Thank you so much for watching today my bros! WHAT CLASS WOULD YOU LIKE TO SEE NEXT! Purchase the Game w/ Discount Here ► www.fanatical.com/en/game/warhammer-40000-space-marine-2-ultra-edition?ref=italianspartacus Find my Beginner Tips Here ► ruclips.net/video/VCAYM4hkJvU/видео.html Warhammer 40k Lore ► ruclips.net/video/TADLN7ceUbg/видео.html Follow me on Twitch! ► www.twitch.tv/italianspartacus Become Part of the Community ► discord.gg/tCnpBPJqRu
I played Heavy for a long time, but recently switched to Tactical and haven't looked back. With the Melta Rifle I can still be extremely effective at add-clear, I'm not helpless in melee, and Auspex Scan allows me to provide excellent support for my brother who plays Sniper and does the elite killing. There was really nothing quite like hitting a Neurothrope with a +175% Auspex Scan and then the two of us burning it down without taking any health damage (on difficulty 3). Also Tactical has my favorite drip in the entire game. Not that the other classes aren't cool-looking, I just vibe with Tactical's aesthetic the most.
I have the opposite issue, I play Space Wolf on my tactical and none of the Roman aesthetic stuff works T-T. Totally agree with Tactical being one of if not the the best overall class though. It's a bit of a slog to get there, but once you hit tier 3 on the bolt rifle with grenade launcher, it really comes online
Heavy class cosmetics look insane. If you were using melee as a heavy you weren't playing it right. Heavy melta upgraded to relic has up to 50 ammo and a wider blast range than the regular melta from Tactical. You should have more than enough ammo to spam in close quarters between ammo caches and on top you have the get 1 ammo back perk after killing 5 scrubs with one melta blast. Also the heavy melta doesn't have a heating mechanic and no reload required which puts it further ahead of tactical's melta. Main advantage of tactical is its scan and perks that improve it. Hard to beat that ability from a team utility perspective.
I also use the auspex with 175% damage buff. I had a game last night with a heavy with plasma and me with grenade launcher and a hellbrute spawned right at the water area in vox liberatus (ruthless difficulty). We made such quick work of it. It died in 3 seconds with grenades and plasma incinerator charges it was hilarious. The extra 75% damage on top of the 100% extra damage from auspex really increases damage by a TON. I was using the parry one for a while, but i noticed i was able to deal with large groups of majoris and terminus bosses way quicker with that. The extra damage from auspex debuff is VERY noticable.
I mean lets be honest tho... The Snipers get those capes... ugh i dont want to have to rely on the combat knife in melee tho id rather play heavy and get that easy STOMP.
After trying to make some of my own videos, I have mad respect this dude. The amount of work that goes into making an in depth video this long is... a lot!
Battle Focus (Scan perfect parried targets) with a Fencing Chainsword is literally the best thing about the Tactical. You parry so easily, Target is Auspex Scanned -> Gun Strike -> 1 Melta Shot shot and it's Dead. I kill There is no way Precise Calibration is better. Marked for Death is also kinda useless, you kill those Majoris enemies like every 5 sec. so it's always on CD when a Extremis comes. *edit* nevermind you can rapid fire the noobtube now, they removed the delay after each shot and you still get ammo from the perk, its beyond godtier now
So I used this ALLLL the time. In fact when my friend said hey try Precise Calibration, I laughed, saying there's NO WAY that I'd move off this mechanic. But let me just tell you, having now tried it, I see the extreme value in it. Melta shots, sure, are great against those Majoris + that are up in your cookie jar.... but if you pop that Auspex on ANYTHING it kills shit in a blink of an eye. Give it a try: put it on, auspex a group of warriors, and try one or two melta shots. I will auspex a group of warriors, launch the bolt rifle grenade, and a head shot after that kills/puts them in execute. FURTHERMORE, go try the Helldrake or Decap missions. You'll kill the Helldrake in one phase, and you'll kill the Hive Tyrant (in phase 2) with one melta or 2 kraks and concentrated fire. It trivializes major parts of the game and I think it'll get a nerf very soon. I definitely agree that Battle Focus is awesome, and it's why I said it's really dealer's choice, but do me a favor, give it just one round and tell me what you think of the damage output. Your argument of having Auspex off of CD more because you're parrying the harder targets is 100% valid!!
@italianspartacus Sounds good, I will try it out. For bosses or mini bosses, it's definitely better. Also, it depends on your playstyle. I'm up and close, have 4 Majoris around me, and kill them with parry/melta in 20 sec. but I never tried to Bolt Rifle, I will lvl it up while using this build. Maybe I like it more cuz I do the same with Vanguard/Heavy staying close and Melt-away so it's something different.
@@forgedwarrior20Sadly I cant link my twitch link here and show you. But I spam Scan every time it's ready also with a Sniper you pistol HS into the swarm and have it back in 30 sec. I scan every elite and kill it in one shot after. But sure "save" your scan for 2 mins. to kill a Lictor that I parry and kill in 3 Melta shots. This is overall more dmg and less Elites on the screen. I tested the AoE dmg perk but no reinforcements with scan is better if you get swarmed by elites scan and pick them on by one with having to focus to the screaming dude. 5% dmg is good a boss but 30% more health back is overall better i think if you have a Bulwark/Vanguard that only melee who cares about 5% ranged dmg
You’re the only one who shows which upgrades to take as you’re leveling up, everyone else only shows the final build. Would’ve loved to see this when I was new lolol, great guide!
Hey you should probably use the head shot perks on your bolt pistol increases gunstrike damage. Along with the second column 20% secondary damage. This allows for parry scan build to do rediculous damage with just the gunstrike.
Typing this before watching this video fully but if not mentioned in the video the tactical’s plasma rifle imo is the best ranged weapon in the game, and I’ve not even tried it on relic quality yet. Just on purple quality I get like 156 regular shots with this thing and can refil my ammo to 130 every time I execute a major holding my pistol out. This thing is a semi auto, precise, ammo efficient micro grenade launcher. You can wipe out hordes with it. You can snipe priority targets at range with it. Disable alarm callers with one charged shot. Defend yourself from a horde of small guys biting st your ankles. Soften up/kill groups of majors. It can do it all. The only down size is it’ll make your trigger finger sore.
Been following you since BG3 guides and I just wanna say, I’m super happy that you have remained the same in your videos, perfectly clear and concise yet fun, and the fact that you continue grow is amazing, you deserve it, thank you!
Just got my Tactical to 25, and I would say the bolt rifle with grenade launcher makes his melee near obsolete. I think the main mistake I made for a long time was thinking hes a melee/ranged hyrid, and closing to melee often - he isnt IMO, his chainsword just doesnt output much damage, even the 15damage max level one. Auspex, grenade and bolter fire will get you 20k damage on a Ruthless.
@@pennywise1682 yeah i definitely feel that, though i havent tried to plasma yet. Near infinite grenades at the moment is cracked. if i get swarmed in melee i literally just dodge back and lob them at my feet and it clears everything away. 2 grenades will even clear out a Tzangor pack, shields or not.
Honestly the people telling you that the melta rifle is better are not framing the use case of it properly. The melta rifle is STUPID good for what it does - it can even make harder difficulties easier if you have one. But what's important is its limitation: close range. It also doesn't do tons of damage to Extremis creatures (which is weird because it's a melta, no armor is too thick in TT!). You get a Zoan/Neurothrope and you're in a world of hurt if everyone runs out of ammo. That's why I say to focus on the range characteristic for Melta so you actually CAN threaten those things. In Ruthless, a pair of Zoanthropes, at a shitty time, is a wipe. They get their own auspex. Whenever you get hit by the "beam" they shoot out, it amplifies damage against you In Close range, the bolt rifle suffers. I prefer the Bolt rifle because it's how i want to play the Tactical. The Melta Rifle is amazing, but I just don't want to play a class that's so up front when I "main" Bulwark and Assault 90% of the time.
I will give a HUGE shout out to the accurate variant of the bolt pistol. On a tactical this variant is great when you are trying to snipe the small tyranid slime spitters or chaos snipers. Its also better for lining headshots if you have a sniper. Its also much more ammo efficient if you line up your shots. Accuracy also seems to affect recoil as well.
For the team perks i actualy like the last one the most, more healing is very useful and 5% ranged damage isnt actually that much. Also i really like versatility it works really well with tacticals auto reload passive. marked for death also works really nicely with the marked on melee parry, its *chefs kiss*
Thanks! My favorite channel for sure. Bannerlord dark tide BG3. And now space marine 2. Every single game I love you always make guides and I’m such a fan.
One tip I can give after watching the video: Use executes for I-frames. Executes will override any other input. So if you are slashing and you know you are about to get hit yet you are next to an execute, hit that execute. Buy yourself some time. Some executes stagger smaller enemies allowing you a bit of breathing room as well. Same as a gun finisher. Gun striking a smaller enemy can put a reticle on them and allow you to chain meaning you can get all of your armor back if you do it right. Abuse the finishers.
Man I usually don’t like or sub to people I find while looking up class videos but you’re awesome man def gonna be along for the ride even after you stop uploading warhammer content 🤙🏻
Full throttle is very underrated. If you just tap it it enter the light chain at the second hit which means you onky need 2 lights to get too stomo which is massive and way more important than stomo being 50% bigger
I recently tryed the very first perk(bonus to main weapon and malus to side arm) and pair it with the third one from second row (give 25% damage boost to your side arm when switching weapons. It just give flat boost that way on both weapon. The last perk is a great perk for anyone using something else than melta or grenade luncher. When you have a massive wave of nids coming from your flank you auspec the wave, headshot a warior. And it kill all the small one and the warior on the spot. I like using it on those pesky range guy that pummel you.
Love your Vids, Thank You! I'm pretty new to the game, just installed over the weekend, but I've found that the Assault Bolter is pretty nice when playing w other noob-randos who dont understand they must stop the majoris from calling waves in. w the assault bolter i can mow waves down in between, chainsword & grenade tosses. it also has decent range w poor spread if you just spray-n-pray, but short bursts are best at long range.
A skill combo I don't see anyone talking about is what I use. Equip the perk which gives auspex on parry. Equip the perk which makes headshots instantly kill an extremis enemy. If you wait for and parry something like a liktor, it will receive the scan, then the follow up gunstrike will kill it instantly, since it counts as a headshot. As a bonus, you'll not have actively "used" your scan.
The amount of grenades is dependant on magazine size and not ammo reserve. With the two magazine perks you get 11 grenades. Ammo reserve is just for the bolter ammo
That is false. It is affected by both and at artificer level the 20% reserve rounds up giving you 2 more rounds comparing to 15% mag only giving you one more.
Im glad to see a tactical video that isnt just use melta rifle its op hurr durr. Its really strong but not on the tactical. It has amazing add clear and damage at incredibly short ranges. The tactical has no gap closer so you are constantly moving towards targets and if you get a cluster of ranged majoris enemies like shotgun nids you are going to eat so much incoming fire that you then have to hope you face tank contestested health through with shotgun blasts. The vanguard has a long range teleport to enemy that synergizes with the melta rifle. The tactical has a long range dps buff and multiple incredible long range guns. Why not leverage that strength instead with the high damage rifles or the broken infinite grenade launcher instead of constantly putting yourself in melee range where you risk misplaying and dieing.
I'm sure there are use cases for the melta, but IMO it's probably a loadout three kind of weap (with loadouts 1 and 2 likely being Bolt Rifle and Plasma Incinerator).
@@jaxsonbateman it's incredible on the vanguard but it's a waste on the tactical imo. Tactical doesn't have the speed to always be in perfect position to use the melta whereas the vanguard has his grapple at 100 percent uptime. With the bolt rifle or plasma you should have zero downtime from shooting as a tactical but with the melta you end up with tons of downtime because you aren't always in range. Melta is insane just not on the tactical
Emperor's Vengeance is so good, it doesn't even have to be an execution. As long as you kill them (charged shots, gun fire, grenade, melee kill, etc.) All will trigger it as long as you land the killing blow, stupid strong ability and absolutely love it.
Marked For Death has been great with Battle Focus the few times it triggers on something big. One of my group mains Tactical and he has gotten a perfect parry on a Ravener and I guess the gun strikes count as headshots. There was much rejoicing for the Emperor.
The argument for the ammo variant for melta is that you're restoring 10+ rounds with an execution. I've only had a few times that I wouldn't run underneath one and start blasting. When you're outputting that much damage, teams tend to have the supporting fire to deal with them.
I've been really enjoying the heavy bolt rifle, the depertmento munitorum was liberal with ammo, its excellent for clearing waves and its real easy to just stack headshots on majoris enemies.
All you need is the 3rd row, bottom perk, and the relic grenade launcher and you're unstoppable as Tactical.. You get a full clip of grenades each time you kill a heavy, reloads after finisher and it takes 1-2 grenades to kill a heavy, and you got like 10-12 each time...
@@PapaFunDip Edit: You actually have to have the pistol equipped for it to work with the full plasma! It works but you have to get the kill with a pistol or while pistol is equipped then switch back to plasma and you got it! Not sure why its like that, but it's awesome still! I think the perk is intended to work with whatever weapon you have UNEQUIPPED, but it works with grenade launcher while refile is equipped because it's technically 2 different weapons..
I think the moat helpful guide you could make, is how to beat the match maker and get it to fill in the third member when you have a two man squad going.
Yep! The bots are freaking awful in this game. Infinite ammo and decent survivability is nice, but they're just so bad at target and objective selection. If you get a double Zoanthrope spawn on a class that's not great at range (ie. bulwark, assault) and have two bots, and you don't have Kraks, it's really, really painful. They also won't target sentries, and don't seem to understand objectives (in Inferno at the generator defense part, they'll just attack the nearest nids rather than actually trying to clear off the generator being attacked). I had been doing a lot of bot games recently (it turns out having cross play turned off severely reduces how many players you get paired with), and then after turning cross play back on did a Decapitation with some other players. It's crazy how fast the Hive Tyrant melts when you have three live players in the fight, as opposed to two bots. I will give a mild pass to the heavy bot. It's still terrible at target selection and stuff, but at the very least infinite ammo + Heavy Boltor means the damage output is decent.
In my experience the parry scan is worth sacking 75% damage and drop to 120-125% instead of 195-200%. The extra damage only makes majoris die 1-2 seconds faster if even that with headshots. You also spend thst gained time trying to corral them in the 25% smaller scan AoE. And best part of parry scan is your team can keep deleting enemies you are focusing while scan is on cooldown. 200% scan is great vs bosses but unless you delete them in scan duration parry scan still comes out on top since you can still parry the boss AND most importantly you can technically keep scan cooldown for adds like hive tyrant. Neurotrophe you cant parry so of course that one is bad with it. Finally tactical's signature perks are all unreliable and bad tbh. You have no control over when you can use any of them and in the case of headshot 1 shot during scan that just makes you hoard scan and play worse (if you are only going for extremis) Still ends up being the best just for instant kill 1 big unit even if only majoris. Makes you move onto dpsing other targets faster.
Greetings! A nice and helpful guide but I disagree with the signature perks... 90/120 secs are to long cd's for me to be of use and "signal jammer" is just great^^ Oh and Boltweapons need a bit of a buff (love bolters ;D) to make them more useful!
I take the 10% damage increase flat for my tactical since i mostly use grenade launcher on my bolt rifle. The 10% damage increase on grenades is better than the kraken penetrator rounds for my play style. I usually don't actually shoot my gun unless it's to take out flying enemies or bosses, and im out of grenades. I will shoot sometimes when I'm far away, and im trying to close the distance to get into melee range while still being able to put some damage on enemies and help soften them for my melee guys. Also, i noticed that when i die its not usually because majoris its usually because while im killing majoris the little minoris ankle biters chip me down while im fighting majoris melee (when im out of grenades). So I'm going with radiating impact because if i can get a frag grenade level explosion on majoris kills, that might actually save me a lot more and allow me to keep my armor and health in those swarm situations. Majoris is kind of easily dealt with with my grenade launcher. I don't really even notice when the insta kill majoris goes off because grenade launcher does the work so quickly for me.
Ty for this I'm a disabled vet only 1 arm and I'm still trying diff classes to see what I can manage . But I wanna master the tactical becuase I like builds that aren't per say pigeon holed builds
I find accuracy on the bolt pistol more advantageous. .. I have yet to run out of pistol ammo even on higher levels. Although I haven't tried the new difficulty yet. The free full mag after performing a special kill is huge.
Also while the bolt pistol isn’t the best weapon in the game I just wanna say it’s the only weapon that’s shoots as fast as you can click. I burn through Rubrics so fast with the pistol.
Also, your magazine (and grenade launcher ammo) refill is not on an "execute." You can literally just kill a major+ in any way. 30 second cool down, then kill one again. Execute assumes it's a particular type of kill. It's not.
Question, why did you spec into stomp for your chainsword? I havent found much opportunity to use stomp, if im getting horded that bottom tree seesm to help with the contested health for knockbacks especially vs Chaos shielded dudes for executes and gunstrike. I never really get my combos high enough before i havet o hit a parry tbh.
you might not see this but do these guides apply to solo stuff now since you can make private lobbies? Tried a substantial run and got creamed by my first ravager lol. If not I'd love to see a series of solo videos. Love your content man, used to watch a lot when you played total war warhammer. Take care
This is great but from what I can tell in your footage, the gun strike reload perk from the bolt pistol is bugged and does not work,even after the last patch.
I had planned on starting the tactical class but I didn’t feel it was great when doing the skills competition or while attempting to run my first mission with bots. I’m sure it’s a “skill” issue but I felt more comfortable with vanguard or bulwark
Question: Does the weapon have to be active in order to benefit from the perk? Can I take bolt pistol perks and still have my primary out and the perks from the bolt pistol still apply? OR do I need to be mindful of perks and switch to a specific weapon to get desired perk effects. Basically, do the perks for weapons work regardless of what you have out actively in combat? Like if i have an auto bolt gun and i kill, will it reload my auto bolt rifle or will it only pertain to the bolt pistol?
13:15 this is very important to call out, Emperor's Vengeance does NOT grant "one whole magazine" worth of ammo. It just tops off your current magazine. If you've only used 1 bullet out of your magazine but you have no reserve ammo left, too bad you only restore 1 round of ammunition. Horrible description that makes it seem like it should do more than it actually does. Unless you're using the Plasma Incinerator - since there's no difference between the active magazine and the ammunition reserve, this will always top off your entire incinerator's ammunition capacity.
going for gun-strike, wouldn´t it be better than to take the bottom line for the bolt pistol to increase the damage done so you have killing shot more likely?
its interesting seeing youre change on the chainsword since you made the bulwark build. i remember you saying stay balanced in artificer. is it just the class or more experience with the game?
i really do wish emperors vengeance put the mag of ammo into reserve instead of your gun , would be nice to not have to worry about my current mag when i proc it
The biggest problem I have with the tactical is……..the nade launcher bolter can’t equip the Macragge’s Chosen skin. They need to make a version with the noobtube on it ASAP. Fuckin -10/10 game, literally unplayable.
@@italianspartacusof course I’ve used it. But it just isn’t needed. How many perfect parry do you get in a match vs the one time it matters for the 75%. Fighting the hive Tyrant. Maybe the Hellbrute but by the time I fight a Hellbrute I have perfect parried like a billion other enemies. But both perks are good I agree.
Yeah they have their merits for sure! But I use it more than just once. It's nice to be able to delete Warriors with Devourers which can mess you up on ruthless. You can have a perfect run go to shit with three or four of those spawning out of no where
With no comms friends I am finding it hard to win rounds at Ruthless - every one bar one I’ve dropped into so far no one keeps tight or looks out for eachother. Hitting a artificer glass ceiling here 😢
Is Marked for Death supposed to work for gun strikes too or is it just aimed headshots? Finding next to no use for this perk using it with Battle Focus
But only if you’re holding your pistol when you do the execution. Plus it seems to only resupply my plasma to 130(default plasma’s max ammo) but not full for my variant that can hold 156.
@@The_Lone_Outlaw you dont actually need an execution for vengence, ive had it refill with just a normal kill, the perk also dosent say it needs an executiion.
Hello, i played the Vanguard with Meltagun and dont want to use the Melta on the Tactical. Are the other weapon options valid, for example the Plasmagun or some variation of the Boltweapons? Would you go with fencing or blocking with the chainsword?
I did not! I did work inside sales but I was a biz dev guy for a bit at a marketing agency, then I got a job at a software company selling at the enterprise level! Dodged the call center life!
@@italianspartacus thanks for the reply it’s been a question nagging me since you started your bannerlord content. On a bright side your doppelgänger is a cool guy
I personally enjoy the 5% damage because that's everything that's NOT Majoris... AND Majoris. Versus just simply Majoris. I look at it this way: if i do 100 damage, then that's 10 vs 5 additional damage to one subset of enemy, versus 5 more damage to every single enemy type
Balanced Distribution is great for melta users like myself. Only problem is that my long range option, the pistol is debuffed as a result. I've thought about taking the third perk in that tree when i get to it. Anyone have any thoughts on how it performs with the bolt pistol?
I love Tactical but the issue I have is that Extremis enemies seem to move away from the Auspex zone, am I correct or are they still tagged by the Auspex debuff?
I understand doggos with treat addictions, my wife and I just rescued a 4 month old baby girl puppy, chat GPT said last month she was a Rottweiler and now as she grows it's now saying she's a german shepard, doberman pinscher mix. However she looks alot like a big australian kelpie and she's fast and wicked smart for a puppy, she's also very independent minded and rebellious but my money is on some kind of aussie kelpie german sherpard mix. Sorry for the non sequitor I had to leave a comment the second you mentioned your doggo because other than kids they are the best part of adulting.
Thank you so much for watching today my bros! WHAT CLASS WOULD YOU LIKE TO SEE NEXT!
Purchase the Game w/ Discount Here ► www.fanatical.com/en/game/warhammer-40000-space-marine-2-ultra-edition?ref=italianspartacus
Find my Beginner Tips Here ► ruclips.net/video/VCAYM4hkJvU/видео.html
Warhammer 40k Lore ► ruclips.net/video/TADLN7ceUbg/видео.html
Follow me on Twitch! ► www.twitch.tv/italianspartacus
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Isnt the finisher the execute?
Would love to see your Vanguard builds!
I played Heavy for a long time, but recently switched to Tactical and haven't looked back. With the Melta Rifle I can still be extremely effective at add-clear, I'm not helpless in melee, and Auspex Scan allows me to provide excellent support for my brother who plays Sniper and does the elite killing. There was really nothing quite like hitting a Neurothrope with a +175% Auspex Scan and then the two of us burning it down without taking any health damage (on difficulty 3).
Also Tactical has my favorite drip in the entire game. Not that the other classes aren't cool-looking, I just vibe with Tactical's aesthetic the most.
I have the opposite issue, I play Space Wolf on my tactical and none of the Roman aesthetic stuff works T-T. Totally agree with Tactical being one of if not the the best overall class though. It's a bit of a slog to get there, but once you hit tier 3 on the bolt rifle with grenade launcher, it really comes online
I’ll solo the elites with my scan lol
Heavy class cosmetics look insane. If you were using melee as a heavy you weren't playing it right. Heavy melta upgraded to relic has up to 50 ammo and a wider blast range than the regular melta from Tactical.
You should have more than enough ammo to spam in close quarters between ammo caches and on top you have the get 1 ammo back perk after killing 5 scrubs with one melta blast. Also the heavy melta doesn't have a heating mechanic and no reload required which puts it further ahead of tactical's melta.
Main advantage of tactical is its scan and perks that improve it. Hard to beat that ability from a team utility perspective.
I also use the auspex with 175% damage buff. I had a game last night with a heavy with plasma and me with grenade launcher and a hellbrute spawned right at the water area in vox liberatus (ruthless difficulty). We made such quick work of it. It died in 3 seconds with grenades and plasma incinerator charges it was hilarious. The extra 75% damage on top of the 100% extra damage from auspex really increases damage by a TON. I was using the parry one for a while, but i noticed i was able to deal with large groups of majoris and terminus bosses way quicker with that. The extra damage from auspex debuff is VERY noticable.
I mean lets be honest tho... The Snipers get those capes...
ugh i dont want to have to rely on the combat knife in melee tho id rather play heavy and get that easy STOMP.
After trying to make some of my own videos, I have mad respect this dude. The amount of work that goes into making an in depth video this long is... a lot!
This was a direct recording from a live stream. But he has good presentation skills so there is that.
Battle Focus (Scan perfect parried targets) with a Fencing Chainsword is literally the best thing about the Tactical. You parry so easily, Target is Auspex Scanned -> Gun Strike -> 1 Melta Shot shot and it's Dead. I kill There is no way Precise Calibration is better. Marked for Death is also kinda useless, you kill those Majoris enemies like every 5 sec. so it's always on CD when a Extremis comes.
*edit* nevermind you can rapid fire the noobtube now, they removed the delay after each shot and you still get ammo from the perk, its beyond godtier now
So I used this ALLLL the time. In fact when my friend said hey try Precise Calibration, I laughed, saying there's NO WAY that I'd move off this mechanic. But let me just tell you, having now tried it, I see the extreme value in it. Melta shots, sure, are great against those Majoris + that are up in your cookie jar.... but if you pop that Auspex on ANYTHING it kills shit in a blink of an eye.
Give it a try: put it on, auspex a group of warriors, and try one or two melta shots. I will auspex a group of warriors, launch the bolt rifle grenade, and a head shot after that kills/puts them in execute. FURTHERMORE, go try the Helldrake or Decap missions. You'll kill the Helldrake in one phase, and you'll kill the Hive Tyrant (in phase 2) with one melta or 2 kraks and concentrated fire. It trivializes major parts of the game and I think it'll get a nerf very soon.
I definitely agree that Battle Focus is awesome, and it's why I said it's really dealer's choice, but do me a favor, give it just one round and tell me what you think of the damage output. Your argument of having Auspex off of CD more because you're parrying the harder targets is 100% valid!!
@italianspartacus Sounds good, I will try it out. For bosses or mini bosses, it's definitely better. Also, it depends on your playstyle. I'm up and close, have 4 Majoris around me, and kill them with parry/melta in 20 sec. but I never tried to Bolt Rifle, I will lvl it up while using this build. Maybe I like it more cuz I do the same with Vanguard/Heavy staying close and Melt-away so it's something different.
Marked for death is useless? Lmaoo. No idea what you're on about with that one. Mine is always up for that satisfying lictor erase.
@@forgedwarrior20Sadly I cant link my twitch link here and show you.
But I spam Scan every time it's ready also with a Sniper you pistol HS into the swarm and have it back in 30 sec. I scan every elite and kill it in one shot after. But sure "save" your scan for 2 mins. to kill a Lictor that I parry and kill in 3 Melta shots. This is overall more dmg and less Elites on the screen.
I tested the AoE dmg perk but no reinforcements with scan is better if you get swarmed by elites scan and pick them on by one with having to focus to the screaming dude. 5% dmg is good a boss but 30% more health back is overall better i think if you have a Bulwark/Vanguard that only melee who cares about 5% ranged dmg
@NeonReaperMkVII Yep, okay dude. Lol
You’re the only one who shows which upgrades to take as you’re leveling up, everyone else only shows the final build. Would’ve loved to see this when I was new lolol, great guide!
There are levels to this shit for sure!
Hey you should probably use the head shot perks on your bolt pistol increases gunstrike damage. Along with the second column 20% secondary damage. This allows for parry scan build to do rediculous damage with just the gunstrike.
Tried this out after reading your comment, and as someone who prefers melee, this is definitely the perk to use
IS: "The Tactical is one of the most versatile classes..."
My Smooth Brain: "Slamander with melta..."
WE NEED FLAMERS!!
Hol up, another fellow Salamander?! BROTHER, VULKAN LIVES!! 🔥
VULKAN LIVES!!!
*STOMP STOMP*
@@Sumblueguy41VULKAN LIVES!!!
Into the fires of battle!🔥🔥🔥
Unto the anvil of war!💥💥🔨
Vulken Lives!
Just wanted to add that base scan gives a 30% damage increase in case you wanted an exact number but thanks for being informative
Where are you getting this info? I haven't seen this anywhere
Typing this before watching this video fully but if not mentioned in the video the tactical’s plasma rifle imo is the best ranged weapon in the game, and I’ve not even tried it on relic quality yet.
Just on purple quality I get like 156 regular shots with this thing and can refil my ammo to 130 every time I execute a major holding my pistol out.
This thing is a semi auto, precise, ammo efficient micro grenade launcher.
You can wipe out hordes with it. You can snipe priority targets at range with it. Disable alarm callers with one charged shot. Defend yourself from a horde of small guys biting st your ankles. Soften up/kill groups of majors. It can do it all.
The only down size is it’ll make your trigger finger sore.
I love it brother! Rep the FURY OF THE PLASMA!
Been following you since BG3 guides and I just wanna say, I’m super happy that you have remained the same in your videos, perfectly clear and concise yet fun, and the fact that you continue grow is amazing, you deserve it, thank you!
I really think Tactical, and the bolt rifle, is the best overall class and weapon in the game, in PvE and PvP
As it should be 😊
Grenade launcher variant is pretty op, heavy bolt rifle is also insane
Marksman bolt carbine is better for pvp imo
@@s2wuolf508good to know, I usually just single shot on any of the bolters to keep the spread low
@@Eskeletor_210 you can single shot with it better, just keep in mind its semi auto
Just got my Tactical to 25, and I would say the bolt rifle with grenade launcher makes his melee near obsolete. I think the main mistake I made for a long time was thinking hes a melee/ranged hyrid, and closing to melee often - he isnt IMO, his chainsword just doesnt output much damage, even the 15damage max level one. Auspex, grenade and bolter fire will get you 20k damage on a Ruthless.
The weapon is maybe a bit op and i think it will get nerfed. I hope not, but right now, it outperformes any other weapon
That isn't even close to true The melta rifle is much better@@pennywise1682
@@pennywise1682 yeah i definitely feel that, though i havent tried to plasma yet. Near infinite grenades at the moment is cracked. if i get swarmed in melee i literally just dodge back and lob them at my feet and it clears everything away. 2 grenades will even clear out a Tzangor pack, shields or not.
@@pennywise1682 Let's not talk about OP until the next Difficulty tier is put in the game.
Honestly the people telling you that the melta rifle is better are not framing the use case of it properly. The melta rifle is STUPID good for what it does - it can even make harder difficulties easier if you have one. But what's important is its limitation: close range. It also doesn't do tons of damage to Extremis creatures (which is weird because it's a melta, no armor is too thick in TT!). You get a Zoan/Neurothrope and you're in a world of hurt if everyone runs out of ammo. That's why I say to focus on the range characteristic for Melta so you actually CAN threaten those things. In Ruthless, a pair of Zoanthropes, at a shitty time, is a wipe. They get their own auspex. Whenever you get hit by the "beam" they shoot out, it amplifies damage against you
In Close range, the bolt rifle suffers. I prefer the Bolt rifle because it's how i want to play the Tactical. The Melta Rifle is amazing, but I just don't want to play a class that's so up front when I "main" Bulwark and Assault 90% of the time.
I will give a HUGE shout out to the accurate variant of the bolt pistol. On a tactical this variant is great when you are trying to snipe the small tyranid slime spitters or chaos snipers. Its also better for lining headshots if you have a sniper. Its also much more ammo efficient if you line up your shots. Accuracy also seems to affect recoil as well.
For the team perks i actualy like the last one the most, more healing is very useful and 5% ranged damage isnt actually that much. Also i really like versatility it works really well with tacticals auto reload passive.
marked for death also works really nicely with the marked on melee parry, its *chefs kiss*
Thanks! My favorite channel for sure. Bannerlord dark tide BG3. And now space marine 2. Every single game I love you always make guides and I’m such a fan.
Thank you so much bro!! that's very kind of you!! :)
Emperor's Spear fit on your tac marine is sick!!
One tip I can give after watching the video: Use executes for I-frames. Executes will override any other input. So if you are slashing and you know you are about to get hit yet you are next to an execute, hit that execute. Buy yourself some time. Some executes stagger smaller enemies allowing you a bit of breathing room as well. Same as a gun finisher. Gun striking a smaller enemy can put a reticle on them and allow you to chain meaning you can get all of your armor back if you do it right. Abuse the finishers.
Man I usually don’t like or sub to people I find while looking up class videos but you’re awesome man def gonna be along for the ride even after you stop uploading warhammer content 🤙🏻
fuck man that's the highest praise. thank you so much dude! welcome to the famiyl!
Full throttle is very underrated. If you just tap it it enter the light chain at the second hit which means you onky need 2 lights to get too stomo which is massive and way more important than stomo being 50% bigger
Very good video, I’m about to start playing operations with tactical so this came really handy.
Perfect timing!! :)
I recently tryed the very first perk(bonus to main weapon and malus to side arm) and pair it with the third one from second row (give 25% damage boost to your side arm when switching weapons.
It just give flat boost that way on both weapon.
The last perk is a great perk for anyone using something else than melta or grenade luncher.
When you have a massive wave of nids coming from your flank you auspec the wave, headshot a warior. And it kill all the small one and the warior on the spot.
I like using it on those pesky range guy that pummel you.
Love your Vids, Thank You!
I'm pretty new to the game, just installed over the weekend, but I've found that the Assault Bolter is pretty nice when playing w other noob-randos who dont understand they must stop the majoris from calling waves in. w the assault bolter i can mow waves down in between, chainsword & grenade tosses. it also has decent range w poor spread if you just spray-n-pray, but short bursts are best at long range.
I love that you're prepping both of my favorite chapters on your vids. Emperor's Spears and Black templar's. Glad I found your channel.
A skill combo I don't see anyone talking about is what I use.
Equip the perk which gives auspex on parry.
Equip the perk which makes headshots instantly kill an extremis enemy.
If you wait for and parry something like a liktor, it will receive the scan, then the follow up gunstrike will kill it instantly, since it counts as a headshot.
As a bonus, you'll not have actively "used" your scan.
You're the only guy that shows how to level. THANKS man !
The amount of grenades is dependant on magazine size and not ammo reserve. With the two magazine perks you get 11 grenades. Ammo reserve is just for the bolter ammo
That is false. It is affected by both and at artificer level the 20% reserve rounds up giving you 2 more rounds comparing to 15% mag only giving you one more.
Im glad to see a tactical video that isnt just use melta rifle its op hurr durr. Its really strong but not on the tactical. It has amazing add clear and damage at incredibly short ranges. The tactical has no gap closer so you are constantly moving towards targets and if you get a cluster of ranged majoris enemies like shotgun nids you are going to eat so much incoming fire that you then have to hope you face tank contestested health through with shotgun blasts. The vanguard has a long range teleport to enemy that synergizes with the melta rifle. The tactical has a long range dps buff and multiple incredible long range guns. Why not leverage that strength instead with the high damage rifles or the broken infinite grenade launcher instead of constantly putting yourself in melee range where you risk misplaying and dieing.
I'm sure there are use cases for the melta, but IMO it's probably a loadout three kind of weap (with loadouts 1 and 2 likely being Bolt Rifle and Plasma Incinerator).
@@jaxsonbateman it's incredible on the vanguard but it's a waste on the tactical imo. Tactical doesn't have the speed to always be in perfect position to use the melta whereas the vanguard has his grapple at 100 percent uptime. With the bolt rifle or plasma you should have zero downtime from shooting as a tactical but with the melta you end up with tons of downtime because you aren't always in range. Melta is insane just not on the tactical
finally, a build that doesn't go left to right diagonal down in core perks.
Yes just began Bolt rifle - going nade launcher route.
Emperor's Vengeance is so good, it doesn't even have to be an execution. As long as you kill them (charged shots, gun fire, grenade, melee kill, etc.) All will trigger it as long as you land the killing blow, stupid strong ability and absolutely love it.
Marked For Death has been great with Battle Focus the few times it triggers on something big. One of my group mains Tactical and he has gotten a perfect parry on a Ravener and I guess the gun strikes count as headshots. There was much rejoicing for the Emperor.
I mean, a gun strike is literally a barrel to the face.
The argument for the ammo variant for melta is that you're restoring 10+ rounds with an execution. I've only had a few times that I wouldn't run underneath one and start blasting. When you're outputting that much damage, teams tend to have the supporting fire to deal with them.
I've been really enjoying the heavy bolt rifle, the depertmento munitorum was liberal with ammo, its excellent for clearing waves and its real easy to just stack headshots on majoris enemies.
The first perk should be changed based on the weapon you are using too. Metla for top, Plasma middle, Bolter w/Grenade bottom.
All you need is the 3rd row, bottom perk, and the relic grenade launcher and you're unstoppable as Tactical.. You get a full clip of grenades each time you kill a heavy, reloads after finisher and it takes 1-2 grenades to kill a heavy, and you got like 10-12 each time...
any idea if that perk affects plasma weapons? Cause if by magazine it means the whole gun gets refilled that would be pretty strong
@@PapaFunDip Edit: You actually have to have the pistol equipped for it to work with the full plasma! It works but you have to get the kill with a pistol or while pistol is equipped then switch back to plasma and you got it! Not sure why its like that, but it's awesome still! I think the perk is intended to work with whatever weapon you have UNEQUIPPED, but it works with grenade launcher while refile is equipped because it's technically 2 different weapons..
I think the moat helpful guide you could make, is how to beat the match maker and get it to fill in the third member when you have a two man squad going.
Yep! The bots are freaking awful in this game. Infinite ammo and decent survivability is nice, but they're just so bad at target and objective selection. If you get a double Zoanthrope spawn on a class that's not great at range (ie. bulwark, assault) and have two bots, and you don't have Kraks, it's really, really painful. They also won't target sentries, and don't seem to understand objectives (in Inferno at the generator defense part, they'll just attack the nearest nids rather than actually trying to clear off the generator being attacked).
I had been doing a lot of bot games recently (it turns out having cross play turned off severely reduces how many players you get paired with), and then after turning cross play back on did a Decapitation with some other players. It's crazy how fast the Hive Tyrant melts when you have three live players in the fight, as opposed to two bots.
I will give a mild pass to the heavy bot. It's still terrible at target selection and stuff, but at the very least infinite ammo + Heavy Boltor means the damage output is decent.
Heavy bot is the Emperor's favorite son
In my experience the parry scan is worth sacking 75% damage and drop to 120-125% instead of 195-200%. The extra damage only makes majoris die 1-2 seconds faster if even that with headshots. You also spend thst gained time trying to corral them in the 25% smaller scan AoE. And best part of parry scan is your team can keep deleting enemies you are focusing while scan is on cooldown.
200% scan is great vs bosses but unless you delete them in scan duration parry scan still comes out on top since you can still parry the boss AND most importantly you can technically keep scan cooldown for adds like hive tyrant.
Neurotrophe you cant parry so of course that one is bad with it.
Finally tactical's signature perks are all unreliable and bad tbh. You have no control over when you can use any of them and in the case of headshot 1 shot during scan that just makes you hoard scan and play worse (if you are only going for extremis) Still ends up being the best just for instant kill 1 big unit even if only majoris. Makes you move onto dpsing other targets faster.
This is my favorite class for PvE and PvP, great guide, keep up the good work brother
So strong in PVP
fun to see you go bottom row for plasma while i've seen others go top row and break up and down at the end
“Even this one with the grenade launcher.. it’s tr… it’s not that strong” cracked me up. Got a sub from me sir
Greetings!
A nice and helpful guide but I disagree with the signature perks... 90/120 secs are to long cd's for me to be of use and "signal jammer" is just great^^
Oh and Boltweapons need a bit of a buff (love bolters ;D) to make them more useful!
I take the 10% damage increase flat for my tactical since i mostly use grenade launcher on my bolt rifle. The 10% damage increase on grenades is better than the kraken penetrator rounds for my play style. I usually don't actually shoot my gun unless it's to take out flying enemies or bosses, and im out of grenades.
I will shoot sometimes when I'm far away, and im trying to close the distance to get into melee range while still being able to put some damage on enemies and help soften them for my melee guys. Also, i noticed that when i die its not usually because majoris its usually because while im killing majoris the little minoris ankle biters chip me down while im fighting majoris melee (when im out of grenades). So I'm going with radiating impact because if i can get a frag grenade level explosion on majoris kills, that might actually save me a lot more and allow me to keep my armor and health in those swarm situations. Majoris is kind of easily dealt with with my grenade launcher. I don't really even notice when the insta kill majoris goes off because grenade launcher does the work so quickly for me.
Best Space Marine content creator out there.
Ty for this I'm a disabled vet only 1 arm and I'm still trying diff classes to see what I can manage . But I wanna master the tactical becuase I like builds that aren't per say pigeon holed builds
thank you for your service brother! my brother was a naval officer, flew Hawkeyes! This build will GETCHA THERE! :) Enjoy!
I find accuracy on the bolt pistol more advantageous. .. I have yet to run out of pistol ammo even on higher levels. Although I haven't tried the new difficulty yet. The free full mag after performing a special kill is huge.
These videos have been really well made. Great info. + sub
Glad you like them!
Very helpful, thank you.
Also while the bolt pistol isn’t the best weapon in the game I just wanna say it’s the only weapon that’s shoots as fast as you can click.
I burn through Rubrics so fast with the pistol.
I love how you could be an insanely good melee character and a range character
For plasma it has only one meg,so the perk will fill it fully,just switch to you hand gun when you do a finisher. No need for extra ammo
Love the no BS intro. Smashed that like button 👍
Thank you for the guide, now please do a guide on how to matchmake with players that don't actively eat rocks lol
I played Ogryn a lot. Rocks are tasty.
Also, your magazine (and grenade launcher ammo) refill is not on an "execute." You can literally just kill a major+ in any way. 30 second cool down, then kill one again. Execute assumes it's a particular type of kill. It's not.
Lmao im a bulwark main and literally looked yesterday to see if you had a guide on this cause i liked your bulwark so much and here it is 😂
Same here he's given me my secondary main
thank for your videos and not wasting my time i will subtribe for that
A fellow spear brother i see? Skovakarah uhl zarûn!
Concentrated fire while doing the Operation with the sigils and the dragon(forgot the name), is an amazing extra 100% damage
Question, why did you spec into stomp for your chainsword? I havent found much opportunity to use stomp, if im getting horded that bottom tree seesm to help with the contested health for knockbacks especially vs Chaos shielded dudes for executes and gunstrike. I never really get my combos high enough before i havet o hit a parry tbh.
Crazy I just searched for this while watching your videos explaining the melee and parry
you might not see this but do these guides apply to solo stuff now since you can make private lobbies? Tried a substantial run and got creamed by my first ravager lol. If not I'd love to see a series of solo videos. Love your content man, used to watch a lot when you played total war warhammer. Take care
I also have an Australian Shepard(collie x). His prey drive is ridiculous. Have you tried a laser pointer?
Melta rifle is by far the best weapon because it lets you heal back to full if you get contested health.
4:26 it's meeeee again :D
Great vid man, very usefull ... well if i can say, the nextone i suggest Heavy or Bulwark, the extremes imho
Bulwark is up! :)
I appreciate your TLDR right at the start. Oddly, that's all I want but end up watching the whole vid.
Hahaha I'm glad you do dude! I just want people to get the info and get out if they want to. It's too YT videos hold you ransom
@@italianspartacus PLUS I need to find that one "questionable" statement you make in each vid. this time it was at @12:23 lol
This is great but from what I can tell in your footage, the gun strike reload perk from the bolt pistol is bugged and does not work,even after the last patch.
These videos are actually so goated
I had planned on starting the tactical class but I didn’t feel it was great when doing the skills competition or while attempting to run my first mission with bots. I’m sure it’s a “skill” issue but I felt more comfortable with vanguard or bulwark
Question: Does the weapon have to be active in order to benefit from the perk? Can I take bolt pistol perks and still have my primary out and the perks from the bolt pistol still apply? OR do I need to be mindful of perks and switch to a specific weapon to get desired perk effects.
Basically, do the perks for weapons work regardless of what you have out actively in combat? Like if i have an auto bolt gun and i kill, will it reload my auto bolt rifle or will it only pertain to the bolt pistol?
13:15 this is very important to call out, Emperor's Vengeance does NOT grant "one whole magazine" worth of ammo. It just tops off your current magazine. If you've only used 1 bullet out of your magazine but you have no reserve ammo left, too bad you only restore 1 round of ammunition. Horrible description that makes it seem like it should do more than it actually does.
Unless you're using the Plasma Incinerator - since there's no difference between the active magazine and the ammunition reserve, this will always top off your entire incinerator's ammunition capacity.
It’s a shame with the balancing of the weapons, the heavy and auto bolt are not bad but the others just become more powerful
As far as the Bolt pistol goes, it seems kind of redundant to stack magazine capacity when you run an auto-reload perk.
going for gun-strike, wouldn´t it be better than to take the bottom line for the bolt pistol to increase the damage done so you have killing shot more likely?
Comment for engagement. Thanks, man.
Thank you so much for watching brother!
its interesting seeing youre change on the chainsword since you made the bulwark build. i remember you saying stay balanced in artificer. is it just the class or more experience with the game?
specifically the class :)
Please can you do a Sniper build guide? 😁
i really do wish emperors vengeance put the mag of ammo into reserve instead of your gun , would be nice to not have to worry about my current mag when i proc it
I thought at first that Tactical would be boring and vanilla, but I've come to enjoy it more than say Heavy or Sniper
The biggest problem I have with the tactical is……..the nade launcher bolter can’t equip the Macragge’s Chosen skin. They need to make a version with the noobtube on it ASAP. Fuckin -10/10 game, literally unplayable.
Tactical look sick!
What perks/skills gives grenade launcher ammo back?
Perfect parry putting an auspex scan on an enemy is too damn good with a fencing weapon.
Best perk in the row by FAR
That 75% is good but nope.
Have you tried the 75%?? Trust me. It's DISGUSTING. I thought I'd only ever use the parry one, but you can delete the hell drake in one phase
@@italianspartacusof course I’ve used it.
But it just isn’t needed.
How many perfect parry do you get in a match vs the one time it matters for the 75%.
Fighting the hive Tyrant.
Maybe the Hellbrute but by the time I fight a Hellbrute I have perfect parried like a billion other enemies.
But both perks are good I agree.
Yeah they have their merits for sure! But I use it more than just once. It's nice to be able to delete Warriors with Devourers which can mess you up on ruthless. You can have a perfect run go to shit with three or four of those spawning out of no where
Am I correct in my assumption that the Tactical is the perfect class to learn all the non class-specific mechanics of the game?
Absolutely!
Then it's probably the class I'll start with... and, if watching this video taught me anything, it's the one I'll probably enjoy the most xD
With no comms friends I am finding it hard to win rounds at Ruthless - every one bar one I’ve dropped into so far no one keeps tight or looks out for eachother. Hitting a artificer glass ceiling here 😢
Is Marked for Death supposed to work for gun strikes too or is it just aimed headshots? Finding next to no use for this perk using it with Battle Focus
Thanks bro
What are the most picked classes (top. 3) on console
Emperor'd Vengance fills all your Plasma Incinerator ammo btw
But only if you’re holding your pistol when you do the execution. Plus it seems to only resupply my plasma to 130(default plasma’s max ammo) but not full for my variant that can hold 156.
@@The_Lone_Outlaw you dont actually need an execution for vengence, ive had it refill with just a normal kill, the perk also dosent say it needs an executiion.
@@avlaenamnell6994 you’re right I just discovered that not even an hour back
Ah, such a great voice to listen to.
Hello, i played the Vanguard with Meltagun and dont want to use the Melta on the Tactical. Are the other weapon options valid, for example the Plasmagun or some variation of the Boltweapons? Would you go with fencing or blocking with the chainsword?
ummm question why use chainsword perk crushing heel? doest it have any penefit than less stomp damage? just curious. im new at the game
Emperor's spears? What blue did you use?
btw italiansparticus, you didnt used to work at a call center called 24-7 intouch? your voice/appearence reminds me of a coworker from a few years ago
I did not! I did work inside sales but I was a biz dev guy for a bit at a marketing agency, then I got a job at a software company selling at the enterprise level! Dodged the call center life!
@@italianspartacus thanks for the reply it’s been a question nagging me since you started your bannerlord content. On a bright side your doppelgänger is a cool guy
I just noticed you are on controller, what are your sensitivities?
Holy shit a 50 minute build guide... I dont know if I have the strength
Wouldn't the 10% more damage against majoris at the end be better than the 5% damage all around?
I personally enjoy the 5% damage because that's everything that's NOT Majoris... AND Majoris. Versus just simply Majoris. I look at it this way: if i do 100 damage, then that's 10 vs 5 additional damage to one subset of enemy, versus 5 more damage to every single enemy type
@@italianspartacus a clear anwser, thank you. How does this work for the chainsword? Since it is better to grab the stomp nodes.
Balanced Distribution is great for melta users like myself. Only problem is that my long range option, the pistol is debuffed as a result. I've thought about taking the third perk in that tree when i get to it. Anyone have any thoughts on how it performs with the bolt pistol?
They nerfed the grenade launcher into unusability. My many hours of grinding to level tactical have been completely wasted
This isn't true. Use the perk that replenishes ammo on majoris KILL. You'll constantly have full grenades. Now you can't spam it
I love Tactical but the issue I have is that Extremis enemies seem to move away from the Auspex zone, am I correct or are they still tagged by the Auspex debuff?
Can you do heavy next? He’s got a lotta of confusing and glitched/hidden mechanics that are tricky to understand. Plus I just fuckin suck with heavy.
Yes :) that's in the list!
I understand doggos with treat addictions, my wife and I just rescued a 4 month old baby girl puppy, chat GPT said last month she was a Rottweiler and now as she grows it's now saying she's a german shepard, doberman pinscher mix. However she looks alot like a big australian kelpie and she's fast and wicked smart for a puppy, she's also very independent minded and rebellious but my money is on some kind of aussie kelpie german sherpard mix. Sorry for the non sequitor I had to leave a comment the second you mentioned your doggo because other than kids they are the best part of adulting.