Fighter Sorcerer 5e Multiclass Guide for D&D
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- Опубликовано: 1 июл 2024
- Fighters are living weapons, honed fighters who use their physical prowess to master their chosen fighting style. Sorcerers are the lucky inheritors of magic in their bloodlines, innately magical beings who wield their arcane power like an extension of their own body. Conquer your enemies and see them driven before you with our latest guide!
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You can cast more than one spell in a turn with action surge. The multiple spell rule only applies to casting a spell as your bonus action. You can cast a leveled spell as your action and then action surge and cast another leveled spell. As long as you do not cast a spell as a bonus action there is no rule against casting two leveled spells.
Absolutely....I don't understand the confusion about that. Along with a couple feats, that can be circumvented as well I believe
Even if you don't have action surge, this rule also lets you cast two leveled spells if one is a reaction- I used this all the time on my clockwork soul sorc for counterspell duels.
I love action surge on a sorcerer. You get so much variety between casting two levelled action spells in a turn and being able to metamagic them on top of that! You can even come up with anime names for all your combo moves!
Two twinned Vortex Warps is called "sync blink"
Grease and Slow is called "treacle time"
Sleet Storm and Rime's Binding Ice is "arctic nightmare"
Hold Monster and Disintegrate is called "game over"
I cast fire ball A.S I cast fire ball or Double twinned polymorph
Shadow Blade and Darkness can't be used simultaneously. Both require concentration.
As of Tasha's, booming blade and green flame blade no longer work with shadow blade do to the 1 silver requirement of the weapons in the material components of those cantrips.
Not quite DON'T work, but more 'check with your DM'.
1. Shadow Blade states that it 'counts as a simple melee weapon'.
1.1 All simple melee weapons have a cost associated with them of at least 1sp.
1.2 Therefore Shadow Blade counts as a weapon worth at least 1sp.
2. Jeremy Crawford tweeted that:"This change has nothing to do with prohibiting or allowing Shadow Blade to combine with Booming/Green-Flame Blade. It's about fixing those two cantrips. As DM, I'd allow those them to combo, since I make liberal use of the rule on improvised weapons."
2.1. This means the update to the rules never intended the Blade Cantrips to stop working with Shadow Blade in the first place.
Hope this helps!
Yeah it may be however Raw it does not work the DM can choose to allow this and that would not make a bad DM. But to me extra attack+shadow blade is pretty good as it is allowing Booming blade or green flame blade is not necessary even if it's good to push damage it's probably worse than a quickened magic missile or burning hands. So I think that you have better options to spend your sorcery points on and there is really no need to add blade cantrip on top of a shadow blade even to min max damage in the end it's fair both to ban and to allow it but gishes don't need any buffs. I'm playing a Drake warden ranger 5/ Clockwork sorc 2 with blind sight I am going to surely use shadow blade but I'm not planning on using it with Booming blade simply because I prefer to keep the sorcery points to quicken a control spell or twin a healing word (mark of healing halfling). Yeah it's useful if you plan to push a target but a quickened grease can be more impactful on an encounter than any quickened cantrip even as 3rd level sorcerer you get fantastic options like web, mirror image, magic missile, nathair's mischief, burning hands, Tasha's mind whip. Even if you don't want any other concentration spell there are tons of option like Tasha mind's whip+extra attack if you get lucky that's 4d8+3d6+6/8 damage and cc you have much more impactful things to do than blindly fish out damage at least on low levels when you have very few sorcery points to use
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Wow, thank you!
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I would love to have a Psi warrior,Soul knife,Astral self multiclass with magic initiate that has mind sliver and eldritch blast . I come from a first edition Pathfinder table top background,3.5 ,2nd edition D&D ,and background as well. Sadly I haven't played a table top RPG in about a decade.
I am currently making a dual class Divine Soul Sorcerer / Psychic Warrior, and he looks to be a bada==. Yes I still allow dual and tri class characters at my table. It's been in D&D a lot longer than it's been out. I'm a recent subscriber, and I enjoy your channel, so thanks.
You can absolutely synchronize an Eldritch Knight with any other type of full caster. You can give the Eldritch Knight spells that don't rely on having a high spellcasting modifier (i.e. shield, absorb elements and magic missile). You don't need any points in INT when it comes to multiclassing out of fighter so you can just take your pick for full caster.
This is one of my favorite multiclass combos. I have yet to play it (lol) but I have made several of these builds
Hi! To check isn't GFB and BB not quite usable with Shadow Blade? Since the material component needs a weapon to cost at least 1sp. Quite a few articles have talked about this.
Not quite DON'T work, but more 'check with your DM'.
1. Shadow Blade states that it 'counts as a simple melee weapon'.
1.1 All simple melee weapons have a cost associated with them of at least 1sp.
1.2 Therefore Shadow Blade counts as a weapon worth at least 1sp.
2. Jeremy Crawford tweeted that:"This change has nothing to do with prohibiting or allowing Shadow Blade to combine with Booming/Green-Flame Blade. It's about fixing those two cantrips. As DM, I'd allow those them to combo, since I make liberal use of the rule on improvised weapons."
2.1. This means the update to the rules never intended the Blade Cantrips to stop working with Shadow Blade in the first place.
Love this combo! I like mixing in some divine soul. I will almost do a 10/10 split. Bouncing back and forth
I'd recommend you an 11/9 split. Fighter 11 gives you a third attack, while sorcerer gains 5th level spell slots at level 9, while at 10 they do not earn much. 6 attacks in one turn with action surge is awesome. Specially if you manage to land a hold monster.
Thank you for the great content Patrick! I'm now really debating myself if I have to take a 2 level dip for my Abberant Mind Sorcerer.
As a level 9 Lizardfolk Sorcerer, I'm already going for a Gish playstyle.
Casting Shadow Blade first round and hitting with a Green Flame Blade.
Subsequent rounds I go Booming Blade, followed by Dissonant Whispers which triggers the movement damage and a follow-up Booming Blade because of Warcaster.
Having a once per Short Rest Action Surge can really spice thing up! Would love to hear your thoughts.
I'd like to see a talk about the pros/cons of doing this over going straight Eldritch Knight. I've been doing a Tiefling Eldritch Knight and using the Flames of Phlegethos and Great Weapon Fighting to really juice attacks of Green-Flame Blade with a Greatsword, as well as spells like Burning Hands
Why does this description remind me of magik from the Xmen
better spell slots, faster spell learning, more verstile, (as you can take a different fighter than EK) you bascially can fuck with the action econmy several times a rest at key nova moements
Two builds you didn't mention, which aren't just fighter 2 for action surge (even though I love that sorcerer), because the comments covered that already:
1. Fighter X/Sorcerer 1. Your fighter gets a bunch of different magical reaction options which don't interfere with their normal fighter attack routine. This works especially well on ranged fighters, as their reaction almost always goes unused.
Take Shield, and either Silvery Barbs or Absorb Elements depending on what's allowed at your table. Wild Magic, Divine Soul, and Clockwork Soul all give you an additional limited use ranged reaction that affects dice rolls, so pick one of these subclasses. Special mention to Divine Soul for the Bless spell, you might as well you that high con save for something worthwhile when you can. As an added bonus, you get a whole suite of utility cantrips because you don't need attack cantrips as a fighter. So enjoy Prestidigitation, Minor Illusion, Mage Hand, and Guidance/Light.
2. Rune Knight X/Divine Soul 5. This is great because you actually want to take a roughly even split of levels. On top of all the usual fighter/sorcerer shenanigans, you can cast Web and drag enemies into it with grappling, or cast Spirit Guardians and Word of Radiance with a bigger footprint. Or you can cast Enlarge on yourself to become huge size 12 levels earlier than a straight fighter! This build actually makes good use of the Frost rune because of all the grappling and concentrating it wants to do, which is usually one of the weaker runes, so that's also nice. Now, you are a little MAD with this one, but you can quite handily get three 16s at level 1, and Fighter gives you an extra ASI, so that can help get your scores up if you don't like feats. If you do want a lot of feats, then you can have them. You'll just have to be ok with whatever ability scores you started with.
So, I found myself here today because I JUST started building a character based on this very concept. I began to wonder if anyone had thought about this metamagic workaround with quickened spell and was pleased to find that you had this build!
If you are interested in hearing about my character, I chose Dhampir for flavor because I am also going Echo knight. Also Echo knight states that when you take the attack action you can have your attack originate from your echo. And the Dhampir has the Vampiric Bite Feature which takes the attack action. So you can essentially Vampire bite at a distance which seems pretty fun. Otherwise this entire build is exactly what I am doing! Pretty Excited to play Voltaire and I think using quicken spell for attacks are gonna be a blast!
I'm going through this video, thinking of making a fighter/sorc for BG3 and comparing what's missing in the game and it's just.... awesome spell that is missing, awesome spell that is missing, awesome spell that is missing, warcraster only works for shocking grasp, half the other things don't work properly or don't exist...
If this is you, just make a pure melee sorc. Honestly, you'd be better off.
Great video, answered all my questions though.
This is perfect from my sorcerer dragon dwarf
Made a Fighter (level 1) and Clockwork Sorcerer (all other levels) for my current group. He's a warforged reskinned more so as an earth elemental golem. Went STR CON and CHA and he's already a walking bulwark with heavy armor and decent con. Choosing mainly earthen skills so definitely not min maxing but more for going for flair and it's been a lot of fun :D
I found this video looking for builds that use two levels of fighter for action surge and use quicken spell twice and cast four spells in one round
I'd strongly suggest taking Swashbuckler Rogue over Fighter when using any of the Charisma based classes. Samurai uses charisma too, but imo, Swashbuckler gives the better abilities for a partially squishy build.
Shadow blade and Darkness are concentration spells.....How could you keep both active if you can only have one?
And there's even the problem with the component of GFB and BB: a weapon with a value of at least 1 sp.....Shadow blade has no monetary value.
Always check with your DM first, but:
1. Shadow Blade states that it 'counts as a simple melee weapon'.
1.1 All simple melee weapons have a cost associated with them of at least 1sp.
1.2 Therefore Shadow Blade counts as a weapon worth at least 1sp.
2. Jeremy Crawford tweeted that:"This change has nothing to do with prohibiting or allowing Shadow Blade to combine with Booming/Green-Flame Blade. It's about fixing those two cantrips. As DM, I'd allow those them to combo, since I make liberal use of the rule on improvised weapons."
2.1. This means the update to the rules never intended the Blade Cantrips to stop working with Shadow Blade in the first place.
I think a pure bladesinger or hexblade is probably better. Also a sorcerer and paladin will be often much stronger as the synergies better.
Is there a major mechanical incentive to take this multiclass when paladin synergizes so well with sorcerer? The only one I can think of is action surge, but that doesn't seem worth the loss of additional spell slot progression and smite.
I would think synergizing meta magic with action surge and a couple feats would be pretty amazing together
I mean Fighter and Sorcerer are two classes that originally don't mix well, so to find Combos that get them ON PAR with Paladin / Sorcerers is already incentive enough in my book.
Buut, mechanically I think the incentive is more for a Fighter that uses Magic.
Sorcerer doesn't gain a lot from Fighter (besides Action Surge) so if you really want a Magic User with a side of combat, just go Paladin/Sorcerer.
But for a Martial Character with a side of Magic, I think Fighter/Sorcerer is a very good combination as Metamagic works even better with a Dexterity Combatant or the Versatility of Fighter.
As always, a very good video. Have you done a Fighter/Warlock combo yet? If so, may I have a link, please? Also, would you consider doing a Fighter or Ranger/full caster ranged character? I love archers but the Arcane Archer sucks IMHO and the old 'Sharpshooter/Crossbow master' combo is getting old.
Fighter/warlock (ghost lance) is my favorite combo despite sorcerer being my favorite class. It uses echo knight, war caster, and repelling blast or sentinel to keep your enemies from ever coming close to you. I would also love to see a video that expands on this!
I prefer to take my fighter to lvl 5 and sorcerer to 7
I want to know where that character art came from
You cannot combine Shadow Blade with either of the "blade" cantrips. Both cantrips have a material component of "a melee weapon worth at least 1 SP," and the Shadow Blade, being unsellable because it disappears if you drop it, isn't worth even that paltry sum.
This isn't to say that a fighter/sorcerer multiclass can't be good, but your entire tactical basis for this particular build is simply untenable; it's simply not allowed in the rules as they're written. Better to either use Action Surge to cast extra spells or multiclass with paladin or Hexblade warlock.
Always check with your DM first, but:
1. Shadow Blade states that it 'counts as a simple melee weapon'.
1.1 All simple melee weapons have a cost associated with them of at least 1sp.
1.2 Therefore Shadow Blade counts as a weapon worth at least 1sp.
2. Jeremy Crawford tweeted that:"This change has nothing to do with prohibiting or allowing Shadow Blade to combine with Booming/Green-Flame Blade. It's about fixing those two cantrips. As DM, I'd allow those them to combo, since I make liberal use of the rule on improvised weapons."
2.1. This means the update to the rules never intended the Blade Cantrips to stop working with Shadow Blade in the first place.
3. I would never argue that Shadow Blade is worthless. Just because a Shadow Blade that you're concentrating on would dissappear after 6 seconds when you drop or throw it, doesn't mean you can't sell it to someone (though that person will become very angry after 6 seconds).