The Ghosts of Misery Mire - A Link to the Past Mystery

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  • Опубликовано: 24 окт 2024

Комментарии • 597

  • @sa3270
    @sa3270 2 месяца назад +385

    Misery Mire sounds like an alter ego of Monster Maze.

  • @nodrance
    @nodrance 2 месяца назад +1209

    So the conclusion here is basically "they misplaced an enemy that just so happened to be the jankiest enemy in the game, and everything else is working as intended"

    • @MonsterMaze
      @MonsterMaze  2 месяца назад +190

      Pretty much, yeah ^^

    • @Fierydice
      @Fierydice 2 месяца назад +140

      So there were supposed to be even more zoras in the swamp 😂 I guess I should be glad they misplaced them

    • @MonsterMaze
      @MonsterMaze  2 месяца назад +78

      @@Fierydice Thats actually a good point haha

    • @VivaLaGiygas
      @VivaLaGiygas 2 месяца назад +25

      Fr i'm amazed they managed to squeeze 23 minutes out of this glitch

    • @MonsterMaze
      @MonsterMaze  2 месяца назад +52

      @@VivaLaGiygas Oh trust me, I can squeeze any amount of time out of anything

  • @kakarikokage2514
    @kakarikokage2514 2 месяца назад +302

    Link- "Well, uncle, you came back from the dead, so..."

  • @WNBunker
    @WNBunker 2 месяца назад +168

    I have been playing A Link to the Past literally since the day it was released. It is my favorite of all the Zelda games. But this is the first time I've heard about "The Ghosts". And being a computer programmer old enough to have written in Assembly, the explanation was totally fascinating as well. Excellent video! Keep up the great work.

    • @MonsterMaze
      @MonsterMaze  2 месяца назад +17

      Always great to see people who know assembly! After all the research for this video I have even more respect for the old school programmers. They really had to get creative!

    • @choosetolivefree
      @choosetolivefree Месяц назад

      I think the explanation is equally fascinating for non programmers, not really relevant. Guess you just wanted peeps to know you wrote assembly. So did I when I was 16 (I'm 41 now). It's fun, and will teach you about how CPUs work and interact with the other hardware.

    • @yan-amar
      @yan-amar 8 дней назад

      Check out Flat Assembler guys, it looks cool. I dunno why but there's a charm to assembly programming.

  • @nicholasharvey1232
    @nicholasharvey1232 2 месяца назад +111

    I'm honored to have been part of this investigation all those years ago and have my name mentioned at 4:54.

    • @paulandreotti1639
      @paulandreotti1639 2 месяца назад +13

      Really funny coincidence that I found your comment EXACTLY when you were mentioned.

    • @dustintrahan6619
      @dustintrahan6619 2 месяца назад

      Same! ​@@paulandreotti1639

    • @SonicTheDarkHedgehog
      @SonicTheDarkHedgehog 2 месяца назад

      @@paulandreotti1639That’s not him, you dummy. People will seriously believe ANYTHING!

    • @SonicTheDarkHedgehog
      @SonicTheDarkHedgehog 2 месяца назад +2

      @@paulandreotti1639That’s not him. People will seriously believe ANYTHING😂😂😂

    • @ballthatbounces626
      @ballthatbounces626 2 месяца назад +4

      ​@@SonicTheDarkHedgehog how do you know hes not?

  • @CZsWorld
    @CZsWorld 2 месяца назад +253

    The fact that you reverse engineered a glitch is insane. I love how in the 90s stuff like this just became a mystery, as if there was some in game secret people had yet to figure out. Whereas today it would probably just get patched.
    Like the Mew under the truck, It seems like one of those things that was more fun before the internet.

    • @SECONDQUEST
      @SECONDQUEST 2 месяца назад +13

      This isn't the first breakdown on this. There's lots of research into this actually. Very neat of them to put it all together.

    • @TailsClock
      @TailsClock 2 месяца назад +9

      There was nothing fun about mew under the truck. Thanks to the internet I was able to do what I always wanted to do and actually catch Mew with the real glitch. Not sure why you think kids getting tricked and missing out is better.

    • @JacobNintendoNerd99
      @JacobNintendoNerd99 2 месяца назад +8

      ​@@TailsClockI'm glad they actually did put something there in FRLG. There's a Lava Cookie under the truck, an item from Hoenn that normally can't be obtained in FRLG.

    • @RevyaAeinsett
      @RevyaAeinsett 2 месяца назад +4

      ​@@TailsClockMissing out on what? Mew wasn't in the game, and the ones tricking them were other kids.

    • @MerkhVision
      @MerkhVision 2 месяца назад +12

      @RevyaAeinsett actually Mew WAS in the game all along, and it even WAS accessible pretty much only with a glitch! (Outside of the real life events) It just wasn’t under the truck and the actual glitch was way weirder than anyone expected lol

  • @acoupleofschoes
    @acoupleofschoes 2 месяца назад +188

    My guess is "Ancilla" is short for ancillary (an-sill-ary). Meaning subordinate, secondary, subsidiary, auxiliary, etc. It's a secondary state value that's tied to the time and/or the AI state, and used to determine vulnerability.

    • @JohnZ117
      @JohnZ117 2 месяца назад +1

      My first thought, as well.

    • @Uejji
      @Uejji 2 месяца назад +26

      Ancilla is the noun of which "ancillary" is the adjective form.

    • @MonsterMaze
      @MonsterMaze  2 месяца назад +12

      Interesting! I was wonder what why it was called that ^^

    • @mkjjoe
      @mkjjoe 2 месяца назад +11

      "ancilla" is a full word, its latin etymology means "maid" or a... creepier version of it but yes, in technical contexts it means auxiliary. You can also google "ancilla glitches" for ALttP and it seems used as a more generic synonym for "item". In computing there's also "ancilla bits" that are "used to implement irreversible logical operations". I don't know if back then it had an impact on efficiency (a single sibling value for logic) but it looks at least like a convention.

    • @througtonsheirs_doctorwhol5914
      @througtonsheirs_doctorwhol5914 2 месяца назад +1

      Schroedinger's Zora !
      and its quantum fireball!!! (you might get this joke)
      ..
      ...
      ...
      ...
      ...
      ...
      ...
      ...
      ....
      ....
      ( a fireball is a model of the Quantum HDD brand = it's an old hard disk drive joke!)

  • @Broofthewild
    @Broofthewild 2 месяца назад +221

    Dude the devil swamp part just cracked me up “what the hell?” Hahah

    • @MonsterMaze
      @MonsterMaze  2 месяца назад +52

      They're actually pretty good too, haha

    • @zach11241
      @zach11241 2 месяца назад +14

      In that case..... what the Hell?

    • @ncapone87
      @ncapone87 2 месяца назад

      In the Southern US, swamps are typically associated with evil and the Devil

  • @xcoder1122
    @xcoder1122 2 месяца назад +85

    I doubt they misplaced the enemies. It's more likely that someone changed the landscape after the enemies were placed, and whoever did that didn't realize that they were going to create a problem by removing deep water from certain locations, because maybe a tester complained "there's too much deep water in the swamp" and some executive gave the order to remove some.
    I recently had a similar problem in software development. If you resized the window of one of our applications, everything would break apart, but it worked fine before. What happened was that there was a box with three icons in it; those icons were not always visible, but they were always there. These icons made sure that the box had a minimum width. Above the box was a table, and since it looked weird if the table and the box had different widths, the table width was set to always be the same as the box width. It was decided to remove one of the icons, which caused the box to have a smaller min width. As a result, the table now had a smaller minimum width. However, if the table width went below a certain value, the drawing calculation would overflow, causing elements that should have been drawn into the table to be drawn all over the place in the window.
    Whoever removed the icon probably did not expect the table drawing code to break when the window was resized. Likewise, the guy who removed some deep water areas did not expect that this would become a problem for three of the placed enemies, as they would no longer have access to any deep water around them.

  • @Romalac
    @Romalac 2 месяца назад +41

    I legit never even knew these "ghosts" were a thing, somehow more than two decades went by without me stumbling on _anything_ talking about them. Cheers for the info, and for going so ham on investigating them!

  • @MonsterMaze
    @MonsterMaze  2 месяца назад +251

    Have a great week everyone!

    • @Cliffordlonghead
      @Cliffordlonghead 2 месяца назад +4

      hi

    • @blacklynx2526
      @blacklynx2526 2 месяца назад +1

      Hi! @Cliffordlonghead

    • @bamboozled_again
      @bamboozled_again 2 месяца назад +2

      wow, awesome video, after around 20 years, i knew there is something off with this game, i thought this is intentional, but from a game dev perspective this was even more interesting for me to find out, new game certainly won't run into issues like that, right? :D at least i couldn't think about running into this issue using modern engines like UE5 Blueprints :D

    • @MrWanobi
      @MrWanobi 2 месяца назад +3

      Thanks you too, and really intresting subject of the video.

  • @dirtsgamecafe3937
    @dirtsgamecafe3937 2 месяца назад +208

    Man, these last few uploads are the exact kind of thing that got me in to Zelda lore in the first place. Little tidbits that have way more detail behind them than you'd expect. Thanks for the entertainment and the nostalgia, my man.

    • @homerman76
      @homerman76 2 месяца назад +8

      It's something I've been missing as well since everything shifted to the newer games, but I guess one of the benefits of TotK kind of dropping the ball on cohesive lore was that there was a need for this kind of content to resurface to avoid burnout 🤔

    • @Themonetvilleboys
      @Themonetvilleboys 2 месяца назад

      Same bro these videos turned me into a Zelda Geek

    • @NotTakenGreatName
      @NotTakenGreatName 2 месяца назад +3

      ​@@homerman76This is a cool video but what does it have to do with lore? He just explained that it was quirks/defects of the code that was causing the anomaly

    • @nineteenblunts9195
      @nineteenblunts9195 2 месяца назад +1

      was just thinking this, the lore of zelda is so rich and fans dive into every nook and cranny finding and sharing all they can. great video, great channel

  • @devonm042690
    @devonm042690 2 месяца назад +35

    It was probably planned for the Ku to have a walking variant, but for whatever reason it didn't happen. After all, they exist in A Link Between Worlds.

    • @brandonwithnell612
      @brandonwithnell612 2 месяца назад +11

      yeah i can see one of the programmers thinking the walking varient and water varient were just the same thing and changed based on tile and didnt realize they were two seperate entities in the code and just never realized their mistake

    • @MonsterMaze
      @MonsterMaze  2 месяца назад +7

      Good point!

  • @Leeloo-Foxx
    @Leeloo-Foxx 2 месяца назад +19

    i love the visuals of the ghosts just being floating john cena heads. because you cant see them.

  • @GossipGeist
    @GossipGeist 2 месяца назад +129

    H-he's fast!
    Another great video man, loving the deep dives into old Zelda mysteries and oddities surrounding developmental decisions.

    • @CZsWorld
      @CZsWorld 2 месяца назад +9

      I just got done watching your new video lol

    • @GossipGeist
      @GossipGeist 2 месяца назад +9

      @CZsWorld Haha, thank you! If you're here right after watching mine, then you're definitely a true Zelda enthusiast, lol. Ya love to see it.

    • @MonsterMaze
      @MonsterMaze  2 месяца назад +9

      Thanks bud! Same here. I love diving into these old games ^^

    • @BrandoJulianWindsor7
      @BrandoJulianWindsor7 2 месяца назад +1

      ​@@CZsWorld 3 of my favorite RUclipsrs in a single thread! Love to see it

  • @schnader
    @schnader 2 месяца назад +15

    Those first two sound effects from aLttP already shot weeks worth of nostalgia directly into my veins

  • @tattertot8259
    @tattertot8259 Месяц назад +5

    Now put that level of care into saving Marin from being trapped as a seagull forever .

  • @k22kk22k
    @k22kk22k 2 месяца назад +13

    As a programmer, this algorithm level breakdown is so entertaining to watch!
    Also, I wonder it could open up a whole new class of spooky enemies if the devs understand what was going on. Invisible enemies moving every frame, only defeatable with specific weapons is really an awesome idea.

  • @DaNintendude
    @DaNintendude 2 месяца назад +17

    Very satisfying end to the video, with all the loose ends being tied up.
    After going into how everything worked, the erratic behavior made complete sense

  • @coolguychecker7329
    @coolguychecker7329 2 месяца назад +14

    And here I thought Wind Waker was the first Zelda game to have a ghost Zora. The more you know.

  • @TinyAnnieLeonhart
    @TinyAnnieLeonhart 2 месяца назад +3

    Love how this goes from Mew Under The Truck to a debugging session. I very much enjoyed the technical explanation. But I also like the unintended lore of invisible Zora ghosts haunting the swamp from their extradimensional whirlpools that even they cannot escape.

  • @Stare20
    @Stare20 2 месяца назад +5

    Always cool to hear about fun stories from the older end of the series. I grew up with windwaker and twilight princess so stuff like this is totally new to me. Great to see these older titles still getting love all these years later

  • @JDLupus
    @JDLupus 2 месяца назад +3

    JFC the amount of time you went on and on about one of the tiniest. most innocuous things that really doesn't matter whatsoever is utterly ridiculous.
    ...Subbed.

  • @Axolautism
    @Axolautism 2 месяца назад +44

    10:49 that's less of a butterfly effect and more of a snowball effect

    • @lukes9192
      @lukes9192 2 месяца назад +2

      Which is basically all the butterfly effect is.

  • @Moon-Vixen
    @Moon-Vixen 2 месяца назад +4

    you know what I also love about this? it even answers why they're still there. we can't say for sure why they're there in the first place (but from comments, most likely someone later went back and altered how much deep water is there, not realizing they broke the zora) but they're still in later builds, clearly because nintendo doesn't realize they're there in the first place. and that one little mistake lead to such a fascinating story, and a perfect little puzzle for us to sink our teeth in for ages. if there's one thing to love about both the zelda games and the zelda community, it's this.

  • @Diamond_Aura
    @Diamond_Aura 2 месяца назад +3

    Multiple videos of yours start with a cool history lesson that I didn’t know some pieces about, and then you often go even further beyond and conduct your own additional research and present your findings, sometimes solving decades old mysteries through your efforts. It is genuinely impressive! Not only that, you know how to present it in an understandable way even to people who have no experience in the particular field you’re talking about, like explaining the Anchilla values and such. I’m just very impressed with not only your video making skills, but your research drive and skills too!

    • @MonsterMaze
      @MonsterMaze  2 месяца назад

      Thank you! Im glad to hear that I was able to convey the more technical parts in an understandable way. I was honstly a little worried about that... visualizing code and putting it into layman's terms can be a real challenge!

  • @kairi4640
    @kairi4640 2 месяца назад +4

    3:44 that old format guide makes me feel nostalgic lol.
    This was interesting though, I had never heard about the glitched "ghost" before.

  • @DrakonLameth
    @DrakonLameth 2 месяца назад +7

    So, as per the document mentioned at the start, Thoul/Tempest of Shadows first did the guide in 2001. There's an Updates section on the guide, and the one at the very end of it is marked "Version 1.0" and a date of 12/18/2001 (so mid December of that year), followed with a 1.1 on the same day.

  • @Kaninchen9838
    @Kaninchen9838 2 месяца назад +23

    "I don't know, I'm not a beeologist" well why am I subscribed here for then ??

    • @MonsterMaze
      @MonsterMaze  2 месяца назад +8

      Guess I will start studying bees then 🐝

    • @General12th
      @General12th 2 месяца назад +11

      I don't give a flying fart about Zelda. I watch this channel _exclusively_ for the bee content.

    • @MonsterMaze
      @MonsterMaze  2 месяца назад +7

      @@General12th Can't argue with that!

  • @Noah-gn2gu
    @Noah-gn2gu 2 месяца назад +19

    You know you play way too many SNES games when you instantly see that and go "oh it's probably the Zora randomly finding a tile because triggers in SNES games are often just enemies in a trench coat." The way developers creatively made triggers in SNES games is honestly really inspiring. Something about limitations breeding creativity.

  • @WretchedRedoran
    @WretchedRedoran 2 месяца назад +13

    HOLY CARP!!! THAT ZORA ANIMATION!!! WHAT THE HECK!!!! That was amazing!!!!!

  • @Alam_Gutz
    @Alam_Gutz 2 месяца назад +8

    I encountered the ghost once but I never imagined there was a whole hunt for that glitch

  • @ganonfan
    @ganonfan 2 месяца назад +8

    I love what you did with your RUclips intro. I have heard this mystery before, but I can’t wait to hear your explanation of it!

  • @GreenOfFields
    @GreenOfFields 2 месяца назад +21

    This may be my favorite thing about the Zelda fan base: they apply their puzzle-solving beyond the planned applications. Take a mystery, gather all available information, collate the data, test hypotheses and draw a conclusion.
    And once all that has been done grab a shovel and keep digging until you hit bedrock!

  • @NolaSpeedruns
    @NolaSpeedruns 6 дней назад +1

    Imagine speedrunning this game for 11 years getting several world records and not knowing about this. This game keeps surprising me! :D

  • @blacklynx2526
    @blacklynx2526 2 месяца назад +9

    Just in time for my coming back from holiday! Something to cheer me up.

  • @unironicallylikesranger7122
    @unironicallylikesranger7122 2 месяца назад +5

    So Zelda team would have known that these “ghosts” were Zora, which makes me wonder if there was some inspiration from this ghost hunt that lead to a ghost being central to the zoras domain plot in Twilight Princess.

  • @wizcatcheslightning
    @wizcatcheslightning 2 месяца назад +45

    Amateur Mellitologist here: bees love and need water, but will only go for freshwater for nourishment. They don’t typically attack fish, but there are cases of this happening. Why? No idea 😅

    • @MonsterMaze
      @MonsterMaze  2 месяца назад +13

      A great to know! I remember reading somewhere that bees are one of the worst swimmers, haha,

    • @wizcatcheslightning
      @wizcatcheslightning 2 месяца назад +13

      @@MonsterMaze yes insect wings don’t do well with water on them. But they still need water to support the hive, which they do by carrying it in their legs iirc

    • @jaodasilva7993
      @jaodasilva7993 2 месяца назад +8

      We found our Beeologist

  • @flarite
    @flarite 2 месяца назад +9

    gotta go fast , gotta go fast, go fast go fast go faster

  • @Jd3mf
    @Jd3mf 2 месяца назад +1

    I legit love this type of lore!!! It gives Zelda an odd eerie feeling that majoras mask has! Thanks for this awesome video!

  • @spirit5923
    @spirit5923 2 месяца назад +1

    As a developer I'm always fascinated by the inner workings of games and code in general and it's so cool that you broke it down.

  • @darthshinto7774
    @darthshinto7774 Месяц назад +1

    The fact that the ghost sprite on the thumbnail is a "Neon" from FFV and I recognized it because I no lifed that game in childhood is either really sad or really knowledgeable lmao.

  • @takedownthelights537
    @takedownthelights537 2 месяца назад +35

    Very happy to see Non-BOTW/TOTK mystery / lore videos. please return to other older games for more like this =)

  • @SpaceOink
    @SpaceOink 2 месяца назад

    How detailed you went in to this, earned you my sub to you.
    When I first heard of this, it was basically something like this I thought happen.
    So all my questions got answered, include my theories as well, so keep it up.
    I love when people breaks down games in to details, all from how coding, out of bounds and speedruns works.

  • @BismuthBorealis
    @BismuthBorealis 16 дней назад +1

    I mean, obviously since they're not in deep water they can't fully submerge and be invulnerable, and therefore are only just beneath the surface of the water, wriggling around, partially hittable.

  • @Fastesthe1
    @Fastesthe1 2 месяца назад +1

    I've known about the ghost (and what it actually is) for years, and even seek it out to mess with in my own playthroughs. However, you went the extra mile to explain WHY it behaves the way it does! A perfect combination that could have easily led it to being missed while in development. Absolutely loved the video and its deep dive!

  • @biogopher
    @biogopher 2 месяца назад

    The timer -> ancilla solution beautifully shows how logic errors can happen and I love it

  • @GrimJackal
    @GrimJackal 2 месяца назад

    There are few things more satisfying than solving and explaining weird **** in games that has puzzled people for years.

  • @Andoser
    @Andoser 2 месяца назад +8

    The "geldman" would be translated as "gerudo man" these days. ALttP was the first game to associate "Gerudo" with the desert in Zelda.

    • @KinCryos
      @KinCryos 2 месяца назад +1

      actually, Zelda 2 was the first, with the Geldarm.

    • @AllenMS828
      @AllenMS828 2 месяца назад +1

      ​@@KinCryosThat's interesting. Considering how unpopular Zelda II has generally been over the years, it's kinda funny how it ended up inspiring a lot of the lore in later games (like the towns' names being reused as the sages' names in Ocarina (even though within the timeline, the towns were clearly named after the sages instead of the way it happened for real 😆)).

  • @Kid_illithid
    @Kid_illithid 2 месяца назад +1

    Quickly becoming my favorite Zelda channel for whatever reason.

  • @krisrainbow2350
    @krisrainbow2350 2 месяца назад +1

    I love the Final Fantasy ghost sprite you used in your thumbnail.

  • @andrewshaw7762
    @andrewshaw7762 2 месяца назад +3

    I always thought there were swamp monsters that would hurt you in the water if you stood still too long and that's what it was. I'm guessing standing still in the swamp in of itself wont lead to you getting hurt.

  • @CSanykdotCom
    @CSanykdotCom 2 месяца назад

    Great video. I love finding these unexplained, unexpected behaviors in video games. They always add an element of mystery and intrigue, and I'm always tempted to try to come up with some kind of in-game explanation for the phenomenon that makes sense, like the "ghost" hypothesis in this case. These strange behaviors always lead to so much intense interest, speculation, and rumor, and makes the experience of playing the game more interesting and more rewarding.

  • @king_of_all
    @king_of_all Месяц назад

    "I dont fuggin know, i'm not a beeologist" -best line of the video 😂

  • @galenargyros4082
    @galenargyros4082 2 месяца назад +2

    I'd imagine it's a quirk of their level design process - it's possible there was deep water there originally when they placed the zora/ku but they later revised the map and forgot to move or remove them. The "ku" behave weirdly out of deep water so the Devs just never caught the remaining ones during play testing and probably moved on to other zones because of time crunch since it didn't affect gameplay.

  • @mac_94
    @mac_94 2 месяца назад +4

    A link to the past is a classic!

  • @AJUniverse
    @AJUniverse Месяц назад

    What an interesting coincidence that the one enemy that would behave this way was placed in a location that actually feels like it could be haunted.

  • @TheMikepatota
    @TheMikepatota 2 месяца назад

    Watching videos like this to me, gives a lot of context as to how complicated games like BOTW/TOTK are in relation to these earlier games. Good stuff!

  • @AllenMS828
    @AllenMS828 2 месяца назад

    This was really interesting! It's the first video I've seen in quite a while that actually taught me something new about the game (which has been one of my favorites since the early 90s).

  • @shanewalser9865
    @shanewalser9865 Месяц назад

    What's funny is the swamp was my favorite area growing up. I loved killing the Worms with the medallions and I did pick up on this phenomenon. Considering I was 5 or so, I just chaulked it up to a worm that hadn't surfaced yet. 30 years later... its kinda cool to know why!

  • @bananacat0770
    @bananacat0770 2 месяца назад +3

    Always a great day with a new Monster Maze video!!

  • @BenRitter
    @BenRitter 2 месяца назад +1

    Definitely more technical videos like this, please! You're good at them.

  • @willisrose9756
    @willisrose9756 2 месяца назад +2

    John Cena’s face appearing here has me dying laughing, Mr. U can’t see me! 🖐️ 1:44

  • @metroidnerd9001
    @metroidnerd9001 2 месяца назад

    These are the kinds of deep dives I love seeing with old games. One very strange bit of behavior explained through the game's code. Not only do we learn about the oddity itself, but we learn a bit about how the game works as well.

  • @Alarm26
    @Alarm26 2 месяца назад

    I love these kinds of analysis videos! Ones that go into the reasons why something happens they way it does, rather than just saying "yep thats all it is" and moving on.

  • @NaturalEntertainer85
    @NaturalEntertainer85 2 месяца назад +2

    That’s is definitely the coolest style I have seen a Notepad document presented in 👍

  • @LittleMarin
    @LittleMarin 3 дня назад

    I remember encountering something like that when playing ALttP back many years ago in the 90s ... I just brushed it off as a glitch and never thought more about it, so this was fun. I didn't know it was such a mystery.

  • @robertheuberger1556
    @robertheuberger1556 2 месяца назад

    One of my favorite games, and I love learning new things about it. Thank you. 👍

  • @stebecool
    @stebecool 2 месяца назад

    Awesome vid, can’t believe I never knew or even heard about this. I’ve fully completed the game probably at least a dozen times now since the 90s and ironically I’m playing through it again now (“prep” for echoes of wisdom) and just about to start the misery mire dungeon

  • @beauwalker9820
    @beauwalker9820 2 месяца назад

    I never heard of this, it's amazing you can still discover new things about old games.

  • @tigerofdoom
    @tigerofdoom 2 месяца назад +1

    As a programmer and nerd, I enjoy the low level stuff. Thanks for this!

  • @theblueblazer999
    @theblueblazer999 2 месяца назад

    This was a really cool look into the game. Thanks! You did a great job making easy to follow for someone like me with minimal experience in programming or game design.

  • @loganberry_draws
    @loganberry_draws 2 месяца назад +50

    I definitely read the title as: “The Ghost of Moisty Mires.”

  • @SegmentW
    @SegmentW Месяц назад

    KatDev is awesome for her contributions.
    What a legend

  • @BradleyGodlyGovt
    @BradleyGodlyGovt 2 месяца назад

    What an awesome video! Really loved the in depth analysis, so interesting!

  • @N7Dante
    @N7Dante Месяц назад

    SECRETS REVEALED! I remember discovering the more southern ghost myself back on the SNES because the pattern on the tree stump looked suss so I used the bombos medal 'just in case', and was puzzled something invisible died. I guessed glitched out enemy back then, but now I truly know. Thanks for the great video.

  • @killseto2444
    @killseto2444 2 месяца назад

    Great job ! As an informatician, i strongly like this kind of video which explore, you know, behind the scene.
    I replayed ALTTP few weeks ago and i realized that river zora was a weird enemy, comparing to the other mob : they was cycling, spawning/despawing, i never though the secret of their function was this weird.
    i though a bit a lot, and even though i am a novice in video game optimisation, i think they went on the sync up timer/ancilla variable thing for optimisation, because this ennemy had a special function of cycling, they could just handle the immune/not immune variable with the frame count, syncing it with the animation frame count.
    t
    It is clever for optimisation than just putting an aditionnal function which would just go like "when timer = 0, change ancilla value", they just synced it. It run smoothly ingame, as long as u don't missplace the spawn placing though aha

  • @cklokloklok5708
    @cklokloklok5708 2 месяца назад

    Mannnn I get happy af when I see a new Zelda theory/video shows me there’s still more to see! Keep it up bro good work 🤘🏽

  • @SleepySeal121
    @SleepySeal121 2 месяца назад

    Oh! I saw a video on this subject like, 8 years ago! It’s super interesting! Really happy to see this get more attention!

  • @alexanderfaulkner
    @alexanderfaulkner 2 месяца назад

    Good job adding so much extra information. This really made it more interesting!

  • @CB007r
    @CB007r 2 месяца назад

    This was a great video. I thought it was going to be just a recap of stuff I already knew, but you put in a lot of new information.

  • @kurotama_doublebread
    @kurotama_doublebread 2 месяца назад

    Wow, a lot of things came together in order for this ghost to appear, it is actually very amazing once you get the full picture

  • @Lonewolf3515
    @Lonewolf3515 2 месяца назад +1

    If I lived in Hyrule, then of course I'd believe in ghosts. XD Kakariko village graveyard has plenty of 'em lol. Just move a grave if you dare! >;) Just like Dampe said, you never know what you'll find...
    This really makes me want to play some Zelda. :)

  • @DeadweightLKS
    @DeadweightLKS 2 месяца назад

    Loved this video! The exact type of mystery to really tickle me, thank you! 😊

  • @dwalin619
    @dwalin619 11 дней назад

    It´s really cool how a "simple" programming error can cause a wild
    goosechase spawning many ideas.
    While I would like the overlapping words hypothesis to be true,
    or any other game related, it´s cool that it is solved.

  • @DomWrath
    @DomWrath 2 месяца назад

    I grew up with this game and played it a lot with my older brother. Somehow I managed to beat it on my own without a guide but it took forever. I always loved the atmosphere and sense of mystery to it and still feel like the sprite work is top notch. Crazy that to this day I'm still learning new things about it!

    • @MonsterMaze
      @MonsterMaze  2 месяца назад +1

      Beating old games like this on your own truly feels like a great achievement! I remember getting stuck in this games so many times, it's unreal haha

  • @muscovyducks
    @muscovyducks Месяц назад

    lore meets code, what a beautiful thing

  • @jasonblome5287
    @jasonblome5287 2 месяца назад

    That was both awesome and amazing! Excellent deep dive!

  • @EkilGamer
    @EkilGamer 2 месяца назад

    I love those animations you're adding to your videos!

  • @klutterkicker
    @klutterkicker 2 месяца назад

    The last I heard of it was when they thought it was a misplaced light world enemy, so it was really cool to see this in detail!

  • @RealRomplayer
    @RealRomplayer 2 месяца назад +1

    8:40 - I see what you did there! 😂

  • @KendyBeraldo
    @KendyBeraldo 2 месяца назад

    Wow! Such an amazing investigation ! Loved ALTTP back then !

  • @Hellastreet700
    @Hellastreet700 2 месяца назад

    Link to the past is my favourite game of all time and do a run through every few years,Still have my original cart my Precious !!

  • @animeking1357
    @animeking1357 2 месяца назад

    Just imagine, you're trudging through the swamp, you're cold and wet and you just want to get into the dungeon and then, you hear faintly,
    "You can't see me, my time is now!"

  • @JoeFilms5420
    @JoeFilms5420 2 месяца назад

    I’m new to your channel, but Lord have mercy your work is awesome. I love all the tiny blink-and-you’ll-miss-it details you put in these videos, it really makes them a treat. Fantastic work, and I look forward to the next one!

    • @MonsterMaze
      @MonsterMaze  2 месяца назад

      Welcome! And thank you so much ^^

  • @Skinflaps_Meatslapper
    @Skinflaps_Meatslapper Месяц назад

    After 30 something years, I finally have the answer to what caused my favorite bomb glitch!
    I found that if I went into the swamp and started wildly throwing sword beams everywhere that occasionally I'd get a random bomb drop.
    Used this spot to max out my bombs any time I got low for free with no idea how or why it worked.

  • @crism8868
    @crism8868 2 месяца назад

    Cool video. I also gained new appreciation for the devs of those old games. All the state they have to manage for what seems like very mundane interactions for the player, but there's actually a lot going on under the hood.

  • @EggmanlandResident
    @EggmanlandResident 2 месяца назад

    I do remember encountering these "ghosts" when playing the game. I really liked the various Medallion weapons because of how cool they were, so I would spam them. I think that was one of the reasons why I didn't like that swamp too much. I was destroying enemies that were completely invisible. It was a little unsettling. But it's neat to see that it was basically a programming oversight this whole time.

  • @SirThane13
    @SirThane13 2 месяца назад

    I could've swore I'd remembered some other explanation a while back that it was the ultimately unimplemented cannon soldier. I was misremembering and conflating trivia. Very interesting breakdown.

  • @ArcadeTheatre
    @ArcadeTheatre 2 месяца назад

    Another great video! I've always known about The Ghost and the reason for it, but I never knew it went this deep!