I love how tf2 becomes an attrition based breakthru simulator the higher the player count becomes This resembles real life war doctarines : the importance of lojistics (teleporters) ; consantrated pushes ; creating fortifications to defend from counterattacks after a push ( semi-agresive turret placement) ; Reinforcment of sucsessfull pushes (if a push seems to be promising players from other chokes will pile on that one) ; artilery/in-direct fire (sticky/rocket spam)
Hella typos but you got a point. (doctarines = doctrines) (lojistics = logistics) (consantrated = concentrated) (artillery and aggressive are spelled with two L’s and G’s respectively.) You get an A for perception, but in spelling I’ll be nice and bump you up to a D-.
@@thefallenprince9929 this has gotta be the best spelling correction comment I have ever seen. Thanks for the D- I will make up for it in math exam. The inconsistance of this language compared to my native (turkish) is killing me
@@cryo-maniac Thanks. Just trying to be a little constructive. English uses a lot of words taken from other languages, so there's tons of *inconsistency* when it comes to spelling and pronunciation. Probably started with the roman colonization of the british isles way back when. I wanna learn another language too, though I havent taken to it very naturally. At least I'm pretty good at the one language I do know.
@@cryo-maniac As a brazilian, i can confirm. I only managed to learn english because i watched english content since i was young. Good luck to you to learn english.
This made me realize how underappreciated the red tape recorder is. First we thought it was useless, then we realized it's kinda good against mini spam, and now you can write a whole thesis on the importance of metal depleting properties of red tape recorder in attrition warfare
Rtr is in kinda an odd spot. It’s best at combatting aggressive building placement and when metal reserves are finite but engi is strongest in defensive holds and last where it’s gonna be harder two destroy and reach buildings and metal is infinite. At the very least engis tend two be more committed two repairing a deleveled building and exposing themselves than falling back if their sentry gets destroyed by a sapper
time for the 100 player pugs to try these strategies for real... side note: that sentry and dispenser you had in the corner of that side room saved me a few times. Legend + great video again.
-click on video titled "The Worst Choke Point In 100 Player TF2 Was Slightly Improved" -not cp_junction my dissapointment is immeasureable and my day is ruined (jk i love your videos)
@@thottac I've seen it half-fall one time, and even then that was purely due to there only being a handful of engineers on red. I really want to try to improve junction, though, and make it playable on 100 player.
im not a great engi player but from remembering uncledane gameplay and seeing yours i can give a few notes place your buildings faster, dont get finicky start placing buildings faster, dont think too much about where it should be, just spend the metal asap, you can move it later when its safer. if anything a semi-bad placement is a surprise to the enemy could switch secondary to wrangler so you pop the bubble when sentry gets rushed down. or if you want to stay on short circuit, then maybe use it more often but not use all metal at once. like, shoot once, pause, maybe shoot again maybe switch off jag when respawning or just in general but compensate it with building in a safer spot then moving it
As blu spy, from the balcony entry, you can go far right with the dead ringer, drop down to a tunnel and mess with the teleporters at spawn, the problem is lot of people get out of spawn. So I sap everything, and let one so I can take it and mess with all the buildings with the red tape. Red tape is really good if nobody kills you and engies are focused on repairs, more buildings saps, more engies panics, more buildings devolve, you don't focus on a specific place but sap everywhere in an inconsistent way, you can survive a full 30sec like this to my surprise. The problem are the pybros that can de-sap, I hate this shit, there is no counter to it.
And even if you do break through this choke, there is another, right where C capture point is located. Arguably an even more oppressive choke point, providing BLU with even less flank routes, and RED being able to abuse multiple separate ledges to spam sentries.
Also the ledges are accessible mainly due to sentry jumping, which is nowhere near as reliable as the walkway leading to the large alcove on this point.
Shamus is just built different, he always donated like hundreds of gifts on this server for some reason. I'm still not totally convinced that he isn't a Saudi prince.
You can build a lvl 1 sentry, not upgrade it. Pick it up when its done than place it in doorway. Itll build twice as fast and it will start shooting immediately makes it easier to start healing lvl 1 while it keeps u safe than wait for all 3 upgrade animations
@@thottac certain metal grills such as the one used for flooring in the little room off spawn on 2fort, allow explosive damage to travel through them.
@@ker0356surprisingly, there is a limit of 13 projectiles 1 SC ball can delete. I've played some old Potato mvm missions, and those custom tanks that shoot tons of stickbombs in front of it showed me firsthand Of course in 100 players, if there's enough demos and soldiers, it would take more than 1 SC engie
Wrangler is enabled, it's just that projectiles are the primary counter to sentries on 100 player due to the sheer size of nests, which is something that the Short Circuit is simply better at dealing with.
I love how tf2 becomes an attrition based breakthru simulator the higher the player count becomes
This resembles real life war doctarines : the importance of lojistics (teleporters) ; consantrated pushes ; creating fortifications to defend from counterattacks after a push ( semi-agresive turret placement) ;
Reinforcment of sucsessfull pushes (if a push seems to be promising players from other chokes will pile on that one) ; artilery/in-direct fire (sticky/rocket spam)
Hella typos but you got a point.
(doctarines = doctrines)
(lojistics = logistics)
(consantrated = concentrated)
(artillery and aggressive are spelled with two L’s and G’s respectively.)
You get an A for perception, but in spelling I’ll be nice and bump you up to a D-.
@@thefallenprince9929 this has gotta be the best spelling correction comment I have ever seen. Thanks for the D- I will make up for it in math exam.
The inconsistance of this language compared to my native (turkish) is killing me
pretty good for an ESL learner. keep up the good work @@cryo-maniac
@@cryo-maniac Thanks. Just trying to be a little constructive. English uses a lot of words taken from other languages, so there's tons of *inconsistency* when it comes to spelling and pronunciation. Probably started with the roman colonization of the british isles way back when.
I wanna learn another language too, though I havent taken to it very naturally. At least I'm pretty good at the one language I do know.
@@cryo-maniac As a brazilian, i can confirm. I only managed to learn english because i watched english content since i was young. Good luck to you to learn english.
This made me realize how underappreciated the red tape recorder is. First we thought it was useless, then we realized it's kinda good against mini spam, and now you can write a whole thesis on the importance of metal depleting properties of red tape recorder in attrition warfare
Rtr is in kinda an odd spot. It’s best at combatting aggressive building placement and when metal reserves are finite but engi is strongest in defensive holds and last where it’s gonna be harder two destroy and reach buildings and metal is infinite. At the very least engis tend two be more committed two repairing a deleveled building and exposing themselves than falling back if their sentry gets destroyed by a sapper
I've been getting into TF2 after my energy to play the game has come back, and man your videos have made playing in the trenches a ton of fun.
time for the 100 player pugs to try these strategies for real...
side note: that sentry and dispenser you had in the corner of that side room saved me a few times. Legend + great video again.
-click on video titled "The Worst Choke Point In 100 Player TF2 Was Slightly Improved"
-not cp_junction
my dissapointment is immeasureable and my day is ruined (jk i love your videos)
Junction will never never be improved lmao. The only way junction would fall is with the sweatiest, most coordinated Blu team of all time.
@@thottac you know your team is f#cked when not even junction defense can save you
@@thottac I've seen it half-fall one time, and even then that was purely due to there only being a handful of engineers on red. I really want to try to improve junction, though, and make it playable on 100 player.
im not a great engi player but from remembering uncledane gameplay and seeing yours i can give a few notes
place your buildings faster, dont get finicky
start placing buildings faster, dont think too much about where it should be, just spend the metal asap, you can move it later when its safer. if anything a semi-bad placement is a surprise to the enemy
could switch secondary to wrangler so you pop the bubble when sentry gets rushed down. or if you want to stay on short circuit, then maybe use it more often but not use all metal at once. like, shoot once, pause, maybe shoot again
maybe switch off jag when respawning or just in general but compensate it with building in a safer spot then moving it
Brother should join the trenches and play engi instead
@@cossyboy424bro is giving advice from the sidelines
As blu spy, from the balcony entry, you can go far right with the dead ringer, drop down to a tunnel and mess with the teleporters at spawn, the problem is lot of people get out of spawn. So I sap everything, and let one so I can take it and mess with all the buildings with the red tape.
Red tape is really good if nobody kills you and engies are focused on repairs, more buildings saps, more engies panics, more buildings devolve, you don't focus on a specific place but sap everywhere in an inconsistent way, you can survive a full 30sec like this to my surprise.
The problem are the pybros that can de-sap, I hate this shit, there is no counter to it.
Good I hate u weebs
so play pybro got it...
I would like to apologise for every time i failed an engineer on my team. These povs are painful
RUclips these 100 player tf2 videos are so awesome! We need the algorithm to make these pop!
I think the best way to stop spawn camping from happening in DAC is adding a blu team only door for the breaktrough door in the chokepoint.
Maan, you should be some WW1 general on western front
Saw you on the server today. I'm glad to see some progress on the map! I look forward to seeing you later.
go midddle, this is VIEATNAM- me chip
this is warfare
I've always said it, but 100 player TF2 is just Bakhmut simulator.
damn that was a good strategy guide
And even if you do break through this choke, there is another, right where C capture point is located. Arguably an even more oppressive choke point, providing BLU with even less flank routes, and RED being able to abuse multiple separate ledges to spam sentries.
That one isn't as bad as the main one ime. Ledge nests are pretty isolated, short circuits cut down on the spam, and Blu can sui-push cart onto point
Also the ledges are accessible mainly due to sentry jumping, which is nowhere near as reliable as the walkway leading to the large alcove on this point.
BASED
audio glitches 3:53 5:26
Thank god for pointing it out!!!!
I thought my pc was having a seizure
Ya I tried resyncing the audio but it wasn't perfect
I thought about putting text on screen lol
@@thottac yeah ig if you cant fix something like that then its a good idea to leave a note for the viewer
I was not expecting the Shamus spam
You should tbh
Shamus is just built different, he always donated like hundreds of gifts on this server for some reason. I'm still not totally convinced that he isn't a Saudi prince.
@@linkly9272 I should really make time to join one of these outings to witness these chaotic events, they all sound very fun.
@@linkly9272 bruh he's still doing it, it's like everyday for him.
Found you're channel by accident and now i love your videos 😂
You can build a lvl 1 sentry, not upgrade it. Pick it up when its done than place it in doorway. Itll build twice as fast and it will start shooting immediately makes it easier to start healing lvl 1 while it keeps u safe than wait for all 3 upgrade animations
I generally split the difference and built it up to level 2 before moving it
There's too much incoming damage to put it into place under level 3
You remember cachieira’s one way floor kills? Add these to hit red’s turtle spots. Boom. Nests broken.
Nah I had no idea about that. Can't find anything on it.
@@thottac certain metal grills such as the one used for flooring in the little room off spawn on 2fort, allow explosive damage to travel through them.
peak tf2 content
Is wrangler disabled in this map? Its so painful to see no one use it.
Nah its enabled
maybe people prefer Short Circuit, since with crazy spam it deletes all the projectiles, preventing more damage than wranglers shield
@@ker0356surprisingly, there is a limit of 13 projectiles 1 SC ball can delete. I've played some old Potato mvm missions, and those custom tanks that shoot tons of stickbombs in front of it showed me firsthand
Of course in 100 players, if there's enough demos and soldiers, it would take more than 1 SC engie
@@garytee8945 didn't know that, thanks
Wrangler is enabled, it's just that projectiles are the primary counter to sentries on 100 player due to the sheer size of nests, which is something that the Short Circuit is simply better at dealing with.
Borneo point 2 is also stupid
5:10 reddit humor
zzz
My beloved red-sided Cashworks now ruined Time to play pl_borneo instead