for "good enough" in the SD days of the original Xbox. Stay tuned, I have a few more G4 and other documentaries going live shortly.
The success of Doom 3 is the success of Carmack reaching that graphic progress. A complete realtime world, so smooth in the architecture and rendering of materials.
I actually loved the change of pace Doom 3 brought, admittedly Im a sucker for the fast paced blast'em into gibs gameplay of the new games and original two. By t Doom 3 showed what a solely Horror based Spin off Game could be like. Im open for a game that shows you the Invasion of Earth from a Soldier or Reg Civilian perspective.. Armageddon: A Doom Story ^scuse the cheesy title
People might've had some criticisms about Doom 3 including myself but it was a good game and the mods were plentiful! I used to play the Doom classic levels by Flaming Sheep, loved it!
Doom 3 is basically the ugly duckling of the series. It's nothing like the other games and in some ways the otherwise advanced technology was a bit of a failure. It's really laughable when you enter a room with a wall of very bright fluorescent lights and everywhere but right under the lights is absolutely pitch black. It doesn't make any physical sense at all. Modern engines with global illumination and heck, even Half Life 2 and Far Cry at the time did realism MUCH better. Half Life 2 especially had really expertly done manual light and dark balance and is still probably the closest thing I've seen for photorealism. As in squint your eyes really hard in the early City 17 levels you might be looking at a photo. Doom 3 never really got to that level. However nothing came close to Doom 3's shadow and shader system. Nearly unlimited pixel-accurate shadow casting with multiple light sources. As well as every surface covered with light reactive normalmapping despite the textures being ass even at the time. Most games didn't have stuff like that until much later. Oblivion and a few other games tried their best to emulate it shortly after and didn't quite hit the mark. I'll also say the engine was a bit of a failure. idtech4 was unreliable and had a lot of old design principles. It ran poorly and didn't optimize well. It was supposed to be a widely used engine but was really only used by a few studios for a handful of games. The stock assets were to a poor standard as well. Quake 4 looked awful. Just start the game and check out the ground texture in the opening level. Wtf is that??? The game was demanding and played so awful and clunky it basically killed the Quake scene for a bit.
For all that the harsh shadows were unrealistic & functionally frustrating, the artistic direction of Doom 3 really sang with the engine… and for the first time in id history, nothing else did. I’m glad to find someone else to agree that Quake 4 looked hideous.
I will always enjoy watching this. I recall reading a Making of Doom 3 book or something back in the day as well. As a software engineer, I've always been inspired by John Carmack more than anyone else, even though I'm not into game dev anymore. id will always have a special place in my heart. Haha.
This appeared on the G4 special and it could be a licensed track or G4 music, I dont know. Sorry, since I didnt produce this vid I dont know the answer.
I got this email from the sound editor for g4 icons Hey sorry Isaac, no idea what that song is. I do recognize it, probably from hearing it a ton, but no clue what it is. I do know it is from a production music library, APM or KPM or Sound Ideas or something like that. Not sure what we used back then. I think John Davis was probably the editor for that episode. Perhaps try searching for a database of music cue sheets. There’s a record somewhere of what music was used and which library it came from. That would be my only guess on how to track down the song info. Beyond that, I have nothing else. Sorry to be a dead end.
They probably looked better because they were on a CRT or in standard def. When I captured these I didn't have an upscaler so this is true 480i forced into 1080p, whereas today I'd use a frame meister (or OSSC) to line double to 960p and really sharpen that up.
@@GH101 I just checked the extracted bik files from the Xbox version I have, and they do look better, they come in more like a square aspect ratio that you have to set to 4:3 though. The concept art for pinky is a good example when they show the model with the wireframe on top, I can see a lot of details. If you want those files let me know and I'll upload them for you somewhere.
@@GoldSrc_ thanks but I have this disc copy. I was making these to back up video files in case they disappeared after G4 ended. Not really the caase as time has shown.
@@BendusProvitionalGhost Yeah it was a E3 leak that didn't support machines running anything later than win 98. I meant John just seemed pretty annoyed and for good reason as well.
Doom 3 will forever have a special place in my heart
Ah back when G4 was watchable thanks 4 uploading
+JayDee284 Thanks, wish the quality was better though. Guess that's what qualified for "good enough" in the SD days of the original Xbox. Stay tuned, I have a few more G4 and other documentaries going live shortly.
Underrated masterpiece. Doom 3 is a true gem.
This was such a neat bonus on my Xbox copy of the game.
Got this with an old xbox copy, watched it so many times. Currently replaying Doom 3, it's just always going to be very special to me
Try playing it co-op if you have it on PC, it's really fun.
The success of Doom 3 is the success of Carmack reaching that graphic progress. A complete realtime world, so smooth in the architecture and rendering of materials.
Indeed.
I actually loved the change of pace Doom 3 brought, admittedly Im a sucker for the fast paced blast'em into gibs gameplay of the new games and original two. By t Doom 3 showed what a solely Horror based Spin off Game could be like. Im open for a game that shows you the Invasion of Earth from a Soldier or Reg Civilian perspective.. Armageddon: A Doom Story
^scuse the cheesy title
People might've had some criticisms about Doom 3 including myself but it was a good game and the mods were plentiful!
I used to play the Doom classic levels by Flaming Sheep, loved it!
“We’re not going to go back and do a DOOM 4”. Well... now we have DOOM Eternal coming out. The series couldn’t be healthier.
Great documentary! Loved Doom 3 when it came out.
I miss the G4 channel
I have some good news.
11:07 name of the song? I absolutely love the music selection in this video. always brings me chills. Very well put together video
I love Doom 3 BFG. With some mods this game is really good, well made horror game.
Doom 3 is basically the ugly duckling of the series. It's nothing like the other games and in some ways the otherwise advanced technology was a bit of a failure. It's really laughable when you enter a room with a wall of very bright fluorescent lights and everywhere but right under the lights is absolutely pitch black. It doesn't make any physical sense at all. Modern engines with global illumination and heck, even Half Life 2 and Far Cry at the time did realism MUCH better. Half Life 2 especially had really expertly done manual light and dark balance and is still probably the closest thing I've seen for photorealism. As in squint your eyes really hard in the early City 17 levels you might be looking at a photo. Doom 3 never really got to that level.
However nothing came close to Doom 3's shadow and shader system. Nearly unlimited pixel-accurate shadow casting with multiple light sources. As well as every surface covered with light reactive normalmapping despite the textures being ass even at the time. Most games didn't have stuff like that until much later. Oblivion and a few other games tried their best to emulate it shortly after and didn't quite hit the mark.
I'll also say the engine was a bit of a failure. idtech4 was unreliable and had a lot of old design principles. It ran poorly and didn't optimize well. It was supposed to be a widely used engine but was really only used by a few studios for a handful of games. The stock assets were to a poor standard as well. Quake 4 looked awful. Just start the game and check out the ground texture in the opening level. Wtf is that??? The game was demanding and played so awful and clunky it basically killed the Quake scene for a bit.
For all that the harsh shadows were unrealistic & functionally frustrating, the artistic direction of Doom 3 really sang with the engine… and for the first time in id history, nothing else did. I’m glad to find someone else to agree that Quake 4 looked hideous.
DOOM³ is the best DOOM. (for me).
As much as G4 got shit by the end, I really do miss them.
I have some good news.
@@MondySpartan huh?
@Optimus97 Back in July, G4 announced they would be returning. It would relaunch either as some form or as the channel like it was, next year.
@@MondySpartan oooo. I'm very intrigued
@Optimus97
“We never stopped playing.”
twitter.com/G4TV/status/1286705200506343424?s=20 (here’s the proof!)
I will always enjoy watching this. I recall reading a Making of Doom 3 book or something back in the day as well. As a software engineer, I've always been inspired by John Carmack more than anyone else, even though I'm not into game dev anymore. id will always have a special place in my heart. Haha.
This is exactly why I've put these up and I am a zero revenue channel. I just want a place for people to easily find and enjoy. Glad to hear.
3:10 Narrator: "Id released Doom 2 in 1995."
Gee, great history lesson, G4.
"Shrek quality animations" is an endorsement that everyone can get behind.
Rip g4
Doom 3 is my first game to play it was awesome! then I played doom 1,2 and plutonia and TNT my life is awesome!
2:42 shrek...your welcome
Still such a damn good game. It looks and sounds incredible.
So ID-Software had
more than 1 Intergraph Interview 28hd96
This probably is why I’m a game dev now. I was mesmerized by this stuff when I was a kid
Hello everyone! 2:08 soundtrack please..
No dislikes yet :)
I am enamoured with this game. Howbeit, it exuded an eldritch ambience
It's hard to even call Doom 3 a sequel, It's more of a rehash of the original games.
joseph barker Agreed
It's not a sequel! It's a prequel to the original Doom and Hell on Earth.
@@memesouls8653 I never thought of it as a prequel. I think you're right @zilla
Its entirely separate from the others.
@@thomasrichards460 To say that would be a massive understatement.
Please explain the story of Doom, Doom II, & Final Doom
That's probably better told in the book "Masters of Doom" but I can look into doing a vid.
11:00 track??? please
This appeared on the G4 special and it could be a licensed track or G4 music, I dont know. Sorry, since I didnt produce this vid I dont know the answer.
I got this email from the sound editor for g4 icons
Hey sorry Isaac, no idea what that song is. I do recognize it, probably from hearing it a ton, but no clue what it is.
I do know it is from a production music library, APM or KPM or Sound Ideas or something like that. Not sure what we used back then.
I think John Davis was probably the editor for that episode.
Perhaps try searching for a database of music cue sheets. There’s a record somewhere of what music was used and which library it came from. That would be my only guess on how to track down the song info. Beyond that, I have nothing else. Sorry to be a dead end.
2 years old but this is from Doom 64.
@@kupokinzyt couldnt find it anyway
This game floored me so much when I was a broke teenager that I basically just played the demo on a loop until I could get a copy for my OG Xbox
Tim interviews very poorly.
I'm pretty sure these videos looked better on the og Xbox version, did you do anything to them or is just the compression screwing up details?
They probably looked better because they were on a CRT or in standard def. When I captured these I didn't have an upscaler so this is true 480i forced into 1080p, whereas today I'd use a frame meister (or OSSC) to line double to 960p and really sharpen that up.
@@GH101 I just checked the extracted bik files from the Xbox version I have, and they do look better, they come in more like a square aspect ratio that you have to set to 4:3 though.
The concept art for pinky is a good example when they show the model with the wireframe on top, I can see a lot of details.
If you want those files let me know and I'll upload them for you somewhere.
@@GoldSrc_ thanks but I have this disc copy. I was making these to back up video files in case they disappeared after G4 ended. Not really the caase as time has shown.
16:03 John seems pretty mad about that
He mad because the pepole start hating the game no realised in 2002 was a hack and stoling of intelectual propety and piracy that's why
@@BendusProvitionalGhost Yeah it was a E3 leak that didn't support machines running anything later than win 98. I meant John just seemed pretty annoyed and for good reason as well.
@@user-qv9ho1lj3z in fact Slug have Reason imagine it's a surprise and a group of dudes Takes Without Permission and Ruin it the surprise
@@halkdwarf5481 Yeah the leak situation sucked but it didn't ruin the outcome to the game fortunately.
@@user-qv9ho1lj3z yeah that demo is so simple and buggy and so ugly in part
4:20 dab
lol
Goooeey
The outpost map was one I liked best in multiplayer
25:24
was it tho?
Doom 3 editor is not easy to use lol, it's almost like Hammer.
win