Dude! So many golden nuggets on this presentation... I was mindblown by something as simple as the opacity feature on the area lights, which I had never tried before (dumb me) and using a gradient texture to blur the light edges. So much to learn... Thanks Drew!
great talk drew! at t=1687 you mentioned using all those gpus (via network rendering) would be more or less the same as using redshift on one computer in terms of renderpower. i'm a senior artist and familiar with redshift but what did you meant exactly? cheers, oskar.
Hey Oskar. What I'll try to explain better what I meant. I made an HDRI lit scene with various shaders in Octane (Render A). Then Set up an almost identical set up in Redshift (Render B). Render A (rendered in Octane) took me ~1 minute a frame with 20 total nvidia 1080ti. Render B (rendered in Redshift) took me ~1 minute a frame with 4 total nvidia 1080ti. So rendering in Redshift has to potential to be MUCH faster than octane.
Very nice informations. Thank you very much.
Dude! So many golden nuggets on this presentation... I was mindblown by something as simple as the opacity feature on the area lights, which I had never tried before (dumb me) and using a gradient texture to blur the light edges. So much to learn... Thanks Drew!
Yeh its really the best i've seen so far. Any other tuts you really loved ?
3 minutes in and I was already hooked. This may be basic to the advanced users but to me this was a diamond. Thank you so much!!
Thanks a lot Drew and who ever set this up and posted it.
Awesome tutorial! I don't remember when I've learned so much from just one video.
Amazing presentation. Thank you Drew!
jesus christ your sound quality is incredible
So many awesome tips, I've come back to this a few times now... I gotta get down for one of the Seattle events! (just up the road in Vancouver BC)
Great presentation!! Another great tip is to use to the Path Tracing Kernel instead of Direct Lighting for more realistic (GI and volumetric) light.
There are light pass ids in octane now, so you can hide objects from specific lights using octane object tags
super helpful! Many thanks!
what are the names of such textures with like in the background at 12:10, how to look for this?
How to change your change your channel rack from Dub back to the original channel rack you have
Good presentation Drew many thanks good thinks to learn...amazing
we want more tips & tricks pls
5:00 White balance
great talk drew! at t=1687 you mentioned using all those gpus (via network rendering) would be more or less the same as using redshift on one computer in terms of renderpower. i'm a senior artist and familiar with redshift but what did you meant exactly? cheers, oskar.
Hey Oskar. What I'll try to explain better what I meant. I made an HDRI lit scene with various shaders in Octane (Render A). Then Set up an almost identical set up in Redshift (Render B). Render A (rendered in Octane) took me ~1 minute a frame with 20 total nvidia 1080ti. Render B (rendered in Redshift) took me ~1 minute a frame with 4 total nvidia 1080ti.
So rendering in Redshift has to potential to be MUCH faster than octane.
Amazing!
any tips for layer color mattes (RGB) but for many objects, say 10 or 20, rather than just 3?
i have soft soft trial version .7.1
Did this person move to redshift too?
is the blend material available yet with Octane?
Great presentation by the way
What laptop is he using
OxideGraphics If memory serves, it was a surface book remoting into a workstation networked with about 12 GPU’s.
Drew Nelson is hereby known as CG-Boi-X
whats hes facebook or twitter please ?
A brutal carpet bombing of value bombs! Seriously grateful, thank you, Drew!
I am hearing only good things about Redshift... Is it time to switch or should i stick with Octane and wait for V4 ?
d t Redshift is faster but it still lacks a couple of features Octane has. And what about Cinema 4D I think Octane’s integrated more deeply.
I think what I've seen is that Redshift is missing a lot of the nodes octane has... I might be wrong though
ye BOII
The dude coughing in the background has Coronavirus.
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