Unity VFX Graph - Ground Slash Tutorial

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  • Опубликовано: 4 янв 2025

Комментарии • 225

  • @GabrielAguiarProd
    @GabrielAguiarProd  3 года назад +25

    Last one of the Year 2021!!! What a great year of Visual Effects! Thank you all for the amazing feedback and support!!! Let's go 2022!!! 🎉🎉
    In case you haven't, check out our great sponsor Unity: assetstore.unity.com?aid=1100l3Jhu
    And this awesome Stylized Explosion course: www.udemy.com/course/visual-effects-for-games-in-unity-stylized-explosion/?couponCode=17.99_UNTIL_20-09
    Oh and it's available on the Asset Store: assetstore.unity.com/packages/slug/222918?aid=1100l3Jhu

    • @MSCardinal
      @MSCardinal 3 года назад +1

      Really cool choice for the final effect! Happy new year 🎉!!

  • @rocksfire4390
    @rocksfire4390 3 года назад +141

    it's more then just a tutorial, it's basically lessons how to properly design a visual effect from start to finish.
    such amazing high quality content every single time. thanks.

    • @hejalll
      @hejalll 3 года назад

      If only there was a game with this level of quality.

    • @hejalll
      @hejalll 2 года назад +2

      @@cannotfigureoutaname yeah okay, although, I feel like you could achieve quite similar to this while bumping down the pixel / particle count

  • @LeeTwentyThree
    @LeeTwentyThree 3 года назад +32

    As usual I'm at a loss of words- a tutorial for some of the best VFX I've seen, and 100% free!

  • @StriderWolf
    @StriderWolf 3 года назад +42

    your effects always look so good, thanks for doing all these.
    and man I hope that stylized water one gets voted on next.

  • @volored
    @volored 3 года назад +2

    I'm not even into vfx.. just stumbled across your video randomly.
    I really like the way you explain & present.. even got me interested in vfx!
    great job!!!
    What a wonderfull way of presenting tutorials :-).

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 года назад

      Awesome, thank you! That's very nice of you, appreciate the feedback and glad that you become interested in VFX. It's an awesome field. Good luck, you have plenty of tutorial on my channel that can help you out. ;)

  • @erikar2746
    @erikar2746 3 года назад +5

    AMAZING… beautiful work, wonderful tutorial, gorgeous results. Your tutorial’s are incredible!

  • @CrisisBomberman
    @CrisisBomberman 3 года назад +1

    I've just found this amazing channel, i will come back whenever i finish my blender character tutorials.

  • @ctrl_shift_esc
    @ctrl_shift_esc 3 года назад +5

    This VFX is really Groundbreaking! Thanks

    • @benu5365
      @benu5365 3 года назад +1

      literally groundbreaking.

  • @game_games
    @game_games Год назад +2

    Thanks for yet another great tutorial!
    I noticed you forgot one thing about multiple meshes... In order to use the two Debris meshes, not only do you have to set the "Mesh Count" to 2, but you have to pick which mesh you want with the "Set Mesh Index" block. Put it in the "Output Particle Mesh" or "Output Particle URP Lit Mesh" group. Connect a "Random Number" node to that, with settings of "Per Particle", "Min" to 0, and "Max" to 2.

  • @manolov4074
    @manolov4074 3 года назад +4

    WOW.... Amazing result Gabriel ! Merry XMAS and a Happy New Year !! Good job man !

  • @Giedzilla
    @Giedzilla 3 года назад +2

    This is awesome, and I love you.

  • @changchadchanamdong2668
    @changchadchanamdong2668 3 года назад +1

    Such a good guy .
    All this explanation for free .

  • @Eterlik
    @Eterlik 3 года назад +15

    For anyone having the problem that their decals ar not shoing in game view.
    You can fix it in your URP-Asset. There you just need to allow "DepthTexture" in the general settings.

    • @informii
      @informii 2 года назад

      Thank you, you saved me.

    • @MarioSpaleta
      @MarioSpaleta 5 месяцев назад

      Thank you!

  • @brandonjacksoon
    @brandonjacksoon 3 года назад +2

    thanks dude! awesome result)

  • @benmansourmahdi9097
    @benmansourmahdi9097 3 года назад +2

    gj this is amazing !! happy new year

  • @jbdh6510
    @jbdh6510 2 месяца назад

    Outstanding tutorial!

  • @adammbader2903
    @adammbader2903 3 года назад +1

    Woah! That sounds ground breaking!

  • @josimar8497
    @josimar8497 3 года назад +3

    Incredible video as always, thanks!

  • @romansaveliev9495
    @romansaveliev9495 3 года назад +3

    Great tutorial! It's very cool, thanks!

  • @yonatanabergel
    @yonatanabergel Год назад +1

    Amazing.
    Added as earth bending to my online multiplayer avatar game.
    Thanks :)

  • @babaspector
    @babaspector 2 года назад +1

    Very high quality tutorials. thank you!

  • @azrhyga
    @azrhyga Год назад +1

    Great!! Thanks for making this tutorial!! It's really appreciated :D

  • @MusicalGeniusBar
    @MusicalGeniusBar 2 года назад +1

    You know I’m gonna watch it

  • @joelfrojmowicz
    @joelfrojmowicz 3 года назад +1

    Wow, amazing video! I've learned a lot with this. Thanks.

  • @koam2410
    @koam2410 3 года назад +1

    You are the best, i love effect on the ground.

  • @orthovasky
    @orthovasky 3 года назад

    Another great lesson from the master! nice! thank you Gabriel!

  • @myrkurvr
    @myrkurvr 3 года назад +1

    A note for the future when exporting from blender you can fix the size issue by exporting scalings as FBX Unity Scale.

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 года назад

      Oh nice tip, thank you! Didn't noticed it.

    • @myrkurvr
      @myrkurvr 3 года назад

      @@GabrielAguiarProd also another thing to note Blender natively supports importing of .blend files and auto converts them to FBX if you leave then in your assets and have blender properly installed using blenders .MSI installer so you can completely ignore the export to FBX part, but you will have to modify the importer settings to make it apply fbx unit scaling's.

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 года назад

      True, totally agree and I used to do that.
      But once I discovered that if someone picked up my project from patreon or the asset store and they wouldn't have Blender installed, they would be smacking their heads trying to figure out why it wasn't working. So yeah, I went back to the good ol FBX export :)

    • @myrkurvr
      @myrkurvr 3 года назад

      @@GabrielAguiarProd ahhh that's fair, I tend to only do world and avatar work for vrchat so nothing really ever leaves my PC.

  • @swalscha
    @swalscha 3 года назад +1

    Good tutorial, thanks for sharing!

  • @rdi2150
    @rdi2150 3 года назад +2

    Man I remind me of Brackeys :,) . You 100% desere another sub!

  • @Rubidev
    @Rubidev 3 года назад +2

    To this effect you only can awe and say Noiceee Noiceee Noiceee!

  • @MuffinManProductions3D
    @MuffinManProductions3D 2 года назад +1

    Great video, many thanks!

  • @RafaelSnyder-c2j
    @RafaelSnyder-c2j 3 месяца назад

    amazing this work !!!

  • @shivanshyadav2700
    @shivanshyadav2700 3 года назад +1

    Thankyou for tutorials

  • @sekker2k446
    @sekker2k446 3 года назад +1

    Would like to see a kind of videos for realistic vfx for hdrp. You are the man

  • @barbarlouiXD
    @barbarlouiXD 3 года назад +1

    Damn looks so cool !

  • @drunkcaramelspider
    @drunkcaramelspider Год назад +1

    I really like your tutorial! It explained everything very well. I just have one thing to comment, & that might be specific to my Unity Version: the Mesh count property from the Output particle mesh doesn't appear by default. You need to go to Edit > Preferences > Visual Effect Graph; and check > Experimental Operators/Blocks. Then That property will apear.

  • @KionHatesTea
    @KionHatesTea 3 года назад +1

    Wow its amazing

  • @its_jesteR
    @its_jesteR 3 года назад +1

    Yayyyy another one 😀

  • @pnvgordinho
    @pnvgordinho 3 года назад +2

    Fantástico como sempre.
    Bom ano Gabriel.

  • @Arxinos_
    @Arxinos_ Год назад +2

    DId someone have the same problem with some nodes not showing up? For example: Simple Particle System? I installed everything for VFX Graphs and turned on Experimental Operators/Blocks ,but still, some nodes are not visible.

  • @dead_____line3401
    @dead_____line3401 2 года назад

    21:13 I did everything as in the lesson, the orange trail and fragment particles are displayed, but why does this light trail not fall on the fragments? they don't interact with each other

  • @rivaldomooniagajouhara4981
    @rivaldomooniagajouhara4981 2 года назад +2

    GETSUGA TENSHOU -ICHIGO KUROSAKI

  • @erkankbts
    @erkankbts 3 года назад +1

    Getsuga tenshouuuu !!!

  • @kartorrent7496
    @kartorrent7496 3 года назад +1

    GT Frisk must be sweatin'

  • @card1491
    @card1491 2 года назад

    UNITY’S PARTICLE SYSTEM

  • @halfblue2678
    @halfblue2678 8 месяцев назад

    When did you renamed the model? Also, what are your blender export settings? How did you apply the pivot changes? Can you move a bit faster? I can still see what you are doing on the screen. 16 is the new 10?!

  • @MarekNijaki
    @MarekNijaki 3 года назад +1

    Awesome!

  • @iratos9783
    @iratos9783 3 года назад +1

    Gabriel love this! If i wan to start to do it, totally noob in this. Where i have to put my hands on first?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 года назад +1

      I would first recommend this course it has all the theory and practice ideal for a beginner, I recommend using the course unity version which is 2019.1: www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/?couponCode=16.99_EXPIRES_09-02_
      And then maybe this one if you are into VFX Graph: www.udemy.com/course/unity-visual-effect-graph-beginner-to-intermediate/?couponCode=16.99_UNTIL_11-01
      And then I recommend this playlists which goes from beginner to advanced and has a lot, a lot of information that will help you create awesome vfx:
      Shader Graph: ruclips.net/p/PLpPd_BKEUoYjcFaqriaMchx5gOqBs2tDh
      VFX Graph: ruclips.net/p/PLpPd_BKEUoYhN8CiOoNLTSVh-7U5yjg3n
      Particle System: ruclips.net/p/PLpPd_BKEUoYh40LeJXTgA6E53gCMPq3MX
      Good luck!

    • @iratos9783
      @iratos9783 3 года назад

      @@GabrielAguiarProd ty so much! Im going for it

  • @bies9642
    @bies9642 3 года назад +14

    dude i wish i was gifted with vfx design ...

    • @JefryU
      @JefryU Год назад +3

      Dude just like, learn then

    • @vocheseleon
      @vocheseleon Год назад +1

      It's been a year , have you learnt it yet?

    • @dozeroaoemprego
      @dozeroaoemprego Год назад

      @@vocheseleon😂

  • @Cos3D
    @Cos3D 3 года назад

    Amazing, do you have some tutorials that come close to black desert skills or lost ark skills?

  • @rafmrs
    @rafmrs 2 года назад +1

    this is gold Gabriel, thanks al lot for the in depth explanation. DO you have any idea how I could achieve a similar result in UE4?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 года назад +1

      Niagara and VFX Graph are very similar, I'm sure you can easily convert this to UE. Blueprints is also not that hard, if you know how to use raycasts you should be fine too. The rest (mesh and textures) is pretty much the same. It isn't much, but I hope it helps.

  • @abohassan8435
    @abohassan8435 Год назад +1

    Thank you

  • @Nerobah
    @Nerobah 2 года назад

    The UV sync selection option doesn't show for me, help? 3:18

  • @KurtStaInes
    @KurtStaInes Год назад

    Anyone stuck with Mesh Count in the output mesh particle make sure to Check Experiment Operators / Blocks under Preferences > Visual Effects

  • @KiisuK1
    @KiisuK1 Год назад +2

    Hello,
    Super tutorial as always.
    I saw many people are facing the same issue than me, the decals doesn't show on the "debries mesh particles" but "overwrite" them, resultingg in a weird effect where the debries are "under" the decals and are not affected by the glowing of the decal.
    I tried to change the order of the differents particles system inside the VFX graph, but the debries are already the last to be rendered.
    Does anyone manage to solve this issue ?
    EDIT : I managed to solve the issue, I'm using Unity 2021.3.4f1 and now the default Output Mesh particle seems to be Unlit when "None" shader is assigned, the tricks I did was to create an empty Lit VFX Shader Graph and assigned it to convert the "Output Particle Mesh" to "Output Particle Lit Mesh" and it works now
    Thanks a lot

    • @gamergamedev
      @gamergamedev Год назад

      Thanks Man.... I always lost the part that i am using different render pipeline then him.... you saved me

  • @humairkhan4478
    @humairkhan4478 Месяц назад

    @GabrielAguiarProd I tried making this slash effect but the issue is my slash didnt turn out to be bright as yours. It eas just orange but yours is comparatively much brighter and blooming. What could be the reason?

  • @DivanLabuschagne
    @DivanLabuschagne 2 месяца назад

    For some reason my fire trail looks very dull and not vibrant at all. The slash and debris work perfectly but the orange trail is very greyed out as if someone was covering it with a layer. Any tips?

  • @lehisluguer9300
    @lehisluguer9300 11 месяцев назад +2

    QUESTION* I'm using Unity 2022, and here i can't control how many meshes i want to output :( ... is this feature only available in Unity 2021 ??

    • @chiragsharma5831
      @chiragsharma5831 11 месяцев назад

      hello i have problem in mesh not animate upword if you have solution plz help me 9:13

  • @disha_lakhotia
    @disha_lakhotia Год назад +1

    in output particle mesh for the debris when i keep the blend mode to opaque nothing is visible. how do i fix this?

    • @game_games
      @game_games Год назад +2

      Happened to me too. I'm using 2021.3. I had to switch my "Output Particle Mesh" block to "Output Particle URP Lit Mesh". That fixed it.

  • @jimor1
    @jimor1 3 года назад

    I really don't know what I'm doing wrong or if Visual Effects is still being used in this way, but I couldn't get past minute 7:52,
    when I use the version of unity 2020.3.22f1 it gives me this error
    >>>
    Shader error in 'Hidden / VFX / vfxgrapg_GroundSlash / System / Output Particle Mesh': redefinition of 'PackHeightmap' at Projects / Inventory / Library / PackageCache / com.unity.render -pipelines.core@10.7.0/ShaderLibrary/Common.hlsl (1202) (on d3d11)
    >>>
    I just create a Visual Effect Graph and add it to the scene, and when I use version 2021.2.7.f1 it throws me this other
    >>>
    InvalidOperationException: SystemNames: Model is not registered (UnityEditor.VFX.VFXDataParticle)
    UnityEditor.VFX.VFXSystemNames.GetUniqueSystemName (UnityEditor.VFX.VFXModel model) (at Library/PackageCache/com.unity.visualeffectgraph@12.1.2/Editor/Models/VFXSystemNames.cs: 108)
    UnityEditor.VFX.UI.VFXViewController.UpdateSystems () (at Library/PackageCache/com.unity.visualeffectgraph@12.1.2/Editor/GraphView/Views/Controller/VFXViewController.cs: 2013)
    UnityEditor.EditorApplication: Internal_CallUpdateFunctions ()
    >>>
    when I am working in editor.
    If someone had something similar happened or had any idea, please reply to this message

  • @MusicalGeniusBar
    @MusicalGeniusBar 2 года назад

    By the way in 3.0 you can access convert to mesh in right click menu

  • @jeromedelabrosse119
    @jeromedelabrosse119 3 года назад +1

    i have an error where when i press play the vfx will play itself and then get destroyed at the end so when i left clic to use it i get an error message saying im trying to call a missing object

  • @michaelgbeleyi4511
    @michaelgbeleyi4511 20 дней назад

    Can you do an updated version as i don't under sand this pipe line stuff i don'tsee the render pipelaine

  • @jeromedelabrosse119
    @jeromedelabrosse119 3 года назад

    i dont have the visual effect option showing up like at 6:01 in the video how can i enable it ?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 года назад +1

      Go to Window>Package Manager, search for Visual Effect Graph and install it.
      Hope this helps.

    • @jeromedelabrosse119
      @jeromedelabrosse119 3 года назад +1

      @@GabrielAguiarProd thanks a lot, i just have to finish your tutorial now

  • @AndrewNumptyPants
    @AndrewNumptyPants 3 года назад +1

    Awesome

  • @LongyDev
    @LongyDev Год назад

    Hi great video! I have 2 questions 1. Why does my slash mesh doesn’t follow the terrain on the ground only the decals?
    2. Why are My debris spawning under the plane aswell as in top? And some are floating in the air?

  • @Weird_Quests
    @Weird_Quests 2 года назад

    Where would you recommend starting to learn Unity and C# so I can start making my own small games?

  • @cnakdgn
    @cnakdgn 2 года назад

    Hi Great tutorial works very well i have couple questions tho i want to give damage with this and i want to throw this to mouse point even mid air can you give me some tips please at least for shooting it to everywhere instead of in a direct line :)))

  • @ThanhNguyen-po7zy
    @ThanhNguyen-po7zy 2 года назад

    Thanks for this amazing tutorial. For some reason, the HDR color is not shown correctly with bloom effect in my unity. Any tips will be appreciated.

  • @hotsauce7124
    @hotsauce7124 3 года назад

    Fantastic!!! Do you sell effects that can be attached to an animated mesh? Like a fire that animates from a hand up to the shoulder?

  • @daykwion
    @daykwion Год назад +1

    GOAT

  • @weltraumimport
    @weltraumimport 2 года назад +1

    how come that the default settings here make the particle glowy from the get-go but when i do it i just get standard no glow tints

  • @nahuel9619
    @nahuel9619 3 года назад

    It would be great if you could do the Nightcrawler teleportation effect

  • @いたずらもぐら
    @いたずらもぐら 3 года назад

    Hello! so cool tutorial!
    So, I have a question. Where can I check sources of camera or ground slash scripts that introduced in this tutorial ?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 года назад

      Thank you, glad you like it!
      Everything is available in my Patreon page: www.patreon.com/GabrielAguiarProd
      Or in my website: www.gabrielaguiarprod.com/marketplace

  • @RechkoMania
    @RechkoMania 2 года назад

    hello when i add 2 meshes they draw only 1 in scene how this fix?

  • @BraggsTippingPoint
    @BraggsTippingPoint 3 года назад +1

    Also, the coupon code didn't work for me. For sale products or non-sale products.

  • @greyfox7431
    @greyfox7431 2 года назад

    make magic game with these effects
    it would be amazing

  • @Cloud-Yo
    @Cloud-Yo Год назад

    is there a way to render the debris above the decals? when I try this, my decals make the meshes look like they are transparent - thanks!

    • @GabrielAguiarProd
      @GabrielAguiarProd  Год назад +1

      Sadly not yet. In HDRP yes, thanks to decal sorting layers, but not in URP.

    • @Cloud-Yo
      @Cloud-Yo Год назад +1

      @@GabrielAguiarProd Thanks for the reply! :) I ended up using textured quads, for the ground effects, love the channel!

  • @Matosher
    @Matosher 3 года назад +1

    Hey, great tutorial! Only issue im running into is that the ground effect will not show up in the game view while it does work in scene view. Do you have any idea how to fix this?

    • @Enalius
      @Enalius 3 года назад

      Your camera rendering settings likely do not include the layer the effect is on

    • @applhau9876
      @applhau9876 3 года назад

      @@Enalius which renderer are you using because mine is set to UniversalRenderPipelines

    • @Eterlik
      @Eterlik 3 года назад +2

      Hey, had the same problem.
      You can fix it in your URP-Asset. There you just need to allow "DepthTexture" in the general settings.

    • @Matosher
      @Matosher 3 года назад +1

      @@Eterlik Thanks! For anyone still confused, head over to the settings folder and turn on the "DepthTexture" for the URP asset. There are 3 in there make sure to do it for all of them or the one you have your render settings on (High, Low, Medium)

    • @凌穎宇
      @凌穎宇 2 года назад

      @@Eterlik bro,I allow the depth texture but still can't see ground effect

  • @sushilsundaram6379
    @sushilsundaram6379 2 года назад

    I was wondering how would one approach this effect but in a circular, shockwave like style. Is there any option for a circular raycast? Any help would be appreciated!!

  • @MrNaito4
    @MrNaito4 Год назад

    Great tutos and I really appreciate your efforts, but I have a problem the decals appears on top of the debris It looks awful even thou I watched the tuto over 20 times and made sure to follow every step, I tried the sorting but it shows an error when I select it so any help please.
    Btw the debris are not affected with the emission of the decals like there is no relation between them

  • @Eterlik
    @Eterlik 3 года назад

    Hey, your object starts to emit a glow/bloom once you increase the intensitiy which does not happen for me.
    Are you using some kind of post processing shader for it, or is it a unity setting which i have set up incorrectly?
    If it is a shader, have you made a tutorial for it?
    Great tutorials so far. learning a lot from them. thank you very much for making them.

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 года назад

      Thanks! Yes you are correct. You can add a Global Volume with right-click in your scene and then create a new Profile, on that Profile you can add Bloom.

    • @Eterlik
      @Eterlik 3 года назад

      @@GabrielAguiarProd Thank you very much. Looking forward to also trying out your other tutorials.

  • @hahatube8354
    @hahatube8354 2 года назад

    Hi Gabriel, I can’t see the mesh count slider on my computer. Is there anyway to fix this?

  • @Cos3D
    @Cos3D 3 года назад

    Please can u also do ue4 stuff? Skills, effects .

  • @danielbalogh8102
    @danielbalogh8102 2 года назад +1

    Hi!
    I've watched this about 50 times over 3 days now. I still got a problem with the decal.
    It is rendered on the ground and all objects in scene. But i cant get it to render on top of my "debris"-particles. Also, if i place my debris-meshes in the scene, the decal is rendered on top as expected, but not when i spawn them as particles in the VFX.. Any ideas?
    Thanks.

    • @dead_____line3401
      @dead_____line3401 2 года назад

      I have the same problem, did you find a solution?

    • @danielbalogh8102
      @danielbalogh8102 2 года назад +1

      @@dead_____line3401 not working on that project anymore. So i havnt tried this, but i saw another tutorial where they mentioned the render order of the different particles. Maybe look at that if it helps! I believe the decal has to be rendered after the debris.

    • @dead_____line3401
      @dead_____line3401 2 года назад

      @@danielbalogh8102 Thanks for the tip

  • @elia0162
    @elia0162 3 года назад +1

    New subscriber

  • @vaepuer2290
    @vaepuer2290 3 года назад

    As soon as I increase the mesh count for the debris, I get the kernel issue. I don't know how to fix it other than reinstalling VFX graph each time, which isn't a very good solution

  • @PerdigonReyKenneth-
    @PerdigonReyKenneth- 2 года назад

    I want to play this game if there is ever one

  • @BraggsTippingPoint
    @BraggsTippingPoint 3 года назад +3

    If you were going to make this for the built in rendered in Unity, how would you go about doing so?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 года назад +1

      Pretty much the same, but use the Particle System and Amplify Shader (to create shaders if necessary)

    • @BraggsTippingPoint
      @BraggsTippingPoint 3 года назад

      @@GabrielAguiarProd do you know how to create an animated character using the particle system? How would one do that? Like this video ruclips.net/video/yz945ejHBJI/видео.html&ab_channel=BradHammond

  • @mamutots8329
    @mamutots8329 3 года назад

    nice.. can you make a video for jetpack animation tnxs

  • @dramaticjail
    @dramaticjail 2 года назад

    Could I use these in a vrchat avatar

  • @dinesco159
    @dinesco159 2 года назад +1

    wowww

  • @SWFGaming
    @SWFGaming 3 года назад

    Hello Gabriel, I have been having alot of trouble with creating textures recently. I have never made textures before I watched you, and I have noticed that you have photoshop, but I do not feel like spending the money of photoshop. I currently use gimp, and have a decent computer with 32 gigs of ram. I'm not sure why, but after I do a brush stroke with my mouse, it takes around 2-3 seconds for the stroke to actually appear. do you have any recommendation for free texture creating apps that are like photoshop?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 года назад

      For this type of textures Krita is great. Which is what I used in this tutorial to create a quick gradient. :)

    • @SWFGaming
      @SWFGaming 3 года назад +1

      @@GabrielAguiarProd Thank you! You are a great man Gabriel!

  • @Bhakti_Ras_041
    @Bhakti_Ras_041 3 года назад +1

    Please make shader graph for canvas Ui for avatar Frames effects

  • @shark664
    @shark664 3 года назад

    Sorry i am new in blender and i would like to know if i could use this effect ln roblox studio, cause it is full of details
    Anyway thanks for ur tutorials, it is always really interesting

  • @DragonGaming-fh4gk
    @DragonGaming-fh4gk 2 года назад

    hi, i have a very weird problem, my particle is not changing when i do anything in the VFX graph, the set size and set angle for example do nothing. also it doesnt show if i use the burst methond, only with a fixed rate. can anyone help me with this?

  • @okok-lh3hc
    @okok-lh3hc 2 года назад

    Why is my cell fracture not like yours even though I have the same settings?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 года назад +1

      I believe everytime you break it, it's a different outcome. It's the seed. But as long as you have a small debris, you are good to go!

  • @DragonGaming-fh4gk
    @DragonGaming-fh4gk 2 года назад

    hey, my slash works great, but there is one thing that doesnt work. the big slash mesh itself doesnt rotate to the direction in which it is shot, I am going to use this attack for a boss, and the targeting works, but the slash mesh just faces one static direction, no matter what direction it shoots in. does anyone know how to fix this?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 года назад

      Did you try to remove the Orient block in the Output Particle Mesh?

    • @thelastremnant5333
      @thelastremnant5333 Год назад

      Maybe a bit late for a 'fix' but I had the same issue where the projectile script was used, but for some reason when i changed the 'true' for the OnlyV bool to false, the projectile conformed to the direction it was aimed to. nothing else worked even freezing rotations on the RigidBody did not solve it, untill the 2 routines that passed the bool for OnlyV where changed to false. I Used Unity 2021.3.4 if not mistaken.

  • @grownmallard5219
    @grownmallard5219 3 года назад

    Hanokami no Kagura!

  • @applhau9876
    @applhau9876 3 года назад

    I can't see the color trail in game but it works in the scene and I can't see the debris while in the game or scene

    • @Eterlik
      @Eterlik 3 года назад

      Hey, had the same problem.
      You can fix it in your URP-Asset. There you just need to allow "DepthTexture" in the general settings.

    • @applhau9876
      @applhau9876 3 года назад

      @@Eterlik Thx but I dont see a setting for depthtexture. Can you tell me the path to make Im going to the right place.

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 года назад

      Go to Edit>Project Settings>Graphics in there you will find the 'Scriptable Render Pipeline Asset' select it and in the inspector turn on Depth Texture.

    • @applhau9876
      @applhau9876 3 года назад +1

      @@GabrielAguiarProd did not think to check the inspector thank you but do you know how to make the debris show