Wow the game will be awesome. I served in the Navy for 14 years on two ships and I understand most of the concepts especially the bullseyes and the concept of cleaning. We had "field day" in the navy when everyone needed to clean so I would definitely agree if we will play a part in that. I applaude the developers in doing a great job and I can't wait for the update and the finished product.
Another great video! A couple of notes - The tack numbers do have a logical format, they go [Deck][Quadrant]-[Ring][Panel]-[Side]. BF-101-L means B Deck, Forward Quadrant, Ring 1, Panel 01, Left Side. Left or Right is determined as you move clockwise around a ring, or with your back to the core on straight sections. The janitors/cleaners are part of the Stewards department aboard the ship (we could just call them Stewards) so they're responsible for a wide range of tasks, from serving tables to watering plants. There is a Deck department as well, which the pilot will be assigned to, and they'll also manage things like the hangar deck and internal cargo movement. I'm keen for life aboard ship to have a naval feel to it, so I'm always open to suggestions/corrections in that regard :)
Hey, Dan! Actually, I love the panel numbering systems exactly because they are functional! I was just showing a real-world example for context. With the Magellan’s design, a port/stbd frame system doesn’t work and I think what you’ve come up with instead is perfect. Stewards Dept! Oh, yeah, that works quite well. That can umbrella many different jobs under it easily, like cooks, etc. This is super down in the weeds and wouldn’t really work in the game, but you might find interesting. On our ship we had small dept called MWR- Morale, Welfare, and Recreation. They were civilian contractors who lived on board, and their job is to be liaisons with ports we would pull into. They organized bus trips and events in town, but also organized events on board while out to sea. Kareoke in the galleys was a regular event, “steel-deck picnics," and sometimes projecting sports games in the hangar bay on the giant doors. I always feel hesitant to make a lot of suggestions. For one, as creator I think you have carte blanche to do as you like, and I trust your judgment and research. Also my own experience is only from the perspective of one country’s navy, whereas the Magellan is a UN ship with a mashup of naval traditions (no doubt). For second, I’m sure you and Claire get inundated with suggestions all the time and I feel bad adding to that XD
Also I was thinking how its a shame you guys are so far away. I could recommend some great museum ships here in the US to explore and get some reference material, but that doesn't do much help. I'm sure there are some somewhat close to you, though. I'll bet if you even contacted a museum ahead of time they might be excited to have a guide go around with you specifically and answer questions
@@devinhorner2358 MWR, sounds sorta similar to the Royal Navy use of the National Canteen Service, who are civilians employed by the government that man the canteens on things that usually float. PO John Leake got the DSM for manning his action stations on HMS Ardent in the Falklands (His citation is well worth a read). There are/were also civilian Hong Kong laundry services that have been employed in some capacity since the 1930s, although that has stopped recently due to political reasons.
@@TheDidgerideuces That's really interesting. Makes sense that a service like that would be universal. I was really lucky in that I had a group of friends who all agreed we didn't want to "see the world from inside a bar" and we went on every tour we could sign up for.
My friend and I are absolutely enthralled with the demo of this game. It felt so good when we had to take a full couple of minutes to just bring the warp reactor online; the depth is impressive but easy to grasp. If you guys keep a steady flow of activities and objectives we might just live in this game...
This is great. I especially liked the additional Military related information you dropped in here. A bit of education along with a mind that's already on fire is fantastic! More please! =D
Agreed! Dan is hoping to stick to naval conventions as much as makes sense for a ship in space, so I'm sure he'd find a lot of that information useful as well.
Welcome back to RUclips Devin, great to see you return back to the final frontier, can see you becoming star fleet admiral in this scenario if that becomes available, or at least star fleet's finest engineer or advisor. Thanks for putting on this episode, and returning to the channel. Hope your travels were pleasant all the way to returning home, keep safe and happy gaming mate.
my man, 8 years as a janitor. we are proud of it. we keep the world running if i didn't empty trash and clean every day/night, who else is gonna do it?
@OGDorjar it's a vital job. Everyone cleans on a ship, everyday. The term "janitor" isn't really a nautical term, though. I much prefer something like "steward", which is more suitable to naval tradition. In the case of thw game it can also cover many jobs like food prep, ships laundry, cleaning, and gardening
21:05 - Great idea to record your own briefings and upload to RUclips! With a bit of imagination, you can do some really cool things - perhaps have an initial briefing that is just text based and highly classified (perhaps for Captain's and Commander's ears only) where they are told to head to x, y, or z system and planet, and another message when they get there with more complete instructions.
I can imagine a mission workshop that people can upload their custom missions to then a captain player could maybe access them from the office or maybe set it so they get one at random.
It's been a while since I have navigated space, so I'm interested to see if I can remember how to cold start the ship. I think this is a very kool concept for a game. WOW the ship do be different now. also kool.
great video but two things first the holo deck thing it makes sense not to add it but I'm not sure they've taken into account the current technology vs the year in the game by then vr would be something altogether different so holo decks could be a high possibility in the semi near future, and second quantum teleportation was recently proven to work and be a possibility granted as you've said as far as for humans it's still theoretical but data transfer from china to a satellite was proven a success scientifically speaking but those are just developer preferences anyways its they're game they can make it how they want plus so far the progress looks awesome so no complaints here just figured I'd share those great video all and all though.
Nice! Funny, on my 2nd ship, we had Bull Ensign named Cooley report aboardship and was assigned as the Commo. That was ~1986, and he looked nothing like the BMCS. As for replacing the term "janitor", if the Deck Dept doesn't provide hands for cleaning and titivating spaces and places about or doing sweepers, the devs could use the term "Compartment Cleaners". I noticed the RUclips captions software wrote halyard as Howard. In case civilians see it, it's halyard, not howard. Some may find it interesting to revisit "Star Trek the Wrath of Khan" to see rhe space cleaners who wore vacuums. As for detecting fires, on my 2nd ship, a Perry-Class platform, we had sensors that could detect 0.3 micron particulates in about 30 seconds within a 30°F temp per minute or greater. Later in the 90s, IIUC, CCTV cameras for fire and security monitoring, and motion sensors for security came into existence. Given some of the konds of shipmates I knew, CCTV cameras would be critical to have. Tho, in the FFG-7s (mine didn't have CCTV anywhere inside the skin of the ship that I recall, tho, MER 1 might have, but I didn't look for them), and modern ships with small crews driving high degrees of automation, CCTV can be a time saver for prioritizing attacking fires, getting puoe patches and shoring or stretcher bearers to locations faster. For a spaceship, thermal, pressure, vacuum, radiation , and other things probably would be checked for.
It looks like there's a lot done but the game is still in its earliest stages of construction. They are hoping for the Alpha release at the end of next year (2025). I imagine the final game is still a couple of years away.
Hi Devin I have a question for you. I just became a backer for this game by signing up to donate monthly in their ko-fi website. So if you dont mind my asking, how did you get access to the new features that you showed in this video? Do you know whether or not I should be getting these new features as a backer in my demo starship simulator? Thank you
I'm not sure exactly how the ongoing donations work, but it seems likely that you would be eligible for the dev build. You'll just need to contact them so they can manually update your status and send you a key code. If you can find an email, that would work, or join their Discord page and contact any user in blue and they will help you out.
Its the developer build. Their plan is to update the public version by christmas or the new year, so your version will soon include everything here, plus everything that's been added since
Will they add drones that you have to maintain that you send to planets to collect samples? As for aliens I wish you get sensor Ghosts and confusing reading that you send to earth for analysis 😊
My only concern with this game would be that the multiplayer option being neglected. I don't claim to know anything about game development and I certainly don't want to infringe on anyone's artistic vision, but when I think about a starship game I get excited because I wanna work on a ship and be able to communicate with real people, not just work one station and let the rest of the chips fall where they may. To me, it sounds less exciting. That's just me, though, and I have a feeling most of the game still exists only in your heads. Although, it's also the most fun I've had with a new game in a while, even in early access, so keep taking my monthly shillings and doing whatever you're doing!!
Hello! I found another space ship sim that seems the same as yours and right now it plays a little better to me and the name is ---> Orville go see what you think. 😮
3 shift crew only? If the ship feels too big, you could easily add a shift or add more crew to each shift. But remember that not all decks are as spacious and that a 350 m long starship is about the size of USS Voyager in ST VOY and it has only 150 crew members on board. In fact, I think that Voyager must have more inner volume than this ship which is mostly flat. Voyager is 15 deckts high, Hell even Archer's Enterprise has more decks that this thing (7 I think) and is only 150 m long for 83 crew. The ship is nice but feels way too luxourious for an exploration starship. Corridor planters? Sure we see one plant or two on the Enterprise D but there is also a specialized Arboretum. My grievance with the ship's inner layout is that no lift comes to the Bridge... Although I can admit that the Bridge is not supposed to be a public space so the public lifts shouldn't be used to access it, as on a real ship. But if the dev goes for a Starfleet feel, it lacks a little.
The problem what I saw at visual are I can't feel the material . Best example look at F4 Phantom cockpit inside. Was so good maket and you almost belive is not a game. That is missing a lot from here. Make metal look at metal, wood feel at wood etc. Now I;m feel as in 90 years game. Outside ship look mooore bad!. So take as an advice from a graphic designer. Starfield make another great job on visual so you have a lot of inspiration.
I dont like how they went from hardcore tech-punk, sci-fi, dirty, highly technical, more geometrical ships designs to slick, stylish, roundy, apple/star trek stuff.
Wow the game will be awesome. I served in the Navy for 14 years on two ships and I understand most of the concepts especially the bullseyes and the concept of cleaning. We had "field day" in the navy when everyone needed to clean so I would definitely agree if we will play a part in that. I applaude the developers in doing a great job and I can't wait for the update and the finished product.
Dude.... your grandkids' grankids will see finished product. But i wouldnt hold my breath for that.
Another great video! A couple of notes - The tack numbers do have a logical format, they go [Deck][Quadrant]-[Ring][Panel]-[Side]. BF-101-L means B Deck, Forward Quadrant, Ring 1, Panel 01, Left Side. Left or Right is determined as you move clockwise around a ring, or with your back to the core on straight sections.
The janitors/cleaners are part of the Stewards department aboard the ship (we could just call them Stewards) so they're responsible for a wide range of tasks, from serving tables to watering plants. There is a Deck department as well, which the pilot will be assigned to, and they'll also manage things like the hangar deck and internal cargo movement.
I'm keen for life aboard ship to have a naval feel to it, so I'm always open to suggestions/corrections in that regard :)
Hey, Dan!
Actually, I love the panel numbering systems exactly because they are functional! I was just showing a real-world example for context. With the Magellan’s design, a port/stbd frame system doesn’t work and I think what you’ve come up with instead is perfect.
Stewards Dept! Oh, yeah, that works quite well. That can umbrella many different jobs under it easily, like cooks, etc. This is super down in the weeds and wouldn’t really work in the game, but you might find interesting. On our ship we had small dept called MWR- Morale, Welfare, and Recreation. They were civilian contractors who lived on board, and their job is to be liaisons with ports we would pull into. They organized bus trips and events in town, but also organized events on board while out to sea. Kareoke in the galleys was a regular event, “steel-deck picnics," and sometimes projecting sports games in the hangar bay on the giant doors.
I always feel hesitant to make a lot of suggestions. For one, as creator I think you have carte blanche to do as you like, and I trust your judgment and research. Also my own experience is only from the perspective of one country’s navy, whereas the Magellan is a UN ship with a mashup of naval traditions (no doubt). For second, I’m sure you and Claire get inundated with suggestions all the time and I feel bad adding to that XD
Also I was thinking how its a shame you guys are so far away. I could recommend some great museum ships here in the US to explore and get some reference material, but that doesn't do much help. I'm sure there are some somewhat close to you, though. I'll bet if you even contacted a museum ahead of time they might be excited to have a guide go around with you specifically and answer questions
@@devinhorner2358 MWR, sounds sorta similar to the Royal Navy use of the National Canteen Service, who are civilians employed by the government that man the canteens on things that usually float. PO John Leake got the DSM for manning his action stations on HMS Ardent in the Falklands (His citation is well worth a read). There are/were also civilian Hong Kong laundry services that have been employed in some capacity since the 1930s, although that has stopped recently due to political reasons.
Maybe HMS Caroline would be a good candidate for a museum ship within a reasonable distance? I apologise if I'm spamming you with asinine rubbish.
@@TheDidgerideuces That's really interesting. Makes sense that a service like that would be universal. I was really lucky in that I had a group of friends who all agreed we didn't want to "see the world from inside a bar" and we went on every tour we could sign up for.
My friend and I are absolutely enthralled with the demo of this game. It felt so good when we had to take a full couple of minutes to just bring the warp reactor online; the depth is impressive but easy to grasp. If you guys keep a steady flow of activities and objectives we might just live in this game...
Wasn't expecting to learn about some US Navel terminology in the video! Nice welcome surprise
The game looks legit beautiful & detailed when they have these ships.
This is great.
I especially liked the additional Military related information you dropped in here. A bit of education along with a mind that's already on fire is fantastic! More please! =D
Agreed! Dan is hoping to stick to naval conventions as much as makes sense for a ship in space, so I'm sure he'd find a lot of that information useful as well.
Thanks, Just picked up the Beta and excited to explore the galaxy. Lucky to catch a few livestreams as well.
Welcome back to RUclips Devin, great to see you return back to the final frontier, can see you becoming star fleet admiral in this scenario if that becomes available, or at least star fleet's finest engineer or advisor. Thanks for putting on this episode, and returning to the channel. Hope your travels were pleasant all the way to returning home, keep safe and happy gaming mate.
Metacomet is an awesome ship name 😃
41:29 : so the design follows the function, neat and clever !
Reminds me of Star Trek The Bridge and Pulsar Lost Colony. Good work!
my man, 8 years as a janitor. we are proud of it. we keep the world running
if i didn't empty trash and clean every day/night, who else is gonna do it?
@OGDorjar it's a vital job. Everyone cleans on a ship, everyday. The term "janitor" isn't really a nautical term, though. I much prefer something like "steward", which is more suitable to naval tradition. In the case of thw game it can also cover many jobs like food prep, ships laundry, cleaning, and gardening
Always looking forward to this!!!
Aw man it's really a Startrek ship. We need a more claustrophobic submarine-like Starship Simulator too.
21:05 - Great idea to record your own briefings and upload to RUclips! With a bit of imagination, you can do some really cool things - perhaps have an initial briefing that is just text based and highly classified (perhaps for Captain's and Commander's ears only) where they are told to head to x, y, or z system and planet, and another message when they get there with more complete instructions.
I can imagine a mission workshop that people can upload their custom missions to then a captain player could maybe access them from the office or maybe set it so they get one at random.
looking great, that camera zoom should be sped up significantly though, near instant would be more usable
Man, playing piano using a midi keyboard is awesome!! They should do the same for other electronic instruments. Id love to play my drums in this game!
Looking good man!
It's been a while since I have navigated space, so I'm interested to see if I can remember how to cold start the ship. I think this is a very kool concept for a game. WOW the ship do be different now. also kool.
great video but two things first the holo deck thing it makes sense not to add it but I'm not sure they've taken into account the current technology vs the year in the game by then vr would be something altogether different so holo decks could be a high possibility in the semi near future, and second quantum teleportation was recently proven to work and be a possibility granted as you've said as far as for humans it's still theoretical but data transfer from china to a satellite was proven a success scientifically speaking but those are just developer preferences anyways its they're game they can make it how they want plus so far the progress looks awesome so no complaints here just figured I'd share those great video all and all though.
Nice!
Funny, on my 2nd ship, we had Bull Ensign named Cooley report aboardship and was assigned as the Commo. That was ~1986, and he looked nothing like the BMCS.
As for replacing the term "janitor", if the Deck Dept doesn't provide hands for cleaning and titivating spaces and places about or doing sweepers, the devs could use the term "Compartment Cleaners".
I noticed the RUclips captions software wrote halyard as Howard.
In case civilians see it, it's halyard, not howard.
Some may find it interesting to revisit "Star Trek the Wrath of Khan" to see rhe space cleaners who wore vacuums.
As for detecting fires, on my 2nd ship, a Perry-Class platform, we had sensors that could detect 0.3 micron particulates in about 30 seconds within a 30°F temp per minute or greater. Later in the 90s, IIUC, CCTV cameras for fire and security monitoring, and motion sensors for security came into existence. Given some of the konds of shipmates I knew, CCTV cameras would be critical to have. Tho, in the FFG-7s (mine didn't have CCTV anywhere inside the skin of the ship that I recall, tho, MER 1 might have, but I didn't look for them), and modern ships with small crews driving high degrees of automation, CCTV can be a time saver for prioritizing attacking fires, getting puoe patches and shoring or stretcher bearers to locations faster.
For a spaceship, thermal, pressure, vacuum, radiation , and other things probably would be checked for.
Devin, who's talking beside you? Better isolate him ahahah. But thanks for the updates. One question: when do think this simulator will be released?
It looks like there's a lot done but the game is still in its earliest stages of construction. They are hoping for the Alpha release at the end of next year (2025). I imagine the final game is still a couple of years away.
@@devinhorner2358 it's gonna be a looong wait. I am really looking forward to it.
will this ever come to GOG ?
How you use the pasting a url into the conference room viewer? I tried right clicking to see if it would let me paste but nothing happens.
Looks good but I’ve already invested in Star Citizen.
Hi Devin I have a question for you. I just became a backer for this game by signing up to donate monthly in their ko-fi website. So if you dont mind my asking, how did you get access to the new features that you showed in this video? Do you know whether or not I should be getting these new features as a backer in my demo starship simulator? Thank you
I'm not sure exactly how the ongoing donations work, but it seems likely that you would be eligible for the dev build. You'll just need to contact them so they can manually update your status and send you a key code. If you can find an email, that would work, or join their Discord page and contact any user in blue and they will help you out.
@@devinhorner2358 Thank you Devin
What version are you playing? It says mine is alpha tech demo 2. I have no roomba nor working turbolifts (except the glass one on the bridge.
Its the developer build. Their plan is to update the public version by christmas or the new year, so your version will soon include everything here, plus everything that's been added since
Will they add drones that you have to maintain that you send to planets to collect samples?
As for aliens I wish you get sensor Ghosts and confusing reading that you send to earth for analysis 😊
My only concern with this game would be that the multiplayer option being neglected. I don't claim to know anything about game development and I certainly don't want to infringe on anyone's artistic vision, but when I think about a starship game I get excited because I wanna work on a ship and be able to communicate with real people, not just work one station and let the rest of the chips fall where they may. To me, it sounds less exciting. That's just me, though, and I have a feeling most of the game still exists only in your heads. Although, it's also the most fun I've had with a new game in a while, even in early access, so keep taking my monthly shillings and doing whatever you're doing!!
Hello! I found another space ship sim that seems the same as yours and right now it plays a little better to me and the name is ---> Orville go see what you think. 😮
3 shift crew only? If the ship feels too big, you could easily add a shift or add more crew to each shift.
But remember that not all decks are as spacious and that a 350 m long starship is about the size of USS Voyager in ST VOY and it has only 150 crew members on board. In fact, I think that Voyager must have more inner volume than this ship which is mostly flat. Voyager is 15 deckts high, Hell even Archer's Enterprise has more decks that this thing (7 I think) and is only 150 m long for 83 crew.
The ship is nice but feels way too luxourious for an exploration starship.
Corridor planters? Sure we see one plant or two on the Enterprise D but there is also a specialized Arboretum.
My grievance with the ship's inner layout is that no lift comes to the Bridge... Although I can admit that the Bridge is not supposed to be a public space so the public lifts shouldn't be used to access it, as on a real ship. But if the dev goes for a Starfleet feel, it lacks a little.
The problem what I saw at visual are I can't feel the material . Best example look at F4 Phantom cockpit inside. Was so good maket and you almost belive is not a game. That is missing a lot from here. Make metal look at metal, wood feel at wood etc. Now I;m feel as in 90 years game. Outside ship look mooore bad!. So take as an advice from a graphic designer. Starfield make another great job on visual so you have a lot of inspiration.
Bro what the hell is happening to your microsoft copilot ai thing, IS IT HAVING A STROKE??????
I don't like head bob - it always makes me feel that I'm walking in an exaggerated manner, like a cartoon character 🙂
I dont like how they went from hardcore tech-punk, sci-fi, dirty, highly technical, more geometrical ships designs to slick, stylish, roundy, apple/star trek stuff.
Then it's not for you. I love the Star Trek style.
I'm not sure what you mean, this game has never looked like that.