Star Citizen 3.24.2 - RETURN OF THE STAR RUNNER?

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  • Опубликовано: 20 окт 2024
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    • Star Citizen 3.24.1 - ...
    This video shows you the improvements from 3.24 to 3.24.2 of the MSR, a ship once left in the dirt might have been reborn in Star Citizen.
    This is using update 3.24.2, the Mercury Star Runner was priced at $260 on the store page or 12,285,000 if you buy it in game at the Crusader show room on orison!
    This is the ship you get when you pledge for this ship or if you get it in game.
    This review is of the STOCK ship.
    This review is just my OPINION.
    The bigger the ship, the bigger the review.
    Thank you for watching!
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    Music is free-use through Filmora

Комментарии • 283

  • @UNBE4R4BLE
    @UNBE4R4BLE 4 дня назад +45

    Tbh, between the wasted space layout, rat tunnels, terminal placement, generator jam in, random fuse placement, pointless elevator, and more, it's a FRANKEN SHIP creation.
    It's like it's been randomely stitched together

    • @RoyHobbs-f4v
      @RoyHobbs-f4v 4 дня назад +4

      ... those "rat-tunnels" need to become primary server-space. This ship, among a million-other glaring necessities, needs to be able to enter a unique "flight-mode" which can actively or passively mask the servers glaring EM-signature; that crawl-space is a justifiable design-feature for such a game-mechanic.

    • @Kiyomoto657
      @Kiyomoto657 3 дня назад +1

      The MSR’s layout is terrible. It’s like the ship was only built for LARPING.

    • @rickshaw3397
      @rickshaw3397 3 дня назад

      The fuse placement and amount could be redundancies to make sure it keeps going if hit with emps or distortion. High hopes i know

    • @drewfuller6194
      @drewfuller6194 3 дня назад +1

      It was stitched together from random sci-fi tropes. Overall, it's supposed to remind you of the millennium falcon. Notice the dish that pops up when comms is activated in that side room. This ship is right on the edge of the legacy ships, before they really knew what direction they were going.

  •  4 дня назад +17

    Numbers are nice, but the problem of the MSR lies in the internal distribution of space. It's a mess of wasted space.

    • @Dracounguis
      @Dracounguis 2 дня назад +2

      And the fact that the very important data carrying computers are on the main hallway, is very stupid. Should be off the main pathway and be behind at least 'glass' doors like the 400i has for its component rooms.

  • @JayEhch85
    @JayEhch85 4 дня назад +64

    I love the idea behind this ship, but I hate how chonky it is

    • @acme4791
      @acme4791 4 дня назад +4

      Agreed. Can't be said more accurately, sir. This ship is so much frustration for me. A really wasted chance to make maybe the best damn ship in the game.

    • @123Andersonev
      @123Andersonev 4 дня назад +1

      @@acme4791 it's a data runner, the only other one so far in game is the drake herald, there are no best ships in the game they all have their own intended purposes.

    • @Kyle-sr6jm
      @Kyle-sr6jm 4 дня назад +2

      Yea, and the purpose of the MSR got sidelined to put in 'rule of cool crawlspaces.

    • @Stormyy6310
      @Stormyy6310 4 дня назад

      @@123Andersonev **Laughs in Polaris**

    • @Xaxxus
      @Xaxxus 4 дня назад +3

      I just wish it had a second entrance. Same with the c1

  • @CastleBravo023
    @CastleBravo023 4 дня назад +29

    When random section of your ship will be able to BURST INTO FLAME, this ship is going to be a nightmare to operate.
    If they change the pilot guns to size 4s or let me slave the turrets I would NEVER FLY ANYTHING ELSE.

    • @Random_Banshee
      @Random_Banshee 4 дня назад +3

      Dual 4s would still be really underpowered for a ship that size, it‘s less than a freelancer… Of course it doesn‘t need gunship level firepower like a connie or a corsair, but dual 5s or two 4s & two 3s would be appropriate, make it playable at least

    • @Oh_Foe_Sho
      @Oh_Foe_Sho 4 дня назад +1

      Does seem like for the size it could use the buff and it would be cool if it got the layout of the Spirit at least. maybe four size 3 with MASSIVE capacitors for basically unlimited firing for the pilot. Its not a gun boat but to be able to take over DPS a little from one of the turrets while they hop out and put out a fire would be nice.

  • @ilikethefoods
    @ilikethefoods 4 дня назад +28

    The mercury star runner is actually a good analogy for the game itself. Very cool looking, awesome aesthetics on the outside and mostly functional. On the inside, still cool, but horrendously put together to the point of aggravation. I think this ship looks cool, but in practice, it makes me puke.

  • @mrblobby6284
    @mrblobby6284 4 дня назад +47

    1)they need to give the pilot 2x S4 weapons
    2)they need to remove some doors to allow quicker access to the back
    3)they need to install a ladder for quick access to the cockpit
    4)agree with you that they need to make it 230/1250
    5)they need to move the components to be in the cockpit corridor

    • @MrDecelles
      @MrDecelles 4 дня назад +2

      1) size 3 is ok if you can blade the turret.
      2) the doors open fast now
      3) yes for ladder or just hatch with roof access.
      4) new speed is good, but at least a little more boost (higher g of acceleration) is needed.
      5) components will be everywhere, at least position better the shield.

    • @Kyle-sr6jm
      @Kyle-sr6jm 4 дня назад +9

      Allow us to lock doors open, problem solved.

    • @MrDecelles
      @MrDecelles 4 дня назад +2

      Is it just me but we have alot of fuses on the MSR?

    • @ViniciusConsorte
      @ViniciusConsorte 4 дня назад

      @@MrDecelles well its a big ship with 3 crew requirement, lots of servers, radar scanning station and parts scattered thru the ship. The main components are crammed in the back room, but life suport, gravity gen, radar, batteries are in other places.
      Another entrance/exit is mandatory for the MSR, id suggest a side airclock to docking with a ladder there to the ground.
      S4 weapons would be nice, but S3 with LARGE capacitor as it have now isnt that bad.
      The new S3 shield position is like they just drag and dropped it there to be worked later, i dont believe it will stay there.
      Ramp looks to be opening/closing faster, and i agree the doors just need an option to lock open or a cockpit command to open all internal doors for X time.

    • @Astrofotografie
      @Astrofotografie 4 дня назад +1

      @@Kyle-sr6jm This worked when the ship came out, but like everything they touch it breaks.

  • @rclines001
    @rclines001 4 дня назад +18

    The top speed should be 1400. This is supposed to be a smuggling blockade runner.

    • @singulacrum
      @singulacrum 4 дня назад +1

      i was super annoyed when i noticed that it wasnt 1256 anymore, why slow it down smh

    • @girthquake0
      @girthquake0 4 дня назад +4

      They did the same with the 400i, they're supposed to be fast af

    • @snorrimcguffin2282
      @snorrimcguffin2282 3 дня назад +1

      True. How fast is the Herald (or Harold, as I like to call it)? Should(!) be same-ish.

  • @FrancisFjordCupola
    @FrancisFjordCupola 4 дня назад +10

    This is the only ship in the whole game that comes complete with its own sewer level. No game can do without a sewer level.
    Jokes aside, I want to like the ship but I find it a bit too bulky and globular. Also, while it is supposed to be asymmetric, I feel that's more for the Solo vibes than anything else. To me, looking down at it from the top, I see the symmetry easily. Just a matter of some cowling removed.
    I love the C1 and one of the downsides of that ship is the limited cargo grid. But I think the Zeus CL will solve that better than the MSR. Also if you look at the amount of engines, the overall weight and the aerodynamics, the C1 should be faster than the MSR.
    Also, I wouldn't put it beyond CIG to put one single fire extinguisher right beside the one single entry/exit right on the opposite side of the cockpit.
    I think having a terminal near the components is good. I think it's bad if it's the only terminal able to perform some functions. The underneath floor should just be gone.

  • @dontmindmejustpassingthru
    @dontmindmejustpassingthru 4 дня назад +6

    10:30 other ships have the fuse box in a normal hallway, MSR you gotta go down into that stupid underfloor area. Just another reason to melt my MSR for a ship that doesn't have a worthless mini maze under the floorboards. At least with a connie its just a long tube so keeping fuze box stuff under control will be much faster.

    • @ineedtacos6635
      @ineedtacos6635 4 дня назад +1

      Agreed. Melting mine for a Freelancer Max and a Drake Herald. Those should still be solo friendly. And the Max is a long tube design like the connie also.

  • @midnightfender
    @midnightfender 4 дня назад +9

    FUN FACT! They decided to put fuses in the labyrinth below :D Proof CIG either had no idea what they are doing or hates the players. "Hey Billy go fix the fuse.....Billy? Billy? Well shit we lost another to the maze guess we die now."

  • @MooneShadow
    @MooneShadow 4 дня назад +7

    Let's go!!! The ship needs a rework. The scanner room should be the server room. Remove that seat and put that function in the co-pilot seat.
    Not too sure about fuse placement and the engineering panel is very far from the front of the ship. It also should be in the cockpit.
    The second exit in the front is needed badly in this ship. Just horrible they didn't fix this oversight yet

    • @Kyle-sr6jm
      @Kyle-sr6jm 4 дня назад +2

      Engineering is a way for CIG to force multi-player.
      And forcing multi-player is at the top of CIG's goals right now.
      The placement of the relays is not accidental.

    • @Stormyy6310
      @Stormyy6310 4 дня назад

      @@Kyle-sr6jm "..a way for CIG to force multiplayer *where it's not needed and in the most tedious boring ways imaginable so much so that nobody in their right mind will ever want to do that and it'll just reinforce solo play even more or straight up drive players away or force them to play with other smaller ships and in the end spend less money because big ships are completely unusable* "

    • @MooneShadow
      @MooneShadow 4 дня назад

      @@Kyle-sr6jm very true. Should the engineer bounce around the ship standing there or should there at least be a seat? Give the person a stool... something. Standing in that room while the ship is under attack is not my idea of a good time.

  • @russwhitfield5259
    @russwhitfield5259 4 дня назад +13

    shes in a sad state , honesty at this point the msr needs a complete overhaul , lose the stupid tunnels that no other ship has , turn the turrets into remote guns and either slave them to the co-pilot or do one and add a gunners seat on the bridge ....so much wasted space and potential for a pointless gimick that is fooling nobody.
    also that scanning room is ridiculously oversized with no purpose,needs a reason to be there beyond "data runner" its massivly wasted space on an already bloated mess od a ship. and yes i have one , so i can see first hand the failed potential

    • @RoyHobbs-f4v
      @RoyHobbs-f4v 4 дня назад

      ... that lower-space will make an excellent transition into server-space. It only makes sense to "mask" the location of your most-prized cargo. Let the now-server-space transition to med-bay... and allow the scanning-room to become a joint scanning/exploration area.

  • @BigBobBlazer
    @BigBobBlazer 4 дня назад +4

    The way CIG balances things is mind-boggling. The C1 Spirit, the MSR's younger brother, has twice the hull HP as the MSR. It also has twice the pilot DPS. I melted my MSR a long time ago because I realized CIG had no intention of making data running/scanning for this ship a priority. Until they do that, the MSR is dead to me. It's just a bloated, under-gunned, low HP cargo ship with only one egress point.

    • @snorrimcguffin2282
      @snorrimcguffin2282 3 дня назад +1

      Does the hull HP of the Spirit spread to fewer areas? If so, I could see a reason for the HP difference. Also at least the Spirit has a variant that is combat oriented, hence the basic pilot DPS. If you try to go to a battle in an MSR, you're playing the game entirely wrong. Not every ship is a combat ship.
      MSR needs another bump in speed and then it's golden, if you ask me.

  • @HarperLylia
    @HarperLylia 4 дня назад +5

    MSR will always be my daily driver. I'm excited for the bonus shields (especially with the quadrant shields). It'll be so nice to divert shields to the rear while my co-pilot and I get outta dodge.

    • @RoyHobbs-f4v
      @RoyHobbs-f4v 4 дня назад

      ... boost the functional-speed to match the theoretical-purpose of this beauty... and I'm right-there with you...

    • @ViPER5RT10
      @ViPER5RT10 3 дня назад

      ima have to find a new one. the graphical glitches are a big nono for me and its clear they're trying to make the interior as nonsensical as possible :D

  • @sierra117420
    @sierra117420 4 дня назад +2

    Give this ship the ladder entrance like the Zeus and this will become my daily driver. Another idea would be to make turrets retractable so they don't stick out at all times, so it has a more streamlined look.

  • @Izack
    @Izack 3 дня назад +1

    video starts at 2:25

  • @johnnymclemore8255
    @johnnymclemore8255 4 дня назад +2

    With all these fuse stations I am glad I'll be running with my Cutter Rambler and Cutty Red! To far to run in these big ships to fix these issues as a solo player.

  • @Chaffee738
    @Chaffee738 4 дня назад +2

    I'm totally fine with the chonkiness (actually I like it that way) and the turrets protruding, but yeah the interior space is a mess for sure. I do like the habitation areas.
    When the game loops relevant to the MSR are implemented I'm definitely going to give this ship another chance. But I do hope CIG reworks the MSR before that, or gives a non-datarunner variant.

  • @Fractal379
    @Fractal379 4 дня назад +2

    Excellent ship and promotion match, the MSR cockpit visibility really rewards the purchase. Much more so than many other ships.
    Some interesting changes...
    Will have to see it in-game before looking through buybacks. Thanks for update.

  • @qdaniele97
    @qdaniele97 2 дня назад +1

    The layout of the habitation/datarunning area of the ship is a bit all over the place, but you can't beat main the cargo area layout.
    You can carry an ursa and a ROC at the same time, without any glitching or sketchy parking and load/unload any of them at any time without having to move the other. And you still have the SCUs in the "secret" cargo area free for boxes.
    All that without even being a dedicated cargo hauler.

  • @Damiv
    @Damiv 2 дня назад +1

    Wow those fuse box placements alone will make this ship almost unflyable. CIG really hate this ship don’t they?

  • @t1ckles0117
    @t1ckles0117 4 дня назад +3

    Great video!
    The MSR needs a complete rework, from the ground up. I'd ...
    1. Remove the "hidden" path and storage- instead, use the space freed up here and elsewhere, to put x8 1 secure SCU cubbies throughout the ship.
    2. Move Server to the Scanner chair room.
    3. Move Rec Room and Galley to the Server room.
    4. Move crew hab to old Galley location
    5. Move Engineering terminal to The Neck™.
    6. Make "Engineering" room a VIP state room instead.
    7. Move Engineering to old Hab location.
    Thanks for the great video of a mistreated ship.

    • @VaxxedNPC
      @VaxxedNPC 4 дня назад +2

      basically redo the entire interior from scratch

    • @t1ckles0117
      @t1ckles0117 4 дня назад +1

      @@VaxxedNPC Pretty much...

  • @Dracounguis
    @Dracounguis 2 дня назад +1

    I like the old in-game price of 5 million better. 😆

  • @shawnc5188
    @shawnc5188 4 дня назад +2

    Oh yeah, a lot of strange design decisions in the MSR, including the server farm located on the main thoroughfare, and the half-elevator that I always ignored, as it was faster to use the ladder.
    CCU’ed to an MSR for the 2022 BIS paint, but got tired of the glitch that ejected you into space every time you press ‘Y’ while in the pilot seat - changed up to a Retaliator Bomber, which I still fly daily.
    It is another frustrating ‘forgotten by CIG’ ship. I bought into the ‘fastest cargo ship’ for shipping my refined quantanium, but its shields and guns were always lacking, and I preferred the Connie Taurus (which also has a ‘scannerproof’ cargo area), which let me deliver my mining minerals then go bust VHRT/ERT bounties.

    • @Gazbeard
      @Gazbeard 3 дня назад

      ruclips.net/video/3HX4DcwmR94/видео.htmlsi=KR3H24TkWFA8p00u

  • @Dracounguis
    @Dracounguis 2 дня назад +1

    For the Star Runner EM was never the issue it was the IR. It didn't matter how many stealth components you put on, the IR signature was always the biggest.

  • @RicoZaid_
    @RicoZaid_ 4 дня назад +1

    8:47 having the engineering terminal on the far side of the ship is great because they can do damage control from the other end versus having to run back from the front of the ship

  • @novalis791
    @novalis791 4 дня назад +1

    Hopefully the MSR will one day be very fast in Quantum

  • @JK_Games_UK
    @JK_Games_UK 4 дня назад +3

    my msr is my daily driver, main things i'd love is for it to get the Zeus treatment and add a ladder and side docking collar but also have both remote turrets retract into the ship because to be honest they look terrible, especially the top one

  • @llillian4055
    @llillian4055 4 дня назад +2

    The over-sized shield generator should be down there, and perhaps some life support storage tanks or something. The fire extinguisher in the access hallway is very jarring for a ship that has so many things behind panels.

  • @UrbanSasquatch
    @UrbanSasquatch 3 дня назад

    I’ve traded so much slam in this speedy ship, its speed has helped me skuurr away from thieves..
    That after fleeing the ground and heading through a door, then an elevator, another door, another door, another door then another door to the pilots seat.

  • @carstenschops7797
    @carstenschops7797 4 дня назад +1

    "I am looking for an engineer for my MSR. Your job involves standing a tiny room in the ugliest part of the ship, far from any seat."
    Yeah, multicrew is going to be great.

  • @alexandrobr2762
    @alexandrobr2762 4 дня назад +3

    There is no direct entrance to the cockpit, and it takes a long time to enter through the cargo compartment door.

  • @RoyHobbs-f4v
    @RoyHobbs-f4v 4 дня назад +1

    ... a gold-mine of they'd spend a little-effort... and get this thing fixed... just to where it was serviceable.

  • @btr003
    @btr003 4 дня назад

    I had the MSR and traded it back in. I love the idea of it. But I always loved the concept art more than the ship itself. The Zeus is more like the kind of ship that I wanted. Even the Spirit was close to what I wanted, but when it came down to it.. it was just a small tube with all the things you needed shoved inside.
    Now, if I can get a medium fighter with the interior of a RAFT, I'll be in business. That's my dream ship right there.

  • @WrangleMcDangle
    @WrangleMcDangle 4 дня назад +1

    Simply put, the MSR is my home.

  • @patches6309
    @patches6309 2 дня назад

    Command: What's your status, Captain Saleno?
    Saleno: I'm stuck in an elevator.

  • @Dracounguis
    @Dracounguis 2 дня назад +1

    It needs a redesign. It's not in as desperate a need as the ancient Freelancer, but there are many stupid design choices.

  • @Godwinsname
    @Godwinsname 4 дня назад

    I really like the crawlspaces, fuse boxes in hard-to-reach locations also helps because boarders janking them out the wall will be problematic.

  • @goadude5044
    @goadude5044 4 дня назад

    Hello. I have one. And up until now the big tank has always been really convenient. It fits the role of the data runner, with some cargo. Which can cover long distances. So that it can also avoid dangers and escape at speed. That needs fuel. I hope the developers keep that in mind. Otherwise its role would have already been missed.
    And thank you for the insightful video. That was very interesting.

  • @Firehawk87
    @Firehawk87 4 дня назад +1

    I have this ship. The MSR was the first big boy ship I purchased happily, but I've not flown it much outside of the recent cargo update. Just haven't had a reason to since its main schtick, data running, hasn't been developed yet. It's staying in my hanger, but it needs a redesign so the new changes make sense for it.

  • @gregbromley152
    @gregbromley152 4 дня назад

    My favorite ship, bar none. Glad to see some engineering related updates coming. She needs some love, noone can argue that. But it's got so much character and potential. Especially once data running comes into play. I could argue for more cargo, or bigger guns, sure, but if i had to pick just one change, it'd be speed. Its got massive engines compared to the hull size so boost the power plant to a large, bump the speeds to interceptor levels, and this ship will shine.

  • @ColbyTaylor-pp2dy
    @ColbyTaylor-pp2dy 4 дня назад +2

    Well my thoughts on it are I would pledge it right now if the pilot had s4 weapons

  • @niravashx7669
    @niravashx7669 4 дня назад +1

    The MSR was the first "Big" ship i seen when i first started playing SC it was on some landing pad on Port Olisar

  • @MrZara4267
    @MrZara4267 4 дня назад +2

    It's 1 microSCU per 100,000 meters so it's not a nerf but it makes the ranges more difficult to calculate by hand lol

    • @MrZara4267
      @MrZara4267 4 дня назад

      Did the math it's 10,000 GM for the full tank.

  • @Kyle-sr6jm
    @Kyle-sr6jm 4 дня назад +1

    The panels and fuses aren't in the wrong place, they are exactly where CIG wants them.
    CIG has a goal of forcing multi-player.
    Expect this kind of layout in every ship, with repair points as far from the pilot seat as possible.

  • @Solais76
    @Solais76 4 дня назад

    The MSR was an still is my first 'love' ship.
    I bought one right at concept, survived it's design changes (bring back the huge midline engine CIG)! And still fly it to this day.
    I have faith that it's eventual multi-gameplay loop of Snall Cargo and Data will be realised.... The fact they 'stuck' the better sgield Gen thete 100% reinforces tge idea that the ship will get a redesign one day .
    List of things I'd like to see:
    - Alternate access to ship near front.
    - The Tunnels to just go away, making the profile slimmer (the 'shielded cargo' space and engineering being incorporated into a new, lower, but wider Cargo area to maintain overall SCU.
    - The Servers and Scanner Room Combined into a single room.
    - The Core of the ship gaining functionality of the Engineering.
    - The Return of the huge central core thruster from tge Original Concept.

    • @RoyHobbs-f4v
      @RoyHobbs-f4v 4 дня назад +1

      ... it's amazing what a poor aesthetic-decision removing that rear-thruster was. I mean... a horrific-decision...

  • @MILSPECMOM
    @MILSPECMOM 4 дня назад +3

    You'll need the damn discount it's fracking expensive! o7

  • @rad0r849
    @rad0r849 4 дня назад +1

    Was gonna buy my son a game package so we can play together but if i win you save me a ton of hassle ❤❤i love ur vids

  • @jch1386
    @jch1386 4 дня назад

    I remember when this was one of the most polished ships they released, and it took almost a month for people to start realizing "There are so many things wrong with the internals of this thing". The ductwork layout is such a waste of space that, especially after it got chonkier, so much of that layout could have been used for other things. Or, if they wanted to make that engineering, turn that side area into more cargo space. Plus the scanner room could be converted into any variety of things and put and entrance and scanner seat up in the front.

  • @oldweeb1066
    @oldweeb1066 3 дня назад

    They should put a seat with the Engineering terminal. Any boost from the pilot will knock the engineer down so they need to take time to get back up.

  • @Gazbeard
    @Gazbeard 3 дня назад

    I've sometimes thought that both the engineering room aft (off the cargo hold), and the scanning room; should have a bunk and shoilet in them as dedicated accommodation for the engineer and avionics operator. That way the three bunks in the main crew quarters can be for the gunners and co-pilot. But where to put the captain's bunk? What about in the crawl space floor with an access from the corridor that accesses the bridge?

  • @drinksanddice6428
    @drinksanddice6428 18 часов назад

    They should combine the scanning room and engineering room. Integrate a set of stairs leading between the two and then use that front area where the scanner chair is add a damn ladder! I mean honestly, when would those positions need to be 2 different people? DO IT CIG!

  • @MadManxJDF
    @MadManxJDF 4 дня назад

    The MSR could be 2/3rds the size and have same stuff if they got rid of the wasted space... That or could use the internal space and make the ship have much more cargo and better layout. It's a ship that they made where they didn't think about real world usage like the 1/2 level elevator among other things.

  • @DrunkenCitizen
    @DrunkenCitizen 4 дня назад

    Thanks for the review. Lots of changes happening. So we will see where we end up.

  • @doodlePimp
    @doodlePimp 4 дня назад

    IIRC the "fuse's" purpose was not vital. They were just meant to tweak the performance of components.
    Of course it is still annoying having to crawl down into the gimmick tunnels to fix them.

  • @UrbanSasquatch
    @UrbanSasquatch 3 дня назад

    CIG need to make every ship go into a soft death and never permanent death, that way you can fight off intruders and ship boarders, then once the fight is over you can repair the ship and flee.

  • @joshuagibson2184
    @joshuagibson2184 22 часа назад

    I love my MSR even though I do not fly it that often and it has its flaws at the moment only 1 access point being the main one. It was my daily driver for a while as it has a good amount of cargo space and was cool to fly. The Zeus ES will now take its place as It's quicker to get into and not an elephant to move around.

  • @Storm-Cleaver
    @Storm-Cleaver 4 дня назад

    Love the Tobii. Can't afford it for now, so I'm having to use Beam, but after I upgrade my sticks it's my next big purchase. Love the Mercury too, I've had _that_ since it launched.

  • @andrewcoulthard-clark
    @andrewcoulthard-clark 3 дня назад

    I want the chess set to be animated, like on the Millennium Falcon. They could do it with 'War Chess', and that was on the PS2...

  • @scribblescrabble3185
    @scribblescrabble3185 4 дня назад

    I think a bigger shield was probably the lowest point on my list of what would be needed to be done on the MSR. The problem with a s3 shield is, I can't replace it by hand. But I intended to use it as my home away from home.

  • @db3x88
    @db3x88 4 дня назад

    I have always had a soft spot for the MSR. i own one with real money, and it serves as my cargo ship, despite there being cheaper options for almost the same, or more, cargo capacity. While i appreciate the rebalance pass, with the imminent arrival of engineering gameplay i think the old girl is headed for the used ship lot in favor of the cargo variant of the Zeus. I hope they one day give it that interor rework that other folks here in the comments are asking for, but failing that i think that sadly my journey with the MSR has run its course.

  • @arcturus960
    @arcturus960 4 дня назад

    With the crawl space, it should definitely be used as a smuggling ship

  • @MrThoughts101
    @MrThoughts101 4 дня назад

    Seems like the ship team is feeling the pressure to get features in. Other ships have this kind of components placement that makes it obvious it wasn't planned for in the original design. Best of luck to them, there are so many ships that need a redesign

  • @danielthibault8470
    @danielthibault8470 4 дня назад

    Thank you for this video. Loading 3x24scu boxes in the cargo space is challenging,

  • @RobinHartJones
    @RobinHartJones 4 дня назад

    If you sit in the scanning chair, I think you will see that it has access to the power MFD. A little odd but they appear to be giving all crew members access to power balancing in all stations, even gunners (I did not look at the MSR gunner positions) I wonder if the screen in the bedroom also lets you change the power settings.
    I bought the MSR as a way to *avoid* combat by just running at the first sign of trouble. The reduction in speed was a blow to that plan but the bigger shields will certainly help by keeping me intact while I get ready to go into QT. Being a quad shield, I am guessing I can move all my shield power to the rear shield as well. As for the multiple relay stations, I am hoping that one of them isolates the servers as currently it is impossible to make a 'Stealth' MSR because the servers produce a huge EM signature even though we are not using them. Even in the future when we get data running, there will be times when we are not carrying data and would like to be stealthy.

  • @TheCeXit
    @TheCeXit 4 дня назад

    Hopefully they will now also add some shield to the Spirit series :D Crusader ships like to be heavy undershielded and not as fast as they were advertised in comparison to it´s competition.

  • @quincybelk6267
    @quincybelk6267 4 дня назад

    Love this ship!!! I almost cried when I could finally buy it haha she chonky and a little odd but I am just in love with it!

  • @The_Authority
    @The_Authority 3 дня назад

    I bought my MSR years ago and she's still my daily driver. Even after buying a Spirit and a Zeus, I still default to my MSR.

  • @asiftalpur3758
    @asiftalpur3758 2 дня назад

    I like the intro text overlay thing you did and it would be pretty nice to put that on other reviews (and thematically different depending on manufacturer/role). As for MSR, not my thing. It's a bit of a star wars bait and a bad ship overall in that it fails to do both while also not having it's primary role working. Good news for those who own it though!

  • @CMDR_MURR
    @CMDR_MURR 4 дня назад

    One of these days I'll get the eye tracker, just looks cool and helpful. Can't wait for the review on it.

  • @ThatOneCWhite
    @ThatOneCWhite 4 дня назад

    honestly im hoping server meshing will make servers perform well enough that doors won't be an issue. having to go through 3 doors and a ramp that respond to your presence 3 seconds later makes piloting this ship such a hassle

  • @vik12D
    @vik12D 3 дня назад

    The MSR can make the Kessel Run pretty fast, too.

  • @schakTheNerd
    @schakTheNerd 4 дня назад

    The MSR is a love/hate ship. You either love to hate it, or you hate that you love it. I fall into the latter category and it's one of my daily drivers. It desperately needs a complete rework, though. Servers should move into the tunnels, which need to be less maze-like. Or they need to just go. It needs a second entrance. It needs to be even faster and more agile or it needs its weapons addressed. It's pretty, though. And it flies fairly well and has a decent cargo grid.

  • @TheStellalegs72
    @TheStellalegs72 4 дня назад +4

    Just melted mine an hour before this video, I love the ship in principal but right now it's useless.

    • @Gazbeard
      @Gazbeard 3 дня назад

      Always buy ships for their intended use, not their current usefulness ... by the time were into the last few iterations of SC Beta, this ship will be priced at $500+. CR has always stated that early buyers will always get the best pricing and latecomers will pay a lot more.

  • @6spacin9
    @6spacin9 3 дня назад

    I wish they would give it a serious rework. Fast for its size but handles sluggish. When it was advertised nimbly zipping through a cave. I always noticed mine felt like it was bolted to the ground trying to lift off. The underfloor tunnel could go and make it a little thinner height wise. A little more firepower for the pilot. Another entrance. Make the doors able to be locked in the open position like they were when it was released.
    Melted it a long time ago but would like to have it again if it was just nicer to live with since mine siting in buyback comes with a sweet metallic red paint and I think LTI.
    Then again I'm downsizing my whole fleet to things that are more solo oriented. Life is too busy to be able to coordinate a crew. I never even know until a moments notice when I can play, and even then it is usually one cargo run and then I'm logged back off.

  • @Grim48
    @Grim48 4 дня назад

    I've had high hopes for this ship, but it really feels like no thought was put into these updates. There were some massive design flaws from day one, and I honestly think the ship just needs to be completely reworked at this point. Get rid of the tunnels, increase cargo space, increase the height of the cargo door, remove that god-awful lift in the cargo bay and just give us stairs, add a personnel lift that goes straight into the cockpit, move the hacker chair to the back of the ship, and move engineering to the hacker room

    • @RoyHobbs-f4v
      @RoyHobbs-f4v 4 дня назад

      ... it needs those tunnels for server-storage and their EM-shielding and concealment. They need to be moved down there.

    • @Gazbeard
      @Gazbeard 3 дня назад

      Sarah disliked this ... ruclips.net/video/3HX4DcwmR94/видео.htmlsi=KR3H24TkWFA8p00u

  • @Seahorn_
    @Seahorn_ 4 дня назад +1

    11:48 how about placing an oversized out of place shield generator there.........

  • @eboer241
    @eboer241 4 дня назад

    I still love it despite its flaws. It has it "qwerks" fur sure, but its still very useful and fun. I would agree to the many changes it needs absolutely however. My big two would be for fire power for pilot and getting some of the damn doors out the way/ adding a forward egress of some sort.

  • @7jga777
    @7jga777 4 дня назад

    @Evenlease do you know anything about any possible VR implementation for Star Citizen in the future?

    • @EvenLease44
      @EvenLease44  4 дня назад +1

      They’ve always wanted to but it’ll be a long time out.

  • @Ryecrash617
    @Ryecrash617 3 дня назад

    I love my MSR and fly it often as a cargo hauler. With that said, it has so many flaws that I hope it gets a overhaul at some point in the next decade before the game goes live.

  • @parkerxgps
    @parkerxgps 2 дня назад

    I couldn't find internal storage the last patch or two. Have you?

  • @Godwinsname
    @Godwinsname 4 дня назад

    Yay thank the heavens for the shield buff!

  • @llillian4055
    @llillian4055 4 дня назад +1

    I am not sure CIG has thought through engineering terminals ... standing still isn't really compatible with force reactions, and yet ... no chair for the engineer. On any ship!

  • @AlexandreParchomenko
    @AlexandreParchomenko 4 дня назад

    Nah, it will return the day they give the cockpit direct access through a ladder or a lift, and maybe keep the small cargo bay but make the ship super fast with a crazy boost.

  • @lordicedewd4375
    @lordicedewd4375 4 дня назад

    I ll probably get one ingame. But some rework/design would be nice. That 100-ish cargo is a good size for a daily runner.

  • @Anthropophagic64
    @Anthropophagic64 4 дня назад +1

    Very conFUSEd as to why they added the fuses in the jefferies tubes. Unless they are completely redundant backups, which would be welcome. Else it just adds frustration. I was disappointed that they didn't carry over the service area to the Hercules, and build it into the Crusader design language. So now, it just sticks out on the MSR. Which, as a novelty for roleplay, it was fine, but if they are going to make have to use the space. Then it becomes frustrating.
    They need to pick which way they want to go with it. IS it a 'secret' and used to hiding cargo and sneaking around the ship. Or is it functional spaces that is required used by engineering and potentially have to fight fires down in there.

    • @COMMANDERHAWK22
      @COMMANDERHAWK22 4 дня назад

      they are trying to force people in multicrew ships to play nice with others its just that simple.

    • @Anthropophagic64
      @Anthropophagic64 3 дня назад

      @@COMMANDERHAWK22 I don't even have a problem with that. I mean if you bought a multi-crew ship, I'd assume you'd want to multi-crew it. At least until we get AI crew.
      It's the inconsistent design language that bothers me. They talk a big game about each manufacturer having their own identity, but they dropped the ball here. At this point, I think the MSR should just get a rework. So much wasted space in the scanning room, and elevator that no one uses, no 2nd exit. It's a very cool ship, but I think they tried to do too much with it.

  • @Hylanvahr
    @Hylanvahr 4 дня назад

    I really wish the turrets were retractable like the ones on the Connie. Them sticking out like that when not in use really ruins the aerodynamic profile of the ship. The 400i has the same glaring problem.

  • @jeffwooliscroft6600
    @jeffwooliscroft6600 3 дня назад

    It breaks my heart. For all its flaws, I have loved this ship and it's been my daily driver. Now, with engineering being crammef in in what feels like a deliberately difficult way, I'm having to consider trading her in for something that I may have a fighting chance of keeping flying.

  • @captainofthestruggle9294
    @captainofthestruggle9294 4 дня назад

    I love the ship and I have it with lti, but with the change of how many fuses I may ending up melting and using my buy back token for the lti and get the zues. Have not decided yet.

    • @Solar546
      @Solar546 4 дня назад

      If you are a solo player, the Zeus is better for you.

  • @vulcan4d
    @vulcan4d 4 дня назад

    Need two S4s! I melted mine but will get it back since it is a pretty cool ship. Just hate the cargo elevator and the fact that there is no ladder or docking ring entry. It needs a rework with remote turrets as those came in after this ship was released.

  • @MidKnight2142
    @MidKnight2142 3 дня назад

    I WANT to like the ship, I would still choose it over a Corsair any day of the week, but I will only get one if/when it gets a major redesign or a Mk2 variant. I LIKED the gimmicky smuggler stuff for like a day or two but in practicality its rather pointless when EVERYONE knows about its secrets.

  • @iranouspolaris2035
    @iranouspolaris2035 4 дня назад

    Its great that MSR is back🎉

  • @Loco_Da_Ryder
    @Loco_Da_Ryder 4 дня назад

    2 bad they didn't add a sec entrance especially due to the fact that if you land on something and the back deck doesn't completely sit on the ground, you may not be able to get back in. That always hurts the soul 😢

  • @Iamawsomeazing
    @Iamawsomeazing 4 дня назад

    I remember when it had great maneuverability, it was my friends favorite ship so I bought it for him. I'm super disappointed in the direction they've taken it

  • @Voss44
    @Voss44 4 дня назад

    They should drop the servers down below. Turn the server area into engineering, and potentially expand cargo a bit.

  • @Azkr-
    @Azkr- 4 дня назад

    Hey Even, which Reshade filters do you use for your cinematic shots? And do you have a .ini profile for general gameplay? Your game looks very crisp and colorful

    • @EvenLease44
      @EvenLease44  4 дня назад +1

      Hey! I actually don’t use reshade or any after effects or filters. I know I modified my brightness and other settings in game so I’ll take a look at that and let you know.

    • @Azkr-
      @Azkr- 4 дня назад

      @@EvenLease44 Interesting, so I take it you added the Depth of Field in post for the MSR panning shots? Because I can be sure that Star Citizen does not have DoF as a toggle

    • @EvenLease44
      @EvenLease44  4 дня назад +1

      @Azkr- nope, everything is in game. To add DOF hold F4 and tap the home key until you see a change, to go back hold F4 and tap the end key to remove DOF.

    • @Azkr-
      @Azkr- 4 дня назад

      @@EvenLease44 Aaaaah cool, didn't know that was a thing since I rarely use 3rd person's special features. I don't deal with those since the game doesn't separate keybinds for each mode, and my entire KB is already taken with On-Foot and Ship settings, so messing with that will probably make me do an accidental action in the game

    • @Azkr-
      @Azkr- 4 дня назад

      Thank you for the replies!

  • @SaladDays83
    @SaladDays83 4 дня назад

    Seeing all these crammed in extra features has totally reaffirmed that the game has moved on a lot since this design and the Ship needs a major rework.
    Add a ladder or lift exit and a means to get onto the top exterior as per the Zeus and Corsair.
    Change the Turrets to Discreet Remote Turrets - no need for them to be manned, the more you can do from the co-pilot seat the better, especially with all those doors.
    Get rid of the crawlspace - its a secret to nobody.
    Give component locations some actual thought - Again, the doors will make it very difficult to get to components quickly.
    A good ship needs to be either powerful/tanky, nimble/fast or functional. The MSR is currently none of these aside as a second rate cargo trawler.

  • @TheEVEInspiration
    @TheEVEInspiration 4 дня назад

    That is a lot of space used for two fuse boxes !

  • @-NateTheGreat
    @-NateTheGreat 4 дня назад

    I have the MSR with Nightrunner paint. She always stays in the fleet

    • @sierra117420
      @sierra117420 4 дня назад +1

      Man that paint is awesome. I am keeping my MSR just because I own the IAE 2952 Version and keep it for the rarity. However, I'd do anything to own that paint. Wish it was available in the grey market

  • @antoniovinciguerra8982
    @antoniovinciguerra8982 4 дня назад

    I‘m the first to applaud them for updating older ships so this is a win. Still, I can‘t get rid of the feeling that this was rushed and half-assed..