how Overwatch broke everything to animate its characters

Поделиться
HTML-код
  • Опубликовано: 28 июн 2024
  • ⭐ Watch the next episode on Building Destruction in Video Games: / stylizedstation
    Become a games artist: courses.stylizedstation.com/

Комментарии • 552

  • @Quick-Silver206
    @Quick-Silver206 10 месяцев назад +6382

    Alls I know is that a certain subset of animators has kept Overwatch more relevant than it's creators have...

    • @wnihaunter3943
      @wnihaunter3943 10 месяцев назад +467

      giggity

    • @salty_deez
      @salty_deez 10 месяцев назад +151

      Rule34?

    • @badmonkey2468
      @badmonkey2468 10 месяцев назад +741

      wait they made Overwatch into a videogame??

    • @Quick-Silver206
      @Quick-Silver206 10 месяцев назад +478

      @@badmonkey2468 it's wild ain't it? The porn was so popular it got a video game

    • @StylizedStation
      @StylizedStation  10 месяцев назад +1505

      This 'subset' of animators actually came up with several breakthrough technologies in animation. Might be too spicy to talk about for a RUclips audience though.

  • @cloudbankcity
    @cloudbankcity 10 месяцев назад +2316

    as someone who's always been interested in animation i thought everyone knew about smear frames LMAO

    • @lodewijk.
      @lodewijk. 10 месяцев назад +137

      basically everyone does but itms not so obvious how to implement it in 3D animation

    • @DaisiesTC
      @DaisiesTC 10 месяцев назад +111

      @@lodewijk. It is very common in 3D animation and has been since pretty much the beginning of 3D animation, just not common in games. But there are definitely games that have done it before, like League of Legends and Jak & Daxter.

    • @Neothunder240
      @Neothunder240 10 месяцев назад +52

      @@DaisiesTC Tobe more specific, the cocnepts of stretch and squash are very common in 3d animation, but this amount of deformation to create literal 3d smear frames isn't by a long shot. Mostly because it requires specific arstyles and rigs to even be possible.

    • @mauwwwww
      @mauwwwww 10 месяцев назад +14

      @@Neothunder240 they're more common than you think. But you're right it depends on style

    • @kerosenn7016
      @kerosenn7016 10 месяцев назад +16

      Yeah I’ve extracted Overwatch models before and the amount of bones they have purely for the body is insane compared to others in the industry

  • @LostTerminalVideos
    @LostTerminalVideos 10 месяцев назад +1315

    To be fair, NPR 3D animation studios have been doing stuff like this for decades. Overwatch was just the first game to implement these methods of animation

    • @charliewagner6387
      @charliewagner6387 10 месяцев назад +102

      Even in games it wasn't the first. I think here it's just an occurence of Overwatch being a high-profile AAA game of which the animation is pretty well regarded, but AFAIK it's usage of smear frames is not revolutionary.
      I get that videos need to be hype and keep your attention but this is kinda sad.

    • @silly118
      @silly118 10 месяцев назад +51

      Huh? The first? These methods have been in the Animatior's survival kit since the beginning of time. Literally lesson 101 in every 3D animation courses.

    • @readyforlol
      @readyforlol 10 месяцев назад +61

      The original Jack & Daxter for the PS2, which released in 2001, was already doing that.
      Overwatch wasn't the first game to implement these methods of animation. Not by a longshot.

    • @R3TR0J4N
      @R3TR0J4N 10 месяцев назад +2

      Oh cool, I haven't been in the middle of the video since I browse the comment section 1st, so I guess this odd animation is a way to create the illusion of fast movement

    • @MangaGamified
      @MangaGamified 10 месяцев назад +1

      That's my fave animation, NTR 3D

  • @philledzone
    @philledzone 10 месяцев назад +408

    Love or hate Overwatch, but the work put into their animations is amazing!

    • @lucataranto6553
      @lucataranto6553 10 месяцев назад +49

      yes, the animations and voice actors are really immaculate in this game. The people working behind the well-being of the game... not so much, but it is what it is

    • @Daiyamaruu
      @Daiyamaruu 10 месяцев назад +8

      The game is amazing and always Will be. The people managing the game, not.

    • @hydroflasks3571
      @hydroflasks3571 10 месяцев назад +6

      The game is nice. But if another company other than blizzard took control of it, it would be 100% better. it’s the only company that’s worse than EA.

    • @longislandlegoboy
      @longislandlegoboy 10 месяцев назад +4

      @@hydroflasks3571Blizzard is many things, most of them are some variation of incompetent, but worse than EA is not one of those things

    • @AyushSharma-ne9zs
      @AyushSharma-ne9zs 10 месяцев назад +3

      ​@@Daiyamaruuoverwatch 1.5 is a downgrade of overwatch 1

  • @theblackunicorn261
    @theblackunicorn261 10 месяцев назад +411

    Say what we want about the company, but their art and animation teams never let us down

    • @alexradice8163
      @alexradice8163 10 месяцев назад +6

      Diablo 3

    • @xscripto280
      @xscripto280 10 месяцев назад

      wow@@alexradice8163

    • @extraterrestrialgoose8738
      @extraterrestrialgoose8738 10 месяцев назад +2

      Junker Queen's Five Fingers highlight intro would like to introduce itself

    • @-zushen
      @-zushen 10 месяцев назад

      Tier Sets in wow

    • @hampler6027
      @hampler6027 10 месяцев назад

      the problem is that the art and animation team is the only one that didnt let us down

  • @dreamhollow
    @dreamhollow 10 месяцев назад +75

    I love smear frames. What a weird, useful technique for making fluid and believable animations.

  • @thelordz33
    @thelordz33 10 месяцев назад +308

    They didn't "break the rules." Smear frames are almost as old as animation itself.

    • @dizzyndead
      @dizzyndead 10 месяцев назад +40

      yea that title is rlly clickbaity and even the vid seems like its trying hard to keep your attention just to say that its smear frames lol. i love stylized station but this is odd

    • @snesmocha
      @snesmocha 10 месяцев назад +14

      @@dizzyndeadstylized station in a nutshell, it’s getting worse as of late

    • @natayaway
      @natayaway 10 месяцев назад +13

      3d smear frames done at this level are more difficult.
      blizzard has shared a whitepaper at siggraph regarding their techniques in authoring their genman rig to incorporate smear frames into their animation pipeline

    • @TonkarzOfSolSystem
      @TonkarzOfSolSystem 10 месяцев назад +8

      I think they meant that they "broke the rules" for 3D animation in games. That's not true either as smear frames in 3D animation in games is nearly as old as 3D animation in games (check out Mario's jump kick in Mario 64 kick for an early example).

    • @natayaway
      @natayaway 10 месяцев назад +1

      @@TonkarzOfSolSystem those aren't smear frames technically, it's just scaling specific sections of the body, not making them noodle-y.
      even in smash melee which uses a proper skeleton and has it mostly all in the same mesh instead of tris cobbled together, it isnt noodle-y there either, its still just scaling with a weight paint that ends on the elbow and knee.

  • @chunkbungus
    @chunkbungus 10 месяцев назад +9

    0:30 Tracer be swangin' on the right lol

  • @antramp5494
    @antramp5494 10 месяцев назад +98

    I died a little inside when he said "How they made a very special technique that changed the animation world forever"

    • @diegocorvalan5435
      @diegocorvalan5435 10 месяцев назад +7

      Is not as clear in the video but he means the tecnology, before this animation where possible and did happend in 3d but was all manual, with this is way easier

    • @antramp5494
      @antramp5494 10 месяцев назад +20

      @@diegocorvalan5435 Guilty Gear Xrd was revealed in 2013
      Just correct me if I'm wrong about this one
      Edit: Just searched it up and they could indeed do the same thing with the models in guilty gear xrd. They just utilize more flat smearing (most likely manipulatable model on it's own) to look more like anime, but still used bendable models as seen in this video.
      Guilty Gear probably wasn't the first to do this, but it was before overwatch

    • @boxerhummer
      @boxerhummer 10 месяцев назад +9

      ​@@antramp5494also crash bandicoot was doing stuff like this back in the 90's. Not exactly the same but yeah, overwatch is not exactly a pioneer in 3D smearing in games.

  • @PolyglotPlays
    @PolyglotPlays 10 месяцев назад +69

    Dragon Ball Fighterz uses the same techniques to get that "anime look" we love so much and it's really cursed when you pause the game at certain moments but it's very effective at cveying motion and fast movement!

    • @BainesMkII
      @BainesMkII 10 месяцев назад +11

      Arc System Works has been doing it with their 3D games since Guilty Gear Xrd, which came out a few years before Overwatch.

    • @lilwintery6434
      @lilwintery6434 10 месяцев назад +8

      ​@@BainesMkII I think this is implemented in a way that is different, the smears in guilty gear are created by hand to fit the locked 60 fps frame rate and static camera angle, where this is interpolated like normal 3d animation so it scales to any frame rate.

    • @WidgetVTuber
      @WidgetVTuber 10 месяцев назад +1

      What you talk about is slightly different. Xrd, Strive, DBFZ, Granblue, Etc all look basically like a perfect anime shot if you pause the game during a super. What Arc System works does is a little bit more advanced than overwatch's animation team, where the bones are changed, distorted and moved around in order for 2D animation to translate to 3D. Where it gets cursed is when you move the camera to angles that the animators didn't fine tune because the shot wasn't meant to be viewed by that angle. As far as I know, Arcsys was the first to perform this technique with a 3D fighting game to make it look like 2D. Which is impressive considering Toriyama struggles having his characters look to make sense. I'm just hyped for GBFVSR!

  • @morbid1.
    @morbid1. 10 месяцев назад +78

    What do you mean "broke the rules"... they literally followed all the rules of animation. If you don't know what are those, google "12 principles of animation".

    • @PaulThureau
      @PaulThureau 10 месяцев назад +20

      "Broke the rules of videogames' standard character rigging", better?

    • @readyforlol
      @readyforlol 10 месяцев назад +18

      @@PaulThureau Except that stuff's been used in dozens of games since as far back as the early 2000s.
      Still very much standard.

    • @NemoNobodySMT
      @NemoNobodySMT 10 месяцев назад +1

      @@PaulThureau except it's not...

    • @PaulThureau
      @PaulThureau 10 месяцев назад +3

      @@readyforlol I don't think the video was stating they invented it?
      We can all agree it's not the most common animation / rigging process for a AAA fps game, that's all

    • @BainesMkII
      @BainesMkII 10 месяцев назад +12

      @@PaulThureau The video states the animators of Overwatch "made a very special technique that changed the animation world forever".

  • @revulpes6071
    @revulpes6071 10 месяцев назад +771

    Love your videos man! but there is a mistake in this one. Every animator/rigger knows this is a very, very common technique. It's not innovative at all. I would agree they pulled it off perfectly, but to call it an innovation would be unjust to every game or animation studio that existed before OW.
    Still, great educational videos overall; please keep it up

    • @itsasquid
      @itsasquid 10 месяцев назад +69

      Yeah, this is a technique used a lot in film animation. I get that you don't see it a lot in games, but all it probably is that the tech animators incorporated a ribbon rig (God rest their souls). There's several tutorials out there showing how this works.

    • @MisterBr0wn
      @MisterBr0wn 10 месяцев назад +20

      I think it isn't used a lot in games, because flat hierarchy, which enables such smears and tweaks, is a source of trouble when you start transitioning from one animation to another, since it's not only interpolating the rotation but also the position of bones.

    • @therealpeter2267
      @therealpeter2267 10 месяцев назад +4

      Most of what is shown on the channel isn't innovative at the current time, everything shown here has been done years before

    • @travisscottburger9
      @travisscottburger9 10 месяцев назад +4

      its not used in a lot of games its the first 3d game using this

    • @silvertaken
      @silvertaken 10 месяцев назад +16

      Yeah, just as an example, Guilty Gear Xrd implemented the same technic, but executed diferently to adap it to a 2.5D (3D models, but still give the perception of a 2D game) fighting game. There are some videos documenting how it was done.

  • @nuzzyfutz
    @nuzzyfutz 10 месяцев назад +5

    1:56 That is pure nightmare fuel

  • @xscripto280
    @xscripto280 10 месяцев назад +14

    now imagine the devs had as much respect and commitment for the craft as the artists

    • @diegocorvalan5435
      @diegocorvalan5435 10 месяцев назад

      The devs are great, the company is shooting them constantly with dumb shit

    • @lilowhitney8614
      @lilowhitney8614 9 месяцев назад +1

      Imagine the executives had this much commitment and respect and allowed the devs the resources to do their work.

  • @BingBangPoe
    @BingBangPoe 10 месяцев назад +11

    Applying the fundamentals of 2D animation (stretch & squash and smearing) to 3D models is one of my favorite trends ever. I love when animators do that.
    ArcSystem does a lot of that too in _Guilty Gear_ and _Dragon Ball FighterZ._

  • @sprites4ever482
    @sprites4ever482 10 месяцев назад +18

    This is an incredible technique that can give 3D animation way more personality. I think the same technique is being used in Nintendo's upcoming Super Mario Bros. Wonder, too.

  • @Tsubest
    @Tsubest 10 месяцев назад +2

    The elongated Cassidy looks like the cart titan and I can not unsee it

  • @captainphoton1693
    @captainphoton1693 10 месяцев назад +58

    They Inovated so much that guilty gear devs were already doing that for years.
    But yeah it wasn't the same tools and technic. And both instances have their merits and can be used in conjunction to make even better effects I guess. (make a video about that game pls.)

  • @V1Z13R
    @V1Z13R 10 месяцев назад +45

    Exaggeration, squash and stretch are part of the core principles of animation. That someone would be surprised animators would do this says they lack a fundamental understanding of animation. All they did was take techniques developed for classic 2D cartoons and applied them to 3D models. It makes sense when you look out how games limit the frames between poses in animation sequences to cut down on data processing. Extreme exaggeration makes the movement more dynamic and fluid when we have few in-betweens.

    • @lilwintery6434
      @lilwintery6434 10 месяцев назад +1

      but back in the 2014 reveal, this was the first time i've seen it in an AAA fps game

    • @PrometheusXV
      @PrometheusXV 10 месяцев назад +1

      The concept itself isn't novel, but applying it to 3D is much more intensive on such a scale. The technology needed to do this without the same manual intensity is fairly novel, and is mostly proprietary. Overwatch is the first game I know of to incorporate it into their engine, and Studio Orange is one of the first in Anime studios to develop the technology to do it almost automatically. Both were done in-house.
      Of course many 3D animations and games have incorporated smear frames, but the morphing technology to accomplish it in this manner is what's most impressive.

    • @Jesterofthesky
      @Jesterofthesky 6 месяцев назад

      "All they did was take techniques developed for classic 2D cartoons and applied them to 3D models" he says like that's nothing and is straightforward to do.
      "Landing on the moon? That's not that hard, all they did was take rocket technology from WW2 and use it for people"

  • @dreamisover9813
    @dreamisover9813 10 месяцев назад +2

    Impressive, that is quite a level of squash and stretch. I think I have seen someone animate 3D smear frames in their own fighting game before with blend shapes, but it looked like so much effort. Also appreciate how well those videos are presented!

  • @figbloppa7183
    @figbloppa7183 10 месяцев назад +2

    To explain very shortly, the animation here is very common in 2d animation, you basically exaggerate proportions and stretch limbs to give a good sense of motion and impact. The technique is called smear frames.

  • @cadesanderson6896
    @cadesanderson6896 10 месяцев назад +2

    a part of my soul dies when someone called Mcree cassidy
    great vid btw

  • @hoatd1993
    @hoatd1993 10 месяцев назад +43

    That's why their animations are always so good. They know what they're doing, except for the gameplay.

  • @alumlovescake
    @alumlovescake 10 месяцев назад +18

    I never noticed this before, now I see it it looks so noticeable, its odd because the art style doesn't look like the kind to suit this stuff but it never looked odd to me

  • @piyushguptaji402
    @piyushguptaji402 10 месяцев назад +10

    destruction is simple enough, just replace the prefab with a duplicate model which has been fractured and add physics to it. then spawn some debris and spark particles effects to further enhance the visual. this is a simple approach, but procedural approaches like that in "Teardown". i really don't know... seems like i gotta wait another week

  • @nutking44
    @nutking44 10 месяцев назад +18

    overwatch has a game?! thats crazy

    • @Mo-rq6gj
      @Mo-rq6gj 10 месяцев назад

      How old are you

  • @assassith
    @assassith 10 месяцев назад +29

    You should do a part 2 of this video to show how Overwatch revolutionized the battlepass system in games

    • @Markiboo
      @Markiboo 10 месяцев назад

      How did they revolutionize it

    • @feverdata6640
      @feverdata6640 10 месяцев назад +4

      @@Markiboo revolution in appearance of laziness

    • @neighborgoods7624
      @neighborgoods7624 10 месяцев назад +6

      @@Markiboo its sarcasm, because this technique was not really revolutionary

    • @DaisiesTC
      @DaisiesTC 10 месяцев назад

      This is cap right lmao

    • @dizzyndead
      @dizzyndead 10 месяцев назад

      @@feverdata6640it doesnt appear lazy, it IS lazy

  • @blaze_burn
    @blaze_burn 10 месяцев назад +6

    Wow I didn’t even know this about Overwatch animation

  • @Azyne
    @Azyne 10 месяцев назад +1

    I've loved seeing the Overwatch Animations in Slow Motion, they always go how a normal human can't and it's so funny to me

  • @charlotte80389
    @charlotte80389 10 месяцев назад +6

    2:14 weeeelllll they still do. the bone's scale values are interpolated. interpolation is needed everywhere to prevent animations from being choppy at higher frames

  • @jjju3
    @jjju3 10 месяцев назад +6

    0:23 I do not want to be a pedantic asshole, but i do want to point out - this video is about squash and stretch! its actually in fact one of the 12 basic principles of animation, thought up by the "nine old men" of disney, and something that was published around 1981. it is literally baseline knowledge for animators lmfao.

    • @AttacMage
      @AttacMage 10 месяцев назад +2

      I think he's specifically talking about the noodle bones bit. I obviously can't say for sure, but it's likely that older games simply used one set of bones for their animations, and using two bones to control separate features is a newer development. Obviously squash and stretch has been around.

    • @jjju3
      @jjju3 10 месяцев назад +1

      @@AttacMage actually not true! a lot of styalized games, i'd argue _most cartoon_ games from the 90s and 2000s use a lot of stretchy bones. you can see it in old platformers a ton, look at spyro, model warping is like a staple of the era. oftentimes it was used to get more out of low poly character designs, and of course to use the principles of animation.

    • @AttacMage
      @AttacMage 10 месяцев назад +3

      @@jjju3Might be misunderstanding, but the point I was making was about a second set of bones, rather than just animating a singular main set, which those games likely didn't do.
      Obviously not a universal benchmark, but Mario 64 has some stretch during Mario's punch, but they don't use any extra bones for stretching.
      I think the video shouldn't be calling it a crazy new thing unless it is specifically about those extra stretchy bones, and is just a bit too short and vague to be more than superficial. Just trying to find a reason for it being the way it is.

  • @stargateheaven23
    @stargateheaven23 10 месяцев назад +7

    Overwatch has some of the best animations in the industry.

  • @turtle_wax91
    @turtle_wax91 10 месяцев назад +5

    2:33 mr breast

  • @lawnmowergirl
    @lawnmowergirl 10 месяцев назад +2

    Broke? It’s Squash and Stretch hon.

  • @FireFox64000000
    @FireFox64000000 8 месяцев назад +2

    I think one of my favorite funny things that I ever learned about animation is the fact that if you want anyting to bounce or jiggle you have to add animation bones to it. Which means all the female characters in DOA have bone-in boobs.

  • @mrcrensh3299
    @mrcrensh3299 10 месяцев назад +1

    overwatch: we created the noodle bones to make stretchy animations
    nintendo with dk64 back in 1999: sup

  • @D3NNKO
    @D3NNKO 10 месяцев назад +15

    Zenyatta has the cleanest/best first person animations in any videogame ever made periodt

    • @Delsin42
      @Delsin42 10 месяцев назад

      Highly debatable

    • @sadako8559
      @sadako8559 10 месяцев назад

      Minecraft Steve is literally like playing in VR wdym

  • @somebodyspecial5663
    @somebodyspecial5663 10 месяцев назад

    I can't unsee this now, thank you

  • @captain_n00by
    @captain_n00by 10 месяцев назад

    I hope the building destruction video mentions Silent Storm (2003). I had so much fun just dismantling building foundation with melee weapons and watching upper floors collapse appropriately.

  • @therabbidt
    @therabbidt 10 месяцев назад +9

    2:05 BAWHAHAHAHAA

  • @GrumpySylveon
    @GrumpySylveon 10 месяцев назад +5

    Literally didn’t care about Overwatch until the first clip showed them rubberhosing around I have to see what this game’s about

  • @thecertifieddoctor
    @thecertifieddoctor 10 месяцев назад

    smear frames in 3d is really neat, i never would've thought to do that

  • @yveltalsea
    @yveltalsea 10 месяцев назад +1

    Also yessss, THE FINALS footage! That game is going to be SO good and I'm excited the next time you bring it up! Everyone pls look into it, its the most fun I've had gaming in years lmao.

    • @Surfing_Pikachu
      @Surfing_Pikachu 10 месяцев назад

      I'm very excited for it as well! Also would you happen to know what game the next clip where the crane falls over is showing?

  • @ezikhoyo
    @ezikhoyo 10 месяцев назад +2

    It would be nice if at scenes like 3:15 you had a little text in a corner, stating which game that scene is from. The video context makes it obvious the second one is overwatch, but I have no clue, but am curious, which games the one before and after were.

    • @r99716
      @r99716 10 месяцев назад

      Control, then R6 Siege, then some Battlefield game

  • @DiGiTMerC
    @DiGiTMerC 10 месяцев назад

    Yeah it is amazing how the animation have evolved. I remember like Red Faction 1, was my first game, that I have encountered with destructive environment, walls, surfaces etc.

  • @deusalpha
    @deusalpha 10 месяцев назад

    I wonder if that differs from the process they used for Jak and daxter, but great video, glad I found your channel

  • @luith4life140
    @luith4life140 10 месяцев назад

    For anyone interested, the anime he used in the beginning is called fog hill of the five elements, would highly recommend

  • @iSuckAtGamesGG
    @iSuckAtGamesGG 10 месяцев назад

    i love when im playing widow hs and the enemy widow turns into an alternate throwing my aim way off

  • @asherabensour4873
    @asherabensour4873 10 месяцев назад

    i like how u explain it very well in less then 4 min

  • @cintron3d
    @cintron3d 10 месяцев назад +1

    Breakthrough? Maybe for their game engine. Blender had bendy bones way before overwatch existed.

  • @cypheredtv1667
    @cypheredtv1667 10 месяцев назад

    The slow mos in the beginning probably the most cursed

  • @EmiliaHoarfrost
    @EmiliaHoarfrost 10 месяцев назад

    OOOOOOOOOH YOU CAN SCALE THE BONES FOR SMEARS
    THANK YOU I NEEDED TO REALIZE THIS SOONER THAN LATER IN MY ANIMATION CAREER

  • @mdnght5592
    @mdnght5592 10 месяцев назад

    the zenyatta orb spin reminds me a lot of the animation in One Punch Man (season 1 obviously), specifically the animation of giant muscle guy from the first episode

  • @ArcNine9Angel
    @ArcNine9Angel 10 месяцев назад +1

    Therapist: Flexy Tracer hips can't hurt you
    2:05 :

  • @slyose6154
    @slyose6154 10 месяцев назад +1

    2:04 holy shit that tracer on the right is funny

  • @miigon9117
    @miigon9117 10 месяцев назад

    I have been playing the game since it's launch back in 2016 and have never noticed that all the animation looks like that in slow motion😮

  • @LoneWolf-tk9em
    @LoneWolf-tk9em 10 месяцев назад +1

    That Battlefield Hardline crane destruction still blows my mind 🔥

  • @m-franicheck
    @m-franicheck 6 месяцев назад

    Great video, thanks!

  • @fuzzyquils
    @fuzzyquils 10 месяцев назад +1

    0:11 Killer Move: Lucio Series - SERIOUS PUNCH.

  • @projectreznova
    @projectreznova 10 месяцев назад

    Bro, as a marketing stance, the format for selling ur patreon is insane wp!

  • @holydoggo4822
    @holydoggo4822 10 месяцев назад

    before i knew about these smere-frame like animations i never noticed this sorta thing, now i can see it even when the game isn't slowed down

  • @estelleandersson4004
    @estelleandersson4004 10 месяцев назад

    I love Reaper's spinny arms

  • @FlymanMS
    @FlymanMS 10 месяцев назад +4

    I prefer my G-Mod T-posed animations but this is nice too ig

  • @Viltzu-hk5wh
    @Viltzu-hk5wh 10 месяцев назад +1

    When are we getting a video about rain?

  • @user-mo2hn1th4b
    @user-mo2hn1th4b 10 месяцев назад +1

    League of legens have this for many years, point of such thin is making feeling characters alive and they actions more visible, but in league of legends its a bit different since they have perspective "above" of characters, so they need to include this, and some characters look goofy when you watch at them from front. Really cool features, wish more games have something like that to explore.

  • @nateghast6456
    @nateghast6456 10 месяцев назад

    Today I learned that Overwatch is more cursed than I previously thought.

  • @TheAkrillion
    @TheAkrillion 10 месяцев назад

    I never knew how much I wanted Horseface McCree. I'll never be able to unsee that now and every time I play, I will see him and laugh my ass off.

  • @LucasDarkGiygas
    @LucasDarkGiygas 10 месяцев назад

    Thanks for the video

  • @vaepuer2290
    @vaepuer2290 10 месяцев назад

    I made a VERY small breakdown of rein's hammer swing for rigging during my time at university

  • @carterbeaudry9671
    @carterbeaudry9671 10 месяцев назад

    you can really notice stuff like this with the characters melee animations. the new omnivore symmetra skin is a really obvious one

  • @Voxel32
    @Voxel32 10 месяцев назад

    kirikos arm is bizarre

  • @JesusChrist-yx8ew
    @JesusChrist-yx8ew 10 месяцев назад

    Love it how this vid isnt 10 min long

  • @norbertbryczek9574
    @norbertbryczek9574 10 месяцев назад

    The original jak and dexter also used these kind of animations for the movement of the main character.

  • @victoriorobin8928
    @victoriorobin8928 10 месяцев назад +2

    Does anyone knows where the clip from 0:58 is taken fron?

    • @LoLdeLuta
      @LoLdeLuta 10 месяцев назад

      A chinese animation, search for " fog hill of the five elements "

  • @Enzer0
    @Enzer0 10 месяцев назад +1

    It's not new. Infact, it's one of the first principles of animation "Squash & Stretch".

  • @jamesschirano8598
    @jamesschirano8598 10 месяцев назад +1

    its a really interesting concept in video game animation, as i know it league of legends and riot use the same if not a similar method. it makes for very funky smears.

  • @alphagamer7023
    @alphagamer7023 10 месяцев назад +5

    Thumbnail source?

    • @Braindrain85
      @Braindrain85 10 месяцев назад

      The Account says "Fake Overwatch". Still feels very clickbaity, though. Especially since you can't make that out in the small thumbnail and actually take that as a blizzard statement. Very interesting video nontheless.

    • @alphagamer7023
      @alphagamer7023 10 месяцев назад

      @@Braindrain85 bro what?💀

    • @nofabe
      @nofabe 10 месяцев назад

      @@Braindrain85 you do realise he was talking about the dva art, not the tweet

    • @Braindrain85
      @Braindrain85 10 месяцев назад

      @@nofabe Wasn't very obvious. But after his "bro what?" I do know what he meant, yes ;)

  • @amberlawrence9873
    @amberlawrence9873 10 месяцев назад

    They took the old school Disney "Noodle" style and adapted it to 3D. Makes sense, squash and stretch is one of the more important techniques used to create appealing, well timed animations. Especially with more stylized cartoony models. As many have already commented, Blizzards art team knows their shizz.

  • @Maxler5795
    @Maxler5795 10 месяцев назад

    Reminds me a little of guilty gear xrd. Which was a 3d game whos entire visual identity is them saying "no it isnt" until the camera moves

  • @saitamaonepunchman8176
    @saitamaonepunchman8176 10 месяцев назад

    cool video and all
    THE FINALS!!! YES!!! COVERAGE!!! MY FAVORITE GAME!!!!
    POST MORE I WANT MY GAME BACK!!!!

  • @thefootballpunnedit
    @thefootballpunnedit 10 месяцев назад

    OW is still an absolutely stunning game for smoothness... visuals and sound design. I remember the first time I played it being blown away at how smooth it felt just running out of spawn and looking around.

  • @T3hPr0z
    @T3hPr0z 10 месяцев назад

    Soooooo that's why i never seem to hit any of the enemy team, they just bend around my bullets matrix style.

  • @YanYanicantbelievethistakenffs
    @YanYanicantbelievethistakenffs 10 месяцев назад

    Look at mordekaiser (from league of legends) when he uses his q is hella good to see in slowmo

  • @GentleBreeze-72
    @GentleBreeze-72 10 месяцев назад

    Cass roll is still my fav.

  • @gameriltsforever1093
    @gameriltsforever1093 10 месяцев назад

    How it is made?? Some video tutorial?

  • @retropunk5196
    @retropunk5196 10 месяцев назад

    It's called squash and stretch, the funny cartoon characters move like cartoons

  • @avfxz
    @avfxz 10 месяцев назад

    animating imperfections something like that

  • @goosequillwrites_
    @goosequillwrites_ 10 месяцев назад

    Everytime he says "Interpolation" i die a little inside

  • @_SUPERN0VA_
    @_SUPERN0VA_ 10 месяцев назад +2

    3:32 Hahaha... no

  • @alexis7APperez
    @alexis7APperez 10 месяцев назад +1

    they got that Super Mario punch 😂

  • @slurpymax9374
    @slurpymax9374 10 месяцев назад

    hey why is the music at 1:25 drum beats only in one ear bro. I thought someone was knocking on my door.

  • @sarahybona
    @sarahybona 10 месяцев назад

    Cassidys face got me Laughin for day XDDDDDD

  • @Nioub
    @Nioub 10 месяцев назад

    So Eder KFCard used to work on Overwatch… Everything matches now!

  • @goosetank
    @goosetank 10 месяцев назад

    That Cassidy animation broke me

  • @DarkChief2
    @DarkChief2 10 месяцев назад

    Is there a chance you upload more courses? 😅
    I would buy more if you have more like the "environment survival kit" for more stuff like VFX, shaders, 3D modeling and stuff like that

  • @lucasscs9961
    @lucasscs9961 10 месяцев назад

    Does it affect the characters hitbox?

  • @dddhhj8709
    @dddhhj8709 10 месяцев назад

    is it the first though in the 3d world

  • @vordoen
    @vordoen 10 месяцев назад

    AYO RIP THAT CRANE FALLING IN NEW YORK TOO EARLY FAM.

  • @pandastuff4098
    @pandastuff4098 10 месяцев назад +1

    Overwatch is the first game to use the core principles of animation

  • @0Just_a_dude-being_a_Guy0
    @0Just_a_dude-being_a_Guy0 10 месяцев назад +1

    Lmao, Overwatch tried to do an PWee28 with that tweet. ROFL 😂