MY FAVORITE BULWARK WEAPON: Power Fist Guide for Space Marine 2

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  • Опубликовано: 26 янв 2025

Комментарии • 405

  • @nateh7437
    @nateh7437 4 месяца назад +570

    We need the lightning claws as a variant of the power fist

    • @nicolasvillasecaali7662
      @nicolasvillasecaali7662 4 месяца назад +75

      That and axes for power sword and hammer.

    • @ParalyzedTortoise
      @ParalyzedTortoise 4 месяца назад +14

      That would be awesome, only issue is how that'd work since lightning claws are usually equipped in pairs. The primaris lightning claws seen on the Sword Brethren kit could allow a pistol to be held in the off-hand still, or they could do just a single lightning claw but that would feel a bit odd.

    • @MikeyLP97
      @MikeyLP97 4 месяца назад +9

      @@ParalyzedTortoiseemperor uses 1 power claw and a sword I think it could work out only having one

    • @YungFozz
      @YungFozz 4 месяца назад +20

      @@ParalyzedTortoiseYeah i agree. They shouldn’t do the Lightning Claws at all if its just going to be a Power Fist reskin. They need to add Power Axes, Lightning Claws and my personal favorite: Power Spears.

    • @sirpoggers3453
      @sirpoggers3453 4 месяца назад +15

      Lightning claws on an Assault would be so awesome to have.

  • @EvgGaar
    @EvgGaar 4 месяца назад +268

    People don't like the fist not becuase they don't understand the combos - those are very obvious and easy to understand.
    The issue is the "good stuff" comes late in these combos, and you almost never have the chance to get to it, because you'll constantly be interrupted for parry/dodge. Sure 4th and 5th attacks are awesome and restore armor... but you usually get to do 2-3 attacks and then you're interrupting and restarting the attack chain.

    • @Spartan51692
      @Spartan51692 4 месяца назад +51

      This is the right answer. I love the power fist but speaking directly on the Bulwark the power sword regens armor so much easier/quicker and awards mobility and parrying in a way the PF just can't. Power stance and parry/dodging into gunshots gets armor without being locked into an animation.

    • @504godzilla
      @504godzilla 4 месяца назад +5

      It's good if your competent with it. I can run ruthless just fine with my powerfist.

    • @Spartan51692
      @Spartan51692 4 месяца назад +31

      @@504godzilla its definitely usable and fun even on ruthless. It's just not as good as the power sword.

    • @Eskeletor_210
      @Eskeletor_210 4 месяца назад +2

      I can get 1-2 hits in and then they start dodge rolling. The hammer has bettter roll catch than the fist. Sorry I was talking about in PVP as an Assault

    • @alecjordan2177
      @alecjordan2177 4 месяца назад +3

      I don’t like the fist because it’s ugly

  • @tetsatou2815
    @tetsatou2815 4 месяца назад +127

    Now if only it had the kind of impact force that it has always had in the lore. A combat knife staggers more reliably than a weapon meant to rip holes in tanks. Hopefully that gets fixed, because it really sucks having to set up your attack for a week and a half and then get murdered because the enemy you clapped with the pool noodle didn't stagger and just guns you down.

    • @jamessteele8615
      @jamessteele8615 3 месяца назад +1

      Pool Noodle lol

    • @DekkarJr
      @DekkarJr 2 месяца назад +3

      I'll have you know that Combat knife is one of the sharpest and most durable blades the Imperium has ever produced, it was discovered by the Mechanicus in an STC containing blueprints for ancient but superior tech from before their AI turned on them and wrecked the development of technology to a snails pace crawl. I don't know exactly how it made improvements on the previous knife, you'd think that tech would be reletively stagnant in terms of development, but they had a shittier one at one point lore wise. It's superior in every way to the previous iteration of the combat knife, it's quite a bit LIGHTER as well as more durable and sharper. It has been such an effective addition to the Imperium in general that they gave the people that discovered that STC and developed the Knife great awards and honors and are consider heroes of the entire Imperium. Like Nobel Prize level or Medal of Honor type of stuff

    • @EKk8819
      @EKk8819 2 месяца назад

      pool noodle? Or maybe you just don't know how to play, or perhaps are foolish enough to bring a unleveled melee into ruthless or lethal and then complain cuz it doesn't do enough damage???

    • @EKk8819
      @EKk8819 2 месяца назад

      All this parroted talk about "pool noodle" are being done by the same goofies who are hopping on lethal with level 5s and bringing level 1 melee weapons... Like level up your weapons, play the game how it's suppose to be played, once you got them relic melee, then go try it.. If you still feel that way it's 100% a skill issue, period!

    • @usernameisaname
      @usernameisaname Месяц назад

      ​@@EKk8819 one part of that problem could be solved by the devs gating the difficulty tiers according to class level, example would be you can't ready up a tier 3 on your level 5 class. That doesn't solve the issue with low rank weapons though

  • @jrago73
    @jrago73 4 месяца назад +130

    "The slowest elevator you've ever seen". Never played Mass Effect?

    • @Shoutatclouds
      @Shoutatclouds 3 месяца назад +1

      Aaaagh

    • @CephalonAxii
      @CephalonAxii 3 месяца назад +2

      Weren’t they intentionally slow? I for one liked the elevator chats we would have.

    • @jrago73
      @jrago73 3 месяца назад +5

      @@CephalonAxii all game elevators are intentionally slow to mask the loading of the next area.

  • @omgidfkC
    @omgidfkC 4 месяца назад +44

    "I keep wanting to call it thunder fist" - proceeds to call it hammer fist

  • @VincentLammersma
    @VincentLammersma 3 месяца назад +12

    The latest patch allows armour segments to be gained from parrying regular minoris enemies. This change alone changes the way fighting hoardes works. People don't need to jump around anymore just to get gunstrikes going.

  • @mikerobledo2750
    @mikerobledo2750 4 месяца назад +24

    It’s crazy that the stomp is way better than the power fist slam. Smh

    • @GerdionXT
      @GerdionXT 3 месяца назад +1

      Shhh shhh. You can skip first attack in the combo by charging heavy attack by 1 sec (you need perk) on chain sword

  • @flameshroudsolarflare4927
    @flameshroudsolarflare4927 4 месяца назад +100

    I have been trying to make the powerfist work since launch, and while i really appriciate that you also showed yourself in a messy situation, i can't say i agree that its a strong weapon. On paper it seems really good but in every single one of your combat clips you barely could scrape out a combo of 2 attacks, that makes the armor restores at the 4th and 5th in the chain obsolete. Especially since you really need the armor when you are almost flatlining, at that moment you need to be able to count on your weamon. If you do a leap with the powersword you also get the opportunity to gunstrike and i found that i usually end up cannonpunching everything and ironicly the 2 buffs for cannonpunch are at the back of the perktree (requires a straight top or bottom pick, really bad). I disagree with it giving you more manouverability, feels the same with powersword. If you try the chain 3 things can happen: enemy strikes back, wich is baffeling , because lorewise it can crumple up tanks, (HOW IS HE NOT STUNNED?), so break the chain or eat the damage. Enemy jumps/ports away, or you get shredded by ranged because you are is one spot too long. And i heard what you said, you dont need to charge it all the way but you are still in one spot way too long. I leveled up my fist first because the relic seemed really good, and was so dissapointed with it that i ended up leveling the powersword. To summarise, it feels ramshackle thrown together, its baffeling that a simple tzaangor with a shield can tank a powerfist for days. It should not be a mob clear weapon but something to feed a carnifax, in its face. Multiple things dont seem to be in the right place, and they could make it slow, but it should pack a serious punch especially ageinst armor.

    • @vennicerunnos
      @vennicerunnos 4 месяца назад +6

      absolutely agree.

    • @floorpizza8074
      @floorpizza8074 4 месяца назад +7

      Perfect post.

    • @EkhazarHaze
      @EkhazarHaze 4 месяца назад +9

      Agree, current power fist dont have stagger nor reach to be "best" in slot. Instead of punching the air i can just do 1 swing into power whirl for unstopable hit and reset if i need to parry or dodge and fist simply dont have this capacity. Devs should just make charged fist unstopable it would sovle tzangor problem and it should increase stagger on majoris so you can actually finish combo.

    • @ImperatorMagus
      @ImperatorMagus 4 месяца назад +1

      ya i like the buffed the charge but the stagger on it needs to upped, and hell they can nerf the power sword stagger if they did that

    • @vacuousvulpes
      @vacuousvulpes 4 месяца назад +7

      First, the power fist can reach the fourth and fifth combos faster than any other weapon. No one said gaining armor with only those last combos was necessary since cannon puch can get you armor, which may have been a misunderstanding. Second, in the video, a specific move, the ground pound, was being tested, and it didn't need to keep being used. Third, there is nothing wrong with only needing your first or second combos, especially with the power fist, since you can quickly charge all attacks into direct heavies. Fourth, all melee weapons will have to deal with skill issues, such as enemies jumping away or dealing with ranged enemies based on skill level or class. Fifth, relic weapons will always be different from non-relic weapons, and some weapons will be better at various levels, so comparing a non-relic to a relic one is moot. However, that may affect one's preference for learning and using the weapon, and preference is not a feature of the weapon on what it is capable of. Lastly, I agree that some enemies tanking the weapon are silly, but that can also be said about other weapons, and more of the game balancing does not fit the lore.
      I don't think he said in the video that the Power Fist is better than the Power Sword; he only liked the Power Fist better. Then, he went on to explain why. The Power Sword is a great weapon, but he mentioned why he didn't like it and what the Power Fist could do that the Power Sword could not.

  • @S1030dan
    @S1030dan 4 месяца назад +91

    I dont know why but, Stormshield with Powerfist just looks cursed.

    • @hulley5223
      @hulley5223 4 месяца назад +11

      Powerfist only looks right paired with Dreadnaught armor.

    • @Grassouillelafripouille
      @Grassouillelafripouille 4 месяца назад +13

      @@hulley5223 my captain and lieutenant strongly disagree

    • @ImperatorMagus
      @ImperatorMagus 4 месяца назад +9

      I find the powerfist better with assault, since the charge for the power fist has been buffed and taking the assault perks of not being knocked down when charging helps MASSIVELY

    • @itsteebz484
      @itsteebz484 4 месяца назад +5

      Imperial Fists Templar Brethren denier detected

    • @DisturbiaWolf13
      @DisturbiaWolf13 4 месяца назад +2

      Power Fist has that natively. You don’t get knocked down when charging it.

  • @yuligamein5502
    @yuligamein5502 4 месяца назад +16

    "I CAST FIST!"..chaptarer master Marneus Augustus Calga

  • @KhalainBear
    @KhalainBear 4 месяца назад +36

    Calls it a ThunderFist realises he messed it then calls is a HammerFist XD love it, great video, i've been struggling to like the POWERFIST XD over the chain sword or power sword so hopefully after this i'll click more with the ThunderPowerHammerFist

  • @mrajae7603
    @mrajae7603 Месяц назад +1

    10:17 Random piece of foliage casually dancing across the screen 😂. THE POWER OF THE POWER FIST!

  • @makukawakami
    @makukawakami 4 месяца назад +15

    the powerfist is my go-to for assault and i love dressing up as a crimson fist for full fisting power

    • @Kattbirb
      @Kattbirb 2 месяца назад +1

      We do need to be able to paint the Gauntlet separately from the arm, though. It feels a little silly to be stuck with an entire red arm. Makes it feel like our marines are like Disney's C-3PO

    • @makukawakami
      @makukawakami 2 месяца назад

      @Kattbirb hopefully they update that. But for now xenos and heretics are itchin' for a fistin', and the Crimson Fist are here to oblige them.

  • @christopherstephens2699
    @christopherstephens2699 4 месяца назад +17

    The damage in the patch notes was to max charged heavy hits. The damage on ground shake is still kind of meh, but the real issue is that the range on it is bugged. You can even see this in your video. It is definitely not 10 meters.
    The power wave distance in general is bugged. Without the range perk you get a range extension equivalent to a few feet (about one step of your character).
    Tide of battle for armor with the low health condition is just terrible. It takes so long to execute that it's just bad with that condition.
    The power fist would be great if they fixed the range bugs, got rid of the post setting pause, and gave the heavy hits some more forward movement on top of that because right now it's just a slow chainsword shoulder rush with less range that majoris dodge.

  • @rafaelyser7935
    @rafaelyser7935 4 месяца назад +4

    Speed on parry is huge from weapon to weapon. I noticed the same when I swapped from chainsword to knife on Vanguard. You are SO FAST with knife you can easily weave a parry against three majoris all attacking you

  • @cabbageashthe1st594
    @cabbageashthe1st594 4 месяца назад +1

    The one thing that I love about the power fist is how it can stun lock chaos space marines like the thunder hammer while being faster

  • @KingOfCreampies
    @KingOfCreampies 3 месяца назад +1

    Started with the base power fist this morning, now at 11pm I have the entire tree filled out. Currently watching this just for my fix because of PSN being down

  • @warriorfire8103
    @warriorfire8103 4 месяца назад +13

    Hell ya Power Fist Glory!

  • @JudgeCastle
    @JudgeCastle 3 месяца назад +1

    Thank you for this video. This is what I was looking for to help it make sense. The combos did not work how I expected and this helped clarify it. Excited to put my sword down to give the close range bonk a go.

  • @JonathanFlexx
    @JonathanFlexx 4 месяца назад +3

    Steer your talent tree on sword that you get +50% damage on power rake. Then use power style at all times, on majoris enemies and higher just light>heavy>heavy repeat as needed. You feel like Sauron playing the sword, hurling the minoris around. And I can get some crazy damage on the endscreen with it. The light combo of power style also has some crazy mobility, you fly around real fast.

    • @JoshTheMadLad
      @JoshTheMadLad 4 месяца назад +1

      seriously.
      There is no point swapping styles, just stay power style the entire time.

    • @DakkaDakka12
      @DakkaDakka12 3 месяца назад

      I stay in light style for solo majoris or a group of 2-3 minoris, but power style for everything else.
      That damage boost per light attack stacks up when fighting a single majoris or bigger enemy.

    • @JoshTheMadLad
      @JoshTheMadLad 3 месяца назад

      @@DakkaDakka12 my brother in arms, that boost is for light combos, not speed stance.
      Heavy stance has light attack combos

  • @mcmarkmarkson7115
    @mcmarkmarkson7115 4 месяца назад +29

    Long combos are stupid, because you will never get to use them outside of already super easy to handle situations
    Not to mention making your skills rely on your being at 30% health is terrible as well

    • @goblinrat6119
      @goblinrat6119 3 месяца назад +3

      No man, having a weapon that requires you to stand in place clenching your fist like an idiot, with a build that also rewards you for being one good slap from death (in a game where every fucking moment of action feels like you're stuck in a tumble dryer with a box of knives and rocks), is *amazing* design!

    • @mcmarkmarkson7115
      @mcmarkmarkson7115 3 месяца назад

      @@goblinrat6119 indeed

  • @zonerdarkrevention6223
    @zonerdarkrevention6223 4 месяца назад +25

    it baffles me that the power fist is described as a horde clearing weapon rather than an individual targeting weapon.
    the thunder hammer is the ideal horde clearing weapon so why is the assault if wanting to excel at individual targeting, isolated only to the chain sword.
    the only hope is lightning claws excel at individual targeting for when they are added because having the power fist be a horde clearer while having the range of half of your outstretched arm is ridiculous.

    • @JonathanFlexx
      @JonathanFlexx 4 месяца назад +3

      Power fist is for heavy attack enjoyers. Try using it with a focus on heavy attacks. Lights are for getting around and heavies are for actually bonking stuff.

    • @ImperatorMagus
      @ImperatorMagus 4 месяца назад +1

      ya 100% i treated it like a majoris and up killer and had a better time. I definietly kill minor enemies around me with the stagger

  • @puck6016
    @puck6016 4 месяца назад +2

    Great video series. Been subbed sinced BG3 and glad to see a similar taste in games! I don't feel like other channels respect my time as much as yours does. Also canon punch is one of my favorite things. Keep up the great work!

    • @puck6016
      @puck6016 4 месяца назад

      Oh and I wanted to mention that thinking about bulwark play as more like monster hunter (combos and positioning) and less helldivers was the way to go. Especially with powerfist, using shield bash and canon punch to control an area and take full advantage of the aoe really helps with minoris control. Canon punching out of the banner aoe then combo knocking enemies back into the banner/shock perk areas really helps maximize.

  • @DakkaDakka12
    @DakkaDakka12 3 месяца назад +3

    Based on the gameplay I think powerfist WONT work on assault because it takes you too long to clear a group and move on to the swarm of ranged enemies pelting you compared to the hammer clearing the group in one aftershock or a heavy attack or two.
    As bulwark you have more innate durability and occasionally your shield fully blocks ranged attacks while you’re fighting, you don’t have that protection against ranged as assault.

  • @bain-LK
    @bain-LK 4 месяца назад +2

    Dude the Bilmuri reference is crazy. I’ve listened to them since high school

    • @italianspartacus
      @italianspartacus  4 месяца назад +2

      Hog crankers anonymous! I wanna go to a concert but I don't live in fucking Ohio hahahah

    • @bain-LK
      @bain-LK 3 месяца назад +1

      @@italianspartacus every hog cranker must make the pilgrimage eventually. I have yet to make mine. Perhaps one day when I am strong enough

  • @Realnoahg
    @Realnoahg 4 месяца назад +1

    Overall the combat after the patch feels more fluid, you’re rewarded for being aggressive but it’s still easy to get overwhelmed if you’re not with your battle brothers or paying attention to your surroundings

  • @AfroChef
    @AfroChef 3 месяца назад +2

    In your defense I feel like "Thunder Fist" must exist somewhere in 40k lore as a Relic Powerfist lol

  • @TheSilent333
    @TheSilent333 4 месяца назад

    Went and tried it out for a few missions --- definitely going to be in rotation now. It's a fun and very effective weapon once you get the hang of it! Thanks man

  • @jaxsonbateman
    @jaxsonbateman 4 месяца назад +2

    Damn, I'm so used to using Banner into execute for the full heal, didn't even consider that stim could do it at any time now, and cure a wound while it's at it. Awesome!
    Great video on the Fist - it's still not for me (I'm Power Sword on Bulwark and Chainsword on Assault), but it's nice to demonstrate its usefulness to the battle brothers.

    • @DakkaDakka12
      @DakkaDakka12 3 месяца назад +1

      Honestly you’re still better off using banner with execute and letting your teammates have more healing.
      Many skilled bulwarks I’ve played with leave all healing to teammates considering they get a full heal every time they ult, only taking a medpack if their whole team is maxed on medpacks.

    • @jaxsonbateman
      @jaxsonbateman 3 месяца назад

      @@DakkaDakka12 Of course - you should still try to Banner on a teammate's execute if it'll be effective. Just interesting to know about the stims.
      I know I've done it once (in the entirety of the time since the patch came out), when the Bulwark on our team wasn't great about dropping the Banner for my teammate or I if we needed it, and only did it for themselves - so after taking some damage from something (I think a wave + Helbrute) I kept holding my stim and hanging around the Bulwark until sure enough, they dropped their Banner for themsleves, and I got to grab ~20% extra healing from it for myself.

  • @Gunnberg85
    @Gunnberg85 Месяц назад

    One of the things that throws me off mid combat with the sword and chain sword is when the enemies don't even physically acknowledge you hit them; like I was tickling them with a feather. The power fist more reliably seems to have an impact animation. At least thats how I've observed it.

  • @KingOfCreampies
    @KingOfCreampies 3 месяца назад

    Pairing power fist on assault, choice. With the ground pound boost and the boost to the power fist together could put a smile on kharn

  • @AndouHarvey
    @AndouHarvey 2 месяца назад

    I didnt need this video to convince me to use the power fist
    I just like hearing how other people play with it

  • @TheMaskOfBlack
    @TheMaskOfBlack 3 месяца назад

    Been watching you for years now. Happy to see you're still doing great content! Keep it up its appreciated!

  • @Wertguzzzzzzzzzzz
    @Wertguzzzzzzzzzzz 3 месяца назад

    I like playing with power fist as assault recently, made me stop sleeping on Vanguard and Heavy and try out Assault more

  • @ellessar03
    @ellessar03 4 месяца назад

    Great vid! I loved the power fist before the buff, and now feel it is the clear best weapon for the bulwark. The parry aoe perk makes large groups of enemies simple, and now the power fist gives the bulwark some much needed single target damage as well :D
    One little tip for for the terminids, if you ever get hit by the unblockable attack from the lash warriors, you can immediately perfect parry their follow-up attack on your recovery, helps you get back into the flow of things xD

  • @raidman3733
    @raidman3733 3 месяца назад

    The biggest issue I have with the fist is sometimes it feels like light attacks don't connect to the enemy even at point blank. Like our character models can't get close enough to each other during that attack animation to actually HIT them. I notice this most with Tzaangors and Warriors if they're facing away from me or when they're at a very minorly different elevation, but also sometimes just in general.

  • @mjsisti1
    @mjsisti1 4 месяца назад +5

    What do you think about the cannon punch +50% damage. I feel like i use that move to engage on every single fight.

    • @scrawny_ronnie7
      @scrawny_ronnie7 4 месяца назад

      The problem is the running attacks were already like 33% the damage of a regular attack I think

    • @AllegedlySomebody
      @AllegedlySomebody 4 месяца назад +1

      ​@@scrawny_ronnie7I do hope they add like, a testing arena or something along the lines of the psykanium in darktide that lets us see the actual damage numbers for everything

    • @scrawny_ronnie7
      @scrawny_ronnie7 4 месяца назад

      @@AllegedlySomebody that'd be so nice. Everything is so word of mouth right now and can't really test it for yourself

  • @Stubbsi1181
    @Stubbsi1181 4 месяца назад +1

    Was not expecting a Bilmuri reference 😂 their last album is a 10/10 imo

    • @italianspartacus
      @italianspartacus  4 месяца назад +3

      FUCK YES DUDE! I loved it! Big fan of the Hogcranking!

  • @Frostylyxxx
    @Frostylyxxx 4 месяца назад +1

    The sad thing is, trying some of the combos do not stun chaos marines. They are still able to snap out of it and either warp or break your combo

  • @TheJuggernaut88
    @TheJuggernaut88 3 месяца назад +1

    @7:50 bro, I didn't know Franck went off to do his own thing. Bilmuri, is basically countrycore

  • @Burst434
    @Burst434 4 месяца назад

    Btw u can basically animation cancel into dodge on bulwark by holding block spamming dodge. Can also cancel the recovery of attacks with block to gunstrike faster

  • @พฤติพงศ์แสงสว่าง-ภ6ฟ

    You video help a lot for person who love fist fight thank.
    But usually it about individual perspective of which weapon their use, if you feel it, you learn it and utilize it.
    It sometime about how to initiate with your imagination and your instinct.

  • @motivepigeon
    @motivepigeon 27 дней назад

    It's fun to use in lower levels, but I do regret getting relic on this before anything else.
    I like punching things, it's not as good, and u do a really good showcase of it, but when I'm trying to carry do as well as the other options

  • @RobC2201_
    @RobC2201_ 4 месяца назад

    As always, I really appreciate your content & the effort you put into these videos. This game has so many layers & you explain it well.

  • @soulward6334
    @soulward6334 3 месяца назад

    Im having a ton of fun with this game and I'm thankful they wree able to make a passion project like this, very rare these days. After trying a bunch of weapons out im finding the combat to be very restrictive. You seem to have to rely on perfect parry and dodge no matter what weapon you use. Hopefully they can make block a different play style at some point. Looking foward to more conent from you and to see what these devs have in store for us.

  • @spacem4n375
    @spacem4n375 4 месяца назад

    Been waiting for someone to do this, thanks so much

  • @thejunsk
    @thejunsk 2 месяца назад

    you can also get back the contested health on a finnisher. So you can cue up a finnisher, pop down your flag, preform the finnisher, bang full health.

  • @Jesuslordofthedance
    @Jesuslordofthedance 4 месяца назад

    Thank god for you. I desperately want the fist to be my favourite weapon and I won't rest until it is! An Imperial Fist without a fist is just an Imperial, and that's non-descript.

  • @nateklempner561
    @nateklempner561 4 месяца назад

    I actually like going with the full bottom tree of perks for Powerfist. When fighting any enemy faction, I find myself doing the Cannon Punch, aka running/backstep attack, a LOT. Doesn't matter what enemy, I'm usually sprinting at them so that's usually the first attack I throw at them, and then I can immediately get into the second hit charge-attack and skip the first attack's ground slam that you don't like.
    Edit: I see what you mean with the Power Wave distance though. I might actually switch to that once I start leveling my Assault Class.

  • @unnamed1004
    @unnamed1004 2 месяца назад

    I think itd be really cool if they make another class dedicated to the power fist and dual weilds it that has its own perks and all, I saw smth about the lightning claws varient that would also be cool for this class to have different weapon options

  • @312Bully
    @312Bully 3 месяца назад

    Amazing video can’t wait wait to use the assault class and Power fist 🤝🏼

  • @Olorin323
    @Olorin323 4 месяца назад

    The power sword (in both styles) and the Thunder hammer have good dash attacks that chain into gun strikes (better for assault), but as you say they are slower. That's usually how I've kept the survivability going as Assault (Dash attack, Gun strike, Jump, Ground slam, etc). The animation as you say though is better on Power Fist. I'm still leveling the Power Fist.
    It is a bit painful until you get to Relic. I also agree balance trait is fine. I'm actually struggling a bit on the parry with the fist because it is much quicker (used to the slower weapons timing).

  • @tattered08
    @tattered08 4 месяца назад

    I love the power fist, really like it for assault as well

  • @EB_TheRebel
    @EB_TheRebel 4 месяца назад

    Your armor setup is SICK!!!

  • @dograffe1
    @dograffe1 3 месяца назад

    Unrelated to the power fist but during the gameplay examples when you were talking about the power sword I think that you need to look at the stances as two different weapons. I use the power sword a lot and the only times I switch stances are before heading into combat or a group of enemies. The heavy stance is used for minoris enemies and regaining armor because it will always open up a gun strike on a minoris. Meanwhile the light stance is only for duelling. And as for the whirlwind attack I never use it when I'm within melee range of a majoris enemy, I use it almost exclusively for hordes when I'm good on armor, it does more damage than the heavy stance's sweeps but it doesn't open enemies up to gun strikes as often.

  • @bstnlcge2662
    @bstnlcge2662 4 месяца назад

    Just my personal experience and opinion:
    Going for the top line and grabbing the tyranid dmg bonus from the bottom line, ending with "Majoris Slayer" seems to be the best option considering the ground shake perk is bugged/lame in the current state (dmg fall off from distance is huge after 2m, like going down from 62 to 48, then even less the further then enemies are from the point of impact) and that you can now easily stay at full armor with the new changes on minoris parries without the need to get armor segments from the version 2 of thrust jab or back fist (especially since you'll almost never be able to chain that many light/heavy attacks without getting blown by enemies if you don't block/dodge).

  • @bloodletter9024
    @bloodletter9024 3 месяца назад

    Power fists are so underrated, wish I could also use them in darktide and rogue trader

  • @raviolibackstab6165
    @raviolibackstab6165 4 месяца назад

    Might not be a popular choice, but with assault I don't mind picking the block defense value, as assault has a bigger perfect dodge window. It's not perfect, but if there's anyone that can use block to get those extra stats it's him.
    Biggest problem with block in the current patch, is you can regain armor on perfect parry from small enemies, whereas you cannot perfect dodge small enemies.
    Overall it's probably best to stick with balance if you can parry well, but if you can dodge well especially with assault, then maybe try a block weapon.

  • @eilumial1337
    @eilumial1337 3 месяца назад

    Personally I just wish we could have a perk or something where the fist retains its charged state once fully charged, at least for one chained combo

  • @weslawrence888
    @weslawrence888 4 месяца назад +1

    wow, wasn't expecting the Attack! Attack! shoutout lol

  • @Zai-kyu
    @Zai-kyu 3 месяца назад

    So far my issues with the Power Fist are 2 main things. 1 - Much of the time I can't get far enough into the combos to get to the good hits because of needing to dodge or parry. 2 - I find the tracking on the Power Fist to be weird. I can't tell you how many times I would be swinging on an enemy, and then it pulls me in an odd direction towards a different enemy. I don't have that issue with other melee weapons.

  • @Dootteh318
    @Dootteh318 3 месяца назад

    *"SABRE!!! GIVE LIGHTNING CLAWS TO THE BULWARK AND MY LIFE IS YOURS!!!"*

  • @rogueirl
    @rogueirl 4 месяца назад

    would be fun af to have the fist on the vanguard and you can charge a heavy attack while you're grappling for a massive damage attack

  • @SageOfLimitlessHands
    @SageOfLimitlessHands 3 месяца назад

    One thing i would like is more perk points. It is bad enough you cant get every perk but if you deviate from the path at all there will be one you cant get at the end which to me is dumb

  • @TheShepasaurus
    @TheShepasaurus 4 месяца назад

    Been watching your videos, really like your guide layout with the TLDW in the beginning then right into your details. Keep it up brother, Long live the emperor!

  • @WheelSkellington
    @WheelSkellington 4 месяца назад

    "on the thunder fi- I keep wanting to call it the thunder fist, on the hammer fist"

  • @GOBRAGH2
    @GOBRAGH2 3 месяца назад

    I'd like to have a power fist for each hand. Use both together to make an energy shield. This game is very creative and makes me think of variants.
    Or have another option or class that lets us use a power staff with a blade at both ends. The special ability to have a melee shield for that class, and use the staff to fire plasma or energy beams.

    • @hmmm348
      @hmmm348 Месяц назад

      The "Power fist in each hand" thing is basically a pair of weapons known as lightning claws. The power staff/halberd is a weapon specific to the Grey Knights and Custodes.

  • @pietermilh5342
    @pietermilh5342 4 месяца назад +6

    if given the choice to select a melee weapon to slay an invasive alien species, i would ALWAYS choose the doommittens, hands down
    (pun not intented)

  • @Siisjoonperkele
    @Siisjoonperkele 4 месяца назад

    Thank you for the content, the information you provide is invaluable and time saving.

  • @dmr87
    @dmr87 4 месяца назад

    Love your TLDR at the start, even though I watch the whole video!

  • @TheyCallMe7s
    @TheyCallMe7s 4 месяца назад

    4:19 I think cleaving is damage that goes through block. My only hint at what it does is the Cleaving Strike perk from the tactical, also my Hammer has like three cleaving potential but I still hit everything 360° even enemies straight up behind me

    • @KingConan
      @KingConan 4 месяца назад

      Cleaving is the ability to hit multiple enemies

  • @Леха-в8у3э
    @Леха-в8у3э 3 месяца назад

    Lord Calgar has two power fists and machine guns so it cannot be bad

  • @Cleric1K
    @Cleric1K 4 месяца назад

    Dude wth i was looking for a fist guide 2 houers ago, and here you are. Nuice

  • @eugeniospagnolo7874
    @eugeniospagnolo7874 3 месяца назад

    Dude are you actually italian? Your english is flawless. As a fellow italian, I just wish I had your pronunciation

  • @balintmiklosy9138
    @balintmiklosy9138 4 месяца назад

    I changed to power fist from sword around lvl 8 on my bulwark. Did some runs switching between them, and just stuck to power fist ever since. I really enjoy the control over my mobility with the fist (maybe I'm just bad at the sword, idk). Cannon punch + gunstrike combo is pretty consistent and easy.
    I go full bottom row for the cannon punch damage though, my play is super cannon punch heavy, and I also play with random teammates, so if a run goes south, it's much easier to recover with dodge spam with the occasional cannon punch + gun strike mixed in.

  • @TheGoldenbear76
    @TheGoldenbear76 4 месяца назад +1

    Can't wait to try this now

  • @EchoObserver9
    @EchoObserver9 4 месяца назад +3

    So basically it the same loop of attacks but each attack can be charged!
    Even the dodge attacks!
    Okay as goofy as the weapons looks i think i am gonna start FISTING!

  • @Lionightis
    @Lionightis 4 месяца назад

    At the time of make this video it did get a huge buff as well at melee weapons overall.

  • @abdulhammouda4884
    @abdulhammouda4884 4 дня назад

    I do like the first, its my fave weapon looks wise for some reason butthe lack of range and the fact you spend most of your time counter attacking etc means it's harder for me to use. the lack of being stumbled out of it is great though esp at lower levels. you can kinda just bully things

  • @SmokeDrake
    @SmokeDrake 4 месяца назад +1

    I want a chain halberd or some kind of pole arm weapon.

  • @Renthal1056
    @Renthal1056 4 месяца назад

    So how are you getting deep into the combo tree when every 2 attacks its time to parry another enemy? Sometimes it just feels like I'm just doing the first two attacks in a combo over and over because its constantly broken up by parrys.

  • @manuelvoets7470
    @manuelvoets7470 4 месяца назад

    Thanks for your guides dude!

  • @RyanSmith-iz8gt
    @RyanSmith-iz8gt 3 месяца назад

    I have problems with the power fist it doesn't connect when I attack when I do the Dodge punch/sprint punch connects and some of the heavy attacks connect but the down strike and back fist almost never connect to ruberic Marines or smaller enemies

  • @TheMygoran
    @TheMygoran 2 месяца назад

    Powerfist needs some heavy buffs. You can't even realiably interrupt Enemies calling in reinforcements, something i have no problem at all doing with the chainsword.
    Also it needs a lot more OOMPH. A powerfist should be slow, but when it hit's it should stagger and deal heavy damage. Right now Chainsword is better in every way so far

  • @lightlegion_
    @lightlegion_ 3 месяца назад

    That’s truly amazing! Let’s stay in touch!

  • @cali4806
    @cali4806 4 месяца назад

    I like it better aesthetic wise, sword gets boring to look at after sometime but i do hope tactical or assault gets access to that. Or hell give everyone more access to other weapons hammer bulwark? Hell yeah

  • @jpeesbass
    @jpeesbass 2 месяца назад

    After weeks and weeks of trial I figured out the secret of chaining charged punches

  • @deadra66it
    @deadra66it 3 месяца назад

    You're still susceptible to knockback even on a heavy charge attack (power amplification) even with the latest patch. Any idea why ?

  • @Unhighgenix
    @Unhighgenix 2 месяца назад

    Been levelling the fist on my Bulwark, currently artificer on substantial difficulty but it still feels like I'm hitting with a pool noodle.
    Any suggestions

  • @cesarpallincourt9987
    @cesarpallincourt9987 4 месяца назад

    Played a little with the power fist since the patch. I found it sluggish, the parry window greatly inferior that the sword (both fencing weapons), the damage and the reach really inconsistent. I just unlocked relic tier and i'll try to apply your advice. This is a weapon that i really like on the tabletop and i want to master it.

  • @SageOfLimitlessHands
    @SageOfLimitlessHands 3 месяца назад

    I never felt the hammer had to be relic. I did nasty work with it on aritificer easy even on ruthless.

  • @sentineloforder
    @sentineloforder 3 месяца назад

    For PVE the powerfist is great and I will stand by that. Sure ya gotta get the combo working to get it doing real damage but it is basically a faster stronger version of the hammer with only less cleave.
    The problem is using it in PVP cause you can never get close enough to get that first to work and by the time you do your immediately gunned down before you get your combo off which is why alot of people when playing assault will stick to the power hammer since it kills in just 2 - 3 hits while the fist takes 5 or 6. (In my prefrence) If they do end up buffing it again, they should just make it slightly faster but with less cleave, this way its on par with the power sword in speed and can rival the hammer for dealing damage.

  • @gregc8831
    @gregc8831 4 месяца назад +1

    Great vid! Very informative. Question, can't you just wait for an execute to appear, drop banner and execute to full health?

    • @jasonfry2096
      @jasonfry2096 4 месяца назад

      Yes

    • @CarloPentel
      @CarloPentel 4 месяца назад

      Upon my playthrough even gunstrikes replenish this

    • @chaosdestruct
      @chaosdestruct 3 месяца назад

      ​@CarloPentel not to full health though, but a big chunks yes. Execute is always 100% grey health, plus it pauses it while doing it's invul animation.

  • @m3divh
    @m3divh 4 месяца назад

    You can parry any blue special attacks with a block weapon, you just can not parry attacks that are not marked blue. This is still pretty bad since you get armor back from parrying small enemies. It does mean though that you still get gunstrikes with a block weapon.

    • @italianspartacus
      @italianspartacus  4 месяца назад

      You unfortunately do not get Gunstrikes with a block weapon. I showed this off in my parry video. You can absolutely parry attacks without a blue indicator. That's how you parry minoris. Again, exemplified in the parry video :)

    • @m3divh
      @m3divh 4 месяца назад

      @@italianspartacus I think I was testing it on a wrong weapon gimme a moment :D

    • @m3divh
      @m3divh 4 месяца назад

      @@italianspartacus Ok So I tested this and it is a bit inconsistent. As I understand it there are two types of attacks that enemies can do, heavy attacks and light attacks
      (I distinguish between them based on what perks say is or is not a heavy attack, since perks on weapons do interact with special attacks).
      A -Light attacks are any attacks that do not get a special marker. And they do not cause you to get knocked back.
      B - Heavy attacks all get a special marker, some can be blocked and others must be dodged, and all cause you to get knocked back or grabbed. Heavy attacks that can be blocked are marked as blue, heavy attacks that can not be blocked are marked as orange.
      You can block all light attacks but only certain heavy attacks, those marked as blue. Blocking a light attack (described more closely bellow) or a heavy attack marked as blue, at the last 30 frames of the attack causes a parry, parry knocks the enemy back and allows a counterattack on minoris enemies and gun-shot on majoris and higher. You have three types of the Parry stat on melee weapons:
      1 - Balanced, which give you 10 frames of a parry window
      2 - Fencing which give 20 frames of parry window and 10 frames of invulnerability if you miss the parry
      3- Block which only allows parry if certain conditions are met.
      Balanced weapons have roughly 25% stronger stats then fencing weapons, and block weapons have roughly 50% stronger stats than fencing weapons to offset the parry. *Edit*
      Let me slightly change this statement. The additional stats gained from gaining a higher Tier of a weapon is increased or decreased based on the parry stat. For example a fancing weapon Thunderhammer can not one-shot Majoris enemies on Ruthless difficulty, but a Block weapon can.
      Now the inconsistency:
      Parrying light attacks on minoris enemies replenishes 1 point of armor since the last patch and allows an automatic counterattack. Only Balanced and Fencing weapons can parry minoris light attacks.
      Parrying blue marked Heavy attack on minoris enemies replenishes 1 point of armor and causes a finisher. All weapons can parry Heavy attacks from minoris enemies.
      Parrying 3 light attacks on Majoris enemies causes a parry knockback and allows gunshot. Only Balanced and Fencing weapons can parry a majoris enemy.
      Parrying blue marked Heavy attack on Majoris enemies causes a parry knockback and allows a gunshot. Only balanced and Fencing weapons can parry a majoris enemy.
      Parrying 3 blue marked heavy attacks from extremis level enemies causes a parry. Only Balanced and Fencing weapons can parry Extremis level enemies.
      Parrying blue marked Heavy attack on Boss enemies allows them to be Gun-shot but does not knock them back. All weapons can Parry boss enemies.
      As you can see Block weapons can cause a parry in two specific scenarios. But only on a boss do they allow a gun-shot. But, and this is the most important part. No matter the parry statistic you have on your weapon, all perfect dodges allow a gun shot on majoris level enemies and higher, heavy attacks.

  • @danny_decheeto8300
    @danny_decheeto8300 2 месяца назад

    has anyone else had a weird issue where some of the punches dont register when fighting chaos marines? It might be lag but I swear like 7 times I have been right next to a CSM punching the hell out of them and only a few actually landed and did damage?

  • @tvbme438
    @tvbme438 2 месяца назад

    Step 1 punch enemy Step 2 repeat step 1, best gameplay loop of my life

  • @PhthaloGreenskin
    @PhthaloGreenskin 4 месяца назад +1

    You Honor the Great Father Allexis Pollux.

  • @DekkarJr
    @DekkarJr 2 месяца назад

    I really wish I could use this on some of the other classes :(

  • @illuminaticonfirmed2240
    @illuminaticonfirmed2240 3 месяца назад +2

    Lets be honest, its a legendary weapon that is outperformed by an combat knife. It needs to be buffed again. It feels pathetic. Its a weapon that can punch holes in tank armour. Not a crowed clearer but a weapon that can do massive single armoured target damage. So we know the problem. How do we communicate it to the devs and make them buff it properly?

    • @jpeesbass
      @jpeesbass 2 месяца назад

      The key is to chain heavy/charged strikes.

    • @jpeesbass
      @jpeesbass 2 месяца назад

      The key is to chain heavy/charged strikes.

  • @ItzYaBoiTheBoi
    @ItzYaBoiTheBoi 4 месяца назад

    they seem to have fixed the combo interupts of the power sword btw