Such a cool fire effect! Love it! It's available in the UAS: assetstore.unity.com/packages/vfx/vfx-graph-stylized-tornados-vol-1-207821?aid=1100l3Jhu Oh and check out this Stylized Explosion Course: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09
Amazing! Gabriel, you are a true professional! This is a best channel about unity VFX. Thanks for sharing your knowledge! Good luck in future projects ;)
Hey for anyone having trouble with the dissolve effect not working in VFX or any alpha cutoff on the visuals in VFX graph specifically. I fixed it by going back into the shader graph inspector's graph settings and ticking an extra check box called "Support VFX Graph"
Hi! love what you do. Would you have any idea why the shader material i made following the tutorial seems to be cut in two halves instead of wrapping around?
Umm for some reason there is a line in my mesh due to which there is a cut in the material, i tried putting the material on unity's default sphere, cylinder and capsule as well and there was a line in those meshes as well, Any fix?
at 11:13 i cant see a option to select a shader graph for some reason any ideas why that is? (im in hdrp 2022.3.6f1 btw idk if that might do something)
Hi Gabriel, Beautiful tutorials! I bought your tutorial for Niagara and now i'm learning Unity too. Can you help me understand why you always change the reference to the name of the property and underscore? I can't understand why you do it, thank you!
In this Unity version, when you create a property in shader graph, unity assigns a random name (ex: vector3_91i2038u981y59). If you save it like that, that's how it's going to appear in VFX Graph. So that's why it's important to rename the reference, so it's properly named in VFX Graph. The underscore is just to distinguish the property name from the reference.
Hi Gabriel! I'm new to Unity n ur awsome tutorial effect is rlly easy to follow. Thank u so much! But i hv a question.... around 18:18 u showing the Vertex Offset im trying to make them n the Time part, there's 3 strings connected. The 1st can easily seen, the 2nd i somehow get the glimpsed where it went, but i can't follow the 3rd.... where is it connect to? Srry if my english is hard to understand n I'll b rlly appreciate if u can answer this (^ ^
I could not make it work with a seamless texture myself. In the end, ended up with rotating the tornado together with camera face direction: [code] transform.rotation = Quaternion.Euler(0, Camera.main.transform.eulerAngles.y, 0); [/code]
Actually, there's a course I made recently where we creating something "similar" www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=16.99_UNTIL_11-01
I'm surprised that the vfx graph can't manage a simple rotation of a mesh (with a texture on it). We have to manage a "swirl" tornado animation with the shader graph instead. Beautiful, but it complexify the process ? The Particle System seams to manage it very well , but not the vfx graph ? Maybe I have the wrong logic, I can't find so much information on the web. What do you think ? Thank a lot for all your content !
Firstly, I want to appreciate author and his tutorial for successfully learning a great tornado effect, but I found a problem that rotating the tornado 90 degrees around the Y axis will have a very obvious boundary non-coincidence problem. It should be a mapping problem. Do u have some good suggestion? Xd
hello Gabriel Thank you so much for this tutorial. and i'm having a little BIG trouble at: 11.09 i can't assing the shader in the vfx graph because the option doesen't appears im using Unity ver 2022.3.13f1
@@GabrielAguiarProd Thanks for the reply, I was listening for URP but you had read it out lol. I think it would be good to always mention that in the video description or title going forward.
When adding the output particle mesh, I seem to be missing the Shader graph input. I only see/have the inputs from color mapping down to main texture input. Anyone that can help me?
Make sure you g to edit, preferences and in visual effects, turn on experimental operators/blocks, like it's mentioned around 1:18 You may need to restart Unity to apply the changes.
11:20 Something happened there and my dissolve stopped working. Please Help... Until then if I apply the shader material to mesh it works, but if I run the effect, the dissolve does not show...
Don't move the cylinder once you create it with Shift+A, you should see the Add Cylinder panel at the bottom left. But if you move, scale or rotate the cylinder that panel disappears.
Hello, I have a question. I ma stuck at Tornado Core VFX Graph. When I change the color and all the other properties in Visual Effects Graph like you (time: 12:07) it doesn't change my tornado at all. The tornado only changes when I change values from the original material that you created from the shader. Does anyone know what am I doing wrong?
The material of the shader graph appears in half and half, and when applied to tornado mash, tornadoes do not appear to be connected to one. What should I do?
Hi I'm having a problem where there is a seam in the back of my mesh I have done everything correctly but there is a seam going from the top to the bottom how can I fix this?
I love these. However, I'm getting a seam in my tornado. I'm using HDRP, and have followed along to a tee (As much as I can with HDRP). I'm still learning unity, and shader graphs. Is there anyone here who has experienced the same thing, and has resolved it? (google is no help). Thank you!
Watch carefully this part: 3:08. Simply add a new cylinder with shift+a, add 3 edge loops with ctrl+r and scale it up or down until you get a ring similar to the one shown.
@@GabrielAguiarProd @Gabriel Aguiar Prod. I have current 2.93 LTS installation with default settings. Shift + A creates a mesh under the existing Collections > Tornadobody02 > Cylinder.001. It does not create a new object to rename Ring02 under collections like you show. Also Ctrl + Tab brings up a radial menu, there is no popup as you show. Ctrl + R works as you've shown. Not trying to complain at you, just inform that viewers unfamiliar with Blender can't follow along.
I understand that the pace could be slower for some. Fortunately it's a RUclips video, you can slow it down. But if there's any problem don't hesitate to ask, or scroll through other's comments to find a solution.
Such a cool fire effect! Love it! It's available in the UAS: assetstore.unity.com/packages/vfx/vfx-graph-stylized-tornados-vol-1-207821?aid=1100l3Jhu
Oh and check out this Stylized Explosion Course: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09
I am here for the unity tutorials, stayed for the low key Blender tutorial as well. Thank you!
Amazing! Gabriel, you are a true professional!
This is a best channel about unity VFX. Thanks for sharing your knowledge! Good luck in future projects ;)
Your tutorials are life savers! How could I not steal this…
Gabiii it is looking gorgeous. I always wanted to learn how to make stylized tornados. Amazing work !
Hey for anyone having trouble with the dissolve effect not working in VFX or any alpha cutoff on the visuals in VFX graph specifically.
I fixed it by going back into the shader graph inspector's graph settings and ticking an extra check box called "Support VFX Graph"
Thank you so much!!
Wooooow!!! Thanks a lot!!!!
thanks! I was looking for the solution
Thank you very much!!!
エフェクト入門したばかりの初心者ですが、説明がとても丁寧で分かりやすいです!
ありがとうございます!
Was able to follow this using the HDR pipeline, It works pretty well.
Nice!
It's cool that when it comes to shaders and vfx the differences between HDRP and URP are minimum.
Damn dude! These tutorials are amazing, your skill keeps surprising me with every new video :). How did you learn all this stuff?
How did you avoid seams in the material? The noise nodes aren't periodic
u know y i love u ?
no1 u do vfx
no2 u use blender
new sub
Gabriel tu é brabo irmão, obrigado!
Hi! love what you do.
Would you have any idea why the shader material i made following the tutorial seems to be cut in two halves instead of wrapping around?
Looks cool, ill make it for my game.
Thanks🙋♂️🌠🌠🌠
Umm for some reason there is a line in my mesh due to which there is a cut in the material, i tried putting the material on unity's default sphere, cylinder and capsule as well and there was a line in those meshes as well, Any fix?
at 11:13 i cant see a option to select a shader graph for some reason any ideas why that is? (im in hdrp 2022.3.6f1 btw idk if that might do something)
same issue here!!
wow super awesome tutorial... very nice!!!
Hi Gabriel, Beautiful tutorials! I bought your tutorial for Niagara and now i'm learning Unity too.
Can you help me understand why you always change the reference to the name of the property and underscore? I can't understand why you do it, thank you!
In this Unity version, when you create a property in shader graph, unity assigns a random name (ex: vector3_91i2038u981y59). If you save it like that, that's how it's going to appear in VFX Graph. So that's why it's important to rename the reference, so it's properly named in VFX Graph. The underscore is just to distinguish the property name from the reference.
@@GabrielAguiarProd Oh is that so? Thanks a lot! I didn't use VFX Graph yet so I didn't know about this! THanks a lot
Bom trabalho! to aprendendo demais com seus vídeos.
Hi Gabriel! I'm new to Unity n ur awsome tutorial effect is rlly easy to follow. Thank u so much!
But i hv a question.... around 18:18 u showing the Vertex Offset im trying to make them n the Time part, there's 3 strings connected. The 1st can easily seen, the 2nd i somehow get the glimpsed where it went, but i can't follow the 3rd.... where is it connect to?
Srry if my english is hard to understand n I'll b rlly appreciate if u can answer this (^ ^
hey gabriel thank you so much but there is a seam in the cylinder that breakes the illusion did u ever come up with a fix to that
You can fix it by replacing the procedural noises (Gradient Noise, Voronoi or Simple Noise) by a 2DTexture with a tillable noise texture.
@@GabrielAguiarProd it worked thank you very much
it didnt worked for me (gradient noise), anything i should change?
I could not make it work with a seamless texture myself. In the end, ended up with rotating the tornado together with camera face direction:
[code]
transform.rotation = Quaternion.Euler(0, Camera.main.transform.eulerAngles.y, 0);
[/code]
Even with a seamless texture, I still have this issue. Did anyone find a fix?
You say Fire Tornado and all I can think of is Axel Blaze
Any chance you'll make a tutorial for the first part of the tornado?
Actually, there's a course I made recently where we creating something "similar"
www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=16.99_UNTIL_11-01
Please show how to make the expanding sphere you have at the start of the tornado. It looks lke the valorant smoke too, would be pretty cool.
How can a tornado of body move left and right? Wobble Tutorial, please.
Make sure to follow this tutorial: ruclips.net/video/VQxubpLxEqU/видео.html
te quiero mucho gracias
I'm surprised that the vfx graph can't manage a simple rotation of a mesh (with a texture on it). We have to manage a "swirl" tornado animation with the shader graph instead. Beautiful, but it complexify the process ? The Particle System seams to manage it very well , but not the vfx graph ? Maybe I have the wrong logic, I can't find so much information on the web. What do you think ? Thank a lot for all your content !
And...I find my answer with your tutorial of arcane portal :D I was looking for this for hours haha, happy to unlock the mystery
Hi Gabriel. Where can I find how you did the wobble animation?
Firstly, I want to appreciate author and his tutorial for successfully learning a great tornado effect, but I found a problem that rotating the tornado 90 degrees around the Y axis will have a very obvious boundary non-coincidence problem. It should be a mapping problem. Do u have some good suggestion? Xd
same with me, it tmake the effect not seamless
Same, if you have any news about that please share
Hey! When i duplicate the vfx to do the layer1 tornado the color, scale and dissolve doesnt apply correctly, do you know what i did wrong? thanks!!
Bump!
Awsome 💜
Who doesn't love a good fire tornado? :D
I like a good fire tornado, especially when it's combined with the pheonix
@@michaelkowal3230 Even better!
@@suicune2001 did you get the reference?
@@michaelkowal3230 Probably not. But it's still cool.
@@suicune2001 it's a reference to Inazuma Eleven
Hi, Gabriel,which level can download this effect from your patreon
Thanks
Hi there, Patreon level 3 covers almost everything ;)
awesome
Can you please make a version without using shaders?, im using a different platform other than unity and the only good tutorials arent compatable :(
Hello gabriel. I know its not hard but can you teach us how can we create flame and water effects like charmander and squirtle in pokemon unite?
For the Flame part, I may have a tutorial that can help you: ruclips.net/video/XQlFokCzU6M/видео.html
Mine does not want to be seamless. Even tho i did the UV Map thing and all in Blender.
hello Gabriel
Thank you so much for this tutorial.
and i'm having a little BIG trouble at: 11.09
i can't assing the shader in the vfx graph because the option doesen't appears
im using Unity ver 2022.3.13f1
Go to Edit>Preferences>Visual Effects and enable Experimental Operators/Blocks. You might need to restart the project.
@@GabrielAguiarProd Thank you so much
Can this be done in URP or is HDRP required?
This tutorial/project is entirely done in URP. Check the intro (first minute) I normally mention the version and pipeline used.
@@GabrielAguiarProd Thanks for the reply, I was listening for URP but you had read it out lol. I think it would be good to always mention that in the video description or title going forward.
How do I get the HDR Colour Picker so I can change the intensity?
15:38
How to do the same animation of a glowing whirlwind so that they appear and disappear simultaneously in VFX?
hey Gabriel,
my black doesnt seem to alpha clip correctly, therefore I keep seeing this black.. do you know why?thanks
When adding the output particle mesh, I seem to be missing the Shader graph input.
I only see/have the inputs from color mapping down to main texture input.
Anyone that can help me?
Make sure you g to edit, preferences and in visual effects, turn on experimental operators/blocks, like it's mentioned around 1:18
You may need to restart Unity to apply the changes.
@@GabrielAguiarProd Thanks, this seemed to fix it! Great tutorial man!
I HAVE PROBLEM WHEN I REACH THE VISUAL EFFECT GRAPH I DID NOT FIND THE SHADER GRAPH SECTION AT OUTPUT PARTICAL MESH NODE
MAKE SURE TO GO TO EDIT > PREFERENCES > VISUAL EFFECTS AND TURN ON EXPERIMENTAL OPERATORS/BLOCKS 👍
Thank you ✨@@GabrielAguiarProd
11:20 Something happened there and my dissolve stopped working. Please Help...
Until then if I apply the shader material to mesh it works, but if I run the effect, the dissolve does not show...
How can I get a pop-up window at the bottom left at 1:22 on the blender?
Don't move the cylinder once you create it with Shift+A, you should see the Add Cylinder panel at the bottom left. But if you move, scale or rotate the cylinder that panel disappears.
@@GabrielAguiarProd If I raise the hdr value, i can't brighten the object like the light of a light bulb.
I love you from kurdistan❤️
Hello, I have a question. I ma stuck at Tornado Core VFX Graph. When I change the color and all the other properties in Visual Effects Graph like you (time: 12:07) it doesn't change my tornado at all. The tornado only changes when I change values from the original material that you created from the shader. Does anyone know what am I doing wrong?
Does it can use on mobile games or it can be problem about optimization ?
VFX Graph won't work on most mobiles. But you can try to replicate this with the Particle System.
@@GabrielAguiarProd I try to find how to do " try to replicate this with the Particle System." thank you so much for your answer
I have a video that can help a little with that: ruclips.net/video/XSdXvhLjVEk/видео.html
Let's take a lesson on HDRP effects pls)
The material of the shader graph appears in half and half, and when applied to tornado mash, tornadoes do not appear to be connected to one. What should I do?
do you find any fix?
i don't have the alpha clip threshold node, where can i found it?
Try to turn it On, in the Graph Inspector.
@@GabrielAguiarProd i tried but nothing has changed :/
Hi I'm having a problem where there is a seam in the back of my mesh I have done everything correctly but there is a seam going from the top to the bottom how can I fix this?
In that case you can replace the procedural noise with a premade noise texture.
Can we use them as well for mobile games🙄
Hmm VFX Graph only works on high end mobiles.
@@GabrielAguiarProd Thanxx❤️
I don't see the option to select a shader, do you know why?
Make sure to turn on Experimental Operators/Blocks in Edit>Preferences>Visual Effects
I love these. However, I'm getting a seam in my tornado. I'm using HDRP, and have followed along to a tee (As much as I can with HDRP). I'm still learning unity, and shader graphs. Is there anyone here who has experienced the same thing, and has resolved it? (google is no help). Thank you!
You can eventually create a mask so it fades near the edge. OR instead of using a procedural noise, you can use a seamless noise texture.
@@GabrielAguiarProd That might work perfectly! Thank you so much. I've been binging your videos. You deserve so much more notoriety for your work
@@GabrielAguiarProd I have the same problem. How can I create a mask or use a seamless noise texture?
How do you create the ring as a new object under Collections? Why would you skip such an obvious step in explanation?
Watch carefully this part: 3:08. Simply add a new cylinder with shift+a, add 3 edge loops with ctrl+r and scale it up or down until you get a ring similar to the one shown.
@@GabrielAguiarProd @Gabriel Aguiar Prod. I have current 2.93 LTS installation with default settings. Shift + A creates a mesh under the existing Collections > Tornadobody02 > Cylinder.001. It does not create a new object to rename Ring02 under collections like you show. Also Ctrl + Tab brings up a radial menu, there is no popup as you show. Ctrl + R works as you've shown.
Not trying to complain at you, just inform that viewers unfamiliar with Blender can't follow along.
@@bigggmoustache8868 a bit late answer but make sure to go back to object mode before making a new object
u guys really can folow this tutorial without any problem?Weight
I understand that the pace could be slower for some. Fortunately it's a RUclips video, you can slow it down. But if there's any problem don't hesitate to ask, or scroll through other's comments to find a solution.
I need help, The noise texture isn't seamless when applied to a mesh and there is always a line where it breaks, anyone knows how to fix ?
Did you find any fix?