As someone just starting from 0 info i am loving your videos! Wanting to make a banjo kazoooie style collectathon game and your tutorials are great, quick, to the point and easy to understand- my favorite unity tutorials so far without question
Hello! Could you please show us how to interact with the environment? Like leaving a trail in grass behind you for a short duration, destroying trees etc. ? Thank you!
Dont know if your still active but tried following your underwater tutorial. did everything you said but didnt make it blurry. and was wondering how to make it a different color under water, and change the fog only underwater. been watching other videos and trying for hours but not working
Changing the color should be easy, you just add a color grading to the post processing volume. If it isn’t working for you feel free to join the discord and I can help further. Changing fog while inside the water shouldn’t be too bad, just need to get a reference to the lighting settings at runtime. Depends exactly what you want though.
Yes you can, the values that control night/day can be controlled via script by making them an exposed property. Plenty of tutorials u can look up on yt to control shader values using C#
There is, instead of transitioning at 0.5 you could set two thresholds at 0.33 and 0.66 and specify a transition range where it blends between two skyboxes across that range of values. It might make sense to write a script for this behavior that controls these properties at some point rather than purely relying on shader graph though
The tutorial is awesome! But i got an minor issue, the skybox is amazing in the editor but when I deploy it to my android the skybox changes to cubes with nothing in it... is the shader graph not compatible with android devices?
That's interesting to hear, I never tried deploying to android. Does the build work if you just use the individual skyboxes instead of the shadergraph material?
@@spaderdabomb Yes it does, without using the new material and only use the premade static ones, I get an "normal", nice skybox. By using the shader i get the skybox spliced into the cubes that creates the skybox..
Hey, just curious, have you installed the URP correctly? In your assets folder you need to create > Render>URP>URP forward render. This should create 2 assets. (UniversalRenderPipelineAsset & Forward Renderer) Then you need to assign this inside Edit>Project settings >Graphics, you should see a field Scriptable Render Pipeline Settings. Insert the UniversalRenderPipelineAsset in the field to assign it. Also note, Edit>project settings>quality, you can assign the URPAsset into the low, medium, high, etc.. Render pipeline field. One last thing you can try is Edit>Render Pipeline >Universal Render Pipeline> Upgrade Project Materials to URP Materials. Hope it helps 😊
If you want that it’s important that your environment materials are lit materials and receive light. Additionally, u gotta make sure your lighting source is set to the skybox. I’m hoping to make a more detailed version of this to show those types of things in the future :)
As someone just starting from 0 info i am loving your videos! Wanting to make a banjo kazoooie style collectathon game and your tutorials are great, quick, to the point and easy to understand- my favorite unity tutorials so far without question
Haven't even watched it yet and I'm already happy!
So glad you're back making amazing tutorials! Thanks!
Awesome tutorial!
Amazing tutorial, as always!
thank you so much for your work!! you're an inspiration to me! respect from INDONESIA!
DUDE, you are making the same game as me! What gives??? (I'm following all of your tutorials, thank you
Hello! Could you please show us how to interact with the environment? Like leaving a trail in grass behind you for a short duration, destroying trees etc. ? Thank you!
Is there any way to stop looping the cycle, its constantly changing which is not realistic😪
Awesome!!! Thanks man!!!
This is greate!
How can i add noon time of the to this shader graph?
Iwant it to be day time than noon/afternoon time of day than night time.
Dont know if your still active but tried following your underwater tutorial. did everything you said but didnt make it blurry. and was wondering how to make it a different color under water, and change the fog only underwater. been watching other videos and trying for hours but not working
Changing the color should be easy, you just add a color grading to the post processing volume. If it isn’t working for you feel free to join the discord and I can help further.
Changing fog while inside the water shouldn’t be too bad, just need to get a reference to the lighting settings at runtime. Depends exactly what you want though.
How to make the sun/moon move on the sky?
is there any way that i can control whether i need to be day or night using a script? like a script to control the skybox shader
Yes, you can hook up the values from the shader to a script pretty easily, there are tutorials you can search on yt for how to do that =)
Yes you can, the values that control night/day can be controlled via script by making them an exposed property. Plenty of tutorials u can look up on yt to control shader values using C#
How can I control the brightness? My daytime skybox lights up like a nuke dropped when it's peak daytime.
Is there a way to add 3 cycles, like day afternoon and night
There is, instead of transitioning at 0.5 you could set two thresholds at 0.33 and 0.66 and specify a transition range where it blends between two skyboxes across that range of values. It might make sense to write a script for this behavior that controls these properties at some point rather than purely relying on shader graph though
The tutorial is awesome! But i got an minor issue, the skybox is amazing in the editor but when I deploy it to my android the skybox changes to cubes with nothing in it... is the shader graph not compatible with android devices?
That's interesting to hear, I never tried deploying to android. Does the build work if you just use the individual skyboxes instead of the shadergraph material?
@@spaderdabomb Yes it does, without using the new material and only use the premade static ones, I get an "normal", nice skybox. By using the shader i get the skybox spliced into the cubes that creates the skybox..
Hey, just curious, have you installed the URP correctly? In your assets folder you need to create > Render>URP>URP forward render. This should create 2 assets. (UniversalRenderPipelineAsset & Forward Renderer)
Then you need to assign this inside Edit>Project settings >Graphics, you should see a field Scriptable Render Pipeline Settings. Insert the UniversalRenderPipelineAsset in the field to assign it.
Also note, Edit>project settings>quality, you can assign the URPAsset into the low, medium, high, etc.. Render pipeline field.
One last thing you can try is Edit>Render Pipeline >Universal Render Pipeline> Upgrade Project Materials to URP Materials.
Hope it helps 😊
Thanks for these tutorials. How do we make the environment go darker when it's night time ?
If you want that it’s important that your environment materials are lit materials and receive light. Additionally, u gotta make sure your lighting source is set to the skybox. I’m hoping to make a more detailed version of this to show those types of things in the future :)
Hey I have been having some troubles with unity i cant sign into unity at all please can you help?
Did you create an account on their website?"
I have a problem with the shader! My negate function doesnt work. It is just black. Pls help!
Edit: I connected the boxes wront xd