I was expecting this to be a mindset video about tilt or something but instead got a few good and specific tips I could actually try and apply. Really cool video
@@TheChucknoxus not without good skills or fundamentals, and, likewise, being good at melee on paper but getting tilted easy/having a poor mindset in practice will hinder you a lot. mindset and skills both matter
so so so often I find myself having a great first stock against better players, get barely edged out for the first stock, AND THAT EXACT SITUATION PLAYS OUT WHERE I BLINK AND SUDDENLY I'M DOWN 2 STOCKS TO 4!!! I will have to rethink my approach to HALO frames now
What usually happens to me I fuck up the first few stocks then once I've got the rhythm of the match/opponents I start performing good, but by then it's too late, I can't pull off a comeback 3 or 5 stock 😭
As feedback, I really like how you tied all your sub components to really solid examples. Like the invincibility bit where you mention you do a shine that would cover run-through. Or the corner Marth fsmash as an example of skewed risk reward. Very solid video! Would love to see more like this.
More SSBMTutorials is always hype! I know so many Slippi kids that make use of all the og videos, what a legacy Be sure to check out the team’s new game on Steam: Epiphany City!!
I have a pretty unique approach to the respawn, where I will nearly always charge a full stack of needles and then still get a few frames to do something invincibly, either take center or uptilt/grab if they try to hit me out of charging even though I am still invincible (people try to hit me WAY too often, charging just makes some people lose all sense). I rarely do it, but having the mixup to actually chase for once on a last stock/game is really strong. On the flip side, I just always shino/sami stall between stocks when my opponent respawns and most people never challenge it whatsoever, even really good players.
Thats weird, good players usually are able ledgehog your stalls between stocks. Its a mixup though, since you can lesgedash and take center stage before they do it.
@@lagalil You would be surprised how many people just position themselves to keep me in the corner when I get up (which I do, because I'm not trying to stall forever just dodge invincibility), but yeah often times two stalls into ledgedash is all you need to completely dodge it. One thing that always helps is starting with shino stalls but then doing a Sami stall on the last one before they are in position to grab because it's way faster. Plus if you are on FD or BF and they are port 2 they spawn all the way on the left side so if you go on the right ledge it's nearly impossible for them to get there in time to challenge it invincibly. Lastly, even if they do grab ledge and I react and up b on stage people miss the punish incredibly often. I have a bunch of netplay tournament sets on my channel where you can see it in action if you're interested.
Really love this video! It's great to see content from druggedfox in such an accessible format, and I'm hyped for more. I hate to mention it but there was one point in the video where the editing seemed awkward to me, at 2:29. It was hard to follow what Druggedfox was saying while reading the text and following the combo. I think this is because the idea hadn't been fully introduced yet, and there wasn't a pause given for the viewer to parse what was going on. Obviously this wasn't a huge deal since I could pause the video, but since you asked for feedback, I thought I should say something! Otherwise, I thought the editing was really tasteful. Every time I wanted some structure or clarity the editing gave it to me, and yet I never felt the editing was taking up the spotlight. So not too much, not too little... just the right amount. Great work to Kellen for this!
I feel like this video is great even for Ultimate players or even fighting game players in general to learn from. Obviously the respawn section of the video is Smash specific, but having a good gameplan in mind when you have the lead and having a better understanding of calculating risk vs reward is important in fighting games as well.
Not a bad point at all. I need to impliment that as a mixup every now and then. Just gotta be crack head reaction and watch out for them waveland grabs
He took advantage of puff’s great aerial mobility to weave in and out of the lasers. He likely had a good idea exactly where the lasers would be due to a lot of experience being in that scenario, combined with the fact that there’s generally only a few specific ways Fox is capable of firing multiple lasers in one jump; Hbox might have been able to get past all those lasers just by watching whether the Fox did a fullhop or a shorthop before firing the lasers, which would give Hbox a lot of time to react and move away. Basically, a ton of experience in that scenario.
Brawl background, so grain of salt please. I typically tried to finish games early in bracket quickly, as to not use too much energy unnecessarily. I would usually be overly aggressive to do so, and sometimes this got me into trouble. Whenever I needed to comeback against a lesser player, switching to lame always worked. Lesser players often have no idea how to waste time, and would typically get frustrated and over extend. The key thing was to wait for that timing. The other point there is that when one has a lead, extending that lead should be the focus, rather than ending the game. The opponent will dig themselves into a whole trying to finish things soon enough. Patience is everything.
I let my opponent have a turn. I feel like the point is made so I slack off and let 50/50's happen. Play sloppy and accept taken stocks bc hey I'm up. Then they're hot, it's last stock and now I'm thinking more about how the opponent is feeling than my own gameplay............. But then we go again and I solidly 2 stock them.
I don't know how it is in Melee, but in Ult l think there's a mechanic where, the longer you wait on the halo platform, the shorter your invincibility is. I usually just take the time to think about why I died, what incorrect assumption or guess did I make, and then move with less i-frames than someone who immediately wants to get back into it. I always figured since I play slower characters, I couldn't take as much of an advantage of the invincibility, but l should probably consider taking that time to set up traps in center stage instead huh
I was expecting this to be a mindset video about tilt or something but instead got a few good and specific tips I could actually try and apply. Really cool video
Yeah... but I feel like mindset stuff is more important lol
@@JC_Revan mindset wont get you anywhere
@@TheChucknoxus not without good skills or fundamentals, and, likewise, being good at melee on paper but getting tilted easy/having a poor mindset in practice will hinder you a lot. mindset and skills both matter
so so so often I find myself having a great first stock against better players, get barely edged out for the first stock, AND THAT EXACT SITUATION PLAYS OUT WHERE I BLINK AND SUDDENLY I'M DOWN 2 STOCKS TO 4!!! I will have to rethink my approach to HALO frames now
What usually happens to me I fuck up the first few stocks then once I've got the rhythm of the match/opponents I start performing good, but by then it's too late, I can't pull off a comeback 3 or 5 stock 😭
Love how much conviction comes through on top of the grounded insight. Fantastic presentation Dfox
Ritka mint a Magyar Smash Player.
...this was so useful - Druggedfox called out almost every bad habit I have lol
Throws are a good way to punish shields
As feedback, I really like how you tied all your sub components to really solid examples. Like the invincibility bit where you mention you do a shine that would cover run-through. Or the corner Marth fsmash as an example of skewed risk reward. Very solid video! Would love to see more like this.
2:24 this was the funniest transition ever
More SSBMTutorials is always hype!
I know so many Slippi kids that make use of all the og videos, what a legacy
Be sure to check out the team’s new game on Steam: Epiphany City!!
das what im saying, plus this video made me realize how much i don't really use invincibility so thanks SSBMTutorials!
This shti helped me so much to get in as a slippi kid
Is that the legend firepuff!?
i just threw a game then got the notification
Cool.
LMAOO
I actually got more insight into throwing as an solely Ultimate player! Great video, it shows that you actually know what you are talking about
I have a pretty unique approach to the respawn, where I will nearly always charge a full stack of needles and then still get a few frames to do something invincibly, either take center or uptilt/grab if they try to hit me out of charging even though I am still invincible (people try to hit me WAY too often, charging just makes some people lose all sense). I rarely do it, but having the mixup to actually chase for once on a last stock/game is really strong. On the flip side, I just always shino/sami stall between stocks when my opponent respawns and most people never challenge it whatsoever, even really good players.
Thats weird, good players usually are able ledgehog your stalls between stocks. Its a mixup though, since you can lesgedash and take center stage before they do it.
@@lagalil You would be surprised how many people just position themselves to keep me in the corner when I get up (which I do, because I'm not trying to stall forever just dodge invincibility), but yeah often times two stalls into ledgedash is all you need to completely dodge it. One thing that always helps is starting with shino stalls but then doing a Sami stall on the last one before they are in position to grab because it's way faster. Plus if you are on FD or BF and they are port 2 they spawn all the way on the left side so if you go on the right ledge it's nearly impossible for them to get there in time to challenge it invincibly. Lastly, even if they do grab ledge and I react and up b on stage people miss the punish incredibly often. I have a bunch of netplay tournament sets on my channel where you can see it in action if you're interested.
that sounds good
Love those, Druggedfox on SSBMTutorials is an amazing way to segway into more advanced concepts not covered on the channel
increddibly well communicated. its more specific ideas that people dont talk about enough.
Really love this video! It's great to see content from druggedfox in such an accessible format, and I'm hyped for more.
I hate to mention it but there was one point in the video where the editing seemed awkward to me, at 2:29. It was hard to follow what Druggedfox was saying while reading the text and following the combo. I think this is because the idea hadn't been fully introduced yet, and there wasn't a pause given for the viewer to parse what was going on. Obviously this wasn't a huge deal since I could pause the video, but since you asked for feedback, I thought I should say something!
Otherwise, I thought the editing was really tasteful. Every time I wanted some structure or clarity the editing gave it to me, and yet I never felt the editing was taking up the spotlight. So not too much, not too little... just the right amount. Great work to Kellen for this!
I really went from watching a druggedfox to watching a miniature druggedfox lesson but in disguise
this video was fucking SICK, very well structured and not at all what i expected.
with this being said i’d almost mention korodins mindset about clutching
You might be throwing games not because your bad but because you want to prove where you are in the social hierarchy
The evolution of the video quality is incredible!
Bro at 4:55 is like actually good advice to remember.
I missed these videos, thank you druggedfox and tutorials team!
I feel like this video is great even for Ultimate players or even fighting game players in general to learn from. Obviously the respawn section of the video is Smash specific, but having a good gameplan in mind when you have the lead and having a better understanding of calculating risk vs reward is important in fighting games as well.
Nice Video
Oh no the instant hugs evo clip Lmao
would have been worth bringing up lightshielding on platforms as a way to deal with respawn invulnerability
Not a bad point at all. I need to impliment that as a mixup every now and then. Just gotta be crack head reaction and watch out for them waveland grabs
Yo, top tier music choices this time around!
I feel like i knew all of these things. Just, I don't keep all of these in mind every day. Appreciate how fast you got to the point with each reason.
This is an incredibly done video, I agree and love the examples you used.
This is not real
Man I was excited to see a new video, but I wasn't expecting it to be this great!
Is that a Druggedfox cameo? Awesome!
Great ace attorney music fits perfectly
Good video, i feel like it translates to other smash games as well.
Great video, very helpful!
Good, engaging, and insightful video. Love the effort!
Great video I loved the style
Great video as always
this video was fantastic
This was solid! Looking forward to more like this
Ace Attorney music in my Melee vid. Nice.
It’s cool they got Nathan Fielder to narrate this
This video is crazy good.
This vid was amazing
loved the video! i wish you talked about the mental side of throwing tho… cheers
Awesome content :)
God The Old Bailey ~ Closing Argument is so good
This was good!
I feel personally attacked... jk great video as always!
bruh the Hugo footage during the throw definition
Return of the king.
I love how you used TGAA music OMGG
Godspeed I need to know why.
Very nice
Thank you Sami
great video
super good tutorial !
That thumbnail is golden 😂😂😂
Because you awaken your inner Cosmos
>False Swipe Gaming
knew this was somewhat familiar to me lol
wow great video!! we need to get you a better mic!
you definitely deserve it!
this is a great vdieo
I understood 25% of this, time to learn more
3:15 looks like my fox LMAOOOOOOOOOOOOOO
good video
That guy tedminator is the real game thrower. Playing firebrand and not 300%ing everybody. Pssh, must be nice
This is some good shit
To avoid getting KO'ed while my opponent is invincible with a fresh stock, l soft shield on a platform or ledgestall.
SICK
Can we get a video explaining the timing and mixups that flow off of auto cancel shiek fair? Sounds simple but the its a huge part of the whole char
MetiCu and SSBMT in one day??? This day is insane lmao
once I learn these tips, I’m gonna fuck up my homies
More pls :)
yo hes back
Uhhh seems fake
"funnily enough"
Respect y’all using ur own gameplay to show this lmfaooo
Dfox is my favorite
hold on 1:31 how did hbox dodge all those lasers??
Because he a good player
He took advantage of puff’s great aerial mobility to weave in and out of the lasers. He likely had a good idea exactly where the lasers would be due to a lot of experience being in that scenario, combined with the fact that there’s generally only a few specific ways Fox is capable of firing multiple lasers in one jump; Hbox might have been able to get past all those lasers just by watching whether the Fox did a fullhop or a shorthop before firing the lasers, which would give Hbox a lot of time to react and move away. Basically, a ton of experience in that scenario.
I love your voice, I don't know why. Hearing you speak normally just feels wrong...
Pog
more sami videos please!!!
Brawl background, so grain of salt please. I typically tried to finish games early in bracket quickly, as to not use too much energy unnecessarily. I would usually be overly aggressive to do so, and sometimes this got me into trouble. Whenever I needed to comeback against a lesser player, switching to lame always worked. Lesser players often have no idea how to waste time, and would typically get frustrated and over extend. The key thing was to wait for that timing.
The other point there is that when one has a lead, extending that lead should be the focus, rather than ending the game. The opponent will dig themselves into a whole trying to finish things soon enough. Patience is everything.
I let my opponent have a turn. I feel like the point is made so I slack off and let 50/50's happen. Play sloppy and accept taken stocks bc hey I'm up. Then they're hot, it's last stock and now I'm thinking more about how the opponent is feeling than my own gameplay.............
But then we go again and I solidly 2 stock them.
Your voice sounds like Daniel naroditsky
is there any way to play slippi unranked with hitboxes visible?
This helps with ult, thanks!
I don't know how it is in Melee, but in Ult l think there's a mechanic where, the longer you wait on the halo platform, the shorter your invincibility is. I usually just take the time to think about why I died, what incorrect assumption or guess did I make, and then move with less i-frames than someone who immediately wants to get back into it.
I always figured since I play slower characters, I couldn't take as much of an advantage of the invincibility, but l should probably consider taking that time to set up traps in center stage instead huh
False swipe gaming editing????!
Kellen co-owns this channel.
Do you play on pc and if you do how
Yeah I think I’m above average on that already :) mindgames cringe
melee is dead
Smash community lucky Justin Wong doesn't play smash, they'd be free to him lol
great video