In today's video I will teach you how to combo and keep your advantage state! Instead of going over true combos, this video teaches you how to follow-up when true combos are not an option anymore.
This video alone taught me so much more about the game than any other youtube guides out there. Really helped me understand the flow of the game better. Thanks professor Sillin
As someone who's been playing smash since N64 I have to say this is the way. All these concepts come to you with experience, Sillintor teaching them makes the game easier to understand, great stuff.
My favorite smash clips aren’t even the “inescapable 120% zero to death”. Even if there’s complete breaks in the action in which the string is clearly escapable, what happens in between is where the attacker demonstrates their superior game knowledge and player sense, and like Sillintor said, that is the magic of Smash
Super educational and easy to understand. You do a good job of articulating and demonstrating what you mean. And I was already a fan of watching you clip the hell out of people, nice job man
I really enjoyed the video and I think it is definetely one of the really good information videos in media involving Smash. It feels so good to see this kind of content in a quality and a serious envoironment like this. I'm definetely looking forward to the future of these kind of videos. P. S.: BEST Thumbnail you made so far it looks so damn clean.
I love videos that are simple like this so that most people understand the point you are getting across. WE NEED MORE VIDEOS LIKE THIS ON RUclips IN GENERAL
I actually love this video! Its so helpful and very educational to learn about combos and strings! Totally love the editing as well! Thank you, Sillintor!
6:44 Just adding to this, this is why most of Sora's combos ARE NOT ESCAPABLE! NAir and FAir DO NOT send into hitstun, and with the right timing, they combo into each other and various combo enders.
Literally was like “how to combo in ultimate in 2024” lol I couldn’t of been more wrong about this video you’ve broken the game into words I could never! Your the goat this video is great man ❤
Sillin, I think this concept is one of the hardest aspects of smash to learn even for relatively good players. This will give some of your viewers a jump start to playing like a big brain pro. This seems even more difficult in Ult with so many true combo heavy and weird zoning characters, people just don’t learn to string at all and can still play relatively well with the right character (with either zoning, 0-death or frame trap mash characters)
Hey sillin, in case ppl haven’t seen the talk video, maybe you could have a small part in your outro to let them know where the elite smash content moved to
Sillin, I think this concept is one of the harder aspects of smash to learn even for relatively good players. This will give some of your viewers a jump start to playing like a big brain pro. This seems even more diffct in Ult with so many true combo heavy and weird zoning characters, people just don’t learn to string at all and can still play relatively well with the right character (with either zoning, 0-death or frame trap mash characters)
Reading enough for this to work has always been a bit hard for me because the people I usually play against aren’t skilled enough to escape well, and it just makes them all that more unpredictable. Great vid tho 👍👍👍
This video feels like it's about 4-5 years too late. The way I put it for Melee people who gave Ultimate a serious try. I told them to combo like they are fighting a Luigi-Samus-or JigglyPuff only they can airdodge and not go into special fall XD. Shockingly, this made sense to melee players lol
@@Sillintor that's true. Speaking of Melee...I mean people are still learning new things over 2 decades later. Ultimate can be the same way. Imagine if there's not a sequel right away...what will happen when the average local player is as good as the current top 10? That's where a competitive smash game should aim to get to and this video is helping.
4:38 is the reason I self damage first, literally only against Luigi and Kazuya. Two bombs are enough to mess up their muscle memory as usually that little extra launch distance stops the combo. Lol
Thank you a lot, glad you enjoyed it! I thought a long time if I could add more, but it should be more like a general tutorial which guides the players into thinking more about the state of the game and figure stuff out on their own for their character. While I could talk more about habits to watch out for while playing the game, I think stuff like this would deserve a separate video.
@@Sillintor actually that would be a really good part 2, to this video cause it can help new players a lot and like casual players if they ever want to go to a local or something like that
Some questions I have prevent me from even being able to learn until they are answered; such as: How fast should I be expecting to have to push buttons in sequence to successfully combo? I feel like my skill level in smash has plateaued because I don’t even know how to learn to learn how to combo
Okay this is weird bcs i play tekken and a string is just a few moves fast after each other and a combo is like a set of a lot of moves or strings. So is this different in smash ?
Looking forward to see how these new type of videos evolve. Would you think about manually putting official subtitles for these scripted (evergreen) content. I mostly catch what you say but sometimes I don't understand through your german accent 😅
Talking about technicalities: What is a custom combo? What's the difference between a read and a callout? And why is it called jab lock when you can act after that? Also, i would eat a whole 50 minutes video if you post it 👍
SILILIN puhLEASE make a video on DI and how to get out of combos i still dont understand it and i feel like i can NEVER escape combos but my opponent always escapes mine
I think if a combo is DI-dependent or can be escaped but your opponent doesn’t do any of that, it’s still a combo, just not a true combo. A string is where an opponent does get out of your combo but you continue your advantage state anyway, like if you are juggling with Corrin up air and they air dodge but you frame trap them with back air, or if you continue through a tech chase
Stuff like this comes with experience and knowing how far you can push your own combo and knowing what your opponent can do. For example if it would have been a Marth instead of Wario, I probably should have shielded for an incoming fair and maybe parry it. It's all about knowing your and your opponent's characters' abilities.
I am new to the game and I'm not sure if getting good is worth pursuing. Complexity of all of it is overwhelming. Gotta play some offline and see if this process can be enjoyable, but is seems to me that I'd have to spend tens of hours getting good enough to even start competing online.
Yes! A guide from the link combo master himself. Thank you, Sillintor. The future of this channel is looking promising. Sub if you're excited for more guides 👽
A string IS a combo if it worked lol. Also, I watch some Tilde, being a Falco enjoyer, and he talks a lot about "frame traps". Being a real FGC player, this originally kinda annoyed me, just like calling recovery frames "lag" or saying a move is "frame __" instead of "__ frame". Dudley has a 3 frame jab in SF4, but Smash players would says he has a frame 3 jab. Maybe a distinction without a difference but it still annoys me lol. But I digress. "Frame traps" in Smash are closer to option selects IMO. Not enough guides and teachers talk about the importance of these OS/Frame traps. Once I started seeing the potential built in to Falco's strings, my game quickly improved. My main kill combo is up tilt into backair but people can often air dodge to make the bair whiff. They're still screwed unless they have really high air mobility because I can fast fall and bair them before they recover from the air dodge. I love that.
Okok so I've been a long time smash fan and long fan of your channel. You've said tech and tech chase quite a bit and i still don't have a clue what you mean. Help a fellow german out yeah?
These combo is just getting stringy, link is my main well most used and most experienced in ultimate but I still get last or nearly last in smash tournaments, so doing a stringy combo with the option to continue or string into another combo giving your opponent minimal input time. Link vs Simon might not be the best choice because everyone is struggling to get in for a hit. Let’s say we are doing really well then the other player just starts a combo chain that seems to be changing the outcome for the match, is it likely to brush off a stock then spawn back in just to find away to chain another combo. Perhaps I’m too hard on myself and should try better match ups and landing combos and kill confirms.
In today's video I will teach you how to combo and keep your advantage state!
Instead of going over true combos, this video teaches you how to follow-up when true combos are not an option anymore.
Subbed rn
This video alone taught me so much more about the game than any other youtube guides out there. Really helped me understand the flow of the game better. Thanks professor Sillin
As someone who's been playing smash since N64 I have to say this is the way. All these concepts come to you with experience, Sillintor teaching them makes the game easier to understand, great stuff.
I agree! Been playing since then and his advice is the only way. 💯
Edintor and Profesillintor look verrrrrry similar 🤔. Let the lesson begin!
I love the theoretical part of smash. It‘s such a pleasure to listen about this stuff from you. Keep up the good work
I love this. This is extremely helpful and a great addition to the videos you already create
My favorite smash clips aren’t even the “inescapable 120% zero to death”. Even if there’s complete breaks in the action in which the string is clearly escapable, what happens in between is where the attacker demonstrates their superior game knowledge and player sense, and like Sillintor said, that is the magic of Smash
After both videos that I have seen from Sillintor Main and Sillintor Vault Channel, I officially LOVE both!
Thank you!
Super educational and easy to understand. You do a good job of articulating and demonstrating what you mean. And I was already a fan of watching you clip the hell out of people, nice job man
Dude I've been honestly waiting for videos like these. Really thank you! Love the new format in video distribution.
On of your best videos so far! Great editing as well. Keep it up
the bruno mars edit at 4:40 has got to be the best ive ever seen props
I really enjoyed the video and I think it is definetely one of the really good information videos in media involving Smash.
It feels so good to see this kind of content in a quality and a serious envoironment like this. I'm definetely looking forward to the future of these kind of videos.
P. S.: BEST Thumbnail you made so far it looks so damn clean.
I am VERY much looking forwards to future content like this!
I love videos that are simple like this so that most people understand the point you are getting across. WE NEED MORE VIDEOS LIKE THIS ON RUclips IN GENERAL
this game has been out for nearly 6 years and this is the most useful video i’ve ever watched
Thanks a lot! I'm glad it helped you and other players 😁
I actually love this video! Its so helpful and very educational to learn about combos and strings! Totally love the editing as well! Thank you, Sillintor!
This was much more helpful than a bunch of button combo directions and timing. Thank you!
Extremely well done video. Thank you for the wonderful content.
woah the montage is o nice, and thank you for the lesson !
This video really helped me land combos that are longer and more often thanks
Glad it helped you!
oh hell yeah! Super well done, looking forward to more :D
loved the guide and deep dive into sillin thoughts! 🧐
I found you for the Link gameplay and tutorials. I stayed for the positive vibes and sweet gameplay
I’m so glad that this tutorial came out so soon after the game released
Excellent style Silli, keep it up!
Love this new type of video keep going the good work!!
Love the content like always, Sillin.
Fantastic video and guide truly.
This is my favorite video you’ve ever done
Educatintor is both wise and generous with his wisdom
Thank you so much❤
Also, i would really love a guide on DI, and SDI
This is awesome Sillin!!!
6:44 Just adding to this, this is why most of Sora's combos ARE NOT ESCAPABLE! NAir and FAir DO NOT send into hitstun, and with the right timing, they combo into each other and various combo enders.
Love this type of content!
Thanks Sillin
Literally was like “how to combo in ultimate in 2024” lol I couldn’t of been more wrong about this video you’ve broken the game into words I could never! Your the goat this video is great man ❤
Sillin, I think this concept is one of the hardest aspects of smash to learn even for relatively good players. This will give some of your viewers a jump start to playing like a big brain pro.
This seems even more difficult in Ult with so many true combo heavy and weird zoning characters, people just don’t learn to string at all and can still play relatively well with the right character (with either zoning, 0-death or frame trap mash characters)
One of your best videos!!
4:40 that luigi editing was majestic
It's from another one of his videos, and is absolutely hilarious.
Really helpful video!
Hey sillin, in case ppl haven’t seen the talk video, maybe you could have a small part in your outro to let them know where the elite smash content moved to
great video bro
Sillin, I think this concept is one of the harder aspects of smash to learn even for relatively good players. This will give some of your viewers a jump start to playing like a big brain pro.
This seems even more diffct in Ult with so many true combo heavy and weird zoning characters, people just don’t learn to string at all and can still play relatively well with the right character (with either zoning, 0-death or frame trap mash characters)
We love you sillin!
Omg, thank you for reply with a whole video, u combo better than me and thats something, btw cleaaaan guide
Reading enough for this to work has always been a bit hard for me because the people I usually play against aren’t skilled enough to escape well, and it just makes them all that more unpredictable. Great vid tho 👍👍👍
This video feels like it's about 4-5 years too late.
The way I put it for Melee people who gave Ultimate a serious try.
I told them to combo like they are fighting a Luigi-Samus-or JigglyPuff only they can airdodge and not go into special fall XD. Shockingly, this made sense to melee players lol
It's never too late to teach other people something
@@Sillintor that's true.
Speaking of Melee...I mean people are still learning new things over 2 decades later. Ultimate can be the same way.
Imagine if there's not a sequel right away...what will happen when the average local player is as good as the current top 10? That's where a competitive smash game should aim to get to and this video is helping.
4:38 is the reason I self damage first, literally only against Luigi and Kazuya. Two bombs are enough to mess up their muscle memory as usually that little extra launch distance stops the combo. Lol
Just say combo lol
Fr though liked the how u explained and how fun it was
You have the best combo guide.
very helpful and i actually would’ve watched more if you put more content in the video
Thank you a lot, glad you enjoyed it!
I thought a long time if I could add more, but it should be more like a general tutorial which guides the players into thinking more about the state of the game and figure stuff out on their own for their character.
While I could talk more about habits to watch out for while playing the game, I think stuff like this would deserve a separate video.
@@Sillintor actually that would be a really good part 2, to this video cause it can help new players a lot and like casual players if they ever want to go to a local or something like that
nice vid👌
Thank you!
I clicked for true combos and comprehensive rules for reacting to DI and delaying hits depending on that
Some questions I have prevent me from even being able to learn until they are answered; such as:
How fast should I be expecting to have to push buttons in sequence to successfully combo?
I feel like my skill level in smash has plateaued because I don’t even know how to learn to learn how to combo
Luigi excluded as always 😂
Okay this is weird bcs i play tekken and a string is just a few moves fast after each other and a combo is like a set of a lot of moves or strings. So is this different in smash ?
That 4:40 edit is cleeeaaan!
Do you think you could do one on Neutral, Advantage and Disadvantage state? maybe all in one video?
I actually knew the difference between a combo and a string 😎
can you do a video about how to mash out of shield break?
love it
quality content
I’ve learned how to combo from other players who play the characters I play, like dark pit, DK, and Gannon dorf.
Finally I will know how to combo
Me: *Takes out notebook*
My brain: *sponge bob meme*
Write that down, Write that down!!!
We know the king of combo, but who is the king of string.
Hear me out. String theory. Cool name for labbing.
good content❤
Awww yeah this is what I like
Looking forward to see how these new type of videos evolve. Would you think about manually putting official subtitles for these scripted (evergreen) content. I mostly catch what you say but sometimes I don't understand through your german accent 😅
Professintor is real :0
I liked most vids, now its time to comment
Can we get a cooking guide next, please ?
Nice
These terms Nair, DI??
Talking about technicalities: What is a custom combo? What's the difference between a read and a callout? And why is it called jab lock when you can act after that?
Also, i would eat a whole 50 minutes video if you post it 👍
Ring ring New kind of content.
SILILIN puhLEASE make a video on DI and how to get out of combos i still dont understand it and i feel like i can NEVER escape combos but my opponent always escapes mine
I think if a combo is DI-dependent or can be escaped but your opponent doesn’t do any of that, it’s still a combo, just not a true combo. A string is where an opponent does get out of your combo but you continue your advantage state anyway, like if you are juggling with Corrin up air and they air dodge but you frame trap them with back air, or if you continue through a tech chase
DI ONLY WORKS ON TUMBLE HITS?!?
Yes, this is the case since Brawl
@@Sillintor Ok but hear me out... Just SDI
@@TPalidin R.I.P. your controller
1:32 don’t be dissing my boi Gamblegork
I always wanted to find a way to extend my advantage state.
Also how did you react to like 3 things in 4 seconds with that link clip
Stuff like this comes with experience and knowing how far you can push your own combo and knowing what your opponent can do.
For example if it would have been a Marth instead of Wario, I probably should have shielded for an incoming fair and maybe parry it. It's all about knowing your and your opponent's characters' abilities.
@@Sillintor Gocha, thanks!
I'm a silly one, confirmed
I'm silli too!
I am new to the game and I'm not sure if getting good is worth pursuing. Complexity of all of it is overwhelming. Gotta play some offline and see if this process can be enjoyable, but is seems to me that I'd have to spend tens of hours getting good enough to even start competing online.
0:20 no, you are the silli one
Like your suit. But what's with the hair lil brother? 😛
Yes! A guide from the link combo master himself. Thank you, Sillintor. The future of this channel is looking promising. Sub if you're excited for more guides 👽
W
I think you should swap the purposes of each of the two channels around
Ok ok, but how do you schmove? 🤣
i like these channel changes, your scripted videos are nice
A string IS a combo if it worked lol. Also, I watch some Tilde, being a Falco enjoyer, and he talks a lot about "frame traps". Being a real FGC player, this originally kinda annoyed me, just like calling recovery frames "lag" or saying a move is "frame __" instead of "__ frame". Dudley has a 3 frame jab in SF4, but Smash players would says he has a frame 3 jab. Maybe a distinction without a difference but it still annoys me lol. But I digress. "Frame traps" in Smash are closer to option selects IMO. Not enough guides and teachers talk about the importance of these OS/Frame traps. Once I started seeing the potential built in to Falco's strings, my game quickly improved. My main kill combo is up tilt into backair but people can often air dodge to make the bair whiff. They're still screwed unless they have really high air mobility because I can fast fall and bair them before they recover from the air dodge. I love that.
ok, now win a major with young link
Okok so I've been a long time smash fan and long fan of your channel. You've said tech and tech chase quite a bit and i still don't have a clue what you mean. Help a fellow german out yeah?
alright so raw Fsmash is a combo got it.
These combo is just getting stringy, link is my main well most used and most experienced in ultimate but I still get last or nearly last in smash tournaments, so doing a stringy combo with the option to continue or string into another combo giving your opponent minimal input time.
Link vs Simon might not be the best choice because everyone is struggling to get in for a hit.
Let’s say we are doing really well then the other player just starts a combo chain that seems to be changing the outcome for the match, is it likely to brush off a stock then spawn back in just to find away to chain another combo. Perhaps I’m too hard on myself and should try better match ups and landing combos and kill confirms.
YOOOOOOOO
that's just a combo vs a true combo
A combo = a true combo
@@Sillintor my only fighting game lingo knowledge comes from Dark Souls fight clubs, :(