Closed source isn't the issue, the problem is that is compressed/encrypted where decompiler can't even make the source visible. Closed source is fine as long as decompilers work.
@@Speiger Yes but also no, If optifine were open source it would be able to rapidly improve like Iris and Sodium. Giving other devs the ability to report issues and provide fixes is insanely helpful for rapid improvements. And all of this ignoring the fact that its technically illegal to decompile optifine even without compression and encryption.
@@lucidpolygons what are you talking about. You are free to reverse and decompile/disassemble to your hearts content. What you cannot do is use that reversing to violate DMCA (or equivalent) by bypassing License key systems, copying parts of the code in its entirety, or similar. The only thing that could be problematic is if the license or ToS of the program would prohibit you to reverse (which optifine does not have).
@@Cygnus_MC I mean technically it is still a performance mod because it actually optimizes entity rendering a ton even with shaders off; so having sodium + iris is faster than just sodium (when dealing with lots of entities on the screen)
It's not merely a "-dium" naming convention per say. They're named after the alkali metals from the periodic table (Lithium, Sodium, [potassium is missing], rubidium...)
While its main feature is shaders, it is also a performance mod as it optimises entity rendering even when shaders are not being used, so the original script was actually correct and everybody who keeps commenting this should check their facts.
I once died in my hardcore world to an invisible piglin brute. Apparently it was a render bug caused by Optifine. Ever since then, I hate that janky ass mod. Thank god sodium exists now
i died to a invisible ghast looked like fireballs just spawned out of nowhere and i was standing here like a idiot while wondering witch mod made a invisible mob that shoots fire balls
>Incompatibility with newer mods and especially with Fabric for some reason Fabric barely changes vanilla's game code and heavily relies on mixins. For mixin to work, the place where it tries to patch the code should not be modified by anything else or at worst by other mixin only (so it still can be recognized by loader when trying to apply the mixin). Since OF literally takes and yeets big chunks of vanilla's code, it's more surprising when it manages to work rather than not. Same goes for attempts to try and put server plugins on Fabric btw. Most of plugin loaders also rely on this method of doing things heavily
@@laserslime I never said that plugins are using mixins, I said mods do use them. And afaik Sponge plugins can use mixins since this is where the library originated from
@@laserslime What?? Forge and Fabric also use event system. The problem is you can implement only super basic mods using these events only. You need mixing for complex things. Same with server plugins.
I abandoned optifine in 1.16 when it suddenly became incompatible with some mods. But it is still good to use in 1.12.2 where it's still compatible with almost any mod.
It's sad that there isn't anything equivalent to Syntra connector to run Forge mods on Legacy Fabric (a "backport" of Fabric to older versions of the game, like 1.12.2). Just using LF in place of Forge greatly reduces the slowness of the game.
Something I will add for those who own Optifine capes. There is a mod called "capes" (yes shocking I know..) and it allows you to use your Optifine cape (along with other capes) on both Forge and Fabric. So if you used Optifine specifically for your custom cape. You don't need to anymore. Just get Fabric, Sodium, and the capes mod and you're good.
I use it for the zoom as well. I use zoom an unhealthy amount. 😂 If any of these have support for shaders, the connected textures, and the zoom function i’d be willing to switch
@@colestock9980 there’s a zoom mod, Iris shaders, and I’m pretty sure there’s a way to have connected textures possibly through another mod. I’d have to check.
@colestock9980 just search on modrinth for connected textures. there are 2 or 3 mods that do it well. the fabulously optimized modpack has everything you need as well if you also add the capes mod
@@Firespecialstarforget never had compat with optifine. any compat was done on optifines end. optifine is closed source so working with it is practically impossible
The developer really started struggling by The Flattening. Then 1.14-1.15 saw the beginning of incredibly long wait times for stable Optifine releases. If I can recall correctly by the time 1.16 came out there wasn't even a stable Optifine release for 1.15.2 yet.
OptiFine used to rely on MCP (Minecraft Coders Pack) to decompile the game, which was discontinued after 1.12. As a result, sp614x has to update his own private fork of MCP himself, which can not be redistributed due to the MCP license. This significantly slowed things down
@@ZenithKnight Sodium being released was the final nail in the coffin. It's been a long time Optifine, but times change. We don't hate you, it's just a lot of unfortunate circumstances that all funneled into a deathbed.
The one benefit i think Optifine still has over the modern optimisation mods is that it's an all in one package. A bunch of different optimisations, additions and QOL features put into one single mod. I love Sodium, Iris, ETF etc but it really can be annoying sometimes downloading all of them and i wish the creators of all these mods banded together to create one, unified mod that would finally, truly excel over Optifine
Because maybe you are on a potato PC, and you want just the optimization features. you don't want shaders as you can't even run them, and having that functionality and changes necessary to allow them affects performance. Same with connected textures. Or customized entity models, or giving them Element Animation style.... animations.. I'd prefer they coordinate releases a little better (have had a launcher update Sodium before Iris had support for the newer version before, always fun), but the modularity lets you keep it to just features you need / want.
I agree with this, a lot of resource packs also that need some of these features optifine provides either don't exist for forge or they just don't exist as their own mod at all hopefully with neoforge becoming a thing this will eventually happen but until then, it will have to be waiting an example for this is that I'm using the Faithless resource pack and I had to go in the files and delete some chest things related to optifine because my chests were invisible without optifine another thing I guess is custom colours or custom skyboxes are not yet a thing outside of optifine so I'm really hoping these can come to be at some point also the way optifine handles loading resource packs, I found I had to restart my entire game if I wanted to make changes to resource packs whereas with optifine I can just unload the resource pack and do any changes I want to that specific file
Optifine is so damn incompatible that a mod equivalent was required to make it compatible with the modloader itself in the first place. I mean optifabric anyone?
@@patrlim Optifine is neither, it can run freely with, or without forge. At least, that's how it is on versions 1.12.2 and lower, I'm not sure about newer versions.
@matthewbarabas3052 open source projects have drastically less bugs and issues in their code compared to even proprietary software made by tech giants by over a factor of 10 if I'm remembering correctly. When you open source a project alot of people use when said people find issues they can easily fix it themselves and share their solution to be implemented for everyone else or at the very least document the issue for someone else to inplement
Hey! Just want to offer some clarifications, and some additional infomation 1:57 - OptiFine was created and maintained solely by sp614x, there are no additional developers 8:03 - This jump distance is due to a minuscule difference in the result from using sin() and cos() math functions, returning a number that is a 0.00001 off from the intended value in very very specific circumstances, not something that a user would ever reasonably run into. This can also have the opposite side effect, resulting in a shortened distance. Additionally, the difference in terrain general is single blocks in highly specific circumstances (ie swapping a singular stone for a dirt) Regarding update speeds, OptiFine used to rely on MCP (Minecraft Coders Pack) to decompile the game, which was discontinued after 1.12. As a result, sp614x has to update his own private fork of MCP himself, which can not be redistributed due to the MCP license. This significantly slowed things down If anyone has any additional questions, let me know!
@kacperwoch4368 no? I used an example of how it changed stuff to showcase that it does change stuff. I couldve used the corrupting of chunks but this had video evidence.
Sp614x was not exactly the only developer, before OptiFine, there was a popular mod called MCPatcher that allowed for things such as connected textures and more, but then OptiFine swooped in and literally copied most of the files from MCPatcher into OptiFine and stated that "MCPatcher is no longer needed". That is untrue though, because he didn't copy a few of the features. And when I say he copied them, I don't mean he was just like "oh, that's a cool feature! I'm gonna implement that to my mod." I mean he literally copy pasted the files. Search on RUclips "OptiFines stolen features" there is a video that explains it much better than I can.
@@carlislepoe5966 the only thing that was copied was the documentation on how to use the mcpatcher formats. All of the actual code is completely different
mojang once asked to integrate optifine into base minecraft, they refused. not to mention the insane amount of time it takes to get optifine ready for the next update, its easy to see why its left in the dust
I'd not describe monoliths as "very unchangeable and robust". Robustness in CS usally refers to the ability of a program to cope with errors. I think you were trying to say that monoliths can be very rigid
My personal favorite Optifine bug was back a few years ago when for multiple months, worlds with modded biomes would corrupt if you ever turned on shaders. Great job, Optifine!
To answer the first question: A lot of these mods ends with -ium because they are named after elements. JellySquid started this trend with Sodium and Lithium, then forks that recreated it mimicked this like Rubidium and Radium. BTW, the reason a lot of elements end with -ium is because it's a suffix for metallic elements. The -ium was so catchy that similar mods to Sodium began being named after it even if they don't have a corresponding element, like Embeddium, Nvidium, so on. Iris is NOT a performance mod and was not made my JellySquid. It simply adds shaders to Sodium, which is why they named their mod after "eyes" instead of the element naming. There are other "elements" mods that don't end with -ium: Phosphor (overshadowed by Starlight), Hydrogen (overshadowed by FerriteCore), and Krypton
starlight is depreciated now because it got merged into the vanilla game in 1.20. I think phosphor is depreciated as well because it was just worse starlight
@@videogamesbecool Yea, it was getting long so I didn’t write that. I did say overshadowed by Starlight tho. In general just use Fabulously Optimized, or fork it and make your own
Um actually, I believe Iris is technically named both after the colourful part of your eye and the Greek goddess of the Rainbow. It's only on the icon they actually reference eyes and that too has a rainbow 🤓
Although its main feature is shaders, Iris IS actually a performance mod as it also optimises entity rendering, even with shaders disabled, most people just aren't aware of that.
a note for the end, if sb really wants his cape he can download the minecraftcapes mod which allows you to have from minecon to optifine and custom capes.
@@Cygnus_MCyou'd be surprised of how much of a difference sound effects does to a video, it's kinda hard to know how to use in the beginning but it's just like learning to edit, but instead it's learning where to put sound effects properly. It makes the video better + increase video retention Anyway, nice video as always!
it's not that hard to use other mods, just use modrinth launcher and you'll be able to install all of -ium ending mods to your performance kitchen sink modpack
there is a reason i still use optifine sometimes that being that i like quite a few old mods that haven't updated to the newer versions like thaumcraft and mods like sodium aren't available on older versions and as far as i'm aware there aren't any good alternatives for minecraft 1.12.2 (witch is the version with the most older mods i play)
true, optifine is actually a pretty good mod for 1.12.2 and down but after higher versions it sucks since there are so many mods that do port the same functions as optifine and improve them while also making like 99% of them open source
@@FyreofShadow hope it has also some other optifine features since vic's modern warfare mod is really good and idk if rn there are replacements for these features
1.12.2 is the latest version that Optifine is still fine in. I myself use it in that version, but I wouldn't touch it with a 39.5 ft pole in later versions. There are a few mods that break with it on that version, though. There are alternative performance mods like VintageFix on 1.12.2, but as far as I know, it's still your only option for shaders.
This problem with Optifine breaking large portions of the game isnt just mod incompatibility, its also vanilla. In minecraft maps that rely on heavy datapack tech, we have to actively detect and warn players to not use optifine because it changes how commands work in ways that cause many inconsistent bugs, and we cant develop for optifine and vanilla at the same time.
I was a die-hard optifine user for the longest time, but once a bunch of mods I regularly use made fabric ports, I tried out Sodium with a few mods like Iris and Nvidium, and I am never willingly going back. Optifine was great in the past, but it's just not up to par anymore.
I didnt realize Create and Optifine are incompatible. We had both in our modpack until recently it would only crash when placing certain blocks (like the energizer) and when making some chipped blocks. As soon as optifine was removed, everything was fine. I saw a substantial increase in FPS and it even loads the game in half the time
incorrect. using optifine is like driving a car that is adequate to do everything you need, but other 50 other kinds of cars can exceed a specialized capability.
*Injecting any code directly into game's files has always been and will always be a terrible option, but it's the unfortunate reality of games that don't support modding.*
I like the effort you're putting in but point of criticism, please focus in more on your topic when making a video. The fact you kept deviating 30 seconds after every point made this a very frustrating video to watch, it feels like a 2 minute video stretched to 10 minutes
Hey thanks for the feedback, i genuinely apreciate this rather then the 10 milliont person telling me its shit. Me and my editor at the time where experimenting with callback to eachother during the video. But we really missed the mark sadly, hence why it feels stretched
@Cygnus_MC it's all good! You're still a small channel so figuring out what works and what doesn't comes with the territory, you already know how to edit well, speak clearly and come up with interesting ideas which is what most people struggle with The fact that you're open to criticism is a huge plus and I'm sure you'll see massive growth because of it, your channel has huge potential and I can't wait to see what you do in the future!
@Daiazal thanks for the kind words 🖤 doing this silly youtube thing is a passion of mine. And we sometimes make mistakes, so why would i act like im immume to criticism. Its how we get better. I hope if u cross another video of mine its more your style!
@@Cygnus_MC You can look through the nether portal to see the nether, and the end portal to see the end is a config. You can make a portal that brings you underground for a house that expands inside. You can rotate the portals, and on world creation, you can make it so that the overworld is on top of the nether, and the end is above the overworld”
Immersive Portals is incompatible with Quilt because of a change with a api or something, but works with Sinytra Connector, Forgified Fabric API, and Sinytra Extras (might work without extras, but I always use extras when on forge with sinytra, and I normally use Fabric) Edit: for some reason my other reply disappeared? Idk why I want to mention this, but for some reason I do
The problem is if i need to use a version of Minecraft for like 15 minutes i don't want to go through modrinth for 15 minutes... we need all of them as one mod
That's the reason I use optifine. I want some specific settings, so I can either download optifine and play the game or spend at least an hour on finding, downloading and installing different things.
There are modpacks that combine them all, which functions like a single mod. Unfortunately might not be for the version you want, and doesn't help if you need to use another modpack - one or the other is going to have to be installed by hand.
One of the few pros of Optifine is if you like all the other features it has then it's 1 mod that can do all the things you want like connected textures, custom skybox, zoom etc. To get that without Optifine, you need to find alternative mods that can do those and install all of them. Then you run into problems like the zoom mod you like hasn't been updated yet so now you either find another or go without
I like how you explain everything so that anyone can understand what you're talking about, even if they are not experts in the Minecraft modding scene 👍😁
@@unfunny3that's correct but the thing is, it's hard to recommend not using it (and optifin, just sodium or Embeddium instead) when you have the option to properly use nvidium
this is the first video i see from your channel and although i liked it i swear i coudnt even count how many times you wanted to explain something then jump to another topic
OptiFine is way more than "a performance mod", it's a development environment. From the Shaders you mentioned to Connected Textures, Custom Item Textures & Entity Models and even to Player Models. OptiFine is a lifestyle.
i just want to say as someone who sort of sweats skyblock on 1.8, optifine is pretty much the only option and is actually pretty good, as pretty much every single mod works with it.
i just wish the community could come together and form a proper high quality standard someday. we got what, four modloarders now, like five performance boosting mods? and they all do the same shit but in a different way and none of them work together. then you have minecraft itself still being written in java like it's a 7th grader's hobby project
yea i guess it's not a bad language it's just so... simple. for better and for worse. i just don't think it's the move for game development, at least not when your game is as heavy and complex as minecraft
@@Crunkmaster I'm not disagreeing with your assessment, but I think you're the first person I've ever heard describe Minecraft and heavy and complex. 😜
A few small points: -Optifabric does make it more compatible in a lot of situations. -there are outher stuff the server checks for than flying. For example teleporting. And there is good reson it doesn't do that as computing movment and line of sight etc. On the server is expensive. And minecraft already has a performance problem. -the fly check in vanilla is extremly easy circumvented and not really an actuall anticheat. -for the full optifine suite you also need continuity for optifines resorcepack features. Those are really nice.
hey, really good video! i just have a little feedback on the border around the screen. it looks like the blending mode is on exclusion or something which adds a nice unique visual flare to the video, but it might also help blurring what's behind it too (since in my opinion it can get a little jarring to look at). just thought i'd leave this nitpicking here incase it helps at all :D
Hey! Thank you so much for the constructive feedback!! I really appreciate it, i wish more people would do this! As for the borders, we cut down on it in the video about polymer, so if u have the time feel free to see if thats better!
@@Cygnus_MC all good man, i'm kinda a nerd for this shit so i couldn't help but comment on it lmao. but yea the new one looks super nice! just looks like you lowered the opacity which is a lot more slick and clean imo
Hey, love the video and learned alot, but appreciate if the video didnt have a pause or sidetracks every 10 seconds, would make the video easier to follow
Thanks for the feedback! Genuinely this type of comment gives me a chance to improve and thank-you for that! In the more recent videos i do less cutaways and gags to avoid this issue
I hate Optifine with a flaming passion for being a janky ass mod that breaks other mods and modspacks, but I still use it. Why? Simple, I am a texture artist and I make my own animated textures for Minecraft items. Optifine allows items to have animated textures and, last I checked, none of the -dium mods have that functionality. Until Sodium adds that, I will never make the switch.
@@Schampu4000 If you use optifine by itself it's fine, but there are dozens of mods that just outright crash with optifine. From what I understand, optifine injects code / edits minecraft's code directly, so any mods that would try to touch those bits of code and expect it to be vanilla code, instead end up getting different code which causes crashes. I've been playing minecraft since beta and while optifine used to be good back in the day, try playing a couple of random modpacks with it installedd and I guarantee you'll have CTD's at startup with half of them.
@@Schampu4000 Good for you, you're such a special little boy. Please mention how you've been playing for a decade (so have I, literally no one cares). Reread the last sentence of my last reply.
Another reason it's probably not doing too well is because external (legal) minecraft launchers are becoming more popular, most people are jumping ship to Prism Launcher, or MultiMC, for example, and of course, Optifine doesn't care about that, it thinks you just pirated the game, so you need to have the legitimate Minecraft launcher just to have the mod installed. Also, I switched to Prism and downloaded Fabulously Optimized, which is a modpack of performance mods, game runs like butter.
I still play on 1.7.10 so optfine does a good job there, even tho now we got some cool stuff from the gregtech new horizons people, like the Angelica (Sodium port for 1.7.10 if I'm not mistaken) and LWGJL 3 for 1.7.10 and also the Hodgepodge (fix a lot of stuff from old versions). For newer versions sodium for sure.
@@najawin8348 You do realize that java is meant to be backwards compatible? Older versions of Minecraft just sometimes don't run because of native shenanigans, but that's not very difficult to fix
@@benonardo I am very much aware that Java is backwards compatible, lol. But I think you're overstating how easy it is to migrate older editions to newer versions of Java.
6:41 can i just ask how did you manage to create a transparent windows 7 aero glass effect here, and WHY did you go through the effort of doing so unless theres a tool out there that makes things like these for you that seems like a lot of unnecessary work lol im just curious lmao great video again as always btw ^^
Like i explaind in other comments. This wasnt the goal. We wanted to expiriment with animation but sadly we didnt hit the mark and slowed down the video. Im sorry you feel that way, but it was not the goal
@moe14lord Lmao no it isnt. Theres a difference between dialogue that services what youre talking about to make it interesting and deliberately dragging out a topic that can be worded and said better and without wasting someones time.
for some reason none of these recent mods work on my old laptop, only optifine reduces the lag. Okay, I've been needing to buy a new computer for a while, but while Optifine is the only one that works.
What’s sad is that the dev could have rewritten Optifine to play by the rules, to use mixins and yarn/mojmap, and been able to make it open source. But no, Optifine still sits in its corner holding on to ancient things like JarModding and MCP, and that has been its death.
Like i explained in other comments, we tried a new style here from other videos ive done and sadly.. we overdid it a bit with the commentary. But 2 minutes is a bit harsh
@@Cygnus_MCfair. can’t judge it since i noticed a lot of people who didn’t clickbait earlier clickbaiting way more but still isn’t it too much of a clickbait? i mean you got 1k+ dislikes and i won’t be surprised if half of them was from getting baited…
@@Cygnus_MC «disaster» it’s not a disaster. the only problems with it imo is the slow development because sp614x works mostly by himself and doesn’t want to open-source it(which is a problem inside a problem) and that it simply uses mostly outdated stuff, compared to sodium x iris
@@Cygnus_MC tru but embeddium has alot of compatibility issues to as of current since its newer & it doesnt support custom entity modeling to the extent that optifine does
the thing i love about this mod is their "smart" leaves option, other than that, it never really improved performance, but it added zooming and shader support!!
As someone who primarily plays 1.8.9 for Hypixel I am stuck using Forge with Optifine, most of the mods I use are closed source and will likely never see a port to a newer version. I am cooked.
@@thatguy-zb5hp Hypixel has an officially mod API mod and they're releasing it for both Forge 1.8.9 and Fabric 1.21, so they'll most likely go with Fabric.
It's even hit or miss in single player worlds. I recently installed it a few months ago, and it was working on my school's server just fine, but if I tried to boot up a single player world, it would have a weird memory leak or overflow. Frames would instantly drop to 0-1, cpu at 100% and after upwards of 5 minutes of being in the world but usually 1, it crashes. If I managed to move prior to the crash, it'll either boot me back in time to a random point, or i'd be thrown underground on my next boot up. Load the same or new worlds without it, everything worked immediately
The reason I was using Optifine up until recently was that there weren't any other mods that fully supported custom entity models, so without Optifine my resource packs would break.
The reason I still use OptiFine is the fullscreen resolution setting. Correct me if I'm wrong, but Sodium has a changed menu system, and when I used it, there was no way to change the resolution of fullscreen gameplay. This matters a ton to me, as my monitor is 5K 120hz, but my actual CPU and GPU aren't the best.
Discord Linkie:
discord.gg/cygnusmc
Edit:
I KNOW IRIS ISNT A PERFORMANCE MOD, Its a error in the placement of the script
The linkie!!!!
actually embedium is just upgraded version of rubidium mod because official fork of the mod is slow for the updates,so embedium isn't the official one
Will you make a video on GeyserMC, that minecraft server software that allows bedrock players to connect to java, maybe its history?
I used vanilla it has the best performance for me idk why tbh.
@@Imeric_ I might, might be cool if i could get the devs on for a interview
the main issue with optifine is we don't know wtf its doing, its close source
Exactly
Closed source isn't the issue, the problem is that is compressed/encrypted where decompiler can't even make the source visible.
Closed source is fine as long as decompilers work.
@@Speiger Yes but also no, If optifine were open source it would be able to rapidly improve like Iris and Sodium. Giving other devs the ability to report issues and provide fixes is insanely helpful for rapid improvements. And all of this ignoring the fact that its technically illegal to decompile optifine even without compression and encryption.
@@Speiger i guess you mean obfuscated? Encrypted would be a different thing
@@lucidpolygons what are you talking about. You are free to reverse and decompile/disassemble to your hearts content. What you cannot do is use that reversing to violate DMCA (or equivalent) by bypassing License key systems, copying parts of the code in its entirety, or similar. The only thing that could be problematic is if the license or ToS of the program would prohibit you to reverse (which optifine does not have).
Iris doesn't follow the "-dium" naming scheme because it isn't a performance mod. It's a shader mod that is compatible with sodium.
Well iris is indeed not a performance mod. I kinda worded that wrong
@@Cygnus_MC I mean technically it is still a performance mod because it actually optimizes entity rendering a ton even with shaders off; so having sodium + iris is faster than just sodium (when dealing with lots of entities on the screen)
It's not merely a "-dium" naming convention per say. They're named after the alkali metals from the periodic table (Lithium, Sodium, [potassium is missing], rubidium...)
While its main feature is shaders, it is also a performance mod as it optimises entity rendering even when shaders are not being used, so the original script was actually correct and everybody who keeps commenting this should check their facts.
@@timothymanukian well there are some that aren't solely alkali metals, like nvidium
I once died in my hardcore world to an invisible piglin brute. Apparently it was a render bug caused by Optifine. Ever since then, I hate that janky ass mod. Thank god sodium exists now
i died to a invisible ghast looked like fireballs just spawned out of nowhere and i was standing here like a idiot while wondering witch mod made a invisible mob that shoots fire balls
Mf when I get snatched by the boogeyman piglin:
Same thing happens to a youtuber
Does sodium provide lighting torch while hold in hand?
@@MrAdam-mr8df no, but you can use lamp dynamic lighting mod to have lighting torch in hand
TLDR; Optifine did not age well.
TLTR: Optifine aged like your mom _hehe_
@@aykutakguen3498 Ha Ha Ha Ha Ha Ha Ha Ha Ha Ha
@@aykutakguen3498on a hot summer day *HeHe*
@@REXae86 I mean, what can I say, after giving your mom backshots all morning I got a bit sweaty.
@aykutakguen3498 hehehhehhehehheheheheheheheh I live in your walls I need your liver give me your liver
>Incompatibility with newer mods and especially with Fabric for some reason
Fabric barely changes vanilla's game code and heavily relies on mixins. For mixin to work, the place where it tries to patch the code should not be modified by anything else or at worst by other mixin only (so it still can be recognized by loader when trying to apply the mixin). Since OF literally takes and yeets big chunks of vanilla's code, it's more surprising when it manages to work rather than not. Same goes for attempts to try and put server plugins on Fabric btw. Most of plugin loaders also rely on this method of doing things heavily
It's incompatible with a lot of older mods too.
That last part is actually wrong. Server plugins use an event system and not mixins.
@@laserslime I never said that plugins are using mixins, I said mods do use them. And afaik Sponge plugins can use mixins since this is where the library originated from
@@laserslime What?? Forge and Fabric also use event system. The problem is you can implement only super basic mods using these events only. You need mixing for complex things.
Same with server plugins.
Bro, Optifine is literally made for Forge, which is in no way compatible with Fabric. How is that a real complaint?
lmfao the thumbnail is gold
Its a sticker in the discord
optioptifine
Optifinium 🤧
*OOf*
cringe video
I abandoned optifine in 1.16 when it suddenly became incompatible with some mods. But it is still good to use in 1.12.2 where it's still compatible with almost any mod.
Well it was optifine beeing closed sourced that caused optifine to be the one beeing incompatible
Yeah, its a must for 1.12.2 and only 1.12.2 afterwords tho Ill stick to specific Rubidium versions and Oculus.
@RicedMochi i'll use it when they port oculus/iris shaders to 1.12.2. THEN we'll be cookin hard.
Suddenly it makes sense as to why I never had any problems with it
It's sad that there isn't anything equivalent to Syntra connector to run Forge mods on Legacy Fabric (a "backport" of Fabric to older versions of the game, like 1.12.2). Just using LF in place of Forge greatly reduces the slowness of the game.
Something I will add for those who own Optifine capes.
There is a mod called "capes" (yes shocking I know..) and it allows you to use your Optifine cape (along with other capes) on both Forge and Fabric.
So if you used Optifine specifically for your custom cape. You don't need to anymore. Just get Fabric, Sodium, and the capes mod and you're good.
Capes and connected textures is the only reason I use optifine anymore
I use it for the zoom as well. I use zoom an unhealthy amount. 😂
If any of these have support for shaders, the connected textures, and the zoom function i’d be willing to switch
@@colestock9980 there’s a zoom mod, Iris shaders, and I’m pretty sure there’s a way to have connected textures possibly through another mod.
I’d have to check.
@@zlette sweet
@colestock9980 just search on modrinth for connected textures. there are 2 or 3 mods that do it well. the fabulously optimized modpack has everything you need as well if you also add the capes mod
"myballsium" was something i did NOT expect to hear in the first 2 seconds of the video lunar this is a masterpiece
i think that nobody expected that 😂😂
Optifine just crash the game when u try to launch it using forge since 1.20.1, no other mods needed, it just crash itself
Optifine is trash
I guess I'm not the only one then...
because forge dropped compatibility for optifine, worst decision they could've made ngl
@@Firespecialstarforget never had compat with optifine. any compat was done on optifines end. optifine is closed source so working with it is practically impossible
I never had a problem like that xd
You can still see optifine capes with sodium using the "Capes" mod.
👍
Yep. GOAT mod
I kinda wanna make a modified version of the Migration Cape that is more dark-purple and pale-dark green instead of red and gold
rubidiium is the forge port of sodium and embeddium is a fork of both rubidium for forge and sodium for fabric
And it's on Neoforge
Basically makes Optifine useless
I'm so confused.
So if I'm on forge, which do I want. Rubidium or Embeddium? Aren't they the same? I'm so confused.
@@TrueXiarno embeddium has better mod compatibility
@@TrueXiarno embeddium is a fork which can be slightly better in some cases
The developer really started struggling by The Flattening. Then 1.14-1.15 saw the beginning of incredibly long wait times for stable Optifine releases.
If I can recall correctly by the time 1.16 came out there wasn't even a stable Optifine release for 1.15.2 yet.
Feel bad for him, dont think hes a bad guy
What can ya do really, it might as well be a hobby for the lad.
OptiFine used to rely on MCP (Minecraft Coders Pack) to decompile the game, which was discontinued after 1.12. As a result, sp614x has to update his own private fork of MCP himself, which can not be redistributed due to the MCP license. This significantly slowed things down
@@ZenithKnight Sodium being released was the final nail in the coffin. It's been a long time Optifine, but times change. We don't hate you, it's just a lot of unfortunate circumstances that all funneled into a deathbed.
I remember that, it sucked
The one benefit i think Optifine still has over the modern optimisation mods is that it's an all in one package. A bunch of different optimisations, additions and QOL features put into one single mod. I love Sodium, Iris, ETF etc but it really can be annoying sometimes downloading all of them and i wish the creators of all these mods banded together to create one, unified mod that would finally, truly excel over Optifine
Thats an incredibly based take!
Because maybe you are on a potato PC, and you want just the optimization features. you don't want shaders as you can't even run them, and having that functionality and changes necessary to allow them affects performance.
Same with connected textures.
Or customized entity models, or giving them Element Animation style.... animations..
I'd prefer they coordinate releases a little better (have had a launcher update Sodium before Iris had support for the newer version before, always fun), but the modularity lets you keep it to just features you need / want.
I agree with this, a lot of resource packs also that need some of these features optifine provides either don't exist for forge or they just don't exist as their own mod at all
hopefully with neoforge becoming a thing this will eventually happen but until then, it will have to be waiting
an example for this is that I'm using the Faithless resource pack and I had to go in the files and delete some chest things related to optifine because my chests were invisible without optifine
another thing I guess is custom colours or custom skyboxes are not yet a thing outside of optifine so I'm really hoping these can come to be at some point
also the way optifine handles loading resource packs, I found I had to restart my entire game if I wanted to make changes to resource packs whereas with optifine I can just unload the resource pack and do any changes I want to that specific file
You can try a modpack like Fabulously Optimized. Its goal is to have feature parity with OptiFine and its very easy to install with Prism Launcher.
I also love the connected glass like ik there are mods that can do that but like literally they doesnt work for me lol
"What's wrong with calling yourself Bob or something?"
*Greg Tech has entered the chat*
Ludacris voltage
Optifine is so damn incompatible that a mod equivalent was required to make it compatible with the modloader itself in the first place. I mean optifabric anyone?
optifine is a forge mod, this was a mod to make it compatible with fabric.
@@patrlim optiforge was made for forge modloader.
@@gracefulcubix4730optiforge? there's optifine and optifabric. optifabric is for fabric and optifine was always for forge.
@@patrlim Optifine is neither, it can run freely with, or without forge. At least, that's how it is on versions 1.12.2 and lower, I'm not sure about newer versions.
@@TK-zl8fu after a certain version it stopped being compatible
Optifine is made by one person, so as the game becomes more complicated it becomes harder to maintain
Well he could make it opensouce and have people help like sodium does
and the fact that he still maintains it *at all* should be a source of infinite praise.
@@Cygnus_MC making it open source may also make it much worse.
@matthewbarabas3052 open source projects have drastically less bugs and issues in their code compared to even proprietary software made by tech giants by over a factor of 10 if I'm remembering correctly.
When you open source a project alot of people use when said people find issues they can easily fix it themselves and share their solution to be implemented for everyone else or at the very least document the issue for someone else to inplement
@@matthewbarabas3052
Can't be worse than it is now 🤷🏽♀️
Hey! Just want to offer some clarifications, and some additional infomation
1:57 - OptiFine was created and maintained solely by sp614x, there are no additional developers
8:03 - This jump distance is due to a minuscule difference in the result from using sin() and cos() math functions, returning a number that is a 0.00001 off from the intended value in very very specific circumstances, not something that a user would ever reasonably run into. This can also have the opposite side effect, resulting in a shortened distance. Additionally, the difference in terrain general is single blocks in highly specific circumstances (ie swapping a singular stone for a dirt)
Regarding update speeds, OptiFine used to rely on MCP (Minecraft Coders Pack) to decompile the game, which was discontinued after 1.12. As a result, sp614x has to update his own private fork of MCP himself, which can not be redistributed due to the MCP license. This significantly slowed things down
If anyone has any additional questions, let me know!
Thanks for the clarification! I admit the jump at 8 a bit far. But it was the best way for me to show it does fuck with the game!
@@Cygnus_MC so you used something that is beyond insignificant as the best example of how it changes the mechanics?
@kacperwoch4368 no? I used an example of how it changed stuff to showcase that it does change stuff. I couldve used the corrupting of chunks but this had video evidence.
Sp614x was not exactly the only developer, before OptiFine, there was a popular mod called MCPatcher that allowed for things such as connected textures and more, but then OptiFine swooped in and literally copied most of the files from MCPatcher into OptiFine and stated that "MCPatcher is no longer needed". That is untrue though, because he didn't copy a few of the features. And when I say he copied them, I don't mean he was just like "oh, that's a cool feature! I'm gonna implement that to my mod." I mean he literally copy pasted the files. Search on RUclips "OptiFines stolen features" there is a video that explains it much better than I can.
@@carlislepoe5966 the only thing that was copied was the documentation on how to use the mcpatcher formats. All of the actual code is completely different
"Activate Learning Mode" and he really did it, best editor
8:11 iirc the fast math option also gives you a tiny bit of extra reach when hitting other players. A very small advantage in pvp.
Ohyeah! It does
its really inconsistent, sometimes it gives you less reach and speed
mojang once asked to integrate optifine into base minecraft, they refused. not to mention the insane amount of time it takes to get optifine ready for the next update, its easy to see why its left in the dust
I'd not describe monoliths as "very unchangeable and robust".
Robustness in CS usally refers to the ability of a program to cope with errors.
I think you were trying to say that monoliths can be very rigid
Agreed that would be a more fitting description. My bad
My personal favorite Optifine bug was back a few years ago when for multiple months, worlds with modded biomes would corrupt if you ever turned on shaders. Great job, Optifine!
To answer the first question:
A lot of these mods ends with -ium because they are named after elements. JellySquid started this trend with Sodium and Lithium, then forks that recreated it mimicked this like Rubidium and Radium. BTW, the reason a lot of elements end with -ium is because it's a suffix for metallic elements.
The -ium was so catchy that similar mods to Sodium began being named after it even if they don't have a corresponding element, like Embeddium, Nvidium, so on.
Iris is NOT a performance mod and was not made my JellySquid. It simply adds shaders to Sodium, which is why they named their mod after "eyes" instead of the element naming.
There are other "elements" mods that don't end with -ium: Phosphor (overshadowed by Starlight), Hydrogen (overshadowed by FerriteCore), and Krypton
About the iris thing. I added it to the beginning because its an optifine replacement. Other then that thanks for the clarification
starlight is depreciated now because it got merged into the vanilla game in 1.20. I think phosphor is depreciated as well because it was just worse starlight
@@videogamesbecool Yea, it was getting long so I didn’t write that. I did say overshadowed by Starlight tho. In general just use Fabulously Optimized, or fork it and make your own
Um actually, I believe Iris is technically named both after the colourful part of your eye and the Greek goddess of the Rainbow. It's only on the icon they actually reference eyes and that too has a rainbow 🤓
Although its main feature is shaders, Iris IS actually a performance mod as it also optimises entity rendering, even with shaders disabled, most people just aren't aware of that.
a note for the end, if sb really wants his cape he can download the minecraftcapes mod which allows you to have from minecon to optifine and custom capes.
This is a legendary edited video
I agree
Lack of sound effect though!! 😅 @@Cygnus_MC
@safalll do you really need em? Ill add it to the feedback list
@@Cygnus_MCyou'd be surprised of how much of a difference sound effects does to a video, it's kinda hard to know how to use in the beginning but it's just like learning to edit, but instead it's learning where to put sound effects properly.
It makes the video better + increase video retention
Anyway, nice video as always!
@@Cygnus_MC next video tell kiz to add A10 gun sound to the video, it really makes any video feel more alive
it's not that hard to use other mods, just use modrinth launcher and you'll be able to install all of -ium ending mods to your performance kitchen sink modpack
problem w/ fabric is that half the mods I like aren’t on there
@@No-OneSpecial000 just get embeddium .. its forge
there is a reason i still use optifine sometimes that being that i like quite a few old mods that haven't updated to the newer versions like thaumcraft and mods like sodium aren't available on older versions and as far as i'm aware there aren't any good alternatives for minecraft 1.12.2 (witch is the version with the most older mods i play)
Thats totally valid!!! Like i said there is no shame in using it. Just that it loses its relevence in newer versions
true, optifine is actually a pretty good mod for 1.12.2 and down but after higher versions it sucks since there are so many mods that do port the same functions as optifine and improve them while also making like 99% of them open source
They're actually working on a 1.12 port of sodium called Vintagium!
@@FyreofShadow hope it has also some other optifine features since vic's modern warfare mod is really good and idk if rn there are replacements for these features
1.12.2 is the latest version that Optifine is still fine in. I myself use it in that version, but I wouldn't touch it with a 39.5 ft pole in later versions. There are a few mods that break with it on that version, though. There are alternative performance mods like VintageFix on 1.12.2, but as far as I know, it's still your only option for shaders.
This problem with Optifine breaking large portions of the game isnt just mod incompatibility, its also vanilla. In minecraft maps that rely on heavy datapack tech, we have to actively detect and warn players to not use optifine because it changes how commands work in ways that cause many inconsistent bugs, and we cant develop for optifine and vanilla at the same time.
6:55 Man did not just make a sinking submarine joke…
:3
@@Cygnus_MC I see you know what subs to not ride.
@@AlexUnknown37make sure you “sub” to the right people :3
he also said diving suit, create reference ;)
good video but I think the inverted outline is just a bit distracting
Thanks for the feedback!! Were trying some new stuff
@@Cygnus_MC i actually like the outline
@@Cygnus_MCI was gonna fall asleep and you woke me up with that "hey!". But you apologized so it's fine.
@@w花b Sorry :C
I liked it too, though the ADHD tangent/overclarification levels were a bit through the roof haha
2:27 actually I think the most downloaded mod is probably JEI, since almost every modpack on every version has it (or an alternative to it, but still)
I highly doubt it. JEI only existed since 1.8 while OptiFine existed since Beta 1.4. It may be close, but I still think OptiFine has more downloads.
istg could you stop interrupting yourself
Yeah, that was kinda very annoying.
it's just so the video could get to 10 minutes long, but yeah ngl really annoying
I coulda skipped like half the video but this dude rambles. I can't wait for AI to replace these breadtubers for simpler packets of knowledge
I thought I was the only one getting annoyed by this
@@cheatyhotbeef2636 couldn't have said it better myself. also i like your pfp.
I was a die-hard optifine user for the longest time, but once a bunch of mods I regularly use made fabric ports, I tried out Sodium with a few mods like Iris and Nvidium, and I am never willingly going back.
Optifine was great in the past, but it's just not up to par anymore.
100% agree
Nvidium doesn't work with Iris shaders or any other shader.
I didnt realize Create and Optifine are incompatible. We had both in our modpack until recently it would only crash when placing certain blocks (like the energizer) and when making some chipped blocks. As soon as optifine was removed, everything was fine. I saw a substantial increase in FPS and it even loads the game in half the time
Its odd right
If I had to guess, it might be Flywheel. The Create people rewrote the Minecraft rendering engine to make their mod run faster, and that’s Flywheel.
my cat have NoBollsium
using optifine is like driving oldtimer cars, sure that thing is better but I like old thing more
incorrect. using optifine is like driving a car that is adequate to do everything you need, but other 50 other kinds of cars can exceed a specialized capability.
No, using Optifine is like driving a car that is constantly breaking down and blaming every other driver on the road.
@@matthewbarabas3052 Bad comparison, because you are able to "drive" these other 50 cars at the same time, together, without any issue
Great video! I saw you in my comments and decided to check out your channel! I like the animations, and everything, it flows very smoothly!
*Injecting any code directly into game's files has always been and will always be a terrible option, but it's the unfortunate reality of games that don't support modding.*
@@_GhostMiner minecraft does support modding tho
@@Cygnus_MC i mean like there is no proper mod loader
@@_GhostMiner datapacks?
I like the effort you're putting in but point of criticism, please focus in more on your topic when making a video. The fact you kept deviating 30 seconds after every point made this a very frustrating video to watch, it feels like a 2 minute video stretched to 10 minutes
that's actually true, simply funny that this vid got so much attention of the algorithm
Hey thanks for the feedback, i genuinely apreciate this rather then the 10 milliont person telling me its shit. Me and my editor at the time where experimenting with callback to eachother during the video. But we really missed the mark sadly, hence why it feels stretched
@@captain3413 likely because of the long watchtime and the funny oof
@Cygnus_MC it's all good! You're still a small channel so figuring out what works and what doesn't comes with the territory, you already know how to edit well, speak clearly and come up with interesting ideas which is what most people struggle with
The fact that you're open to criticism is a huge plus and I'm sure you'll see massive growth because of it, your channel has huge potential and I can't wait to see what you do in the future!
@Daiazal thanks for the kind words 🖤 doing this silly youtube thing is a passion of mine. And we sometimes make mistakes, so why would i act like im immume to criticism. Its how we get better. I hope if u cross another video of mine its more your style!
Create and Immersive Portals are some of my favorite mods to pair
I still need to check that last mod!
@@Cygnus_MC The possibilities of that mod break your head
@@Cygnus_MC You can look through the nether portal to see the nether, and the end portal to see the end is a config. You can make a portal that brings you underground for a house that expands inside. You can rotate the portals, and on world creation, you can make it so that the overworld is on top of the nether, and the end is above the overworld”
@@cactusdude123 It's fun, I can mess with people sometimes by screen sharing with the mod, occasionally people catch onto the mod
Immersive Portals is incompatible with Quilt because of a change with a api or something, but works with Sinytra Connector, Forgified Fabric API, and Sinytra Extras (might work without extras, but I always use extras when on forge with sinytra, and I normally use Fabric)
Edit: for some reason my other reply disappeared? Idk why I want to mention this, but for some reason I do
The problem is if i need to use a version of Minecraft for like 15 minutes i don't want to go through modrinth for 15 minutes... we need all of them as one mod
That's the reason I use optifine. I want some specific settings, so I can either download optifine and play the game or spend at least an hour on finding, downloading and installing different things.
Yeah a lot of people have that and tbh thats very fair
If you use a third party launcher, just install the "Fabulously Optimized" modpack for that version. It has all the performance mods
There are modpacks that combine them all, which functions like a single mod. Unfortunately might not be for the version you want, and doesn't help if you need to use another modpack - one or the other is going to have to be installed by hand.
@@briansmith303 Yeah i once spent like an actual hour going over the mods in one of the modpacks to get them for a different version…
I really appreciate the details like at 1:20 where you matched the exact date
One of the few pros of Optifine is if you like all the other features it has then it's 1 mod that can do all the things you want like connected textures, custom skybox, zoom etc. To get that without Optifine, you need to find alternative mods that can do those and install all of them. Then you run into problems like the zoom mod you like hasn't been updated yet so now you either find another or go without
I like how you explain everything so that anyone can understand what you're talking about, even if they are not experts in the Minecraft modding scene 👍😁
Thanks! We do our best
If you have a graphic card witch supports mesh shaders nvidium is likely the best option
Coming soon(tm)
isn't nvidium a sodium addon? it is great from my experience, but as far as i remember you need sodium as well
@@unfunny3 you need sodium and an nvidia GPU (hence the name), an AMD GPU won't work properly I believe
@@unfunny3that's correct but the thing is, it's hard to recommend not using it (and optifin, just sodium or Embeddium instead) when you have the option to properly use nvidium
@@grechherald5334 it needs to support the mesh shaders witch only some nvidea cards do
6:12 I was actually trying to sleep 💀
Im so sorry
1:57 Optifine didn't have any other developers, it was just SP.
@@DIMM4_ to my knowledge there where others in the beginning
@@Cygnus_MC who? i’m making a video on optifine rn and that would actually be good info
@@Cygnus_MC Who specifically? I'm doing a video on Optifine and that'd be good info,
this is the first video i see from your channel and although i liked it i swear i coudnt even count how many times you wanted to explain something then jump to another topic
Hey! Thanks for the feedback! Genuinely i appreciate it. I too feel we didnt really hit the mark on this video. I hope others are better for you!
OptiFine is way more than "a performance mod", it's a development environment.
From the Shaders you mentioned to Connected Textures, Custom Item Textures & Entity Models and even to Player Models.
OptiFine is a lifestyle.
adapt.
I'm a diehard embeddium loyalist, because forge is love, forge is life
So am i
Legit the only reasons I use optifine is for the zoom and make game run smoother
i just want to say as someone who sort of sweats skyblock on 1.8, optifine is pretty much the only option and is actually pretty good, as pretty much every single mod works with it.
Rebuttal:
I spent money on Optifine to get a cape
Therefore:
It's better
i just wish the community could come together and form a proper high quality standard someday. we got what, four modloarders now, like five performance boosting mods? and they all do the same shit but in a different way and none of them work together. then you have minecraft itself still being written in java like it's a 7th grader's hobby project
I agree with most parts of this. Minecraft beeing in java is fine, its not a bad language. Tho years of rushing content has lead to this
yea i guess it's not a bad language it's just so... simple. for better and for worse. i just don't think it's the move for game development, at least not when your game is as heavy and complex as minecraft
@@Crunkmaster I'm not disagreeing with your assessment, but I think you're the first person I've ever heard describe Minecraft and heavy and complex. 😜
Please see xkcd 927.
The fact that optifine still exists only because the Quilt dev team decided to sperg out and abandon being a compatibility layer is crazy.
A few small points:
-Optifabric does make it more compatible in a lot of situations.
-there are outher stuff the server checks for than flying. For example teleporting.
And there is good reson it doesn't do that as computing movment and line of sight etc. On the server is expensive. And minecraft already has a performance problem.
-the fly check in vanilla is extremly easy circumvented and not really an actuall anticheat.
-for the full optifine suite you also need continuity for optifines resorcepack features. Those are really nice.
it's funny how 20% of the video is purple. very interesting to filter through the slop.
I get that we didnt hit the mark, the newer stuff is better in this regard
hey, really good video! i just have a little feedback on the border around the screen. it looks like the blending mode is on exclusion or something which adds a nice unique visual flare to the video, but it might also help blurring what's behind it too (since in my opinion it can get a little jarring to look at). just thought i'd leave this nitpicking here incase it helps at all :D
Hey! Thank you so much for the constructive feedback!! I really appreciate it, i wish more people would do this! As for the borders, we cut down on it in the video about polymer, so if u have the time feel free to see if thats better!
@@Cygnus_MC all good man, i'm kinda a nerd for this shit so i couldn't help but comment on it lmao. but yea the new one looks super nice! just looks like you lowered the opacity which is a lot more slick and clean imo
Hey, love the video and learned alot, but appreciate if the video didnt have a pause or sidetracks every 10 seconds, would make the video easier to follow
Thanks for the feedback! Genuinely this type of comment gives me a chance to improve and thank-you for that! In the more recent videos i do less cutaways and gags to avoid this issue
that inverted borderline is a very cool effect!
I hate Optifine with a flaming passion for being a janky ass mod that breaks other mods and modspacks, but I still use it. Why? Simple, I am a texture artist and I make my own animated textures for Minecraft items. Optifine allows items to have animated textures and, last I checked, none of the -dium mods have that functionality. Until Sodium adds that, I will never make the switch.
What kinda mods y'all been using? I've used Optifine for over a decade and it hasn't broken anything.
@@Schampu4000 If you use optifine by itself it's fine, but there are dozens of mods that just outright crash with optifine. From what I understand, optifine injects code / edits minecraft's code directly, so any mods that would try to touch those bits of code and expect it to be vanilla code, instead end up getting different code which causes crashes. I've been playing minecraft since beta and while optifine used to be good back in the day, try playing a couple of random modpacks with it installedd and I guarantee you'll have CTD's at startup with half of them.
@@x_MoonlitShade Over my decade+ of using Optifine, I haven't once encountered it not working with another mod.
@@Schampu4000 Good for you, you're such a special little boy. Please mention how you've been playing for a decade (so have I, literally no one cares). Reread the last sentence of my last reply.
@@x_MoonlitShade Sounds like a skill issue to me. Just don't have crashes.
For anyone looking for OF alternatives, there is a mod pack called Fabulously Optimized with many good performance mods
Another reason it's probably not doing too well is because external (legal) minecraft launchers are becoming more popular, most people are jumping ship to Prism Launcher, or MultiMC, for example, and of course, Optifine doesn't care about that, it thinks you just pirated the game, so you need to have the legitimate Minecraft launcher just to have the mod installed. Also, I switched to Prism and downloaded Fabulously Optimized, which is a modpack of performance mods, game runs like butter.
I still play on 1.7.10 so optfine does a good job there, even tho now we got some cool stuff from the gregtech new horizons people, like the Angelica (Sodium port for 1.7.10 if I'm not mistaken) and LWGJL 3 for 1.7.10 and also the Hodgepodge (fix a lot of stuff from old versions). For newer versions sodium for sure.
Yep! Thats totally fine!! Again this video is not to say stop using it entirely just that for modern versikns its not relevant
Okay, but the GTNH devs are actual wizards - like the single most impressive team in modded MC. They have 1.7.10 running on Java 21.
@@najawin8348 You do realize that java is meant to be backwards compatible? Older versions of Minecraft just sometimes don't run because of native shenanigans, but that's not very difficult to fix
@@benonardo I am very much aware that Java is backwards compatible, lol. But I think you're overstating how easy it is to migrate older editions to newer versions of Java.
@@benonardo the gregtech people made 1.7.10 use lwjgl 3, a different api from lwjgl 2 that minecraft uses heavily they are geniuses
Optifine crashed my game very often and.. lag, a ton
Sodium.. it has never crashed
6:41
can i just ask
how did you manage to create a transparent windows 7 aero glass effect here, and WHY did you go through the effort of doing so
unless theres a tool out there that makes things like these for you that seems like a lot of unnecessary work lol
im just curious lmao
great video again as always btw ^^
My editor kiz sees it as a challenge to keep upping the production value
Because Aero Glass is peak
(there's probably a PNG file of a windows 7 window border out there that was used)
out of all the videos to fall asleep to... man..
and then there's the fact that SP (OF's dev) essentially stole features and plagiarized documentation from MCPatcher...
Sorry but anyone that says Optifine is "easy to install" has clearly never tried to install it in multiple mc installations.
Optifine is so easy to install. It's literally the easiest mod to install that exists.
0:18 "Reliable" and "Optifine" can't be used in the same sentence.
Lmao
This has to be the most blatant stretching out of a video to 10 minutes I've ever seen lmao
Just. Get. To. The. Point.
Like i explaind in other comments. This wasnt the goal. We wanted to expiriment with animation but sadly we didnt hit the mark and slowed down the video. Im sorry you feel that way, but it was not the goal
0ms attention span ahh comment
@moe14lord Lmao no it isnt. Theres a difference between dialogue that services what youre talking about to make it interesting and deliberately dragging out a topic that can be worded and said better and without wasting someones time.
@@XhyRobtic youtube shorts viewer ahh statement
@XhyRobtic again it wasnt deliberate. My editor and i wanted to try some new stuff for example me making him do stuff on screen
I need to keep my connected textures
continuity
5:03 "physically changed peices of code" let me stop you right there
Not a naitive speaker so stuff like that passes me by. In dutch it does make sence, my apologies
@@Cygnus_MC I don't care at all I just thought it was funny
@@Millticker it is lol
Just some feedback; get to the point.
Yeah, we didnt hit the mark on this one. We tried some new stuff and it ended up feeling a bit.. disruptive
I don't use a performance mod. And I'm using a Core 2 Duo
Dudes living in 2006
@@Cygnus_MC It's a laptop from 2009 that I used some graphics hack to get it working, so, basicly.
for some reason none of these recent mods work on my old laptop, only optifine reduces the lag. Okay, I've been needing to buy a new computer for a while, but while Optifine is the only one that works.
What’s sad is that the dev could have rewritten Optifine to play by the rules, to use mixins and yarn/mojmap, and been able to make it open source. But no, Optifine still sits in its corner holding on to ancient things like JarModding and MCP, and that has been its death.
the thumbnail was extremely smart.
good fucking god this could've been a 2 minute video without the yapping
Like i explained in other comments, we tried a new style here from other videos ive done and sadly.. we overdid it a bit with the commentary. But 2 minutes is a bit harsh
Sodium better
Wrong.
@@Schampu4000no im not lol
@@PerfectFlamethebest Yes, yes you are.
carlos
Carla
remember back when optifog and optimine was installed separately. good times
The og days
Fact is I gotta wait 2 months for optifine to update, fuck that
wasted 10 minutes of my life watching this
:3
It's not a "DISASTER", just that there's better mods out there. Stop the clickbait.
Welcome to youtube sadly
@@Cygnus_MCfair. can’t judge it since i noticed a lot of people who didn’t clickbait earlier clickbaiting way more
but still isn’t it too much of a clickbait?
i mean you got 1k+ dislikes and i won’t be surprised if half of them was from getting baited…
@NoscoperSans baited into what? People still got the info they clicked on no?
@@Cygnus_MC «disaster»
it’s not a disaster. the only problems with it imo is the slow development because sp614x works mostly by himself and doesn’t want to open-source it(which is a problem inside a problem) and that it simply uses mostly outdated stuff, compared to sodium x iris
womp womp 10 min video detected, opinion rejected
also the fact that for recent updates it takes them like an entire month to put out a version that works with the new minecraft update
1:50
"I swear, what's wrong with calling yourself like Bob or something?"
Wait until you hear about Nuclear Tech Mod's dev
Uhhp
Iris, sodium, lithium etc. are fabric exclusive tho to put things into perspective
Embeddium isnt
@@Cygnus_MC tru but embeddium has alot of compatibility issues to as of current since its newer & it doesnt support custom entity modeling to the extent that optifine does
The iris installer (installs both sodium and iris at the same time) also has an option to install fabric along with it too!
the thing i love about this mod is their "smart" leaves option, other than that, it never really improved performance, but it added zooming and shader support!!
You can use the MoreCulling mod to get the same feature (but with more configuration options)
First vid i have seen from u man and how is ur channel not past a mil subs yet? I love ur vid style man. I hope you are doing well
I appreciate it!
As someone who primarily plays 1.8.9 for Hypixel I am stuck using Forge with Optifine, most of the mods I use are closed source and will likely never see a port to a newer version. I am cooked.
Well, Hypixel is going to update to a newer version in the (hopefully near) future, so that won't be the case for long.
@@_Rad6 A few of the more recent ones yeah, hope they go the fabric route, will just need to recreate a bit of Labymod 3.0 features and I'll be golden
@@thatguy-zb5hp Hypixel has an officially mod API mod and they're releasing it for both Forge 1.8.9 and Fabric 1.21, so they'll most likely go with Fabric.
I remember back in the day having to report shit on the forge forums and most of the time, the reason being optifine rendering related crashes
It's even hit or miss in single player worlds. I recently installed it a few months ago, and it was working on my school's server just fine, but if I tried to boot up a single player world, it would have a weird memory leak or overflow. Frames would instantly drop to 0-1, cpu at 100% and after upwards of 5 minutes of being in the world but usually 1, it crashes. If I managed to move prior to the crash, it'll either boot me back in time to a random point, or i'd be thrown underground on my next boot up.
Load the same or new worlds without it, everything worked immediately
6:04 Scared me half to death because it’s 3:30am and I was indeed falling asleep so I was very concerned on how you knew
>:]
The reason I was using Optifine up until recently was that there weren't any other mods that fully supported custom entity models, so without Optifine my resource packs would break.
The reason I still use OptiFine is the fullscreen resolution setting. Correct me if I'm wrong, but Sodium has a changed menu system, and when I used it, there was no way to change the resolution of fullscreen gameplay. This matters a ton to me, as my monitor is 5K 120hz, but my actual CPU and GPU aren't the best.
You can use Sodium Extra + Reese's Sodium Options, it adds the resolution slider back.
uh... I think its available in the game launcher if im not mistaken. you can set the resolution of minecraft itself.
@@randomguyonyoutube5875 I think that might just be in windowed mode…
@@OttoFilmStudios ah yeah, you are right