With the Tyrannid warrior and some other elites, they have multi-hit combos where you cannot "perfect parry" the first swing, but can perfect parry the final hit of the combo.
THIS. You are right brother. I understand the game is new, and people may be overthinking the system but tyranid warriors with whips and swords have combo attacks, there's no way to "perfect parry" and stop these combos but to get you on the right track to anticipating their next attack, in which like you said, their last attack if parried, will stagger them.
1000% this. I'm pretty sure the game doesn't make any sort of distinction between Parry and "Perfect Parry". The gunstrike parry followup is purely whether or not the specific part of the enemy's combo was interrupted. It's why you can parry the first part of the Whip Warrior's attacks, but need to parry his second attack (backswing) to get the gunstrike.
@@Summas76 oh there is, buts its really small, many times i had a situation where i havent got a gunstrike option, always happend when i switched from fencing to balanced or vica versa cuz my timing was off
My Brother! You honour me with a shoutout, and I am grateful for your ongoing support. This guide is FANTASTIC and possesses high quality and accurate information. I will ensure any who come across my guide are redirected to this training course! 🙏
i love Bulwark, but my Parry Skill might be the worst across the Imperium. This is very welcome. Thank you, brother. Ill use this transmission's information to better crush the Alien.
30 seconds in and already know this is gonna be a game changing video. Thanks so much Man, this saves me so much time and keeps the game enjoyable working my way to the higher difficulty
I agree with your point about the “Block” defense weapons not having enough stats to compensate for the lack of survival and damage potential of perfect parries. HOWEVER, I think it’s important to remind everyone that perfect parries aren’t the only way to open up gun strikes. Perfect DODGES also open up gun strike opportunities vs ALL enemies, plus the added bonus of not accidentally hitting parry instead of dodge for red highlighted attacks. Using a block stat weapon is likely an alternative play style for people who don’t want to parry or are simply too bad at the timing to utilize it, so fully utilizing dodges instead with some added stats could prove more beneficial to some. 😊👍
I find that for certain classes, dodges and rolls are more viable than parries, because they open the enemies up for the Gun Strike while simultaneously taking you out of the line of attack for some follow up strikes.
A simpler to way to explain it for me is the bulwark parry animation raises his shield then swings sword upwards, you want to try and make contact with the enemy with the sword swing part of the animation and not the raising the shield part. Meaning you should hit the parry button earlier than expected to get to the sword swing part of the animation when the enemy is going to make contact with you.
I was failing HARD as a bulwark until I watch Tony's part 2 video and then it all made sense. its so much easier and fun playing Bulwark now. I just with there were more chaos guys that used attacks that are parryable instead of just shooting or teh dodge mechanic. Still funn as hell vs Tyranids.
I still destroy chaos with bulwark, you block while charging in , power sword and plasma pistol is the go to, perfect for stunning enemies and sweeping large groups
Plas pistol is god tier for chaos, hit em with a few charged shots to the face and then combo them i to an execute for a good time, and never forget you can just 100% block the flame damage when flamers start trying to overwhelm you, typically only the extremis terminators will do unblockables outside of a counter to your combo
The 1st Swing on @10:55 is still a perfect parry. The slow-mo effect still confirms a Perfect. Unfortunately, it seems that not all multi-swing attacks can stagger with a Perfect Parry. Perfect Parries can lead into a Gun Strike. Gun Strikes always lead into a hard stun. However, Gun strikes have no i-frames so its not always safe commit into it when your Perfect Parry does not lead into a Stun. Carnifexes, Hive Tyrants, HelBrutes (with Raveners + Lictors) have multi-hit chains that are Perfect Parryable but unsafe to Gun Strike into because they do not Stagger on 1st swing.
Correct. The warrior for instance has 4 different attacks and one of them (starting with 1 sword wide above its right shoulder) doesn't trigger a gun strike nor a knock back on a perfect parry and lets it continue the combo chain unless you perfect parry the second hit.
THANK YOU! I thought I was going insane when I couldn't hit a parry to save my life starting a Bulwark run. Turns out half the issue was the defense type of the weapon I was using. Thank you for this.
I’m so glad someone made a video on this, I bought the game with no previous knowledge of the combat and it felt as though as soon as you were fighting more than 5 or 6 enemies there was simply nothing you could do because I didn’t understand parrying regular attacks, much less perfect vs normal parrying. Knowing this makes the game so much more fluid and even gives you a better power fantasy as you feel unstoppable.
Honestly, for bulwark, I think your tip of tapping versus holding the block/parry button will fix it for me. I didn’t even know that was a thing. My gratitude, brother!
Ive been bulwark since day 1 and ive been getting stunned locked by the whip tyranids, you explained why thank you! I just got REALLY good at dodging and gun stiking off that.
This is quickly becoming one of my favorite information RUclips channels - I originally found through total war warhammer 2 with Turin - love the authenticity and genuine quality and care for the viewer and community - much appreciation brother
Auspex scan trial #2 is a perfect place to practice parry/dodge against two majoris at once, it crucial since being surrounded can really throw you off your timing if you're panicking and not used to dealing with multiple attacks at a time.
First time watching your content but liked and subbed at 2:52 after your TLDR summary which shows you truly understand your audience. Great awareness at the beginning made me come back later to find great knowledge throughout. Exactly what I needed. Thank you for respecting my time 👌
I finally got my vanguard to level 25 last night. The road to the top with a vanguard can be pretty frustrating because they absolutely are glass cannons, but for a good chunk of playing him I used him as a long range support guy with the battle rifle who would fuck you up with my combat knife up close, no melta to be seen. It makes an interesting support vanguard build who flies in to save the day whenever someone goes down, and flies out afterwards whenever he’s getting overran. All that to say this: that build is very good at teaching/mastering close quarters encounters. In the thick of things you’re the squishiest close quarters character and you don’t have the big bulky weapons, you’re supposed to use your melta shotgun, which I did not have. There’s a simple combat loop in the melee portion of this game, that once I learned it, I went from usually going down whenever a bunch of captain guys were surrounding me (even worse when things like lictors or the burrow losers were around,) to basically being able to sustain myself inside of the middle of a horde of enemies completely surrounded indefinitely, and you can do it too! 1st: Finese weapon. Just pick the highest tier melee weapon you got, and look no further, finese is all you need your safety depends on this stat. (Pretend you’re now getting overrun,) this is the following gameplay loop that if you do it and get good at it, you’ll become almost impossible to kill in melee. It goes: Strong attack. Not light attack strong attack, or any combo, just use strong attack (running attack if your approaching them head on) This strong attack does 3 very important things for you, it creates space (and breathing room) in front of you. All units (including the captain level guys and even the lictor/burrow bitch) are staggered for a sec, since strong attacks break through guards EVERYTIME. 3, and this is the main thing btw, is a smaller unit will fall on the ground with a reticule signal over them which does something amazing for you, if you press the shoot button and your looking in that general direction, your character headshots that creature, killing them outright and producing 1 bar of shield.) That one strong attack left you with 3 options that are all surprisingly safe to make. Guys jumping at you and creating a blue ring of light are total freebies and you need to be able to 100%parry these guys from whichever angle they’re coming at you. The games audio clue is all you need, it’s a free shield point and s, I love whenever enemies do this move. First non negotiable option is parry whatever a nearby captain is throwing at you, it’s free Iframes, free headshot, stuns them for a bit, and the next few options are the make it or break it. It’s so critical having the finese weapon for this reason alone. 1st and best option is actually shoot that guy with the reticle, it’s fast, you’re invincible, and you get some health back along the way. Added bonus if you have a lot of temporary health going down, it’ll restore all of the temporary health while making you invincible while also restoring some shield while also killing an enemy. It’s a really powerful option! Option 2, roll back: delay shooting the guy to get a better position, it’s also invincible and you have more space and a bigger window of time to make a decision on how best to deal with the mob (roll back into grenade being my best one.). If you’re fighting multiple captains the roll back is probably what you want to do. 3: Shoot the guy on the ground, and swing your weapon at whichever enemy is CLOSEST to you. This is the worst option, but ammo can be hard to come but, and your melee weapon is if nothing else, great at killing smaller guys, and the ones closest to you…. Are the only ones attacking you…. The best way to use the melee weapon is to have the enemies funneling in one by one towards you, and you hit them as they come in killing them outright. Just aim your swings at whichever enemy is closing in on you and your light attacks will do all the work at zero cost of using ammo, and without needing to reload…. Just DONT FORGET TO SHOOT that guy, it’s just free health basically! This is the move I’d use if the group is more scattered rather than swarming… Gameplay loop goes: opener is strong attack/running attack (they accomplish the same thing. Pick one of the three options (the one that’s most appropriate…) and then in the middle of all of that, priority 1 is always going to be parrying what the other generals, and killing the blue ring jump guys. Soon as you feel slightly overwhelmed repeat the strong attack into the gameplay loop decision. My no melta having Vanguard become the hardest guy on the battlefield to kill, that’s about all there is to it.
Also, vanguards 2nd perk they get is it doubles the window for perfect parries, which whenever stacked on top of a finesse weapon suddenly makes parrying incredibly easy to do.
Did you play the campaign tutorial? They taught this in the first mission and showed you everything you went over lol. But good info regardless for anyone who hasn’t, I’ve been playing tactical and use a gun with 60 rnds, I usually just side or back pedal while firing from the hop to kill swarms of enemies pushing me, I’ll parry any small enemy that performs a normal “non-indicated” attack and kill them while I fire, I also reload off any execution and get a full mag from them too so it’s honestly amazing for hordes of enemies
@@Genghis_Khaan_ lol maybe I was just to dumb or impatient to implement it all since campaign is a lot easier and you have more freedom in the weapons you choose
@Xisk77. The pacth hasn't changed the parry system. Just use a fencing weapon and not be bad. It takes your parry window from a 50/50 on balance to an 80/20 on fencing. Then you should have no problems. So many haters and the game plays perfectly. Just practice instead of shiting on years of Saber hard work.
That is a very good explanation. Especially for someone who just want's to play a WH40K game, and never played nor intends to play Dark Souls. Thank you for that.
What’s crazy is last night I played as the Bulwark for the first time during co-op operations and I kept cursing because I wasn’t carrying my weight. I could not get the parrying off as I usually do with my main. It is very refreshing to see that I wasn’t glitching out.😂😂 thank you for this video. I have subscribed.!
Killer vid! Similar to starting on fencing, starting on vanguard with a bigger perf parry window made getting used to other classes way harder. This vid spelling out how to do it slightly earlier for the animation is huge for my understanding - cheers!
ive been trying to find a breakdown of fencing/balance/block stats on weapons and never got a straight answer until the first 5 minutes of your video. Thanks for the TLDW too. Probably coming back for more videos later.
From my own observations and experience playing, I don't think the parry system works quite how you've described. I don't think it's the timing of when you press the parry button that determines a normal vs a perfect parry. It's the attack itself. Looking at the video, you triggered the "normal parry" on the exact same attack animation every time. There are specific attacks that some enemies have that wont interrupt the attack chain and trigger the Gun Shot, no matter how precise you are. I could be totally wrong, but that's what it feels like it going on
Yeah some attack animation need to parried twice before you can gunstrike. Such as the whip animation and it seems like first parry doesn't matter but the second one needs to be perfect.
@@kazi6343yes this is exactly how it works. Also in rare occasions you can gun strike an enemy but you parry wouldn’t stagger him so he will punish you for using gun strike.
THANK YOU! I've been trying the Bulwark for a few days and was starting to think the shield literally stops you from parrying anything other than the minoris enemies. The game never really explains what the shield does outside of the shield bash ability, so I thought the whole point was blocking damage at the cost of parrying stronger enemies. Thank you clearing up the timing window and specifying to tap the button!
Thank you so much for this. I've been getting frustrated with my Bulwark. The timings and comments in this video has helped my mental model of reactions. Thematically and because I like the tank role, I really want to be a good shield-bro. Fingers crossed!
Great video brother! I found fencing/bulwark a breeze minute I unlocked second tier. Before that it was a struggle! And as you say being good at Dark Souls or Sekiro means little. Being good at God Of War tho is a game changer. I started thinking of the parry more like that and it has carried me through nicely so far. And I have moved into the later 2 difficulty settings now on Operations. The wind up in my honest opinion is counter productive to new players trying to learn the system. Use your eyes instead of that window, just use that as a warning it is incoming only! If you are new to any parry mechanic. Don't think you are limited to tactical/jack of all trades class. Try them all. I settled on bulwark after going through the others, but as the video and I just said....FENCING WEAPONS if struggling brothers!!! Anyway. Great video dude. Earned a sub 👏👏👏
When I play as Bulwark and Assault... I kinda prefer perfect dodges and gun strike ripostes. I realize I have more survivability and get executions easier. I have the power sword and Hammer geared towards blocking. I know it's unorthodox but damn do I love it
The only thing you're missing in that scenario is parry-killing gaunts/swarms of chaff. I've found it to be integral to surviving in the middle of a pack on higher difficulties, though if you have teammates cleaning house while you block it would still work fine. Either way, I've been meaning to integrate more perfect dodge as Assault.
I’ve been seeing what I think is a bug with the Bulwark and the parry. A couple of reddit posts even talked about how ppl are seeing a perfect parry where you trigger the shock grenade and it drops but you and the enemy just stand there with no animation and then the enemy can immediately follow up with an attack as they don’t actually get stunned but your Marine just kind of awkwardly stands there for a second. I’ve been playing with it on M&K and I find the only way to get as consistent as possible is to double tap the parry to avoid it. Regardless it’s still inconsistent compared to all the other classes I’ve tested on.
why block and balanced is even in the game blows my mind. I was playing for days getting my ass handed to me. Had no clue something as simple as changing the weapon I'm using to a "fencing" type would make some a huge difference.
Balanced is in the game for players who are good at parrying and don’t need the extra assist fencing gives. Balanced weapons usually come with better stats than fencing. And block usually have the best stats out of all the types, but with the trade off of not being able to parry, which in my opinion is not worth it
@@Envy_r my baseline is ruthless because i play mostly with randoms. When I'm in a premade group, we play on lethal. I'm not a god but I'm decent enough to play and succeed on these difficulties. The stat increase that balanced weapons offer is negligible, not even worth considering. Same goes for all my friends and everyone I've played with. We all feel the same way. The value fencing offers is just far greater than the slight stat increase.
@@starryeyes5860 I see. I usually play ruthless solo with the sniper class. With the combat knife,l balanced offers a lot more speed than fencing, or blocking which is why I pick it. I don’t really play any other classes so I don’t know how negligible the stats for them are. But fair point nonetheless, the stat boost can be seen as negligible
Block works if you're using it for the stats, some have better cleave/dmg so they do better against trash mobs that you won't bother parrying much(just dodge, use run/dodge attack like knife shoulder tackle, and then gun strike on trashmob that's knocked over if needed). Although the top level block knife sucks against horde too. The problem is melee typically sucks at damage either way so increase dmg from block variant generally do not matter.
So balanced I don't understand at all because the stat gain vs fencing is minimal, but the block weapons do have insane stats, if you look at something like the power sword, it attacks noticeably faster and does a lot more damage - it's very significant because you are able to make enemies finishable much quicker, which is very strong defensively since you gain the s and the armor back, and with tyrands especially the swarm of little ones will back off when you kill the leader, so you can just run in and kill it very quickly.
THANK YOU SO MUCH FOR WATCHING BROS!!! @PercHashiraRex has a GREAT Bulwark Tip for M&KB: DOUBLE TAP PARRY FOR SUCCESS!! TONY COAST'S VID ► ruclips.net/video/2I2PubLd3dY/видео.html Purchase the Game w/ Discount Here ► www.fanatical.com/en/game/warhammer-40000-space-marine-2-ultra-edition?ref=italianspartacus Find my Beginner Tips Here ► ruclips.net/video/VCAYM4hkJvU/видео.html Warhammer 40k Lore ► ruclips.net/video/TADLN7ceUbg/видео.html Follow me on Twitch! ► www.twitch.tv/italianspartacus Become Part of the Community ► discord.gg/tCnpBPJqRu
The thing that helped me on bulwark with parrying is to press the button earlier then you would with any other class and I’ve been consistent with parries ever since.
To know you have done a perfect parry it will leave you with the gun strike target, that’s when you know it’s perfect. When you see the blue parry icon double tap your parry button to get a perfect. If there is no blue icon but the enemy attack, you have to hit your parry button as soon as the enemy starts his attack animation. When you fight the lichtor , when you see his blue icon double tap parry as he is halfway thru his lunge towards you, once you get the perfect parry then keep pushing towards him and time your parry on each of his attack until he runs away then time the blue icon parry attack again. Bulwark is the only class I use and when your surrounded use shield bash to make distance. Here is a good tip if your surrounded, dodge then melee right after the dodge, it will give you a gun strike every time to get that armour back up.
I'm fairly certain that the right handed swing of the Warriors, even when perfect parried, will not give you a gunstrike, nor will it stagger. If you watch the footage here you can see he never gets a gunstrike counter from a right handed attack perfect parry. Its part of a 2 hit combo that he cant be staggered out of. Spartacus calls them as "normal parry" but you can see it is a perfect, because there is a slowdown effect and the sound cue. Do correct me if I am wrong
@@leonidemelin1131 Correct, the first hit of this specific combo is only blockable and is followed by the same animations than another 2 hits attack in the moveset that you can parry.
To parry on bulwark with m+kb is pretty easy. Just create a macro of the parry input and bind it to one of your mouse buttons. Then you tap it perfectly every time.
parrying in this game reminds me of parrying in Ghost of Tsushima. Your time to parry is related to when your opponent takes that first action. So when the step back or move that arm up to make their strike, that's when you want to engage your parry.
bro i am happy that you confirmed i am not shitty at parrying, like finished the campaign, i was like why was i able to do it there and not online. Then i though prob it has to do with the ability to put the shield up
I fucking knew I wasn't missing my parry timers with the Bulwark and that it had to be something else. This was super userful. Thanks Spart. I'm on keyboard and mouse and this explains so damn much.
Always thought the perfect parry window was closer to when the attack actually hits your character, good to know the parry animation needs a tiny bit of time to get perfect parry to happen... and that each weapon has a different parry animation timing! Thanks
I'm on mouse and keyboard and have changed the button to parry/block to be on the side of my mouse (MB 5, where I have my thumb anyway). It makes it way easier to parry in time that way for me. I'd recommend this in most, if not all cases
You are one of the few people I can list who enjoy the Power Fister, nothing against you for it in fact I hold you in higher regard for using an objectively bad weapon and going Mad Dog with it
Are we actually sure there is a "perfect" parry system at all? It honestly just seems some moves can't be staggered while if you parry others at all they always stagger no matter how sloppy the timing felt. Take any of the blue warning parry's for example, I've got over 150 hours in this game and I don't recall one single instance of getting a parry on a blue attack and it _not_ staggering them. Just the same I've never seen a warrior stagger out of that first right handed swing of their multi-hit combo. You can stagger the left hand swing start (which they only do if they are chaining it from a lunge or leap back). Even in this video you never stop the right handed start up combo, you always stop the left handed one and the lunge, and the back leap never staggers but always gives you a gun strike. It's too consistent to be a window of timing if you ask me. I'm guessing effects of a parry are actually just hard coded into each individual attack rather then any sort of timing on the players part. So for a Dual Sword Warrior: Right hand combo start, no stagger or gunstrike. Left hand combo start, stagger + gunstrike. Any part of the basic combo after the first strike, Stagger + gunstrike. Leaping slash, stagger + gunstrike. Backward leap slash, no stagger but you do get a gunstrike. I've not seen any variation from that both personally, nor in the footage here. It could be that I'm just a beast and don't miss my perfects often enough for me to notice even while under pressure, but personally I think it's more likely the entire idea is just a lie. Sort of like the power stat being an accurate representation of a weapons actual damage. You can even see this with a Bulwark pretty easy. Everything single parry will trigger Intimidating Aura (or Defensive Advantage assuming it's off CD). All of them. Even ones that don't stagger _or_ give you a gunstrike trigger them and both are only suppose to trigger on "perfect" parries.
Perfect parry is such an important skill and keeps you alive for so long. Quite surprising that the people that I’m playing with don’t perfect parry often. Even as my heavy I’m getting almost only perfect parries.
Yep, fencing weapons are perfect to get a general feel how to parry and how strong it can be. You can then go back to balanced and tune the timing a bit if you want. But among relic weaponry, for most weapon types fencing models are the best.
The only time where the block defense is actually doable on a melee weapon is the Mastercrafted power sword. It just blows the other 2 in its tier out the water with speed and damage. It’s even better than the Artificer options in my opinion. Now, when you get to Relic, it’s a no-brainer on the fencing version. Just putting that out there for my block and dodge Bladeguards out there. I main’d that play style for majority of my Bulwark time until I finally maxed out the sword (I’m a purist so I refused to use the Chainsword or Power Fist as a Bladeguard)
While I do think that there's a lot of classes that actively spec into parries and benefit from gun strikes, I do think block weapons are underrated. Certain classes, like bulwark and assault, can actively benefit from an entirely dodge-based playstyle, and dodge is also more reactive compared to parrying, which I'd describe the same as the slightly-delayed Lies of P type parry. You can still gun-strike by dodging as well, and block weapons tend to have better stats overall, making the build more melee focused, but also easier to pull off heavy attacks more often to break through defenses. Block variants tend to have some pretty awesome stats, like chainsword and thunder hammer - definitely wouldn't write it off entirely.
Blocking does have a purpose on Bulwark and that is closing the distance on ranged enemies. Combine that with the perk that reflects that damage back to nearby minoris enemies and watch them die as you advance on those high DPS ranged guys.
Helpful video, well done. Thank you. I need to get better at this but this name feels like it needs some serious tuning. Range seems to be much better as the default way to engage and even that doesn’t feel dialed in. The armor system needs expanding too. It’s too limited and having to do the animations all the time gets annoying.
I really wish the parry button was a bit more responsive, most of the time it’s absolute carnage and when initiating a combo it’s hard to press the parry button and doesn’t respond until your que attack is finished. Take Sekiro for instance. Most definitely a skill issue on my part but hey just saying. Great video thank you and loving the game so far!
Helpful tips for anyone trying to time parries. If you played Dark Souls it's basically like that. There is a moment where you raise your melee and then swat the attack away. That swat is the parry. The first part is simply a windup. Happy hunting Brothers.
I think the devs just haven’t figured out the parry system either. Some attacks are not perfect parry eligible, yet that’s not advertised at all in training. Maybe some refinement is needed for the system… Sure it seems like it works overall, but does it really? Not a skill issue when things don’t work consistently. I just dodge the combo attacks because you can’t seem to get any stagger from parrying them. Just safer to not bother. I have more fun as vanguard using the bolter and only do melee as a last resort. Way more effective imo. Blocks not giving any I frames make them entirely useless vs the balanced/ fencing weapons, definitely needs adjustment there. If the trade off was waaay more damage, and a stagger, maybe it would be worth considering. Still this game is awesome and the scale/ environments look amazing. Crusade on brothers!
If the shield marine got any passives that gave bonuses for blocking melee hits, it would make using block weapons more viable. As it stands, the only passive we get for blocking hits is blocking ranged attacks dealing small damage in a 10m area around us. Good for letting the enemy kill their own, but shield blocking won't protect against blue or orange strikes.
If your playing assault they get a much larger window to perfect dodge and you get your gun strikes that way, might be worth trying a more powerful block or balanced weapon with them
I played bulwark on pc without playing campaign and the block being same as parry was hard to get used to. I did the trails and just left 1 warrior left and practiced the timing. As he said it has a wind up. When you see it and get it you’re good. But I still do not know how to change stance mid combat haha
I have a bulwark at lvl 23 but I feel frustrated to play it. Problem is that it's different set of muscle memory compared to the other class's parry. In the middle of combat it's very easy to hold the parry button for a millisecond. I hope they fix it so it works similar to parry on other classes.
I got used to holding the parry button in the first place so I struggled playing Bulwark at first. Learned to just tap the button really fast, though some people say that double tapping ensures the parry since you naturally try to tap as fast as possible when you want to double tap a button.
THANK YOU so much for this video. Any chance you could do a video covering tactics on dealing with Tzaangor hordes in melee? I know it’s a skill issue on my end, and I try jut kiting them around the map using parrys to thin their numbers, but they kill me more than anything else on the higher difficulties.
Excellent video as always. But let’s cut right to it, I couldn’t pay attention to anything after hearing the phrase thunder fist. We need it. Give it to us.
At @15:00 you parried too early, not too late. Important distinction for those watching and trying to emulate the timing. Your animation finishes before his hit connects.
Imagine getting a "skill-issue" response from a developer. "Hey, is there a bug?" "Nah Scrub, you just suck!" Jokes aside, IS, thanks again for always being the one players can rely on; you're MVP in every player base.
With the Tyrannid warrior and some other elites, they have multi-hit combos where you cannot "perfect parry" the first swing, but can perfect parry the final hit of the combo.
THIS. You are right brother. I understand the game is new, and people may be overthinking the system but tyranid warriors with whips and swords have combo attacks, there's no way to "perfect parry" and stop these combos but to get you on the right track to anticipating their next attack, in which like you said, their last attack if parried, will stagger them.
wrong you can perfect parry anything that isnt an orange circle, ur just shit
Yeah this is really important, I was going to mention it then saw you already did. Cheers.
1000% this. I'm pretty sure the game doesn't make any sort of distinction between Parry and "Perfect Parry". The gunstrike parry followup is purely whether or not the specific part of the enemy's combo was interrupted. It's why you can parry the first part of the Whip Warrior's attacks, but need to parry his second attack (backswing) to get the gunstrike.
@@Summas76 oh there is, buts its really small, many times i had a situation where i havent got a gunstrike option, always happend when i switched from fencing to balanced or vica versa cuz my timing was off
My Brother! You honour me with a shoutout, and I am grateful for your ongoing support. This guide is FANTASTIC and possesses high quality and accurate information. I will ensure any who come across my guide are redirected to this training course! 🙏
HERE HE IS!! THE MAN HIMSELF! EVERYONE GO AND WATCH BATTLE BROTHER COAST! That's high praise dude, thank YOU very much!
@@italianspartacus Now do a video for versus mode parries.
i love Bulwark, but my Parry Skill might be the worst across the Imperium.
This is very welcome.
Thank you, brother.
Ill use this transmission's information to better crush the Alien.
Good luck to you fellow sword-brother. Death to the xenos
Double tap the key and I guarantee you'll get more parries
Your parry skill cant be the worst across the imperium, because mine is
@@montecarlowithdawningornam1817 thank you I'll try anything💪👍
@@marcrohden8300 Brother
Just tried bulwark last night and had no idea what I was doing, this will be good
Hold c and shield bash shit
@@randomhero6365 thanks shawty
Shield Bash is trash I til you have the Class Perk that increases the Stagger enemies get and duration@@randomhero6365
Honestly I never thought about going into the trials just to practice parrying. That will help me a ton.
30 seconds in and already know this is gonna be a game changing video. Thanks so much Man, this saves me so much time and keeps the game enjoyable working my way to the higher difficulty
I agree with your point about the “Block” defense weapons not having enough stats to compensate for the lack of survival and damage potential of perfect parries.
HOWEVER,
I think it’s important to remind everyone that perfect parries aren’t the only way to open up gun strikes. Perfect DODGES also open up gun strike opportunities vs ALL enemies, plus the added bonus of not accidentally hitting parry instead of dodge for red highlighted attacks.
Using a block stat weapon is likely an alternative play style for people who don’t want to parry or are simply too bad at the timing to utilize it, so fully utilizing dodges instead with some added stats could prove more beneficial to some. 😊👍
I find that for certain classes, dodges and rolls are more viable than parries, because they open the enemies up for the Gun Strike while simultaneously taking you out of the line of attack for some follow up strikes.
The problem with this is heavy cannot dodge when in heavy stance but you can parry so the red attacks catch me many times
A simpler to way to explain it for me is the bulwark parry animation raises his shield then swings sword upwards, you want to try and make contact with the enemy with the sword swing part of the animation and not the raising the shield part. Meaning you should hit the parry button earlier than expected to get to the sword swing part of the animation when the enemy is going to make contact with you.
Or double tap
The fact this is a thing is a developer miss that's gotta get fixed
I was failing HARD as a bulwark until I watch Tony's part 2 video and then it all made sense. its so much easier and fun playing Bulwark now. I just with there were more chaos guys that used attacks that are parryable instead of just shooting or teh dodge mechanic. Still funn as hell vs Tyranids.
I still destroy chaos with bulwark, you block while charging in , power sword and plasma pistol is the go to, perfect for stunning enemies and sweeping large groups
Plas pistol is god tier for chaos, hit em with a few charged shots to the face and then combo them i to an execute for a good time, and never forget you can just 100% block the flame damage when flamers start trying to overwhelm you, typically only the extremis terminators will do unblockables outside of a counter to your combo
The 1st Swing on @10:55 is still a perfect parry. The slow-mo effect still confirms a Perfect. Unfortunately, it seems that not all multi-swing attacks can stagger with a Perfect Parry. Perfect Parries can lead into a Gun Strike. Gun Strikes always lead into a hard stun. However, Gun strikes have no i-frames so its not always safe commit into it when your Perfect Parry does not lead into a Stun. Carnifexes, Hive Tyrants, HelBrutes (with Raveners + Lictors) have multi-hit chains that are Perfect Parryable but unsafe to Gun Strike into because they do not Stagger on 1st swing.
Correct. The warrior for instance has 4 different attacks and one of them (starting with 1 sword wide above its right shoulder) doesn't trigger a gun strike nor a knock back on a perfect parry and lets it continue the combo chain unless you perfect parry the second hit.
Yeah I learned that the hard way 😂
THANK YOU! I thought I was going insane when I couldn't hit a parry to save my life starting a Bulwark run. Turns out half the issue was the defense type of the weapon I was using. Thank you for this.
I’m so glad someone made a video on this, I bought the game with no previous knowledge of the combat and it felt as though as soon as you were fighting more than 5 or 6 enemies there was simply nothing you could do because I didn’t understand parrying regular attacks, much less perfect vs normal parrying. Knowing this makes the game so much more fluid and even gives you a better power fantasy as you feel unstoppable.
Honestly, for bulwark, I think your tip of tapping versus holding the block/parry button will fix it for me. I didn’t even know that was a thing. My gratitude, brother!
Ive been bulwark since day 1 and ive been getting stunned locked by the whip tyranids, you explained why thank you!
I just got REALLY good at dodging and gun stiking off that.
This is quickly becoming one of my favorite information RUclips channels - I originally found through total war warhammer 2 with Turin - love the authenticity and genuine quality and care for the viewer and community - much appreciation brother
The way you structure your videos and organize your talking points is so well done and easy to follow. Great job
your info frontloading made me subscribe, that is just the right thing to do. can't wait to see you hit a million by the end of the year or something!
btw don't parry like you would in DS or Sekiro, parry like the broken parry weirdness in ER :D
Auspex scan trial #2 is a perfect place to practice parry/dodge against two majoris at once, it crucial since being surrounded can really throw you off your timing if you're panicking and not used to dealing with multiple attacks at a time.
First time watching your content but liked and subbed at 2:52 after your TLDR summary which shows you truly understand your audience. Great awareness at the beginning made me come back later to find great knowledge throughout. Exactly what I needed. Thank you for respecting my time 👌
Most useful intro of any instructional video ever. Thanks for the help. I may try using a controller when I play bulwark.
I finally got my vanguard to level 25 last night. The road to the top with a vanguard can be pretty frustrating because they absolutely are glass cannons, but for a good chunk of playing him I used him as a long range support guy with the battle rifle who would fuck you up with my combat knife up close, no melta to be seen. It makes an interesting support vanguard build who flies in to save the day whenever someone goes down, and flies out afterwards whenever he’s getting overran.
All that to say this: that build is very good at teaching/mastering close quarters encounters. In the thick of things you’re the squishiest close quarters character and you don’t have the big bulky weapons, you’re supposed to use your melta shotgun, which I did not have.
There’s a simple combat loop in the melee portion of this game, that once I learned it, I went from usually going down whenever a bunch of captain guys were surrounding me (even worse when things like lictors or the burrow losers were around,) to basically being able to sustain myself inside of the middle of a horde of enemies completely surrounded indefinitely, and you can do it too!
1st: Finese weapon. Just pick the highest tier melee weapon you got, and look no further, finese is all you need your safety depends on this stat.
(Pretend you’re now getting overrun,) this is the following gameplay loop that if you do it and get good at it, you’ll become almost impossible to kill in melee.
It goes: Strong attack. Not light attack strong attack, or any combo, just use strong attack (running attack if your approaching them head on)
This strong attack does 3 very important things for you, it creates space (and breathing room) in front of you. All units (including the captain level guys and even the lictor/burrow bitch) are staggered for a sec, since strong attacks break through guards EVERYTIME. 3, and this is the main thing btw, is a smaller unit will fall on the ground with a reticule signal over them which does something amazing for you, if you press the shoot button and your looking in that general direction, your character headshots that creature, killing them outright and producing 1 bar of shield.) That one strong attack left you with 3 options that are all surprisingly safe to make. Guys jumping at you and creating a blue ring of light are total freebies and you need to be able to 100%parry these guys from whichever angle they’re coming at you. The games audio clue is all you need, it’s a free shield point and s, I love whenever enemies do this move.
First non negotiable option is parry whatever a nearby captain is throwing at you, it’s free Iframes, free headshot, stuns them for a bit, and the next few options are the make it or break it. It’s so critical having the finese weapon for this reason alone.
1st and best option is actually shoot that guy with the reticle, it’s fast, you’re invincible, and you get some health back along the way. Added bonus if you have a lot of temporary health going down, it’ll restore all of the temporary health while making you invincible while also restoring some shield while also killing an enemy. It’s a really powerful option!
Option 2, roll back: delay shooting the guy to get a better position, it’s also invincible and you have more space and a bigger window of time to make a decision on how best to deal with the mob (roll back into grenade being my best one.). If you’re fighting multiple captains the roll back is probably what you want to do.
3: Shoot the guy on the ground, and swing your weapon at whichever enemy is CLOSEST to you. This is the worst option, but ammo can be hard to come but, and your melee weapon is if nothing else, great at killing smaller guys, and the ones closest to you…. Are the only ones attacking you…. The best way to use the melee weapon is to have the enemies funneling in one by one towards you, and you hit them as they come in killing them outright. Just aim your swings at whichever enemy is closing in on you and your light attacks will do all the work at zero cost of using ammo, and without needing to reload…. Just DONT FORGET TO SHOOT that guy, it’s just free health basically! This is the move I’d use if the group is more scattered rather than swarming…
Gameplay loop goes: opener is strong attack/running attack (they accomplish the same thing. Pick one of the three options (the one that’s most appropriate…) and then in the middle of all of that, priority 1 is always going to be parrying what the other generals, and killing the blue ring jump guys. Soon as you feel slightly overwhelmed repeat the strong attack into the gameplay loop decision.
My no melta having Vanguard become the hardest guy on the battlefield to kill, that’s about all there is to it.
Also, vanguards 2nd perk they get is it doubles the window for perfect parries, which whenever stacked on top of a finesse weapon suddenly makes parrying incredibly easy to do.
Did you play the campaign tutorial? They taught this in the first mission and showed you everything you went over lol. But good info regardless for anyone who hasn’t, I’ve been playing tactical and use a gun with 60 rnds, I usually just side or back pedal while firing from the hop to kill swarms of enemies pushing me, I’ll parry any small enemy that performs a normal “non-indicated” attack and kill them while I fire, I also reload off any execution and get a full mag from them too so it’s honestly amazing for hordes of enemies
@@Genghis_Khaan_ lol maybe I was just to dumb or impatient to implement it all since campaign is a lot easier and you have more freedom in the weapons you choose
@@Genghis_Khaan_ yeah I love good tacticals as teammates. Moreso than a good bulwark even
Fella wrote a chapter of a book or small essay.
The parry system in this game is soooo mechanically awkward.
It's really not that hard. It's all flow.
it can be a bit clunky at times
It’s awful… there’s been a patch though so it might not suck now
@Xisk77. The pacth hasn't changed the parry system. Just use a fencing weapon and not be bad. It takes your parry window from a 50/50 on balance to an 80/20 on fencing. Then you should have no problems. So many haters and the game plays perfectly. Just practice instead of shiting on years of Saber hard work.
@robcad8236 I'd practice if the game let me play. I don't know if it's fine on PC but the connection issues and lag on Xbox in this game is abysmal.
Your video format of front loading the information shows great honor, brother.
Finally. IDK how but man, this video right here took me from sucking to nailing most of my parrys. Thank you so much man!
You got it! Glad to see you're mastering the art of the parry!!
just dropping a comment to help your engagement score, huge respect for frontloding the knowledge with a TLDR dude, love your work.
Power Sword is INSANE!!! Keep it at Speed mode if you got a heavy in squad. I slaughter the majoris and extremis. Only finished maybe 10 games.
That is a very good explanation. Especially for someone who just want's to play a WH40K game, and never played nor intends to play Dark Souls. Thank you for that.
What’s crazy is last night I played as the Bulwark for the first time during co-op operations and I kept cursing because I wasn’t carrying my weight. I could not get the parrying off as I usually do with my main. It is very refreshing to see that I wasn’t glitching out.😂😂 thank you for this video. I have subscribed.!
Killer vid! Similar to starting on fencing, starting on vanguard with a bigger perf parry window made getting used to other classes way harder. This vid spelling out how to do it slightly earlier for the animation is huge for my understanding - cheers!
Fantastic video. So thankful to know where to go to practice outside of missions.
Some of the attacks by tyranid warriors, even when perfect parried, cannot be followed with a gun strike. You gotta parry their whole combo
ive been trying to find a breakdown of fencing/balance/block stats on weapons and never got a straight answer until the first 5 minutes of your video. Thanks for the TLDW too. Probably coming back for more videos later.
From my own observations and experience playing, I don't think the parry system works quite how you've described. I don't think it's the timing of when you press the parry button that determines a normal vs a perfect parry. It's the attack itself.
Looking at the video, you triggered the "normal parry" on the exact same attack animation every time. There are specific attacks that some enemies have that wont interrupt the attack chain and trigger the Gun Shot, no matter how precise you are. I could be totally wrong, but that's what it feels like it going on
Same
Yeah some attack animation need to parried twice before you can gunstrike. Such as the whip animation and it seems like first parry doesn't matter but the second one needs to be perfect.
@@kazi6343yes this is exactly how it works.
Also in rare occasions you can gun strike an enemy but you parry wouldn’t stagger him so he will punish you for using gun strike.
THANK YOU! I've been trying the Bulwark for a few days and was starting to think the shield literally stops you from parrying anything other than the minoris enemies. The game never really explains what the shield does outside of the shield bash ability, so I thought the whole point was blocking damage at the cost of parrying stronger enemies. Thank you clearing up the timing window and specifying to tap the button!
Great indepth vid, i use dagger fencing on vanguard and usually get a perfect parry and didnt even realise what a normal parry looked like
Thank you so much for this. I've been getting frustrated with my Bulwark. The timings and comments in this video has helped my mental model of reactions. Thematically and because I like the tank role, I really want to be a good shield-bro. Fingers crossed!
Great video brother!
I found fencing/bulwark a breeze minute I unlocked second tier.
Before that it was a struggle! And as you say being good at Dark Souls or Sekiro means little. Being good at God Of War tho is a game changer. I started thinking of the parry more like that and it has carried me through nicely so far. And I have moved into the later 2 difficulty settings now on Operations.
The wind up in my honest opinion is counter productive to new players trying to learn the system. Use your eyes instead of that window, just use that as a warning it is incoming only!
If you are new to any parry mechanic. Don't think you are limited to tactical/jack of all trades class. Try them all. I settled on bulwark after going through the others, but as the video and I just said....FENCING WEAPONS if struggling brothers!!!
Anyway. Great video dude. Earned a sub 👏👏👏
Sir, 2:30 in and you broke it down barney style. Thank you.
The emperor protects.
When I play as Bulwark and Assault... I kinda prefer perfect dodges and gun strike ripostes. I realize I have more survivability and get executions easier. I have the power sword and Hammer geared towards blocking. I know it's unorthodox but damn do I love it
The only thing you're missing in that scenario is parry-killing gaunts/swarms of chaff. I've found it to be integral to surviving in the middle of a pack on higher difficulties, though if you have teammates cleaning house while you block it would still work fine. Either way, I've been meaning to integrate more perfect dodge as Assault.
getting the core info right at the start of the vid without trying to bind people to the entire vid is a chad move worthy of the emperor
😮 Thank you for the video I am new to this game I will be following you for more especially on the weapons and class.😊
Thank u. I was wondering about the bulwark parry system. Ur vid helped me. Again. Thank u.
I’ve been seeing what I think is a bug with the Bulwark and the parry. A couple of reddit posts even talked about how ppl are seeing a perfect parry where you trigger the shock grenade and it drops but you and the enemy just stand there with no animation and then the enemy can immediately follow up with an attack as they don’t actually get stunned but your Marine just kind of awkwardly stands there for a second. I’ve been playing with it on M&K and I find the only way to get as consistent as possible is to double tap the parry to avoid it. Regardless it’s still inconsistent compared to all the other classes I’ve tested on.
why block and balanced is even in the game blows my mind. I was playing for days getting my ass handed to me. Had no clue something as simple as changing the weapon I'm using to a "fencing" type would make some a huge difference.
Balanced is in the game for players who are good at parrying and don’t need the extra assist fencing gives. Balanced weapons usually come with better stats than fencing. And block usually have the best stats out of all the types, but with the trade off of not being able to parry, which in my opinion is not worth it
@@Envy_r my baseline is ruthless because i play mostly with randoms. When I'm in a premade group, we play on lethal. I'm not a god but I'm decent enough to play and succeed on these difficulties.
The stat increase that balanced weapons offer is negligible, not even worth considering. Same goes for all my friends and everyone I've played with. We all feel the same way.
The value fencing offers is just far greater than the slight stat increase.
@@starryeyes5860 I see. I usually play ruthless solo with the sniper class. With the combat knife,l balanced offers a lot more speed than fencing, or blocking which is why I pick it. I don’t really play any other classes so I don’t know how negligible the stats for them are. But fair point nonetheless, the stat boost can be seen as negligible
Block works if you're using it for the stats, some have better cleave/dmg so they do better against trash mobs that you won't bother parrying much(just dodge, use run/dodge attack like knife shoulder tackle, and then gun strike on trashmob that's knocked over if needed).
Although the top level block knife sucks against horde too.
The problem is melee typically sucks at damage either way so increase dmg from block variant generally do not matter.
So balanced I don't understand at all because the stat gain vs fencing is minimal, but the block weapons do have insane stats, if you look at something like the power sword, it attacks noticeably faster and does a lot more damage - it's very significant because you are able to make enemies finishable much quicker, which is very strong defensively since you gain the s and the armor back, and with tyrands especially the swarm of little ones will back off when you kill the leader, so you can just run in and kill it very quickly.
Thank you so much! Finally able to get the timing down thanks to this vid.
THANK YOU SO MUCH FOR WATCHING BROS!!! @PercHashiraRex has a GREAT Bulwark Tip for M&KB: DOUBLE TAP PARRY FOR SUCCESS!!
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The thing that helped me on bulwark with parrying is to press the button earlier then you would with any other class and I’ve been consistent with parries ever since.
To know you have done a perfect parry it will leave you with the gun strike target, that’s when you know it’s perfect. When you see the blue parry icon double tap your parry button to get a perfect. If there is no blue icon but the enemy attack, you have to hit your parry button as soon as the enemy starts his attack animation.
When you fight the lichtor , when you see his blue icon double tap parry as he is halfway thru his lunge towards you, once you get the perfect parry then keep pushing towards him and time your parry on each of his attack until he runs away then time the blue icon parry attack again. Bulwark is the only class I use and when your surrounded use shield bash to make distance. Here is a good tip if your surrounded, dodge then melee right after the dodge, it will give you a gun strike every time to get that armour back up.
I’ve been looking for a vid like this ever since I started maining bulwark
I'm fairly certain that the right handed swing of the Warriors, even when perfect parried, will not give you a gunstrike, nor will it stagger. If you watch the footage here you can see he never gets a gunstrike counter from a right handed attack perfect parry. Its part of a 2 hit combo that he cant be staggered out of. Spartacus calls them as "normal parry" but you can see it is a perfect, because there is a slowdown effect and the sound cue. Do correct me if I am wrong
No, you 100% correct. You need to perfect parry a 2nd strike in a chain to trigger stagger state and be able to riposte with gun strike
@@leonidemelin1131 Correct, the first hit of this specific combo is only blockable and is followed by the same animations than another 2 hits attack in the moveset that you can parry.
To parry on bulwark with m+kb is pretty easy. Just create a macro of the parry input and bind it to one of your mouse buttons. Then you tap it perfectly every time.
parrying in this game reminds me of parrying in Ghost of Tsushima. Your time to parry is related to when your opponent takes that first action. So when the step back or move that arm up to make their strike, that's when you want to engage your parry.
bro i am happy that you confirmed i am not shitty at parrying, like finished the campaign, i was like why was i able to do it there and not online. Then i though prob it has to do with the ability to put the shield up
I was definitely holding block not tapping so thanks for the help
i have been so confused on what a perfect parry even was now i know thank u
Holy shit thank you! I've been sorta struggling with this and it's awesome to get a concise explanation.
great vids i would like some guides on age of wonders with the new updates maybe some brutal tips and stuff
I fucking knew I wasn't missing my parry timers with the Bulwark and that it had to be something else. This was super userful. Thanks Spart. I'm on keyboard and mouse and this explains so damn much.
Always thought the perfect parry window was closer to when the attack actually hits your character, good to know the parry animation needs a tiny bit of time to get perfect parry to happen... and that each weapon has a different parry animation timing! Thanks
I'm on mouse and keyboard and have changed the button to parry/block to be on the side of my mouse (MB 5, where I have my thumb anyway). It makes it way easier to parry in time that way for me. I'd recommend this in most, if not all cases
I will let know my Chapter Master about support and data you provided me today, helping me in my quest. Emperor Protects.
I liked, commented, and subscribed
good recap and summary, thank you
You are one of the few people I can list who enjoy the Power Fister, nothing against you for it in fact I hold you in higher regard for using an objectively bad weapon and going Mad Dog with it
Hahahaha thank you brother! I can make a video showing off how I approach it!
I was so confused when I stoped parrying but it was because I had a block weapon. Thanks!
Are we actually sure there is a "perfect" parry system at all? It honestly just seems some moves can't be staggered while if you parry others at all they always stagger no matter how sloppy the timing felt. Take any of the blue warning parry's for example, I've got over 150 hours in this game and I don't recall one single instance of getting a parry on a blue attack and it _not_ staggering them. Just the same I've never seen a warrior stagger out of that first right handed swing of their multi-hit combo. You can stagger the left hand swing start (which they only do if they are chaining it from a lunge or leap back). Even in this video you never stop the right handed start up combo, you always stop the left handed one and the lunge, and the back leap never staggers but always gives you a gun strike. It's too consistent to be a window of timing if you ask me. I'm guessing effects of a parry are actually just hard coded into each individual attack rather then any sort of timing on the players part.
So for a Dual Sword Warrior: Right hand combo start, no stagger or gunstrike. Left hand combo start, stagger + gunstrike. Any part of the basic combo after the first strike, Stagger + gunstrike. Leaping slash, stagger + gunstrike. Backward leap slash, no stagger but you do get a gunstrike. I've not seen any variation from that both personally, nor in the footage here. It could be that I'm just a beast and don't miss my perfects often enough for me to notice even while under pressure, but personally I think it's more likely the entire idea is just a lie. Sort of like the power stat being an accurate representation of a weapons actual damage.
You can even see this with a Bulwark pretty easy. Everything single parry will trigger Intimidating Aura (or Defensive Advantage assuming it's off CD). All of them. Even ones that don't stagger _or_ give you a gunstrike trigger them and both are only suppose to trigger on "perfect" parries.
Perfect parry is such an important skill and keeps you alive for so long. Quite surprising that the people that I’m playing with don’t perfect parry often. Even as my heavy I’m getting almost only perfect parries.
Yep, fencing weapons are perfect to get a general feel how to parry and how strong it can be. You can then go back to balanced and tune the timing a bit if you want. But among relic weaponry, for most weapon types fencing models are the best.
The only time where the block defense is actually doable on a melee weapon is the Mastercrafted power sword. It just blows the other 2 in its tier out the water with speed and damage. It’s even better than the Artificer options in my opinion. Now, when you get to Relic, it’s a no-brainer on the fencing version. Just putting that out there for my block and dodge Bladeguards out there. I main’d that play style for majority of my Bulwark time until I finally maxed out the sword (I’m a purist so I refused to use the Chainsword or Power Fist as a Bladeguard)
While I do think that there's a lot of classes that actively spec into parries and benefit from gun strikes, I do think block weapons are underrated. Certain classes, like bulwark and assault, can actively benefit from an entirely dodge-based playstyle, and dodge is also more reactive compared to parrying, which I'd describe the same as the slightly-delayed Lies of P type parry. You can still gun-strike by dodging as well, and block weapons tend to have better stats overall, making the build more melee focused, but also easier to pull off heavy attacks more often to break through defenses.
Block variants tend to have some pretty awesome stats, like chainsword and thunder hammer - definitely wouldn't write it off entirely.
Blocking does have a purpose on Bulwark and that is closing the distance on ranged enemies. Combine that with the perk that reflects that damage back to nearby minoris enemies and watch them die as you advance on those high DPS ranged guys.
To become a truly fearsome astartes one must prove themselves in the trials of combat. Only in war is skill truly achieved
Helpful video, well done. Thank you.
I need to get better at this but this name feels like it needs some serious tuning. Range seems to be much better as the default way to engage and even that doesn’t feel dialed in.
The armor system needs expanding too. It’s too limited and having to do the animations all the time gets annoying.
this explains so much. thank you!
I'd love a video on making the Power Fist work! I can't seem to get the good out of it.
I really wish the parry button was a bit more responsive, most of the time it’s absolute carnage and when initiating a combo it’s hard to press the parry button and doesn’t respond until your que attack is finished. Take Sekiro for instance. Most definitely a skill issue on my part but hey just saying. Great video thank you and loving the game so far!
Helpful tips for anyone trying to time parries. If you played Dark Souls it's basically like that. There is a moment where you raise your melee and then swat the attack away. That swat is the parry. The first part is simply a windup. Happy hunting Brothers.
I think the devs just haven’t figured out the parry system either. Some attacks are not perfect parry eligible, yet that’s not advertised at all in training. Maybe some refinement is needed for the system… Sure it seems like it works overall, but does it really? Not a skill issue when things don’t work consistently. I just dodge the combo attacks because you can’t seem to get any stagger from parrying them. Just safer to not bother. I have more fun as vanguard using the bolter and only do melee as a last resort. Way more effective imo.
Blocks not giving any I frames make them entirely useless vs the balanced/ fencing weapons, definitely needs adjustment there. If the trade off was waaay more damage, and a stagger, maybe it would be worth considering. Still this game is awesome and the scale/ environments look amazing. Crusade on brothers!
If the shield marine got any passives that gave bonuses for blocking melee hits, it would make using block weapons more viable. As it stands, the only passive we get for blocking hits is blocking ranged attacks dealing small damage in a 10m area around us. Good for letting the enemy kill their own, but shield blocking won't protect against blue or orange strikes.
Finally my habit of parring too early in dark souls pays off!!!
Thanks man, I love maining bulwark with power sword but couldn't understand why my parries were so inconsistent
Glad it’s not just me with issues parrying on Bulwark.
How did you go into a mode where you can practise parries at 3:32 ?
On every class there should be a trials button once you click on them
If your playing assault they get a much larger window to perfect dodge and you get your gun strikes that way, might be worth trying a more powerful block or balanced weapon with them
YO DUDE! You were in Seattle for Metallica? I was there too! 🤘🤘
Hell yeah I was!!!! Fuck that was an awesome end to the tour! Which... I. Guess wasn't actually the end hahahah
Fencing with Tactical with the perk Battle Focus auto marks anything on perfect parry, it's such a great combo...
I played bulwark on pc without playing campaign and the block being same as parry was hard to get used to. I did the trails and just left 1 warrior left and practiced the timing. As he said it has a wind up. When you see it and get it you’re good. But I still do not know how to change stance mid combat haha
I am a ninja with the chainsword.
I am 💩 with the power weapon.
I needed this vid!!!
DUDE!!! That was GOOOD!👍🏾 TF! Seriously.✊🏾
sm2 content = instant like + comment for the machine god's holy algorithm
I have a bulwark at lvl 23 but I feel frustrated to play it. Problem is that it's different set of muscle memory compared to the other class's parry. In the middle of combat it's very easy to hold the parry button for a millisecond. I hope they fix it so it works similar to parry on other classes.
I got used to holding the parry button in the first place so I struggled playing Bulwark at first. Learned to just tap the button really fast, though some people say that double tapping ensures the parry since you naturally try to tap as fast as possible when you want to double tap a button.
Thank you. I was wondering why my bulwark was having these weird moments where he just stood there getting slapped!
This video needed to be made!
THANK YOU so much for this video.
Any chance you could do a video covering tactics on dealing with Tzaangor hordes in melee?
I know it’s a skill issue on my end, and I try jut kiting them around the map using parrys to thin their numbers, but they kill me more than anything else on the higher difficulties.
Excellent video as always. But let’s cut right to it, I couldn’t pay attention to anything after hearing the phrase thunder fist. We need it. Give it to us.
Nice content, keep it up!
At @15:00 you parried too early, not too late. Important distinction for those watching and trying to emulate the timing. Your animation finishes before his hit connects.
Man this video really helped me
My Sword-brothers double tap to parry, you'll miss far less. This is the way. Death to the Xenos
This is the way
Imagine getting a "skill-issue" response from a developer.
"Hey, is there a bug?"
"Nah Scrub, you just suck!"
Jokes aside, IS, thanks again for always being the one players can rely on; you're MVP in every player base.