Unity VFX - Tsunami / Water Tutorial (Nami Ultimate)

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  • Опубликовано: 8 фев 2025

Комментарии • 26

  • @GabrielAguiarProd
    @GabrielAguiarProd  2 года назад +9

    Love how this turned out! Water effects are awesome, hope you guys enjoy it too! 🌊🌊🌊
    Made it available on the UAS too: assetstore.unity.com/packages/slug/250720?aid=1100l3Jhu
    Made VFX Graph course, check it out: www.udemy.com/course/unity-vfx-graph-thunderlord-magic-effects/?couponCode=29.99_UNTIL_20-09

    • @freelifemusic01
      @freelifemusic01 2 года назад +1

      YEAH ! give some more skills , but pls shader graph not VFX graph

    • @Onyhh
      @Onyhh 2 года назад +1

      @@freelifemusic01 nah limítate yourself to only shader graph specially on this channel would be a complete waste. Let those VFX tutorials come and embrace them into your flesh.

    • @freelifemusic01
      @freelifemusic01 2 года назад

      @@Onyhh yes but vfx graph is not usable in mobile game industry now

    • @berkcavusoglu4020
      @berkcavusoglu4020 2 года назад +1

      league of legends victor e skill

  • @makingFullProjects
    @makingFullProjects 2 года назад +8

    O melhor como sempre, aguardando mais cursos.

  • @serj_1264
    @serj_1264 2 года назад +1

    Gotta love this! Thanks Gabriel!

  • @HaciOsmanKoyudemir01
    @HaciOsmanKoyudemir01 2 года назад +1

    Uzun zamandır bekliyordum. Gabriel teşekkürler... ^^

  • @sokir777
    @sokir777 2 года назад +2

    Looks magical 😮

  • @Veyron104
    @Veyron104 2 года назад +1

    Cool! As always!)

  • @EgoJacky1
    @EgoJacky1 2 года назад +1

    Great tutorial, thanks

  • @josejavierjorge3994
    @josejavierjorge3994 2 года назад +1

    You're incredible.
    Can you make VFX like Genshin Impact? I want to know how to make this amazings effects

  • @rambii.
    @rambii. 2 года назад +4

    Just out of curiosity, why not use voronoi noise in shadergraph for the water texture instead of making the texture from scratch?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 года назад +8

      As mentioned at around 10:58, you could use a procedural noise yes, but this time I wanted to highlight the potential of having hand painted textures, since effects become unique and overall better looking then slapping the voronoi everywhere.

  • @senaust8586
    @senaust8586 7 месяцев назад

    Hey ! Firstly thank you for this video.Can you share texture ?

  • @토이-q2i
    @토이-q2i Год назад +2

    I bought this asset a while ago. I wanted to use the tsunami regardless of rotation, so I used velocity in the property or rotated the y-axis, but the particle became weird. Is there a way to solve this problem?

    • @GabrielAguiarProd
      @GabrielAguiarProd  Год назад

      You can set the VFX Graph to World, instead of Local. Normally you can switch this in the top right corner of the Initialize Particle, inside VFX Graph.

  • @efemji
    @efemji 2 года назад

    you need to see that among us water texture tutorial bro

  • @AnhLuu-hc8ci
    @AnhLuu-hc8ci 2 года назад +1

    Hi, where can I watch the tutorial for soft particle shader ?

  • @PhuongThao-qx1qi
    @PhuongThao-qx1qi Год назад

    I can't find the node Output Particle URP Lit Mesh in my Unity Although i made in URP. Please tell me how should i install it?

  • @anupamkumar4109
    @anupamkumar4109 2 года назад

    Can you do clouds and cloud casting shadows

  • @VSurge
    @VSurge 2 года назад

    Could this work in Roblox Studio? Roblox uses a similar coding and particle system.

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 года назад

      Probably, not sure never tried it. But if you can create shaders maybe you can do something similar.

  • @YiaHong
    @YiaHong 2 года назад

    First

  • @kurumi69
    @kurumi69 2 года назад

    pls gift me cupon for
    UDEMY COURSE - Unreal Engine 4 - VFX for Games - Beginner to Intermediate