Realtime Unity VFX Tutorial: The 3 Core Elements You NEED To Know

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  • Опубликовано: 18 сен 2024
  • While there are a ton of VFX tutorials out there, not many break down the actual steps and concepts involved in the creation process of creating a great effect from start to finish. Not only that, but the core principles are often never explained. How do we create realtime VFX with feeling? Emotion? Weight?
    In this breakdown/tutorial, Nicolas demonstrates how he implements the core concepts of VFX to recreate the Witcher's Igni Sign effect, a very popular spell from the game.
    Not only will Nicolas breakdown his concepting phase, he'll also share the technical stages as well, sharing exactly how he created his effect, and the steps you need to take in the future when creating your own realtime VFX.
    Nicolas is a wonderful VFX artist, so I'd recommend checking out more of his work on his Artstation:
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    "Artistic Principles of VFX " videos series by Jason Keyser : • Artistic Principles of...
    Realtime VFX Forum : realtimevfx.com/
    Nicola's Artstation : www.artstation...
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Комментарии • 65

  • @StylizedStation
    @StylizedStation  4 года назад +9

    For ANYONE struggling with texturing in Substance Painter, I've got your back

  • @erz3030
    @erz3030 4 года назад +15

    I loved the step by step visual breakdown of each of the parts of the shader. It was very helpful to conceptualize the process easier. Keep up the great work!

  • @noreason1912
    @noreason1912 4 года назад +39

    Amazing tutorial! would love to see a full explanation while he shows it in Unity. basicly a more indepth tutorial that would be awesome!

    • @coolcatvfx1969
      @coolcatvfx1969 4 года назад +4

      Hi ! I'm Nicolas, would you like a discord stream to show you in depth the effect inside Unity ?

    • @Arxontas10
      @Arxontas10 4 года назад

      @@coolcatvfx1969 Wait! count me in!

    • @lobokaiser7820
      @lobokaiser7820 4 года назад

      @@coolcatvfx1969 make a video pls

    • @coolcatvfx1969
      @coolcatvfx1969 4 года назад +1

      @@lobokaiser7820 ​ Sorry, I won't make an hour long tutorial to explain everything that is going on about the effect, it would be pretty terrible to watch, I'd rather directly answer any questions on Discord, it's more spontaneous and I can go more on in depth on details about specific stuff that people may ask.

    • @Kreisball
      @Kreisball 4 года назад +1

      @@coolcatvfx1969 Wait can i join in on that stream too please? :D

  • @Gronalak
    @Gronalak 4 года назад +32

    "A french game art student"
    Yeah, I noticed. Great vid' o/

  • @huynhdonghai
    @huynhdonghai 4 года назад +2

    Outstanding quality of presentation! There are tons of vfx tutorials out there but this one is a real gem.

  • @lostmoonman8926
    @lostmoonman8926 4 года назад +6

    Amazing breakdown, loved your presentation style, could see some influences from Simon and Jason, but you got your own thing going, looking forward to seeing more of your work in the future!

    • @coolcatvfx1969
      @coolcatvfx1969 4 года назад +3

      Thanks ! Their work helped me a lot to structure and make a clean presentation.

  • @jasic1970
    @jasic1970 3 года назад +3

    This Tut was really good. i stopped searching for specific tutorials because i wanted to know the whole process. Guess i now need to improve my UV knowledge/skillbase xD

  • @xcrimson4017
    @xcrimson4017 4 года назад +3

    nice breakdown video! looking forward to more breakdown video like this!

  • @jaimemedina3351
    @jaimemedina3351 3 года назад +2

    This is brilliant and the work you put into the presentation is very much appreciated!!! Thank you.

  • @mittensandsnowdrop
    @mittensandsnowdrop Год назад +1

    This is incredibly useful. Thank you so much.

  • @BatonyRobson
    @BatonyRobson 2 года назад +1

    This is very beautiful, pleasant and useful tutorial, great job!

  • @xyntia_
    @xyntia_ Год назад +1

    Best vfx tutorial i've seen, what a breeze to see a tutorial using Amplify and not Shader Graph

  • @guiarcas
    @guiarcas 4 года назад +1

    Excellent tutorial, simple, rich in information and amazingly stylised. Thank you for sharing your knowledge.

  • @steve00alt70
    @steve00alt70 3 года назад +11

    For anybody that wants to be dive into vfx you DONT need to know any maths, an eye for art and what looks right is more important.

  • @CartoonVFX9X
    @CartoonVFX9X 5 месяцев назад +1

    i love it. thank you so much for tutorial

  • @maabed1022
    @maabed1022 4 года назад +2

    Merci beaucoup! Un tuto très riche et clair.

  • @lortedo
    @lortedo 4 года назад +1

    Nice breakdown!

  • @phatbuihong4014
    @phatbuihong4014 Год назад +1

    Thank so much.

  • @PedroRamos-bb8rq
    @PedroRamos-bb8rq 4 года назад +3

    This is awesome! But how do one actually assemble it all together in unity to make it spawn at the correct times. I would love to see the work being done in engine. I never know how to actually implement it.

    • @gabrielpereira6930
      @gabrielpereira6930 3 года назад

      @@coolcatvfx1969 I would like to see it too. Specially how you came up with the shaders

  • @H_Deep
    @H_Deep 11 месяцев назад +1

    great!!

  • @Rubidev
    @Rubidev 2 года назад +2

    would you please talk more about the after math? I really like to know how is the setup for the enemy effect? is it another shader already deactivated on enemy waiting to be active or is it applies during runtime. I am looking at it from the MOBA game effects point of view though where every enemy could be in different pools like stunned effect, frozen effect, detained effect, etc...

    • @coolcatvfx1969
      @coolcatvfx1969 2 года назад +1

      Hello ! Just as you said, it was another shader applied on the enemy sphere with an 'opacity' property set to 0 that I set to 1 during the aftermath thanks to an animator.

  • @Sebas-nv5wh
    @Sebas-nv5wh 3 года назад

    Oh man i discover your channel today ... i love it your content

  • @zacharyrenfro3716
    @zacharyrenfro3716 2 года назад +1

    This is inspiring

  • @mehrankhan7871
    @mehrankhan7871 3 года назад +1

    good tut!

  • @thanhluongcong3274
    @thanhluongcong3274 Год назад +1

    Hi, Can you explain node shader in 5:15. Thank you!

  • @igorodigamedev
    @igorodigamedev 4 года назад +1

    Nice!

  • @YuriNoirProductions
    @YuriNoirProductions 4 года назад +3

    9:56 how do i hook up a shader to a particle system so the shader knows about the particles individual lifetimes? would be awesome to know!

    • @AlterHaudegen
      @AlterHaudegen 4 года назад

      One simple way to do it is to use color over time in the particle system and then access the vertex color in the shader.

    • @YuriNoirProductions
      @YuriNoirProductions 4 года назад

      @@AlterHaudegen oof thats a smart approach thank you!

    • @MaximeMegeYthierPyrath
      @MaximeMegeYthierPyrath 4 года назад +3

      In Unreal you can use Dynamic Parameters, in Unity it's in 3 steps: use TextureCoordinate as Float4, you have to activate custom data in the particle renderer (with custom.xy) and finally plug a curve in the custom data. Look for "use custom data in particles" on google, you shouldfind a better explaination than mine.

    • @YuriNoirProductions
      @YuriNoirProductions 4 года назад

      @@MaximeMegeYthierPyrath thanks i didnt expect More than one solution. This is great

  • @JohnHAPp20
    @JohnHAPp20 9 месяцев назад

    Hi. How did you draw your texture? and by photoshop or another software? Thanks

  • @tangza5351
    @tangza5351 3 года назад

    Can I see the shader graph of the opacity mask part?

  • @_Clueless_
    @_Clueless_ 2 года назад

    i can't find the texture coordinate node in unity can anyone help ? i am a blender user still very fresh t ounity and i keep trying to find similar nodes and this is one of those that i can't find

  • @youseafadel
    @youseafadel 2 года назад +1

    It's Annie w

  • @lawrencelawine9082
    @lawrencelawine9082 4 года назад +1

    And how exactly do I get this inside of unity?

    • @coolcatvfx1969
      @coolcatvfx1969 4 года назад

      Hi ! I'm Nicolas, If you want, I can make some kind of stream on discord, so I can show you how to integrate most of it inside Unity !

    • @Niko_3D
      @Niko_3D 4 года назад

      @@coolcatvfx1969 Why not simply go ahead and create youtube tutorial?

    • @coolcatvfx1969
      @coolcatvfx1969 4 года назад +3

      ​@@Niko_3D Making an hour long video tutorial explaining details by details how to make it doesn't seems the most efficient way to explain that kind of things, I'dd ather go for a AMA kind of way, where I show what people want to see and know, i think it's more direct.

  • @Mikelica69
    @Mikelica69 3 года назад +1

    Sett's W xD

  • @beatrizcaro9123
    @beatrizcaro9123 3 года назад

    what program did u use?¿!

  • @workflowinmind
    @workflowinmind 3 года назад +1

    Merci! Baguette

  • @DannyBoy443
    @DannyBoy443 3 года назад +1

    This is really nice but it isn't really showing us how to make it in Unity and PS lol. Just saying.

  • @bruce4551
    @bruce4551 4 года назад +1

    looks like Annie's E there lol

  • @IgorSantarek
    @IgorSantarek 3 года назад +1

  • @christophbaumgart7796
    @christophbaumgart7796 4 года назад +5

    The timing on this effect could use some improvement. It does not feel very impactfull.