I really appreciate your tutorials and that you take the time to not only show each individual component of your process but also the WHY. I am someone who learns by understanding the "why" behind my actions and your videos are amazing for helping me to pursue a hobby that brings me happiness. Thank you.
Just getting into Unity; former UE dev gone Godot, now just trying to get a better understanding of Unity. Your content is quite great. Direct and to the point, very helpful and informative. I'm still ramping up with Unity but I am excited to make my first game with it. Cheers.
this is so helpful!!!! a lot of other tutorials are too complicated and end up not giving me any results, but yours is really easy to understand and ive been able to create a whole 3D island! awesome job :)
I wish I could show you how amazing your tutorials are..I already build my own open world using your first and second tutorial. You style of teaching is so simple earlier I watched so many lectures and tutorials but none helped. Pleaseee continue this series!
Good idea, I am trying to figure out how I can fit in an inventory management system in this format =p hopefully will add into the series at some point
Jesus loves yall if yall didn't know come to Christ repent non denominationalJesus loves yall if yall didn't know come to Christ repent non denominational
Loving the series so far! My eyes start to glaze over a little once you got to the post-processing part around 5 minutes in. Maybe I'm just tired 😅...but I would like to see how you arrived at some of these steps. Did you learn these methods through experimentation, or from studying game dev formally, or are you self-taught? I totally understand you can't get into all that in the scope of a short video while trying to make things simple for the majority of people watching. But I would be interested in maybe a longer form video explaining how to build intuition for some of the more complex processes that you're doing (at least they're complex to me just learning Unity)! In the meantime, keep up the great content, I hope your channel gets lots of traction! 👍
I am self-taught but I have many years experience. Also shout to all the very good game devs that come by my stream when I'm live to teach me new things. I've learned a ton from the community as a whole. I am planning a more detailed series down the road where I can slow down and get into some more advanced topics.
This series is really helping me alot. I have been wanting to make a open world game about the Medic Wars in Greece. You are a Spartan or a Hoplite (I don't know still which one you will be) that will need to free Greece from the Persians, you will also fight against mythological creatures of Greece. Think of it as a Shadow of War or a Assassin's Creed type of game.
Great series here, subbed! I noticed you have some sound going on in the walkthrough, I'd love to have a 5-minute on adding sound... overall, specific location, see if you can change the sounds underwater, things like that. Keep building this out!
This is so helpful. I am currently making a game in Unity and didn't know where to start. Your series helped me so much with setting up the initial phases and I feel confident that I can do well now :v)
Awesome examples! I can think of a few additions to this series. Nothing major at this point. One would definitely be edit the camera a bit, so you can use something like holding the right mouse down to move it around so you dont have to constantly fight with using the escape button and can also tightening its movement so it doesn't do that annoying drift, and add a scroll wheel to move into and out of first person. Maybe also add a water somehow to the lake and animate the sky box so the clouds move? Those are just some basic ideas.
@@spaderdabomb That will be awesome. I look forward to it. Oh, by the way, I created a volunteer based project development. DO I have your permission to share this video series on the page so those who want to help but not use to the editor have a guide post?
@@spaderdabomb Oh btw I tried creating my own rigidbody player script and camera but their clunky. Might be something that could help in this project but needs to be refined if you like. Just let me know and ill but it up on google drive. The cam so far is meant to allow scroll to zoom into and out of first and third person. ground check on player though for using things like step detection, not so great. LOL. Detecting colliders to prevent passing through objects,...well...lol. Tried to restrict movement so it wouldn't turn back facing the player. And yes, feel free to adapt it all to the project so everyone including me and see how to do it better. :)
@@druwayu Nice man, making a custom player controller is the way to go, and you end up learning a ton along the way. Feel free to join the Discord and share with us, I have a section in our community where we share open source assets =)
Subbed. Not sure what your plans are for this series, but it'd be cool to see building up on this scene. Maybe a ProBuilder tutorial to add a dock, another tutorial to add fish or birds. Looking forward to seeing more
Amazing content, seeing you add more to the world would be great, but some tutorials of how to quickly populate this world with a main character to run around with and other npc's / monsters that you can interact with would be awesome!!!
Jesus loves yall if yall didn't know come to Christ repent non denominationalJesus loves yall if yall didn't know come to Christ repent non denominational
the type of content i want to see in the next video is third person view which is the character view pls. and welldone on this video u really tried .and i subscribed to ur channel ,good luck
So nice Videos, looking forward to learn from u, I am a Games Programming Student and its so helpful to build games with some tricks from you. I recreate ur creation love it! Keep goin sipderdabomb would be nice seeing you building a complete game of this!
Great videos dude! Quick and easy :) I hope you stick with it! Personally, I'd love to see a more realistic HDRP version. How to make a simple forest scene in HDRP, perhaps. That'd be awesome ^^
Awesome tutorial! At the end though, somehow someway, the vertical input of the camera stopped working (can only move the mouse left/right), so that's weird...not sure what would have caused it.
Having trouble finding the "post prossesing layer" thingy from around 5:50. Is this from an asset pack or something or am i just in need of a nap? XD loving the vids so far been a masive help since i picked up unity yesterday haha.
hi love this your vidos super helpfull and ezy to follow it would be nice if you could show how to add collisons to the trees and the other things that was made in part 1
Changing the lighting wrecks the shader for me, id rather not use realtime lighting and use baked maps but the water shader just dont work otherwise seemingly
Got everything loaded in and i honestly am scanning through this video to desperately find either the keys to where or how exactly to interact with the terrain. Spent a half hours just clicking things😂😂 im not sure if its just me missing it but that may be good to put in the beginning..or at all. Still have not found out how. Everythings pink and i cant move when the terrain is highlighted
It sounds like you may have started a URP file instead of the built in template. There is a folder in the asset pack named “SRP”. If you open it and double click the URP file, it should fix pink matetials
I try with a larger world but the performance are too low, how can improve fps? I see some video about world streaming, LOD, culling, ecc. But is too complicated for me, can you make a simple tutorial about the optimization pls?😊
I love the tutorial series, really easy to follow, didnt know Unity's landscape system is quite easy to use. fsr the materials on all the prefabs didnt import well and theyre all pink... Anyways, i cant help but feel that just grabbing free assets and slapping them in a world doesnt sit well with me. It takes out the emotional connection to the game maybe? idk, If theres a fix for the pink materials lmk
There is a converter in the package. it looks like a little unity symbol labeled SRP. If you double click it, it should upgrade materials to URP. Note that this will not work for the water shader because its a custom shader that can't be converted to URP.
Hmm, in principle it shouldn't be terribly hard. You need to find the player mesh (it's just a capsule mesh) in the player gameobject. It's responsible for the colored capsule. Once you find that, you need to replace that mesh with your animal mesh. You can do this by dragging the mesh in from a file in your project into the Player object on the scene. If you're having trouble, feel free to join my Discord and we can talk in more detail.
It was great until the end LOL! why would want to make it blurry underwater?? the correct way is: It gets blurry when you go underwater and after 1 second its normal that's how its done in most games!
Why the built-in pipeline? I chose universal pipeline for a project because it seems like a lot of asset store shaders rely on it. Am I making a mistake? What is the difference?
I would recommend using URP even though this tutorial is for Built-In (this tutorial is a little outdated and URP seems to be the future). I am hoping to do a URP version of this series in the future, but most of the concepts will remain the same. Unfortunately shader graph does not translate between URP and Built-in, thus why many materials don't work in URP (like the water shader). You will have to find a new water shader instead of this one if you want to continue in URP, but there are definitely some good ones available for free on the asset store!
Is there a way to adjust when the post processing takes affect. You can see in your video the players pov changes to the tinge blue before coming under water.
How do you move the FirstPersonController so easily? I doubleclick the object in the hierarchy, but it's still VERY zoomed out. I only see the 3 arrows when I select the move tool, not the cylinder.
@@KQFFE Yeah it can be tough with no experience in unity to figure out what happens when things are going wrong. WHat I can tell you is sometimes the double clicking feature won't work as intended because there's multiple components making up the player. In that case, you'll just have to manually zoom. Also, you do need the move tool selected to move with axes. It was likely just selected by default for me, but it always needs to be selected if you want to move like that! The cylinder will likely only be visible if you're zoomed in enough, just try scrolling to zoom in or out.
You should be able to easily move the entire terrain up above 0, then you can have more depth to your lake. Just select the terrain and move the transform
Dude, your Videos are just incredible! Straight to the point and so easy to understand. I love it! 💜💜💜I spent days watching dozens of Unity Tutorials and never got anywhere and now i am sitting here jumping through my own little open World with beautiful water in it! Big big thanks to you! As for ideas what could be next, how about: How would a simple swimming mechanic work? As in, when under water, change Player Rigidbody stats so it feels like swimming/diving. And is there maybe a boat mechanic thats as easy to implement as the stuff you showed here? Again, big thanks! ✌💜
Unfortunately it’s a custom shader so I don’t think it will be possible to make it webGL compatible. They need to be part of the standard materials or URP materials in general
i just tried that in my project, the performances of that shader are awful! Thats too bad because its looked pretty good. Edit: the shader seems ok. However there is a [Reflexion] script that is attached to the prefab and THAT is wrecking the FPS.
Very nice. I made this open world in 5 minutes and released the game on Steam. Now I am a billionaire. Thank you my friend
Glad to be producing billionaire prodigies across the world
@@spaderdabomb😂
@johannes4510 game name tell
@@LEO66475 his game name is fake guy
this series is genius, each episode getting more and more detailed, i can see myself rewatching this is the future like 500 times lol
Jesus loves yall if yall didint know come to Christ repent non denominational
Jesus loves yall if yall didn't know come to Christ repent non denominational.
Jesus loves yall if yall didint know come to Christ repent non denominational
I don't know how this isn't popular.. This is lit 🔥
Let’s send this to the moon! It has by far the best start of any video on my channel :)
Just want to say, this series is giving me the tools and confidence to finally make games! Big thanks!
I really appreciate your tutorials and that you take the time to not only show each individual component of your process but also the WHY. I am someone who learns by understanding the "why" behind my actions and your videos are amazing for helping me to pursue a hobby that brings me happiness. Thank you.
I was stuck in tutorial hell again til i found you. Thank you from the bottom of my heart man ❤
It's great that you're explaining such things so simply.
by far the best Unity tutorials
Making a fishing game, this series is where I’m starting! Thank you for quick and simple explanations
I am also making a fishing game =) if you ever wanna chat about mechanics join my discord!
I love these series! I'd love to see how to change the ambience/atmosphere (e.g. adding sound effects, background sounds, overall make it livelier).
Just getting into Unity; former UE dev gone Godot, now just trying to get a better understanding of Unity. Your content is quite great. Direct and to the point, very helpful and informative. I'm still ramping up with Unity but I am excited to make my first game with it. Cheers.
this is so helpful!!!! a lot of other tutorials are too complicated and end up not giving me any results, but yours is really easy to understand and ive been able to create a whole 3D island! awesome job :)
This is actually a tutorial that is understandable. love it.
Greattt video... Exicted for part 3....please make it!
Finally! Thanks for this! Can't wait for Part 3!
I wish I could show you how amazing your tutorials are..I already build my own open world using your first and second tutorial. You style of teaching is so simple earlier I watched so many lectures and tutorials but none helped.
Pleaseee continue this series!
Love hearing these replies it keeps me motivated! Will definitely be continuing with a pt. 3
Love the series! It would be cool to pickup the flowers/mushrooms for a loot/inventory style system.
Good idea, I am trying to figure out how I can fit in an inventory management system in this format =p hopefully will add into the series at some point
Amazing serie ! I'm french and i understand all ! thanks for this serie !
Awesome series, keep it coming! May the subs keep pouring in!
What a beautiful channel coming with a fire content 🔥🔥
I love this series, waiting for part 3.
Coming soon :)
@@spaderdabomb 😀
Awesome. I want to see more digestible size tutorials with results that impressive.
Would really love a third person character moving around
Jesus loves yall if yall didn't know come to Christ repent non denominationalJesus loves yall if yall didn't know come to Christ repent non denominational
@@CheloSanchez-s9z why did bro bring Jesus into this 😂
there's another vid about that in this channel
Amazing series man great work. These tutorials are the best ones i've ever seen
AMAZING❤ Can't wait for Part 3!
Loving the series so far! My eyes start to glaze over a little once you got to the post-processing part around 5 minutes in. Maybe I'm just tired 😅...but I would like to see how you arrived at some of these steps. Did you learn these methods through experimentation, or from studying game dev formally, or are you self-taught?
I totally understand you can't get into all that in the scope of a short video while trying to make things simple for the majority of people watching. But I would be interested in maybe a longer form video explaining how to build intuition for some of the more complex processes that you're doing (at least they're complex to me just learning Unity)! In the meantime, keep up the great content, I hope your channel gets lots of traction! 👍
I am self-taught but I have many years experience. Also shout to all the very good game devs that come by my stream when I'm live to teach me new things. I've learned a ton from the community as a whole.
I am planning a more detailed series down the road where I can slow down and get into some more advanced topics.
glad im here before u get ridiculously famous xD
Maybe an animal tutorial next! Love the series!
Thank you! You have saved me so much!
This is Really easy to understand and very detailed, Keep it up Sir!
Well done mate, and thank you.
Your tutorial was the only one that worked for me. Thank You
This series is really helping me alot.
I have been wanting to make a open world game about the Medic Wars in Greece. You are a Spartan or a Hoplite (I don't know still which one you will be) that will need to free Greece from the Persians, you will also fight against mythological creatures of Greece. Think of it as a Shadow of War or a Assassin's Creed type of game.
Glad its helpin man, gl with the project!
@@spaderdabomb Thanks! I will tell you if I release it on Steam or anything.
What a nice series. Good job, i'm really enjoing it! Some cool things to add would be weather particles, solar flares or something similar
Jesus loves yall if yall didint know come to Christ repent non denominational
You inspired me to download and try the Unity engine out
Good luck!
Seriously this is amazing tutorial, straight to the steps and point, it is helping me a lot.
I would really love to see this series for URP. It's the new standard and there are assets out there.
I am thinking of doing a longer form series for URP! Be on the lookout
That would be great. I'm looking. 🤓🧐
Great series here, subbed! I noticed you have some sound going on in the walkthrough, I'd love to have a 5-minute on adding sound... overall, specific location, see if you can change the sounds underwater, things like that. Keep building this out!
subed ... please continue this is very helpful .. waiting for Pt.3
Thank you very much. You helped me a lot with this video
Amazing…I spent a lot of time looking for this
This is so helpful. I am currently making a game in Unity and didn't know where to start. Your series helped me so much with setting up the initial phases and I feel confident that I can do well now :v)
Nice .. I'm waiting for part 3
Looks so beautiful!!
Next please make a video on character controller plus how we can add building and prop assets to the scene
Awesome examples! I can think of a few additions to this series. Nothing major at this point. One would definitely be edit the camera a bit, so you can use something like holding the right mouse down to move it around so you dont have to constantly fight with using the escape button and can also tightening its movement so it doesn't do that annoying drift, and add a scroll wheel to move into and out of first person. Maybe also add a water somehow to the lake and animate the sky box so the clouds move? Those are just some basic ideas.
Great ideas, will look into how many of these I can do next =)
@@spaderdabomb That will be awesome. I look forward to it. Oh, by the way, I created a volunteer based project development. DO I have your permission to share this video series on the page so those who want to help but not use to the editor have a guide post?
@@druwayu definitely, go for it =)
@@spaderdabomb Oh btw I tried creating my own rigidbody player script and camera but their clunky. Might be something that could help in this project but needs to be refined if you like. Just let me know and ill but it up on google drive. The cam so far is meant to allow scroll to zoom into and out of first and third person. ground check on player though for using things like step detection, not so great. LOL. Detecting colliders to prevent passing through objects,...well...lol. Tried to restrict movement so it wouldn't turn back facing the player. And yes, feel free to adapt it all to the project so everyone including me and see how to do it better. :)
@@druwayu Nice man, making a custom player controller is the way to go, and you end up learning a ton along the way. Feel free to join the Discord and share with us, I have a section in our community where we share open source assets =)
Subbed. Not sure what your plans are for this series, but it'd be cool to see building up on this scene. Maybe a ProBuilder tutorial to add a dock, another tutorial to add fish or birds. Looking forward to seeing more
Jesus loves yall if yall didint know come to Christ repent non denominational
Jesus loves yall if yall didint know come to Christ repent non denominational
@@LJgameing I knew already but thank you
Had I known how to aqualite before like this, I would've long done with my project years ago. ;w;
Amazing content, seeing you add more to the world would be great, but some tutorials of how to quickly populate this world with a main character to run around with and other npc's / monsters that you can interact with would be awesome!!!
Jesus loves yall if yall didn't know come to Christ repent non denominationalJesus loves yall if yall didn't know come to Christ repent non denominational
Jesus loves yall if yall didint know come to Christ repent non denominational
the type of content i want to see in the next video is third person view which is the character view pls.
and welldone on this video u really tried .and i subscribed to ur channel ,good luck
You are Awsome
thank you like the game
ones again thank you.
Awesome work
Amazing content!
nice work. just subscribed
I really like you work big fan, can you make a video on beautiful 3D Forest Scea in Unity HDRP Realistic it would be a big help. Nice Video
Aha this is where I was confused you said select layer and you selected volume. Still superb videos
awesome! Thank you!
So nice Videos, looking forward to learn from u, I am a Games Programming Student and its so helpful to build games with some tricks from you. I recreate ur creation love it! Keep goin sipderdabomb
would be nice seeing you building a complete game of this!
Great videos dude! Quick and easy :) I hope you stick with it! Personally, I'd love to see a more realistic HDRP version. How to make a simple forest scene in HDRP, perhaps. That'd be awesome ^^
Been experimenting around with HDRP more lately, will definitely try to fit in some HDRP content in the future =)
Jesus loves yall if yall didint know come to Christ repent non denominational
Thank you so much 😍😍😍😍😍😍
Awesome tutorial! At the end though, somehow someway, the vertical input of the camera stopped working (can only move the mouse left/right), so that's weird...not sure what would have caused it.
A couple people have reported odd issues with the player controller. I would try deleting the prefab from the hierarachy and dragging it back on.
What parts of this process prevent URP from being used? I was really excited to follow your tutorials but I'm very invested in URP....
it's just the water shader, so if you find a different water shader that is URP compatible you should be good to go =)
i started my project using the urp and not built in, now the water shader is showing as pink how do i solve this?
In the asset pack find the folder named SRP and import the URP package file
Having trouble finding the "post prossesing layer" thingy from around 5:50. Is this from an asset pack or something or am i just in need of a nap? XD loving the vids so far been a masive help since i picked up unity yesterday haha.
You do have to import the post processing package, its a unity package.
hi love this your vidos super helpfull and ezy to follow it would be nice if you could show how to add collisons to the trees and the other things that was made in part 1
will 100% be covering that in pt 3 =)
Very niice! Thanks for sharing, and I will love learn about how to set a small island surrounded by ocean, do you have sonthing like that?
Easy to make just by extending the water plane out much much further and sculpting the terrain =)
@@spaderdabomb But but, okay, but the waves crashing at the beach how is done? hehe Thank you
Thanks so much!!!
great vid! btw,. is post processing paid?
Nope it’s a free package from Unity
One problem I have is that the water is only visible up close to the player? How would one fix that?
My water just stays black, I tried changing colors but nothing is changing
same
Changing the lighting wrecks the shader for me, id rather not use realtime lighting and use baked maps but the water shader just dont work otherwise seemingly
Got everything loaded in and i honestly am scanning through this video to desperately find either the keys to where or how exactly to interact with the terrain. Spent a half hours just clicking things😂😂 im not sure if its just me missing it but that may be good to put in the beginning..or at all. Still have not found out how. Everythings pink and i cant move when the terrain is highlighted
It sounds like you may have started a URP file instead of the built in template.
There is a folder in the asset pack named “SRP”. If you open it and double click the URP file, it should fix pink matetials
really love you
I have included the water plane in the hierarchy but the water effect does not appear
Everytime i try to play, the game crashes when i have the water plane?
How to fix?
Why the hell does the Edit Collider always move when I set the bounds for it.
I try with a larger world but the performance are too low, how can improve fps?
I see some video about world streaming, LOD, culling, ecc. But is too complicated for me, can you make a simple tutorial about the optimization pls?😊
Sure thing, part 3 is coming soon, and I will be discussing performance there =)
@@spaderdabomb ty, i'm happy Now 😍
I love the tutorial series, really easy to follow, didnt know Unity's landscape system is quite easy to use. fsr the materials on all the prefabs didnt import well and theyre all pink... Anyways, i cant help but feel that just grabbing free assets and slapping them in a world doesnt sit well with me. It takes out the emotional connection to the game maybe? idk, If theres a fix for the pink materials lmk
There is a converter in the package. it looks like a little unity symbol labeled SRP. If you double click it, it should upgrade materials to URP. Note that this will not work for the water shader because its a custom shader that can't be converted to URP.
i want to make a animal survival game. how do i set a animal asset as my main character?
Hmm, in principle it shouldn't be terribly hard. You need to find the player mesh (it's just a capsule mesh) in the player gameobject. It's responsible for the colored capsule. Once you find that, you need to replace that mesh with your animal mesh. You can do this by dragging the mesh in from a file in your project into the Player object on the scene.
If you're having trouble, feel free to join my Discord and we can talk in more detail.
why built-in and not hdrp or urp?
Planning on doing an extended series using URP
Subscribed
Thank you
It was great until the end LOL! why would want to make it blurry underwater?? the correct way is: It gets blurry when you go underwater and after 1 second its normal
that's how its done in most games!
Hey its your game, do whatever you want to do =). Modifications of the blur effect are easy through script.
Why the built-in pipeline? I chose universal pipeline for a project because it seems like a lot of asset store shaders rely on it. Am I making a mistake? What is the difference?
I would recommend using URP even though this tutorial is for Built-In (this tutorial is a little outdated and URP seems to be the future). I am hoping to do a URP version of this series in the future, but most of the concepts will remain the same.
Unfortunately shader graph does not translate between URP and Built-in, thus why many materials don't work in URP (like the water shader).
You will have to find a new water shader instead of this one if you want to continue in URP, but there are definitely some good ones available for free on the asset store!
Ah, thanks for confirming my suspicions… then I am in the right path! Appreciate the terrain tips to keep the trees and grasses in the same tone
sorry I don't have post_process volume. How do I get it?
Is there a way to adjust when the post processing takes affect. You can see in your video the players pov changes to the tinge blue before coming under water.
You can adjust the box collider on the post processing volume to be slightly lower, or you can decrease blend value to turn on more quickly.
cant lower terrain below 0?
yeah unfortunately unity's terrain won't let you go below 0. The solution is to just raise the whole terrain.
How do you move the FirstPersonController so easily? I doubleclick the object in the hierarchy, but it's still VERY zoomed out. I only see the 3 arrows when I select the move tool, not the cylinder.
In the top left of unity, there is a global/pivot option. Try toggling that.
It doesn't do much. Maybe this isn't for total beginners 😅@@spaderdabomb
@@KQFFE Yeah it can be tough with no experience in unity to figure out what happens when things are going wrong. WHat I can tell you is sometimes the double clicking feature won't work as intended because there's multiple components making up the player. In that case, you'll just have to manually zoom.
Also, you do need the move tool selected to move with axes. It was likely just selected by default for me, but it always needs to be selected if you want to move like that!
The cylinder will likely only be visible if you're zoomed in enough, just try scrolling to zoom in or out.
a problem I have is that I cant make the terrain go below 0, and so I can't make depth for the lake.
You should be able to easily move the entire terrain up above 0, then you can have more depth to your lake. Just select the terrain and move the transform
Post processing doesent show up i have the most up to date version of unity for january 2024
Dude, your Videos are just incredible! Straight to the point and so easy to understand. I love it! 💜💜💜I spent days watching dozens of Unity Tutorials and never got anywhere and now i am sitting here jumping through my own little open World with beautiful water in it! Big big thanks to you!
As for ideas what could be next, how about: How would a simple swimming mechanic work? As in, when under water, change Player Rigidbody stats so it feels like swimming/diving. And is there maybe a boat mechanic thats as easy to implement as the stuff you showed here?
Again, big thanks! ✌💜
got a question on how to move the first person controller, when I click it the xyz are like in the sky and not actually on the camera
In the top left of Unity, change pivot mode to center, you might have better luck with that
@@spaderdabombthank you will try that
@@spaderdabomb Thank you and do you know ways to reduce lag in the game, currently I only decreased detail distance like you said in your videos.
The water is a little blurry
Hi im using this tutorial for a little project im working in is there a reason why it won't work in a urp pipeline?
In the asset pack find the folder named SRP and install the latest URP package file
@@spaderdabomb thanks!
This Water Prefab cannot be shown using WebGL. Do you know how to fix that?
Unfortunately it’s a custom shader so I don’t think it will be possible to make it webGL compatible.
They need to be part of the standard materials or URP materials in general
For some reason my box collider makes the entire project have a green tint could anyone help?
In game view or scene view?
part 3 please
soon =)
I don't have post-process volume component, any ideas why?
Make sure you have the post processing package installed
i just tried that in my project, the performances of that shader are awful!
Thats too bad because its looked pretty good.
Edit: the shader seems ok. However there is a [Reflexion] script that is attached to the prefab and THAT is wrecking the FPS.
Careful of lots of trees too, the tree meshes are what limit my fps in this scene