Unity VFX Graph - Level Up Effect Tutorial

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  • Опубликовано: 1 фев 2025

Комментарии • 93

  • @GabrielAguiarProd
    @GabrielAguiarProd  2 года назад +1

    Such a powerful effect! 💥 Enjoy folks! 💥
    If you wanna learn more, check my channel or this course: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09

  • @HaciOsmanKoyudemir01
    @HaciOsmanKoyudemir01 Год назад +1

    Videolarınızı tekrar tekrar izliyorum. Şiir gibi video. Böyle bir kanalı keşfettiğim için kendimi çok şanslı hissediyorum. Teşekkürler Gabriel... ^^

  • @Mikelica69
    @Mikelica69 2 года назад +6

    The new brackyes is here

  • @ZombiSlayer007
    @ZombiSlayer007 Год назад +3

    I am extremely new to unity and for your videos to help me is so incredible and useful thank you so much keep up the good work

  • @brandonjacksoon
    @brandonjacksoon 2 года назад +3

    Awesome, thanks!
    Always high quality Tutorials ;)

  • @igzimperium5782
    @igzimperium5782 2 года назад +1

    BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY MUCH!This is cool, well done!

  • @xploshiongames
    @xploshiongames Год назад +1

    thanks for sharing !!! starting with a project and want to make a transformation vfx and this tutorial helpme so much, again thanks !!

  • @alexbradatanu4907
    @alexbradatanu4907 2 года назад +2

    Really good tutorial, and the udemy one was really good and really informative. I'm waiting now for a underwater efect tutorialXD

  • @Pinkhair3d
    @Pinkhair3d 2 года назад +3

    The easiest way to be able to change the color would probably be to animate only the alpha of the color, which would allow the RBG channels to remain however you set them in the inspector. Setting color keyframes by 'recording' the inspector sets a keyframe for each channel, but you can manually set keyframes for individual channels.

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 года назад

      True. Animating only the Alpha would probably work. I even tried that, but the way I setup the Shader the Alpha wasn't working.

  • @mariacristinamejiamojica8766
    @mariacristinamejiamojica8766 2 года назад

    Thankyou for actually explaining tNice tutorialngs. Other videos that I watched started talking about how to make soft and didn't ntion anytNice tutorialng

  • @UGPAIDGAMER
    @UGPAIDGAMER Год назад +1

    Bro you are making my all imaginations true love you ❣️

  • @KRGraphicsCG
    @KRGraphicsCG Год назад +1

    This is great. And I might use this for turning a ln opponent into solid gold, similar to Sub-Zero and his ice ball attack

  • @washingtondasilvalimamedei6914
    @washingtondasilvalimamedei6914 2 года назад +1

    now i am in a good mood

  • @LordBinzVR
    @LordBinzVR 2 года назад +2

    Great tutorial, really helpful! Thanks

  • @DonDisainer
    @DonDisainer 2 года назад +1

    great as always!!

  • @musicasnoparaiso2938
    @musicasnoparaiso2938 2 года назад

    You took the words right outta my mouth.

  • @MrEnabie22
    @MrEnabie22 8 месяцев назад +1

    If you don't mind I want to put your name in the Special Thanks section of the credits. Thanks to your tutorials it's starting to look awesome and I went from having no idea how to use the VFX to get some simple things working by myself

    • @GabrielAguiarProd
      @GabrielAguiarProd  8 месяцев назад

      I don't mind at all, I would be very happy to see that I was able to help a fellow developer in his path :D

  • @nephondemand
    @nephondemand 2 года назад +3

    Hello, Instead of using a skinned mesh renderer as the position, can I use this effect with the position of a GameObject, will the effect still work? Or, will the effect not show correctly? Amazing tutorial by the way, very detailed.

    • @BergerBrush
      @BergerBrush 2 года назад +1

      Would like to know this as well :(

  • @manolov4074
    @manolov4074 2 года назад +1

    Love it !

  • @bcetinstitute3016
    @bcetinstitute3016 2 года назад +1

    Just awesome

  • @cifersenpai9726
    @cifersenpai9726 2 года назад +1

    thank you so much , it worked 🙂

  • @jaylenrockztv7809
    @jaylenrockztv7809 7 месяцев назад

    I think it would look awesome if we rise while getting upgraded then come down when done. if you could try to vision it and make a tut on that it would be helpful. Very awesome tutorial though and it really helped me! Thank you.

  • @lucasleite1559
    @lucasleite1559 2 года назад +2

    Great tutorial! I'm having issues right in the begging... The particles spawn right next to the character. not inside or around it. My character has a Body, Head-Hands, and a Lower-Armor, at first I used the Lower-Armor as the Skinned Mesh target and the Root Bone of that mesh as my Transform Property Binder. Tried to change the SkinnedMesh and use other targets in the Binder but still had no success, all gave the same result. Any idea of what could be the problem?

    • @lucasleite1559
      @lucasleite1559 2 года назад

      I still with the same problem, tried with another character's mesh and the particles are in the wrong place, it's like they are spawning in the character shape but shifted by a distance that I had no idea where come from...

    •  Год назад

      @@lucasleite1559 did you find a fix ?

    • @lucasleite1559
      @lucasleite1559 Год назад

      Nop... I jumped into another study

    • @victoralexandersilva5212
      @victoralexandersilva5212 Год назад

      i'm having the same problem here :/

  • @sekarpadmalestari2783
    @sekarpadmalestari2783 2 года назад

    thanks mate tNice tutorials was a big help

  • @sarwerjahan4037
    @sarwerjahan4037 2 года назад +1

    thanks it was really usefull

  • @yashshukla7730
    @yashshukla7730 2 года назад +1

    Thanks for tutorial

  • @abdoulraoufgambo
    @abdoulraoufgambo 2 года назад +1

    So Cool

  • @lodatarin3079
    @lodatarin3079 2 года назад +3

    Hi, is that "Position (skinned mesh)" only have in unity 2021 and more? couz i'm using 2020.3.24f1 and cant find that out

  • @rehmanbajwa2986
    @rehmanbajwa2986 2 года назад +3

    any chance of reply? commenting second time, after shader graph part when i assign material to my skinned mesh of model. My model turns into white (looks like its not behaving as a transparent) , any recommendations?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 года назад +5

      Yes, make sure to connect the result to the Alpha input as well in Shader Graph.

    • @rehmanbajwa2986
      @rehmanbajwa2986 2 года назад +3

      @@GabrielAguiarProd thank you so much ,it resolved my issue

  • @MeteoricGamesOfficial
    @MeteoricGamesOfficial Месяц назад

    I've a Question, Will this work on built-in render pipeline?

  • @ВакуленкоАлексей-у2л

    What approach would be the best to apply such shader over existing material? (with albedo, normal, etc.)
    My lead told me I can't just put it as a second material cuz it'll cost too much performance (we're making a fire on character effect)

  • @SashoSuper
    @SashoSuper Год назад

    Imagine if you beat a late game boss in the early game and hear this sound 300 times while being blinded.

  • @abdoulraoufgambo
    @abdoulraoufgambo 2 года назад +1

    Thank you

  • @RJ-rt9mj
    @RJ-rt9mj Год назад

    Hello, I've tried the glow effect around the character, but when I apply it to the material, it only works for the character hat. Can't I use it for characters received from outside?

  • @nielisson1
    @nielisson1 Год назад

    Hi, Amazing work! Do we have to install those packages if we import the VFX into our project ? By the way, I would join Patreon to have htis asset if possible

  • @sagitta98
    @sagitta98 2 года назад +1

    Weird, I can't find "Position (Skinned Mesh)" block on my engine. My version is 2020.3.20f1.

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 года назад +3

      Make sure to turn on Experimental Operators/Blocks in Preferences>Visual Effects.

    • @sagitta98
      @sagitta98 2 года назад

      @@GabrielAguiarProd Hi, thanks for the reply. I have it already turned on, but it still didn't showing up.

  • @saipawan2747
    @saipawan2747 Год назад

    @GabrielAguirProd. The particles are going away from me they are not coming towards me for some reason I am not able to figure out why?

  • @XZYSquare
    @XZYSquare 2 года назад

    wait the thumbnail had some effect on the ground but it's not here in the video
    i clicked specifically because of the ground effect decal thing

  • @victoralexandersilva5212
    @victoralexandersilva5212 Год назад

    i have Read/Write enable, but my particles spawn wherever they want, i've realized that my VFX position wasn't at 0,0,0 and when placed there it kinds of get better, but is not really the same position as my skinned mesh, any solution for this? thanks!

  • @jasontrainor7955
    @jasontrainor7955 2 года назад

    I been searching your videos, trying to find where you linked a website for those who can't make effects in photoshop. Can't seem to find it

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 года назад

      Already answered you on Discord, but gonna leave here for future searchers: 8bit-assault.gumroad.com/

  • @shirazy-c2f
    @shirazy-c2f 2 года назад

    thanks for a good job you are the best, but when I drag a body to skkinedmesh filed and hips to there filed the particles go away from mesh, it still connected to mesh when I moved around but not in the right place help please🥰

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 года назад

      Make sure the VFX Bind property binds the respective transform of the character. Perhaps it's a different root or bone.

  • @luminefandubs9527
    @luminefandubs9527 2 года назад

    reasons, but that sticks out.

  • @rehmanbajwa2986
    @rehmanbajwa2986 2 года назад

    My character is of brown color and when i assign material to my character it turns white forever ,rest is working fine but my character is just of white color forever now , any help ?

  • @KalponicGames
    @KalponicGames 2 года назад +1

    Do you have the shuriken version of it?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 года назад

      Not yet, but maybe one of this days. It's in my to do list.

  • @DogeKingChris
    @DogeKingChris 2 года назад

    I've been trying to find out how to make an effect like ripper mode from MGR for days, and the Fresnel effect is almost EXACTLY what I needed, however, when I put it on my skinned mesh, the texture is gray and completely covers my other textures, how can I make the gray underneath the glow invisible?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 года назад

      You need to make a connection to the alpha input to render transparency. If it's an additive shader, black will come out as transparent for example. But yeah, you need to connect something to the alpha. And you might need to recreate the PBR material (Albedo, Normals, Smoothness, etc)

  • @ScientObject40
    @ScientObject40 2 года назад

    When I add the glow, I can't see my character's textures. Do you know why, please ?

    • @rehmanbajwa2986
      @rehmanbajwa2986 2 года назад +1

      In Shafer graph connect the output(result) to the alpha input too

  • @tridentgame3305
    @tridentgame3305 2 года назад +1

    hello, show me how to make acid puddle anomalies, electro, and the like. like in a stalker.)))

  • @shashankmohabe7318
    @shashankmohabe7318 2 года назад

    Bro how to use URP in 2D or 3D project

  • @ghosty6671
    @ghosty6671 2 года назад

    Is there anyway you can make it in roblox studio or maybe export it to roblox studio

    • @ghosty6671
      @ghosty6671 2 года назад

      @Mathis wait, you don’t know roblox?

    • @ghosty6671
      @ghosty6671 2 года назад

      @Mathis Like am making an mmorpg game on roblox so I wanted to know if there was a way to make it or export it to roblox studio

  • @orztecker4785
    @orztecker4785 2 года назад

    uninstalled and then again reinstalled, do you know what might have happened to them ?!

  • @sattayjitbarua1491
    @sattayjitbarua1491 2 года назад

    Ily

  • @churrosubi3852
    @churrosubi3852 2 года назад

    and had an aneurysm before forcing to get serum....now I’m tryna make jazz and am using softex and the sampler cuz, I’m less

  • @jasonwilliams8730
    @jasonwilliams8730 2 года назад +1

    👍

  • @Veyron104
    @Veyron104 2 года назад +1

    wtf? 21k views and only 8!!! likes???

  • @unity4788
    @unity4788 2 года назад

    project a lot because I've been working on other stuff (and being lazy lol). Also, I had been facing a recurring problem of content dropouts in

  • @damanvariakarya3505
    @damanvariakarya3505 2 года назад +1

    ty dudes ??

  • @misterbeeast466
    @misterbeeast466 2 года назад

    There is tons of websites that have additional content to help you.

  • @babukaran4133
    @babukaran4133 2 года назад

    I did

  • @sejanuslee3761
    @sejanuslee3761 2 года назад

    Literally

  • @Nazmulhudaisty5230
    @Nazmulhudaisty5230 2 года назад +1

    works XDD

  • @onysajal897
    @onysajal897 2 года назад

    mine too

  • @yaninagarboza9563
    @yaninagarboza9563 2 года назад

    oh co on now

  • @duelackrodriguez
    @duelackrodriguez 2 года назад

    software."

  • @ronaldobecegatto9220
    @ronaldobecegatto9220 2 года назад

    Hey,

  • @faltatchannel4373
    @faltatchannel4373 3 месяца назад

    Why do you speak with an Afro-English accent?

  • @pedrovitor8006
    @pedrovitor8006 2 года назад

    bruh

  • @Roberty.Sanchez
    @Roberty.Sanchez 2 года назад

    piggy