Love how this turned out! Water effects are awesome, hope you guys enjoy it too! 🌊🌊🌊 Made it available on the UAS too: assetstore.unity.com/packages/slug/250720?aid=1100l3Jhu Made VFX Graph course, check it out: www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_20-09
@@freelifemusic01 nah limítate yourself to only shader graph specially on this channel would be a complete waste. Let those VFX tutorials come and embrace them into your flesh.
As mentioned at around 10:58, you could use a procedural noise yes, but this time I wanted to highlight the potential of having hand painted textures, since effects become unique and overall better looking then slapping the voronoi everywhere.
I bought this asset a while ago. I wanted to use the tsunami regardless of rotation, so I used velocity in the property or rotated the y-axis, but the particle became weird. Is there a way to solve this problem?
You can set the VFX Graph to World, instead of Local. Normally you can switch this in the top right corner of the Initialize Particle, inside VFX Graph.
Love how this turned out! Water effects are awesome, hope you guys enjoy it too! 🌊🌊🌊
Made it available on the UAS too: assetstore.unity.com/packages/slug/250720?aid=1100l3Jhu
Made VFX Graph course, check it out: www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_20-09
YEAH ! give some more skills , but pls shader graph not VFX graph
@@freelifemusic01 nah limítate yourself to only shader graph specially on this channel would be a complete waste. Let those VFX tutorials come and embrace them into your flesh.
@@Onyhh yes but vfx graph is not usable in mobile game industry now
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O melhor como sempre, aguardando mais cursos.
Gotta love this! Thanks Gabriel!
Uzun zamandır bekliyordum. Gabriel teşekkürler... ^^
Looks magical 😮
Cool! As always!)
Great tutorial, thanks
You're welcome!
You're incredible.
Can you make VFX like Genshin Impact? I want to know how to make this amazings effects
Just out of curiosity, why not use voronoi noise in shadergraph for the water texture instead of making the texture from scratch?
As mentioned at around 10:58, you could use a procedural noise yes, but this time I wanted to highlight the potential of having hand painted textures, since effects become unique and overall better looking then slapping the voronoi everywhere.
Hey ! Firstly thank you for this video.Can you share texture ?
I bought this asset a while ago. I wanted to use the tsunami regardless of rotation, so I used velocity in the property or rotated the y-axis, but the particle became weird. Is there a way to solve this problem?
You can set the VFX Graph to World, instead of Local. Normally you can switch this in the top right corner of the Initialize Particle, inside VFX Graph.
you need to see that among us water texture tutorial bro
Hi, where can I watch the tutorial for soft particle shader ?
I can't find the node Output Particle URP Lit Mesh in my Unity Although i made in URP. Please tell me how should i install it?
Can you do clouds and cloud casting shadows
Could this work in Roblox Studio? Roblox uses a similar coding and particle system.
Probably, not sure never tried it. But if you can create shaders maybe you can do something similar.
First
pls gift me cupon for
UDEMY COURSE - Unreal Engine 4 - VFX for Games - Beginner to Intermediate