Breaking Objects Into Pieces | Blender 3.5 Tutorial

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  • Опубликовано: 30 июл 2024
  • In this tutorial, we'll learn how to break any object into small parts using Blender's Cell Fracture Addon and rigid body simulation. We will destroy a wall in this tutorial. Enjoy watching!
    00:00 Introduction
    02:05 Cell Fracture Addon
    04:38 Adding Rigid Body For Each Piece
    09:45 Rendering Animation
    #blender3d #blendertutorial #blenderanimation

Комментарии • 35

  • @flavio8430
    @flavio8430 Год назад +7

    Great tutorial -- love the no bs objective style. Thanks for sharing!

  • @juanblanco7449
    @juanblanco7449 10 месяцев назад +2

    clear, to the point, perfect for learning step by step. thanks 🙂

  • @DrGerli
    @DrGerli Год назад +1

    Thank you for this awesome tutorial, I'm going to practice that right now.

  • @VFXDobleC
    @VFXDobleC 7 месяцев назад

    Thanks a lot!! Very well explained

  • @Mikosi
    @Mikosi Год назад +1

    Спасибо, полезный гайд, как раз нужно было использовать физику после анимации и cell fracture

  • @lukida1324
    @lukida1324 10 месяцев назад +1

    super usefull tutorial, thanks!

  • @PedroGonzalez-oh8sb
    @PedroGonzalez-oh8sb Месяц назад

    Outstanding!

  • @terughh
    @terughh Год назад +3

    Fantastic 👍

  • @BanaKoolit
    @BanaKoolit 5 месяцев назад

    ON POINT THANK YOU

  • @lapizanimations3749
    @lapizanimations3749 Месяц назад

    thank you very much just what I needed 😄

  • @HuzaifaYaseen
    @HuzaifaYaseen Год назад +1

    Good work 👏👏👏

  • @Hunting8118
    @Hunting8118 Год назад +1

    Thank you for new video

  • @gametek7592
    @gametek7592 Год назад +1

    Great video MK Graphics your tutorials are easy to follow and very helpful. Do you think you can make a video showing how to break something after simultaneous hits? Examples mining gold with an axe or an effect similar to Mario where you bump a cube multiple times for coins, but after hitting the cube several times the cube would break into multiple peaces. It does not have to be unreal engine 5 quality of physics but enough to show how to get the basics of that effect. Thanks again for your work ad dedication.

    • @GraphicsMK
      @GraphicsMK  Год назад +1

      Thx you for the nice comment. I understand what you mean. I have never done such a project. But I will try to make a tutorial about it.

  • @tevfikyamac8593
    @tevfikyamac8593 Год назад

    Basarilarin devamını diliyorum❤

  • @TheXzignstudio
    @TheXzignstudio 27 дней назад

    Thank you

  • @AmazingAnimals3d-eo4qe
    @AmazingAnimals3d-eo4qe 6 месяцев назад

    thanks a lot

  • @BlenderFunnyClips
    @BlenderFunnyClips 8 месяцев назад

    NICE!!!!!!!!!!!!!!!

  • @chetanyadav8969
    @chetanyadav8969 Год назад +2

    Love from india❤❤❤

  • @itchytastyurr
    @itchytastyurr 5 месяцев назад

    NEAT. Is there an efficiant way of linking rubble/bricks together with breakable fix constraints without doing it manually? i can do a bunch the duplicate them and stitch them together without using empties at first, and then i have to use empties to constrain the brick layers vitically as you can only at one constraint per object....

  • @jamaalsineke2405
    @jamaalsineke2405 3 дня назад

    Thank you for the tutorial. I just wanted to know, how do I fracture a mesh but not have the lines visble in external programs like unreal engine? Even in blender I can see the cracks after fracturing but your frracture ed mesh had no visible cracks?I just need a fractured mesh that doesnt have visible cracks

  • @Damian_h
    @Damian_h 7 месяцев назад

    bro any idea how to bake the animation of the fragments i want to trigger some columns being destroyed by an axe in Unity is for a boss.
    Got it bro Object > B,B then bake frames. Thanks a lot for the tut

  • @dtpkoweb
    @dtpkoweb 21 день назад

    Hi, I have a problem with UV mapping when dividing and I don't know what I'm doing wrong. I have a glass cube and I want it to crack... everything is going ok until I deal with the material. After splitting, the glass reflects poorly, or rather the environmental map reflects incorrectly... it creates an unnatural refraction of light. We haven't figured out how to do UV mapping correctly and I've also tried resetting Normals... I don't know what's wrong...

  • @Vertexvoyager
    @Vertexvoyager 2 месяца назад +1

    i want to put graffiti on the wall will this affect it?

  • @user-yv1mm7hw3x
    @user-yv1mm7hw3x Год назад +2

    Make more video daily

  • @CMoDZ3D
    @CMoDZ3D 2 месяца назад

    mine goes into large chunks. followed every step

  • @bulent_baslar
    @bulent_baslar Год назад

    👍

  • @kedibeq
    @kedibeq Месяц назад

    hot time setting

  • @HamdiBaki
    @HamdiBaki Год назад

    Abi bu objeyi parçalıyoruz ya hani peki her parçalanmış obje ile diğeri arasında daha küçük parçalar yapmanın bir yolu var mı? Daha gerçekçi yapmak için houdinideki gibi biliyor musun bilmiyorum. Umarım anlatabilmisimdir

    • @GraphicsMK
      @GraphicsMK  Год назад +1

      Cell fracture addonunda recursion değerini arttırırsan parçalanmış neseleri daha küçük parçalara ayırmış olursun. Ama Houdinideki gibi tabiki gerçekçi olmaz. Başka bir yolu mutlaka vardır Blender da. Eğer bulursam ayrı bir ders olarak işleyebilirim.

    • @HamdiBaki
      @HamdiBaki Год назад

      @@GraphicsMK çok teşekkürler abi videolarin gerçekten çok yararlı

  • @WewAuction
    @WewAuction 3 месяца назад +3

    it is so hard😅

  • @gaurav5313
    @gaurav5313 Год назад +2

    It is very difficult you

  • @user-rc6li4sh9u
    @user-rc6li4sh9u Год назад +1

    How make this in blender?
    ruclips.net/video/hQ9lfwRwZYw/видео.html