THANK YOU SO MUCH FOR WATCHING TODAY BROS!! What weapon are you ENJOYING the most in SM2!?! PURCHASE THE GAME HERE ► www.fanatical.com/en/game/warhammer-40000-space-marine-2?ref=italianspartacus BEGINNERS TIPS ► ruclips.net/video/l-jgP3pnILA/видео.html Warhammer 40k Lore ► ruclips.net/video/TADLN7ceUbg/видео.html Follow me on Twitch! ► www.twitch.tv/italianspartacus Become Part of the Community ► discord.gg/tCnpBPJqRu
Anyone interested in the power sword please note that the two different modes are for different purposes, and pretty important. You want to horde clear with power mode, and duel with speed. Power mode has great cleave and a small shockwave it sends out. While speed, will obviously focus on speed, with some really good lunges. Mid chain if you do a charge attack with either stance you'll release a short range projectile. Nothing crazy, but it can be nice. After any attack you can pause for a moment, then swing again for a big damage combo with some aoe. Neutral charged attack just switches modes. Weapon is super versatile and my go to for bulwark.
Just getting into the game and got my Bulwark to level 5, which master crafted version of the power sword would you recommend? I'm tempted towards the Fencing version just for the wider window to get gun strikes off, but I'm not sure if it's worth the loss of speed and cleave.
Brothers don't forget the power of numbers! Going from 4 to 6 is a 2 point difference, half of 4 is 2, A.K.A!!!! that's a 50% improvement in whatever stat that is
Not really until we have the real numbers. In Darktide, weapons have a rating from 0% to 80% (don't ask me why it doesn't go up to 100%), and for example the difference on some weapons from minimum to maximum only translates into puny numbers, for example 120 damage at 0%, up to 140 at 80%. You would think going from 40% to 80% is like gaining double damage... When it barely increases your dps by a tenth. So same with Space Marine 2 rating, I wouldn't assume anything until numbers mean something. Defense mods and mag size are exact, venting and accuracy feel very significant. Damage just deals more, who knows how much, not us.
@@ipatchymakouli415Yeah i think its easy to misunderstand the numbers in this game. Like obviously higher damage number deals more damage, but to what degree we don't know. If the increase in actual damage going from 5 to 6 is like 5% then that may not be worth it and you should consider another weapon with maybe better ammo/utility. But if thats a 20% dmg increase its substantial. I wish we had a way of testing this like in Darktide.
also the default passive for the assault class is an increased perfect dodge window of 50%. so it seems they are more geared to jumping in, doing massave damage, dodging away and getting gun shots from those perfect dodges
Great tip. I was defnitely putt off trying to touch those Blocking weapons as they made it seem like it couldn't block (The big down arrow "block" is quite scary). But when shit hits the fan, I can barely focus enough to perfect parry. The blood lust takes me. So I smash away.
Bulwark should be able to use the Heavy Bolt Pistol too; and the Combat Knife should be useable by all classes like the Bolt Pistol is. There is no reason for Tactical to have access to chainswords but not combat knives.
@@barnebyoconnell8176Balancing.....in pve....did they learn nothing from helldiver's 2? "Oh but the pvp" Then you have a different balance for pvp, don't gimp me fighting tyranids, for people who wanna dick measure
Bolt Rifle is kinda like the Bolt Carbine where one of your variant options adds an alt fire grenade launcher to your rifle instead of just buffing its stats
I still prefer the Melta Rifle, it destroys hordes and Majoris enemies alike, and it does so much damage that you can get back all your contested health plus extra. I've regened from 1/3 of my HP to full after a good horde wipe.
I’ve managed to dodge it before and get a gunstrike on his triple, back and forth charge. I don’t know how the hell I pulled it off. That move is unbelievably difficult to gauge the timing on.
One thing you're overlooking (at least in melee) is that if you run the Assault class, you get a 50% boost to your Dodge Window. When playing Assault its almost always better to dodge than it is to Parry, as Dodging synergizes with the kit far more than just Parrying.
Yes and no! I totally agree that dodge is better because of the innate, but the issue is that the talents key more off of jump pack dodge than actual dodge. That's super frustrating. I think changing those to just be any kind of dodge opens up so much power to the class in pve which is hamstrung by a lackluster dive
The summary at the start of the video is such a bold move! I knew all of these tips already, so I won't stick around for the full video, but I'm so impressed by your open communication about this video's contents, I left a like and a subscribe :)
Just wanted to say that I've really enjoyed all the content you've made on the channel. I often watch guides for games I'll never play just to enjoy the break downs and explanations
Been watching different sm2 vids the past couple days, you earned a subscriber for your depth, and that moment where you kept yourself from dropping a spoiler 😂 keep up the good vids!
I learned more from this video alone than all the others I have seen on this game combined. Thank you, that was amazing for a complete stranger to this game. You have a new subscriber.
My biggest problem with the Assault class is that the Fencing weapons in this game feel almost mandatory on Ruthless. The Fencing Thunder Hammer is the only weapon I feel like I can consistently and reliably keep my armor up with, through the Gun Strike perk that allows non-finisher gun strikes to give me back an armor segment. The Assault's entire objective, as per the gameplay mechanics is to tank hits while charging up the massive Thunder Hammer AoE and wipe entire groups of enemies while getting back all contested health in one massive slam. That does not work due to how fast enemies - especially ranged enemies in groups of 3 or more - will wipe your entire health bar and down you immediately after. And there's nothing you can do about it. Can't perfect parry projectiles and can't perfect dodge them either. They really need to think about how the Assault should play. It feels like it has no answer to a lot of the gameplay mechanics in the game. Whereas Sniper(my maxed out class) can go invis and just gets completely ignored by enemies any time it wants, since headshots on little adds refund 30% of Camo Cloak's cooldown. The Sniper feels almost invincible once you have a gold fencing knife and a gold Las Fusil with the two cooldown perks on headshots. You can take down priority targets while invisible(with the caveat that you have to use the perk that gives you 2 extra seconds of invis when you use a cloak-breaking attack), headshot 4 little adds, get your Camo Cloak back up, and repeat. You can even use the Las Fusil to wipe groups for free once you get the perk that gives you a LF charge when you kill 2 or more enemies with one shot. It feels really busted compared to the Assault, and a much more well-thought out & cohesive kit. I honestly don't know what they can do to fix the Assault's gameplay loop at higher difficulty. I feel like Assault really needs a change in basic mechanics - taking 50% less damage from ranged attacks by default, for instance, or taking 50% less armor damage from enemies. I think Assault needs a way to get their armor back through melee kills on groups, not just on Gun Strikes. Assault's survivability is so all-or-nothing. Either they descend on the correct set of enemies(ranged) and suppress them, never losing any armor and getting finishers on everything, or they descend on the big group of melee targets and get blasted and downed by every ranged enemy standing behind the melee enemies. Maybe 10s of invincibility to ranged damage after using Ground Pound? Another thing Assault needs - MUCH faster cooldown on the class ability. In the middle of a fight, Gun Strikes & melee kills should give some cooldown to the class ability. Assault feels so completely incompetent against the Chaos enemies that I don't even do those missions with that class. Immediately leave and find a new group doing 1st, 2nd, or 6th mission. It barely feels playable against Tyranids. Dueling the Chaos enemies with the Thunder Hammer is so garbage due to how fast they can teleport around and do the unblockable ranged attacks - that somehow STILL hit me even though I dodge, because I dodged the wrong way and they have shotgun flamethrowers with infinite range. Also - my teammates' frag grenades will literally knock me out of the air as I'm descending for a Ground Pound. Seriously? I understand the enemy Tyranid sniper elites should be able to shoot me out of the air - that's fair, because I'm taking a gamble on the timing, but my teammates' grenades? Feels really bad. The class feels so awful to play because nothing is cohesive about it and basic gameplay mechanics fuck you over. Teammates should not be able to hitstun each other with explosives, and I will die on that hill. I also feel like the ranged enemies can shred anyone way too easily - especially those shotgun Tyranid elites and flamethrower Chaos Marines, but that's a conversation for another time.
I’ve been following your channel since Total War Troy guides, loved those videos, and so glad you still posting guides for Space Marine 2. Keep up the killer content!!!
@italianspartacus these vids are SO good and thanks for doing them, one thing I'm struggling with is what the icons on the enemy mean when you're facing them and what the timing is on them in both campaign/PVE and PVp. Could you consider doing a vid on that?
Wicked video from an old 40k verteran from 3rd edition onward. Just a heads up, you section on specialisation is repeated in the video. Not sure if that was a miss edit or not. Eitherway it was a great piece of content. Thabkyou very much brother.
@@italianspartacus never mind. As a formally trained video editor, meaning I wasted 3 years at uni lol. These things happen. The video was still a great piece of content. I only started my space marine 2 journey yesterday so am gona work my way through your videos on the game.
It's really nice that they let you hover over the stats and get a description of what it does, very important for something like the defense modes. One thing I do hope they add is the combo list for melee weapons. You can see it in single-player, but (at least for me) it didn't appear in multiplayer at any point that I could find. TBH, I hope they also add a firing range, kind of like Darktides' training area, to let you get a feel for the weapon since some of the variants really change the way you want to use the weapon.
Some good stuff, thanks. My main thing was wondering if anyone had damage charts to help determine if I should rock the Heavy Bolter (Relic) with accuracy or damage upgrades. It's essentially a difference of +1 to damage versus losing that for +3 to accuracy, which pretty much determines how can back I am from the fight. I feel like I need the extra damage, but man, do I miss having a Heavy Bolter that is an absolute laser.
Common PC controls: LMB: Shoot RMB: Melee (hold for power attack) Middle MB: ADS, roll up to zoom higher C: Parry (Hold Block X: Lockon Shift: Sprint Tab at base to open fast travel menu
One thing I didn't notice right away is the regular bolt rifle. One of the variants comes with the underslung grenade launcher, which is a massive upgrade
Really been enjoying thunder hammer, your cleave potential far outweighs anything else I have seen. That being said you have some real limitations as an assault. Trying power first with the assualt isnt bad but the lack of cleave makes for clearing a tough sell. Will be excited to see a breakdown of classes when you have time.
I did do an overview! But I'll do single class reviews if you'd like that :) So powerfist is the AoE kingggg.. Spam the dodge punch and after you hit a bit pack, hold for a quick charge to wave clear reallll well. I feel the same abiut the thunder hammer, but it's really punishing until you get it higher in level which sucks. Sure you can't be staggered but still taking damage sucks on higher difficulty. The big thing is using that charge with minimal investment. It only requires like two or three frames to charge anything THEN BAM
The extra ammo from the high capacity pistols is pretty good. I generally find having higher capacity to keep me in the fight longer is good for guns like pistols in higher difficulty co-op.
Very cool video, thanks for the Information. I had a question about cleave potential - are you sure it effects the animation or the arc of the hitbox? I ask because it varies within a given weapon type and i havent actually noticed either of those things changing. Are you sure its not just the maximum number of enemies that can be hit on a given swing?
Ammo being scarce means you want a weapon with as high per-hit-damage as possible. And drink plenty of Zielwasser. Venting is also important, we all have to do it every once in a while. Jokes aside though, the weapons in this game look REALLY nice, and the animations are fantastic.
"Piercing" is the Value of Penetrated Enemies, same as it was in World War Z. Since the devs are the same, just wanted to add this to you, Maestro! Also the Bolt Rifle transforms into a Combibolter with Grendaelauncher if you wish so.
Great video as always. Really appreciate you front loading your info, but I was glad I stayed until the end for the unlocking tips, since I haven't started with the Operations missions yet. Thought I'd been subbed for years, but turns out I wasn't. Rectified that now :)
Many thanks for the in depth explanations with visual evidence to analyze! My only weird thing is I can still sometimes get “perfect parries” as a Bulwark using my Mastercrafted power sword (block), very rare, but I do get to gunstrike enemies. I’m gonna assume it’s a bug though, I plan on changing to fencing or back to balanced when I get my Artificer point to upgrade it. For reference though, I’ve been using the block power sword since lvl 3ish and am currently lvl 10 so if it is a bug, it’s a somewhat consistent one. I chose it as the speed and damage is noticeable in game on diff 3 and the Bulwark already can block with the Storm Shield
This has nothing to do with the weapons but this game is fun as hell and the community is great. I was shooting explosive barrels whenever my teammates were passing them or telling them to check the area by some and they got a kick out of it 😂
Picked up the gold edition and finished the campaign and been doing some operations and pvp love the game so far. Just a little bug I've ran into so far is black loading screen trying to join servers every now and then just reload the game and should be fine.
I've been using the block hammer on the assault class and it's kinda rad. Only because the assault class is better at dodging than parrying the cleave potential and on the purple weapon speed has been far better for this class than sitting in the thick of shit trying to parry . Get out and get to cleaving. Now on my vanguard class it's fencing all the way.
As a side note melee combos probably matter the most and note that only chain sword with stomp park tree has standing heavy 1st attack all other are ether charge or stance change.
@@italianspartacus all jokes aside, I subbed because your content is off the charts. Informative, quick to the point, quality analysis and solid/worthwhile topics. Can’t beat that! I truly hope the Space Marines 2 content performs well on your channel so we can continue to get more videos as the game evolves
I wonder what can be the use of the block defence? Since you're losing potential of gun strikes and pushing back enemies. Imo, i propose a ability to counter attack after a block, really something as a alternative to parrying
Hi in my opinion piercing is the number of enemies you can damage in a line. So 1 damages 1 enemy and does not pass through the enemy. So im quiet certain the las fusil can punch through a metric ton of enemies. My bud mains sniper and it feels like he shoots once and half a wave goes down
Yeah you can even build an “immortal sniper” - infinite invisibility, great horde control and heal with with las rifle. I git to clutch solo against 7-10 elites and few waves of melee trash - they just couldn’t do anything
Great video, only question I have would be about the perk Perpetual Range on the Multi-Melta and the Melta Rifle. The perk says it increases range by 1 meter, but how does that compare to just taking a melta with 1 higher range?
100%. Fencing is obviously great and all but I've got the timing down well so I stick with balanced. This means I don't sacrifice damage. But if you need fencing to learn the pacing, do it. It's what I did! But I almost never go with block!
By the emperor if I was a space wolf and I drank Fenrisian ale every time you said perfect perry I’d be in a Dreadnaught in a matter of minutes….time to play!
What is the difference between a hexagon weapon perk and a square weapon perk? The game called them passive and active perks, but sometimes you have a hex node and a square node that give exactly the same benefit, so how are they different?
@@italianspartacus Ok, just making sure I'm not crazy. I thought for a moment that passives might apply to all weapons even if you don't have the one that has the perk equipped, because some of the perks have weird wording like "Increases energy reserve for plasma weapons by 20%" like it increases it for all plasma weapons.
@@italianspartacus There actually IS some crossover between weapon bonuses. When I have my plasma cannon with the +20% energy reserve on Plasma Weapons perk equipped and I reload from a box my Plasma Pistol also gains 20% more ammo. But it only works while I'm holding the Plasma Cannon in my head.
I think pirece is how much damage a weapon can deal to the blocking health of an enemy like those shield chaos warriors or some elite nids before they have to break the guard.
I disagree that the + for damage is a flat 0.5. You should look at the size of the bar instead. The + just means in between the low value/high value (8.1-8.9 damage)
The power sword is so unintuitive to use, in the middle of a horde you can't tell which mode you are in, you can't quickly switch modes because Titus will throw a heavy attack. If you dodge to get out of the way and dash in with an attack you'll switch modes which is wildly infuriating. I'm sure some people love it and are great with it but holy shit do i find it frustrating
I never usually comment on videos like these, but I am a new player to the franchise so forgive me for not knowing the name of this enemy. On the first couple of levels, there is this one enemy that is a level above the trash mobs. Anyways, when I try to shoot at it from range, sometimes it will hold its arms across its chest and a shield icon will appear and it seems to take reduced damage. Is there any chance that is what the penetration is referring to?
Planning on buying the game on the 9th, I still have doubts though, will the game be mostly PvP? Because the PvE seems kinda dry and repetitive or not?
Nope! It's both! They're adding more to pve on the long term than they are pvp! Honestly I've done the same mission tons of times and there's enough variance in the mission that it still feels fun and fresh
Remember, brothers, at the end of the day, what matters most is what is coolest/most interesting to you! It doesn't matter how you do it, as long as you kill the xenos, the mutant, or the heretic, you're doing The Emperor's work ❤
Hi, a short question do you know how much of a difference the dmg stat says in meele weapons, because the strength 15 chainsword relic doesn't feel stronger than the fencing one. Both seem to have the same TTK.
Other than the intro "tutorial" segment of the campaign, have you played the story much? If you have, is worth doing? I just hopped straight into the PVE/ PVP section of the game...
Hey I don’t know if you tested this with the two accuracy weapons of 4.5 and 6.5 but to me it appeared the weapons also didn’t start to aim drift until 4 shots and 6 shots went off respectively.
So you're telling me that assault can only use melee and it doesn't even have the best single target melee damage in the game? And the vanguard does even though it has a primary weapon?
@@italianspartacus oh okay, I thought it said in the video that the combat knife had superior single target damage, whereas the hammer only has better cleave damage.
THANK YOU SO MUCH FOR WATCHING TODAY BROS!! What weapon are you ENJOYING the most in SM2!?!
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Excellent breakdown.
And no spoilers,I'm late, ty excellent video
Anyone interested in the power sword please note that the two different modes are for different purposes, and pretty important. You want to horde clear with power mode, and duel with speed. Power mode has great cleave and a small shockwave it sends out. While speed, will obviously focus on speed, with some really good lunges.
Mid chain if you do a charge attack with either stance you'll release a short range projectile. Nothing crazy, but it can be nice.
After any attack you can pause for a moment, then swing again for a big damage combo with some aoe.
Neutral charged attack just switches modes.
Weapon is super versatile and my go to for bulwark.
This right here. Plus, there are perks that give you damage bonuses based on stance switching. I love the power sword
Also, if you dodge and then do a heavy attack it will change sword modes which is more convenient than trying to swap modes in the middle of a horde.
I am in love with the power sword. It's so damn versatile
Just getting into the game and got my Bulwark to level 5, which master crafted version of the power sword would you recommend? I'm tempted towards the Fencing version just for the wider window to get gun strikes off, but I'm not sure if it's worth the loss of speed and cleave.
@@jonathanblake1511 Thanks. The AOE lightning is all I have access to right now, so I'll go with fencing until I get to a higher level.
Thank you brother for this knowledge, I will use it to eradicate all the enemies of the Emperor.
FOR THE EMPEROR!!!
Brother!
Yes.
CLASP ME
Death to the False Emperor! Glory to the Dark Gods!
Brothers don't forget the power of numbers! Going from 4 to 6 is a 2 point difference, half of 4 is 2, A.K.A!!!! that's a 50% improvement in whatever stat that is
I am here to kill xenos not do math brother
The Emperor provides! Both power, and knowledge!
Not really until we have the real numbers. In Darktide, weapons have a rating from 0% to 80% (don't ask me why it doesn't go up to 100%), and for example the difference on some weapons from minimum to maximum only translates into puny numbers, for example 120 damage at 0%, up to 140 at 80%.
You would think going from 40% to 80% is like gaining double damage... When it barely increases your dps by a tenth.
So same with Space Marine 2 rating, I wouldn't assume anything until numbers mean something. Defense mods and mag size are exact, venting and accuracy feel very significant. Damage just deals more, who knows how much, not us.
@@ipatchymakouli415Yeah i think its easy to misunderstand the numbers in this game. Like obviously higher damage number deals more damage, but to what degree we don't know. If the increase in actual damage going from 5 to 6 is like 5% then that may not be worth it and you should consider another weapon with maybe better ammo/utility. But if thats a 20% dmg increase its substantial. I wish we had a way of testing this like in Darktide.
One thing to note is you can still reliably gun strike with blocking weapons. You just need to perfect dodge instead of party
also the default passive for the assault class is an increased perfect dodge window of 50%. so it seems they are more geared to jumping in, doing massave damage, dodging away and getting gun shots from those perfect dodges
Great tip. I was defnitely putt off trying to touch those Blocking weapons as they made it seem like it couldn't block (The big down arrow "block" is quite scary). But when shit hits the fan, I can barely focus enough to perfect parry. The blood lust takes me. So I smash away.
Bulwark should be able to use the Heavy Bolt Pistol too; and the Combat Knife should be useable by all classes like the Bolt Pistol is. There is no reason for Tactical to have access to chainswords but not combat knives.
It's for balance. Tactical would be insane with the knife.
Bulwark shouldn’t be the only class with a power sword
@@benbaker116 yeah that too. If anything, a power mace or one-handed thunder hammer seems like the thing that should be exclusive to Bulwarks.
@@benbaker116Assault deserves a power axe like dante’s or power sword
@@barnebyoconnell8176Balancing.....in pve....did they learn nothing from helldiver's 2?
"Oh but the pvp"
Then you have a different balance for pvp, don't gimp me fighting tyranids, for people who wanna dick measure
Bolt Rifle is kinda like the Bolt Carbine where one of your variant options adds an alt fire grenade launcher to your rifle instead of just buffing its stats
Yup!! It's amazing!
@@philippos5547it’s like 5 extra shots of punny.
For free.
Good for killing nubs off the train or such.
Puny
I refuse to play zombies i mean operations mode..
Bolt Rifle is an early game Sleeper. it gains ridiculous Firepower once you unlock later models, making the grenades really good.
I still prefer the Melta Rifle, it destroys hordes and Majoris enemies alike, and it does so much damage that you can get back all your contested health plus extra. I've regened from 1/3 of my HP to full after a good horde wipe.
@@Glorybast84 Or I just do both? I use multiple classes, parrying is second nature.
00:16 That dodge is hilarious. Carnies never let me get away with dodging those lunges. The range is unreal.
I’ve managed to dodge it before and get a gunstrike on his triple, back and forth charge. I don’t know how the hell I pulled it off. That move is unbelievably difficult to gauge the timing on.
I did not know you could vent the heat from a plasma weapon. Thank you, Brother! The Emperor smiles upon you.
One thing you're overlooking (at least in melee) is that if you run the Assault class, you get a 50% boost to your Dodge Window. When playing Assault its almost always better to dodge than it is to Parry, as Dodging synergizes with the kit far more than just Parrying.
Yes and no! I totally agree that dodge is better because of the innate, but the issue is that the talents key more off of jump pack dodge than actual dodge. That's super frustrating. I think changing those to just be any kind of dodge opens up so much power to the class in pve which is hamstrung by a lackluster dive
worst feeling class by far.
Dude weapon stat comparisons like this are IT. THIS is the content. TY
Thanks for the quick versions so much better than many versions, why I started and stayed subbed
Glad you like them!
The summary at the start of the video is such a bold move! I knew all of these tips already, so I won't stick around for the full video, but I'm so impressed by your open communication about this video's contents, I left a like and a subscribe :)
Just wanted to say that I've really enjoyed all the content you've made on the channel. I often watch guides for games I'll never play just to enjoy the break downs and explanations
My absolute pleasure brother :)
"Clips are what girls put in their hair, this is called a magazine".
Cool vid - :)
HAHAHAHAHA
Been watching different sm2 vids the past couple days, you earned a subscriber for your depth, and that moment where you kept yourself from dropping a spoiler 😂 keep up the good vids!
Thank you brother!
I learned more from this video alone than all the others I have seen on this game combined. Thank you, that was amazing for a complete stranger to this game. You have a new subscriber.
I've just realised you're the same guy whos BG3 guides I've been watching lol. Loving the SM2 content.
Hahahaha thank you brother!
Man, imagining the gaming space without your content is like imagining warhammer without space marines. You da bomb
Coolest fucking compliment I've read next to, "Holy shit you look like a space marine"
Thanks, Rouboute Guilliman.
My biggest problem with the Assault class is that the Fencing weapons in this game feel almost mandatory on Ruthless. The Fencing Thunder Hammer is the only weapon I feel like I can consistently and reliably keep my armor up with, through the Gun Strike perk that allows non-finisher gun strikes to give me back an armor segment. The Assault's entire objective, as per the gameplay mechanics is to tank hits while charging up the massive Thunder Hammer AoE and wipe entire groups of enemies while getting back all contested health in one massive slam. That does not work due to how fast enemies - especially ranged enemies in groups of 3 or more - will wipe your entire health bar and down you immediately after. And there's nothing you can do about it. Can't perfect parry projectiles and can't perfect dodge them either. They really need to think about how the Assault should play. It feels like it has no answer to a lot of the gameplay mechanics in the game. Whereas Sniper(my maxed out class) can go invis and just gets completely ignored by enemies any time it wants, since headshots on little adds refund 30% of Camo Cloak's cooldown. The Sniper feels almost invincible once you have a gold fencing knife and a gold Las Fusil with the two cooldown perks on headshots. You can take down priority targets while invisible(with the caveat that you have to use the perk that gives you 2 extra seconds of invis when you use a cloak-breaking attack), headshot 4 little adds, get your Camo Cloak back up, and repeat. You can even use the Las Fusil to wipe groups for free once you get the perk that gives you a LF charge when you kill 2 or more enemies with one shot. It feels really busted compared to the Assault, and a much more well-thought out & cohesive kit.
I honestly don't know what they can do to fix the Assault's gameplay loop at higher difficulty. I feel like Assault really needs a change in basic mechanics - taking 50% less damage from ranged attacks by default, for instance, or taking 50% less armor damage from enemies. I think Assault needs a way to get their armor back through melee kills on groups, not just on Gun Strikes. Assault's survivability is so all-or-nothing. Either they descend on the correct set of enemies(ranged) and suppress them, never losing any armor and getting finishers on everything, or they descend on the big group of melee targets and get blasted and downed by every ranged enemy standing behind the melee enemies. Maybe 10s of invincibility to ranged damage after using Ground Pound? Another thing Assault needs - MUCH faster cooldown on the class ability. In the middle of a fight, Gun Strikes & melee kills should give some cooldown to the class ability. Assault feels so completely incompetent against the Chaos enemies that I don't even do those missions with that class. Immediately leave and find a new group doing 1st, 2nd, or 6th mission. It barely feels playable against Tyranids. Dueling the Chaos enemies with the Thunder Hammer is so garbage due to how fast they can teleport around and do the unblockable ranged attacks - that somehow STILL hit me even though I dodge, because I dodged the wrong way and they have shotgun flamethrowers with infinite range.
Also - my teammates' frag grenades will literally knock me out of the air as I'm descending for a Ground Pound. Seriously? I understand the enemy Tyranid sniper elites should be able to shoot me out of the air - that's fair, because I'm taking a gamble on the timing, but my teammates' grenades? Feels really bad. The class feels so awful to play because nothing is cohesive about it and basic gameplay mechanics fuck you over. Teammates should not be able to hitstun each other with explosives, and I will die on that hill.
I also feel like the ranged enemies can shred anyone way too easily - especially those shotgun Tyranid elites and flamethrower Chaos Marines, but that's a conversation for another time.
Honestly well said
I’ve been following your channel since Total War Troy guides, loved those videos, and so glad you still posting guides for Space Marine 2. Keep up the killer content!!!
@italianspartacus these vids are SO good and thanks for doing them, one thing I'm struggling with is what the icons on the enemy mean when you're facing them and what the timing is on them in both campaign/PVE and PVp. Could you consider doing a vid on that?
Wicked video from an old 40k verteran from 3rd edition onward. Just a heads up, you section on specialisation is repeated in the video. Not sure if that was a miss edit or not. Eitherway it was a great piece of content. Thabkyou very much brother.
Yeahhh it was a misedit 😩 hail brother of the 3rd!!
@@italianspartacus never mind. As a formally trained video editor, meaning I wasted 3 years at uni lol. These things happen. The video was still a great piece of content. I only started my space marine 2 journey yesterday so am gona work my way through your videos on the game.
The Emperor protects, Brother. I will submit this information to the astropathic choir so that they may amplify your righteous message.
Not sure if you noticed but you put in the weapon specialisation section in twice. once at 20:06 and again at the timestamp 23:13
Yeahhh unfortunately I'm not smart 😩
ADHD took me for a few seconds, I was trippin so hard, I thought the ad rewound the video.
It's really nice that they let you hover over the stats and get a description of what it does, very important for something like the defense modes. One thing I do hope they add is the combo list for melee weapons. You can see it in single-player, but (at least for me) it didn't appear in multiplayer at any point that I could find. TBH, I hope they also add a firing range, kind of like Darktides' training area, to let you get a feel for the weapon since some of the variants really change the way you want to use the weapon.
Thanks for putting the info I was looking for in the first 30 seconds of the video. Got ya a like a sub. Thanks again.
My pleasure brother! Just wanna getcha back to enjoying the game!
Some good stuff, thanks. My main thing was wondering if anyone had damage charts to help determine if I should rock the Heavy Bolter (Relic) with accuracy or damage upgrades. It's essentially a difference of +1 to damage versus losing that for +3 to accuracy, which pretty much determines how can back I am from the fight. I feel like I need the extra damage, but man, do I miss having a Heavy Bolter that is an absolute laser.
Even the first info's in the vid are very useful. Thanks brother. I'll follow the entire vid, but still thanks.
Common PC controls:
LMB: Shoot
RMB: Melee (hold for power attack)
Middle MB: ADS, roll up to zoom higher
C: Parry (Hold Block
X: Lockon
Shift: Sprint
Tab at base to open fast travel menu
I changed mine to have rmb and lmb as the standard aim and shoot while melee was my two mouse thumb buttons
@@orwhynotrandom Yeah I may change aim to a side mouse buttons and I have the other for parry
One thing I didn't notice right away is the regular bolt rifle. One of the variants comes with the underslung grenade launcher, which is a massive upgrade
100%!!
Heavy bolt rifle my beloved. It's perfect for me.
Really been enjoying thunder hammer, your cleave potential far outweighs anything else I have seen. That being said you have some real limitations as an assault. Trying power first with the assualt isnt bad but the lack of cleave makes for clearing a tough sell. Will be excited to see a breakdown of classes when you have time.
I did do an overview! But I'll do single class reviews if you'd like that :)
So powerfist is the AoE kingggg.. Spam the dodge punch and after you hit a bit pack, hold for a quick charge to wave clear reallll well.
I feel the same abiut the thunder hammer, but it's really punishing until you get it higher in level which sucks. Sure you can't be staggered but still taking damage sucks on higher difficulty. The big thing is using that charge with minimal investment. It only requires like two or three frames to charge anything THEN BAM
Thunder Hammer definitely seems like something you wanna level early while you’re on lower difficulty.
The extra ammo from the high capacity pistols is pretty good.
I generally find having higher capacity to keep me in the fight longer is good for guns like pistols in higher difficulty co-op.
A most fitting explanation of the Codex brother!
I’m using “bananas in a bucket.” 😂
Finished campaign yesterday, now to liberate the online gamemodes :D
Very cool video, thanks for the Information.
I had a question about cleave potential - are you sure it effects the animation or the arc of the hitbox? I ask because it varies within a given weapon type and i havent actually noticed either of those things changing. Are you sure its not just the maximum number of enemies that can be hit on a given swing?
Ammo being scarce means you want a weapon with as high per-hit-damage as possible. And drink plenty of Zielwasser.
Venting is also important, we all have to do it every once in a while.
Jokes aside though, the weapons in this game look REALLY nice, and the animations are fantastic.
"Piercing" is the Value of Penetrated Enemies, same as it was in World War Z.
Since the devs are the same, just wanted to add this to you, Maestro!
Also the Bolt Rifle transforms into a Combibolter with Grendaelauncher if you wish so.
Thanks brother! :)
Great video as always. Really appreciate you front loading your info, but I was glad I stayed until the end for the unlocking tips, since I haven't started with the Operations missions yet. Thought I'd been subbed for years, but turns out I wasn't. Rectified that now :)
Always love your guides.
Glad you like them! :)
@@italianspartacus Would you be able to make a parry/combat guide? Specifically covering how to perfect party on bulwark and what it looks like.
Many thanks for the in depth explanations with visual evidence to analyze! My only weird thing is I can still sometimes get “perfect parries” as a Bulwark using my Mastercrafted power sword (block), very rare, but I do get to gunstrike enemies. I’m gonna assume it’s a bug though, I plan on changing to fencing or back to balanced when I get my Artificer point to upgrade it.
For reference though, I’ve been using the block power sword since lvl 3ish and am currently lvl 10 so if it is a bug, it’s a somewhat consistent one. I chose it as the speed and damage is noticeable in game on diff 3 and the Bulwark already can block with the Storm Shield
Killing it with the quality content. Appreciate these big time.
Death be thy compass
This has nothing to do with the weapons but this game is fun as hell and the community is great. I was shooting explosive barrels whenever my teammates were passing them or telling them to check the area by some and they got a kick out of it 😂
Picked up the gold edition and finished the campaign and been doing some operations and pvp love the game so far. Just a little bug I've ran into so far is black loading screen trying to join servers every now and then just reload the game and should be fine.
Props for using the Dawn of War soundtrack ❤
Great content bro. Keep up the great work.
I've been using the block hammer on the assault class and it's kinda rad. Only because the assault class is better at dodging than parrying the cleave potential and on the purple weapon speed has been far better for this class than sitting in the thick of shit trying to parry . Get out and get to cleaving. Now on my vanguard class it's fencing all the way.
these guides are great, I appreciate all the info!
As a side note melee combos probably matter the most and note that only chain sword with stomp park tree has standing heavy 1st attack all other are ether charge or stance change.
Subbed for “bananas in a bucket” I will never use the phrase “eggs in a basket” again.
Hahahahaha
@@italianspartacus all jokes aside, I subbed because your content is off the charts. Informative, quick to the point, quality analysis and solid/worthwhile topics.
Can’t beat that! I truly hope the Space Marines 2 content performs well on your channel so we can continue to get more videos as the game evolves
Thank you so much dude!!! Glad you enjoy it :) and 100%, I totally agree. Give me MORE SPACE MARINE
I wonder what can be the use of the block defence? Since you're losing potential of gun strikes and pushing back enemies. Imo, i propose a ability to counter attack after a block, really something as a alternative to parrying
piercing could be the distance it will travel after it passes through the first.
Armor seems to be the consensus!
Hi in my opinion piercing is the number of enemies you can damage in a line. So 1 damages 1 enemy and does not pass through the enemy. So im quiet certain the las fusil can punch through a metric ton of enemies. My bud mains sniper and it feels like he shoots once and half a wave goes down
Yeah you can even build an “immortal sniper” - infinite invisibility, great horde control and heal with with las rifle.
I git to clutch solo against 7-10 elites and few waves of melee trash - they just couldn’t do anything
Great video, only question I have would be about the perk Perpetual Range on the Multi-Melta and the Melta Rifle. The perk says it increases range by 1 meter, but how does that compare to just taking a melta with 1 higher range?
I've read that parry is far more worth while compared to block, whats your opinion on using block? I main bulwark currently.
100%. Fencing is obviously great and all but I've got the timing down well so I stick with balanced. This means I don't sacrifice damage. But if you need fencing to learn the pacing, do it. It's what I did! But I almost never go with block!
By the emperor if I was a space wolf and I drank Fenrisian ale every time you said perfect perry I’d be in a Dreadnaught in a matter of minutes….time to play!
Place them in your bucket lists, blood Ravens
The relics are waiting for you brother
Duuuuude you’re too good!!!!
What is the difference between a hexagon weapon perk and a square weapon perk?
The game called them passive and active perks, but sometimes you have a hex node and a square node that give exactly the same benefit, so how are they different?
They aren't. I noticed that too. There's very few actual "active" ones ans even then it just actively changes something.... Passively hahahah
@@italianspartacus Ok, just making sure I'm not crazy. I thought for a moment that passives might apply to all weapons even if you don't have the one that has the perk equipped, because some of the perks have weird wording like "Increases energy reserve for plasma weapons by 20%" like it increases it for all plasma weapons.
@@italianspartacus There actually IS some crossover between weapon bonuses. When I have my plasma cannon with the +20% energy reserve on Plasma Weapons perk equipped and I reload from a box my Plasma Pistol also gains 20% more ammo. But it only works while I'm holding the Plasma Cannon in my head.
i’ve been watching this games trailer for months and bought the gold edition but had no idea weapon variants were this in depth. i’m hard
This man is out here doing the Emperor's work.
I think pirece is how much damage a weapon can deal to the blocking health of an enemy like those shield chaos warriors or some elite nids before they have to break the guard.
I disagree that the + for damage is a flat 0.5. You should look at the size of the bar instead. The + just means in between the low value/high value (8.1-8.9 damage)
Power to pierce consecutive targets isn't clear enough of a description? That's wild
His rice is done
Does parrying have nothing to do with the blue indicator when an enemy attacks? Do those happen no matter what defense you're using?
Correct! You can always parry!
The power sword is so unintuitive to use, in the middle of a horde you can't tell which mode you are in, you can't quickly switch modes because Titus will throw a heavy attack. If you dodge to get out of the way and dash in with an attack you'll switch modes which is wildly infuriating.
I'm sure some people love it and are great with it but holy shit do i find it frustrating
Git gud
@@nathanielyoungman4454 hadn't thought about that yet, fair enough
I never usually comment on videos like these, but I am a new player to the franchise so forgive me for not knowing the name of this enemy. On the first couple of levels, there is this one enemy that is a level above the trash mobs. Anyways, when I try to shoot at it from range, sometimes it will hold its arms across its chest and a shield icon will appear and it seems to take reduced damage. Is there any chance that is what the penetration is referring to?
I believe block/parry on PC is the C key
Thank you!
Thank you
Brother! I like your up front attitude. Here is a comment for the algorithm to finalise my "like, comment and subscribe" in show of support.
Hahahah thank you so much dude!! Just wanna get your back in the mix!
"Whatever the block button is on PC, I think it's right click. or I think it's shift actually."
It's 'C'.
The dedicated marksman’s rice is done
What’s the best way to counter Zoanthropes? I’m on the hardest difficulty solo and my AI squad cannot deal with them while they focus me lol
Get ahold of Krak grenades and don't use them until you deal with them!! :)
Go for more precise high damage guns, early on the stalker bolters the best your gonna get
Thank you Brother
Fencing seems like the obvious choice for every melee weapon.
Planning on buying the game on the 9th, I still have doubts though, will the game be mostly PvP? Because the PvE seems kinda dry and repetitive or not?
Nope! It's both! They're adding more to pve on the long term than they are pvp! Honestly I've done the same mission tons of times and there's enough variance in the mission that it still feels fun and fresh
Sorry for the dumb question but at the end are you saying we need to play the Alpha, Beta versions of weapons to get the perks?
I imagine piercing damage would penetrate through armor and penetrate the enemies block
Stalker rifles and melta rifles are my favourites
Im confused, when you say 50/50 in terms of perfect parries. Are you talking about an actual chance, or just the lenght of the time window?
Nice nice thank you man
Remember, brothers, at the end of the day, what matters most is what is coolest/most interesting to you! It doesn't matter how you do it, as long as you kill the xenos, the mutant, or the heretic, you're doing The Emperor's work ❤
Hi, a short question do you know how much of a difference the dmg stat says in meele weapons, because the strength 15 chainsword relic doesn't feel stronger than the fencing one. Both seem to have the same TTK.
Heavy bolt rifle, power sword, plasma pistol.
The Emperor protects
Given bolsters ammunition is rockets, they should not have big (if any) recoil
Dang I wish I would have known about your link before I bought it for full price on Steam lol.
Other than the intro "tutorial" segment of the campaign, have you played the story much? If you have, is worth doing? I just hopped straight into the PVE/ PVP section of the game...
Either way is fine but you need to progress the story to unlock all 6 PvE missions. It's good though, don't worry about it.
Thenk you so so much
So when the power sword doesn’t have blocking or balance beside it it’s a perfect parry weapon?
Hey I don’t know if you tested this with the two accuracy weapons of 4.5 and 6.5 but to me it appeared the weapons also didn’t start to aim drift until 4 shots and 6 shots went off respectively.
you can still get gun strikes using block by perfect dodging
Question: Are lightning claws available? Chain fists?
No :( not yet at least
What does the plus sign next to your weapon stats mean?
It's an indication of half. so 8+ is "8.5"
So ive noticed plasma hand gun insta kills if you “gun shot” during a fight
So you're telling me that assault can only use melee and it doesn't even have the best single target melee damage in the game? And the vanguard does even though it has a primary weapon?
It does! The relic tier thunder hammer is the highest!
@@italianspartacus oh okay, I thought it said in the video that the combat knife had superior single target damage, whereas the hammer only has better cleave damage.