Whoa! I never knew about the "primary" vs "visible" environment selection in Octane! that little tip now ends months of frustration and weird workarounds for me! thanks... The rest of the tutorial is great too, but that was just one of those "a ha!" moments for me.
Dave, Thank you so much for taking the time to do this tutorial. I absolutely loved it. Great pace, excellent explanations of what and most of all "Why" you tweaked what you tweaked. You are going to be an amazing addition to the GSG Team! Thanks to Nick, Chad and Chris for reaching out to you! and... YES! Octane for Cinema 4D. And now I'm going to attempt to add rain with X-Particles 3.5 in Octane,... I'm thinking trails with a spawn emitter and a collier tag on the floor. Thanks again, NC17z
Wow, thank you for making me aware of Poliigon. Until today i've just been downloading stuff from textures.com, but now i've seen the light. Christmas in March!
Thanks for this short one! :) You used octane, but wouldn"t this also work in arnold? i had some troubles using normals in arnold.. could s.o. (Chad maybe? :D ) make a short tutorial on achieving this kind of look in arnold? i don"t know what causes this, but when i use normal maps, the AO does not match the position of the objects... kinda weird.
You can achieve almost identical results in Arnold. Depending on what application made the normal map, some things would need to be tweaked. Maybe Trevor Kerr could chime in, I know he's done this sort of look before.
I did a small test in arnold few months ago,also there is a shading network screenshot ,i hope it helps,Thanks. twitter.com/MES_HQ/status/799268697927991300
Thank you. ;) İ just figured some parts out.. i put the displacement map into 'normal_displacement' and connected that into arnold displacer... the normal i connected to normal_map with the shader into the beauty pass. i think i might be on the right track there... :)
yess... i just came up with something similar... normal map and displacement map got me confused... well i have no rush.. i just love to play around with this stuff... for fun. :D
I'm having a problem with the glossy materials, for some reason it looks grainy the reflections, like is not showing the same results as here, the lights on the tutorial reflected on the plane looks neat and smooth, on my case it looks "grainy". at 9:35 you can see how the area lights are reflected and they look well on the floor. How do I fix this? I followed every step but I can't fix that issue. Edit: at 11:11 my scene doesnt look the same :(
I don't know why but my cinema 4d seems not showing the image texture I put on the object. everything is just plain color with a little reflection. Anybody please help.
your displacement didn't work because you put 2 displacement nodes into each other instead of displacement > image texture > your texture, because you were going a bit fast and didn't notice it go a little e bit slow next time, other than that good tutorial man .
what a horrible and inefficient workflow. not doing it through the node editor is a complete waste of time. not setting the float textures right etc etc.
Yes Mr.Ro-Ad!! , Thanks for this Bro !!
If you guys used the nodes instead of the C4D material editor, these tutorials could apply to so many other applications. Heartbreakers.
thank you so much been looking everywhere for octane c4d tuts
Whoa! I never knew about the "primary" vs "visible" environment selection in Octane! that little tip now ends months of frustration and weird workarounds for me! thanks... The rest of the tutorial is great too, but that was just one of those "a ha!" moments for me.
awesome tut! more coming please!
Thanks man! Great tutorial.
Dave, Thank you so much for taking the time to do this tutorial. I absolutely loved it. Great pace, excellent explanations of what and most of all "Why" you tweaked what you tweaked. You are going to be an amazing addition to the GSG Team! Thanks to Nick, Chad and Chris for reaching out to you! and... YES! Octane for Cinema 4D.
And now I'm going to attempt to add rain with X-Particles 3.5 in Octane,... I'm thinking trails with a spawn emitter and a collier tag on the floor. Thanks again, NC17z
Great idea! Way to plus it and make it original.
at 9:55, I can't find 'C4doctane -> Displacement'. There is only 'Falloffmap' after 'Dirt'. (my version is R19) In this case, what should I do ?? :-(
mee too .. i used "displacement" from the drop down
ur an inspiration david. ty!!!
Thanks man! Happy I can inspire!!
Please do more Octane Tutorials, there are not many of em :((
I will keep them coming!
Hello, at 8:08 you right click to a drop down menu and select HDRI Link. My drop down doesnt have that, where do I find that? Thank you in advance!
This is a Greyscalegorilla plugin called HDRI Link Tag greyscalegorilla.com/downloads/hdri-link/
I was just looking for a tutorial like this!!! awesome thanks guys
Wow, thank you for making me aware of Poliigon. Until today i've just been downloading stuff from textures.com, but now i've seen the light. Christmas in March!
do they come with bump maps/greyscale maos?
Thanks for this short one! :)
You used octane, but wouldn"t this also work in arnold? i had some troubles using normals in arnold.. could s.o. (Chad maybe? :D ) make a short tutorial on achieving this kind of look in arnold?
i don"t know what causes this, but when i use normal maps, the AO does not match the position of the objects... kinda weird.
I am sure arnold could do this in a very similar way. Maybe Chad will jump on it!
You can achieve almost identical results in Arnold. Depending on what application made the normal map, some things would need to be tweaked. Maybe Trevor Kerr could chime in, I know he's done this sort of look before.
I did a small test in arnold few months ago,also there is a shading network screenshot ,i hope it helps,Thanks.
twitter.com/MES_HQ/status/799268697927991300
Thank you. ;) İ just figured some parts out.. i put the displacement map into 'normal_displacement' and connected that into arnold displacer...
the normal i connected to normal_map with the shader into the beauty pass. i think i might be on the right track there... :)
yess... i just came up with something similar... normal map and displacement map got me confused...
well i have no rush.. i just love to play around with this stuff... for fun. :D
I'm having a problem with the glossy materials, for some reason it looks grainy the reflections, like is not showing the same results as here, the lights on the tutorial reflected on the plane looks neat and smooth, on my case it looks "grainy". at 9:35 you can see how the area lights are reflected and they look well on the floor. How do I fix this? I followed every step but I can't fix that issue.
Edit: at 11:11 my scene doesnt look the same :(
I have the same problem, it is not glossy but really grainy. damn
please make the same tut with c4dtoa
great video 👌
funny seeing u here
hello displace lul
like your vids 👌
5:32 if you don`t see the floattexture just press the button it says Tex :) Hope this helps anybody
cool stuff
Props to Andrew Price.
Yeah Poliigon is great.
Aw thanks man! Glad you guys like Poliigon :)
hey man, any chances for a tutorial on hoe to make a powder explosion in c4d? or do you know any tut that might help me?
more octane tutorial please boss!
wow, thank you!
Are you from Philly?
Got it!
is Octane easy to use?
Super Easy and a lot of fun.
Worth it
How to do this in Arnold?
Where are you getting stuck?
can you gyz tell me what processor and graphics card is best for c4d?
I don't know why but my cinema 4d seems not showing the image texture I put on the object. everything is just plain color with a little reflection. Anybody please help.
Just a thing for you guys looking for a little bit of an easier way than this. The roughness channel in your glossy material can do similar here :)
could u make the same for arnold render?
how do you guys get octane?
Next could you create a water droplets on the ground ?
ayeeee zurjj lol random running into you
are you kidding me in looking for a tutoria wet asphal in octane for the last week, get off my computer GSG!
Great video! Btw the "Ro-ad" quote is from Blacksheep, not Tommy Boy :)
❤️❤️❤️❤️🙏🙏🔥🔥🔥🔥 I NEEDED THIS TUTORIAL TODAY!!!! LOL
Awesome! Perfect timing
Keep up the amazing work dude!
Thanks man!
you look Like Shia LaBeouf!
Have gotten that one before ;)
Correctly put the light is the basis)))
your displacement didn't work because you put 2 displacement nodes into each other instead of displacement > image texture > your texture, because you were going a bit fast and didn't notice it go a little e bit slow next time, other than that good tutorial man .
Dip Shit can you re explain this please? Displacement is not showing up in the little octane menu for me when I try to assign it to the material.
Me too, I can't find it in my Octane menu list...
0:28 not jus plane old boring black(i was like"WOW WOW WOW...oh"lol)
MR . CLEAN GRAVY WHY UR FLO SO MEAN
膜拜大神
i like this guy. he can gay marry me
also this tutorial could've been done in less than 10 minutes
what a horrible and inefficient workflow. not doing it through the node editor is a complete waste of time. not setting the float textures right etc etc.
so how many tutorials have you done to help people out exactly?
Octane is WAY to expensive!
20$ a month for the Standalone + Plugin is expensive? Come on man...
This ^
The 'full' is like 600 something. The 20bucks subscription ist for the OctaneVR. Is it different from the Plugin Version?
its worth it, and if you learn it enough it will pay for itself
The only difference is you can only use 2 GPU's max