Build a beautiful 3D open world in 5 minutes | Water, Lakes, Environment | Pt. 2

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  • Опубликовано: 4 июн 2024
  • We continue the beautiful 3D open world series in Unity, adding a crucial element to our project: water. In this tutorial, we create a stylized, calming lake for our game and add it to our open world scene. We use a water shader that can be used for any water body, such as a pond, lake or ocean. We also use post-processing effects to blend our player camera underwater, and learn how to customize shaders to match our environment and terrain. Remember, any of these techniques can also be applied to procedural worlds!
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    Unity Asset Store Links:
    AQUAS LITE: assetstore.unity.com/packages...
    Handpainted Grass and Ground Textures: assetstore.unity.com/packages...
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    Related Videos:
    Beautiful 3D Open World Pt. 1: • Build a beautiful 3D o...
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    Project Files:
    Beautiful 3D Open World Pt. 1: github.com/spaderdabomb/Beaut...
    Beautiful 3D Open World Pt. 2: github.com/spaderdabomb/Beaut...
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    Patreon: / spaderdabomb
    Discord: / discord
    Twitter: / spaderdabomb
    Twitch: / spaderdabomb
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    Chapters:
    Intro: 0:00
    Getting Started: 0:19
    Creating Lakebed Terrain: 1:02
    Texturing Lakebed: 2:08
    Adding Water: 2:52
    Customizing Water: 3:21
    Customizing Back Face: 4:42
    Underwater Post-Processing: 5:02
    Finishing Touches: 6:26
    Demo: 6:59
    Outro: 7:09
  • ИгрыИгры

Комментарии • 172

  • @johannes4510
    @johannes4510 10 месяцев назад +44

    Very nice. I made this open world in 5 minutes and released the game on Steam. Now I am a billionaire. Thank you my friend

    • @spaderdabomb
      @spaderdabomb  10 месяцев назад +26

      Glad to be producing billionaire prodigies across the world

    • @Xyz-tw8ym
      @Xyz-tw8ym 5 месяцев назад +1

      ​@@spaderdabomb😂

    • @LEO66475
      @LEO66475 28 дней назад

      @johannes4510 game name tell

  • @pricemedlin5651
    @pricemedlin5651 10 месяцев назад +9

    this series is genius, each episode getting more and more detailed, i can see myself rewatching this is the future like 500 times lol

    • @user-xd5ik7uw3u
      @user-xd5ik7uw3u 8 месяцев назад

      Jesus loves yall if yall didint know come to Christ repent non denominational

    • @user-tu7ug2kx7t
      @user-tu7ug2kx7t 8 месяцев назад

      Jesus loves yall if yall didn't know come to Christ repent non denominational.

    • @user-xd5ik7uw3u
      @user-xd5ik7uw3u 8 месяцев назад

      Jesus loves yall if yall didint know come to Christ repent non denominational

  • @AkashGameDev
    @AkashGameDev 10 месяцев назад +1

    Finally! Thanks for this! Can't wait for Part 3!

  • @gambar
    @gambar 10 месяцев назад +1

    Awesome series, keep it coming! May the subs keep pouring in!

  • @96698041
    @96698041 10 месяцев назад +1

    AMAZING❤ Can't wait for Part 3!

  • @alexandercoffey5022
    @alexandercoffey5022 3 месяца назад +1

    Just want to say, this series is giving me the tools and confidence to finally make games! Big thanks!

  • @Visualsofkarthik
    @Visualsofkarthik 9 месяцев назад

    Seriously this is amazing tutorial, straight to the steps and point, it is helping me a lot.

  • @reidtebbutt2130
    @reidtebbutt2130 10 месяцев назад

    Mate this is the best tutorial series ive ever seen. It helps someone like me woth no experience but wants to make some game in unity, pls never stop. Like other comments maybe we could see a way to add life. Or even day night cycle. And maybe to add ambient music to the background. Keep up gods work🙏🏻🙏🏻🙏🏻

  • @ZebulonsPi
    @ZebulonsPi 10 месяцев назад +2

    Great series here, subbed! I noticed you have some sound going on in the walkthrough, I'd love to have a 5-minute on adding sound... overall, specific location, see if you can change the sounds underwater, things like that. Keep building this out!

  • @kerduslegend2644
    @kerduslegend2644 10 месяцев назад +5

    I don't know how this isn't popular.. This is lit 🔥

    • @spaderdabomb
      @spaderdabomb  10 месяцев назад +3

      Let’s send this to the moon! It has by far the best start of any video on my channel :)

  • @Kurttheburt
    @Kurttheburt 2 месяца назад

    I really appreciate your tutorials and that you take the time to not only show each individual component of your process but also the WHY. I am someone who learns by understanding the "why" behind my actions and your videos are amazing for helping me to pursue a hobby that brings me happiness. Thank you.

  • @MRxFRANCKK
    @MRxFRANCKK 10 месяцев назад +1

    What a nice series. Good job, i'm really enjoing it! Some cool things to add would be weather particles, solar flares or something similar

    • @user-xd5ik7uw3u
      @user-xd5ik7uw3u 8 месяцев назад

      Jesus loves yall if yall didint know come to Christ repent non denominational

  • @aryankhurana2056
    @aryankhurana2056 10 месяцев назад +2

    Greattt video... Exicted for part 3....please make it!

  • @makra42069
    @makra42069 10 месяцев назад

    Looks so beautiful!!

  • @ayoubchh2974
    @ayoubchh2974 10 месяцев назад +1

    What a beautiful channel coming with a fire content 🔥🔥

  • @finnianthehuman
    @finnianthehuman 9 месяцев назад +1

    Well done mate, and thank you.

  • @Lavxa444
    @Lavxa444 3 месяца назад

    Making a fishing game, this series is where I’m starting! Thank you for quick and simple explanations

    • @spaderdabomb
      @spaderdabomb  3 месяца назад +1

      I am also making a fishing game =) if you ever wanna chat about mechanics join my discord!

  • @user-nb7sx3he7t
    @user-nb7sx3he7t 9 месяцев назад +1

    Amazing serie ! I'm french and i understand all ! thanks for this serie !

  • @TheJulianbobulian
    @TheJulianbobulian 10 месяцев назад +1

    Love the series! It would be cool to pickup the flowers/mushrooms for a loot/inventory style system.

    • @spaderdabomb
      @spaderdabomb  10 месяцев назад +2

      Good idea, I am trying to figure out how I can fit in an inventory management system in this format =p hopefully will add into the series at some point

  • @PeterGreatness
    @PeterGreatness 10 месяцев назад +5

    Would really love a third person character moving around

    • @user-tu7ug2kx7t
      @user-tu7ug2kx7t 8 месяцев назад +1

      Jesus loves yall if yall didn't know come to Christ repent non denominationalJesus loves yall if yall didn't know come to Christ repent non denominational

  • @yankomirov4290
    @yankomirov4290 2 месяца назад

    I love these series! I'd love to see how to change the ambience/atmosphere (e.g. adding sound effects, background sounds, overall make it livelier).

  • @M_TalksQ8
    @M_TalksQ8 10 месяцев назад

    subed ... please continue this is very helpful .. waiting for Pt.3

  • @obriwan1648
    @obriwan1648 Месяц назад

    Amazing series man great work. These tutorials are the best ones i've ever seen

  • @ondrejjandos
    @ondrejjandos 3 месяца назад

    awesome! Thank you!

  • @l.halawani
    @l.halawani 2 месяца назад

    Awesome. I want to see more digestible size tutorials with results that impressive.

  • @ramondelgado05
    @ramondelgado05 4 дня назад

    Amazing…I spent a lot of time looking for this

  • @nuclearacrylicart8974
    @nuclearacrylicart8974 9 месяцев назад

    Awesome work

  • @gaucholp100
    @gaucholp100 8 месяцев назад

    Maybe an animal tutorial next! Love the series!

  • @Sakura-hv9gd
    @Sakura-hv9gd 10 месяцев назад +1

    Next please make a video on character controller plus how we can add building and prop assets to the scene

  • @ilhamsa01
    @ilhamsa01 10 месяцев назад

    Nice .. I'm waiting for part 3

  • @Mr_Hassan_Plays
    @Mr_Hassan_Plays 9 месяцев назад

    I love this series, waiting for part 3.

  • @user-ln8ci4hb6c
    @user-ln8ci4hb6c 2 месяца назад

    Thanks so much!!!

  • @bigedwerd
    @bigedwerd 10 месяцев назад +1

    Subbed. Not sure what your plans are for this series, but it'd be cool to see building up on this scene. Maybe a ProBuilder tutorial to add a dock, another tutorial to add fish or birds. Looking forward to seeing more

    • @user-xd5ik7uw3u
      @user-xd5ik7uw3u 8 месяцев назад

      Jesus loves yall if yall didint know come to Christ repent non denominational

    • @user-xd5ik7uw3u
      @user-xd5ik7uw3u 8 месяцев назад

      Jesus loves yall if yall didint know come to Christ repent non denominational

    • @bigedwerd
      @bigedwerd 8 месяцев назад

      @@user-xd5ik7uw3u I knew already but thank you

  • @ConsoleWrite-lx1yh
    @ConsoleWrite-lx1yh 8 месяцев назад

    This is Really easy to understand and very detailed, Keep it up Sir!

  • @skr2682
    @skr2682 9 месяцев назад +1

    glad im here before u get ridiculously famous xD

  • @RevolverShot
    @RevolverShot 10 месяцев назад

    So nice Videos, looking forward to learn from u, I am a Games Programming Student and its so helpful to build games with some tricks from you. I recreate ur creation love it! Keep goin sipderdabomb
    would be nice seeing you building a complete game of this!

  • @rjkmgaming1097
    @rjkmgaming1097 8 месяцев назад

    Loving the series so far! My eyes start to glaze over a little once you got to the post-processing part around 5 minutes in. Maybe I'm just tired 😅...but I would like to see how you arrived at some of these steps. Did you learn these methods through experimentation, or from studying game dev formally, or are you self-taught?
    I totally understand you can't get into all that in the scope of a short video while trying to make things simple for the majority of people watching. But I would be interested in maybe a longer form video explaining how to build intuition for some of the more complex processes that you're doing (at least they're complex to me just learning Unity)! In the meantime, keep up the great content, I hope your channel gets lots of traction! 👍

    • @spaderdabomb
      @spaderdabomb  8 месяцев назад +1

      I am self-taught but I have many years experience. Also shout to all the very good game devs that come by my stream when I'm live to teach me new things. I've learned a ton from the community as a whole.
      I am planning a more detailed series down the road where I can slow down and get into some more advanced topics.

  • @atlante-elfico
    @atlante-elfico 10 месяцев назад

    really love you

  • @JD-bk1lk
    @JD-bk1lk 10 месяцев назад +1

    You inspired me to download and try the Unity engine out

  • @GlenLambert-ub3cx
    @GlenLambert-ub3cx 6 месяцев назад

    Thank you

  • @thegrey448
    @thegrey448 10 месяцев назад

    nice work. just subscribed

  • @katour001
    @katour001 Месяц назад

    Thank you so much 😍😍😍😍😍😍

  • @ABUBAKARRAMADAN-oi5uz
    @ABUBAKARRAMADAN-oi5uz 10 месяцев назад

    the type of content i want to see in the next video is third person view which is the character view pls.
    and welldone on this video u really tried .and i subscribed to ur channel ,good luck

  • @sayedammanakhtar1225
    @sayedammanakhtar1225 10 месяцев назад +1

    I really like you work big fan, can you make a video on beautiful 3D Forest Scea in Unity HDRP Realistic it would be a big help. Nice Video

  • @maif3ng
    @maif3ng 7 месяцев назад

    Had I known how to aqualite before like this, I would've long done with my project years ago. ;w;

  • @juliaalder2007
    @juliaalder2007 10 месяцев назад

    I would really love to see this series for URP. It's the new standard and there are assets out there.

    • @spaderdabomb
      @spaderdabomb  10 месяцев назад +4

      I am thinking of doing a longer form series for URP! Be on the lookout

    • @juliaalder2007
      @juliaalder2007 10 месяцев назад

      That would be great. I'm looking. 🤓🧐

  • @IanHolt-dd2bj
    @IanHolt-dd2bj 4 месяца назад +1

    You are Awsome

  • @AviusL
    @AviusL 9 месяцев назад

    Great videos dude! Quick and easy :) I hope you stick with it! Personally, I'd love to see a more realistic HDRP version. How to make a simple forest scene in HDRP, perhaps. That'd be awesome ^^

    • @spaderdabomb
      @spaderdabomb  9 месяцев назад

      Been experimenting around with HDRP more lately, will definitely try to fit in some HDRP content in the future =)

    • @user-xd5ik7uw3u
      @user-xd5ik7uw3u 8 месяцев назад

      Jesus loves yall if yall didint know come to Christ repent non denominational

  • @ChileanWagner.777
    @ChileanWagner.777 7 месяцев назад

    This series is really helping me alot.
    I have been wanting to make a open world game about the Medic Wars in Greece. You are a Spartan or a Hoplite (I don't know still which one you will be) that will need to free Greece from the Persians, you will also fight against mythological creatures of Greece. Think of it as a Shadow of War or a Assassin's Creed type of game.

    • @spaderdabomb
      @spaderdabomb  7 месяцев назад

      Glad its helpin man, gl with the project!

    • @ChileanWagner.777
      @ChileanWagner.777 7 месяцев назад

      @@spaderdabomb Thanks! I will tell you if I release it on Steam or anything.

  • @Akira-xr9tv
    @Akira-xr9tv 10 месяцев назад

    hi love this your vidos super helpfull and ezy to follow it would be nice if you could show how to add collisons to the trees and the other things that was made in part 1

    • @spaderdabomb
      @spaderdabomb  10 месяцев назад

      will 100% be covering that in pt 3 =)

  • @iloveminecraftyeah
    @iloveminecraftyeah 10 месяцев назад +1

    This is so helpful. I am currently making a game in Unity and didn't know where to start. Your series helped me so much with setting up the initial phases and I feel confident that I can do well now :v)

  • @WohlfordWoodWorks
    @WohlfordWoodWorks 3 месяца назад

    Having trouble finding the "post prossesing layer" thingy from around 5:50. Is this from an asset pack or something or am i just in need of a nap? XD loving the vids so far been a masive help since i picked up unity yesterday haha.

    • @spaderdabomb
      @spaderdabomb  3 месяца назад

      You do have to import the post processing package, its a unity package.

  • @talismanskulls2857
    @talismanskulls2857 10 месяцев назад

    Awesome examples! I can think of a few additions to this series. Nothing major at this point. One would definitely be edit the camera a bit, so you can use something like holding the right mouse down to move it around so you dont have to constantly fight with using the escape button and can also tightening its movement so it doesn't do that annoying drift, and add a scroll wheel to move into and out of first person. Maybe also add a water somehow to the lake and animate the sky box so the clouds move? Those are just some basic ideas.

    • @spaderdabomb
      @spaderdabomb  10 месяцев назад +1

      Great ideas, will look into how many of these I can do next =)

    • @talismanskulls2857
      @talismanskulls2857 10 месяцев назад

      @@spaderdabomb That will be awesome. I look forward to it. Oh, by the way, I created a volunteer based project development. DO I have your permission to share this video series on the page so those who want to help but not use to the editor have a guide post?

    • @spaderdabomb
      @spaderdabomb  10 месяцев назад

      @@talismanskulls2857 definitely, go for it =)

    • @talismanskulls2857
      @talismanskulls2857 9 месяцев назад

      @@spaderdabomb Oh btw I tried creating my own rigidbody player script and camera but their clunky. Might be something that could help in this project but needs to be refined if you like. Just let me know and ill but it up on google drive. The cam so far is meant to allow scroll to zoom into and out of first and third person. ground check on player though for using things like step detection, not so great. LOL. Detecting colliders to prevent passing through objects,...well...lol. Tried to restrict movement so it wouldn't turn back facing the player. And yes, feel free to adapt it all to the project so everyone including me and see how to do it better. :)

    • @spaderdabomb
      @spaderdabomb  9 месяцев назад

      @@talismanskulls2857 Nice man, making a custom player controller is the way to go, and you end up learning a ton along the way. Feel free to join the Discord and share with us, I have a section in our community where we share open source assets =)

  • @CyberStudios
    @CyberStudios 10 месяцев назад +1

    This is amazing and has helped me a lot with my small project, thank you for taking the time to make this - i look forward in seeing what comes next

  • @thelocalespada5956
    @thelocalespada5956 8 месяцев назад

    If the water doesn't show up when you load the game up then click add component, type rigid and select rigidbody then once it's added click the checkbox that says:" is kinematic." Once that is enabled it should fix the issue where water doesnt show up in game

  • @isiahcoleman7582
    @isiahcoleman7582 10 месяцев назад

    One problem I have is that the water is only visible up close to the player? How would one fix that?

  • @Curious_Betsy
    @Curious_Betsy 10 месяцев назад +3

    Amazing content, seeing you add more to the world would be great, but some tutorials of how to quickly populate this world with a main character to run around with and other npc's / monsters that you can interact with would be awesome!!!

    • @user-tu7ug2kx7t
      @user-tu7ug2kx7t 8 месяцев назад

      Jesus loves yall if yall didn't know come to Christ repent non denominationalJesus loves yall if yall didn't know come to Christ repent non denominational

    • @user-xd5ik7uw3u
      @user-xd5ik7uw3u 8 месяцев назад

      Jesus loves yall if yall didint know come to Christ repent non denominational

  • @Sakura-hv9gd
    @Sakura-hv9gd 10 месяцев назад +1

    I wish I could show you how amazing your tutorials are..I already build my own open world using your first and second tutorial. You style of teaching is so simple earlier I watched so many lectures and tutorials but none helped.
    Pleaseee continue this series!

    • @spaderdabomb
      @spaderdabomb  10 месяцев назад +2

      Love hearing these replies it keeps me motivated! Will definitely be continuing with a pt. 3

  • @karankawa1703
    @karankawa1703 4 дня назад

    Building a city id love to learn 🙏🏾

  • @Justin-tw6lx
    @Justin-tw6lx 3 месяца назад

    Awesome tutorial! At the end though, somehow someway, the vertical input of the camera stopped working (can only move the mouse left/right), so that's weird...not sure what would have caused it.

    • @spaderdabomb
      @spaderdabomb  3 месяца назад

      A couple people have reported odd issues with the player controller. I would try deleting the prefab from the hierarachy and dragging it back on.

  • @VSnicks
    @VSnicks 4 месяца назад

    Is there a way to adjust when the post processing takes affect. You can see in your video the players pov changes to the tinge blue before coming under water.

    • @spaderdabomb
      @spaderdabomb  4 месяца назад +1

      You can adjust the box collider on the post processing volume to be slightly lower, or you can decrease blend value to turn on more quickly.

  • @4rthurzinhoo
    @4rthurzinhoo 2 месяца назад

    Your tutorial was the only one that worked for me. Thank You

  • @septianadhty
    @septianadhty Месяц назад

    great vid! btw,. is post processing paid?

    • @spaderdabomb
      @spaderdabomb  Месяц назад

      Nope it’s a free package from Unity

  • @jbear40
    @jbear40 4 месяца назад

    I love the tutorial series, really easy to follow, didnt know Unity's landscape system is quite easy to use. fsr the materials on all the prefabs didnt import well and theyre all pink... Anyways, i cant help but feel that just grabbing free assets and slapping them in a world doesnt sit well with me. It takes out the emotional connection to the game maybe? idk, If theres a fix for the pink materials lmk

    • @spaderdabomb
      @spaderdabomb  4 месяца назад

      There is a converter in the package. it looks like a little unity symbol labeled SRP. If you double click it, it should upgrade materials to URP. Note that this will not work for the water shader because its a custom shader that can't be converted to URP.

  • @calebcronin7296
    @calebcronin7296 6 месяцев назад

    Hey there I was wondering why my graphics aren’t as good, assuming it has to do with built in pipeline or something. If you wouldn’t mind helping would appreciate it. Awesome video tho thank you

    • @spaderdabomb
      @spaderdabomb  5 месяцев назад

      There have been a couple people who had issues importing textures… I’d search around in the comments but it sounds like something where the asset didn’t get imported properly. I’d try removing and reimporting, and if that doesn’t work make sure the textures for the materials in the trees are the same as the ones in the vid

  • @SIMPLYAMAZINGYT
    @SIMPLYAMAZINGYT 10 месяцев назад

    i want to make a animal survival game. how do i set a animal asset as my main character?

    • @spaderdabomb
      @spaderdabomb  10 месяцев назад +1

      Hmm, in principle it shouldn't be terribly hard. You need to find the player mesh (it's just a capsule mesh) in the player gameobject. It's responsible for the colored capsule. Once you find that, you need to replace that mesh with your animal mesh. You can do this by dragging the mesh in from a file in your project into the Player object on the scene.
      If you're having trouble, feel free to join my Discord and we can talk in more detail.

  • @user-pe4el9fx7r
    @user-pe4el9fx7r 6 месяцев назад

    sorry I don't have post_process volume. How do I get it?

  • @starrider999
    @starrider999 5 месяцев назад

    yoo i followed your vid and tried to add water but the issue i am facing is when i add water , due to the reflection probe or shader idk it is purple . So generally we convert it to URP (Universal Render Pipeline) and Reset its settingfs so that the materials ingrains its original values henceforth the purple shade is removed and color is shown . But , when i reset it , the water shader dosen't have any reflection or color and its purple . Please help me

    • @spaderdabomb
      @spaderdabomb  5 месяцев назад

      Yeah, sorry to tell you but this water is incompatible with URP (I've tried it as well). This issue is it uses a custom shader for built-in pipeline, and URP can't interpret that shader. If you switch to default material, it no longer uses the special shader needed to make this water work and will probably just be a single color like you're describing.
      I would follow a similar procedure but use a URP compatible asset from the asset store. I've found a few of them out there that are pretty good.

    • @starrider999
      @starrider999 5 месяцев назад

      Thankyou soo much ill select a different asset and retry again by following through :)

  • @msi_i_chad3061
    @msi_i_chad3061 10 месяцев назад

    a problem I have is that I cant make the terrain go below 0, and so I can't make depth for the lake.

    • @spaderdabomb
      @spaderdabomb  10 месяцев назад

      You should be able to easily move the entire terrain up above 0, then you can have more depth to your lake. Just select the terrain and move the transform

  • @NinjaDev21
    @NinjaDev21 9 месяцев назад +1

    part 3 please

  • @rasantana2140
    @rasantana2140 4 месяца назад

    Post processing doesent show up i have the most up to date version of unity for january 2024

  • @giovannimoscato2121
    @giovannimoscato2121 9 месяцев назад

    I try with a larger world but the performance are too low, how can improve fps?
    I see some video about world streaming, LOD, culling, ecc. But is too complicated for me, can you make a simple tutorial about the optimization pls?😊

    • @spaderdabomb
      @spaderdabomb  9 месяцев назад

      Sure thing, part 3 is coming soon, and I will be discussing performance there =)

    • @giovannimoscato2121
      @giovannimoscato2121 9 месяцев назад

      @@spaderdabomb ty, i'm happy Now 😍

  • @chandude3
    @chandude3 20 дней назад

    Changing the lighting wrecks the shader for me, id rather not use realtime lighting and use baked maps but the water shader just dont work otherwise seemingly

  • @KQFFE
    @KQFFE 4 месяца назад

    How do you move the FirstPersonController so easily? I doubleclick the object in the hierarchy, but it's still VERY zoomed out. I only see the 3 arrows when I select the move tool, not the cylinder.

    • @spaderdabomb
      @spaderdabomb  4 месяца назад

      In the top left of unity, there is a global/pivot option. Try toggling that.

    • @KQFFE
      @KQFFE 4 месяца назад

      It doesn't do much. Maybe this isn't for total beginners 😅@@spaderdabomb

    • @spaderdabomb
      @spaderdabomb  4 месяца назад +1

      @@KQFFE Yeah it can be tough with no experience in unity to figure out what happens when things are going wrong. WHat I can tell you is sometimes the double clicking feature won't work as intended because there's multiple components making up the player. In that case, you'll just have to manually zoom.
      Also, you do need the move tool selected to move with axes. It was likely just selected by default for me, but it always needs to be selected if you want to move like that!
      The cylinder will likely only be visible if you're zoomed in enough, just try scrolling to zoom in or out.

  • @onigiri_sakaro
    @onigiri_sakaro 10 месяцев назад

    Dude, your Videos are just incredible! Straight to the point and so easy to understand. I love it! 💜💜💜I spent days watching dozens of Unity Tutorials and never got anywhere and now i am sitting here jumping through my own little open World with beautiful water in it! Big big thanks to you!
    As for ideas what could be next, how about: How would a simple swimming mechanic work? As in, when under water, change Player Rigidbody stats so it feels like swimming/diving. And is there maybe a boat mechanic thats as easy to implement as the stuff you showed here?
    Again, big thanks! ✌💜

  • @JomDoDo
    @JomDoDo 9 месяцев назад

    can we get a low poly map/terrain tutorial?

    • @spaderdabomb
      @spaderdabomb  9 месяцев назад +1

      What are you interested in, making low poly assets, or using pre-built assets?

    • @JomDoDo
      @JomDoDo 9 месяцев назад

      making low poly map to be exact, I like how easy it is to follow your tutorial in part 1 on how to make the map. @@spaderdabomb

  • @ben-rx1rl
    @ben-rx1rl 6 месяцев назад

    I don't have post-process volume component, any ideas why?

    • @spaderdabomb
      @spaderdabomb  6 месяцев назад

      Make sure you have the post processing package installed

  • @raul9140
    @raul9140 2 месяца назад

    😊

  • @Powerkrack
    @Powerkrack 7 месяцев назад

    Hey there, I found a small detail that i passed by last time and it is that the trees are floating.
    Please if you can reach out and tysm.

    • @spaderdabomb
      @spaderdabomb  7 месяцев назад

      Fixed this in part 4 of the series sry bout that!

    • @Powerkrack
      @Powerkrack 7 месяцев назад

      Alr, thanks a lot😊

  • @Divnast
    @Divnast 3 месяца назад +1

    For some reason my box collider makes the entire project have a green tint could anyone help?

  • @alfonzo6320
    @alfonzo6320 2 месяца назад

    i just tried that in my project, the performances of that shader are awful!
    Thats too bad because its looked pretty good.
    Edit: the shader seems ok. However there is a [Reflexion] script that is attached to the prefab and THAT is wrecking the FPS.

    • @spaderdabomb
      @spaderdabomb  2 месяца назад

      Careful of lots of trees too, the tree meshes are what limit my fps in this scene

  • @truelove3228
    @truelove3228 5 месяцев назад

    Thx can you make rain

  • @impheris
    @impheris 10 месяцев назад +1

    why built-in and not hdrp or urp?

    • @spaderdabomb
      @spaderdabomb  10 месяцев назад +1

      Planning on doing an extended series using URP

  • @6x476
    @6x476 10 месяцев назад

    bro you should make a tut on making a survival world (you wont)

  • @user-jb8vl9ft7d
    @user-jb8vl9ft7d 4 месяца назад

    Does this work in an URP game?

    • @spaderdabomb
      @spaderdabomb  4 месяца назад

      The environment works in URP but unfortunately the water shader does not work in URP

  • @phillipcroukamp1825
    @phillipcroukamp1825 6 месяцев назад

    My water just stays black, I tried changing colors but nothing is changing

  • @eduardomoura2813
    @eduardomoura2813 10 месяцев назад +1

    this is just making a huge ass terrain lol, not even chunk streaming?

    • @spaderdabomb
      @spaderdabomb  10 месяцев назад +2

      Unity’s terrain system automatically chunks the terrain mesh density, or you can change the chunking setting in the terrain settings for customization.
      You can verify by going into wireframe mode and zooming out, watching the tris reduce in density on the terrain mesh.
      The way I made this terrain mesh currently has essentially 0 impact on the game performance

  • @xorkatoss
    @xorkatoss 4 месяца назад

    It was great until the end LOL! why would want to make it blurry underwater?? the correct way is: It gets blurry when you go underwater and after 1 second its normal
    that's how its done in most games!

    • @spaderdabomb
      @spaderdabomb  4 месяца назад

      Hey its your game, do whatever you want to do =). Modifications of the blur effect are easy through script.

  • @Kattenb
    @Kattenb 3 месяца назад

    cant lower terrain below 0?

    • @spaderdabomb
      @spaderdabomb  3 месяца назад

      yeah unfortunately unity's terrain won't let you go below 0. The solution is to just raise the whole terrain.

  • @skydev41
    @skydev41 8 месяцев назад

    Why does this feel like more than 5 minutes?

  • @MalikBogondon
    @MalikBogondon 10 месяцев назад

    the water did not show up for me

    • @spaderdabomb
      @spaderdabomb  10 месяцев назад

      Is the prefab showing in the hierarchy? Did you try double clicking on it to center around the transform?

    • @MalikBogondon
      @MalikBogondon 10 месяцев назад

      @@spaderdabomb i fixed it

    • @isiahcoleman7582
      @isiahcoleman7582 10 месяцев назад

      @@MalikBogondon How did you fix it?

  • @Liam1897-gq2ox
    @Liam1897-gq2ox Месяц назад

    i dont have postprocessing at all pls help

    • @spaderdabomb
      @spaderdabomb  Месяц назад

      Did you install it from the package manager? I installed it in part 1 of the series at the beginning

    • @Liam1897-gq2ox
      @Liam1897-gq2ox 24 дня назад

      @@spaderdabomb its working now after i reinstalled the app

    • @Liam1897-gq2ox
      @Liam1897-gq2ox 24 дня назад

      @@spaderdabomb and 1 more thing can you make a video of how to make a swimming mechanic???

    • @spaderdabomb
      @spaderdabomb  24 дня назад

      @@Liam1897-gq2ox Sure, quite a few requests for that so once I come back to this series I'll definitely add it =)

    • @Liam1897-gq2ox
      @Liam1897-gq2ox 23 дня назад

      @@spaderdabomb tysm

  • @coolfox8278
    @coolfox8278 10 месяцев назад

    Soon : build a AAA in 1 minute...

    • @spaderdabomb
      @spaderdabomb  10 месяцев назад

      Relevant short I made ruclips.net/user/shortsuFfgHt8Ziik

  • @cartoonz_hydermations
    @cartoonz_hydermations 6 месяцев назад

    3:23 where i left off (reply to this to remind me)

  • @clashroriyt
    @clashroriyt 4 месяца назад

    dropped the water into the world, and its completely black

    • @spaderdabomb
      @spaderdabomb  4 месяца назад +1

      A few people have had this issue, sorry I don't know what causes it. If you figure it out please reply here so I can tell others!
      Can you check and make sure the material is properly attached to the prefab? Sounds like maybe the material is getting unhooked somehow.

  • @lucutes2936
    @lucutes2936 Месяц назад

    No urp whyyy

  • @user-xd5ik7uw3u
    @user-xd5ik7uw3u 8 месяцев назад

    not sure what yall believe in not trying to force my Believe's on yall just wanted yall to know Jesus loves yall if yall didint know come to Christ repent non-denominational