@@5MinutesBlender I want to create a musical stage with cable wires from the mic 🎤 to the floor, then to the amplifiers. I wish RUclips can allow embedding image. But I hope it's clear now. Thanks for all the effort.
@@peterpan5087 Ok, I got you. We can do that by using a curve with suitable extrude method, or by using a curve modifier. We'll surely plan for an appropriate tutorial on this. Thanks for the suggestion 👍
If I understood this question correctly, you have a headphone model with curved part. You want to bend it on the opposite side to make it straight. The bend process will be the same. Assume that it is already straight and bend it using a deform modifier but use a negative value in the bend angle. One drawback is, even if the object looks straight after this, it will still have deformations along its length, that is difficult to remove just with a modifier. You'll probably need to remodel it.
@@5MinutesBlender Thank you Sir. I have been search the RUclips for the tutorial on this but i have not found anything. I hope you will bring the tutorial. ❤❤❤
@@cap_fearless8696 No problem. It will help us if you can share any video where this is used or any GIF etc. so that we can get a better idea exactly what kind of marquee you're looking for.
@@5MinutesBlender The title of the video is How to create 3D printed LIGHT MARQUEE with Fusion 360 and LED strip by Duke Doks. The search query for such content is "carteles 3D" I request you make it on Blender as fusion 360 is not familiar. There is language barrier between so its hard to follow up with their tutorial. Thank you ❤❤❤
When you pivot around 3D cursor, the entire object will rotate. But what we are doing here is bending of an object. So part of the object will go one way, the other part will go another way. This is different from pivoting an object. You can get similar results also with a curve modifier. But a curve modifier has its own challenges (which you can of course overcome tactfully). Same thing, in two different ways.
@@mrgalvathron It may be tricky because the Simple Deform modifier is itself tricky and we are using two of them here. You need to place the empty correctly, and use correct values everywhere which again depends on your object placement and its dimensions. And yes, subdivisions are important as well. If you can't get it working at all, you can send your blend file to us. We will check and suggest you what should be done. Thanks!
@@5MinutesBlender it really was the subdivisions for me 🤣, thank you guys so much. I didn't have enough loop cuts so it was looking werids. It works now!! ✊
Hey, it's a little tricky. If you can tell us where exactly you got stuck, we can try to help you out. Please give us a timestamp from this video where you are stuck and tell us what results you get.
Vertex groups was the key ! Thanks 🙏
Glad it was helpful for you 😊
its really unique, i have seen so many tutorial videos but they taught for only one bend by using simple deform, great Jeet👍👍
Thank you so much 😀
Great explanation 👍🏼👍🏼
Thank you for making this😭😭😭
Thank you too 👍 But why crying bro?
my tears of joy😽😽@@5MinutesBlender
The best
Thank you so much 💝
awesome
Thank you so much 😊💖💖
Good one
Thanks. Please do a tutorial on wire
Sure! Would you please elaborate it little more, like what exactly on wire, or what you want to create with wire 🤔
@@5MinutesBlender I want to create a musical stage with cable wires from the mic 🎤 to the floor, then to the amplifiers. I wish RUclips can allow embedding image. But I hope it's clear now. Thanks for all the effort.
@@peterpan5087 Ok, I got you. We can do that by using a curve with suitable extrude method, or by using a curve modifier. We'll surely plan for an appropriate tutorial on this. Thanks for the suggestion 👍
How can i bend 3d headphone to straight ?
I means how to bend with fix part that 3d headphone look real with straight shape
If I understood this question correctly, you have a headphone model with curved part. You want to bend it on the opposite side to make it straight. The bend process will be the same. Assume that it is already straight and bend it using a deform modifier but use a negative value in the bend angle. One drawback is, even if the object looks straight after this, it will still have deformations along its length, that is difficult to remove just with a modifier. You'll probably need to remodel it.
@@5MinutesBlender thanks for answering brother as you said using vertex group glitch happenes in 3d model and model was destroyed.😄
Sir please create a marquee blender tutorial for led 3D printing.
Thank you for the tutorial suggestion 👍
@@5MinutesBlender Thank you Sir. I have been search the RUclips for the tutorial on this but i have not found anything. I hope you will bring the tutorial. ❤❤❤
@@cap_fearless8696 No problem. It will help us if you can share any video where this is used or any GIF etc. so that we can get a better idea exactly what kind of marquee you're looking for.
@@5MinutesBlender The title of the video is How to create 3D printed LIGHT MARQUEE with Fusion 360 and LED strip
by Duke Doks. The search query for such content is "carteles 3D" I request you make it on Blender as fusion 360 is not familiar. There is language barrier between so its hard to follow up with their tutorial. Thank you ❤❤❤
@@cap_fearless8696 Ok thanks, I will check.
Wait what makes this better than pivoting around the 3D cursor or using a curve modifier?
When you pivot around 3D cursor, the entire object will rotate. But what we are doing here is bending of an object. So part of the object will go one way, the other part will go another way. This is different from pivoting an object. You can get similar results also with a curve modifier. But a curve modifier has its own challenges (which you can of course overcome tactfully). Same thing, in two different ways.
#love
Thanks! 💝💝
Vertigo pipe???
What is a Vertigo pipe bro, I never heard 🤔
right view not front
from where are you bro...........?
I am from the same planet as yours bro! Let it be that way 🙂 because geographical boundaries often create differences.
Doesn't seem to be working for me 😢😢
EDIT: I was doing it wrong, it works perfectly well 😁
I think it's the subdivision part for me
@@mrgalvathron It may be tricky because the Simple Deform modifier is itself tricky and we are using two of them here. You need to place the empty correctly, and use correct values everywhere which again depends on your object placement and its dimensions. And yes, subdivisions are important as well. If you can't get it working at all, you can send your blend file to us. We will check and suggest you what should be done. Thanks!
@@5MinutesBlender it really was the subdivisions for me 🤣, thank you guys so much. I didn't have enough loop cuts so it was looking werids. It works now!! ✊
@@mrgalvathron Oh, glad to know that it is now working! Cheers!!
not working for me
Hey, it's a little tricky. If you can tell us where exactly you got stuck, we can try to help you out. Please give us a timestamp from this video where you are stuck and tell us what results you get.