How Will Counter-Strike 2's Smokes Affect Pro Play?
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- Опубликовано: 26 авг 2024
- Counter-Strike 2 is out now, and with it comes some minor gameplay and quality-of-life changes. What is not minor is the new smoke interactions and features, which can drastically affect the professional level. Today, we'll look through some of the show matches featuring pro players to see how the new high explosive grenade interactions, the volumetric property, and bulletholes in smokes will affect Counter-Strike esports.
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how will this affect lebrons legacy
I kinda like the bullet holes in smokes. The make smokespam a bit more risky, while sometimes, especially at smoke edges giving you important information. For me as an entry Frager, I love these extra 10% of information about enemy presence and similar things as you can also still see the smoke reassemble after someone shot trough it, thus it’s easier to get their position (if you weren’t looking at the first time)
As with the smoke HEs, I believe they are great for T-side pushes/rushes thus they and the bullet holes make the game more T-sided/ reward aggression more. Something I really enjoy
Speaking of bullet holes and the connector smoke, the holes get larger the farther they are from the center of the smoke, which could lowkey help with “one way” spams
The highest level of competition we've seen so far was the ESL Challenger Jonkoping open quals and ECL matches. This week we're gonna get IEM Sydney to really show us what the tier 1 teams have been cooking. I'm excited to see how things have already changed
The weirdest part about the peekholes is that they form in front of you based on your viewmodel's position instead of as if your bullets came from the middle of your camera like they actually do. This is fine for first-person tracers but stupid for the smoke visibility.
It would also look super weird if it formed in front of your head, and would boost smoke spamming
I think inferno can be tricky on b because you dont need to fear the b smoke that much when you got at last 1 HE left.
Smokes are so much easier to just winging, and naming smokes is an awesome gimmick
Good as ever once again! Keep it up!
3:00 this is not always true. The edges of smoke clear much larger portions of smoke than the center of the smoke. There are use cases where you can create a "one-way" by shooting through the edge of the smoke.
I think the holes from shooting through smokes are partially there to balance silencers. Shooting through with the M4A1-S changed maps towards CT side massively
super based video. Wa Tzu the goat
Shoot peak holes on the edge of smokes.
there are plenty of t2 matches on hltv as of today
do a video on zywoo's crosshair placement?
wake up wa tzu posted
For a video released 11 hours ago, sadly you are very wrong already on the biggining. Tier 2/3 is already playing CS2 few days on HLTV.
Very basic HE strat is on CT inferno you just run banana and either do it yourself or get someone to do it for you cuz the barrels and board hides you from the HE’s LoS. Plus, you can freehand them both, so it’s a really good cheap braindead strat
I also promise you CS2 and follow recoil will make SMGS a bit stronger
Ay yo
Will this effect Kanye's status as the G.O.A.T?