BTW, you can also go to: Edit > Preferences >Addons > Add Mesh-Extra Objects > Enable/Check And when you Shift+A, you get a lot more additional shapes, like diamonds and rocks, to use in a rock garden or something
Thank you so much you explained so perfectly that I could understand EVERY DETAIL and I cant find anyone one else that does tutorials like this thank you for demonstrating everything and explaining everything
Thank you for the tutorial. I am very new to Blender particularly it's functions. (wish the tutorial had been a little slower for me.) I had a problem with getting my sphere to break into a pile of rocks and kept getting long jagget pile like shaped rocks. Did it four times and still same. At least I got to learn the animation setup. It was fun. Blender (v.2.9.3.1)
after doing the all process my sphere is not working its stable. please help me nothing is happening in it. what should i do???? before it , it was working properly.
Followed your very detailed tutorial however I ran into a problem at the end. My rocks will no longer animate. I believe the join and transform operations need to be reversed, however I do not know now to do that. Can you advise? Thanks
Hey loved the tutorial and it was exactly what I've been searching for.. but the only thing I want to use it with a logo.. so how do I make everything collapse and the logo be as it is??
Hello. Could you please help me with this:- I want is to have A Cell fractured Sphere either fly through the air and crash into a wall and the Sphere break up on crashing. I do not want the Sphere to hit the wall and damage the wall because that is easy to do. My final objective is to have a superhero get hit by a canon ball and for the ball to break up in impact. So is there anyway I could get the gravity settings to make an object move horizontally before impacting another object.
I want these rocks around a tree, so I wanted to move some of them individually so they weren't coming out of the tree. I can only select the rigid body off on them 1 at a time for some reason. When I apply to selected as we did before, it does not seem to apply to all of the rocks when I deselect the rigid body. Any suggestions??
Hey people, can someone short help out ? i have a problem that my sphere is like exploding ? i baked new try but nothing changed. where i can turn off exploding ? gravity also has no effect, thanks to all
First off let me say thank you to everybody who puts tutorials online for blender and for virtually everything I suppose. I have an issue. When I try to hit control j. It says "active object is not a selected mesh." I have done the tutorial from beginning to that part three times using different meshes and it will not do it. Just curious to know if anybody else has this issue. I'm using 2.9 Thank you in advance
Naw. I've moved on. I'm sure eventually I'll swing back to it. I was hoping that somebody would leave me a response. But I will let you know if I figure something out
I have the same thing, either I see that error or it seemingly has no error but doesn't copy over the settings at all, meaning you have to setup each on individually. It's so stupid that you cannot select all pieces and group assign these parameters like every other 3d package under the sun.
BTW, you can also go to:
Edit > Preferences >Addons > Add Mesh-Extra Objects > Enable/Check
And when you Shift+A, you get a lot more additional shapes, like diamonds and rocks, to use in a rock garden or something
THIS is what I needed back in 1929 ! Thank you sir for the DIY rock lesson.
I'm gonna go forth and kick some butt now boy! yyeeeehaaaaa!
Thank you so much you explained so perfectly that I could understand EVERY DETAIL and I cant find anyone one else that does tutorials like this thank you for demonstrating everything and explaining everything
"DO ITTTT"
nice easter egg
The best and easy way to make rocks.
Great tutorial and very nice with the graphical comparisons. Thank you!
Fantastic Tutorial! Thanks so much!🙂
Just what I was looking for, thank you. And it still works perfectly in Blender 4.1 for those using a newer version.
the rigid body has caught my interest. It will be a new way for me to add sprinkles to my donut
send donut to the guru
This is EXACTLY what I needed. Thanks!
thanks mate! this is the first sim tut that worked for me :)
amazing explenation, thanks
Thank you for the tutorial. I am very new to Blender particularly it's functions. (wish the tutorial had been a little slower for me.) I had a problem with getting my sphere to break into a pile of rocks and kept getting long jagget pile like shaped rocks. Did it four times and still same. At least I got to learn the animation setup. It was fun. Blender (v.2.9.3.1)
Super cool! Thanks!!!!!!
Thanks for the tutorial! Worked great :)
Great tutorial. Thanks.
Great tutorial that works :)
Awesome
Very helpful thank you.
Thank you
Thank you, you helped me a lot 😍😍😘😘
if f3 key doesnt work go to object then quick effects and click cell fracture
after doing the all process my sphere is not working its stable.
please help me nothing is happening in it. what should i do???? before it , it was working properly.
i think the crash moment is make this tutorial more entertaiment
Followed your very detailed tutorial however I ran into a problem at the end. My rocks will no longer animate. I believe the join and transform operations need to be reversed, however I do not know now to do that. Can you advise? Thanks
When you apply transform or visual transform you lose all the previous position data. If you want it to animate you dont need to apply the transform
This add-on seems unable to recognize an hollow box, the "stones" lands atop of the box and don't fall inside. There is some option to check?
change the box rigid body shape to "mesh" instead of "convex hull".
@@voidiumsub thank you
woah this was a fucking well made tutorial, omg. thanks you so much!
Hey loved the tutorial and it was exactly what I've been searching for.. but the only thing I want to use it with a logo.. so how do I make everything collapse and the logo be as it is??
Can you make a tutorial by using this effect in a more complex object?
niceeee
i applied the collision to the plane but my object keeps falling thru. can anyone help?
Hello. Could you please help me with this:- I want is to have A Cell fractured Sphere either fly through the air and crash into a wall and the Sphere break up on crashing. I do not want the Sphere to hit the wall and damage the wall because that is easy to do. My final objective is to have a superhero get hit by a canon ball and for the ball to break up in impact. So is there anyway I could get the gravity settings to make an object move horizontally before impacting another object.
yea, so i wake up this morning and randomly want to make a pile of rock xD
YOU'RE A FRAUD... this is 13 words ._.
@@nilspace im a gangster like that, what cha gonna do xD
Is it possible to control what frame will it collapse, because I'm trying to add detail effects on an explosion on a wall.
I want these rocks around a tree, so I wanted to move some of them individually so they weren't coming out of the tree. I can only select the rigid body off on them 1 at a time for some reason. When I apply to selected as we did before, it does not seem to apply to all of the rocks when I deselect the rigid body. Any suggestions??
Need help... after careful recreating all the steps, the fractured sphere still hangs in the air and do not want to fall down... what is wrong..?
How to bake the physic animation to one action bar for the NLA (NonLinear Animation) editor?
It said it couldn't be enabled :/
How do we texture the rocks, do we need to texture one by one after apply transformation ? Or use a procedural shader ?
I show you how in the video.
@@BlenderMadeEasy Thanks, maybe procedural is better than smart UV project with textures, I will try
Lol mine won't fall it just stays in place for some reason.
i did the exact same thing but the cells were blasting instead of falling down. anyone know how to fix this.
Applying the rigid body transformation did nothing, also active object is not a selected mesh for the sphere cells
Hey people, can someone short help out ? i have a problem that my sphere is like exploding ? i baked new try but nothing changed. where i can turn off exploding ? gravity also has no effect, thanks to all
Is there a way to rig this?
First off let me say thank you to everybody who puts tutorials online for blender and for virtually everything I suppose. I have an issue. When I try to hit control j. It says "active object is not a selected mesh." I have done the tutorial from beginning to that part three times using different meshes and it will not do it. Just curious to know if anybody else has this issue. I'm using 2.9 Thank you in advance
Same issue. Did you ever resolve it?
Naw. I've moved on. I'm sure eventually I'll swing back to it. I was hoping that somebody would leave me a response. But I will let you know if I figure something out
@@jedijew When you do that are you in object mode? And remember to have one objekt selected so it is in yellow and the rest is in orange
I have the same thing, either I see that error or it seemingly has no error but doesn't copy over the settings at all, meaning you have to setup each on individually. It's so stupid that you cannot select all pieces and group assign these parameters like every other 3d package under the sun.
It doesn't copy all of the attributes. Super annoying.
rocks
blender
0:49 did anyone notice the default cube?
yes its the just do it meme
Bro your pc ram
mine shot into the sky lol
Blender has so stupid fracture modifier and rigid body system. ( all pieces is a individual objects) worse fracture system of all 3d aps
dude, just parent it, or join it xD
If u dont know how to use something it doesnt mean its stupid lmao
The f3 key is not working for me what do I do?
select sphere > Object > quick effects > cell fracture
fn + f3