Retexturing Megascans surfaces in Mixer

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  • Опубликовано: 7 сен 2024
  • In this video, Josh Powers takes us back to Mixer's roots and retextures a surface from the Megascans library. Using an existing surface as a foundation for your texture is a fast and efficient way to fill out your scene.
    Download Mixer 2020 for free: bit.ly/35FjzWg
    Check out the original surface: bit.ly/2G9YESx

Комментарии • 54

  • @carsncrew4730
    @carsncrew4730 3 года назад +48

    THATS WHY I LOVE QUIXEL AND UNREAL ENGINE

  • @nominis4523
    @nominis4523 3 года назад +48

    The best thing Quixel has taught me is that decals are a cheat that instantly make your scene look good

    • @muhammadumar7557
      @muhammadumar7557 3 года назад +1

      yes...just to get rid of sculpting and baking shit

    • @mrfeathers3938
      @mrfeathers3938 3 года назад +10

      @@muhammadumar7557 I just learned you can take the decal, plug it into a black white node, then plug that into displacement and it’ll add real geometry to any unwrapped model

    • @muhammadumar7557
      @muhammadumar7557 3 года назад +1

      @@mrfeathers3938 yup that sounds swesome

  • @borakian
    @borakian 3 года назад +7

    Josh, you make it look so easy! Great video.

  • @MarkOfArgyll
    @MarkOfArgyll 3 года назад +2

    As usual, a great tutorial. Thank you Josh and Quixel.

  • @user-tb3bh5ch1q
    @user-tb3bh5ch1q 3 года назад +6

    This renders in the end of the video are so cool! It would be great if you make a tutorial about lightning in ue4 and post processing, I always admire the ue4 renders you show in you videos!

  • @ishitrealbad3039
    @ishitrealbad3039 3 года назад +1

    Interesting how this is exactly what I needed for a new environment idea that i have :)

  • @juanpaulomardonez9151
    @juanpaulomardonez9151 3 года назад +1

    Great job Josh!

  • @elstinopacino
    @elstinopacino Год назад

    Been looking for this for the past 2 hours online until I realized I best scroll through the Quixel RUclips and voila, thank you all so much over at Quixel!

  • @wyndlin
    @wyndlin 3 года назад +1

    This is absolutely amazing!

  • @MateoUnreal
    @MateoUnreal 3 года назад +1

    Excelent Job as always

  • @MR3DDev
    @MR3DDev 3 года назад +12

    ohhh gonna try this but in a stylized mode.

    • @MateoUnreal
      @MateoUnreal 3 года назад

      Wait do you doing live about i want to see it

    • @MR3DDev
      @MR3DDev 3 года назад +4

      @@MateoUnreal probably will be a tutorial and not live.

    • @OnsideHaddock72
      @OnsideHaddock72 3 года назад

      @@MR3DDev just subscribed to you you have epic content

    • @MR3DDev
      @MR3DDev 3 года назад

      @@OnsideHaddock72 Thanks, yeah I literally have Epic content since most of my videos are about Unreal Engine :P

    • @OnsideHaddock72
      @OnsideHaddock72 3 года назад

      @@MR3DDev its amazing what's possible with it

  • @fgc930
    @fgc930 3 года назад +1

    Nice job.

  • @petertremblay3725
    @petertremblay3725 3 года назад +1

    Since i use this i completely drop using substance painter, so much more convenient and fast compared to the clusterfuck SP ui.

  • @testteset9625
    @testteset9625 3 года назад +3

    nice

  • @conmes3077
    @conmes3077 3 года назад +1

    Amazing 🔥🔥🔥

  • @harrysanders818
    @harrysanders818 3 года назад +5

    It's all super wonderful and all... but please , add proper tablet support for artists. It's so sad that the whole awseomness of Mixer is held back simply by the lack of the most basic funtionality.

    • @petertremblay3725
      @petertremblay3725 3 года назад +1

      Agree on this since no professional artists use only a mouse!

    • @harrysanders818
      @harrysanders818 3 года назад +1

      @@petertremblay3725 I sincerely hope that it is not a limitation they run into with Unity, which Mixer is based upon. Unity does not really work well with tablets and can be extremely stubborn as a core. I am suspicious because it's been a while now, we have 2020.1.5 and still, simply using my tablet with paint layers in mixes produces unusable behaviour and even brakes my tablets projection method. It would be incredibly sad if it would never happen. I still have hopes due to the aweseomness, determination and passion of the Quixel team, also now backed by Epic.

  • @fleurbird
    @fleurbird 3 года назад

    I love it. I just wouldn't put that obvious stain you added in the end. Because it will show as soon as you have more than 2Mtr. Wall

  • @zagros90
    @zagros90 3 года назад

    Mind blowing

  • @garethsnaim8174
    @garethsnaim8174 3 года назад +1

    easy peasy.

  • @achad6446
    @achad6446 3 года назад +1

    Sorry if yous have already made one but i couldnt find it if yous have but could you make a video on how to collaborate unreal project with other people because all the videos i have been able to find are out dated

  • @Rek-55
    @Rek-55 3 года назад +2

    Hello Quixel. Can you make tutorial, cause you haven't- to paint props from start to finish? I haven't see any tutorial, like texturing sci fi panels , or other props. All tutorials- about mixing textures, ground....
    From this view- substance Painter is more intuitive.....
    I want to see for example- how to texture sci-fi panel with: bolts, normals, other details......

  • @jurandfantom
    @jurandfantom 3 года назад +1

    So to be sure, we can grab megascans and messup with them - shape, remix, addaptation etc etc etc?

  • @dog3156
    @dog3156 3 года назад

    Dude it would be really cool for a realistic maze runner map omgg can u do that bro

  • @phantomapprentice6749
    @phantomapprentice6749 3 года назад

    Please please please allow to manually paint Normals and decal Stamps on imported hardsurface models. Thanks.

  • @kadirou-oran
    @kadirou-oran 3 года назад +1

    شكرااا

  • @jackmorton7406
    @jackmorton7406 3 года назад +7

    I wish Josh Powers with Quixel was my dad.

  • @actioN1337
    @actioN1337 3 года назад +1

    Very nice but will it not look VERY repetitive if you place it several times in a room? Would it not be more smart to make a simple/uniform texture and work with vertex painting and/or decals?

    • @remon563
      @remon563 3 года назад

      the wallpaper would be better fitted as a texture as it is intended to tile. For the decals you can go either way, it really depends on the project but generally we would place decals seperately (although some games bake them in the texture to save memory).

    • @joshpowers475
      @joshpowers475 3 года назад +3

      Yes, this was more of an example of techniques you can use to repurpose a texture, but if I were going to use this in a more traditional game environment, I would minimize unique details and use decals or vertex blending in engine. But I wanted to still show these options to grunge up a texture that was clean before. :)

  • @OnsideHaddock72
    @OnsideHaddock72 3 года назад +3

    Am i reading the title properly? Thats an option

  • @mrfeathers3938
    @mrfeathers3938 3 года назад +3

    Why are only local textures and not online textures available in my mixer??

  • @TencoForever
    @TencoForever 3 года назад

    Thank you Epic games, you’re Epic!

  • @GameDevArts
    @GameDevArts 3 года назад

    any sneak peek for 2021 xP

  • @MrArshaX
    @MrArshaX 3 года назад

    😍😍😍

  • @marshal487
    @marshal487 3 года назад +1

    👏🙏😘🙂

  • @marazul6710
    @marazul6710 3 года назад

    Can I have private classes with you?

  • @wolfl4430
    @wolfl4430 3 года назад

    Hey brother can you make a vid on how to get 720p 1080p 4k for a game in ue4 from the coding and artistic point of view , would be really helpful

  • @Phendrena
    @Phendrena 3 года назад

    Thats all very good, but what i really need is the old - nDo normal map plug-in for Photoshop - You know, the one you released for free many years ago. Can you help me? I don't need a massive program suite, i need that one plugin to help me with a mod i'm making for Skyrim and I need to generate a few normal maps, not something i've done before but i believe your plugin can help. Yes, i am still using significantly older software as, quite frankly, the purchase or leasing prices for newer stuff is vastly out of my price range. So Mr Teddy Bergsman, who came from nothing and grew Quixel, can you help me please? Or anyone else help??? Thanks

  • @omarkapa4168
    @omarkapa4168 3 года назад

    Un jeux kabyle haaaa sa vas venir

  • @petertremblay3725
    @petertremblay3725 3 года назад

    Also this guy voice is so much better than the annoying and arrogant guy voice from Substance, don't remember his name but something like Macmarmot something like this!

    • @harrysanders818
      @harrysanders818 3 года назад +4

      Wes McDermott is an absolutely great and kind guy and you can learn a ton from him. Just because he has a high voice does not make him annyoing or arrogant. I learned so much from Wes and am immensly thankful for all his videos. This knowledge certainly benefits you learning and using Quixel as well. It's not all just program specifics. No need to take sides. This is not a war. These are all amazing people developing amazing software for us artists and teaching us. And they are real people and do also have feelings, you know :) Imagine Wes reading something like this. It is not very empathic.

    • @petertremblay3725
      @petertremblay3725 3 года назад

      I know how to recognize someone who is arrogant and i am not the only one who notice it!

  • @IGarrettI
    @IGarrettI 3 года назад

    yeah let's make it damaged and dirty, huge retexture..yawnnn