Thousand Year Old Vampire (Walter - Part 2) - playthrough

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  • Опубликовано: 14 июн 2020
  • Please turn on Klingon subtitles - any post-stream comments or errors made during play will be listed there. (NOTE: Subtitles still to be created at time of publishing.)
    This is a recorded livestream of the second part of a game of Tim Hutchings' solo RPG, Thousand Year Old Vampire. David continues the story of Walter, a previously unremarkable stonemason from 11th Century England. Watch part 1 here: • Thousand Year Old Vamp...
    You were a person once - king, pauper, aristocrat, artist - it's your choice. You have skills, family, friends, resources and a life - until you meet the immortal who changes everything by turning you into a vampire. From there begins a very different story going down a very different path.
    Thousand Year Old Vampire is a solo RPG. Having created your character at the beginning, you roll dice to determine which of the game's prompts you will respond to next, furthering the story and the life of your vampire. A story is made up of experiences that contribute to memories - but when you have filled up five memories and you have a new experience, you have to forget something to continue the story. The game prompts you to gain and use skills, meet characters (both mortal and immortal), and to create the story of your vampire with an engaging system that is incredibly easy to pick up and work with.
    Please do leave a comment to let me know what you think, subscribe at hit the bell icon for notifications, and I would love it if you would follow me on Twitch (www.twitch.tv/onceuponadie) and subscribe to my podcast (search Once Upon a Die on your preferred podcast provider).
    While the podcast was the initial focus, and is going to be coming back to life soon, the fact that I cannot easily bring actors to a recording studio right now has encouraged me to speed up my livestream plans, and therefore I am working on the Twitch channel sooner than expected. Any feedback greatly appreciated, and I hope to see you on the channel some time soon.
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Комментарии • 12

  • @bryymiller2475
    @bryymiller2475 Год назад

    I loved the "well that sucks".

  • @BaronOfHell666
    @BaronOfHell666 7 месяцев назад

    Nice game. I just picked it up.

  • @pepinmystepmusic
    @pepinmystepmusic 3 года назад +2

    Got the game and this helped me figure our how to organize it and play. Thanks!

    • @OnceUponaDie
      @OnceUponaDie  3 года назад

      Thank you - I'm very glad that the play was helpful. I want to entertain, but I also want to be informative. :-)

  • @jameswilliams3139
    @jameswilliams3139 4 года назад +2

    Keep up the great storytelling.

  • @dranorter
    @dranorter 3 года назад +1

    Oh, I believe the diaries are full-fledged resources; creating a diary is the only way you can choose to gain a resource.

    • @dranorter
      @dranorter 3 года назад

      Another thing, keeping the "forgotten" memories like you did can be important, since there's one or two prompts that allow them to be recovered. There's also a prompt which makes you forget one memory and replace it with one from an older playthrough of the game.

    • @OnceUponaDie
      @OnceUponaDie  3 года назад +1

      That makes sense - I think I interpreted that differently. I will say that for my plays, I take slight liberties, as with something that is this open to personal play, I don't mind bending the rules a bit to serve the story!

  • @dranorter
    @dranorter 3 года назад +2

    When I play with a group, the pronoun I use for the vampire is "you". We all make the story of the same vampire, so it makes sense.

    • @OnceUponaDie
      @OnceUponaDie  3 года назад +1

      Makes complete sense. As a relatively new streamer, I wasn't quite sure how to handle this in RPGs - I like the immersion of making the character personal to me, but it makes sense to include the audience on the journey, so I like that idea too.

  • @Welther47
    @Welther47 2 года назад +1

    1:29 that is wrong. You don't need to loose a memory. You need a Narrative to run along side you "worksheet" of the game mechanics.
    I would loose the "don't need map to navigate" and create a skill learning to deal with modern economies and loose the Servitors resource.