Cinema 4D Tutorial Create Digital Nature Using Megascans and Octane (Part1)

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  • Опубликовано: 19 дек 2024

Комментарии • 203

  • @AlbusGFX
    @AlbusGFX 5 лет назад +22

    man how to say that, this is a tutorial we all need, thank you really so much, this is so appreched. i stay tuned for future tutorial as well
    p.s. one question, how to exports from bridge to octane material? doing like you c4d create normal material.

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад +9

      Hi Albus, thanks a lot!
      Yes you missed a fine detail, maybe I didn´t tell. So before exporting your assets to cinema4D with LiveLink, be sure to switch the render engine in the render settings from standard to octane. Now LiveLink knows, you want an octane material. happy creating!

    • @AlbusGFX
      @AlbusGFX 5 лет назад +1

      @@3DBONFIRE thanks to you :)
      This was the missing step, i often do this change at the end, before the final render.
      P.s. i got an error: bridge livelink failed to setup material, i read and other people have this problem, but seems there isn't fix for now
      Thanks anyway and wait the next part ;D

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад +1

      @@AlbusGFX so far, I never had this error...good luck to solve this👍

    • @dheiwofjjd
      @dheiwofjjd 4 года назад +1

      @@3DBONFIRE your tutorial helped me a lot i luv this.

    • @zaknorris5727
      @zaknorris5727 3 года назад +2

      @@3DBONFIRE This tip here has changed my life haha

  • @jane1306
    @jane1306 11 месяцев назад +1

    I was so surprised when my husband recommended this amazing stuff with plants. He sent me a link to your tutorial and finally, I understood the hidden answers to my never-asked questions related to unreal-real view in C4D, Thank you!

  • @cpistudio
    @cpistudio Год назад +1

    This has me so stoked, I can't wait to go home and down this and see what kind of environments I can make.

  • @xaroaro
    @xaroaro 9 месяцев назад

    I am watching your video with the help of a translator, and your explanations are very clear. I've been looking for a similar guide to cinema 4d for a long time, and I found you. in short, I'm looking forward to the next videos, thanks a lot for the tutorial 🔥🔥🔥

  • @tompijnappel7368
    @tompijnappel7368 Год назад +1

    Wow man! Finally someone they explains everything so nicely and calm. Usually I’m not really into these long tutorials, but this is definitely the right way to learn. Thank you man! I owe you one!

  • @bensasi
    @bensasi 5 лет назад +1

    nice .. look forward to part2 thank u

  • @philippeLebret
    @philippeLebret 4 года назад +1

    Too good to learn with you :) More More...please !

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      Today will be your lucky day🌠

  • @gjb7966
    @gjb7966 3 года назад +1

    thanks for the great tutorial! :)

    • @3DBONFIRE
      @3DBONFIRE  3 года назад

      It was fun to make it;-)

  • @蔡林儒
    @蔡林儒 2 года назад +1

    Really helped me a lot, I really like your videos

  • @devix7474
    @devix7474 2 года назад

    That's fantastic. It was a pleasure to watch this one. Thank you!

  • @Motion_Canyon
    @Motion_Canyon 10 месяцев назад +1

    Awesome tutorial! Lke and subscribe!

  • @robmaric
    @robmaric 2 года назад +1

    Loved this! Thank you so much.

  • @黄欣涛
    @黄欣涛 5 лет назад +3

    Amazing, thank you for sharing.

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад

      I feel blessed that I can share something 👌

  • @kaspersteernberg6568
    @kaspersteernberg6568 4 года назад +3

    Amazing! Thanks for the first part, can't wait for the second one!

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +3

      Nice to hear! Working right now on part2 👌

  • @geoffroywogblo9002
    @geoffroywogblo9002 5 лет назад +1

    So goooooooood

  • @nameless8937
    @nameless8937 Год назад +1

    I'm going to say this right now. If you using an older version of Octane and you change the material to Glossy and it still doesn't look realistic (or looks shaded oddly/cartoonish), go in the Index
    tab and raise the value. And make sure you play with the Roughness as well. This changed my life.

  • @erfanhabibpour5949
    @erfanhabibpour5949 4 года назад +1

    Great video, you kinda inspired me.

  • @petterbergmar7716
    @petterbergmar7716 5 лет назад +1

    Amazing, looking forward to more vids!

  • @cellacyben101
    @cellacyben101 2 года назад +1

    Will you be doing a tutorial on patreon about the effect at 7:59?

    • @3DBONFIRE
      @3DBONFIRE  2 года назад

      I just made a note. Hopefully it fits into my plans to share this👍

  • @matistaa
    @matistaa 4 года назад +1

    I looks like you dont have a texture connected to the specular channel of your _gloss material (30:06) . Is that correct?
    Because I tried to follow, but my reflections look totally different or rather are barely visible...

    • @senatclement3055
      @senatclement3055 4 года назад +1

      Same issue here ! Very curious to know what's happening or what i'm missing )

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      Hi, maybe you are using another octane version? I am super sorry, that I cant provide better help right now...

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      Your reflections are barely visible...okey, so: try to adjust the index of your material. It is set by standard to something like 1.3 but you could go up with that number.

    • @matistaa
      @matistaa 4 года назад

      ​@@3DBONFIRE I just downloaded the octane demo for the first time before trying to go along your tutorial, so it might be it has to do with the demo or the newest version.
      But can you tell me if, after you changed the material type to glossy, do you have a texture going into the specular channel or is it just a black color going into it? If its black that would result in full reflectivity on all parts right?
      Thanks for your quick response and clarification btw!

  • @elsalvadorxdxd7837
    @elsalvadorxdxd7837 5 лет назад +1

    increíble estoy en espera de la segunda parte gracias por compartir el conocimiento

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад +1

      Dont understand a word, but thanks for being here👍

  • @santiagomendez4510
    @santiagomendez4510 2 года назад +1

    Thank you, I love you

  • @amokdesign
    @amokdesign 5 лет назад +1

    cool danke ;) freu mich schon auf teil 2

  • @trevionli
    @trevionli 4 года назад +1

    Look forward to recording the scene of plant + Redshift teaching

  • @shengzao
    @shengzao 5 лет назад +1

    Thanks for sharing!What a great tutorial!

  • @bim-okoje5770
    @bim-okoje5770 5 лет назад +1

    Thanks for making this one! Sick techniques and renders.

  • @roberts820
    @roberts820 4 года назад +1

    SUPER COOL! THX

  • @MylonasFilms
    @MylonasFilms 5 лет назад +1

    Great. Keep it up

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад

      Thanks Stephen, I will👍.

  • @bn3d128
    @bn3d128 5 лет назад +1

    Awesome

  • @autobotica
    @autobotica 5 лет назад +2

    Amazing stuff man. Much appreciated!

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад

      You guys are awesome, thanks for watching. I will make sure part2 is high quality stuff.

    • @Laconism360
      @Laconism360 4 года назад

      Fuck u illuminate

  • @Virtual-lands-3d
    @Virtual-lands-3d 5 лет назад +1

    Excellent stuff.
    I like the idea of using the noise as an effector and not in the distribution parameter of the scatter. It is certainly more flexible this way. And I assume this is what enabled to you make the growth animation.
    Also, I think the regular patterns you get with the grass is due to the distribution being linked to surface polygons.
    Looking forward to the following video of this series.

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад +1

      Yes, it is more flexible in my opinion, but you can go both ways. But by the end of the week i will show you some tricks with using the distribution parameter in octane scatter, too.

  • @vovaosokin8181
    @vovaosokin8181 3 года назад

    That was very helpfull, thank you so much!

  • @joseMedina-hc7ln
    @joseMedina-hc7ln 3 года назад +2

    Hey man, great tutorial. one question how do you export your files from Bridge to cinema as Octane materials? every time I export a file from bridge I need to convert all my textures to octane. thank you.

    • @3DBONFIRE
      @3DBONFIRE  3 года назад +1

      Haha...yes...go to your c4d render settings and change from standard to octane before importing assets😉. Have fun!

    • @joseMedina-hc7ln
      @joseMedina-hc7ln 3 года назад

      @@3DBONFIRE Thanks so much man!

  • @Asdosie
    @Asdosie 4 года назад +1

    hey, had the simular issue on universal materials transmission showing noisy as hell & denoised it looked even worse, Set the transmission type to diffuse & it'll work like before!

  • @puyakhalili
    @puyakhalili 4 года назад

    Amazing! Thank you 🙏🏼 Subscribed

  • @ColinCharles3D
    @ColinCharles3D 5 лет назад

    That's awesome ! Thanks for sharing, really looking forward for the next part !

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад +1

      Hi Colin, thanks, Part2 is already in the making. Will give you guys the best of this technique.

  • @pixelasm
    @pixelasm 4 года назад +1

    Thanks for sharing :)
    20:40 an atlas is an image which combines several images which go onto different objects into one file. This helps to reduce the ammount of files needed and speeds up rendertimes. The speed increase is less important for offline renderers like octane but realtime renderers like game engines do benefit from everey milisecond saved.
    By the way: Schöne Grüsse aus Köln ;-)

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +1

      Awesome. Thanks for sharing this perfect explanation with us.
      Grüße zurück aus Berlin😉👍

  • @AnnisNaeemOfficial
    @AnnisNaeemOfficial 4 года назад +1

    Thank you so much for making such an amazing tutorial!

  • @imrenagy8122
    @imrenagy8122 5 лет назад

    Very good tutorial. Thanks.

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад

      oh thats so kind of you🙂. Nice to share some techniques..

  • @3deoskill
    @3deoskill 3 года назад +1

    another question , is octane compatible with Cinema R23 or did I already miss the train....on their webpage there is just something said about R20?????

    • @3DBONFIRE
      @3DBONFIRE  3 года назад

      Of course octane is compatible with r23😉...

  • @SidharthGanguly
    @SidharthGanguly 5 лет назад +1

    Great tutorial! Next part pls?

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад +1

      Just a couple of days left. Will be out this week.

  • @darthmojojojo9379
    @darthmojojojo9379 4 года назад +1

    🔥💯🔥💯🔥💯🔥 love this! You deserve morw subs broooo! Keep going!

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +1

      Yeah, I will just...work harder and put more quality content out there, then subs will come 🌠😌👍 thanks buddy

  • @phihoang2144
    @phihoang2144 4 года назад +1

    Is there a proper way to animate these elements. I mean like, the wind gently blows and makes them move very subtly.

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +1

      I think i explain it shortly in part1 or part2...use a ramdom effector

    • @phihoang2144
      @phihoang2144 4 года назад

      @@3DBONFIRE Oh. My English is kinda bad. Especially listening. I must have missed that following all the way through. Your tutorials are awesome and it helped me alot. Thank you, sir.

  • @Iknoorsingh9
    @Iknoorsingh9 5 лет назад +1

    Amazing stuff, make some more tutorials of megascan

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад +1

      It will be definitely part of upcoming stuff 👌

    • @Iknoorsingh9
      @Iknoorsingh9 5 лет назад

      @@3DBONFIRE if possible make one with using 3ds and houdini

  • @therealkevinleee
    @therealkevinleee 3 года назад +1

    anyway to add physics to the quixel?

    • @3DBONFIRE
      @3DBONFIRE  3 года назад

      not that i know... but I show a simple way to add a wind effect to them in part 2, I think.

    • @therealkevinleee
      @therealkevinleee 3 года назад

      @@3DBONFIRE I’ve tried so many things s far just regular hair instances seemed to work

  • @mitchellsack
    @mitchellsack 4 года назад +1

    How does mixing a diffuse and glossy material create transparency? I just got a slightly less shiny plant lol.
    EDIT: Nevermind! It's was the transmission tag in the diffuse material that does the trick.

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      👍

    • @mitchellsack
      @mitchellsack 3 года назад

      @GPU LV 99 nowadays you can just use the universal material that mega scans imports to. But to answer your question, no, you need the transmission channel (absent from glossy material) to make it really look good.

  • @二两有点飘
    @二两有点飘 4 года назад +1

    thanks for sharing,how did you make the plants move?thk

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      I guess I was a little fast on that one. I use a random effector and put it into the effector list of my octane scatter. Give the random effector a bit rotation values.

    • @二两有点飘
      @二两有点飘 4 года назад

      @@3DBONFIRE nice work THk

  • @DubbelDutch1
    @DubbelDutch1 4 года назад

    Nice!!!!

  • @JimiJames
    @JimiJames 3 года назад

    Hey Im curious you mention that youre going to get into the technique for controlling exact location positioning of scatters omitting along pathways/walkways, and such-- have you made that portion yet?

    • @3DBONFIRE
      @3DBONFIRE  3 года назад

      Sadly I only made a bunch of other Tutorials...

  • @reson1027
    @reson1027 4 года назад +2

    are the assets you export with bridge already octane materials in c4d?

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +1

      Yes they are already set up with octane materials. For that, before you import the asset, you have to switch the render engine in cinema4d rendersettings from standard to octane👍.

  • @carloshidalgo92
    @carloshidalgo92 3 года назад

    Is there a way to do that in Redshift? 30:58

  • @JCShannon
    @JCShannon 5 лет назад +1

    Thanks so much for this great tutorial. I really like your voice and how excited you get by your work! I have a question.. I've been following along with Arnold. So far i can't seem to find a alternative to Octane Scatter in Arnold. But I seem to get the same effect if I use a plain old cloner with Multi-Instance checked and using points or even Matrix in the viewpoint. What is the difference between that and using Octane Scatter? Does it speed up the render?

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад

      So charming, thanks James!

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад

      Good Question! Basically since C4D has MultiInstances, its doing the same! Wanted to say something about that, too. But: I compared both Systems and it seems for me, that cloning via OctaneScatter allows even more Clones then MultiInstances before slowing down.

    • @JCShannon
      @JCShannon 5 лет назад

      @@3DBONFIRE Thank you, good to know. I look forward to part 2!

  • @ololorita
    @ololorita Год назад

    Hi Markus! Thank you for your tuts. I have a question to the import Megascan plants into C4D. Do you know, if it is possible to have the plants without animation from Megascan? I mean, the plants are animated and it can see for example in Unreal Engine. But in C4D after the import they are not animated. How I can fix this problem, if it is possible? Vielen Dank!

  • @NEWARTSTUDiOS
    @NEWARTSTUDiOS 4 года назад +4

    Hello there, It's a amazing tutorial - I am joining Your channel.
    Quick question - is it possible to do the same thing with forester?

  • @SuperDuperWTFteam
    @SuperDuperWTFteam 4 года назад +1

    Great tut. subed liked, followed on insta haha

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      You are super awesome 💪😉

  • @modernodj
    @modernodj 5 лет назад +1

    cool!

  • @AerysBat
    @AerysBat 2 года назад

    Thank God for megascans indeed lol

  • @katlegonong4616
    @katlegonong4616 4 года назад +1

    Thanks for the awesome video! Kindly wanted to ask what is the name of the application used to do the presentation?

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +1

      Its PureRef! I love it!

  • @thefloydian1876
    @thefloydian1876 5 лет назад +1

    you have a new sub please do post stuffs with arnold renderer too mate

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад

      Got so many ideas on octane and xparticles...water,fire,granular stuff...i fear, arnold needs to wait a little bit...

  • @bondell1840
    @bondell1840 4 года назад +1

    instead of using megapixels is it owkay if i try this using forester?

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      Its totally ok! megascan assets just look -in my opinion- a bit more detailed. but forester is great.

  • @allmuert
    @allmuert 2 года назад

    Back when I used to use soft soft when I knew it kind of well I used the soft roll to make softs I thought it was just more effective

  • @mirnab4702
    @mirnab4702 4 года назад +2

    I also have the error: bridge livelink failed to setup material, so I have to connect all the nodes to the textures. But I cant make it translucent! I'm sure there's something wrong but I cant figure it outtt
    Can someone send me their project or a photo of the nodes so I can understand what I'm doing wrong? :(

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +1

      Hi miriam, sorry for the late response...you only have translucency in a diffuse material, but I m sure you know that. Sadly, I dont know whats the problem with your livelink:-(...it should be pretty simple and I dont know where the error is coming from...

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      You have to change your material from universal or glossy to diffuse. Then you can plug a texture into the translucency channel.

    • @mirnab4702
      @mirnab4702 4 года назад

      3DBONFIRE II’ve uploaded live link, but I have to import from Bridge with the c4d render on or it says error with the octane material (maybe cause it’s v3,07), but when I connect the nodes manually on a new octane material now it seems to work fine... 🤷🏼‍♀️😂 thanks though !

  • @tomashernandez828
    @tomashernandez828 3 года назад

    Great tutorial! thank you for sharing it. Question Anyone getting Octane mix material creation crashing when adding the first to it? either glossy or diffuse. Thanks in advance.

  • @Joeherman
    @Joeherman 3 года назад

    Thank you very much! However, I am still not really understanding the translucency thing. You just simply import the materials, set one to glossy and the other to diffuse, put them in a mix material and that's it. It is hard to understand why that works... Would you explain that a little?

  • @jadinbwo7373
    @jadinbwo7373 4 года назад +1

    how do you apply the displacement texture manually because I'm having the same problem, but don't know how to find my displacement texture.

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      It should be located in your quixel megascan folder...

  • @crystalmethvfx
    @crystalmethvfx 3 года назад

    hi thanks so much for this tutotial but why i dont see "export settings" only see donwload

    • @3DBONFIRE
      @3DBONFIRE  3 года назад

      I guess first you have to download, then the export appears

    • @crystalmethvfx
      @crystalmethvfx 3 года назад

      @@3DBONFIRE not, just download no show same like you the options

    • @crystalmethvfx
      @crystalmethvfx 3 года назад

      @@3DBONFIRE not but okayyyy thanks...

  • @Fireflyczyk
    @Fireflyczyk 4 года назад +1

    Thank you :)

  • @ThePoseidon18
    @ThePoseidon18 2 года назад

    Nice

  • @dashxspace
    @dashxspace Год назад

    Hello. I've been following this tutorial but I don't get any reflections on the material, I followed it step by step. Do you have any idea why that might happen?

  • @Ab-ng6me
    @Ab-ng6me 5 лет назад +1

    Hey 3dbonfire thanks for your time and tips mate, cool tut. Is it possible to share your rig specs? Cheers

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад +1

      Hi👍, most important is GPU power for Octane. I use 3 1080TI cards. One good card already will bring you far...But sure: more power is always good.

    • @Ab-ng6me
      @Ab-ng6me 5 лет назад

      @@3DBONFIRE Thank you

  • @epicamv27
    @epicamv27 3 года назад +1

    My rtx 2060 so slowly rendering . What can i do ?

    • @3DBONFIRE
      @3DBONFIRE  3 года назад

      Do it with simpler objects or buy a new card

    • @epicamv27
      @epicamv27 3 года назад

      @@3DBONFIRE what video card do you have?

    • @3DBONFIRE
      @3DBONFIRE  3 года назад

      @@epicamv27 i have 2 3090ti cards but you don't need such powerful cards for that;-)

    • @epicamv27
      @epicamv27 3 года назад

      @@3DBONFIRE it explains everything thanks ))

  • @hofieldshin9708
    @hofieldshin9708 2 года назад

    How did you change the material to octane?

    • @3DBONFIRE
      @3DBONFIRE  2 года назад

      in the render settings switch die render engine from standard to octane before importing assets to c4d

  • @fight24tv
    @fight24tv 5 лет назад +1

    just love

  • @crystalmethvfx
    @crystalmethvfx Год назад

    Hi hru?nice job! i have a question, i dont know what happend with my animation Created with scatter and shaded, I work in the interface I see it in the interface, at the render of the window of Octane also works, but when I render to export the animation does not works i see my other animation but the animation with scatter not, does anyone know why this happens?

  • @hihihing7302
    @hihihing7302 3 года назад

    Thanks !!!!!

  • @jkartz92
    @jkartz92 Год назад

    can you share the leaves shaders workflow?

  • @Sungdenly
    @Sungdenly 4 года назад

    thank you so much!

  • @raneemFX
    @raneemFX 5 лет назад +1

    I Loveit🤩

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад

      haha thanks, part2 will be a blast🙂

  • @joaorenato9167
    @joaorenato9167 2 года назад

    The truth is that the unknown scares all of us, but we just have to practice so we can get well with the software.

  • @danielmotion1754
    @danielmotion1754 4 года назад

    Really love this tutorial! But whenever I press or do anything in cinema 4D, the shader effector changes, so it changes the layout of the scatter, even when I'm not in the shader effector. Any idea why that is?

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +1

      I'm sorry Daniel, i don't understand why this is happening.

    • @danielmotion1754
      @danielmotion1754 4 года назад

      @@3DBONFIRE Aah, should have known, octane was the problem, needed a update. Thanks though!

  • @babaallerbabas3194
    @babaallerbabas3194 3 года назад

    where u got ur dome lights ?

  • @steve-on7kl
    @steve-on7kl 4 года назад

    Is the Octane mix material the same as the Vray 2sidedmaterial ?

    • @3DBONFIRE
      @3DBONFIRE  4 года назад

      Uh, i dont know, I dont use vray cause it feels a bit complicated...

  • @ryancherewaty3621
    @ryancherewaty3621 3 года назад

    Do you think its possible to bring this into Unreal?

  • @noksiazoth2880
    @noksiazoth2880 4 года назад

    Are The greens from the octane library?

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +1

      No, you get them from the quixel bridge which gives you a direct link to the quixel megascans assets. I will show you in part1✌

  • @bhushankandalkar3104
    @bhushankandalkar3104 4 года назад

    Which is the plugin used for the plants ??

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +1

      just watch the turorial buddy. assets are from megascans.

  • @ElMatto0571
    @ElMatto0571 4 года назад

    hi, i've a question: why can't i make the plants translucent like yours? i make the mix material with the diffuse and glossy materials like you but nothing appen.

  • @walissonf_
    @walissonf_ Год назад

    and how we can animate the grass?

  • @stasieknie6081
    @stasieknie6081 3 года назад

    How your bridge convert c4d material to octane material automaticly? I always get c4d materiał From bridge and must transform it

  • @WeFlyAway
    @WeFlyAway 3 года назад

    when i export to cinema 4d it doesnt implement all layers or maps , and i dont know how to put them in manually ?? plz help

  • @mitchellsack
    @mitchellsack 4 года назад

    Do you know of any way to animate a breeze going through octane scatter objects, or c4d multi-instance? This has been a huge issue I haven’t been able to figure out yet.

    • @mitchellsack
      @mitchellsack 3 года назад

      You can use a random effector with the mode set to “turbulence.” Works great!

  • @nikolay_yunkevich
    @nikolay_yunkevich 2 года назад

    how i can animate this plants? Like a wind in a forester plugin

    • @3DBONFIRE
      @3DBONFIRE  2 года назад +1

      I think i show this in part2

    • @nikolay_yunkevich
      @nikolay_yunkevich 2 года назад

      @@3DBONFIRE Thanks for the reply. I will be waiting for the video, but could you say in short? I'll understand that :)

    • @3DBONFIRE
      @3DBONFIRE  2 года назад

      @@nikolay_yunkevich you don't need to wait. Part 02 is also on youtube;-)

    • @3DBONFIRE
      @3DBONFIRE  2 года назад

      @@nikolay_yunkevich animated random effector.

    • @nikolay_yunkevich
      @nikolay_yunkevich 2 года назад

      @@3DBONFIRE LOL thank bro 🙏🥺

  • @ElMatto0571
    @ElMatto0571 2 года назад

    i don't undersatnd how a mix between a glossy and a diffuse material create a translucency material :/

  • @mahicg
    @mahicg 4 года назад

    Which Gpu you use?

  • @canchitaconqueso
    @canchitaconqueso 3 года назад

    uffffffffffffff thanksssss

  • @Mattiagiglio1993
    @Mattiagiglio1993 4 года назад

    hi, can i ask you what gpu are you using? or more than one gpu?

  • @indiankaarnama
    @indiankaarnama 4 года назад

    can i use these models in my templates which i sell on digital platform

  • @QuantayPeoples
    @QuantayPeoples 3 года назад

    video starts at 23:56

  • @flaviogargano5774
    @flaviogargano5774 4 года назад +1

    your configuration?

    • @3DBONFIRE
      @3DBONFIRE  4 года назад +1

      Pretty average, my pc is 3years old. 3 1080ti cards and an old intel cpu

  • @deepmusic2456
    @deepmusic2456 5 лет назад +1

    What is your GPU

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад +2

      I got 3 1080TI cards, but you can come along with less power. But...the more power, the better.

    • @deepmusic2456
      @deepmusic2456 5 лет назад +1

      @@3DBONFIRE thank u bro 2 rtx 2070 super will be good

  • @Abs0lum
    @Abs0lum 5 лет назад

    Thanks!

    • @3DBONFIRE
      @3DBONFIRE  5 лет назад

      haha, thank YOU for watching and learning.