Didn't really notice to much of a difference in video or sound quality but did notice you seem to be able to see a bit farther. By the way I like the look of the new fuel station over the old. It looks more industrial than the old one which matches the vibe of the area better IMO.
I do think it's one of the best, but sometimes I would do things differently, but I'm a okay with someone doing something different than me, kinda shakes the whole thing up
Can Kibz resist the temptation to build a massive permanent waste storage facility to satisfy his thirst for plutonium power. We all saw him drool over those numbers
That's actually genius! Since vehicles don't produce Nuclear Waste, they are one of the only ways to use Plutonium Rods without generating unremovable Nuclear Waste. They can be rerouted to a fuel distribution center, and the overflow can still go to a Awesome Sink as normal.
yeah kibz might want to build and overflow for the access plutonium rods might be nice to see the cyber wagons (or what ever they were called) driving around since it dose look like a little cyberpunk city
yeah it seem genius at first but after you stop to consider it its a H O R R I B L E idea First of all, plutonium stacks to 200, and it's produced hyper super slow, so distributing it is a pain, the only viable option is using it in a single truck site, not distributing it Second, plutonium is S U P E R radiactive. And i don't know about you but i don't want Chernobyl-level radiactive trucks running through my base Third, plutonium is so slow to produce that Kick-starting an hypothetical truck network would be so painful and time consuming it isn't worth it However, if you are insane enough, you can pull it off.
@@colmenasio5542 I mean, I'm pretty sure a single plutonium cell can power a truck for over 10 hours. So if you can implement a smart system so each one gets at least one, it would probably be viable.
I was hoping to see what's your opinion on the new upcoming update. The new fusebox system can really help in controlling your power network so that if another power cut happens, you can easily restore the power by shutting off non-essential production lines. Plus the new big power poles can be used as an alternative mode of transportation, just until they invent teleportation. I just hope this doesn't end up with another reset.
I don't think there was ever a need for a reset, it's just more appealing to most players to rebuild their worlds in a new update and not make the same mistakes as last time :D Not that I ever learn.. every new update I build in a new location, but Hub Central always becomes a claustrophobic technohellscape where I need to crawl or fly through active machinery to pick up some spare iron plates... the hellscapes just become more hellish each time :P
@@SeedlingNL Welp, since update 7, my oil factory is stuck is the decor since they reworked the map, which ultimately broke it and prevented me from getting rid of the setup. Kinda makes me want to do a reset to be honest
@@eliandirsinaril1999 if you want it gone you should be able to delete it using the satisfactory interactive map, it'll even give you the resources back if you want
This guy is single-handedly making Satisfactory look like Fallout... "Sometimes it all just works out." And sometimes he wrecks the world with a nuclear accident.
Hey Kibitz! I've enjoyed all your videos about Satisfactory, and I have a "feature" for your water towers to share: you don't have to route ALL of your liquids through the tower. Unless they've fixed it, you just need to put some liquid up there, then bring a pipe down and connect it to your main liquid line. Put a valve on that pipe, let some liquid through, and close it. That's it! For some reason this tricks the rest of the pipe network to think it has the headlift of your tower, without moving any liquid through it.
19:20 Kibitz says, Sometimes, it all just works out. In my head, I know it can be better... Hannibal from The A-Team, I love it when a plan comes together!
Loving the build so far. Be ace if you end up with a load of tall buildings and multiple levels of roads / routes for the trucks and drones to zip along. Like some drones dipping under stuff and trucks going over. Sort of a coruscant / 5th element vibe. :-)
Btw, the headlift trick only works if you put it AFTER the extraction stage. If for example your system goes water tower->extractor->machines with the tower and extractor joined by a pipeline junction, then for some reason it just kills the headlift.
for the water extractors I just place a foundation (on grid) and in the center of that foundation I place a CROSS pipe... and "snap" the pump to that... and then the rest is easy from there... if I have plenty of room I place cross pipe each 3 foundations instead of snapping the pumps together (symmetry) and much easier than fiddling with them under the water. kinda interesting that the fuelrods can be used for the trucks... would be nice if they could be used for the drones too... then no need to sink them
@7:30 Jeeze! What have they done with the spiders!? Never seen one jump that high before :O I hated them before, now I'm scared to get back to playing...
I know it was suggested in the video that the nuclear sugar cube would be used for the final product. However, it could also be used to transport fuel to the sip n' scoots instead of using belts. I don't know if one sugar cube would have enough throughput, but it'd be a way to make things work.
Valves don't stop headlift but afaik Flud buffers do. no matter the headlift you go in with, it's limited to 10 or 15m after the buffer. Caused me serious headache in a power plant project a while back.
Kibitz, you are amazing, I had no idea there was no nuclear waste from plutonium and uranium rods in vehicles. I knew you could use it as fuel but I thought it still produced waste. Now there is finally a way to have no permanent waste from nuclear power but still use the plutonium rods instead of putting them in the sink
I'd like to see a nuclear powered world where everything is isolated, circuited, breakered, and backup generatored in such a way that there is no required radiation exposure anywhere other than right on top of uranium nodes. Like if for your semi-annual nuclear power plant visit, you could throw a switch at a central control room which would turn-on temporary power backup and turn-off the radiated inputs to the nuclear factory, wait 10 minutes for the building to clear through what was already delivered, then walk into a totally non-radiated factory for maintenance. Extremely complex project but it would be a really interesting system design challenge.
They are going to mess up the truck things with the Big P And i have been here since the beggining and still have not gotten bored GOOD JOB ON DOING SO MUCH MORE THAN I THOUGHT ANY RUclipsR WOULD
funniest realisation ever: so I was playing subnautica while watching this video and was driving my seamoth but the engine sound I heard was from the Satisfactory truck from the video. And it takes me likte a full five seconds to go like"wait this isn`t right" and then another ten seconds to realize where the engine sound was coming from.
Love these little extra feature episodes. I do wonder if kibz had his series planned out to end by update 8 and is going streeeeeetch now to fill in time XD
He was originally planning this to be the "ready for 1.0" world, where all the tiers were complete and he had enough infrastructure for whatever he needed ready to go. Not sure how much that plan has changed, but I def think he's playing around a bit more instead of just rushing to the end
I'm excited for the new update...but sweet baby jeesus. I can't even imagine the whole starting over process. I'm sure it will make more content for you, but ooof...you're not booping your way out of this one lol
since each plutonium fuel rod lasts roughly 5 hours and a vehicle can hold multiple of them. it's possible to have them run solely on plutonium fuel rods to transport supplies round the map.
what nuclear powered trucks, in case of an accident will be a mess! imkibitz good that you have put a smart splitter in case of the glow'n'go fuel station is full, the belt also, the receiving drone port, the drone itself, the sending drone port and the belt up to smart splitter at least the plutonium rod disposing uranium waste doesn't back up and mess again with power, but it is on the belt from the manufacturers or the belts towards the AWESOME Sink.
Kibz, why are you putting the filters to protect you from radiation... In the most heavily radiated building in your world? Would it not make more sense to have a shack nearby with the filters so that in event of emergency, you are capable of accessing them *before* you die trying to reach them?
6:37 this area that you are in right now is the desert starting area. I'm here wondering why you haven't mined that caterium yet since it's the first once closest to my hub.
"you probably don't know this", something I litterally been doing since my first playthrough start xD thought those foundations to snap water extractors was well known
My lore of 6:20 - 6:25 Kibits was launched out the tube so fast he flew around the whole planet in less then a second and started droping as if nothing happened! (yes i mean planet.... the lore of the game is the player is harvesting resources on an alien planet building factories to help expand the fixit corporal empire across the galaxy.... the map in my opinion of the lore is a designated plot of land set for the player as other plots have been set aside for other aspects of industrialization say farming... forestry and more....)
Quick PSA, if you are like me and laugh at every silly thing that happens in this game and the funny sound effects kibz adds to the videos, Don't drink water at 1:52. I was and choked and spewed it everywhere. :D
Hello, Mr. Kibbs! I want to make 60 NUCLEAR PASTA PER MINUTE! IF it's even POSSIBLE in satisfactory! Tip: Use Foundries for Copper ingots, as that recipe is SO GOOD!
So what’s gonna happen when coffee stain decides to patch the hyper tube exploit? I hope they have something in mind for for quick transportation across this pretty large map.
I've considered this idea. But I was just going to use it in the trucks involved in nuclear power to begin with. If that section of the map is already quarantined, who cares if the trucks are also dangerous to be around.
All of these roads made me wonder how difficult it would be to only use trucks in your world for transportation. So no trains and drones and just build a huge highway system in the entire world. It would look awesome but it would be a nightmare to set up (efficiently) I think
Been away for a little bit building a new PC and redoing my setup!
Let me know if everything looks and sounds fine, thanks :)
Specs? What CPU?
Watched the beautiful stream, big thank you!
Didn't really notice to much of a difference in video or sound quality but did notice you seem to be able to see a bit farther. By the way I like the look of the new fuel station over the old. It looks more industrial than the old one which matches the vibe of the area better IMO.
@@brianii5809 details on Twitter - twitter.com/ImKibitz
Mic sounds a little off, may just be the music at the start though.
Just wanted to let you know this is my favourite playthrough series on youtube right now, so well edited always a joy to watch!
I do think it's one of the best, but sometimes I would do things differently, but I'm a okay with someone doing something different than me, kinda shakes the whole thing up
What Harley said.
I'm glad he plays satisfactory for me so I have time for my other beautiful soul sucking automation games
Can Kibz resist the temptation to build a massive permanent waste storage facility to satisfy his thirst for plutonium power. We all saw him drool over those numbers
the answer is temporarily yes
@@renevile lmao yes
@@renevile figuring 1 plutonium per min you would need to run 300 trucks to use it all if they run 5 hours on a cell
Putting plutonium fuel rods is something I thought kibs will never do. Great job for implementing it into your build!
That's actually genius!
Since vehicles don't produce Nuclear Waste, they are one of the only ways to use Plutonium Rods without generating unremovable Nuclear Waste.
They can be rerouted to a fuel distribution center, and the overflow can still go to a Awesome Sink as normal.
yeah kibz might want to build and overflow for the access plutonium rods
might be nice to see the cyber wagons (or what ever they were called) driving around since it dose look like a little cyberpunk city
yeah it seem genius at first but after you stop to consider it its a H O R R I B L E idea
First of all, plutonium stacks to 200, and it's produced hyper super slow, so distributing it is a pain, the only viable option is using it in a single truck site, not distributing it
Second, plutonium is S U P E R radiactive. And i don't know about you but i don't want Chernobyl-level radiactive trucks running through my base
Third, plutonium is so slow to produce that Kick-starting an hypothetical truck network would be so painful and time consuming it isn't worth it
However, if you are insane enough, you can pull it off.
I have always wanted to do this type of truck. I love we get to see Kibs do it. What could go wrong? 😂
@@colmenasio5542 I mean, I'm pretty sure a single plutonium cell can power a truck for over 10 hours.
So if you can implement a smart system so each one gets at least one, it would probably be viable.
@@CommentPositionInformer and how are you going to do that without logic implemented in the game
You should transport the final space elevator part with a factory cart. It's so low volume that I think it could legitimately do it.
Well I know how Im moving my Thermal Propulsion parts now...
The concrete desert is starting to grow on me, really like how this is coming together.
Kibitz then: logistically avoiding the nuclear spice and getting it out of the way.
Kibitz now: WE NEED DA SPICE IN OUR FRIIICKIN MOUTH!!!
🤭thats funny it almost made me laugh
I was hoping to see what's your opinion on the new upcoming update. The new fusebox system can really help in controlling your power network so that if another power cut happens, you can easily restore the power by shutting off non-essential production lines. Plus the new big power poles can be used as an alternative mode of transportation, just until they invent teleportation. I just hope this doesn't end up with another reset.
I don't think there was ever a need for a reset, it's just more appealing to most players to rebuild their worlds in a new update and not make the same mistakes as last time :D
Not that I ever learn.. every new update I build in a new location, but Hub Central always becomes a claustrophobic technohellscape where I need to crawl or fly through active machinery to pick up some spare iron plates... the hellscapes just become more hellish each time :P
Yep, every time I restart my initial hub space gets more of a concrete hellscape.
@@SeedlingNL Welp, since update 7, my oil factory is stuck is the decor since they reworked the map, which ultimately broke it and prevented me from getting rid of the setup. Kinda makes me want to do a reset to be honest
@@eliandirsinaril1999 if you want it gone you should be able to delete it using the satisfactory interactive map, it'll even give you the resources back if you want
Kibitz content to fill my soul, thank you for being convenient.
This guy is single-handedly making Satisfactory look like Fallout...
"Sometimes it all just works out." And sometimes he wrecks the world with a nuclear accident.
What, both being completely inaccurate in representing radioactivity to make it seem way more dangerous than it is?
large signs behind the water pipes for the waterfall with a blue light would look potentially amazing from a distance
Blue light behind water pipes got it
Hey Kibitz! I've enjoyed all your videos about Satisfactory, and I have a "feature" for your water towers to share: you don't have to route ALL of your liquids through the tower. Unless they've fixed it, you just need to put some liquid up there, then bring a pipe down and connect it to your main liquid line. Put a valve on that pipe, let some liquid through, and close it. That's it! For some reason this tricks the rest of the pipe network to think it has the headlift of your tower, without moving any liquid through it.
Man I love watching a kibitz video at 12 at night due to my epic Australian time zone
19:20 Kibitz says, Sometimes, it all just works out. In my head, I know it can be better... Hannibal from The A-Team, I love it when a plan comes together!
If you put the drone port platform top at the edge of the highway, it makes a really cool looking "Sip n scoot" style drone stop.
The radioactive sugarcube is a great addition to a cool factory.
I am soooo glad you did nuclear trucks. It just is the most effective setup.
Loving the build so far. Be ace if you end up with a load of tall buildings and multiple levels of roads / routes for the trucks and drones to zip along. Like some drones dipping under stuff and trucks going over. Sort of a coruscant / 5th element vibe. :-)
Btw, the headlift trick only works if you put it AFTER the extraction stage. If for example your system goes water tower->extractor->machines with the tower and extractor joined by a pipeline junction, then for some reason it just kills the headlift.
Thx mate, this was exactly the problem I was having with my set up
for the water extractors I just place a foundation (on grid) and in the center of that foundation I place a CROSS pipe... and "snap" the pump to that... and then the rest is easy from there... if I have plenty of room I place cross pipe each 3 foundations instead of snapping the pumps together (symmetry) and much easier than fiddling with them under the water.
kinda interesting that the fuelrods can be used for the trucks... would be nice if they could be used for the drones too... then no need to sink them
@7:30 Jeeze! What have they done with the spiders!? Never seen one jump that high before :O
I hated them before, now I'm scared to get back to playing...
I know it was suggested in the video that the nuclear sugar cube would be used for the final product. However, it could also be used to transport fuel to the sip n' scoots instead of using belts. I don't know if one sugar cube would have enough throughput, but it'd be a way to make things work.
The word you were looking for around 5:00 is ledge.
Slab Town looks AWESOME!
I could definetely see a full album of your music with background video of your factory working like at 23:10
The only justification I can come up with for making plutonium waste, "Beauty is pain." looks good kibs
City Skyline 💯🔥
KIBITZZZZ, oh my im so happy you upload another satisfactory, i miss your gameplay & tips too
7:31 what mad lunatic at Coffe Stains gave those THINGS super jump?!?!?!
Wow, i really like the building style. Both functional and aesthetic. Amazing, really.
I really missed you kibitz! i love your vids! they just make my day and week better!
I’m so happy when you upload satisfactory. I just love the editing and the gameplay in general
Ay, great to see the video. Was fun being there for the stream and enjoying the goofiness of it.
Valves don't stop headlift but afaik Flud buffers do. no matter the headlift you go in with, it's limited to 10 or 15m after the buffer. Caused me serious headache in a power plant project a while back.
Glad he took my idea for a nuclear beep. I suggested using nuclear fuel rods during one of his livestreams, and he was quite reluctant to do it.
SLABS should be an acronym. Maybe "Super Large Automatic Production Sector".
When you add the details it's just so 😙👌
Kibitz, you are amazing, I had no idea there was no nuclear waste from plutonium and uranium rods in vehicles. I knew you could use it as fuel but I thought it still produced waste. Now there is finally a way to have no permanent waste from nuclear power but still use the plutonium rods instead of putting them in the sink
Idea: Red Rocket Nuclear Gas Station. Yes, Fallout has the copyright in the name, but if you're doing nuclear fuel it makes sense to build one.
My favorite kinda of LTT videos!
Kibitz, messing around with the Nuclear Power Plant close to the end of the game. What could possibly go wrong x)
you can also snap water extractors by placing them against a catwalk's railing (if it's close to the right height)
This project is pure Chaotic Neutral madness
Finally a new video! Been waiting for it!
Have you seen the update 8 yet? It's a subtle rework to the power system and has some neat features
I love the little spicy cube 🥺
Meep Meep goes the cute little cube of death😍😍
Absolutelly loved the Blue-tonium Cube. >.
I'd like to see a nuclear powered world where everything is isolated, circuited, breakered, and backup generatored in such a way that there is no required radiation exposure anywhere other than right on top of uranium nodes. Like if for your semi-annual nuclear power plant visit, you could throw a switch at a central control room which would turn-on temporary power backup and turn-off the radiated inputs to the nuclear factory, wait 10 minutes for the building to clear through what was already delivered, then walk into a totally non-radiated factory for maintenance. Extremely complex project but it would be a really interesting system design challenge.
It beats putting 500 of these in the Lizard Doggos inventory and chucking them into the abyss... for sure.
i regret disregarding your videos, these are amazing videos
These videos never fail to make me smile.
1:51 that is why DONT let kibitz NEVER drive a car!
Lil sugar cube is my favorite thing in the game
They are going to mess up the truck things with the Big P And i have been here since the beggining and still have not gotten bored GOOD JOB ON DOING SO MUCH MORE THAN I THOUGHT ANY RUclipsR WOULD
funniest realisation ever: so I was playing subnautica while watching this video and was driving my seamoth but the engine sound I heard was from the Satisfactory truck from the video. And it takes me likte a full five seconds to go like"wait this isn`t right" and then another ten seconds to realize where the engine sound was coming from.
Love these little extra feature episodes. I do wonder if kibz had his series planned out to end by update 8 and is going streeeeeetch now to fill in time XD
He was originally planning this to be the "ready for 1.0" world, where all the tiers were complete and he had enough infrastructure for whatever he needed ready to go. Not sure how much that plan has changed, but I def think he's playing around a bit more instead of just rushing to the end
This whole area would look soooo cool in some kind of TRON glow at night.
I'm excited for the new update...but sweet baby jeesus. I can't even imagine the whole starting over process. I'm sure it will make more content for you, but ooof...you're not booping your way out of this one lol
since each plutonium fuel rod lasts roughly 5 hours and a vehicle can hold multiple of them. it's possible to have them run solely on plutonium fuel rods to transport supplies round the map.
Were you taking a break? If so, I hope you feel better! Love your videos! :)
Bitz, Blitz, and Kibitz are my RUclips gamer power trio :)
I think you should stockpile a bunch of Uranium or Plutonium Fuel rods and Water in a backup power generator just in case you cause a blackout.
what nuclear powered trucks, in case of an accident will be a mess! imkibitz good that you have put a smart splitter in case of the glow'n'go fuel station is full, the belt also, the receiving drone port, the drone itself, the sending drone port and the belt up to smart splitter at least the plutonium rod disposing uranium waste doesn't back up and mess again with power, but it is on the belt from the manufacturers or the belts towards the AWESOME Sink.
Yep that;s smart... house your filters right next to an area that can kill you right off if you say, ran out... or died.... :D
The Martian cosplay, Mark also used radioisotope thermoelectric generator with plutonium, but only for hear
Might as well put it in a Cyber Wagon if you're doing it for the memes, then it'll actually use the fuel rods at a meaningful rate.
Kibz, why are you putting the filters to protect you from radiation... In the most heavily radiated building in your world? Would it not make more sense to have a shack nearby with the filters so that in event of emergency, you are capable of accessing them *before* you die trying to reach them?
You absolute mad lad, what a good idea 😂
Ohh the day they fix that fuel rod thing in trucks I can see the pain fixing factories :D
Nuclear fuel trucks is an awesome idea! I'm gonna use this for my spider swamp nuke bomb plant!
Ah, the great return. Happy to see you back Kibz. :)
6:37 this area that you are in right now is the desert starting area. I'm here wondering why you haven't mined that caterium yet since it's the first once closest to my hub.
your "slab" area looks like a circuit board/PCB ^^
"you probably don't know this", something I litterally been doing since my first playthrough start xD thought those foundations to snap water extractors was well known
All you need now. Is a cybertruck and that mini vehicle. Running around for no reason at all besides being cool and cute mini cart reasons. Lol.
i started playing this game yesterday i have always loved your videos
My lore of 6:20 - 6:25
Kibits was launched out the tube so fast he flew around the whole planet in less then a second and started droping as if nothing happened! (yes i mean planet.... the lore of the game is the player is harvesting resources on an alien planet building factories to help expand the fixit corporal empire across the galaxy.... the map in my opinion of the lore is a designated plot of land set for the player as other plots have been set aside for other aspects of industrialization say farming... forestry and more....)
all you need is a humongous pyramid and you got yourself Bladerunner
Man, those spiders can jump!!!
Invaders Beware. Kibitz now has a cute little blue ball of death as security for his factories. If only Bart was the driver.
FINALLY, A NEW VIDEO. 😍😍😍
Love your content Kibz. Keep up the relaxed, fun, and creative vids.
Hey kibitz idk if you already know but if you put a conveyor belt before a HYPER TUBE LAUNCHER you can fling yourself even faster
Imagine exploring Kibs's factory and getting nuked by a blue tractor going mach 10
I think that better name for the fuel station would be Sipp 'N' Glow
nice setup. That plutonium is cursed though
You can also just snap to the world grid with the water extractors to make them look nice
I play with myself when i see your vids 😁
A drone station called The Hive
Looking good!
Quick PSA, if you are like me and laugh at every silly thing that happens in this game and the funny sound effects kibz adds to the videos, Don't drink water at 1:52. I was and choked and spewed it everywhere. :D
Yeah, that poor truck got yeeted!!
@@Game_Blox9999 thats why this game is so fun to watch and play.
FINALLY, HE HAS RETURNED!!!
Everything looks great! There is some mild wonkness with the audio but I couldn't tell you exactly whats different yafeel?
WAIT so KIBITZ learned something about water extractors from BITZ? so it's "KIBITZ & BITZ" The DOG in me Smells something GOOD about this. 🐶😀
Hello, Mr. Kibbs! I want to make 60 NUCLEAR PASTA PER MINUTE! IF it's even POSSIBLE in satisfactory!
Tip: Use Foundries for Copper ingots, as that recipe is SO GOOD!
So what’s gonna happen when coffee stain decides to patch the hyper tube exploit? I hope they have something in mind for for quick transportation across this pretty large map.
I've considered this idea. But I was just going to use it in the trucks involved in nuclear power to begin with. If that section of the map is already quarantined, who cares if the trucks are also dangerous to be around.
All of these roads made me wonder how difficult it would be to only use trucks in your world for transportation. So no trains and drones and just build a huge highway system in the entire world. It would look awesome but it would be a nightmare to set up (efficiently) I think
Another day to watch kibitz
holy fuck was a little sick today and watched the whole playthrough in one sitting thanks for the content