Create Wet Roads Using Octane In Cinema 4D

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  • Опубликовано: 19 дек 2024

Комментарии • 85

  • @onur.nidayi.1344
    @onur.nidayi.1344 3 года назад

    Yes Mr.Ro-Ad!! , Thanks for this Bro !!

  • @robleymcdonnell
    @robleymcdonnell 7 лет назад

    If you guys used the nodes instead of the C4D material editor, these tutorials could apply to so many other applications. Heartbreakers.

  • @surpressedartist3668
    @surpressedartist3668 7 лет назад +2

    thank you so much been looking everywhere for octane c4d tuts

  • @seansiegler
    @seansiegler 7 лет назад +3

    Whoa! I never knew about the "primary" vs "visible" environment selection in Octane! that little tip now ends months of frustration and weird workarounds for me! thanks... The rest of the tutorial is great too, but that was just one of those "a ha!" moments for me.

  • @Mister_Flink
    @Mister_Flink 7 лет назад +1

    awesome tut! more coming please!

  • @AnnisNaeemOfficial
    @AnnisNaeemOfficial 7 лет назад +1

    Thanks man! Great tutorial.

  • @NC17z
    @NC17z 7 лет назад +2

    Dave, Thank you so much for taking the time to do this tutorial. I absolutely loved it. Great pace, excellent explanations of what and most of all "Why" you tweaked what you tweaked. You are going to be an amazing addition to the GSG Team! Thanks to Nick, Chad and Chris for reaching out to you! and... YES! Octane for Cinema 4D.
    And now I'm going to attempt to add rain with X-Particles 3.5 in Octane,... I'm thinking trails with a spawn emitter and a collier tag on the floor. Thanks again, NC17z

    • @Brilly_Yo
      @Brilly_Yo 7 лет назад +2

      Great idea! Way to plus it and make it original.

  • @이유준-m3p
    @이유준-m3p 6 лет назад +4

    at 9:55, I can't find 'C4doctane -> Displacement'. There is only 'Falloffmap' after 'Dirt'. (my version is R19) In this case, what should I do ?? :-(

    • @srinavin
      @srinavin 5 лет назад

      mee too .. i used "displacement" from the drop down

  • @voodoorampager
    @voodoorampager 7 лет назад +1

    ur an inspiration david. ty!!!

    • @Brilly_Yo
      @Brilly_Yo 7 лет назад

      Thanks man! Happy I can inspire!!

  • @FortexArtz
    @FortexArtz 7 лет назад +54

    Please do more Octane Tutorials, there are not many of em :((

    • @Brilly_Yo
      @Brilly_Yo 7 лет назад +22

      I will keep them coming!

  • @202gonzo
    @202gonzo 7 лет назад +1

    Hello, at 8:08 you right click to a drop down menu and select HDRI Link. My drop down doesnt have that, where do I find that? Thank you in advance!

    • @Brilly_Yo
      @Brilly_Yo 7 лет назад

      This is a Greyscalegorilla plugin called HDRI Link Tag greyscalegorilla.com/downloads/hdri-link/

  • @raidZer0
    @raidZer0 7 лет назад +1

    I was just looking for a tutorial like this!!! awesome thanks guys

  • @DanHildebrand91
    @DanHildebrand91 7 лет назад +6

    Wow, thank you for making me aware of Poliigon. Until today i've just been downloading stuff from textures.com, but now i've seen the light. Christmas in March!

    • @InstansVisio
      @InstansVisio 6 лет назад

      do they come with bump maps/greyscale maos?

  • @pandadayi
    @pandadayi 7 лет назад +3

    Thanks for this short one! :)
    You used octane, but wouldn"t this also work in arnold? i had some troubles using normals in arnold.. could s.o. (Chad maybe? :D ) make a short tutorial on achieving this kind of look in arnold?
    i don"t know what causes this, but when i use normal maps, the AO does not match the position of the objects... kinda weird.

    • @Brilly_Yo
      @Brilly_Yo 7 лет назад +3

      I am sure arnold could do this in a very similar way. Maybe Chad will jump on it!

    • @chadashley6304
      @chadashley6304 7 лет назад +4

      You can achieve almost identical results in Arnold. Depending on what application made the normal map, some things would need to be tweaked. Maybe Trevor Kerr could chime in, I know he's done this sort of look before.

    • @MESHQuality
      @MESHQuality 7 лет назад +2

      I did a small test in arnold few months ago,also there is a shading network screenshot ,i hope it helps,Thanks.
      twitter.com/MES_HQ/status/799268697927991300

    • @pandadayi
      @pandadayi 7 лет назад

      Thank you. ;) İ just figured some parts out.. i put the displacement map into 'normal_displacement' and connected that into arnold displacer...
      the normal i connected to normal_map with the shader into the beauty pass. i think i might be on the right track there... :)

    • @pandadayi
      @pandadayi 7 лет назад

      yess... i just came up with something similar... normal map and displacement map got me confused...
      well i have no rush.. i just love to play around with this stuff... for fun. :D

  • @Aerked
    @Aerked 6 лет назад

    I'm having a problem with the glossy materials, for some reason it looks grainy the reflections, like is not showing the same results as here, the lights on the tutorial reflected on the plane looks neat and smooth, on my case it looks "grainy". at 9:35 you can see how the area lights are reflected and they look well on the floor. How do I fix this? I followed every step but I can't fix that issue.
    Edit: at 11:11 my scene doesnt look the same :(

    • @BeyondtheLens
      @BeyondtheLens 6 лет назад

      I have the same problem, it is not glossy but really grainy. damn

  • @yaw_cg_md
    @yaw_cg_md 7 лет назад +4

    please make the same tut with c4dtoa

  • @displace
    @displace 7 лет назад +8

    great video 👌

    • @adam-ck8jc
      @adam-ck8jc 7 лет назад +2

      funny seeing u here

    • @222hira
      @222hira 7 лет назад +1

      hello displace lul

    • @FALCONsaleh
      @FALCONsaleh 6 лет назад

      like your vids 👌

  • @xotr8433
    @xotr8433 7 лет назад

    5:32 if you don`t see the floattexture just press the button it says Tex :) Hope this helps anybody

  • @Charly_Chive
    @Charly_Chive 7 лет назад +2

    cool stuff

  • @taquitr
    @taquitr 7 лет назад +12

    Props to Andrew Price.

    • @Brilly_Yo
      @Brilly_Yo 7 лет назад +7

      Yeah Poliigon is great.

    • @blenderguru
      @blenderguru 7 лет назад +13

      Aw thanks man! Glad you guys like Poliigon :)

  • @emimihalache3800
    @emimihalache3800 7 лет назад

    hey man, any chances for a tutorial on hoe to make a powder explosion in c4d? or do you know any tut that might help me?

  • @Axel-uc4uw
    @Axel-uc4uw 7 лет назад +1

    more octane tutorial please boss!

  • @TheBestMoviesInRus
    @TheBestMoviesInRus 7 лет назад

    wow, thank you!

  • @skylartkitchen
    @skylartkitchen 7 лет назад +1

    Are you from Philly?

  • @RexArtTv
    @RexArtTv 7 лет назад +3

    is Octane easy to use?

  • @jm4giv
    @jm4giv 6 лет назад +1

    How to do this in Arnold?

  • @nivedmj3247
    @nivedmj3247 7 лет назад

    can you gyz tell me what processor and graphics card is best for c4d?

  • @jamieyyoo7608
    @jamieyyoo7608 7 лет назад

    I don't know why but my cinema 4d seems not showing the image texture I put on the object. everything is just plain color with a little reflection. Anybody please help.

  • @theandysill
    @theandysill 7 лет назад

    Just a thing for you guys looking for a little bit of an easier way than this. The roughness channel in your glossy material can do similar here :)

  • @RichieMotion
    @RichieMotion 7 лет назад +3

    could u make the same for arnold render?

  • @Gio.design
    @Gio.design 7 лет назад

    how do you guys get octane?

  • @ZurjjMedia
    @ZurjjMedia 7 лет назад

    Next could you create a water droplets on the ground ?

  • @spikespiegel5569
    @spikespiegel5569 7 лет назад +1

    are you kidding me in looking for a tutoria wet asphal in octane for the last week, get off my computer GSG!

  • @solidsoulart
    @solidsoulart 5 лет назад

    Great video! Btw the "Ro-ad" quote is from Blacksheep, not Tommy Boy :)

  • @endlessitaly21
    @endlessitaly21 7 лет назад +4

    ❤️❤️❤️❤️🙏🙏🔥🔥🔥🔥 I NEEDED THIS TUTORIAL TODAY!!!! LOL

    • @Brilly_Yo
      @Brilly_Yo 7 лет назад

      Awesome! Perfect timing

    • @TheRyDesigns
      @TheRyDesigns 7 лет назад +2

      Keep up the amazing work dude!

    • @Brilly_Yo
      @Brilly_Yo 7 лет назад +1

      Thanks man!

  • @kirandev
    @kirandev 7 лет назад +2

    you look Like Shia LaBeouf!

    • @Brilly_Yo
      @Brilly_Yo 7 лет назад

      Have gotten that one before ;)

  • @olgapichugina62
    @olgapichugina62 7 лет назад

    Correctly put the light is the basis)))

  • @DartsHell
    @DartsHell 7 лет назад +5

    your displacement didn't work because you put 2 displacement nodes into each other instead of displacement > image texture > your texture, because you were going a bit fast and didn't notice it go a little e bit slow next time, other than that good tutorial man .

    • @canadajointops
      @canadajointops 7 лет назад

      Dip Shit can you re explain this please? Displacement is not showing up in the little octane menu for me when I try to assign it to the material.

    • @IncubusOfDeath
      @IncubusOfDeath 6 лет назад

      Me too, I can't find it in my Octane menu list...

  • @a_razz1476
    @a_razz1476 5 лет назад

    0:28 not jus plane old boring black(i was like"WOW WOW WOW...oh"lol)

  • @GravityGamingCo
    @GravityGamingCo 7 лет назад +1

    MR . CLEAN GRAVY WHY UR FLO SO MEAN

  • @文寒-w1l
    @文寒-w1l 7 лет назад

    膜拜大神

  • @sharpspike06
    @sharpspike06 6 лет назад

    i like this guy. he can gay marry me

    • @sharpspike06
      @sharpspike06 6 лет назад

      also this tutorial could've been done in less than 10 minutes

  • @krebbichris818
    @krebbichris818 6 лет назад +1

    what a horrible and inefficient workflow. not doing it through the node editor is a complete waste of time. not setting the float textures right etc etc.

    • @BeyondtheLens
      @BeyondtheLens 6 лет назад +2

      so how many tutorials have you done to help people out exactly?

  • @TheSyado
    @TheSyado 7 лет назад

    Octane is WAY to expensive!

    • @talosval
      @talosval 7 лет назад +7

      20$ a month for the Standalone + Plugin is expensive? Come on man...

    • @TheRyDesigns
      @TheRyDesigns 7 лет назад

      This ^

    • @TheSyado
      @TheSyado 7 лет назад

      The 'full' is like 600 something. The 20bucks subscription ist for the OctaneVR. Is it different from the Plugin Version?

    • @surpressedartist3668
      @surpressedartist3668 7 лет назад

      its worth it, and if you learn it enough it will pay for itself

    • @talosval
      @talosval 7 лет назад

      The only difference is you can only use 2 GPU's max