TNice tutorials the best tutorial I've ever watched! Super informatic and love the softow in wNice tutorialch you taught everytNice tutorialng. Thanks a lot
Thanks for the tip on animating noise in Octane! Used it to create fake caustics for an underwater scene by adding the animated noise to the lights "Distribution" channel. Works great and the animation renders very quick using Direct Lighting mode. That tip's worth gold to me David!
Thanks for sharing these quicktipps. Love short videos with tipps on specific things, as they are easy to digest and search for in youtube. Thanks especially for the animated fog tipp ;)
Great video man. I know a couple of these already but still good to watch. The last one though were you matched the sun to the HDRI, it would be nice to show how you'd link the two so you are actually moving both at the same time if you wanted the shadows to be on a different angle/side. Thanks!
Nice tutorial brother i just want to ask you wNice tutorialch software is easy and best to learn as DAW soft soft or abelton live. Pls reply as soon as you can
Thnx for the tips very handy! Extra tip though to animate the standard c4d noise you can key frame the animation speed ever so slightly for it to work. Frame 0 = 0.2 end frame = 0.2001 then animation gets forced refreshed every frame and will work.
Very nice tips. I was wondering how to get light to go through glass. And those HDRI and Daylight mix are also nifty. Thank you PS: Do you perhaps know how I can hide the HDRI and Daylight? I want to export my scene without them in view, directly with the alpha as PNG so I can quickly change the background sky.
If you grab a texture environment and set the RGBspectrum to black, then under 'Type' set it to visible environment, it should get rid of the HDRI and Daylight and give you a black sky with full effects of them both still happening in the scene :)
"I was wondering how to get light to go through glass" Use PT not DL, this advice in the "tutorial" is completely wrong. DL doesn't simulate true light.
You can match the daylight sun to the hdri by simply selecting the octane daylight and changing the coordinates XYZ much easier ... really helpful tips thanks man
It's full of very useful tips. I learned so much! Quick question if you're really picky with the shadows should you align the sun of the HDRI with the OctaneDayLight and then link them so they move together? Or it doesn't matter and Octane doesn't generate any shadows based on the HDRI? Thanks!
Octane does generate shadows with HDRI's. My recommendation is to use an HDRI that has very even ambient lighting and use the lights to make your shadows.
yo dude! if you actually keyframe the animation speed parameter (pretty counterintuitive), the fog will animate, though it will also accelerate in speed if you do that a ton, so try keyframing from like a value of 1 to 1.01 and it should work. I cover this in my future cities tutorial if you wanna check it out in action. anyway sweet tutorial man!!
Hey, I am trying to render turbulance fd with Octane in c4d. But it doesn't show turbulence fd.. someone told me to use volumes.. could you help? as i can't find any helpful things of ways on other channels
2 ways, check alpha channel in octane settings to make it render on an alpha, or make another octanesky object, set it to "visible environment" and put whatever you want in it.
You can also set up a spherical camera (as used for creating a 360 degree lat long) to quickly match the HDR sun and Octane sun, then switch back to the perspective render camera. - Also, rather than use the location/time sun location, leave the ‘enabled’ checkbox off and adjust the rotation using the PSR controls to match the HDR sun with the Octane sun. I also make the Octane sun ridiculously large so it’s easy to locate (and reduce to taste when it’s matched). Typically, the sun is 0.51 degrees in size for a 360 view in the real world, although adjusting to taste - for shadow softness - looks fine in most cases.
Can someone please tell me how to hide the HDRI in octane. Ive already checked Alpha in the settings but it just gives me a checkered alpha...I want all black but with the HDRI effect.
Holy shit what's going on with GSG, LITERALLY terrible advice here. tip 3 your filament isn't lighting your scene because you are using the DIRECT LIGHTING kernel, where it doesn't actually trace photons through glass, switch to Pathtracing mode and it should work as intended. Please learn how to actually use the software guys...
Couldn't agree more!
soone who does not get complex instructions like..At all, tNice tutorials was simple and clear for to understand. Thanks dude.
Thanks!
yes its the best. im watcNice tutorialng all Nice tutorials tutorials now
TNice tutorials the best tutorial I've ever watched! Super informatic and love the softow in wNice tutorialch you taught everytNice tutorialng. Thanks a lot
amazing!
Thanks.
thanks !
very useful, thanks
now nailed it! thanks for the tips
Thanks for the tip on animating noise in Octane! Used it to create fake caustics for an underwater scene by adding the animated noise to the lights "Distribution" channel. Works great and the animation renders very quick using Direct Lighting mode. That tip's worth gold to me David!
Great tips, thanks for sharing!
Thanks, please show more tutorials
Amazing!! Thank you so much!!
Thanks for sharing these quicktipps. Love short videos with tipps on specific things, as they are easy to digest and search for in youtube. Thanks especially for the animated fog tipp ;)
Very Usefull tips, thanks for sharing!
Thanks for watching!
Great video man. I know a couple of these already but still good to watch.
The last one though were you matched the sun to the HDRI, it would be nice to show how you'd link the two so you are actually moving both at the same time if you wanted the shadows to be on a different angle/side. Thanks!
Great tips man, thanks!
Brilliant. These tips have made my day.
Thanks! Glad you liked them!
Amazing tips!
thank you so much, this was very helpful to me!
Useful tips《thanks for sharing!
Perfect tips! Thanks..
GOLD! Thanks!
love it! i am the beginner its really helpfull
Nice tutorial brother i just want to ask you wNice tutorialch software is easy and best to learn as DAW soft soft or abelton live. Pls reply as soon as you can
NIce MORE OCTANE!!! and C4D tutorials from you
with a tiny bit of xspresso you can sync the sunlight with the hdri, so you don't have to continually manually match them up. simples!
John I'm a total noob in octane litlle bit experience in c4d but how can you link the sunlight to hdri with xpresso can you explain please :)
nice, i didn't know you had to enable the sun in the skytag! goodstuff man!!
Thnx for the tips very handy!
Extra tip though to animate the standard c4d noise you can key frame the animation speed ever so slightly for it to work. Frame 0 = 0.2 end frame = 0.2001 then animation gets forced refreshed every frame and will work.
this is great!
You are/were not alone! I pray you found what has worked for you!
Thans and help please, How to change the color of the shadow if i need to use not a texture in the floor but use the floor from the hdri ?
Very nice tips. I was wondering how to get light to go through glass. And those HDRI and Daylight mix are also nifty. Thank you
PS: Do you perhaps know how I can hide the HDRI and Daylight? I want to export my scene without them in view, directly with the alpha as PNG so I can quickly change the background sky.
If you grab a texture environment and set the RGBspectrum to black, then under 'Type' set it to visible environment, it should get rid of the HDRI and Daylight and give you a black sky with full effects of them both still happening in the scene :)
You're awesome thank you for the help
No problem man glad I could suffice! :)
ruclips.net/video/ZEMOlX57wUg/видео.htmlm55s
"I was wondering how to get light to go through glass" Use PT not DL, this advice in the "tutorial" is completely wrong. DL doesn't simulate true light.
You can match the daylight sun to the hdri by simply selecting the octane daylight and changing the coordinates XYZ much easier ... really helpful tips thanks man
It's full of very useful tips. I learned so much! Quick question if you're really picky with the shadows should you align the sun of the HDRI with the OctaneDayLight and then link them so they move together? Or it doesn't matter and Octane doesn't generate any shadows based on the HDRI? Thanks!
Octane does generate shadows with HDRI's. My recommendation is to use an HDRI that has very even ambient lighting and use the lights to make your shadows.
yo dude! if you actually keyframe the animation speed parameter (pretty counterintuitive), the fog will animate, though it will also accelerate in speed if you do that a ton, so try keyframing from like a value of 1 to 1.01 and it should work. I cover this in my future cities tutorial if you wanna check it out in action. anyway sweet tutorial man!!
David Ariew ah! Good stuff man, I will check it out.
Really nice!
Sadly when i want to open node editor on the material window, i don't have the "node editor button" at 4:16
Hey, I am trying to render turbulance fd with Octane in c4d. But it doesn't show turbulence fd.. someone told me to use volumes.. could you help? as i can't find any helpful things of ways on other channels
How do u hide the hdri map from showing? I want to see the reflections on the object but not the map in the background
2 ways, check alpha channel in octane settings to make it render on an alpha, or make another octanesky object, set it to "visible environment" and put whatever you want in it.
@@mitchellsack Common Matte. check it on. In the material itself.
You can also set up a spherical camera (as used for creating a 360 degree lat long) to quickly match the HDR sun and Octane sun, then switch back to the perspective render camera. - Also, rather than use the location/time sun location, leave the ‘enabled’ checkbox off and adjust the rotation using the PSR controls to match the HDR sun with the Octane sun. I also make the Octane sun ridiculously large so it’s easy to locate (and reduce to taste when it’s matched). Typically, the sun is 0.51 degrees in size for a 360 view in the real world, although adjusting to taste - for shadow softness - looks fine in most cases.
Quick tips for Arnold would be greatttt
Nice but for tip 5 I would recomend you hdr light studio, which is fantastic and directly connected to c4d and Octane as well
When is David coming back?
Can someone please tell me how to hide the HDRI in octane. Ive already checked Alpha in the settings but it just gives me a checkered alpha...I want all black but with the HDRI effect.
What's the name of the font of the thumbnail?
Are you making one for Arnold too?
I currently do not use Arnold.
2´08 min: "Right click to update icon" - Right click opens a context menu vs. Double (Left) click does the job. Nevertheless - thanks for the video.
otoy guys should make that fake shadows toggle on by default
he adjusted the size of that reverb . hope tNice tutorials helps
I've never understood why Fake Shadow isn't ON by default, I always check it on
*MAGNIFICENT TIPS. GREAT VIDEO. BUT I DIDN'T LIKED THE MOVEMENT OF YOUR MICROPHONE WHEN YOU WERE SPEAKING.:-)*
Hi! why the shadows look pixelated?
The noise animation doesn't do anything because you didn't click 'animate' on it.
*holds up redshift tips coinbox*
Holy shit what's going on with GSG, LITERALLY terrible advice here. tip 3 your filament isn't lighting your scene because you are using the DIRECT LIGHTING kernel, where it doesn't actually trace photons through glass, switch to Pathtracing mode and it should work as intended.
Please learn how to actually use the software guys...