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I am extremely surprised you do not use the Versatility Core Perk considering you like the plasma pistol. The perk just gives a 20% damage boost the entire time the pistol is out because it does not reload. Cooldown is not considered reload so its just constantly applied for the plasma pistol. I believe this applies to gunstrikes too so it makes it easier to get executions on gunstrikes to get armor back.
@@italianspartacus Also, apparently the Overcharge Perk at level 3 that shows the boot icon, only works on the melee charged attack based on what is said in the discord. Not 100% sure on this though.
@@vardengrace7029dang I was gonna say that perk is just straight up better cause I only used charged shots with the plasma pistol so it's like having versatility but also more stomp.... That's sad
Fun 40k fact ; The Infernus Heavy Bolter is a pattern of heavy bolter used by the Deathwatch. These weapons are mag-clamped with rare suspensor discs that reduce the weapon's weight considerably. It is also equipped with a Heavy Flamer. ; - “My Heavy Bolter has seen nearly as many worlds as I have. It has awed primitive warriors, overcome lesser foes by the dozen, and has often been underestimated by my enemies. It has served me well.”- BATTLE-BROTHER RAFE WIDOWMAKER OF THE SPACE WOLVES telling tales of his beloved Ancient Infernus “Longfang of Russ” over a poisonous concoction of ale with his Brothers of the Long Watch. FOR THE EMPEROR!!!!!
Man your enthusiasm for the game and for the 40k universe is palpable in every one of your videos. Looking forward to videos of the other classes, especially Tactical, whom I thought to be boring and vanilla until I watched your videos and it's now my favourite class. Cheers!
The iron halo durability loss pairs well with breaking iron halo, which gives everyone on the team 1 armor bar. Especially with sniper headshot recharges ability 10% allows you to have iron halo every 5 or so seconds and regen armor on ruthless
I tried this for the same reason as you: if you get Iron Halo more often with less duration/durability then you get the perks on it ending (+ armour charge, damage on expiring) more often. However I went back to the higher durability perk as I could not tank 2 Zoanthrope hits with one Iron Halo charge any more, so ended up taking more damage against Terminus and boss enemies
Heavy + Sniper + Tactical make ruthless an absolute joke, every single enemy dies in seconds (including terminus and bosses). Melee isn't even a consideration because nothing lives long enough to get within melee range. Even the harder missions like Reliquary and Sword of Atreus are easy, since Heavy's ability to deny ranged damage makes chaos enemies so much less effective. I'm not joking when I say this, I did a Ruthless Inferno with 2 buddies playing Sniper and Tactical, not 1 of us went below max HP (except me, but the MM would always full heal) the entire mission and 0 stims were ever used. The only enemy that got to attack my Sniper, was a Lictor who ambushed him. I legitimately thought I messed up and put the difficulty to average, until a Neurothrope dropped Relic Armory Data. It was the first time I ever saw someone get
Bonds of Brotherhood is S-Tier on harder difficulties: it affects the whole team, so if anyone revives you, then you also get full health. Then you only need 1 Stimpack to heal the Mortal wound. It also works when your team mates revive each other
Everybody sleeping on the heavy bolter because it's not as good out of the gate compared to the melta. Once you get the penetration perk it becomes just as good at horde clear as the melta. While also having long range capabilities for shooters and Zoanthropes/Neurothropes. When Majoris enemies get an HP reduction the heavy bolter won't have a weakness. Amazing headshot DPS, a lot of ammo, quite accurate if you get the accuracy version.
@@SuperCatacata well just as good as the melta is absurd, when all you need to clear 20 enemies is one melta shot, bolter takes longer The benefit of bolter is being still good at horde clear but also better at single target clear without having to be very up close to enemies Melta is also great because of the massive aoe cc it does to majoris and extremist enemies
@@mcmarkmarkson7115problem with melta from what I can see is that it's difficult to make it effective against flying enemies. Also, if you're the only gun heavy class on the team, having to run at ranged enemies is also inconvenient if you don't have iron halo available for all those situations. It still seems fun, I'm excited to level it but the bolter's versatility is kinda goated imo
@@SomeGuy-mt4hq Zoantropes die pretty quick, they are no trouble for melta. Only the rare boss spawn is. Melta played well just outperforms, it one shots entire hordes, cc's the elites, its just the full package. And you still have decent long range with the plasma pistol. I like the heavy bolter as well tho
Bonds of brotherhood is spicy because using a stim to return to full health (or using one at full health) heals mortal wounds. It makes your item economy MUCH stronger on Max Difficulty because now stims become Guardian Relics essentially and the heavy can max health off drop pod, or use real Guardian Relics once it's patched. Very strong ability
Yeah, this is what I use if I dont trust my team. (low level, seen them downed before etc) Otherwise only ammo. Ranged damage taken reduction isnt good if you are playing correctly as a heavy/team and taking down ranged targets as you shield team. (Heavy bolter does it best)
@@SomeGuy-mt4hqyeah it is really odd that there is no tutorial saying healing to full from stims restores mortal wounds. Really drop pod should also clear mortal wounds (without healing) imo.
Leveling my Heavy on substantial now level 14.Using the heavy bolter swarms basically become a non issue. Plasma pistol for the Majoris and Extremis. Works pretty well once your team mates realize you basically cleared out 90% of the gaunts/gants and they can just chow down on the Warriors. The big clunk on the heavy i noticed was the heavy stance, it really messes up your parries, you cant be in a heavy stance next to Majoris and Extremis. Coming out of the heavy stance either prevents parrying or delays it by a lot.
i found that the block button full on doesnt work when im aiming with bolter. once i realized that, i figured out that you can just heavy stance them in the face until they start their attack and let go, then block them into gun strike
For heavy the best thing I did was to change the 'aim down sight' from toggle to hold. After that tiny change heavy felt 300% better to play. Try it out!
@hawk9mm does your mouse have those thumb buttons at the side? I use the 2 side thumb buttons for parry and aim cos you still gotta release your aim before u dodge or parry. I get what you mean tho.
I maxed out the Melta and took all the Ammo Perks and use the Relic version with extra ammo. I don't have to do all that crazy dodging. I sit in heavy stance and just keep shooting until there's nothing left. You just run the decapitation mission over and over and the only time you really have to dodge is during the boss fight.
Great guide! Your comments about Auxiliary Ammunition especially made me rethink that perk. I don't think I've ever seen it trigger. Like you mentioned, it turns out that I also never really let the primary run out and tend to swap to secondary. Thank you for the insight!
By far the best guide ive seen, some awesome tips that really emphasize the play style needed to stay alive in the harder difficulties. The stomp is actually needed even tho u might feel like thats silly because youre are a ranged specialist. Also the tip to charge a little bit to get aoe but not use more ammo blew my mind. Thank you man
I actually did nearly the same perks for the heavy bolter, but the Heavy Immunity while in heavy stance is a must to keep from getting interrupted. Heavy Immunity > Fast Venting.
I just hit level 3, and I am loving this class already. I've only been using the multi-melta, but after seeing this I am gonna try out the heavy plasma and heavy bolter, too. Fantastic guide as always, man! Thanks!
I'm still a complete newb. I chose to level heavy up as my first class. I'm currently level 13. I was really struggling until I learned to effectively use the heavy stomp. When you're surrounded by ankle biters, a heavy stomp or two will not only kill and/or knock them back, but it'll also give you a gunstrike (if there's a at least one survivor from your stomp). So heavy stomp, gun strike, heavy stomp, gun strike. That combo right there will usually be enough to clear the stuff at my feet, allowing me to either escape or get back in the fight. And the two armor segments gained from the gunstrikes helps a lot, too. Fantastic guide. Instant thumbs and subs.
@@hawk9mm Starting at 55:38 in the video, he shows how to really clean up with stomp. You should check it out. Stomp really does take Heavy from being frustrating to fun. Just like parrying, stomping takes practice to get the timing right.
Glad Im not the only one who played Heavy first and thought it SUCKED lol. At least after I played it the 3rd or 4th time, with the multi melta, I learned the timing and that the class is pretty good. Only wish Iron Halo was better at CC'ing smaller enemies because atm it is very situational in PVE.
@@hawk9mm parry is 10000000% a skill issue my friend. You can parry all those 10 piece combos. My usual stats on a heavy bolter end of operation is 5-8k melee damage and 25-30k ranged damage. If ur melee damage by the end of the game is less than 2k, your playing on too high difficulty.
I started as the Heavy and I firmly believe that all primary weapons for the Heavy need an ammo capacity buff. -All buffs are at the most minimum value that I think is balanced and fair •Heavy Bolter: gets 150 extra rounds by default. 450 to 600 •Plasma: gets 10 extra battery by default. 35 to 45 (I know it got 5 more battery by default I just think that was useless) •Muli-Melta: gets 10 more shots by default. 20 to 30 I feel that these buffs are necessary because it’s the only way for the heavy to be useful in combat and is fair because they don’t get a melee weapon. Edit: this isn’t Heavy specific but more perk points for all weapons on all classes would also be nice too.
Not going to argue with much, but I think the primary and secondary choice needs to be covered a bit more. Use the plasma pistol with heavy bolter and the plasma incinerator. Perks that help with cooling and all of that have great overlap here. Use the bolter pistol with the multi melta for ranged minoris with accuracy headhunting and elevating ammo problems. You do lose the ranged stun for reinforcement but you should be playing way more mobile and close with the melta anyways.
Nah mate, go plasma pistol with melta too. With versatility perk, you cover all your range needs. Melta for cqc, plasma pistol for that zuanthrope or that far away majoris try to call for help, or those pesky sniper. Cause versatility give flat 20% more damage until reload, and plasma dont reload. I think bolt pistol can go with plasma incinerator better, help conserving your primary ammo much like sniper with las fussil, plus help killing horde quickly (thanks to piecing).
After the patch, I've found using Strategic Stand and a heavy bolter is really fun, especially after you get weapon perks. Basically that particular combo will outpace a horde of minoris damage and can even recover huge health loss from bosses and such, provided you dont lose control of your character. It doesn't matter if I'm swarmed or not especially when I can melt majoris and higher enemies by getting constant headshots while face tanking the damage. Gun strikes just put enemies into execute even faster.
Ayyyy Crimson Fists! I hope they add being able to paint just the gauntlet rather than the whole arm. I thought the guilding and chest crest were silver though.
Excellent video! One contribution I'd like to make is overcharge works on charged shots so if you are running a plasma cannon + pistol set up its a must have perk. Side note: I exclusively play on ruthless and when fighting Zoans and Neuros I find the shield to be the such a strong answer to them outside of straight up 1shoting them with a sniper or the auspect execute perk in which case duration is much more valuable than durability.
Love your guides for classes, everyone else it seems just instantly has the class maxed out for endgame and that's it. That doesn't really help figuring out what all skills to get and which not for those who aren't there yet. I hope you'll have a guide for sniper and vanguard since again everyone just has maxed out guides.
Heavy for me was fairly a natural transition but what I've really liked is how good it feels against Chaos enemies with so many ways to mitigate ranges damage.
I always go Accuracy on the Heavy Bolter too becase Headshots are the best way to clear hordes. Being able to aim just at headheight and having my shots land on the head makes clearing the horde easier with less shots. It also helps against Chaos, especially CSMs as being able to group your shots on the head will bring them down even quicker.
I love that you have to use all the guns to get max perks, so you get to really understand what feels best to you. Once it’s all maxed, pick your favorite.
Ok as a PC player that uses both a controller and mouse and keyboard. One setting that made a huge difference for me is turn ADS from toggle to hold. You don't need to remember to hit it again to parry, roll, etc. If it just turns off automatically. Another thing that made it easier for me on mouse and keyboard is making RMB my ADS button and melee a different button all together. Heavy was my first lv 25 and is still my main .
Heavy stance is great for zoning but if you didn't prep for the wave it's hard to do after the fact but amazing to do when your awareness of spawns or even bosses focuses elsewhere.
Great content, I learned a lot and hopefully I can try some new strats on my “favorite” Marine class (that I kinda suck at). One of the things I need to let go of is the bolt pistol… plasma has its place but I’m invested in the good perks of the most available secondary
Have you considered doing a high-risk high-reward build with the Heavy Bolter using the Auxiliary Ammunition perk and the bonus damage when low on ammo perk on Heavy Bolters? You would effectively have 25% damage turned on all the time, with the huge caveat that you rely on ammo boxes and Aux Ammo to refill your stocks. All the ammo reserve bonuses Heavy and Heavy Bolter have access to could alleviate the ammo scracity and bump up the threshold for when the below-25%-ammo perk turns on.
Im running strategic stand on ruthless with my h.bolter, and it actually allows you to tank warriors, and gunts to a degree. It saved my ass couple of times, and now I stick with it. The you can not move is not that bad, becouse activation and disactivation of heavy stance is instant. Try it out 😊
I really want to use bond of brotherhood but the value from the other 2 perks is so much better. I hope they buff it to make it more viable like increasing the speed of reviving or giving ammo back to the revived teammate
It's broken if you are thinking deep meta. Noone should use stimpaks until downed and gets mortal wound which then they are fully healed and use stim for healing mortal wound. You can minmax it and use it after taking a little damage too but its risky and not usually needed.
FYI Emperor's Protection does have a bug that I noticed, if you or your teammates have any temp armor when the perk is triggered it will remove all the temp armor from them or yourself.
I got 10th level Heavy and stomps are still the hardest thing for me to execute even with no pressure. But yeah, I started to understand the timing, and everything all of a sudden became tenfold easier (I use mostly Insinerator or Heavy Bolter)
I disagree with skipping consecutive execution. If you can get your hands on a melta bomb its a free hoarde wipe every 3 minutes and when there are 5+ majors chasing you it will clutch up often. Trust me it feels really good getting melts bombs back and sometimes not always its huge compared to armor on deactivations. Give it a try you might love it!
The heavy with bonds and a bulwark with restore contested health are literally the only means of removing mortal wounds from teammates (vabdgaurd doesn’t count as that is a self heal) that does not involve a guardian relic or 2 stims. Now that range is less oppressive I think Bond is a strong contender for best random queue team perk on the heavy. Not that this is a pvp guide but obviously 20% ranged reduction is the only choice there lol.
i was having a blast with the heavy right from the start BUT its probably because of my play style i always play heavy clases or builds even if they are not that good compared to other stuff so im probably just used to it at this point, well and the heavy was the first class i lvled up in this game
Issue that kind of makes the Plasma Incinerator a bit of a no sell for me is that, despite biblical damage, there are just so many limiting factors on it that make you Nid chow if they ever get close. Slowing movement, charge up, overheat, and no melee weapon all in one. I imagine it's good on a team where you have an Assault or a Bulwark watching your back, but they better be glued to you or else.
Deffinetly range on the heavy's melta its such a game changer. The shot speed is a trap - you burn ammo sooo quickly. The Melter is a good choice as your not too far away from combat so you CAN get executions etc (the way the combat loop works - Unlike other push forward models - you get no health benifits from range (which I think is a mistake; sustain in combat is already difficult to the point of frustration, So a very small gain to health from ranged say head shots or something would be more fun and encourage at range play [see sniper for the most egregous example of this; I dont know of a comat knife uild that doesnt take the shoulder charge to get a little bit of area melee damage for sustain ie its essentially a must have pick so build diversity suffers. if your a sniper your aility to sustain in a pack is essentially zero hence the NEED to cloak and book; inorder to do so again you MUST pick all the cloak recovery quickly stuff so again uild diversity suffers) Its very similar on the Heavy when playing to far from range with the Plass or HBG; your at range and you putting out damage in "heavy stance" and your at the "back" so your going to get a back-spawn. When the swam does come your away from other sources of damage ie you team. Now your dealing with a spawn solo which your not so equiped to do (no melter) yes you can fire the plass at your feet which is a viable strat - HBG much less so; no help in this situation ... Making Melter the alround better choice ... hurting build diversity yet again. HBG needs some more work IMHO as its really under performing. Maybe It should come with some native cleave (like the rounds give in the tree) and the ability to be good enough when NOT in heavy stance and you have to be mobile. Just make it BETTER the longer it spools (the spining barrel acting "gyroscopiclly" and _reducing_ reticule bloom make sense to me) Burst fire on the HBG should be viable. I dont want the game to be "easier". I want lots of build diversity. I want all weapons to be options for different reasons and play styles. The weapons should make sense tactically. I mean they are "tools" suited to roles and thats the "why" they exist in the arsenal in the first place. Right nnow Melter is good and works in game situations. The Plass and the HBG are underperfroming and need a second pass. Honestly I dont think the weapons should be soooo defined by the perk tree. The weapon base whould be a solid tool. Add perks to get crazy-stupid results. Adjust enemy life and spawn size to keep the game "right" for each change level. We souldnt need to be getting online saying "gitgud" and level to the endgame to make a weapon feasable. The weapon should perform well at base.
HBG is very good even at green but purple and relic make big difference since you can get a lot better accuracy and spread from weapon perks. It fires almost like a raygun in the end with almost perfect accuracy and kills fast from headshots from far ranges. I'm not gonna type anymore about it since I already replied to many comments how you should play it but give it another chance. Plasma is pretty bad though. Gets carried by overheal bug because your shots keep getting caught on adds and takes years to charge. Venting speed lowers it's overheat amount per shot though so that helps tremendously.
I'm curious since other builds endorse the cannot be interrupted by heavy attacks in heavy stance perk for plasma and HB, have you tried it but don't recommend it?
Didnt know the overcharge perk with heavy melee attack (for heavy class, it is the stomp). And, i also surprise that the partial charged can work that way too (ie. you dont need to fully charge to increase radius), though i wonder if the damage also go up.
ive been preferring heavy. i found that when you are heavy stancing with the bolter, you cannot block/parry. you must stop aiming. after i learned that, i was getting gun strikes every time almost
I think they buffed aoe of plasma. And it is now my favorite mobbing weapon. I just go to my plasma pistol for damage. It does still do good damage uncharged in my opinion
With this coming out prior to the patch where so much of the range damage was nerfed, I’m curious if you still think the 20% reduced range damage group perk is still the best over increased ammo for the team?
Heavy was more of a natural fit for me. I settled into it with little trouble. Bulwark on the other hand makes me what to smash my keyboard. I can not get the timing on that class and I don't know why.
Im split between Heavy and Tactical next, just maxxed Vanguard today. Tactical would be super fast with fully levelled Melta and Pistol but I think I want different gameplay now.
Heavy with bolter is so good, just focus on accuracy perks and damage. If you get a tactical and sniper with parry scan and headshot damage perk you just destroy as well. Highest damage comp ingame. Just focus the ranged units for when you will turn off shield and heavy bolter has 4 pierce vs swarms if you need to heal.
Will the melee perks activate on execution kills? Seems like that is the connection with these perks and melee kills. Is execution kills considered melee?
Personally I prefer the extra ammo for my multi melta, I grab the +1 range in the skill three so I’m at 2 and it just feels better having 42 shots instead of the 28 I’d get otherwise
same, i got all the ammo perks so in ruthless im literally shredding hordes, staggering and almost never getting touched, the 40+ rounds really allow you to melt hordes.
I do exactly the opposite lmao, plasma is nice for sweeping those pesky gaunt blobs and the heavy bolter allows you to trade shots with rubrics pretty easily
Idk if he said and i just missed it, but does the heavies 3rd perk that increased charged attack damage apply to heavy plasma and plasma pistols attack?
Do you know if the core perk "Overcharge" buffs the charged shots for the plasma cannon and pistol, or is it only for the melee stomps? Just figured, if so, it might be an idea for plasma builds.
Does venting speed really allow you to fire more shots before overheating? Why are there separate perks with 10% less heat buildup and perks with 15% faster venting when the latter then must be about twice as good?
@hawk9mm yah I got em all relic level too and nah nothing compares to how easy the melta makes ur life, I would say the bolter is probably 2nd and plasma last place, maybe my aim sucked but lvling the plasma was a nightmare
I heard from other youtubers charged attack perk works on charged shots from plasma weapons. Is that true? Otherwise the charged stomp is pretty based for relieving horde pressure.
How does the heavy not have a '5% ammo recoup on execution' type perk. Something that rewards getting in amd out of the frey and gives you a small amount of ammo to keep you topped up as a reward..
One thing i miss atm .. to level up weapons main bar, i mean standard -> master -> artificer -> relic, im forced to use every weapon variant or i can stick with one ?
You need to use all the variants in order to get more perk points for the weapon's skill tree. However, after you buy a variant, you can immediately finish it by spending an armory data. So this does allow you to stick to a single variant in a given tier if you want.
I’ve used elite restoration but it seems like it doesn’t work I’ve executed elites gun strike them but the 10% doesn’t seem to kick in I’ve also shot them dead just with the multi melta never seen a ammo return other than multi kill.
I love the heavy, but I really struggle with getting parries/blocks off because of timing. Is there a trick to mastering this? or just dodge and don't bother trying to parry?
I tried "just dodge" for a while and it doesn't work. Once an enemy locks on to you, they tend to focus until you're down or they're dead. It's especially frustrating against Raveners & Lictors because they're so fast & cagey -- as soon as you roll away, they're moving to hit you from a different angle. But parrying their attacks can get a stagger & a gun strike, and it only takes a few gun strikes to put them in execution status.
BIG 3.0 PATCH UPDATE: THE HEAVY PLASMA INCINERATOR GOT A MASSIVE BUFF!
OTHER CLASS GUIDES ► ruclips.net/p/PLDLBnN-W_m2lumTAa6eI8XM7vvKJWzh1T
Purchase the Game w/ Discount Here ► www.fanatical.com/en/game/warhammer-40000-space-marine-2-ultra-edition?ref=italianspartacus
Find my Beginner Tips Here ► ruclips.net/video/VCAYM4hkJvU/видео.html
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I am extremely surprised you do not use the Versatility Core Perk considering you like the plasma pistol. The perk just gives a 20% damage boost the entire time the pistol is out because it does not reload. Cooldown is not considered reload so its just constantly applied for the plasma pistol. I believe this applies to gunstrikes too so it makes it easier to get executions on gunstrikes to get armor back.
... Well shit that's genius I didn't even think about that!! I'm going to experiment with this! Thank you dude
Ya I found versatility to be such a reliable pick and it's 24/7. I could see the 10% on a preset team but not in random que.
@@italianspartacus Also, apparently the Overcharge Perk at level 3 that shows the boot icon, only works on the melee charged attack based on what is said in the discord. Not 100% sure on this though.
Does it really apply to gunstrikes?
I saw someone post tests showing that increases to damage thru perks doesn't do anything to gunstrikes.
@@vardengrace7029dang I was gonna say that perk is just straight up better cause I only used charged shots with the plasma pistol so it's like having versatility but also more stomp.... That's sad
I appreciate that Sparticus doesnt edit out his flubs in any of his videos- adds charm
YAS FINALLY! someone makes a deep dive for this class! thank you
Fun 40k fact ; The Infernus Heavy Bolter is a pattern of heavy bolter used by the Deathwatch. These weapons are mag-clamped with rare suspensor discs that reduce the weapon's weight considerably. It is also equipped with a Heavy Flamer. ; - “My Heavy Bolter has seen nearly as many worlds as I have. It has awed primitive warriors, overcome lesser foes by the dozen, and has often been underestimated by my enemies. It has served me well.”-
BATTLE-BROTHER RAFE WIDOWMAKER OF THE SPACE WOLVES telling tales of his beloved Ancient Infernus “Longfang of Russ” over a poisonous concoction of ale with his Brothers of the Long Watch. FOR THE EMPEROR!!!!!
Man your enthusiasm for the game and for the 40k universe is palpable in every one of your videos. Looking forward to videos of the other classes, especially Tactical, whom I thought to be boring and vanilla until I watched your videos and it's now my favourite class. Cheers!
Thank you so much bro! I've done my tactical one! :)
The iron halo durability loss pairs well with breaking iron halo, which gives everyone on the team 1 armor bar. Especially with sniper headshot recharges ability 10% allows you to have iron halo every 5 or so seconds and regen armor on ruthless
I tried this for the same reason as you: if you get Iron Halo more often with less duration/durability then you get the perks on it ending (+ armour charge, damage on expiring) more often. However I went back to the higher durability perk as I could not tank 2 Zoanthrope hits with one Iron Halo charge any more, so ended up taking more damage against Terminus and boss enemies
Heavy + Sniper + Tactical make ruthless an absolute joke, every single enemy dies in seconds (including terminus and bosses). Melee isn't even a consideration because nothing lives long enough to get within melee range. Even the harder missions like Reliquary and Sword of Atreus are easy, since Heavy's ability to deny ranged damage makes chaos enemies so much less effective.
I'm not joking when I say this, I did a Ruthless Inferno with 2 buddies playing Sniper and Tactical, not 1 of us went below max HP (except me, but the MM would always full heal) the entire mission and 0 stims were ever used. The only enemy that got to attack my Sniper, was a Lictor who ambushed him. I legitimately thought I messed up and put the difficulty to average, until a Neurothrope dropped Relic Armory Data. It was the first time I ever saw someone get
Make your own lethal difficulty. Ruthless plus lower level weapons, go down in tier until it feels like an appropriate challenge
Bonds of Brotherhood is S-Tier on harder difficulties: it affects the whole team, so if anyone revives you, then you also get full health. Then you only need 1 Stimpack to heal the Mortal wound. It also works when your team mates revive each other
Wait, you can use stims to heal Mortal Wounds? I used stims when I had mortal wounds, but I've never cleared one yet
So long as the stim takes you to full health it will clear the mortal wound@@lukemartineau490
I have returned with more information. a stim WILL clear a mortal wound IF the stim heals you to full. That is all
Heavy Bolter is damn fun on Heavy class
Yea once its the relic version, the low lvl sucks balls
Everybody sleeping on the heavy bolter because it's not as good out of the gate compared to the melta.
Once you get the penetration perk it becomes just as good at horde clear as the melta. While also having long range capabilities for shooters and Zoanthropes/Neurothropes.
When Majoris enemies get an HP reduction the heavy bolter won't have a weakness. Amazing headshot DPS, a lot of ammo, quite accurate if you get the accuracy version.
@@SuperCatacata well just as good as the melta is absurd, when all you need to clear 20 enemies is one melta shot, bolter takes longer
The benefit of bolter is being still good at horde clear but also better at single target clear without having to be very up close to enemies
Melta is also great because of the massive aoe cc it does to majoris and extremist enemies
@@mcmarkmarkson7115problem with melta from what I can see is that it's difficult to make it effective against flying enemies. Also, if you're the only gun heavy class on the team, having to run at ranged enemies is also inconvenient if you don't have iron halo available for all those situations. It still seems fun, I'm excited to level it but the bolter's versatility is kinda goated imo
@@SomeGuy-mt4hq Zoantropes die pretty quick, they are no trouble for melta. Only the rare boss spawn is.
Melta played well just outperforms, it one shots entire hordes, cc's the elites, its just the full package. And you still have decent long range with the plasma pistol.
I like the heavy bolter as well tho
I’ve been maining Heavy since the start, absolutely love him. I almost never die & usually have the most damage/kills. Feels great!
Bonds of brotherhood is spicy because using a stim to return to full health (or using one at full health) heals mortal wounds. It makes your item economy MUCH stronger on Max Difficulty because now stims become Guardian Relics essentially and the heavy can max health off drop pod, or use real Guardian Relics once it's patched. Very strong ability
Yeah, this is what I use if I dont trust my team. (low level, seen them downed before etc) Otherwise only ammo. Ranged damage taken reduction isnt good if you are playing correctly as a heavy/team and taking down ranged targets as you shield team. (Heavy bolter does it best)
Since when is that a thing? Why the fuck is it not explained in game?
@@SomeGuy-mt4hqyeah it is really odd that there is no tutorial saying healing to full from stims restores mortal wounds. Really drop pod should also clear mortal wounds (without healing) imo.
Leveling my Heavy on substantial now level 14.Using the heavy bolter swarms basically become a non issue. Plasma pistol for the Majoris and Extremis. Works pretty well once your team mates realize you basically cleared out 90% of the gaunts/gants and they can just chow down on the Warriors. The big clunk on the heavy i noticed was the heavy stance, it really messes up your parries, you cant be in a heavy stance next to Majoris and Extremis. Coming out of the heavy stance either prevents parrying or delays it by a lot.
i found that the block button full on doesnt work when im aiming with bolter. once i realized that, i figured out that you can just heavy stance them in the face until they start their attack and let go, then block them into gun strike
For heavy the best thing I did was to change the 'aim down sight' from toggle to hold. After that tiny change heavy felt 300% better to play. Try it out!
@hawk9mm does your mouse have those thumb buttons at the side? I use the 2 side thumb buttons for parry and aim cos you still gotta release your aim before u dodge or parry. I get what you mean tho.
@@hawk9mm I moved my ADS to left ctrl. Clean, quick transitions and I'm not putting two points of pressure on my mouse which could throw off my aim.
@joeong1985 wow great tip!
I maxed out the Melta and took all the Ammo Perks and use the Relic version with extra ammo. I don't have to do all that crazy dodging. I sit in heavy stance and just keep shooting until there's nothing left. You just run the decapitation mission over and over and the only time you really have to dodge is during the boss fight.
Great guide! Your comments about Auxiliary Ammunition especially made me rethink that perk. I don't think I've ever seen it trigger. Like you mentioned, it turns out that I also never really let the primary run out and tend to swap to secondary. Thank you for the insight!
Most informative, and in-depth class guides in the game. Keep up the good work, bud.
By far the best guide ive seen, some awesome tips that really emphasize the play style needed to stay alive in the harder difficulties. The stomp is actually needed even tho u might feel like thats silly because youre are a ranged specialist. Also the tip to charge a little bit to get aoe but not use more ammo blew my mind. Thank you man
I actually did nearly the same perks for the heavy bolter, but the Heavy Immunity while in heavy stance is a must to keep from getting interrupted. Heavy Immunity > Fast Venting.
I just hit level 3, and I am loving this class already. I've only been using the multi-melta, but after seeing this I am gonna try out the heavy plasma and heavy bolter, too. Fantastic guide as always, man! Thanks!
I'm still a complete newb. I chose to level heavy up as my first class. I'm currently level 13. I was really struggling until I learned to effectively use the heavy stomp. When you're surrounded by ankle biters, a heavy stomp or two will not only kill and/or knock them back, but it'll also give you a gunstrike (if there's a at least one survivor from your stomp). So heavy stomp, gun strike, heavy stomp, gun strike. That combo right there will usually be enough to clear the stuff at my feet, allowing me to either escape or get back in the fight. And the two armor segments gained from the gunstrikes helps a lot, too.
Fantastic guide. Instant thumbs and subs.
@@hawk9mm Starting at 55:38 in the video, he shows how to really clean up with stomp. You should check it out. Stomp really does take Heavy from being frustrating to fun. Just like parrying, stomping takes practice to get the timing right.
I just hit level 18 and I still come back to this guide every day or so. We'll done.
Rewatching the video now that I’m leveling heavy. What is heavy stance? Is this just standing still or is it when iron halo is active
When you aim down sights! :)
Glad Im not the only one who played Heavy first and thought it SUCKED lol. At least after I played it the 3rd or 4th time, with the multi melta, I learned the timing and that the class is pretty good. Only wish Iron Halo was better at CC'ing smaller enemies because atm it is very situational in PVE.
U know what CCs enemies? Perfect parries, gunstrike, and literally all of the heavies melee attacks.
@@Lyonatan Now tell us how that's supposed to help with a bunch of Tyranids doing their best impression of Napoleonic line infantry
@@LyonatanIf you want cc, why don't you try bulwark?
Yeah I basically save my iron halo for zoanthropes exclusively
@@hawk9mm parry is 10000000% a skill issue my friend. You can parry all those 10 piece combos.
My usual stats on a heavy bolter end of operation is 5-8k melee damage and 25-30k ranged damage.
If ur melee damage by the end of the game is less than 2k, your playing on too high difficulty.
I started as the Heavy and I firmly believe that all primary weapons for the Heavy need an ammo capacity buff.
-All buffs are at the most minimum value that I think is balanced and fair
•Heavy Bolter: gets 150 extra rounds by default. 450 to 600
•Plasma: gets 10 extra battery by default. 35 to 45 (I know it got 5 more battery by default I just think that was useless)
•Muli-Melta: gets 10 more shots by default. 20 to 30
I feel that these buffs are necessary because it’s the only way for the heavy to be useful in combat and is fair because they don’t get a melee weapon.
Edit: this isn’t Heavy specific but more perk points for all weapons on all classes would also be nice too.
Not going to argue with much, but I think the primary and secondary choice needs to be covered a bit more.
Use the plasma pistol with heavy bolter and the plasma incinerator. Perks that help with cooling and all of that have great overlap here.
Use the bolter pistol with the multi melta for ranged minoris with accuracy headhunting and elevating ammo problems. You do lose the ranged stun for reinforcement but you should be playing way more mobile and close with the melta anyways.
Nah mate, go plasma pistol with melta too. With versatility perk, you cover all your range needs. Melta for cqc, plasma pistol for that zuanthrope or that far away majoris try to call for help, or those pesky sniper. Cause versatility give flat 20% more damage until reload, and plasma dont reload. I think bolt pistol can go with plasma incinerator better, help conserving your primary ammo much like sniper with las fussil, plus help killing horde quickly (thanks to piecing).
Totally agree. Bolt pistol pairs better with melta.
After the patch, I've found using Strategic Stand and a heavy bolter is really fun, especially after you get weapon perks. Basically that particular combo will outpace a horde of minoris damage and can even recover huge health loss from bosses and such, provided you dont lose control of your character.
It doesn't matter if I'm swarmed or not especially when I can melt majoris and higher enemies by getting constant headshots while face tanking the damage. Gun strikes just put enemies into execute even faster.
Heavy ended up being my most played class almost by accident I started as Balwark but eventually drifted over to heavy and that multi melta is insane
Heavy is the only class where I feel truly unkillable, and able to deal with any and all enemies. Love this class.
Ayyyy Crimson Fists!
I hope they add being able to paint just the gauntlet rather than the whole arm.
I thought the guilding and chest crest were silver though.
Excellent video! One contribution I'd like to make is overcharge works on charged shots so if you are running a plasma cannon + pistol set up its a must have perk.
Side note: I exclusively play on ruthless and when fighting Zoans and Neuros I find the shield to be the such a strong answer to them outside of straight up 1shoting them with a sniper or the auspect execute perk in which case duration is much more valuable than durability.
Love your guides for classes, everyone else it seems just instantly has the class maxed out for endgame and that's it. That doesn't really help figuring out what all skills to get and which not for those who aren't there yet. I hope you'll have a guide for sniper and vanguard since again everyone just has maxed out guides.
Heavy for me was fairly a natural transition but what I've really liked is how good it feels against Chaos enemies with so many ways to mitigate ranges damage.
I always go Accuracy on the Heavy Bolter too becase Headshots are the best way to clear hordes. Being able to aim just at headheight and having my shots land on the head makes clearing the horde easier with less shots. It also helps against Chaos, especially CSMs as being able to group your shots on the head will bring them down even quicker.
The point you made at 43:46 is really the "secret sauce" of the class
I love that you have to use all the guns to get max perks, so you get to really understand what feels best to you. Once it’s all maxed, pick your favorite.
It’s a shame that some of them literally only become viable when you hit relic
Ok as a PC player that uses both a controller and mouse and keyboard. One setting that made a huge difference for me is turn ADS from toggle to hold. You don't need to remember to hit it again to parry, roll, etc. If it just turns off automatically. Another thing that made it easier for me on mouse and keyboard is making RMB my ADS button and melee a different button all together. Heavy was my first lv 25 and is still my main .
What'd you set for melee?
I'll probably have to do those changes but it will take a while to get used to
Heavy stance is great for zoning but if you didn't prep for the wave it's hard to do after the fact but amazing to do when your awareness of spawns or even bosses focuses elsewhere.
I believe the Minoris pounching you also count as grabs as well. So it's not completely useless.
Great content, I learned a lot and hopefully I can try some new strats on my “favorite” Marine class (that I kinda suck at). One of the things I need to let go of is the bolt pistol… plasma has its place but I’m invested in the good perks of the most available secondary
Have you considered doing a high-risk high-reward build with the Heavy Bolter using the Auxiliary Ammunition perk and the bonus damage when low on ammo perk on Heavy Bolters? You would effectively have 25% damage turned on all the time, with the huge caveat that you rely on ammo boxes and Aux Ammo to refill your stocks. All the ammo reserve bonuses Heavy and Heavy Bolter have access to could alleviate the ammo scracity and bump up the threshold for when the below-25%-ammo perk turns on.
Can’t I just walk and stomp around? Crush the tyranids under my thundering boot. STOMPSTOMPSTOMP
Im running strategic stand on ruthless with my h.bolter, and it actually allows you to tank warriors, and gunts to a degree. It saved my ass couple of times, and now I stick with it. The you can not move is not that bad, becouse activation and disactivation of heavy stance is instant. Try it out 😊
Yeah I think I will start taking this instead of overheat damage with heavy bolter once they fix the healing bugs.
solid info, ty and keep up the good work
I really want to use bond of brotherhood but the value from the other 2 perks is so much better. I hope they buff it to make it more viable like increasing the speed of reviving or giving ammo back to the revived teammate
Dude totallllly agree. I like the idea of being kind of a medic but the other two are so much more valuable
It's broken if you are thinking deep meta. Noone should use stimpaks until downed and gets mortal wound which then they are fully healed and use stim for healing mortal wound. You can minmax it and use it after taking a little damage too but its risky and not usually needed.
FYI Emperor's Protection does have a bug that I noticed, if you or your teammates have any temp armor when the perk is triggered it will remove all the temp armor from them or yourself.
Thankfully temp armor pickups are complet useless. Just pick it up and move on, dont even ping the extra since time waste will summon extra wave.
Crimson Fist, muy bueno hombre!
I love my heavy. So good. But sometimes, it feels a little too easy. I haven't gotten into ruthless and lethal yet, though, so we'll see.
As a Salamander, I love being the Heavy
I got 10th level Heavy and stomps are still the hardest thing for me to execute even with no pressure. But yeah, I started to understand the timing, and everything all of a sudden became tenfold easier (I use mostly Insinerator or Heavy Bolter)
I adore hacking and slashing in glorious melee, but what’s not to like about bullet hose, sci-fi boom boom gun man
Happy to see another crimson fists, there is only the emperor!!
I disagree with skipping consecutive execution. If you can get your hands on a melta bomb its a free hoarde wipe every 3 minutes and when there are 5+ majors chasing you it will clutch up often. Trust me it feels really good getting melts bombs back and sometimes not always its huge compared to armor on deactivations. Give it a try you might love it!
The heavy with bonds and a bulwark with restore contested health are literally the only means of removing mortal wounds from teammates (vabdgaurd doesn’t count as that is a self heal) that does not involve a guardian relic or 2 stims. Now that range is less oppressive I think Bond is a strong contender for best random queue team perk on the heavy.
Not that this is a pvp guide but obviously 20% ranged reduction is the only choice there lol.
I hope there is another “and I know what I said” in this video 😂😂😂😂😂
Hahahah not in this one unfortunately
@@italianspartacusno prob bro 🤣.
i was having a blast with the heavy right from the start BUT its probably because of my play style i always play heavy clases or builds even if they are not that good compared to other stuff so im probably just used to it at this point, well and the heavy was the first class i lvled up in this game
What about doing some guides to make specific chapters? Digging your crimson fist there
Slightly off topic from the build. What colors are you using for your Heavy? That blue and everything look so good
This is EXACTLY how I've customised my Crimson Fists Heavy too. Lol
Issue that kind of makes the Plasma Incinerator a bit of a no sell for me is that, despite biblical damage, there are just so many limiting factors on it that make you Nid chow if they ever get close.
Slowing movement, charge up, overheat, and no melee weapon all in one. I imagine it's good on a team where you have an Assault or a Bulwark watching your back, but they better be glued to you or else.
Deffinetly range on the heavy's melta its such a game changer. The shot speed is a trap - you burn ammo sooo quickly.
The Melter is a good choice as your not too far away from combat so you CAN get executions etc (the way the combat loop works - Unlike other push forward models - you get no health benifits from range (which I think is a mistake; sustain in combat is already difficult to the point of frustration, So a very small gain to health from ranged say head shots or something would be more fun and encourage at range play [see sniper for the most egregous example of this; I dont know of a comat knife uild that doesnt take the shoulder charge to get a little bit of area melee damage for sustain ie its essentially a must have pick so build diversity suffers. if your a sniper your aility to sustain in a pack is essentially zero hence the NEED to cloak and book; inorder to do so again you MUST pick all the cloak recovery quickly stuff so again uild diversity suffers) Its very similar on the Heavy when playing to far from range with the Plass or HBG; your at range and you putting out damage in "heavy stance" and your at the "back" so your going to get a back-spawn. When the swam does come your away from other sources of damage ie you team. Now your dealing with a spawn solo which your not so equiped to do (no melter) yes you can fire the plass at your feet which is a viable strat - HBG much less so; no help in this situation ... Making Melter the alround better choice ... hurting build diversity yet again.
HBG needs some more work IMHO as its really under performing. Maybe It should come with some native cleave (like the rounds give in the tree) and the ability to be good enough when NOT in heavy stance and you have to be mobile. Just make it BETTER the longer it spools (the spining barrel acting "gyroscopiclly" and _reducing_ reticule bloom make sense to me) Burst fire on the HBG should be viable.
I dont want the game to be "easier". I want lots of build diversity. I want all weapons to be options for different reasons and play styles. The weapons should make sense tactically. I mean they are "tools" suited to roles and thats the "why" they exist in the arsenal in the first place. Right nnow Melter is good and works in game situations. The Plass and the HBG are underperfroming and need a second pass. Honestly I dont think the weapons should be soooo defined by the perk tree. The weapon base whould be a solid tool. Add perks to get crazy-stupid results. Adjust enemy life and spawn size to keep the game "right" for each change level. We souldnt need to be getting online saying "gitgud" and level to the endgame to make a weapon feasable. The weapon should perform well at base.
HBG is very good even at green but purple and relic make big difference since you can get a lot better accuracy and spread from weapon perks. It fires almost like a raygun in the end with almost perfect accuracy and kills fast from headshots from far ranges.
I'm not gonna type anymore about it since I already replied to many comments how you should play it but give it another chance.
Plasma is pretty bad though. Gets carried by overheal bug because your shots keep getting caught on adds and takes years to charge. Venting speed lowers it's overheat amount per shot though so that helps tremendously.
I'm curious since other builds endorse the cannot be interrupted by heavy attacks in heavy stance perk for plasma and HB, have you tried it but don't recommend it?
Didnt know the overcharge perk with heavy melee attack (for heavy class, it is the stomp). And, i also surprise that the partial charged can work that way too (ie. you dont need to fully charge to increase radius), though i wonder if the damage also go up.
Thank you for this vid
ive been preferring heavy. i found that when you are heavy stancing with the bolter, you cannot block/parry. you must stop aiming. after i learned that, i was getting gun strikes every time almost
Correction:
Melta has way more Firerate in Heavystance than from the Hip!
Encompassing "Egg-us"
Looking forward to the bolter buffs im lukewarm on the other 2 weapons.
I feel called out... I burst the Hvy Bolter all the time.
32:49: Why did he ignore the 4th damage buff in the purple chain?
Only other person I’ve seen other than myself who’s gone with Crimson fists!!!
Can you do a guide on how to beat the hive tyrant consistently?
I think they buffed aoe of plasma. And it is now my favorite mobbing weapon. I just go to my plasma pistol for damage. It does still do good damage uncharged in my opinion
Yeah its stupid good now!!
With this coming out prior to the patch where so much of the range damage was nerfed, I’m curious if you still think the 20% reduced range damage group perk is still the best over increased ammo for the team?
Your armor looks almost identical to mine, except mine is a Salamander.
Please can you do a Sniper build guide? 😁
Heavy was more of a natural fit for me. I settled into it with little trouble. Bulwark on the other hand makes me what to smash my keyboard. I can not get the timing on that class and I don't know why.
Same I'm on Xbox and can't play that class but give me sniper and I'm a parry machine lol
@@johnbaker1901 Haven't tried sniper yet but it's probably going to be my next.
@xxUncleBuckxx it's probably my favorite class so far.
I really hope they buff bolters man
Im split between Heavy and Tactical next, just maxxed Vanguard today. Tactical would be super fast with fully levelled Melta and Pistol but I think I want different gameplay now.
Heavy with bolter is so good, just focus on accuracy perks and damage. If you get a tactical and sniper with parry scan and headshot damage perk you just destroy as well. Highest damage comp ingame.
Just focus the ranged units for when you will turn off shield and heavy bolter has 4 pierce vs swarms if you need to heal.
28:14 Uhhhh..... I've been burst firing since bootcamp, from back in '79.
Will the melee perks activate on execution kills? Seems like that is the connection with these perks and melee kills. Is execution kills considered melee?
How did you heal your health while doing damage as a heavy in the video, that is not contested health
I JUST WANT MY LORD CALGARS POWERFIST BOLTERS 😭
Personally I prefer the extra ammo for my multi melta, I grab the +1 range in the skill three so I’m at 2 and it just feels better having 42 shots instead of the 28 I’d get otherwise
same, i got all the ammo perks so in ruthless im literally shredding hordes, staggering and almost never getting touched, the 40+ rounds really allow you to melt hordes.
My tip for heavy is. Don't use the heavy bolter vs chaos and don't use the heavy plasma vs tyranids.
I do exactly the opposite lmao, plasma is nice for sweeping those pesky gaunt blobs and the heavy bolter allows you to trade shots with rubrics pretty easily
Charged heavy plasma can put entire groups of Tyranid Warriors into execution status with a couple shots. It's a beautiful thing.
Idk if he said and i just missed it, but does the heavies 3rd perk that increased charged attack damage apply to heavy plasma and plasma pistols attack?
Do you know if the core perk "Overcharge" buffs the charged shots for the plasma cannon and pistol, or is it only for the melee stomps? Just figured, if so, it might be an idea for plasma builds.
Does venting speed really allow you to fire more shots before overheating? Why are there separate perks with 10% less heat buildup and perks with 15% faster venting when the latter then must be about twice as good?
So, overall you liked the heavy bolter the most for the heavy?
Yes! I don't think I stressed that enough sorry
bolter sucks sorry
It takes till Relic to shine but its worth it
@hawk9mm yah I got em all relic level too and nah nothing compares to how easy the melta makes ur life, I would say the bolter is probably 2nd and plasma last place, maybe my aim sucked but lvling the plasma was a nightmare
I heard from other youtubers charged attack perk works on charged shots from plasma weapons. Is that true? Otherwise the charged stomp is pretty based for relieving horde pressure.
Nay it does not unfortunately
How does the heavy not have a '5% ammo recoup on execution' type perk. Something that rewards getting in amd out of the frey and gives you a small amount of ammo to keep you topped up as a reward..
Not needed when using multi melta or the team ammo buff.
Love Heavy!!! THE FLESH IS WEAK!!!
Emperors protection is bad, because most of the time you want iron halo on cd for the extra 15% ranged dmg
Exactly. Iron halo is a dmg buff not a defensive option imo
Please I can’t parry the hive tyrant with heavy class using heavy bolter, any advice?
One thing i miss atm .. to level up weapons main bar, i mean standard -> master -> artificer -> relic, im forced to use every weapon variant or i can stick with one ?
every weapon individually. It's slow.
You need to use all the variants in order to get more perk points for the weapon's skill tree.
However, after you buy a variant, you can immediately finish it by spending an armory data. So this does allow you to stick to a single variant in a given tier if you want.
I’ve used elite restoration but it seems like it doesn’t work I’ve executed elites gun strike them but the 10% doesn’t seem to kick in I’ve also shot them dead just with the multi melta never seen a ammo return other than multi kill.
I love the heavy, but I really struggle with getting parries/blocks off because of timing. Is there a trick to mastering this? or just dodge and don't bother trying to parry?
I tried "just dodge" for a while and it doesn't work. Once an enemy locks on to you, they tend to focus until you're down or they're dead. It's especially frustrating against Raveners & Lictors because they're so fast & cagey -- as soon as you roll away, they're moving to hit you from a different angle. But parrying their attacks can get a stagger & a gun strike, and it only takes a few gun strikes to put them in execution status.
hey just a psa the multimelta ranged perks are not working at all,
The fact you dont buy the perks that you dont like bothers me still
I do that too 😅
Saves huge money if you are leveling all classes. weapons cost a lot and you arent farming ruthless with gray guns (unless aoe heal bug abuse)
heavy is one of the best class
Anyone know if Death Strike got fixed in the recent patch for Multi Melta?