Thousand Year Old Vampire (Walter - Part 1) - solo tutorial and playthrough
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- Опубликовано: 17 май 2020
- Please turn on Klingon subtitles - any post-stream comments or errors made during play will be listed there.
This is a recorded livestream of the first part of a Quick Game of Tim Hutchings' solo RPG, Thousand Year Old Vampire. David teaches the game, and begins the story of Walter, a previously unremarkable stonemason from 11th Century England.
You were a person once - king, pauper, aristocrat, artist - it's your choice. You have skills, family, friends, resources and a life - until you meet the immortal who changes everything by turning you into a vampire. From there begins a very different story going down a very different path.
Thousand Year Old Vampire is a solo RPG. Having created your character at the beginning, you roll dice to determine which of the game's prompts you will respond to next, furthering the story and the life of your vampire. A story is made up of experiences that contribute to memories - but when you have filled up five memories and you have a new experience, you have to forget something to continue the story. The game prompts you to gain and use skills, meet characters (both mortal and immortal), and to create the story of your vampire with an engaging system that is incredibly easy to pick up and work with.
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Really glad you did this, honestly, for me at least, its kinda hard to comprehend the rules and stuff by just reading the book but like seeing it explained and being played out helps alot lol
I recently found and started playing TYOV, and the one comment you make at the end is perfect. Something along the lines of “I haven’t created so much material in such a short time frame in a long time.” That hit home…
Just catching up with comments, but I'm glad you are having that same experience. It's a wonderful game for that.
Thank you for the video. Interesting creative experience.
Thank you. Tim has designed an excellent game that really encourages creativity, and I really enjoyed playing and sharing it.
Set in Anglo Saxon britain, 30 years before the Norman conquest and you have chosen 4 characters with French names, consorting with French Priests and reading french literature...Your character will get hung for treason and spying. :)
Haha! You know what, that is a touch conspicuous, isn't it? Oops!
Just stumbled across this, I really enjoy your narration and creative approaches! I wasnt sure if a singleplayer RPG would do it for me, but this video inspires me to try it out
That's wonderful to hear - thank you so much for the kind words! I hope that you enjoy the experience yourself. This is definitely an excellent starting point.
I have another playthrough of this planned that I already did one part of for Indicade - will be posting it soon - as well as a further solo RPG that I'm going to start before too long using the Ironsworn system.
@@OnceUponaDie I'll be watching! I also got the pdf and started a playthrough yesterday, I got really immersed and its lots of fun! Thanks for bringing my attention to this.
@@strauchdieb3601 Thank you, and I’m very glad I was able to introduce you to such an awesome experience as TYOV. :-)
No subtitles? But you have in the next video! I'm really curious about the beginning of your story but I'm deaf and can't hear at all what you are saying xD I hope for a recap in the next episode! Really glad to see you covering this lovely little game 🤭
I’m sorry about that. I think that must be the YT system - I don’t know why this one doesn’t have subtitles. If I can figure it out, I’ll get them up.
Pardon the late post - this channel has been on hiatus for a long time now, but hoping to restart it soon.
An interesting historical sidenote, I'm not too sure of the dates, but through much of medieval Britain, it was considered a sin (gluttony) to snack between meals, and for the most part people didn't do it. (You mention you're character's snacking habits at around 50:30.) I don't mean that as criticism, obviously.
Sorry for the delayed reply - I only just saw this. I never knew that - thank you for the information! I still plan to do a playthrough of this some time where I thoroughly research as much as possible - rather than the loosey-goosey approach I took to history here - but I need to work out how I would make that truly engaging.
Nice play through. The book says you start with 5 memory slots. Can you lose a slot and only have say, 4 available to record memories?
Thank you! Yes, you can - spoiler: you will see exactly that happen if you watch the second part of my playthrough. :-)
@@OnceUponaDie Excellent, watching it this morning, thank you.
@@timmckinstry1547 I just made part 3 public as well.
I dont understand what some of the skills mean on some of the prompts. Like blood lust or something like that.
They effectively mean what you want them to mean. When you come to use a skill, you'll suddenly find a reason for Blood Lust to be that skill.
Does the narrative have to be chronological? Why are you crossing off characters? If the next prompt leads you to remember one of them from an earlier time, they won't be dead. :please can you clarify?
The idea of the narrative is that it progresses forwards, yes. You might not get to 1,000 years of your vampire's story, but that's what you're aiming towards. Your character is immortal, and therefore people around them die, the world changes and that is what the game is designed to work with. That said, you could probably create a time-travelling vampire, or work in some means of having flashbacks, but it would be bearing slightly away from the path the rules set out (not that there's anything wrong with that - the ultimate goal is to enjoy the experience).
I'm crossing off a character when they are dead. This might mean that they are killed in a memory, or it could be that time has progressed so far that any mortal characters have passed away. It is possible that one might come back - some prompts specify that it happens, or you could always tell the story in such a way that you bring someone back. That's why you cross them out and done erase them entirely. Keep watching, and you might even see that exact thing occur in this story...
Hope that answers your questions.
@@OnceUponaDie my vampire was born in the 11th century. I decided that my 3rd prompt takes place in th 1880s, because I assumed that a 1000 year old vampire has memories that would be all over the place. If I have to go in chronological order, I will need to change my Belle Epoque Paris setting, or delete every mortal as having died. I don't fancy jumping 800 years and never filling in those gaps. I thought of this as a 1000 year old vampire looking back across it all and remembering bits as prompted, but it would appear I am meant to create a chronological narrative instead. Is that correct?
@@carlatate7678 That is the atmosphere of the rules, yes, but as I said, the best thing you can do is enjoy the game, and you can still tell an amazing story with the method you have indicated. It is possible that you might come across a few prompts that don't quite make sense using it. However, what I hope you take from this is that there is no need to erase the world you have built, and you should revel in the world and tales you weave around it.
To clarify the rules, Tim's intent is that your vampire grows old over time, with mortals passing in and out of their life (sometimes naturally, sometimes not, sometimes becoming immortal), the world evolving around them as they grow so that they are challenged to adapt, and to have said vampire forget details about their life as they age - hence the five memory limit, if they don't have a diary.
I have spoken with Tim quite a bit about the game, and he said that his hope is that people will try as hard as possible to fill the five memories, and then have a difficult decision to make when it comes time to forget something, as that part of their life is gone from their memory forever. (If you watch through my subsequent videos in Walter's tale, you'll find a mortal character comes back as an immortal after my vampire has forgotten they existed, which created a very poignant background to the second act of their story.)
I hope that's helpful.
@@OnceUponaDie thanks, I'm going to scratch that last entry and do something more conventional. I don't mind.
Ive tried to find answers to all kinds of things about this game. Good luck.
In my game I created a poor peasant living in England. :)
It's a solid place to start - there are many cool ways to go from that premise. :-)
Regarding your 2nd prompt, you rolled a 6 minus 3 which = 3 yet you went to prompt 4. Why was that?
I started on prompt 1, and the result of the dice roll is how far you move in the book using that prompt as a starting point, so 1+3=4. The dice give you a value for motion (positive or negative), not a target number.
@@OnceUponaDie Ah, I see! thanks. Great tutorial btw!
you haven't uploaded in a while. I hope things are well.
Thank you for posting! Sadly life circumstances have blocked me from uploading for a long time. I am hoping to begin again around the end of this year.
The author's cynical virtue singalling on his website really put me off this game
ikr such a bizarre display of paranoia and projection. Since he gives it out for free he can't exactly stop you though. Just remember most people are the people he hates and that he is the radical minority.
All DEMOCRAPS are PEDOs
Please don't start rpging with dnd, there's puhlenty of better games.