Such a powerful effect! 💥 Enjoy folks! 💥 If you wanna learn more, check my channel or this course: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09
The easiest way to be able to change the color would probably be to animate only the alpha of the color, which would allow the RBG channels to remain however you set them in the inspector. Setting color keyframes by 'recording' the inspector sets a keyframe for each channel, but you can manually set keyframes for individual channels.
Thankyou for actually explaining tNice tutorialngs. Other videos that I watched started talking about how to make soft and didn't ntion anytNice tutorialng
If you don't mind I want to put your name in the Special Thanks section of the credits. Thanks to your tutorials it's starting to look awesome and I went from having no idea how to use the VFX to get some simple things working by myself
Hello, Instead of using a skinned mesh renderer as the position, can I use this effect with the position of a GameObject, will the effect still work? Or, will the effect not show correctly? Amazing tutorial by the way, very detailed.
I think it would look awesome if we rise while getting upgraded then come down when done. if you could try to vision it and make a tut on that it would be helpful. Very awesome tutorial though and it really helped me! Thank you.
Great tutorial! I'm having issues right in the begging... The particles spawn right next to the character. not inside or around it. My character has a Body, Head-Hands, and a Lower-Armor, at first I used the Lower-Armor as the Skinned Mesh target and the Root Bone of that mesh as my Transform Property Binder. Tried to change the SkinnedMesh and use other targets in the Binder but still had no success, all gave the same result. Any idea of what could be the problem?
I still with the same problem, tried with another character's mesh and the particles are in the wrong place, it's like they are spawning in the character shape but shifted by a distance that I had no idea where come from...
any chance of reply? commenting second time, after shader graph part when i assign material to my skinned mesh of model. My model turns into white (looks like its not behaving as a transparent) , any recommendations?
What approach would be the best to apply such shader over existing material? (with albedo, normal, etc.) My lead told me I can't just put it as a second material cuz it'll cost too much performance (we're making a fire on character effect)
Hello, I've tried the glow effect around the character, but when I apply it to the material, it only works for the character hat. Can't I use it for characters received from outside?
Hi, Amazing work! Do we have to install those packages if we import the VFX into our project ? By the way, I would join Patreon to have htis asset if possible
i have Read/Write enable, but my particles spawn wherever they want, i've realized that my VFX position wasn't at 0,0,0 and when placed there it kinds of get better, but is not really the same position as my skinned mesh, any solution for this? thanks!
thanks for a good job you are the best, but when I drag a body to skkinedmesh filed and hips to there filed the particles go away from mesh, it still connected to mesh when I moved around but not in the right place help please🥰
My character is of brown color and when i assign material to my character it turns white forever ,rest is working fine but my character is just of white color forever now , any help ?
I've been trying to find out how to make an effect like ripper mode from MGR for days, and the Fresnel effect is almost EXACTLY what I needed, however, when I put it on my skinned mesh, the texture is gray and completely covers my other textures, how can I make the gray underneath the glow invisible?
You need to make a connection to the alpha input to render transparency. If it's an additive shader, black will come out as transparent for example. But yeah, you need to connect something to the alpha. And you might need to recreate the PBR material (Albedo, Normals, Smoothness, etc)
Such a powerful effect! 💥 Enjoy folks! 💥
If you wanna learn more, check my channel or this course: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09
Videolarınızı tekrar tekrar izliyorum. Şiir gibi video. Böyle bir kanalı keşfettiğim için kendimi çok şanslı hissediyorum. Teşekkürler Gabriel... ^^
The new brackyes is here
I am extremely new to unity and for your videos to help me is so incredible and useful thank you so much keep up the good work
Happy to hear that!
Awesome, thanks!
Always high quality Tutorials ;)
Thank you!
BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY MUCH!This is cool, well done!
You are welcome!
thanks for sharing !!! starting with a project and want to make a transformation vfx and this tutorial helpme so much, again thanks !!
Happy to help!
Really good tutorial, and the udemy one was really good and really informative. I'm waiting now for a underwater efect tutorialXD
The easiest way to be able to change the color would probably be to animate only the alpha of the color, which would allow the RBG channels to remain however you set them in the inspector. Setting color keyframes by 'recording' the inspector sets a keyframe for each channel, but you can manually set keyframes for individual channels.
True. Animating only the Alpha would probably work. I even tried that, but the way I setup the Shader the Alpha wasn't working.
Thankyou for actually explaining tNice tutorialngs. Other videos that I watched started talking about how to make soft and didn't ntion anytNice tutorialng
Bro you are making my all imaginations true love you ❣️
This is great. And I might use this for turning a ln opponent into solid gold, similar to Sub-Zero and his ice ball attack
now i am in a good mood
Great tutorial, really helpful! Thanks
great as always!!
Thank you! Cheers!
You took the words right outta my mouth.
If you don't mind I want to put your name in the Special Thanks section of the credits. Thanks to your tutorials it's starting to look awesome and I went from having no idea how to use the VFX to get some simple things working by myself
I don't mind at all, I would be very happy to see that I was able to help a fellow developer in his path :D
Hello, Instead of using a skinned mesh renderer as the position, can I use this effect with the position of a GameObject, will the effect still work? Or, will the effect not show correctly? Amazing tutorial by the way, very detailed.
Would like to know this as well :(
Love it !
Just awesome
thank you so much , it worked 🙂
Welcome 👍
I think it would look awesome if we rise while getting upgraded then come down when done. if you could try to vision it and make a tut on that it would be helpful. Very awesome tutorial though and it really helped me! Thank you.
Great tutorial! I'm having issues right in the begging... The particles spawn right next to the character. not inside or around it. My character has a Body, Head-Hands, and a Lower-Armor, at first I used the Lower-Armor as the Skinned Mesh target and the Root Bone of that mesh as my Transform Property Binder. Tried to change the SkinnedMesh and use other targets in the Binder but still had no success, all gave the same result. Any idea of what could be the problem?
I still with the same problem, tried with another character's mesh and the particles are in the wrong place, it's like they are spawning in the character shape but shifted by a distance that I had no idea where come from...
@@lucasleite1559 did you find a fix ?
Nop... I jumped into another study
i'm having the same problem here :/
thanks mate tNice tutorials was a big help
thanks it was really usefull
Thanks for tutorial
You're welcome
So Cool
Hi, is that "Position (skinned mesh)" only have in unity 2021 and more? couz i'm using 2020.3.24f1 and cant find that out
I'm having the same issue...
any chance of reply? commenting second time, after shader graph part when i assign material to my skinned mesh of model. My model turns into white (looks like its not behaving as a transparent) , any recommendations?
Yes, make sure to connect the result to the Alpha input as well in Shader Graph.
@@GabrielAguiarProd thank you so much ,it resolved my issue
I've a Question, Will this work on built-in render pipeline?
What approach would be the best to apply such shader over existing material? (with albedo, normal, etc.)
My lead told me I can't just put it as a second material cuz it'll cost too much performance (we're making a fire on character effect)
Imagine if you beat a late game boss in the early game and hear this sound 300 times while being blinded.
Thank you
Hello, I've tried the glow effect around the character, but when I apply it to the material, it only works for the character hat. Can't I use it for characters received from outside?
Hi, Amazing work! Do we have to install those packages if we import the VFX into our project ? By the way, I would join Patreon to have htis asset if possible
Weird, I can't find "Position (Skinned Mesh)" block on my engine. My version is 2020.3.20f1.
Make sure to turn on Experimental Operators/Blocks in Preferences>Visual Effects.
@@GabrielAguiarProd Hi, thanks for the reply. I have it already turned on, but it still didn't showing up.
@GabrielAguirProd. The particles are going away from me they are not coming towards me for some reason I am not able to figure out why?
wait the thumbnail had some effect on the ground but it's not here in the video
i clicked specifically because of the ground effect decal thing
i have Read/Write enable, but my particles spawn wherever they want, i've realized that my VFX position wasn't at 0,0,0 and when placed there it kinds of get better, but is not really the same position as my skinned mesh, any solution for this? thanks!
I been searching your videos, trying to find where you linked a website for those who can't make effects in photoshop. Can't seem to find it
Already answered you on Discord, but gonna leave here for future searchers: 8bit-assault.gumroad.com/
thanks for a good job you are the best, but when I drag a body to skkinedmesh filed and hips to there filed the particles go away from mesh, it still connected to mesh when I moved around but not in the right place help please🥰
Make sure the VFX Bind property binds the respective transform of the character. Perhaps it's a different root or bone.
reasons, but that sticks out.
My character is of brown color and when i assign material to my character it turns white forever ,rest is working fine but my character is just of white color forever now , any help ?
Do you have the shuriken version of it?
Not yet, but maybe one of this days. It's in my to do list.
I've been trying to find out how to make an effect like ripper mode from MGR for days, and the Fresnel effect is almost EXACTLY what I needed, however, when I put it on my skinned mesh, the texture is gray and completely covers my other textures, how can I make the gray underneath the glow invisible?
You need to make a connection to the alpha input to render transparency. If it's an additive shader, black will come out as transparent for example. But yeah, you need to connect something to the alpha. And you might need to recreate the PBR material (Albedo, Normals, Smoothness, etc)
When I add the glow, I can't see my character's textures. Do you know why, please ?
In Shafer graph connect the output(result) to the alpha input too
hello, show me how to make acid puddle anomalies, electro, and the like. like in a stalker.)))
Bro how to use URP in 2D or 3D project
Is there anyway you can make it in roblox studio or maybe export it to roblox studio
@Mathis wait, you don’t know roblox?
@Mathis Like am making an mmorpg game on roblox so I wanted to know if there was a way to make it or export it to roblox studio
uninstalled and then again reinstalled, do you know what might have happened to them ?!
Ily
and had an aneurysm before forcing to get serum....now I’m tryna make jazz and am using softex and the sampler cuz, I’m less
👍
wtf? 21k views and only 8!!! likes???
project a lot because I've been working on other stuff (and being lazy lol). Also, I had been facing a recurring problem of content dropouts in
ty dudes ??
There is tons of websites that have additional content to help you.
I did
Literally
works XDD
mine too
oh co on now
software."
Hey,
Why do you speak with an Afro-English accent?
bruh
piggy