Spawn objects like a pro Made a course about VFX Graph btw, you can expand your knowledge: www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_20-09
@@GabrielAguiarProd to be fair I've bought your courses and learned about the discord so.. I get the early tips! I love how you tied this in with the last one. Oh and for what is worth pivot the US pronounces "piv-it". Just in case anyone got confused. Thanks so much for doing these. See you next video!
Does photoshop also have it's own version of "wrap mode" or do you need to make it seamless by hand in PS? Would actually love a short tutorial on how to replicate that texture in PS.
How can i stop all rotation of this animation with the pause? On my game the effect is good but whenever i hit pause the scale stops but the rotation continues even with the game paused.
If you can control the UVs with Probuilder and feel like the mesh is optimized (unnecessary vertices and faces), then sure go ahead, whatever tool you feel more comfortable with. But Blender or Maya or 3ds Max, isn't an extra step, they are the industry standard. Probuilder is great for someone who doesn't know how to model, or an hobbyist, or someone who wants to quickly prototype something for game design tests.
Hey, your videos really help me getting into VFX! I'm a beginner and something confuses me. According to the release notes of Unity 2021.2 VFX Graph also supports 2D. However, if I use the 2D URP I don't seem to be able to create a VFX Graph. Am I supposed to do the VFX Graph in the 3D URP and then convert it somehow to be able to use it in 2D? Thank you for the help!
Hi Gabriel thanks for tutorials. I am looking for scanner vfx for unity, like eva scanning wall e. I am not getting ny clue, could you make a tutorial on that. It will be very help full.
yeah so er - the VFX graph doesn't work in 2021.3.6f1 apparently? I've added the vfxgraph you make at the very start to the scene and its completely invisible (i'm using URP if that makes any difference)
In this case I would highly recommend a new project created via Unity Hub, URP template selected and then in the Package Manager install Shader Graph and Visual Effects Graph. See if that helps.
@@GabrielAguiarProd Out of curiosity, do you have the post processing installed in this vid? I had an issue with a project recently that effects wouldn't show unless that stack was removed. If so,could be same issue tbh
You can go to Object drop-down menu and select "Set Origin". OR Go to the specials menu (right click menu if you’re using the left click keymap, W if you’re using the right click keymap). It’s under the “Set Origin” sub menu.
Spawn objects like a pro
Made a course about VFX Graph btw, you can expand your knowledge: www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_20-09
honestly the best soft tutorial ive ever seen. short and straight to the point ! i love it
If you kept it going till now you have all the respect that I can give
i learned a lot VFX Graph techniques from each of your videos , and implement into my game, and it's awesome, Thank you mate
know your basics course is just what I needed. Taking it a day at a ti so I can fully grasp the core of soft.
Love your stuff man. I like watching it as I'm programming to see ideas, cool effects, and your process.
Dear Michael, it's you that make register for youtube, I follow your tutorial from bilibili to your channel here and I'll continue to support
really nice effect! I'll give this a try.
As always, everything is super. Waiting for new crack from your team
This truly helped me thnx🙏
First! I love your stuff
Yay! Thank you! :)
@@GabrielAguiarProd to be fair I've bought your courses and learned about the discord so.. I get the early tips!
I love how you tied this in with the last one.
Oh and for what is worth pivot the US pronounces "piv-it". Just in case anyone got confused.
Thanks so much for doing these. See you next video!
Does photoshop also have it's own version of "wrap mode" or do you need to make it seamless by hand in PS? Would actually love a short tutorial on how to replicate that texture in PS.
Epic!
damn thats cool bro
hello my lovely Gabriel
Harika çalışma. Teşekkürler. ^^
How can i stop all rotation of this animation with the pause? On my game the effect is good but whenever i hit pause the scale stops but the rotation continues even with the game paused.
For those with the same question: just multiply mesh rotation overlife with a timeScale node
i see all you videos :D
Thank you, that is so gentle of you! :D
Thanks for the video. Tip : Probuilder in unity directly could really replace that whole blender extra steps.
If you can control the UVs with Probuilder and feel like the mesh is optimized (unnecessary vertices and faces), then sure go ahead, whatever tool you feel more comfortable with.
But Blender or Maya or 3ds Max, isn't an extra step, they are the industry standard. Probuilder is great for someone who doesn't know how to model, or an hobbyist, or someone who wants to quickly prototype something for game design tests.
@@GabrielAguiarProd Prototype or such a simple mesh like you did here. UV etc. no problem.
WORKING thx bro
Noob question: how do you add the flare?
Hey, your videos really help me getting into VFX! I'm a beginner and something confuses me. According to the release notes of Unity 2021.2 VFX Graph also supports 2D. However, if I use the 2D URP I don't seem to be able to create a VFX Graph. Am I supposed to do the VFX Graph in the 3D URP and then convert it somehow to be able to use it in 2D? Thank you for the help!
Hi Gabriel thanks for tutorials. I am looking for scanner vfx for unity, like eva scanning wall e. I am not getting ny clue, could you make a tutorial on that. It will be very help full.
That could be an interesting idea, thanks for the input.
How can you make the character spawn and then be able to play with him? it just doesn't work spawning the mesh, because after the effect dissapear
yeah so er - the VFX graph doesn't work in 2021.3.6f1 apparently?
I've added the vfxgraph you make at the very start to the scene and its completely invisible (i'm using URP if that makes any difference)
In this case I would highly recommend a new project created via Unity Hub, URP template selected and then in the Package Manager install Shader Graph and Visual Effects Graph. See if that helps.
@@GabrielAguiarProd Out of curiosity, do you have the post processing installed in this vid? I had an issue with a project recently that effects wouldn't show unless that stack was removed. If so,could be same issue tbh
I want to put a drum in a certain ti but it automatically goes to the grid. in your video does not happen
Is there a way to kill particles with other shape than a Box or a cylinder? or is there a way to rotate the AABOX to kill on an angle?
2,26 this is not working ctrl+alt+shift+c wont change position!_
I m never gonna learn to use Blender...whz its so hard to me!!!!__-___________---???
You can go to Object drop-down menu and select "Set Origin". OR Go to the specials menu (right click menu if you’re using the left click keymap, W if you’re using the right click keymap). It’s under the “Set Origin” sub menu.
Hello Gabriel is there is a way to buy your courses not from Udemy? I'm from Russia and they block ability to buy courses
Hmmm only on Skillshare: www.skillshare.com/user/gabrielaguiarprod
@@GabrielAguiarProd Thank you! Skillshare works!
future
MUCH!!!!
I'm the 666 like and I find it offensive
Vc é BR mano?
Não, Português 👍