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@@connorjensen9699 2 guns on a Vanguard specced into ranged DMG sounds hella awesome Also, Im just waiting (hoping more like it) for when Bulwark and Heavy gets 2handed melees
Another little tip is if you get pulled in by a warriors whip. Just mash the parry button. By the time your character stands up youll have a pefectly timed parry ready for the second attack the warrior always does after pulling you in.
The description of trampling stride is false. You have to let go the button as soon as you start doing stomp and then press and hold it again. It works flawlessly this way.
The chain sword is amazing. What stands out to me, is that it's easy to read visually (guard breakers being punches, kicks...). So it lets you know exactly what's going on - compared to the knife where heavy and light attacks are often too similar.
Stayed for the full duration, I'd love to see similar breakdowns for other weapons. The part where you give examples of where each move is relevant is very useful.
Love this. As a sniper main, I love the shoulder dash that always gives a gunstrike. I wonder if there are other great combos I should bake into my rhythm, especially for AOE on the spins.
Trampling Stride is working - it's the input timing thats janky. Make sure that as soon as leg rises on first stomp to let go of button n hold again for 2nd stomp.
I appreciate the cadence, pace, and volume of the commentary. A lot of tutorial type videos for games will have overly enthusiastic commentary with poor articulation full of interjections of how "absolutely broken" a build or moveset is without clearly stating how or why. I've watched a few videos of yours for space marine 2 and have appreciated how well thought and how clearly delivered all of your points are. Still great enthusiasm, still energetic and dynamic commentary, and all clearly delivered. So, kudos for clarity and editing, and of course, informative content.
Trigger discipline. That's definitely what I need to practice here - it's so easy to just get stuck into a big crowd and start spamming because it feels cool, but I rarely get the big stomp off because of losing track. I stayed to the end!
The fact that the chainsword also has access to the fencing defense later in the version tree is absolutely crazy. By far one of the most fun weapons in Spacemarine 2
Switching punch for charging attack is worth it. Not for the attack but for shortining your combo. Thing is if you hold melee button for like 100ms (this timing is very important here) the game will not register it as a charged attack but as a second swing of the combo. Which means that you can perform stomp not as a 4th attack in combo chain but as 3rd. And in big waves of minoris this can be super useful. Even in mixed waves when you don't have a lot of time to make long combo one less swing is a game changer.
Another great SM2 video! My favorite weapon in the game getting its master class video! Thanks a lot. I often times neglect combos when getting swarmed but I will have to train this, the stomp is invaluable when done properly, especially when surrounded. Thanks again!
Thx to your tactical guide I´m now enabled to farm these juicy relic armoury data. Still dying 2-3 times per run, but improving. Thx a lot for the quality content! Watched the video till the end, for the Emperor! 😁
Trampling stride does work, at least with the relic fencing sword. As soon as your character starts his first stomp release the trigger and hold it again. Works 10/10 times for me
Hi TV, loving your SM2 coverage, so nice to listen to your voice again every day on my way home from work, calm, relaxing, informed guidance... Great job. I used to listen to your ramblings every day for 3-4 years straight when playing D1 and D2, from sniping guides to self-res sticky nade builds, you had it all, then I left D2 behind and with it some of my favourite content creators for a while. Now I've dove headlong into SM2 and bam! you're all over my RUclips feed again and I love it, and many you're pumping out these SM2 vids at some rate XD. Good to have you back. Thanks for reading my rambling, hope YOU'RE warm and well fed bro, and I'll see you, in the next video 👍 (I'll just sit and wait for that heart you promised now ta) 😅😅
Oh you don't know the secret tech 2-light attack into stomp combo. The first relic perk in the bottom perk tree replaces the punch with a charge attack. All you gotta do to activate the two-light-stomp combo is you start the charge animation but for like a split second and then release which puts you in the second light attack in the combo instead of the first light attack. Effectively giving you the stomp combo in only 3 inputs instead of usual 4. This effectively means you also can do a 1-light tackle combo making the kick combo useless.
I’ve tried it, more janky than double stomp. What more, i find that some protection from ranged attack is better. Edit: kick combo is not useless, you just haven’t fully utilize it. The kick can stun lock and ground majoris or higher, slash kick, slash kick, slash kick, guys couldn’t retaliate.
@@phucletran2860 unfortunately for you this is a you problem. My playgroup for tabletop40k I taught this to have no problem with execution. Every single heavy attack in the game can be executed with a slight and very short hold and release instead of using your entire finger strength to hold that button down until the animation finishes. Light-kick is a trap. Maybe it works for you with tyranids because they’re unequivocally easier. You waste your time keeping one or two rubrics in stun lock while if you commit to two light stomp then you gain room to breathe and a gunstrike for armor and more damage in an area in less time. Double stomp doesn’t give you two gun strikes it gives one then overwrites the first stomp gs with second stomp. They’ve yet to release lethal difficulty yet so everyone stuck on kick combo or the three lights to stomp probably need to learn the two-light stomp.
@@doh0702 a Me problems perhaps, yes. Fortunately, i figure the combo myself and used it. I see your point, however, i will still argue that the light kick is not as useless or a trap as you think. I don’t say your is bad. The janky i meant is how much sensitive the heavy attack, just enough to not go into charge, and that where my point, in intense combat situation, not everyone can execute it that well, and will try to fall back on the most reliable. This is even worse if you go solo, or with randos. Another thing, you give a mix match example to illustrate your point. Cause when you stun lock and take out majoris, dealing with minoris is much more manageable, furthermore, dealing with minoris is (if you have a well grasp of melee) already not much of an issue. The example would be you have to illustrate how one light to shoulder bash better than a kick. Edit: second point, more reduce ranged damage when swinging is really better than more of a buff for thing that are already easy to deal with. Dont you hate it that those pesky sniper, range unit peppers away your armor/health, i sure did.
@@doh0702oh, sorry for another reply. Forgot about this. Your example of gun strike really off somehow, i don’t remember we can gun strike on multiple target. That would be too op. I think you mixed up, the second gun strike is usually the finisher once you got them in executable stage.
@@phucletran2860 it would be janky if it was an intended mechanic but it’s not. It’s a combination of two mechanics to create an unintended animation skip. Like how wave dashing in super smash brothers works. People will figure it out. While double stomp is an intended mechanic with unintuitive inputs that make it janky. You also keep talking like you only play tyranids. In chaos missions you have to thin the horde WHILE engaging majoris because minoris have bigger health pools and bigger damage and If you see you’re getting peppered by shots then you do the fast stomp then move your fight to where the ranged are or do the fast stomp then shoot them. The idea that you keep getting shot at while you stun lock one or two majoris makes no sense. If you apply the fast stomp you get two light attacks on a majoris then stomp which will damage the majoris and damage/knock back all enemy types around you while giving you a gunstrike for contested health healing and armour regen. It’s just that the stomp far outweighs any benefit a kick gives.
What i've relized with the chainsword ,is that the angrier you are with it the better it works. Edit:Also playing Disturbed and Rob Zombie or any kind of aggressive music apparently can give you an attack power boost against anything you fight.
Getting COMPLETELY surrounded on vanguard is my favorite. The solo ability of this class is sooooo fun. I amaze others as they watch how i solo my aggroed mobs PLUS my teammates as they are eating floor.
Clear instructions! What I like about Jedi Survivor is the saber combat being focused on parries and positioning in order to maximize solid strikes. I think SM2 took that concept and sped up the pace. Your point about not spamming the attack button I think is the most important because you need to be more reactive in order to get the parries and dodges not just to avoid damage but to maximize your output thanks to the aim shots you are given as a reward. The fact combat is more difficult than other hack slash games makes it more rewarding when you cleave through six warriors and your health bar has not been touched.
That clip in the beginning of the video is absolutely nutty. It takes an eagle eyed viewer to spot it, but at 0:28 this man actually squeezed 2 pistol shots in between consecutive parries of a Warrior's 2-hit combo. That's bananas.
This is spot on, although 1 light then kick won’t stun lock them as after the second kick the majoris doesn’t give AF and attacks you but allows a nice option for the incoming parry. The shoulder bash seems to stun them as if you did two light +kick combos, I could be wrong but it feels like it’s accurate during gameplay. You make great content and I’ve learned things through playing but your videos actually benefit players as opposed to some videos that don’t give decent advice 👍
there’s a really good full throttle tech where you do a very light charge opener, it comes out identical to your 2nd light and it allows you to skip the first attack of your light chain, meaning you can reach your stomp with minimum charge full throttle -> light -> stomp
Hey I appreciate the contetnt! Guess I need to work on the trigger discipline! I guess the visuals and stress still gets to me when I'm overwhelmed with enemies. Cheers!
There's also the basic hold R1 punch to keep in mind, it's the fastest way to knock a minoris enemy to the ground to set up a gun strike, or open up a blocking enemy with your first hit, rather than the second or third.
Don't pick the Double Stomp, pick the Full Throttle. It has a Hidden Mechanic. You can do the Shoulder bash in just 1 light swing and the Stomp in just 2 light swings. To do this, press the melee attack just half a second so your first melee swing's animation will become the 2nd swing animation. Accessing the stomp earlier is key to finishing Solo Ruthless run.
If you have the full throttle perk and time the rev up just right so that you hold the button long enough to not do a standard attack but also not long enough to start the Rev up, you will actually skip the first attack in the combo and go straight to the second, allowing you to go straight to the most powerful single target damage attack of melee weapons: the shoulder charge. Rev cancel -> shoulder charge, Rev cancel -> shoulder charge, best single target dps of all melee weapons in the game. You can also use this to get to the ground stomp faster. Full throttle is the best perk in the tree if you use this animation skip technique that it allows
Fantastic video, I have only leveled up knife with Vanguard, but this looks super OP compared to my little butter knife. Though I have not used knife as much and still kinda s*ck at melee especially with combos. Hope you do a guide like this on the knife.
You can also replace the second stomp with full throttle in the combo chain with the fencing version and if you're using a balance use full throttle after shoulder bash or after your fourth melee attack
Like shoulder bash, you can use spinning strike for movement since it launches you pretty far. Dodgerolling then doing a spinning strike is faster than sprinting, too.
Just a note, you don’t have to move the camera at all to change your direction of attack. Just use a movement input in any other direction while you attack and your next swing will go that direction regardless of where your camera is pointed.
came here specifically looking for some advice on optimizing the chainsword weapon perks, have the exact same perk layout without changing anything. GG's thank you for your content lol p.s. trampling stride, if you haven't noticed by now (this is a month later so I apologize if you're aware and already made content about that) but the reason it doesn't work anymore is because of making directional inputs resets the combo immediately. you can get a double stomp, just dont touch the directionals at all after the first one.
I would sacrifice the majoris perk for the tyranid perk. The kick really makes majoris a no problem, you can stun lock them to dead, slash kick, slash kick, slash kick.
The charged heavy attack makes the chainsaw a great weapon. 1 gunstike and 1 level 1 charge hit puts ruthless majors 1 shot. 1 or 1 shots from a pistol, or 1 light hit puts them into execution state. Even if you have to cancel the charge, you can still get faster majoris kills by gking for the charge hit again. The sparks that get sent out on the swing seem it be part of the hurtbox too, add that to the forward step when you release the attack and you can chase down backpedaling majors pretty effectively
Great stuff thanks. I tried the combat knife on the Vanguard class but found myself spamming attack more. The chainsword feels a lot better to me for that reason.
That last time, about trigger discipline, can be said about every melee weapon. I've been recently playing Assault with the Hammer and more often than not, find myself on the receiving end of a red/blue attack that I can't get out of because I'm locked in the animation. Even with using the tech to animation cancel using the parry, you'll still go through with your attacks sometimes. I'm still trying to beat that into my own head so I can actually survive fighting Chaos Marines especially
Great video but you missed the quick punch, actually a great quick heavy attack that requires no combo build up. Great for queing gun strikes quickly when youre in the shit and opening up zhanghor shields when their up in your grill
Would be cool to hear your take on “perfect” team composition. Personally I’m feeling tactical, vanguard, sniper. I have one reason for that in particular: ability cool down for tactical.
9:18 Cracking up laughing here. That was totally unexpected and had me choking on my drink laughing. Thankfully the wife didn't hear me sputtering or I'd have had to explain the joke.
Full throttle weapons perk allows you to skip the first light attack, getting to the double stomp one attack sooner. Imagine a double stomp instead of a shoulder barge. You just charge the attack briefly and this in itself is the second melee attack swing not the first then you just need one light attack before your heavy stomp.
I prefer the enemy damage down on stomp+bigger stomp+additional stomp personally. I feel that actual melee damage is a lie since it never feels like it takes any less hits to kill but debuff enemy damage is like giving allies damage reduction which is never a bad thing. Going that route gives the ability to pick up that minoris damage which unlike majoris damage actually works when doing stomps since it is enough to kill (basically if you don’t hit the right breakpoints damage seems to get oddly applied, probably a rounding error somewhere)
I think the heavy kick for a minoris is fine if it's to generate a gun strike for armor gain. I find shoulder bash as my main go to for the majoris. Usually doesn't take very many bashes on top of a gun strike to finish them off (1-2) I stayed for the full video btw. 8P
I feel like the melee in this game should have a perfect input mechanic. Instead of mashing the melee button, if you attack again as your hit connects, it increases the damage you do and the speed of your next attack as long as you keep the rhythm.
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"The only thing better than a chainsword is two chainswords."
- Decimus
I really want a double chainsword and double pistol option
@@connorjensen9699 2 guns on a Vanguard specced into ranged DMG sounds hella awesome
Also, Im just waiting (hoping more like it) for when Bulwark and Heavy gets 2handed melees
Double chainsword all the way across the sky.
And the only thing better than two chainswords is one, bigger chainsword.
I couldn't agree more with Decimus
Another little tip is if you get pulled in by a warriors whip. Just mash the parry button. By the time your character stands up youll have a pefectly timed parry ready for the second attack the warrior always does after pulling you in.
The description of trampling stride is false. You have to let go the button as soon as you start doing stomp and then press and hold it again. It works flawlessly this way.
The double stomp felt janky, but that's a good description of the input you gave!
So it works the same way as Heavy's double stomp
The chain sword is amazing. What stands out to me, is that it's easy to read visually (guard breakers being punches, kicks...). So it lets you know exactly what's going on - compared to the knife where heavy and light attacks are often too similar.
Stayed for the full duration, I'd love to see similar breakdowns for other weapons. The part where you give examples of where each move is relevant is very useful.
Love this. As a sniper main, I love the shoulder dash that always gives a gunstrike. I wonder if there are other great combos I should bake into my rhythm, especially for AOE on the spins.
Hopium for a masterclass for the combat knife just like this, thanks for the guidance mate.
W-what are you doing step carnifex?
💀😂😂😂
My scything talons are stuck in the ground!
Trampling Stride is working - it's the input timing thats janky. Make sure that as soon as leg rises on first stomp to let go of button n hold again for 2nd stomp.
It doesn't work with 1 speed chainsaw. The animation is too slow and there's no way to chain it.
It doesn't work with 1 speed chainsaw. The animation is too slow and there's no way to chain it.
@@Lyonatan this is not true
Agreed. Double Stomp works for me on the fencing relic chainsword.
@@docuzi It doesn't work on standard.
I'm so happy for private lobbies, no more lag, no more waiting for 5 minutes till people finally assemble...
I appreciate the cadence, pace, and volume of the commentary. A lot of tutorial type videos for games will have overly enthusiastic commentary with poor articulation full of interjections of how "absolutely broken" a build or moveset is without clearly stating how or why. I've watched a few videos of yours for space marine 2 and have appreciated how well thought and how clearly delivered all of your points are. Still great enthusiasm, still energetic and dynamic commentary, and all clearly delivered. So, kudos for clarity and editing, and of course, informative content.
Trigger discipline. That's definitely what I need to practice here - it's so easy to just get stuck into a big crowd and start spamming because it feels cool, but I rarely get the big stomp off because of losing track.
I stayed to the end!
The fact that the chainsword also has access to the fencing defense later in the version tree is absolutely crazy. By far one of the most fun weapons in Spacemarine 2
Switching punch for charging attack is worth it. Not for the attack but for shortining your combo. Thing is if you hold melee button for like 100ms (this timing is very important here) the game will not register it as a charged attack but as a second swing of the combo. Which means that you can perform stomp not as a 4th attack in combo chain but as 3rd. And in big waves of minoris this can be super useful. Even in mixed waves when you don't have a lot of time to make long combo one less swing is a game changer.
Yeah this was game changing. I’m all about combos and stomping and this gave me both. I did it by accident and had to go in and lab why it worked lol
Hol up right there buddy, tf is a step-carnifex 💀💀💀
I smell heresy
Rule 34
@@J-Kabar herussy*
When a Carnifex gets stuck, you shred its health then step on its head to perform an execution.
Why, what were YOU thinking, brother zhengbq?
Something, something stuck in the dryer…
Another great SM2 video! My favorite weapon in the game getting its master class video! Thanks a lot. I often times neglect combos when getting swarmed but I will have to train this, the stomp is invaluable when done properly, especially when surrounded. Thanks again!
Thx to your tactical guide I´m now enabled to farm these juicy relic armoury data. Still dying 2-3 times per run, but improving. Thx a lot for the quality content! Watched the video till the end, for the Emperor! 😁
Trampling stride does work, at least with the relic fencing sword. As soon as your character starts his first stomp release the trigger and hold it again. Works 10/10 times for me
Hi TV, loving your SM2 coverage, so nice to listen to your voice again every day on my way home from work, calm, relaxing, informed guidance... Great job. I used to listen to your ramblings every day for 3-4 years straight when playing D1 and D2, from sniping guides to self-res sticky nade builds, you had it all, then I left D2 behind and with it some of my favourite content creators for a while. Now I've dove headlong into SM2 and bam! you're all over my RUclips feed again and I love it, and many you're pumping out these SM2 vids at some rate XD. Good to have you back. Thanks for reading my rambling, hope YOU'RE warm and well fed bro, and I'll see you, in the next video 👍
(I'll just sit and wait for that heart you promised now ta) 😅😅
Oh you don't know the secret tech 2-light attack into stomp combo.
The first relic perk in the bottom perk tree replaces the punch with a charge attack. All you gotta do to activate the two-light-stomp combo is you start the charge animation but for like a split second and then release which puts you in the second light attack in the combo instead of the first light attack. Effectively giving you the stomp combo in only 3 inputs instead of usual 4. This effectively means you also can do a 1-light tackle combo making the kick combo useless.
I’ve tried it, more janky than double stomp. What more, i find that some protection from ranged attack is better.
Edit: kick combo is not useless, you just haven’t fully utilize it. The kick can stun lock and ground majoris or higher, slash kick, slash kick, slash kick, guys couldn’t retaliate.
@@phucletran2860 unfortunately for you this is a you problem. My playgroup for tabletop40k I taught this to have no problem with execution. Every single heavy attack in the game can be executed with a slight and very short hold and release instead of using your entire finger strength to hold that button down until the animation finishes.
Light-kick is a trap. Maybe it works for you with tyranids because they’re unequivocally easier. You waste your time keeping one or two rubrics in stun lock while if you commit to two light stomp then you gain room to breathe and a gunstrike for armor and more damage in an area in less time. Double stomp doesn’t give you two gun strikes it gives one then overwrites the first stomp gs with second stomp.
They’ve yet to release lethal difficulty yet so everyone stuck on kick combo or the three lights to stomp probably need to learn the two-light stomp.
@@doh0702 a Me problems perhaps, yes. Fortunately, i figure the combo myself and used it.
I see your point, however, i will still argue that the light kick is not as useless or a trap as you think. I don’t say your is bad. The janky i meant is how much sensitive the heavy attack, just enough to not go into charge, and that where my point, in intense combat situation, not everyone can execute it that well, and will try to fall back on the most reliable. This is even worse if you go solo, or with randos.
Another thing, you give a mix match example to illustrate your point. Cause when you stun lock and take out majoris, dealing with minoris is much more manageable, furthermore, dealing with minoris is (if you have a well grasp of melee) already not much of an issue. The example would be you have to illustrate how one light to shoulder bash better than a kick.
Edit: second point, more reduce ranged damage when swinging is really better than more of a buff for thing that are already easy to deal with.
Dont you hate it that those pesky sniper, range unit peppers away your armor/health, i sure did.
@@doh0702oh, sorry for another reply. Forgot about this.
Your example of gun strike really off somehow, i don’t remember we can gun strike on multiple target. That would be too op.
I think you mixed up, the second gun strike is usually the finisher once you got them in executable stage.
@@phucletran2860 it would be janky if it was an intended mechanic but it’s not. It’s a combination of two mechanics to create an unintended animation skip. Like how wave dashing in super smash brothers works. People will figure it out. While double stomp is an intended mechanic with unintuitive inputs that make it janky.
You also keep talking like you only play tyranids. In chaos missions you have to thin the horde WHILE engaging majoris because minoris have bigger health pools and bigger damage and If you see you’re getting peppered by shots then you do the fast stomp then move your fight to where the ranged are or do the fast stomp then shoot them. The idea that you keep getting shot at while you stun lock one or two majoris makes no sense. If you apply the fast stomp you get two light attacks on a majoris then stomp which will damage the majoris and damage/knock back all enemy types around you while giving you a gunstrike for contested health healing and armour regen. It’s just that the stomp far outweighs any benefit a kick gives.
Stayed to the end since D1 sniper school. Thanks for years of help TV.
What i've relized with the chainsword ,is that the angrier you are with it the better it works.
Edit:Also playing Disturbed and Rob Zombie or any kind of aggressive music apparently can give you an attack power boost against anything you fight.
Good content. I would appreciate tips and videos on specific bosses showing the proper parry and dodge timings. Especially phase 2 Tyrant
Made it to the end. Appreciate all the videos on this game. Helping me get better!
Getting COMPLETELY surrounded on vanguard is my favorite. The solo ability of this class is sooooo fun.
I amaze others as they watch how i solo my aggroed mobs PLUS my teammates as they are eating floor.
great stuff as always, my tactical just leveled up! thnx !
Man! I wish I found your channel sooner. Now I’m sharing all your videos. Thanks for sharing
Clear instructions! What I like about Jedi Survivor is the saber combat being focused on parries and positioning in order to maximize solid strikes. I think SM2 took that concept and sped up the pace. Your point about not spamming the attack button I think is the most important because you need to be more reactive in order to get the parries and dodges not just to avoid damage but to maximize your output thanks to the aim shots you are given as a reward. The fact combat is more difficult than other hack slash games makes it more rewarding when you cleave through six warriors and your health bar has not been touched.
Wow this was really good! I have been smashing and blasting through this game for a bit but feel ready now to crank it up a few notches!
Awesome vid. Technical but well researched and presented, I immediately subbed and so should you.
I’m really enjoying these weapon videos.
i LOVE THE CHAINSWORD!!!, specially with vanguard!!!
also the parry window perk make it basically a MELEE UNSTOPPABLE DUELITS.
That clip in the beginning of the video is absolutely nutty. It takes an eagle eyed viewer to spot it, but at 0:28 this man actually squeezed 2 pistol shots in between consecutive parries of a Warrior's 2-hit combo. That's bananas.
This is spot on, although 1 light then kick won’t stun lock them as after the second kick the majoris doesn’t give AF and attacks you but allows a nice option for the incoming parry. The shoulder bash seems to stun them as if you did two light +kick combos, I could be wrong but it feels like it’s accurate during gameplay. You make great content and I’ve learned things through playing but your videos actually benefit players as opposed to some videos that don’t give decent advice 👍
there’s a really good full throttle tech where you do a very light charge opener, it comes out identical to your 2nd light and it allows you to skip the first attack of your light chain, meaning you can reach your stomp with minimum charge full throttle -> light -> stomp
Great watch - love your insights through the whole video. Great to see what the right gameplay rhythm should look like at the highest difficulty.
Thanks for the vid! Nicely goes through the fundamentals of the game's melee. Chainsword is the best weapon bar none, I think.
Great video. I've been looking to up my melee game to tackle ruthless and needed a few pointers. BTW, Liked and watched to the end. Cheers.
Hey I appreciate the contetnt! Guess I need to work on the trigger discipline! I guess the visuals and stress still gets to me when I'm overwhelmed with enemies. Cheers!
You are so well spoken, dawg
There's also the basic hold R1 punch to keep in mind, it's the fastest way to knock a minoris enemy to the ground to set up a gun strike, or open up a blocking enemy with your first hit, rather than the second or third.
Don't pick the Double Stomp, pick the Full Throttle. It has a Hidden Mechanic. You can do the Shoulder bash in just 1 light swing and the Stomp in just 2 light swings. To do this, press the melee attack just half a second so your first melee swing's animation will become the 2nd swing animation. Accessing the stomp earlier is key to finishing Solo Ruthless run.
Great stuff! Please do more of these on other melee weapons
Glad your Warhammer content is taking off!
I needed this, because i love using the Chainsword and i want to be a pro at it.
This is very in-depth.
The uppest of thumbs! 👍👍
I stayed till the end 😁
If you have the full throttle perk and time the rev up just right so that you hold the button long enough to not do a standard attack but also not long enough to start the Rev up, you will actually skip the first attack in the combo and go straight to the second, allowing you to go straight to the most powerful single target damage attack of melee weapons: the shoulder charge. Rev cancel -> shoulder charge, Rev cancel -> shoulder charge, best single target dps of all melee weapons in the game. You can also use this to get to the ground stomp faster. Full throttle is the best perk in the tree if you use this animation skip technique that it allows
Counting perfect parries towards your combo would make momentum gain so much better.
Fantastic video, I have only leveled up knife with Vanguard, but this looks super OP compared to my little butter knife. Though I have not used knife as much and still kinda s*ck at melee especially with combos. Hope you do a guide like this on the knife.
Glad I watched the entire vid. It was packed with good info.
You can also replace the second stomp with full throttle in the combo chain with the fencing version and if you're using a balance use full throttle after shoulder bash or after your fourth melee attack
Stayed for the whole thing, good vid and well presented 😊
Like shoulder bash, you can use spinning strike for movement since it launches you pretty far. Dodgerolling then doing a spinning strike is faster than sprinting, too.
Just a note, you don’t have to move the camera at all to change your direction of attack. Just use a movement input in any other direction while you attack and your next swing will go that direction regardless of where your camera is pointed.
came here specifically looking for some advice on optimizing the chainsword weapon perks, have the exact same perk layout without changing anything. GG's thank you for your content lol
p.s. trampling stride, if you haven't noticed by now (this is a month later so I apologize if you're aware and already made content about that) but the reason it doesn't work anymore is because of making directional inputs resets the combo immediately. you can get a double stomp, just dont touch the directionals at all after the first one.
I would sacrifice the majoris perk for the tyranid perk. The kick really makes majoris a no problem, you can stun lock them to dead, slash kick, slash kick, slash kick.
You can't if you want the stomp upgrades. You could sacrifice the final 10% majoris perk and put it in tyranid slayer instead.
@@TacticalAssaultOpossum that what i mean, i rather sacrifice the final 10 % majoris for tyranid
Thanks. Will have to watch this a few times I think.
Really enjoyed this weapon video, very helpful
The charged heavy attack makes the chainsaw a great weapon. 1 gunstike and 1 level 1 charge hit puts ruthless majors 1 shot. 1 or 1 shots from a pistol, or 1 light hit puts them into execution state. Even if you have to cancel the charge, you can still get faster majoris kills by gking for the charge hit again. The sparks that get sent out on the swing seem it be part of the hurtbox too, add that to the forward step when you release the attack and you can chase down backpedaling majors pretty effectively
Here till the end and forever!
Nice vid ;)
Great stuff thanks. I tried the combat knife on the Vanguard class but found myself spamming attack more. The chainsword feels a lot better to me for that reason.
I’d love one of these videos for the combat knife
Not finishing full throttle opens up a few crucial techs for your combo. It enables combo shortcuts to stomp and shoulder bash.
That last time, about trigger discipline, can be said about every melee weapon. I've been recently playing Assault with the Hammer and more often than not, find myself on the receiving end of a red/blue attack that I can't get out of because I'm locked in the animation. Even with using the tech to animation cancel using the parry, you'll still go through with your attacks sometimes. I'm still trying to beat that into my own head so I can actually survive fighting Chaos Marines especially
It's a bit hard to execute the 2nd stomp but doable, tho they need to fix it.
Great video but you missed the quick punch, actually a great quick heavy attack that requires no combo build up. Great for queing gun strikes quickly when youre in the shit and opening up zhanghor shields when their up in your grill
stayed until the end 😂
great Video ... I will pay attention to your advises
Great info - chainsword is great! (watched to the end :P)
Stayed to the end.
Would love some Helbrute fight strategy. That dude messes me up.
Would be cool to hear your take on “perfect” team composition. Personally I’m feeling tactical, vanguard, sniper. I have one reason for that in particular: ability cool down for tactical.
Thank you for the great guide! Can you make a video for combat knife as well?
With the recent changes to parry where even basic parry kills can restore armor charges, it's hard to let go of the fencing weapons.
9:18 Cracking up laughing here. That was totally unexpected and had me choking on my drink laughing. Thankfully the wife didn't hear me sputtering or I'd have had to explain the joke.
Full throttle weapons perk allows you to skip the first light attack, getting to the double stomp one attack sooner.
Imagine a double stomp instead of a shoulder barge.
You just charge the attack briefly and this in itself is the second melee attack swing not the first then you just need one light attack before your heavy stomp.
"behoove" is a great word lol! PS I watched it until the end!
Stun locking with the chainsword is hilarious. Mentally, I am shit talking every majoris while I bully them mercilessly.
Full Throttle allows you to skip the first light attack and go straight to the second. This allows you to get to stomp or shoulder bash much faster.
I've already mastered that on my first characters as a Vanguard. 😊
I prefer the enemy damage down on stomp+bigger stomp+additional stomp personally. I feel that actual melee damage is a lie since it never feels like it takes any less hits to kill but debuff enemy damage is like giving allies damage reduction which is never a bad thing. Going that route gives the ability to pick up that minoris damage which unlike majoris damage actually works when doing stomps since it is enough to kill (basically if you don’t hit the right breakpoints damage seems to get oddly applied, probably a rounding error somewhere)
The second stomp works fine, its just timing, hold the attack button down during the initial stomp animation.
Great video, watched it to the end, but tbh it's only because you packed the entire video with useful information, not out of blind support XD
I wasnt ready for step-carnifex
Thanks! Very helpful
“Step Carnifax” got stuck. 😂😂
love this, thanks for the tips.
Full throttle can also be used to cut down on the number of light attacks needed to get to your heavy combo
Great Video, will use to cleave Xenox and Heretics
I LOVE chainsword vanguard with the melta. I jusy fly into a huge crowd and shred them like a white scar Tasmanian devil
Great vid I would love to see your thoughts on the combat knife like this one 👍
for the whole duration... FOR THE EMPEROR
I think the heavy kick for a minoris is fine if it's to generate a gun strike for armor gain. I find shoulder bash as my main go to for the majoris. Usually doesn't take very many bashes on top of a gun strike to finish them off (1-2) I stayed for the full video btw. 8P
I feel like the melee in this game should have a perfect input mechanic. Instead of mashing the melee button, if you attack again as your hit connects, it increases the damage you do and the speed of your next attack as long as you keep the rhythm.
Stayed and learned a lot
Great info!!
I would love a Heavy Chainsword aka The Eviscerator or even a Power Axe
You’d think the double stomp would be great but the first stomp doesn’t knock back a major enough they always interrupt the second stomp
Thanks TV great tips
Other than timing, for 2nd stomp don’t input any movement after the 1st.
Can we make a melee series out of this for the other weapons? Power sword, power fist, thunder hammer, and dagger
Great video. Watched the whole video XD.