So what should we do with over 1,000 NUCLEAR WASTE? Turn it into plutonium and sink it? Make in non-radioactive and store it? Irradiate a chunk of them map...?
kibitz later in a mental institution: Kibitz: "I see them every where, there going to kill me" Some random lady: "The pipes aren't real, they can't get you" Kibitz: "But they only do 600m3 and i did it wrong and now they are going to kill me, AAAAAAAAH"
When you did the "Haha!" when you built the batteries on the smokestacks at 5:48 or so I definitely heard the _Kibz Edition Mario Haha!_ laugh. That was priceless XD
Nuclear Water System: "Fast, Simple, Looks Fantastic" ... Yeah, maybe ONE of those three things is true. And it ain't fast or simple. Not without the power of the mighty Boop. LOL
I would suggest changing the light colour to look like Cherenkov Radiation for the nuclear build. I think it would look better than the green to have an eerie light blue glow.
On the old Nuclear scheme before patch 4 I made myself a nuclear waste sarcophagus at the bottom of the big waterfall near the early starter zone. I found if you build the sarcophagus at least 3 foundations thick and then make it lower than the normal ground level (preferably near the bottom limit of the game) the radiation is far enough away and encased enough that the radiation is tolerable at reasonable distances from the sarcophagus, I didn't know if this might be useful.
26:52 kibz: "we got thru this project in about 8 hours" me who watched at least 2 weeks worth of livestreams of pipework: Oh, Really, only 8 Hours huh?
i've noticed an interesting thing happening with this game...max power seems to be like the main goal, people play the whole game with the intentions of simply getting as much power as possible, the end game seems to be get more power to be able to fuel machines that provide you with more power.
Yo, design suggestion for the nuclear waste storage. When you stack more storage bins on top of each other it might look pretty crowded but instead of just hiding them behind big walls, build like a giant barbed wire fence around them and leave the top open.
love the Borg look of the new factory. And I’m not saying I wanna see a meltdown but I would def like to see the system work for real. Maybe change your green lights to red on a different circuit so we all know to panic!
Also 35:39, that mountain in the background of the nuclear plant is extra cool. Got to have a cathedral window for the view if you ever think of sealing this lot in!
Great build as always!!! I’m really curious to see the numbers on plutonium... will you even be able to use 1125 waste/min.... that may not even be worth it
Look I was going to suggest setting up power switches for each row of reactors so you can turn them on progressively as you need the power and reduce the nuclear waste, but that kind of suggestion doesn't really jibe well with these SUPAH POWER PLANT vibes.
Just getting into the update 4 content, and while I understand your desire to skip the early game, its also kinda sad :) There are a lot of concepts regarding organization and expanding on early game factory setups without having to constantly rebuild everything every new tier that we miss out on. Spatial perception and organization is a hard thing to teach and learn, but if there is any Satisfactory content creator that I could learn from, its you!
yeah turn it in plutonium rods and sink those, thats what i do, i found a buildguide for 0 waste you use up all the waste and sink it with the plutonium rods, it works for 6 plants and can be scaled to infiniti just always for a group of 6 plants
good luck getting rid of 1000+ nuclear waste per minute. i already had trouble setting up a plutonium factory to destroy 200 nuclear waste per minute ^^
If all you did in the world was build the pipes before the mistake you could just hunt down an old save from near the start of the project. Might be easier for future project errors.
Would be great if they added the ship thing, like the one on the hub, but this one would be actively sending stuff to place where everything goes, from the hub, and from the space elevator... You could use it as a like trash can for stuff (like Awesome Sinc, or whatever is it called), cannot send Waste, like radioactive waste, but can stuff (Plutonium rods, etc.) Could give you anything, that would be up to the Devs of the game...
Try out the micro manage mod. So much easier for acute angle foundation work. Made my life much easier. It does a ton for moving and rotating any buildings.
It's unfortunate that you can't add logic circuits in Satisfactory. You know, like redstone or the logic stuff from Stationeers. Then you could build a emergency shutdown protocol which drains your machines - as in "fills in exactly the amount of uranium to produce exact the amount of pellets, producing the exact amount of fuel rods, so no nuclear material stays behind in any machine". That would be an awesome addition to the game in any way. And increase the productivity in the next quarter by at least 420.69 %
You should do a playthrough where you don't build any build things like floors and walls and don't worry about making everything neat I'm just kinda curious how effective you could make it
Ah yes RUclips again... tells me there is a new video from kibitz, but shows nothing in the Subscription box so i have to find it in the recomendations
That water pipe work gave me anxiety just thinking about how much work it would be. 8 hours instead of 30 from last time, makes sense that you only sounded 1/4th as crazy by the end.
So what should we do with over 1,000 NUCLEAR WASTE?
Turn it into plutonium and sink it? Make in non-radioactive and store it? Irradiate a chunk of them map...?
Yes.
Turn it into plutonium fuel rods and dispose it FOREVER.
Plutonium and sink it so you dont have to worry about it
Make it into plutonium fuel rods and use them in MOAR reactors!
Definitely won’t regret that in the foreseeable future!
Turn it into plutonium and sink it forever, you gonna make soo many nice TICKETS out of that spicy garbage
I am really liking this "less videos but longer videos and better quality" style. Keep up the good work!
Mate your redstoneskils arten't fore this game (;
@@GalacticaGamer tru
While I do like any and all Kibitz Kontent, I agree with this sentiment. I feel like this will hold up much better in the long run.
@@GalacticaGamer ah yes, artent
You called it
He stoped doing good videos at all and just fast produce videos
kibz: we'll be able to see al the movement
also kibz: after we're done with this place we're never going back again
I mean, 200,000 is a big number, but this guy is seriously underrated, he deserves at least 1 mil about now. Thanks for the great videos kibs!
kibitz later in a mental institution:
Kibitz: "I see them every where, there going to kill me"
Some random lady: "The pipes aren't real, they can't get you"
Kibitz: "But they only do 600m3 and i did it wrong and now they are going to kill me, AAAAAAAAH"
When you did the "Haha!" when you built the batteries on the smokestacks at 5:48 or so I definitely heard the _Kibz Edition Mario Haha!_ laugh. That was priceless XD
Important note: apparently pipes don't transfer 600m3/s perfectly, so two reactors on a single mk2 pipe will not run all the time.
World: “did you do it?”
Kibitz: “Yes.”
World: “what did it cost?”
Kibitz: “Everything.
Aesthetically speaking, this is my favorite thing you've ever built.
RIGHT?! I love it so much too, thanks
The wildlife seeing the full nuclear setup and 780 belt of waste be like: U WOT M8
Idunno, Mr. Bean looked pretty hyped about it :)
@@ImKibitz honestly I can’t blame
Mr. Bean for that
Use the particle accelerator to turn the waste into plutonium fuel rods and then sink them
Micro Manage mod is arguably a much easier way to move foundations or anything else placeable in the game around as an alternative to Area Actions.
This reminds me of when Let's Game It Out tried to make a much nuclear waste as possible. I think you've topped him though.
0:17 just noticed that the train intersection kinda resembles the radiation symbol - ☢. Very fitting for being in front of the nuclear plant!
" Foolish nature. You are no match for my luck. " XDXDXD Great line! 28:45
Nuclear Water System: "Fast, Simple, Looks Fantastic" ... Yeah, maybe ONE of those three things is true. And it ain't fast or simple. Not without the power of the mighty Boop. LOL
40:15 That laugh. Getting Palpatine vibes.
UNLIMITED POWER!
I would suggest changing the light colour to look like Cherenkov Radiation for the nuclear build. I think it would look better than the green to have an eerie light blue glow.
All those red and black reactors makes this look like a Brotherhood of Nod base.
I thought only us old bas!ards knew who The Brotherhood of Nod were... 😆 Awesome memories! 👌
Dude that power graph: STONKS!
That pipe setup is SO awesome. Holy cow.
Dude, this set up is completely and utterly crazy!
Sippy drinks for nuclear tho, organized spagggggggget ❤️
The level of knowing Satisfactory:
Before Kibz turned off fly mode and started to record the first part of the video, he was flying FAST
kibitz: I design everything perfectly
plutonium factory: no no you dont
On the old Nuclear scheme before patch 4 I made myself a nuclear waste sarcophagus at the bottom of the big waterfall near the early starter zone. I found if you build the sarcophagus at least 3 foundations thick and then make it lower than the normal ground level (preferably near the bottom limit of the game) the radiation is far enough away and encased enough that the radiation is tolerable at reasonable distances from the sarcophagus, I didn't know if this might be useful.
BTW Kibz the exosuit mod has returned with additional features like midair thrusters and I would love to see it in-game.
Great ideas for nuclear!! Can’t wait to see the plutonium set up
26:52
kibz: "we got thru this project in about 8 hours"
me who watched at least 2 weeks worth of livestreams of pipework: Oh, Really, only 8 Hours huh?
11:07 the power pole has so much power it is floating in mid air
i've noticed an interesting thing happening with this game...max power seems to be like the main goal, people play the whole game with the intentions of simply getting as much power as possible, the end game seems to be get more power to be able to fuel machines that provide you with more power.
''the return of the king''
That pipework makes me happy on the inside. Good job!
I love the quality of vids don't change a thing, ill gladly wait for these types of videos xox
Keep it up kibs xx
Yo, design suggestion for the nuclear waste storage. When you stack more storage bins on top of each other it might look pretty crowded but instead of just hiding them behind big walls, build like a giant barbed wire fence around them and leave the top open.
Should do a comparison episode by adding in minimal factory mod. Show what happens from a 1x factory, to a 10x factory, to a 100x factory.
Meltdown switch should be the SCRAM switch!
Ah yes the Super Critical Reactor Axe Man switch! A must have for every nuclear set up.
I think it's official kibtz has lost his mind completely but keep them coming man love watching it
I absolutely love this series, thank you
Hey Kibz, the Exosuit Mod has been updated and it brings even more madness now xD
You can use the internal calc to do maths in one step. You don’t need to do:
A*B=X
X/C=Y
You can go with A*B/C
Love your videos :-)
love the Borg look of the new factory. And I’m not saying I wanna see a meltdown but I would def like to see the system work for real. Maybe change your green lights to red on a different circuit so we all know to panic!
Also 35:39, that mountain in the background of the nuclear plant is extra cool. Got to have a cathedral window for the view if you ever think of sealing this lot in!
You know, there should be a way to mass harvest trees. Would ease making biomass.
I wonder if Kibz can deal with seeing pipes in his own home wanting to optimize it
Great build as always!!! I’m really curious to see the numbers on plutonium... will you even be able to use 1125 waste/min.... that may not even be worth it
37:00 let's game it out in a nutshell
How about turning waste in to plutonium , then sink it ? it isn't a bug ! devs d
said that it are some kind of feature !! Kibz !! Lisen MEEEE!!!!!
Congrats on 200K kibz!
I actually thought the power switch setup looked cool, like an AI chamber with all the wires connecting to one thing them branching off.
YAY!! Kibitz on my BIRTHDAY!!!
thats going to fill up pretty fast... cannot wait for the plutonium crazyness...
Pipes at the end of the water extractors: Cylindrical Rectangle Intensifies!
Look I was going to suggest setting up power switches for each row of reactors so you can turn them on progressively as you need the power and reduce the nuclear waste, but that kind of suggestion doesn't really jibe well with these SUPAH POWER PLANT vibes.
Oh BROTHER!! OUTSTANDING work as usual sir Kibs 👏
I think the smart option kibz is to convert everything to plutonium fuel rods and sink em
Just getting into the update 4 content, and while I understand your desire to skip the early game, its also kinda sad :) There are a lot of concepts regarding organization and expanding on early game factory setups without having to constantly rebuild everything every new tier that we miss out on. Spatial perception and organization is a hard thing to teach and learn, but if there is any Satisfactory content creator that I could learn from, its you!
Choo Choo nuke train have you any spice?
Yes sir, yes sir, 3 cars full.
Jesus kibitz are you a mad man. Like why?
Next year first video title: Filling the entire map with nuclear plants…
hello there my name is josh, welcome to lets game it out.
@@therookiegamer2727 lmao
Thanks a lot
Average play through:episode 9 unlocking oil
Kibz:NUCLEAR Powa
Kibs + pipe work = Insane kibs
200.000 subscribers!!! Keep going👍👍
yeah turn it in plutonium rods and sink those, thats what i do, i found a buildguide for 0 waste you use up all the waste and sink it with the plutonium rods, it works for 6 plants and can be scaled to infiniti just always for a group of 6 plants
Are you going to do a plutonium setup Kibz?
You can do that refinery-foundation clipping even in vanilla btw :)
my favorite video yet, and i havent seen it
nvm kibz just clipped the floor with some refineries. worst video ever im unsubbing and jumping off a bridge
In the area with a nuclear reactor on the nuclear spice stuff you should add lights that are green like bright green
just wow
Woah, you're an absolute madman
I really love your content and the way you play the game I even went back and watched old episodes please keep it up
When kibz builds nuclear facility on top of yours base place
Congrats on 200K subs! Well deserved.
If you sink it, that also means less objects on the map to store it all.
good luck getting rid of 1000+ nuclear waste per minute. i already had trouble setting up a plutonium factory to destroy 200 nuclear waste per minute ^^
CONGRATS on 200K subss wowowo
ayyyyyyyyyy 200k nice you deserve it
" I wonder what we'll do with all the nuclear waste? Huh, figure that out later"
Oh past Kibz, if only you knew
If all you did in the world was build the pipes before the mistake you could just hunt down an old save from near the start of the project. Might be easier for future project errors.
Truly insane this guys engineering mind, I love it!
We know Kibz can’t refuse the spiciest of spices.. plutonium 😵💫
Yay, the outro is back
Kibs literally built a nuclear waste stream.
Hey kibz, the exosuit mod is back and better than ever
Would be great if they added the ship thing, like the one on the hub, but this one would be actively sending stuff to place where everything goes, from the hub, and from the space elevator... You could use it as a like trash can for stuff (like Awesome Sinc, or whatever is it called), cannot send Waste, like radioactive waste, but can stuff (Plutonium rods, etc.) Could give you anything, that would be up to the Devs of the game...
Kibitz: Welcome to spice town!
I was literly waiting for 2 days checking youtube every minute to see this vid
Try out the micro manage mod. So much easier for acute angle foundation work. Made my life much easier. It does a ton for moving and rotating any buildings.
It's unfortunate that you can't add logic circuits in Satisfactory. You know, like redstone or the logic stuff from Stationeers.
Then you could build a emergency shutdown protocol which drains your machines - as in "fills in exactly the amount of uranium to produce exact the amount of pellets, producing the exact amount of fuel rods, so no nuclear material stays behind in any machine".
That would be an awesome addition to the game in any way. And increase the productivity in the next quarter by at least 420.69 %
Congrats on 200k subs Kibz!
Thanks Craig!
You should do a playthrough where you don't build any build things like floors and walls and don't worry about making everything neat I'm just kinda curious how effective you could make it
the fact that he got that large power plant to start this. me: BATTERIES! and time.
Long gone are the days when Kibz tried how many Nobelisks it would take to blow up a Tractor.
A tribute to Unreal Engine that this all just works
HHHHHHHHHHHHELL YEA NEW KIBITZ VIDEO
Ah yes RUclips again... tells me there is a new video from kibitz, but shows nothing in the Subscription box so i have to find it in the recomendations
About the nuklear waste: Why can't you just turn them off (Power Plants)?
Because you would stop making power
29:40 that's alot of stuff from your inventory... Do you have a mod to expand the inventory?
How many nodes is this running off of? Amazing!!
You can produce the plutonium stuff, but instead of burning it sink it to get rid of any waste
That water pipe work gave me anxiety just thinking about how much work it would be. 8 hours instead of 30 from last time, makes sense that you only sounded 1/4th as crazy by the end.