I dont know why this channel was recommended to me but im glad it was! You have the potential of being my favorite SC channel. Thanks for the quick content man!
Both the MAX and the TAC have an armory up front under the bridge and behind the bridge is escape pods. Both ships have the rear ramp and the cargo drop down and both also have a front elevator accessing both decks and the ground.
I believe from the images, that all the cargo is on the side for both the MAX & TAC for the 96, but the center is clear as a garage. No cargo displacement for vehicle unlike the Constellation or others
I melted a couple of ships to get this ship. Since I can't have my RSI Galaxy this year, I chose this ship. The Starlancer has everything I want on paper.
Wish CIG would make the TAC modular. TAC won't be nerfed, its a Sub Capital Assault/Patrol/Dropship, larger, slower, size 5's are multicrew..it hits the mark for what CIG are aiming for, if anything the Taurus is slightly pilot DPS OP
I don't think this ship will have the same fate as the redeemer. Couple reasons for this: the redeemer was punching way above its weight class and architype with its tiny vanguard size profile. It's more nimble now and arguably more deadly even with the damage nerf, it's speed and maneuverability now makes it scary. The TAC is much much bigger and will most likely fly/turn much slower and the turrets (S5 at least) won't have every angle covered. So to me it seems pretty balanced for its current role.
TAC definitely won't get nerfed. It has no way to bring all its firepower to bear on a single target, unlike the Corsair could and Redeemer mostly could. Those S5 turrets are facing off to the sides like the Corsair turrets, so they'll never contribute dps to the pilot's target. Anyone that is on the side of the TAC will only ever have to contend with just one of the turrets at a time, not both. In reality, this ship doesn't have much more firepower than a Corsair or even the nerfed Redeemer (if turrets are crewed) in terms of how much damage it can bring to bear on a single target. Fair all around coverage though.
The very front room (bottom floor) is the armory, the one up top (behind the cockpit) is escape pods. The front entrance to the ship is the first room off the armory allowing you to suit up or disarm (when leaving or boarding). The jump seats are on a deck that lowers.
I think it's important to set a role for a ship before you decide how good it is, you need a measuring stick before you can measure something. And I think as an orbital assault drop ship for landing soldiers and equipment on the ground, the TAC is going to be a fantastic option. This thing doesn't seem like it's intended to fight other ships. Those twin S5 manned turrets are in door gunner positions for gunship vibes, not for killing ships. Depending on the size of the infantry unit involved, the TAC can potentially embark at *least* 8 soldiers (probably more), probably an Ursa or two, and with that square landing bay, I'm willing to bet that we can fit two Murai side-by-side in it. This would allow an org/group/clan focusing on Marine/orbital assault gameplay to build a platoon of soldiers, provide them mechanization through Ursas, and provide them with native air cover via the Murais, all in one ship that is small enough to be relatively mobile and not too chonky, as well as having a pile of firepower onboard the ship to force entry or self-escort. If not needed for the mission, the Ursas can stay aboard, and the Murais could be used to either scout, provide the soldiers with air cover and gunfire support, or to help protect the TAC, depending on the situation. Now, that in itself isn't particularly remarkable, you could probably do the same thing with a Connie or Corsair. But the jumpseats for a rapid infil/exfil (assuming the soliders have elected to go without their Ursas for this mission), and most importantly, the medical beds, both really bring the TAC into the forefront of this gunship/dropship/delivering-troops-to-a-planet-with-support-vehicles role. There are ships more powerful, and there are ships that can haul more. But I can't think of anything that can transport, insert, support, and then retrieve a Marine squad as well as the TAC seems to be able to at the moment, especially with those med beds providing an on-ship respawn capability.
They won’t merge the turrets because they want to balance powerful weapons by making them crewed and not pilot controlled. They just want to encourage multi crewing
@@Whiskeyagogo519 well Npc are not coming yet. But tbh, it’s still an issue of players only being able to be so effective without a crew, whether that’s in a smaller ship or apart of a large ship. The game will work best when crewing a ship is superior to just as many in their own ships
@@Saf_Ibn_Sayyad_Bacon why? There are plenty of medium and smaller ships, with the numbers ever increasing. The point is if you want to have the power of a multi crew ship you crew it. It’s pretty simple. The more crew needed the more powerful the ship. Seems logical to me, so the game isn’t just p2w or just cater to no lifers
Looks like that to me as well. This won’t get nerfed like the Deemer or Corsair. This ship is FOUR times the size of the Deemer. S5 is the beginning of capital ship sized guns and this ship is more than capable of carrying them.
Those side S5's are no guns for front fire but for landing/drop ship gameplay to shoot ground bases, vehicles and co. And I think this is good and doesn't make it overpowered for front-fire.
@@darthwayne69 stupid design for a "overwhelming firepower" that can't face forward, so what the point ? hover, over bunker so both turret can hit different turrets ? or the pilot shoot the turrets so the s5 gunners can't ? and another MISC turret behind a rear spoiler. all of that is just plain stupid. One day they made the valkyrie or steel with s1/s2 on sides "it's enought for ground" now it's two sides manned turrets so the pilot need to not aim, and place himself with 2 target on side to please them. it's just crap design.
@@Mor4me I think I would, doesn't seem like the Aquilla is getting an update anytime soon.. You can always melt the Starlancer later and go back to Aquilla
@@edafa_ukafa5977 yeah no information on scanning i was kind of hoping they’d say something this year. but you’re right about just re-melted and buy it back then so why not just give it a try . thanks for the idea👍
The drop seats drop down like the cargo bay on the MAX and the two gatling guns likely drop down with them on the platform to provide cover fire on each side
Thank for the review. Regarding the nerfs. That's the whole issue. You buy something with all that's advertised, but after a while they taking away things or things like weapons or shields. That just isn't fair in my opinion. I love this vessel but because of all these nerfs after many many great vessels in the past Super Hornet, Sabre, Redeemer, Lightning and so on, I just don't buy vessels anymore for now. I just buy or upgrade to medium vessels that are more useful to me in the time that SC is still in development. Since 2012 I'm a backer, WC status and my age is 55yrs. In that time when SC will be released in full, I might be 60yrs or much older . I think that when I will be on that age(If I make it), then I'll more thinking about making trips with my 180k Hymer around the world instead, and not playing games anymore, or spending time in my music studio, fishing lol I rather spending more time NOW and having fun with useful and released vessels with all and hopefully stable playable possibilities in the verse, instead of investing into expensive concepts that "might will be released once somewhere in my lifetime"... Banu Merchantman, Orion, Javelin, Idris-M, Endevour Max expansions,... I purchased them all, but will I be able to own them all in my personal hangar or docking station? It's like, I store my 20k euros into the freezer from my neighbour and get it back somewhere in lifetime. But it's gone until I get something in return, righ? So, You tell me...
I love the tac and might upgeade someday using either my corsair or my cutlass red. I'm hoping they undo the corair nerf. But this is a cool ship with mercenary and/or medical rescue, like the cyberpunk trauma team.
I think they fell short on the tac. They should remove the fury hanger and bring back the cargo load of the Max but with more vertical space for loading multiple Furies. They can keep the 8 seats but use the fury hanger for that! That would be an awesome 8 fury drop ship!
S5 turret seats have a very large drum magazine belt feeding ballistic ammo, the other side might be charge capacitors to supply power to energy guns. It might be possible in the near future that ammo could be refilled in ship during flight and capacitors might burn out requiring engineering game play to replace in the heat of battle...just my thoughts
I think its in a good spot. The constellation series is better armed if you dont have a full crew. This is larger and more expensive so it makes sense.
The s5 turrets on the bottom can only fore to the sides, they cant fire forward nor upwards, you can see they can probably fire 20 degrees forward tops
Glad I wasn’t the only one thinking that. This has basically replaced the Redeemer for…..everything you could use it for, and more, for the same price, also complete replaced the Constellation series as well, as its just better, at everything.
I have no reason why people are pegging this as the reason for the corsair and redeemer nerfs. If we look at it it is significantly larger than either of them and has much more firepower and amenities than /either/ of those ships even PRE nerf... Thst argument simply doesn't hold water, like at.all. Heck, a solo pilot in a corsair post corsair nerf /still/ has access to more firepower vs the starlancer, and judging by the max's rated speed, the thing will likely be an unweildy boat even compared to a corsair. In short anyone who wants to solo pilot a corsair before nerf would want even less to pilot a starlancer solo. It is likely slower, it is larger with engineering at the back, so it is a longer distance from your seat to repair things. Any redeemer pilots that are soloistis would also find that post "nerf" with the heavily increased maneuvering it will be trivial to keep out of reach of a solo starlancer pilot. So yeah, there would be no need to nerf those ships to compel people away from them to get them into the arms if a starlancer, because it would have already outclassed them in both firepower and amenities even without nerfs if all 3 were fully crewed. And in likely solo combat performance both the redeemer and corsair will still likely come out on top vs the starlancer post nerf.
@@schoolboymafia From a ship combat prospective and the daily driver for the most part, the Constellation IF it's not nerfed will eat this things lunch . TAC seems like an "assault" type thing. Now if they nerf the Constellation it still will be competitive and way easier to use with a smaller crew.
Greetings from Hawaii 🏝️ I'm not sure there would be a need to nerf the turrets cig knows as well as the rest of us nobody uses them.😋 Thank you for sharing 🪐
Elf Thank you and glad to hear from you. Getting a lot buys and many many comments for the videos, if some how I missed yours, you know, I am always glad to hear from you, stay well my friend.
The S5 guns cant fire forward, CiG has already said that. They exist more as ground support weapons, like the guns on the A2. They cant fire forward or upwards so they would be only useful in ground support or defending against fighters beneath you. This makes them less likely to be nerfed like the Redeemer & Corsair guns were.
96 SCU low and flat such as only 2SCU high you don't get an Ursa, a Cyclone for sure and grave vehicles. But if they fit an Ursa they would fit a Fury, don't see them giving it multiple Fury launch bays.
Except in the presentation he noted specifically that the 96 scu bay can fit an ursa. We can extrapolate this becsuse the starlancer bld has the same 96 scu capacity, and it is all in that vehicle bay that he confirmed fits an Ursa when talking about the bld. The shape of that rear compartment remains the same in all 3 starlancers.
you should check the panel, earlier in the max video you were saying there is only one gunner, but in the panel they show to top section of the max and say there are 2 seats for the remote turret, i guess the tac will have more but they don't show it in the cutaway
Just watch the CitCon pannel again before you start speculating about the ship in your video Foxy. They specify all of the rooms in the pannel. Its escape pods behind the bridge btw
I'm a little concerned by the placement of the drop seats. If there's a hatch that opens in the side to expose those seats, (possibly indicated by that gun) it'll be easy picking for an enemy to shoot and kill anyone in those seats. Kind of ridiculous to expose them that way.
I don't think this ship will get nerfed like the Redeemer because of how big it is. The Redeemer was nerfed because it had an insane amount of firepower in a relatively small package. I also don't think it'll be nerfed like the Corsair, because it's firepower is evenly distributed amongst the pilot and turret gunners. The Corsair was only nerfed because the majority of its firepower was given to the pilot, which is not the case on the Starlancer TAC.
@@robertmandl9326 the forward turret on top should absolutely be fixed forward and aimed by the pilot so the gunner can only shoot, for balancing reasons
I think the Redeemer nerf was *all* about power... with that ship's power supplies and shields, well... it already has issues of "gotta manage power carefully". Bigger guns don't help that much. It is a small ship, when compared to ships like the Starlancer.
@@the_babbleboom You didn´t read or understand a word the OP here wrote, did you? Just another sour Corsair baby. Get over it already and stop being stupid.
Redeemer has literally never been good. It was nerfed because it's being balanced for a game that doesn't exist. It's undeniably worse in 3.24.2 than at any other point in its life cycle. Why would I put 4 people into a Redeemer with less than half the firepower of 4 Hornet Mk 2s and has the durability of a wet paper bag.
The max will likley be opperating as a FORWARD OUTPOST BASE Ideal for wargames or ground based raids . has a Snub hanger thats pretty epic so anything around a Fury size maybe at a push a Razer depends how low the celing is but having 2 T3 beds is pretty good long as they have a bunch of lockers for rearming near by this exceeds the Andromeda in firepower and utility for around the same price too. but we will see. I don't think i'll keep it long term i just wanted to have access when it comes out. i dumped my expanse CCU for it so not a big drop in the bucket like 4 bucks on an eclipse. Jump seats i would assume are reuqires for jump points because of distorted space requires you to be staitonary idk how they want this done really but i do think having your crew strapped in for quantum jumps should be a thing so maybe having AUDIO anouncment "PREPAIR FOR JUMP" as a safty warning.
it's better for mercenary daily, redeemer is mil and corsair is.. idk where's going the corsair actualy, I thought it would have some exploration capability like scanner or something that makes it great to track signals.. like a hunter ship that would be great for a "pirate" ship.
I seriously hope that when IAEA commences that cig finishes the interior of the ship which is in desperate need of being brought up to the quality that you expect from cig and misc. The galley has nothing that you can interact with the engineering space lacks control panels and the engines are glowing red. The interior panels are just meh. There are many other problems that need to be addressed. I was excited to get the max, but as it sits now, I can’t wait to unload it.
its a size up from redeemer and corsair, and shouldnt be looked at as the same class, as they themselves compared it to a 600i sized ship, redeemer was nerfed because its actually really small cross section for having quad size 5 firepower
Highly doubt the lancer will get the redeemer or corsair treatment. It’s considerably bigger than the corsair and MASSIVE compared to the redeemer, requires more crew than both, and will be considerably more difficult to bring all the guns to bear.
If I upgrade from my Zeus MK II to the Starlancer max it's $50. Or I upgrade from my Corsair to the Starlancer Tac for $80. I cant decide which one I want. Or I just get both lol
As others have implied, sounds like you're convincing yourself you need a ship that doesn't even do the role you want it to. As a Polaris owner I see absolutely no added value in a ship like this.
I really like it, a bit too big for my taste but it carry's over some great features from the freelancer and has a nice pilot load out along with the great defense and suitable sized weapon loadout. I would also agree and hold off on pledging for any concept but even more so for large ships like this, they end up being charged allot historically and will likely take a few years to become available depending on the direction of future development. Still the inclusion of a med bay and a dedicated Fury is very attractive though snubs in my book are still very limited in use with the current game play of hit and run. She is a big target and has some blind spots, it compares better to the 600i which I would consider this to be a better fit for most play styles. I find the max to be in trouble more so because for how large of a ship it is the constellation Taurus is a contender and its much cheaper but also more 'practically' armed. When your the size of a cat and your bringing half the cargo for almost the same size without even any tractor beams seems a bit odd. However the weapon placement looks like it was designed to defend against threats from above so if your offloading in risky area's maybe thats the thought of the heavy firepower on the Dorsal section. Be nice to see in game but if I was looking for combat, I would go Perseus and if I wanted to run cargo the Herc is really hard to give up.
I find it very interesting, but my confidence in CIG has been hurt since the Corsair..I am now wary of what is too good in terms of weapons on the new ships.
Has been hurt since the Corsair? It literally didn't lose a single gun or missile. It didn't even get its components or hp nerfed. They just made it so a mult-crew ship actually needs crew to be fully effective. If that is all it takes to shake your confidence, I'd stop backing now.
Am I the only one that thinks the mini hangar for the fury is meh? They couldve put the infirmary with the medbeds in there yet they decided to do it on the lower floor. 96 cargo for a combat ship is a ton by the way. Could be an allrounder for people who dont like small ships
Not bad, but I just feel Star Citizen is now in the business of promising and making a lot of ships that they ensure lacks one or more key features, or is just not good enough, so that you have to buy another ship. The concept of having your dream multi-role ship like a Rocinante or Firefly, based on their money making model, they will never allow as it would make the thousand other ships useless.
@@sebastians2559 lol I feel you. The redeemer layout is awful. It's too specialized for what it costs and takes too much crew for what it does. It was a dropship submitted to a design competition and won because it looked mean. But the redesign by CIG into a gunship was a huge miss and resulted in a ship that has no real role because everything it does is done better by other ships for cheaper. It really needs to be reworked back into a dropship/ground attacker instead of being shoehorned into the gunship role.
its just numbers..means nothing.. they will change the actuall damage numbers for these weapons as well.. the S5 of today will not be like that forever.. at some point smaller weapons might even be more efficent..
@@HeatherMason455 ya.. ppl seem to forget that this ship is not even meant to fight other ships.. its a ground assault platform, most likely fighting turrets or other ground based/stationary weapon systems.
I don't think the TAC will get it S5 turret guns nerfed in the future. Unlike the Corsair that could bring all its firepower to bear on a single target and the Redeemer most of it to bear on a single target, the TAC will never be able to get any of the S5 guns on a target in front of it (think Corsair manned turrets, they only face the sides), and any targets on its sides will only ever be facing just one of the S5 turrets at a time. Despite all the firepower the TAC has, it actually has no way to bring all of it to bear on a single target, so I don't think it's as impressive as it looks. The worst it can do it get x6 S4 guns on a single target in front of it with the pilot guns and front top turret, and even then maybe not as I'm not sure the front turret will be able to aim down low enough to hit the pilot's target.
Melt the cat. Buy a terapin with cred. Ccu to the starlancer max with lti for $5 cash. Then buy a ccu max to tac $80 cred. You get a freelancer max as a loaner till the starlancer max drops. Then wait to use the tac upgrade till it drops. Or apply the upgrade now and get a freelancer mis the the tac drops. The lti will carry over to the tac.
Shit when it comes you can just get the blueprint and buy whatever is cheapest material to craft it and bang you got it lol might have to work with some people to use their ships but that's the whole point
Idk, I have tried to find something interesting about this ship and nothing comes to mind. The only selling point i see with this ship is the med beds. Definitely not a solo ship.
CIG... what you did to the redeemer and corsair is the very reason you're not getting any more from me. It is 100% false advertising and it's borderline scammy and deceptive as hell. Yes i know about the small prints when buying a ship, that states things can change as the game is still in development... but because of this bs, i shall withdraw my support entirely. You're right in the fine prints... so keep screwing over your space Marshall backers...
No talk about NPC crew or AI blades or solo player. All about Orgs and multi crew gameplay. honestly no more buying ships. let the organization owners fund the game 🙂
Almost previus tech are for single players, orgs never have a focus before and almost abandoned. If you have a fleet and want fly solo, have wait for dinamic server mesh, server today dont suport npc or ai blades for multipeople.
Wrong, org play was just one section of the game play for like base building. And no they didn't talk about blades or AI, but it all depends on where you're going to be.
That’s the whole point. If you are a solo player, it’s no use if your hangar is filled with Capital Ships if you have nobody to play with, but this will be endgame players and orgs - SC 1.0 will have 5 solar systems for solo pilots to explore, and CIG even mentioned how you could play as a miner, then build your own path to get a F7A in-game.
You're taking those weapon downgrades way too serious, Foxy. Turrets no longer have crazy magically oversized capacitors anyways, so you can only shoot what your powerplant is able to produce.
Awesome for anyone looking to upgrade from their Freelancer Max or Mis. For me personally though, my A2 Hercules has both variants in a headlock. It competes with the Max for cargo capacity at 216 scu and triple the gunfire of the Tac. Granted the base price is heavy, you can get it for under $425 if you ccu up.
@@Iukrative true, but it's easy to throw a medivac in there and scoot. Heck, you MIGHT even be able to fit it between the cargo grids and still hold the 216 scu. Haven't tried yet. For the amplified firepower that you get, that's a good trade.
You can fit a nursa or a C8R medical no problem with room for easily 100-160 scu of cargo. Hell, it can fit a tank, nursa, and a stv between the bomb racks and still carry 10~ scu of cargo if you space it correctly. There is no other ships that can go toe to toe with the A2 or C2 in the sheer size/space you get for transporting
Two tier three beds is like the best one could put on an RSI Apollo - dedicated medical gameplay. These specs are BS. The nerfhammer will whack the TAC.
Kinda doubt the Apollo would only have tier 3 beds, that‘s like a med Pisces 🤔 even the Cutty Red has tier 2s and i‘m not sure what the Carrack and 890 have but i think they actually have tier 1? Which would make the Starlancer kind of crappy being almost the same size as a Carrack and only having tier 3 beds lol
comparing this to the old redeemer... cig really had no other option except rip the bandaid off before they showed this thing. at the same price of $330 it had same shields. (x2 S3) but six S4 guns traded of four S3 on the Deemer. plus the usable drop seats and med beds and garage* and hanger. on the TAC. the poor Deemer wouldve been dead in the water and even I would've been mad if the deemer had never changed. gave us some time to grieve i guess. at least now the Deemer has a comfortable role as a XXL Hurricane. it still kind hurts, but she'll be better off.
At a very limited angle, an A2 with a full crew has way more firepower, and a you need to fly a StarTAC with at least one gunner to match a Corsair with a gunner, who will out fly the MISC
Strange logic. This is clearly not an anti-fighter ship, at least if the fighters know what they are doing. And if you get "ganked" you will have a hard time in most ships, not just this one.
That extra shield will help while you are trying to get away. Oh wait this is mastermode now, there is no way to escape without switching to navigation mode losing your shield meaning instant death. Mastermode is a gankers paradise.
Just watch the CitCon presentation and you’ll have a clue what’s going on with the Starlancer. You talk like you haven’t been told all of this and know nothing.
Don’t care about any new ships until they fix Live and make it playable. Especially about the ship they nerfed the Redeemer for. Funny they are charging $330 for this ship when that’s what they were charging for the Redeemer before this came along. I’m sure they’ll rip off backers in a few years by making this ship worthless as well.
I find it funny that people are now so salty not knowing the balance goals making up fears of "nerf" for a ship that is obviously build with the balance in mind, which both the Redeemer and Corsair haven't been build for back then. Yes, its a combat drop ship and ground gunship. Who says that those turrets can fire to the front when they clearly stated during the presentation that its BROADSIDE weaponary? Does it need to have them shoot to the front? No, the Starlancer already has 6 size 4 guns covering the front. Maybe you have a slight misunderstanding about the purpose of this ship. Or maybe to much salt in the eyes? 😉
it seems most players and content creators only care about 1v1 pvp combat potential of ships.. they dont care about intended roles or purpouse of a ship.. and most of them just want to have a ship that could be piloted solo and wins every fight... its sad to see such short sighted mindsets for a game like SC with so much more potential...
I dont know why this channel was recommended to me but im glad it was!
You have the potential of being my favorite SC channel.
Thanks for the quick content man!
Both the MAX and the TAC have an armory up front under the bridge and behind the bridge is escape pods. Both ships have the rear ramp and the cargo drop down and both also have a front elevator accessing both decks and the ground.
The TAC has the same drop down but it's for the drop seats not cargo.
@@Heshinsi Yes, this is correct. Though the drop part is very short because the medical area behind it
I believe from the images, that all the cargo is on the side for both the MAX & TAC for the 96, but the center is clear as a garage. No cargo displacement for vehicle unlike the Constellation or others
@@ericwollaston5654 that is correct!
Behind the cockpit: Four Escape Pods
Behind the escape pods: Elevator (both decks and surface) and ladder
Below the cockpit: Armory
They show it in the video. On the max the jump seats are a smaller cargo area that drops down. For the Tac the area with the jump seats drop down.
I melted a couple of ships to get this ship. Since I can't have my RSI Galaxy this year, I chose this ship. The Starlancer has everything I want on paper.
Real life printer and paper not included.
Wish CIG would make the TAC modular.
TAC won't be nerfed, its a Sub Capital Assault/Patrol/Dropship, larger, slower, size 5's are multicrew..it hits the mark for what CIG are aiming for, if anything the Taurus is slightly pilot DPS OP
I don't think this ship will have the same fate as the redeemer. Couple reasons for this: the redeemer was punching way above its weight class and architype with its tiny vanguard size profile. It's more nimble now and arguably more deadly even with the damage nerf, it's speed and maneuverability now makes it scary. The TAC is much much bigger and will most likely fly/turn much slower and the turrets (S5 at least) won't have every angle covered. So to me it seems pretty balanced for its current role.
Well said. And as for the Corsair... well, the weapons were not touched. You simply need another person now to have the same forward punch as before.
TAC definitely won't get nerfed. It has no way to bring all its firepower to bear on a single target, unlike the Corsair could and Redeemer mostly could. Those S5 turrets are facing off to the sides like the Corsair turrets, so they'll never contribute dps to the pilot's target. Anyone that is on the side of the TAC will only ever have to contend with just one of the turrets at a time, not both. In reality, this ship doesn't have much more firepower than a Corsair or even the nerfed Redeemer (if turrets are crewed) in terms of how much damage it can bring to bear on a single target. Fair all around coverage though.
This is the most reasonable string of comments so far, yes, this ship will be good at what it's for, but it's not overpowered by any means.
This is more like the Aliens dropship.
tell me how i can tell you don't play without telling me you don't play
Thanks for all the info Foxy!
Man you’ve been prolific lately! Nice to see you’re doing it without a drop in quality.
The very front room (bottom floor) is the armory, the one up top (behind the cockpit) is escape pods. The front entrance to the ship is the first room off the armory allowing you to suit up or disarm (when leaving or boarding).
The jump seats are on a deck that lowers.
I think it's important to set a role for a ship before you decide how good it is, you need a measuring stick before you can measure something. And I think as an orbital assault drop ship for landing soldiers and equipment on the ground, the TAC is going to be a fantastic option. This thing doesn't seem like it's intended to fight other ships. Those twin S5 manned turrets are in door gunner positions for gunship vibes, not for killing ships.
Depending on the size of the infantry unit involved, the TAC can potentially embark at *least* 8 soldiers (probably more), probably an Ursa or two, and with that square landing bay, I'm willing to bet that we can fit two Murai side-by-side in it. This would allow an org/group/clan focusing on Marine/orbital assault gameplay to build a platoon of soldiers, provide them mechanization through Ursas, and provide them with native air cover via the Murais, all in one ship that is small enough to be relatively mobile and not too chonky, as well as having a pile of firepower onboard the ship to force entry or self-escort. If not needed for the mission, the Ursas can stay aboard, and the Murais could be used to either scout, provide the soldiers with air cover and gunfire support, or to help protect the TAC, depending on the situation.
Now, that in itself isn't particularly remarkable, you could probably do the same thing with a Connie or Corsair. But the jumpseats for a rapid infil/exfil (assuming the soliders have elected to go without their Ursas for this mission), and most importantly, the medical beds, both really bring the TAC into the forefront of this gunship/dropship/delivering-troops-to-a-planet-with-support-vehicles role.
There are ships more powerful, and there are ships that can haul more. But I can't think of anything that can transport, insert, support, and then retrieve a Marine squad as well as the TAC seems to be able to at the moment, especially with those med beds providing an on-ship respawn capability.
They won’t merge the turrets because they want to balance powerful weapons by making them crewed and not pilot controlled. They just want to encourage multi crewing
But the reality is most player want to fly there own ships and will be flying solo with npc's
@@Whiskeyagogo519 well Npc are not coming yet. But tbh, it’s still an issue of players only being able to be so effective without a crew, whether that’s in a smaller ship or apart of a large ship. The game will work best when crewing a ship is superior to just as many in their own ships
This is your reality, not the majority of players which they target for the upcoming 10-15 years of SC lifetime. @@Whiskeyagogo519
That's going to kill the game if they do multi-crew
@@Saf_Ibn_Sayyad_Bacon why? There are plenty of medium and smaller ships, with the numbers ever increasing. The point is if you want to have the power of a multi crew ship you crew it. It’s pretty simple. The more crew needed the more powerful the ship. Seems logical to me, so the game isn’t just p2w or just cater to no lifers
I dont think the size 5's will face forward. They look like they are designed for landing and then broadside capabilities.
Looks like that to me as well. This won’t get nerfed like the Deemer or Corsair. This ship is FOUR times the size of the Deemer. S5 is the beginning of capital ship sized guns and this ship is more than capable of carrying them.
Those side S5's are no guns for front fire but for landing/drop ship gameplay to shoot ground bases, vehicles and co. And I think this is good and doesn't make it overpowered for front-fire.
@@darthwayne69 stupid design for a "overwhelming firepower" that can't face forward, so what the point ? hover, over bunker so both turret can hit different turrets ?
or the pilot shoot the turrets so the s5 gunners can't ? and another MISC turret behind a rear spoiler.
all of that is just plain stupid.
One day they made the valkyrie or steel with s1/s2 on sides "it's enought for ground" now it's two sides manned turrets so the pilot need to not aim, and place himself with 2 target on side to please them.
it's just crap design.
@@Charlouf_ Please leave SC and play Starfield or X4.
Definitely an interesting alternative to the Constellation 👍
So I’m on the fence.
would you upgrade/melt a constellation Aquila to this?
@@Mor4me I think I would, doesn't seem like the Aquilla is getting an update anytime soon.. You can always melt the Starlancer later and go back to Aquilla
You will need a larger crew.
@@edafa_ukafa5977 yeah no information on scanning i was kind of hoping they’d say something this year. but you’re right about just re-melted and buy it back then so why not just give it a try . thanks for the idea👍
Its an space AC130 im hyped
The drop seats drop down like the cargo bay on the MAX and the two gatling guns likely drop down with them on the platform to provide cover fire on each side
Drives me insane when he says Warbound lmfao... that and he said MISC MISC xD still love the channel!
Thank for the review.
Regarding the nerfs. That's the whole issue. You buy something with all that's advertised, but after a while they taking away things or things like weapons or shields. That just isn't fair in my opinion. I love this vessel but because of all these nerfs after many many great vessels in the past Super Hornet, Sabre, Redeemer, Lightning and so on, I just don't buy vessels anymore for now. I just buy or upgrade to medium vessels that are more useful to me in the time that SC is still in development.
Since 2012 I'm a backer, WC status and my age is 55yrs. In that time when SC will be released in full, I might be 60yrs or much older . I think that when I will be on that age(If I make it), then I'll more thinking about making trips with my 180k Hymer around the world instead, and not playing games anymore, or spending time in my music studio, fishing lol
I rather spending more time NOW and having fun with useful and released vessels with all and hopefully stable playable possibilities in the verse, instead of investing into expensive concepts that "might will be released once somewhere in my lifetime"... Banu Merchantman, Orion, Javelin, Idris-M, Endevour Max expansions,... I purchased them all, but will I be able to own them all in my personal hangar or docking station? It's like, I store my 20k euros into the freezer from my neighbour and get it back somewhere in lifetime. But it's gone until I get something in return, righ?
So, You tell me...
I love the tac and might upgeade someday using either my corsair or my cutlass red. I'm hoping they undo the corair nerf.
But this is a cool ship with mercenary and/or medical rescue, like the cyberpunk trauma team.
Those gun are for air/ground targeting, like for the A2 Hercules.
I think they fell short on the tac. They should remove the fury hanger and bring back the cargo load of the Max but with more vertical space for loading multiple Furies. They can keep the 8 seats but use the fury hanger for that! That would be an awesome 8 fury drop ship!
S5 turret seats have a very large drum magazine belt feeding ballistic ammo, the other side might be charge capacitors to supply power to energy guns. It might be possible in the near future that ammo could be refilled in ship during flight and capacitors might burn out requiring engineering game play to replace in the heat of battle...just my thoughts
I think its in a good spot. The constellation series is better armed if you dont have a full crew. This is larger and more expensive so it makes sense.
Constellation phoenix has an actual working table in the flight crew area. But the hot tub is still not working.
The s5 turrets on the bottom can only fore to the sides, they cant fire forward nor upwards, you can see they can probably fire 20 degrees forward tops
Well, before we guessed that this was the reason the Redeemer and Corsair got nerfed... now we know.
Glad I wasn’t the only one thinking that. This has basically replaced the Redeemer for…..everything you could use it for, and more, for the same price, also complete replaced the Constellation series as well, as its just better, at everything.
@@schoolboymafia You need a lot more crew tho.
I have no reason why people are pegging this as the reason for the corsair and redeemer nerfs. If we look at it it is significantly larger than either of them and has much more firepower and amenities than /either/ of those ships even PRE nerf...
Thst argument simply doesn't hold water, like at.all. Heck, a solo pilot in a corsair post corsair nerf /still/ has access to more firepower vs the starlancer, and judging by the max's rated speed, the thing will likely be an unweildy boat even compared to a corsair.
In short anyone who wants to solo pilot a corsair before nerf would want even less to pilot a starlancer solo. It is likely slower, it is larger with engineering at the back, so it is a longer distance from your seat to repair things.
Any redeemer pilots that are soloistis would also find that post "nerf" with the heavily increased maneuvering it will be trivial to keep out of reach of a solo starlancer pilot.
So yeah, there would be no need to nerf those ships to compel people away from them to get them into the arms if a starlancer, because it would have already outclassed them in both firepower and amenities even without nerfs if all 3 were fully crewed.
And in likely solo combat performance both the redeemer and corsair will still likely come out on top vs the starlancer post nerf.
@@schoolboymafia From a ship combat prospective and the daily driver for the most part, the Constellation IF it's not nerfed will eat this things lunch .
TAC seems like an "assault" type thing.
Now if they nerf the Constellation it still will be competitive and way easier to use with a smaller crew.
@@patientzero-ig1zj minimum crew says 1, you could do it all yourself, you're just not running all the turrets obviously
I dont expect the tac guns to get nerfed like the redeemer. Its considerably larger and makes much more sense for it to have bigger guns
Dit it have a véhicule bay like the MAX? It’s not really mentioned
Its the 96 SCU Bay like in the Max
Tac is same price as Redeemer. Why would anyone get the redeemer now?
I only picked this as a place holder until I can get my Apollo
Greetings from Hawaii 🏝️
I'm not sure there would be a need to nerf the turrets cig knows as well as the rest of us nobody uses them.😋
Thank you for sharing 🪐
Elf Thank you and glad to hear from you. Getting a lot buys and many many comments for the videos, if some how I missed yours, you know, I am always glad to hear from you, stay well my friend.
The S5 guns cant fire forward, CiG has already said that. They exist more as ground support weapons, like the guns on the A2. They cant fire forward or upwards so they would be only useful in ground support or defending against fighters beneath you. This makes them less likely to be nerfed like the Redeemer & Corsair guns were.
96 SCU low and flat such as only 2SCU high you don't get an Ursa, a Cyclone for sure and grave vehicles. But if they fit an Ursa they would fit a Fury, don't see them giving it multiple Fury launch bays.
Except in the presentation he noted specifically that the 96 scu bay can fit an ursa. We can extrapolate this becsuse the starlancer bld has the same 96 scu capacity, and it is all in that vehicle bay that he confirmed fits an Ursa when talking about the bld. The shape of that rear compartment remains the same in all 3 starlancers.
you should check the panel, earlier in the max video you were saying there is only one gunner, but in the panel they show to top section of the max and say there are 2 seats for the remote turret, i guess the tac will have more but they don't show it in the cutaway
Actually they specifically mention that the bottom two turrets are manned, as opposed to remote.
Just watch the CitCon pannel again before you start speculating about the ship in your video Foxy. They specify all of the rooms in the pannel. Its escape pods behind the bridge btw
we need your reaction to the 1.0 panel!
On it
@@TKanal3 seems like its a very long way away but love the ideas.
@@edafa_ukafa5977 1.0 2030?
I'm a little concerned by the placement of the drop seats. If there's a hatch that opens in the side to expose those seats, (possibly indicated by that gun) it'll be easy picking for an enemy to shoot and kill anyone in those seats. Kind of ridiculous to expose them that way.
The Starlancer is more than twice the size of the redeemer. she's a much more appropriate size to have S5 guns on turrets.
This ship just screams: "Hey CIG, nerf meee!"
Flox they have the ChubbyLancer breakdown of interiors in the Citcon video today tellin u whats in each of those rooms
I don't think this ship will get nerfed like the Redeemer because of how big it is. The Redeemer was nerfed because it had an insane amount of firepower in a relatively small package. I also don't think it'll be nerfed like the Corsair, because it's firepower is evenly distributed amongst the pilot and turret gunners. The Corsair was only nerfed because the majority of its firepower was given to the pilot, which is not the case on the Starlancer TAC.
Finally someone gets it. Couldn't agree more.
@@robertmandl9326 the forward turret on top should absolutely be fixed forward and aimed by the pilot so the gunner can only shoot, for balancing reasons
I think the Redeemer nerf was *all* about power... with that ship's power supplies and shields, well... it already has issues of "gotta manage power carefully".
Bigger guns don't help that much. It is a small ship, when compared to ships like the Starlancer.
@@the_babbleboom You didn´t read or understand a word the OP here wrote, did you?
Just another sour Corsair baby. Get over it already and stop being stupid.
Redeemer has literally never been good. It was nerfed because it's being balanced for a game that doesn't exist.
It's undeniably worse in 3.24.2 than at any other point in its life cycle.
Why would I put 4 people into a Redeemer with less than half the firepower of 4 Hornet Mk 2s and has the durability of a wet paper bag.
The max will likley be opperating as a FORWARD OUTPOST BASE Ideal for wargames or ground based raids . has a Snub hanger thats pretty epic so anything around a Fury size maybe at a push a Razer depends how low the celing is but having 2 T3 beds is pretty good long as they have a bunch of lockers for rearming near by
this exceeds the Andromeda in firepower and utility for around the same price too. but we will see.
I don't think i'll keep it long term i just wanted to have access when it comes out. i dumped my expanse CCU for it so not a big drop in the bucket like 4 bucks on an eclipse.
Jump seats i would assume are reuqires for jump points because of distorted space requires you to be staitonary idk how they want this done really but i do think having your crew strapped in for quantum jumps should be a thing so maybe having AUDIO anouncment "PREPAIR FOR JUMP" as a safty warning.
You mean TAC not Max right?
With the nerf to the Corsair and then the Tac does this kill the Corsair? The Corsair was already going to get melted because of the Connie
it's better for mercenary daily, redeemer is mil and corsair is.. idk where's going the corsair actualy, I thought it would have some exploration capability like scanner or something that makes it great to track signals.. like a hunter ship that would be great for a "pirate" ship.
The max has two decks also, if I'm not mistaken.
All starlancers seem to have two decks.
I seriously hope that when IAEA commences that cig finishes the interior of the ship which is in desperate need of being brought up to the quality that you expect from cig and misc. The galley has nothing that you can interact with the engineering space lacks control panels and the engines are glowing red. The interior panels are just meh. There are many other problems that need to be addressed. I was excited to get the max, but as it sits now, I can’t wait to unload it.
its a size up from redeemer and corsair, and shouldnt be looked at as the same class, as they themselves compared it to a 600i sized ship, redeemer was nerfed because its actually really small cross section for having quad size 5 firepower
When you buy the starlancer tac now will you get the starlancer max until the tac realeses ?
I think they both release November 22nd or whenever 3.24.3 releases.
You get a freelancer max for both as a loaner ship.
@@tylertiffin9067 but right now they said that the tax is in concept and only the max will be realesed
@der_fort-hunter5006 oh you're right. Tac is not until 2025. Hmm I might just get the Max for now then. Gonna upgrade my C1 Spirit
maybe you can use this for a CCU.
UUnless you're deluded enough to think this gun crusted hauler isn't going to get nerfed in short order.
I don't think they'll nerf the guns on it. This ship is WAY bigger and WAY slower than a Redeemer.
The Odisee was nicknamed the Carrack killer. But this time i really think they did it. But they will nerf it for sure to sell an other ship...
I'm interested in the BLD version.
Redeemer was balanced against the Hammerhead. Hammerhead is now in a different spot since that nerf.
Highly doubt the lancer will get the redeemer or corsair treatment. It’s considerably bigger than the corsair and MASSIVE compared to the redeemer, requires more crew than both, and will be considerably more difficult to bring all the guns to bear.
i doubt it will get nurfed like the redeemer and corsair since the starlancer is bigger and slower.
If I upgrade from my Zeus MK II to the Starlancer max it's $50. Or I upgrade from my Corsair to the Starlancer Tac for $80. I cant decide which one I want. Or I just get both lol
Ideal as support for a Polaris.
o.O this is a ground assault platform.. what do you want to do with it around a patrol ship thats mostly patroling remote locations in space?
The way the Polaris is now it doesn’t need an escort at all.
As others have implied, sounds like you're convincing yourself you need a ship that doesn't even do the role you want it to. As a Polaris owner I see absolutely no added value in a ship like this.
The Polaris isn't designed to have an escort except the fighter in its bay.
I really like it, a bit too big for my taste but it carry's over some great features from the freelancer and has a nice pilot load out along with the great defense and suitable sized weapon loadout. I would also agree and hold off on pledging for any concept but even more so for large ships like this, they end up being charged allot historically and will likely take a few years to become available depending on the direction of future development.
Still the inclusion of a med bay and a dedicated Fury is very attractive though snubs in my book are still very limited in use with the current game play of hit and run. She is a big target and has some blind spots, it compares better to the 600i which I would consider this to be a better fit for most play styles. I find the max to be in trouble more so because for how large of a ship it is the constellation Taurus is a contender and its much cheaper but also more 'practically' armed. When your the size of a cat and your bringing half the cargo for almost the same size without even any tractor beams seems a bit odd. However the weapon placement looks like it was designed to defend against threats from above so if your offloading in risky area's maybe thats the thought of the heavy firepower on the Dorsal section. Be nice to see in game but if I was looking for combat, I would go Perseus and if I wanted to run cargo the Herc is really hard to give up.
A fine barge to wash down the shit aftertaste of the corsair nerf with (more like fundamental flow break).
What ship is suppose to have drones?
That will be the BLD Starlancer, its not yet available to pledge though.
@@Jcee4 thank you
You think exploration variant will be cheaper or more expensive?
They didn't say anything about an exploration variant.
So what was third variant? I saw on presentation that there are 3 variants of this ship
@@j.d.4697 found it, 3rd variant is a builder.
@@MurderousNoise Like a pioneer?
I find it very interesting, but my confidence in CIG has been hurt since the Corsair..I am now wary of what is too good in terms of weapons on the new ships.
Has been hurt since the Corsair? It literally didn't lose a single gun or missile. It didn't even get its components or hp nerfed. They just made it so a mult-crew ship actually needs crew to be fully effective. If that is all it takes to shake your confidence, I'd stop backing now.
Am I the only one that thinks the mini hangar for the fury is meh?
They couldve put the infirmary with the medbeds in there yet they decided to do it on the lower floor.
96 cargo for a combat ship is a ton by the way. Could be an allrounder for people who dont like small ships
Not bad, but I just feel Star Citizen is now in the business of promising and making a lot of ships that they ensure lacks one or more key features, or is just not good enough, so that you have to buy another ship. The concept of having your dream multi-role ship like a Rocinante or Firefly, based on their money making model, they will never allow as it would make the thousand other ships useless.
Cant Compare the Tac with the redeemer. The TAC is double the seize.
1 shield for the max and 2 shields for the tac. i know which one i would get.
Just in time too! Recently had to retire the Redeemer so this was close!!! *whew*
Redeemer actually died for this to be sold
@@uncorkedbat0 an acceptable sacrifice fucking hate that ship anyway
@@sebastians2559 lol I feel you. The redeemer layout is awful. It's too specialized for what it costs and takes too much crew for what it does. It was a dropship submitted to a design competition and won because it looked mean. But the redesign by CIG into a gunship was a huge miss and resulted in a ship that has no real role because everything it does is done better by other ships for cheaper. It really needs to be reworked back into a dropship/ground attacker instead of being shoehorned into the gunship role.
the fear or them nerfing sizes is so valid. i hate this
its just numbers..means nothing.. they will change the actuall damage numbers for these weapons as well.. the S5 of today will not be like that forever.. at some point smaller weapons might even be more efficent..
even if i take this ship as having 2x 2 s4 manned turrets instead of the s5s i still think its worth it tbh
@@HeatherMason455 ya.. ppl seem to forget that this ship is not even meant to fight other ships.. its a ground assault platform, most likely fighting turrets or other ground based/stationary weapon systems.
I don't think the TAC will get it S5 turret guns nerfed in the future. Unlike the Corsair that could bring all its firepower to bear on a single target and the Redeemer most of it to bear on a single target, the TAC will never be able to get any of the S5 guns on a target in front of it (think Corsair manned turrets, they only face the sides), and any targets on its sides will only ever be facing just one of the S5 turrets at a time.
Despite all the firepower the TAC has, it actually has no way to bring all of it to bear on a single target, so I don't think it's as impressive as it looks. The worst it can do it get x6 S4 guns on a single target in front of it with the pilot guns and front top turret, and even then maybe not as I'm not sure the front turret will be able to aim down low enough to hit the pilot's target.
Caterpillar is worth exactly the same else id consider an upgrade
Melt the cat. Buy a terapin with cred. Ccu to the starlancer max with lti for $5 cash. Then buy a ccu max to tac $80 cred. You get a freelancer max as a loaner till the starlancer max drops. Then wait to use the tac upgrade till it drops. Or apply the upgrade now and get a freelancer mis the the tac drops. The lti will carry over to the tac.
@@dothedanmthinggood strat, with minimal cash injection. I like it!
@@dothedanmthing my caterpillar is a squadron game package so i cant melt
@@TKanal3 bummer
@@luistigerfox beat part is,if want the 600i back with lti after the rework i still have the creds
For these kinds of ships, I just need the in game price. I'm not paying $300 for one ship 🤔
Shit when it comes you can just get the blueprint and buy whatever is cheapest material to craft it and bang you got it lol might have to work with some people to use their ships but that's the whole point
@@Cmdr_V Oh, I have spent $300 on ships already. Just not gonna do it for one ship. I'm going to enjoy earning a number of ships 😁
If everyone think like you, then why they develop more items ?.... No money no honey...
FYI - Mojave is pronounced Mow-haa-vee. The paint is named after a desert in the western United States. Also, great video!
They'll nerf it just like rhe deemer
How about we boykott expensive ship sales without LTI, in light of new, very complicated insurance rules!
So… another ship to not see for another ten years? Or we getting it by the end of the year?
next month during IAE
@@yohanzeta oooo, gonna try it then and see if a nursa fits in it and how it handles
@@Phantom-dm9fz no need for a nursa.. ship comes with 2 medbeds.. but it fits a ursa, if you realy hate walking..
@@FalconDS9 not much of a walker, especially for the runs I do lol
The base starlancer comes next month mind you, the Max and Tac variants sometime next year
I'd take the stats with a bucket of salt, since the ship will likely get nerfed after sale.
Bye bye Deemer... you were just replaced lol....
Idk, I have tried to find something interesting about this ship and nothing comes to mind. The only selling point i see with this ship is the med beds. Definitely not a solo ship.
This is litterally the perfect ship what iv always wanted.. but its misc abd fugly as hell, if this was a Mirai or Argo design i would snap it up.
CIG... what you did to the redeemer and corsair is the very reason you're not getting any more from me.
It is 100% false advertising and it's borderline scammy and deceptive as hell.
Yes i know about the small prints when buying a ship, that states things can change as the game is still in development... but because of this bs, i shall withdraw my support entirely.
You're right in the fine prints... so keep screwing over your space Marshall backers...
there is no some depth in gameplay but u can allways buy a new ship ;)
No talk about NPC crew or AI blades or solo player. All about Orgs and multi crew gameplay. honestly no more buying ships. let the organization owners fund the game 🙂
Almost previus tech are for single players, orgs never have a focus before and almost abandoned. If you have a fleet and want fly solo, have wait for dinamic server mesh, server today dont suport npc or ai blades for multipeople.
Wrong, org play was just one section of the game play for like base building. And no they didn't talk about blades or AI, but it all depends on where you're going to be.
Multi-play in an MMO say it is not so.
That’s the whole point. If you are a solo player, it’s no use if your hangar is filled with Capital Ships if you have nobody to play with, but this will be endgame players and orgs - SC 1.0 will have 5 solar systems for solo pilots to explore, and CIG even mentioned how you could play as a miner, then build your own path to get a F7A in-game.
We have yo 😂 where you been?
The TAC is a nice jack of all trades, pretty much MISC's Constellation.
Dont worry they will nerf it in two weeks, they nerfed corsair to prepare for this also
Goodbye Corsair.
You're taking those weapon downgrades way too serious, Foxy. Turrets no longer have crazy magically oversized capacitors anyways, so you can only shoot what your powerplant is able to produce.
Awesome for anyone looking to upgrade from their Freelancer Max or Mis. For me personally though, my A2 Hercules has both variants in a headlock. It competes with the Max for cargo capacity at 216 scu and triple the gunfire of the Tac. Granted the base price is heavy, you can get it for under $425 if you ccu up.
No med bay though, that’s what sealed it for me
@@Iukrative true, but it's easy to throw a medivac in there and scoot. Heck, you MIGHT even be able to fit it between the cargo grids and still hold the 216 scu. Haven't tried yet. For the amplified firepower that you get, that's a good trade.
You can fit a nursa or a C8R medical no problem with room for easily 100-160 scu of cargo. Hell, it can fit a tank, nursa, and a stv between the bomb racks and still carry 10~ scu of cargo if you space it correctly. There is no other ships that can go toe to toe with the A2 or C2 in the sheer size/space you get for transporting
@@Iukrative You can easily fit a pieces and a Nursa in the A2 that will give you med bays that are mobile too.
New ships and no LTI
I will absolutely not buy this, especially, because of the new ship insurance "document"
Wait till you see the other new crusader ship lmao y
Now we know why they nerfed the redeemer bunch of scammers!
Two tier three beds is like the best one could put on an RSI Apollo - dedicated medical gameplay. These specs are BS. The nerfhammer will whack the TAC.
Kinda doubt the Apollo would only have tier 3 beds, that‘s like a med Pisces 🤔 even the Cutty Red has tier 2s and i‘m not sure what the Carrack and 890 have but i think they actually have tier 1? Which would make the Starlancer kind of crappy being almost the same size as a Carrack and only having tier 3 beds lol
tac same price as redeemerbut loot more and no upgrade to it shame... nerfed to sell new
comparing this to the old redeemer... cig really had no other option except rip the bandaid off before they showed this thing. at the same price of $330 it had same shields. (x2 S3) but six S4 guns traded of four S3 on the Deemer. plus the usable drop seats and med beds and garage* and hanger. on the TAC.
the poor Deemer wouldve been dead in the water and even I would've been mad if the deemer had never changed.
gave us some time to grieve i guess. at least now the Deemer has a comfortable role as a XXL Hurricane. it still kind hurts, but she'll be better off.
This will keep the Size 5 guns. This ship is as large as the 600i. Not like the mucj smaller corsair that had 4 pilot controlled Size 5s.
Better not tell that to the Connie and their 4 pilot controlled S5. xD
At a very limited angle, an A2 with a full crew has way more firepower, and a you need to fly a StarTAC with at least one gunner to match a Corsair with a gunner, who will out fly the MISC
Get the MAX, the TAC extras wont do jack shit if your ganked, youll still die.
Strange logic. This is clearly not an anti-fighter ship, at least if the fighters know what they are doing.
And if you get "ganked" you will have a hard time in most ships, not just this one.
That extra shield will help while you are trying to get away. Oh wait this is mastermode now, there is no way to escape without switching to navigation mode losing your shield meaning instant death. Mastermode is a gankers paradise.
@michaelmichaelagnew8503 Mastermode is also a crybaby magnet, it seems.
Pathetic.
Just watch the CitCon presentation and you’ll have a clue what’s going on with the Starlancer. You talk like you haven’t been told all of this and know nothing.
Don’t care about any new ships until they fix Live and make it playable. Especially about the ship they nerfed the Redeemer for. Funny they are charging $330 for this ship when that’s what they were charging for the Redeemer before this came along. I’m sure they’ll rip off backers in a few years by making this ship worthless as well.
It's damn ugly
True but the interior is awesome
The Corsair is uglier :P
I find it funny that people are now so salty not knowing the balance goals making up fears of "nerf" for a ship that is obviously build with the balance in mind, which both the Redeemer and Corsair haven't been build for back then.
Yes, its a combat drop ship and ground gunship. Who says that those turrets can fire to the front when they clearly stated during the presentation that its BROADSIDE weaponary? Does it need to have them shoot to the front? No, the Starlancer already has 6 size 4 guns covering the front.
Maybe you have a slight misunderstanding about the purpose of this ship. Or maybe to much salt in the eyes? 😉
it seems most players and content creators only care about 1v1 pvp combat potential of ships.. they dont care about intended roles or purpouse of a ship.. and most of them just want to have a ship that could be piloted solo and wins every fight... its sad to see such short sighted mindsets for a game like SC with so much more potential...