I've been having a lot of fun fine tuning my own control layouts. I love that you can assign multiple things to a single button using tap, double-tap, and long press. For example for my old Doom type shooters I have a button tap bring up the map, then a long press of the same button zoom in on the map, then enable cycle on the zoom command so it alternates between zooming in & zooming out. Effectively combining 3 keyboard inputs, and all the map functionality I need into a single button. Also, you can save multiple local setups, and steam will show all your configurations. So if you're afraid of screwing something up. Save the configuration, then Save as a new config before tweaking, and you can always have a backup you can return to if you mess things up.
My favorite custom Steam Deck control was when I mapped the back right button (R4?) to input both Y and B for Monster Hunter Rise. Specifically for using the charge blade, made it so much more comfortable.
You guys made my night. I loved hearing your thoughts on my comment. It caught me completely off guard. I really like the thought of being able to use the Deck as a controller, while streaming my games to the TV via the dock, with steam link. The neat thing about that, is that it could enable proper WiiU emulation.
04:05 I believe you can save individual control profiles, so if you got something you wanna be able to go back to, you save that as a separate profile and edit a new one, and then if you don't like it you can just load the one you saved before, or if you wanna compare, you can save the new one under a new name and go back and forth to compare.
Yes on the Steam Link built into the Dock. I also thought of that. I would also like to see M.2 built into the dock as well (supply your own capacity). That way the big games that I specifically want to play in the living room would be ready. And the smaller game/curated library would be on the deck for on the go.
The crazy thing about Steam Deck is that even the first iteration of the device is still powerful enough to be relevant 10 years down the line. Perhaps not the latest AAA games, but there will always be amazing new indie- and 2D games landing on Steam and we're at a point now where the performance is MORE than enough to offer a great experience. I'm making a ubi-art style game myself, it has 20+ parallax layers, great high-res 2D visuals, thousands of assets on screen at once. The Steam Deck can easily manage 1440p 120fps. In handheld mode at 800p60fps it literally sips power and I can easily get 6.5+ hours from the device.
For the Gyro conversation. In outer worlds i have one of the back buttons set to enable gyro control. This way i can turn gyro on when I want, and it doesn't interfere with the standard controls schemes. In other games I have that back button set to change the right stick sensitivity so that I can get fine camera control. I find that one approach works better in some games, and the other works better in the rest. In terms of modding the steam deck for larger drives. I’m expecting a third party back plate at some point with a m.2 ribbon cable extension so you can attach a longer drive onto the back plate without compromising the cooling. then you would just have to look for lower power draw m.2 drives. I’ve already seen people making the mod themselves, but I expect someone like JSAUX to release a full/polished product.
my 3 favorite features of steam input: 1. Touch menus (for games that have all kinds of overlays and windows for things like map, inventory, character, etc.) 2. Radial menus (for games with lots of weapons/tool or skill switching, or some kind of hotbar) 3. mouse regions Personally I just can't adjust to gyro controls in any use case, and while layers are super useful in the few instance that you need them they are not really necessary in most cases.
I just ordered my Steam Deck this weekend. I can't wait to get it but I am a little worried I will be lost with it since I have always been a console gamer. Your videos are going to truly help with that.
@@davidt9513 Yea. I reserved mine 1 month after reservations started and still waiting. Hopefully they will start ramping up production to fulfill orders faster for you.
The longer I've had mine, the more it feels literally like a console (like a PS Vita or a Switch). They've been doing a great job of improving the overall experience, and they've been pumping out proton updates like crazy to make more and more games compatible. There's a great chance you'll feel at home! The one thing I've noticed is that the overall UI could feel overwhelming since there's so much stuff packed everywhere, but once you get used to that it will likely grow on you.
For MMO's i add a 'place mouse cursor in middle of the screen' function when i touch my right stick, this prevents me from accidentally dragging off skills or using potions since my right stick also does right click + mouse movements, for example when i touch a button with my finger. What is iffy and this is also the case for other region functions is that you do not see where the cursor is with those numbers, so i end up with -20000 +20000 or something crazy like that
Appreciate this could be common knowledge but I just found it by accident and it's a nice little shortcut. If you hold up or down on the left stick and press the ... button, you can adjust the brightness without having to go into the ... menu.
Absolutely. It's a very good film liked by practically everyone, then and now (91% RT, for instance). The core human story of Murphy works, it's funny, good action, and the satire works. Nothing bad about it.
I use a steam controller to play Escape From Tarkov. There were several cool optimizations to fit the sheer amount of keybinds from that game, but my favorites are on the trackpads. The game allows you to blindfire overhead, and low to one side, like on a 3rd person shooter. I have it so clicking the right trackpad up does overhead, down does low blindfire, and to each side leans your character. On the left trackpad I have click up for sprint, and to each side to do a sidestep (or roll to the side when prone).
1:00:55 Redout runs great but yes, it is more wipeout than F-zero. Wipeout is more floaty and F-zero is more stable. Mortal Kombat VS Street Fighter essentially. Dock wise, I'm thinking about making a RPi Deck Dock with an automatic switch to get a little of everything. Steam Input wise, it's just part of my routine on Deck, I gotta get the most control and I have fun with odd setups.
The Steam levels do add some value for me. You get more friends slots (especially useful for the first 10 levels, after that you have more than enough slots), more profile cusomization and the higher the level the more random drops you get. Random drops contain either cards or discounts for games (once in a while 100% discount). I dont spend any money on it though. I sell the cards for games I don't absolutely love and with the profit of those cards I buy cards for the games I do enjoy a lot.
Steam input COA: Use flick stick in FPS games. Take a few sessions in an FPS game you know well to train with it. It's well worth learning. Look up flick stick on youtube if you don't know what that is. It's god like! You can save steam input profiles as local saves (on desktop) so you can A B compare versions of a profile tweak it until you really like it. Than upload to the community. You can actually apply controller profiles from the community to controllers of a different type. No Xbox controller profile uploaded? Click "show other controller types" in the browse community menu, apply a ps4 or switch controller. You can also edit this profile to fit your controller, you can even edit the official profiles that the game devs make for there game and make it your own. The possibilities are quite endless and I feel like so many players even on desktop steam sleep on this powerful tool/API. I'm look forward to getting my deck and attempting to download all my PS4 controller profiles from the community and fixing them up and uploading them refined for the steam deck controller.
46:50 Don't think Windows-style. Software updates on SteamOS (and Linux in general) don't need a user interface at all and don't need Discover. Discover is actually just a fancy UI to run the commands pacman and flatpak in the background, which are really core to the OS and always available through the terminal. So game mode could easily hook to pacman and flatpak as well without Discover being ever launched. I run KDE on my desktop and I never launch Discover because of my habit to install software and updates through the terminal.
That colored switch in the thumbnail and the rest of the art is beautiful. Currently playing "Unsighted," omg what an surprisingly amazing little zelda like game this is.
Not only can you have it turn on when pulling the trigger. You can have it be on when you pull one of the triggers down part way, or all of the way. Same can be done for gyro dampening if you want real precision for long range. There are so many layers you can add to make this much better than a traditional controller.
Like in TF2 I use the right track pad in track ball mode, relatively high sensitivity for larger aiming movements, standard gyro for medium sensitivity(mid range/supplemental for close range), and right hair trigger soft pull for 30% gyro dampening with full pull to fire (longer range, and precision medium range). Now am I as good as I am on mouse? No, but I feel with some practice one could be.
Also, I just play games and sell the cards when I get them. Sure it is only pennies, but it adds up. I also suspect you could start a game you have no intention of playing and just leave it running to get the cards, then turn them for a small profit. I sell the cards to get them out of my inventory and just slightly offset the cost of anything I buy next. If you are patient with it, you can buy a game for a few dollars or less. Some of the cards are actually worth more than just a few cents as well. I think I got a Black Ops 2 holo card that was worth $0.80 or so. Still not much in the grand scheme, but take care of the pennies and the dollars will take care of themselves.
Use the left track pad for movement instead of the joystick. Set the outer track pad to bind to spring and press in to crouch, with haptic on. It feels very tactile and interactive.
I like using the dual stage triggers on my Steam Controller. I have set up several games to use it. I configured the right trigger in Borderlands 2 to ADS when I do a soft pull, and fire on a hard pull, but I can also hip fire if I pull the trigger faster. There are a ton of options to configure and use. That is both a pro and con, depending on where you are coming from. I see it as a pro, because it means I can do so much more. I used to play an old ARPG from 1999 called Darkstone, and it didn't support, in any way, the ability to remap keybindings on the keyboard. Using the Steam Controller, I was able to adjust the control scheme to work perfectly with a controller (which was supported when the game launched on PSone in 2001), and it was a great experience. I was able to set up additional key bindings that would allow me to hold one of the grips down to change all of the button functionalities to control the second character. I had it configured so the first character belt and magic slots were set to the L/R 1/2 buttons, and holding the left grip would switch it to the other character. I think there were more as well, but I haven't picked it up in a little bit. I look forward to revisiting it again when I get my SD.
I actually really miss the dual stage triggers of the steam controller, despite how (subjectively) bad the triggers felt to me. While the steam input settings for the deck do offer dual stage trigger features, the physical triggers themselves do not have any sort of bump or click so it just doesn't feel as good as it did on the steam controller.
@@s01itarygaming I believe that. I don't have mine yet, but I have played a friend's deck, and there was something special about that dual stage action. Hopefully they will keep it when they rev the steam controller. It would be a shame to lose that.
When will valve update the delivery window. I ordered last August and am after Q3. Does that mean October or March 2023. There are a lot of compelling options on pre order and I can't really make a decision without more information!
Chiming in: I do use both the gaming mode but also I will swap it to desktop mode to watch Twitch while I am eating lunch, so yes hearing about the issues with firefox getting addressed eases concerns for me. Enjoy your program :)
For you monster hunter issue: Some games won't launch in full screen, you have to charge the settings outside of games to set borderless window; similar to the Batman issue.
I need to figure out how to do action sets. I did them on Steam but Steamdeck config layout is different and I couldn't figure it out. I made a config for MH Rise where gyro activates on LT pull for blademasters, but then action set toggles to BOTH the LT and RT activating gyro for Insect Glaive and Gunners.
I wonder if it would work out for Valve to release a heavily stripped down Deck, Deck Lite if you will, that got only enough storage and processing power to run Steam Link, for people that can't afford a full Deck but already got a gaming PC...
Mouse region: to limit trackpad input to a dedicated space on screen, to navigate minimap 1:1 with the trackpad, in game such as RTS. Radial menu: to make a MMORPG playable and access all its menu with the left trackpad. There are so many options for input layout, I still feel like I only scratched the surface after 2 weeks.
the thing about forward compatibility is that companies *dont* want you to have that option because most of their money comes from selling the consoles
I think it'll pretty much the other way around: developers telling publishers they want to run well on the Steam Deck. The Deck has years to go at (well above) current production levels before it has reached the adoption that moves big publishers. In the mean time, most developers are probably gaming enthousiasts and some will have a Deck themselves. And those big releases do usually release on consoles as well, which means they need controller support, which significantly reduces the effort of making it run well on Deck. Perhaps the smaller publishers, publishing what you might still call indie games (even though they're clearly not independent) may be more swayed by the kinds of numbers the Deck audience represents.
It may also come down to whatever stats Valve may end up publishing involving sales of games in relation to deck users. If you can use numbers to convince the money man (someone every AAA publisher has) it's worth the minor extra development, then it should be easy sailing.
On Firefox, I daily drive Linux Desktop, it is Lenovo Laptop, not Steam Deck. Firefox has normal "edition" and ESR "edition". Some Linux distros (Debian, Gentoo) ships ESR version, ESR stands for Extended Support Release, ESR has all security patches applied but it is old, it is not bleeding edge with newer features. It is good for business solutions. Normal editions are supposed to update after newer releases, famous distros (Ubuntu, Arch, Manjaro, Fedora) ships normal edition. But, the "owner" of distro needs to pack Firefox and delivery as OS update, I think this is Steam OS model. Flatpak Firefox is better for maintainability. Valve doesnt need to pack and delivery as update. Flatpak will manage new versions of Firefox. Flatpak Firefox is good for immutable propose of Steam OS. I think it is good news for Steam Deck users. I know there is English mistakes, sorry for that.
Also, I can't play games aiming without gyro. Analog stick alone is too archaic. Gyro combines accuracy of mouse with comfort of controller. Absolitely set to activate with LT soft pull. This is the way. Unless you're playing Doom or something where you aim from the hip. Then analog sensor is the best
"This works good enough, I don't want to have to fix all the changes I make" You can go back to the template you were using without manually changing it back
I used one of the Steam controller back paddle buttons in Hollow Knight to activate D-pad down and X simultaneously to pogo more easily. Unfortunately I can't figure out how to do this on my Steam Deck. Anyone know how?
I prefer joysticks as well, especially if there's built in controller support, but you can always do a mouse region on either the trackpad or the joysticks if not.
Having spent soooo much time with the original steam controller which I love, I love the custumisation more with the controller from the steam deck. I would advise to setup your controls in desktom mode with keyboard and mouse. I might be wrong but I found more option in desktop mode.
Advice needed I'm after Q3 so no rush. I got the 64gb model I'm going to do the 2230 SSD upgrade any tips also I see a Toshiba 512gb 2230 for 50$ on eBay is that really how cheap they are or is that just a backlog of parts so I should order it now. I've watched the tutorials the only thing that was nerve wracking was the latch on the battery.
Top tip is before you mess with any of the internal parts disconnect the battery. Second tip is make sure any microsd you have in the steamdeck is removed BEFORE removing the back cover (or you'll risk snapping your sd card). The actual swapping shouldn't be too hard from what I've seen, so if you've watched some tutes you should be good!
Hello guys, I am not English spoken person, but I will try to explain my experience with Steam Input. I love Fight Games, and I have a arcade stick and Street Fighter V. My arcade stick doesnt have L3/R3. I set up my stick in order, if I held Select button for 2 seconds, LB/LT will be L3/R3. If I held Select button for another 2 seconds, the default config will be restored. I saw a tutorial video on youtube, youtuber set a lot of shortcuts and macros for a FPS game. It improves a lot the experience. But, FPS is not for me, maybe some RPG. Loyd is worried about mess in config windows. Always he can restore original config or he can save original config using export feature before mess around.
Just upgrade the storage. Literally a million tutorials out there. I ordered a 64G and already have the same SSD card that they ship as well as the wrapper that goes around it.
You asked whether or not the Discover store can give you notifications in game mode. It absolutely can. On Linux, there's this thing called daemon services. These are the processes that'll stay in the background and do what they're supposed to, such as giving you notifications. Discover's notification system is a daemon service that can very easily be added to game mode's startup procedure. Guess they just haven't through of it yet.
From what I can tell the KDE notification system is not integrated into gamemode at all. Gamemode even seems to unload all kinds of things when you launch into it; conversely when you exit gamemode it's like you're changing sessions and everything loads back up. I doubt they will integrate that stuff into gamemode because that would mean they would have to have certain processes stay alive in gamemode taking up resources and potentially causing other problems with performance and incompatibilities.
It's actually kinda a weird situation considering they are using arch, but nothing (if you stick to gamemode) ever gets updated until you do an OS update. Hopefully they will write some sort of script that can can check for updates without loading anything they deem unnecessary.
i cant even get any audio to work on skyrim se, no matter what i do, monster hunter rise, also crashes in my character creation every single time, im currently redownloading as i type, hoping it was just a corrupted download
The best tip i can give for figuring out steam controls is to just jump in with a old game where the keybinds do not work at all and then just go experiment. I've spend an entire afternoon making a Layout for that old "Star Wars: Starfighter" game (it's an old PS2 / OG Xbox port), which had completely broken input ...like half the buttons weren't even bound at all, (i shared a working profile by the way if anybody wants to play that one), for the first time i can actually play this game, on Windows it always just instantly crashed to desktop, on Proton it works just fine ...only the .bik videos do not show any video, only sound (tried Proton GE and all old versions, same thing everywhere). ...but that appears to be a widespread problem with the game itself, anyway Gameplay works just fine. Now if anybody can tell me how i can regedit the fake windows registry that Proton creates per game, so i can tweak it to display the game in widescreen instead of 1024x768... that would be great.
every game I mess with the controller. Elden ring I made my job and roll on back buttons, didn't use the gryo for this though. I use Gryo aiming with the track pad, a lot more accurate than just using a joystick.
49:45 Moreso than focusing on making PC games verified or playable on the SD only, Valve and devs should put more attention on making games playable on Linux/SteamOS in general. The rest will fall into place.
My Monster Hunter Rise would freeze on me when Im docked too but I figured out how to play even though its annoying to do each time. What I did to solve the issue was 1. Unplug my dock. 2. Restart my console. 3. Boot into desktop mode. 4. Go into big picture. 5. Start game. 6. Start a quest and do like 30 seconds of combat. 7. Now plug dock in and game will work fine when docked. Unfortunately you cant change the resolution to 1080p this way but it still looks pretty good. Hopefully they can fix this issue because its pretty annoying issue.
The new Robo Cop game looks cool and I am interested in it. Yeah the Robo Cop games that we got in the past were terrible; Robo Cop on the NES, Robo Cop 3 on the computer systems of the time. We didn't get very many good Back to the Future games. There was only like One decent game that we never got here in the West which was Super Back to the Future 2 on the Super Famicom but we got a good Back to The Future game as an adventure title by Tell Tale Games before they went under a while back. Yeah Ghostbusters in terms of games got a similar treatment as Robo Cop terrible games until we got That Ghosbusters the Game on the 7th Gen consoles and then a remaster of that same game a while later. Yeah I agree with Bill that Robo Cop as a game wouldn't work with Multiplayer very well unlike other movies that were made into games again such Friday the 13th and Evil Dead. Yeah Lloyd is indeed correct that Robo Cop wasn't something that kids should be watching after looking up the rating of the 1st movie which is R by the way and the reasons for it. I know of another example of semi-pre verified game which is The Castlevania collection yeah the game was out for a while which the reason why I said semi-pre verified when the Steam Deck launched but Konami said the that the game was Indeed to be verified for the deck a while back (few months at least ) and it took Valve quite a while to update their database to reflect that. I am also interested in Stray because it is an interesting concept for a game.
For dev to have portable experience for their games, I would suppose Steam Deck is easier to support than Nintendo Switch. Granted, there are more Switches in the wild compared to Steam Decks.
Lloyd lost serious credibility points for not understanding what the first movie was going for and saying it was marketed for kids until after the fact, just like the Alien series Ghostbusters and etc. Take an L sir.
LOL what are you talking about that consoles don't offer custom or remapped controls? You can edit any control, button, trigger you want on Xbox including switching to Mouse and keyboard. 🤦🏻♂️ This isn't 1993 on the Sega Genesis guys, c'mon.
About the separation of OS and Steam: My guess is that valve thought they could possibly get more fine-grained bug details if they separated the two. After all, anyone could choose alpha, beta, stable effectively *both* the OS and the Steam client. The problem is, mixing and matching most definitely can cause unforseen bugs, not only making it harder for Deck users who chose these exotic settings, but for Valve themselves to wade through an even bigger, more convoluted pool of bug reports. Honestly, I kind of got what they were going for to begin with by separating the two--but at the same time, I never did see how it would end up working out in the end. The reversal of their own decision seems to confirm this. And nevermind the different Proton versions available. All of these things, added together, immensly complicate matters and can make finding the root cause of bugs and actually fixing them a nightmare.
I’m a Linux user and software developer (among other things). This is common in our ecosystem. This is a direct result of the Unix philosophy that each program should do one thing well instead of multiple mediocre features. This creates a culture of if I specialize in adding a and b, I should leave the task of multiplying a and b to someone else. Thus, you see fragmentation. From an engineering perspective, it frees me to make my packages better. Unfortunately, that often comes at the expense of interoperability and compatibility with other people’s packages, which may have not existed at the time of the inception of my project. Also, it is exponentially difficult to test all of the combinations. However, over time, this is a more robust way of dealing with the problem of complexity. To bring my response back to Steam, Valve relies on someone else’s OS (Arch) as a template to theirs. As long as Steam itself only focuses on game management, it makes it easier to deal with some classes of issues and build their system faster, relatively more reliable, and cheaper (they don’t have to remake the wheel, only the cart). I feel your pain, but I still agree with the path they chose. It probably has made the deck releasable without expanding operating costs or delaying the project so they can go solve the same pains OS teams have solved decades ago.
I've been having a lot of fun fine tuning my own control layouts. I love that you can assign multiple things to a single button using tap, double-tap, and long press. For example for my old Doom type shooters I have a button tap bring up the map, then a long press of the same button zoom in on the map, then enable cycle on the zoom command so it alternates between zooming in & zooming out. Effectively combining 3 keyboard inputs, and all the map functionality I need into a single button.
Also, you can save multiple local setups, and steam will show all your configurations. So if you're afraid of screwing something up. Save the configuration, then Save as a new config before tweaking, and you can always have a backup you can return to if you mess things up.
My favorite custom Steam Deck control was when I mapped the back right button (R4?) to input both Y and B for Monster Hunter Rise. Specifically for using the charge blade, made it so much more comfortable.
How do you do that? I can't figure out how to trigger 2 inputs with one paddle button like on the Steam controller.
@@aTron0018 select the cog on the right, then choose Add Command.
That Steam Deck view is genius. Great job! 👏🏻
Thanks! 😁
Agree. That is lit!
Agree. That is lit!
ok, gotta say this... I luv where you placed the camera pics of you guys on the trackpads when you show the screen shots of the steam deck.
You guys made my night. I loved hearing your thoughts on my comment. It caught me completely off guard.
I really like the thought of being able to use the Deck as a controller, while streaming my games to the TV via the dock, with steam link.
The neat thing about that, is that it could enable proper WiiU emulation.
04:05 I believe you can save individual control profiles, so if you got something you wanna be able to go back to, you save that as a separate profile and edit a new one, and then if you don't like it you can just load the one you saved before, or if you wanna compare, you can save the new one under a new name and go back and forth to compare.
Yes on the Steam Link built into the Dock. I also thought of that. I would also like to see M.2 built into the dock as well (supply your own capacity). That way the big games that I specifically want to play in the living room would be ready. And the smaller game/curated library would be on the deck for on the go.
The crazy thing about Steam Deck is that even the first iteration of the device is still powerful enough to be relevant 10 years down the line. Perhaps not the latest AAA games, but there will always be amazing new indie- and 2D games landing on Steam and we're at a point now where the performance is MORE than enough to offer a great experience. I'm making a ubi-art style game myself, it has 20+ parallax layers, great high-res 2D visuals, thousands of assets on screen at once. The Steam Deck can easily manage 1440p 120fps. In handheld mode at 800p60fps it literally sips power and I can easily get 6.5+ hours from the device.
Great podcast today fellas! Getting my deck delivered today.
Hope you enjoy it!
For the Gyro conversation. In outer worlds i have one of the back buttons set to enable gyro control. This way i can turn gyro on when I want, and it doesn't interfere with the standard controls schemes. In other games I have that back button set to change the right stick sensitivity so that I can get fine camera control. I find that one approach works better in some games, and the other works better in the rest.
In terms of modding the steam deck for larger drives. I’m expecting a third party back plate at some point with a m.2 ribbon cable extension so you can attach a longer drive onto the back plate without compromising the cooling. then you would just have to look for lower power draw m.2 drives. I’ve already seen people making the mod themselves, but I expect someone like JSAUX to release a full/polished product.
my 3 favorite features of steam input:
1. Touch menus (for games that have all kinds of overlays and windows for things like map, inventory, character, etc.)
2. Radial menus (for games with lots of weapons/tool or skill switching, or some kind of hotbar)
3. mouse regions
Personally I just can't adjust to gyro controls in any use case, and while layers are super useful in the few instance that you need them they are not really necessary in most cases.
I just ordered my Steam Deck this weekend. I can't wait to get it but I am a little worried I will be lost with it since I have always been a console gamer. Your videos are going to truly help with that.
I think it's going to be fun! I ordered mine last August. I'm in October or after group 😔
@@jmb3d last August and you are in Oct or after? It says I am in Oct or after but based on that I think I am going to be long after!
@@davidt9513 Yea. I reserved mine 1 month after reservations started and still waiting. Hopefully they will start ramping up production to fulfill orders faster for you.
The longer I've had mine, the more it feels literally like a console (like a PS Vita or a Switch). They've been doing a great job of improving the overall experience, and they've been pumping out proton updates like crazy to make more and more games compatible. There's a great chance you'll feel at home! The one thing I've noticed is that the overall UI could feel overwhelming since there's so much stuff packed everywhere, but once you get used to that it will likely grow on you.
@@jmb3d I ordered mine on the first day you could preorder, and I just got my email lol
For MMO's i add a 'place mouse cursor in middle of the screen' function when i touch my right stick, this prevents me from accidentally dragging off skills or using potions since my right stick also does right click + mouse movements, for example when i touch a button with my finger. What is iffy and this is also the case for other region functions is that you do not see where the cursor is with those numbers, so i end up with -20000 +20000 or something crazy like that
11:00 I wish I could get the old windows 95 Jack games to work. The controls refuse to respond to keyboard mappings.
Appreciate this could be common knowledge but I just found it by accident and it's a nice little shortcut. If you hold up or down on the left stick and press the ... button, you can adjust the brightness without having to go into the ... menu.
No way Lloyd. Robocop 1 definitely still holds up.
Absolutely. It's a very good film liked by practically everyone, then and now (91% RT, for instance). The core human story of Murphy works, it's funny, good action, and the satire works. Nothing bad about it.
I use a steam controller to play Escape From Tarkov. There were several cool optimizations to fit the sheer amount of keybinds from that game, but my favorites are on the trackpads.
The game allows you to blindfire overhead, and low to one side, like on a 3rd person shooter. I have it so clicking the right trackpad up does overhead, down does low blindfire, and to each side leans your character.
On the left trackpad I have click up for sprint, and to each side to do a sidestep (or roll to the side when prone).
I love rewatching Robocop, Total Recall and Starship Troopers
1:00:55 Redout runs great but yes, it is more wipeout than F-zero. Wipeout is more floaty and F-zero is more stable.
Mortal Kombat VS Street Fighter essentially.
Dock wise, I'm thinking about making a RPi Deck Dock with an automatic switch to get a little of everything.
Steam Input wise, it's just part of my routine on Deck, I gotta get the most control and I have fun with odd setups.
The Steam levels do add some value for me. You get more friends slots (especially useful for the first 10 levels, after that you have more than enough slots), more profile cusomization and the higher the level the more random drops you get. Random drops contain either cards or discounts for games (once in a while 100% discount).
I dont spend any money on it though. I sell the cards for games I don't absolutely love and with the profit of those cards I buy cards for the games I do enjoy a lot.
Steam input COA: Use flick stick in FPS games. Take a few sessions in an FPS game you know well to train with it. It's well worth learning. Look up flick stick on youtube if you don't know what that is. It's god like!
You can save steam input profiles as local saves (on desktop) so you can A B compare versions of a profile tweak it until you really like it. Than upload to the community. You can actually apply controller profiles from the community to controllers of a different type. No Xbox controller profile uploaded? Click "show other controller types" in the browse community menu, apply a ps4 or switch controller. You can also edit this profile to fit your controller, you can even edit the official profiles that the game devs make for there game and make it your own. The possibilities are quite endless and I feel like so many players even on desktop steam sleep on this powerful tool/API.
I'm look forward to getting my deck and attempting to download all my PS4 controller profiles from the community and fixing them up and uploading them refined for the steam deck controller.
how does Skyrim run on the deck ? it isn't listed as verified and that was going to be my day 1 play when I get my deck this quarter.
46:50 Don't think Windows-style. Software updates on SteamOS (and Linux in general) don't need a user interface at all and don't need Discover. Discover is actually just a fancy UI to run the commands pacman and flatpak in the background, which are really core to the OS and always available through the terminal. So game mode could easily hook to pacman and flatpak as well without Discover being ever launched. I run KDE on my desktop and I never launch Discover because of my habit to install software and updates through the terminal.
Loving this device more and more. Thankful y’all put this show together. Great stuff!! Thanks for taking the time to entertain and inform us.
That colored switch in the thumbnail and the rest of the art is beautiful. Currently playing "Unsighted," omg what an surprisingly amazing little zelda like game this is.
Not only can you have it turn on when pulling the trigger. You can have it be on when you pull one of the triggers down part way, or all of the way. Same can be done for gyro dampening if you want real precision for long range. There are so many layers you can add to make this much better than a traditional controller.
Like in TF2 I use the right track pad in track ball mode, relatively high sensitivity for larger aiming movements, standard gyro for medium sensitivity(mid range/supplemental for close range), and right hair trigger soft pull for 30% gyro dampening with full pull to fire (longer range, and precision medium range). Now am I as good as I am on mouse? No, but I feel with some practice one could be.
Also, I just play games and sell the cards when I get them. Sure it is only pennies, but it adds up. I also suspect you could start a game you have no intention of playing and just leave it running to get the cards, then turn them for a small profit. I sell the cards to get them out of my inventory and just slightly offset the cost of anything I buy next. If you are patient with it, you can buy a game for a few dollars or less. Some of the cards are actually worth more than just a few cents as well. I think I got a Black Ops 2 holo card that was worth $0.80 or so. Still not much in the grand scheme, but take care of the pennies and the dollars will take care of themselves.
Use the left track pad for movement instead of the joystick. Set the outer track pad to bind to spring and press in to crouch, with haptic on. It feels very tactile and interactive.
I like using the dual stage triggers on my Steam Controller. I have set up several games to use it. I configured the right trigger in Borderlands 2 to ADS when I do a soft pull, and fire on a hard pull, but I can also hip fire if I pull the trigger faster. There are a ton of options to configure and use. That is both a pro and con, depending on where you are coming from. I see it as a pro, because it means I can do so much more.
I used to play an old ARPG from 1999 called Darkstone, and it didn't support, in any way, the ability to remap keybindings on the keyboard. Using the Steam Controller, I was able to adjust the control scheme to work perfectly with a controller (which was supported when the game launched on PSone in 2001), and it was a great experience. I was able to set up additional key bindings that would allow me to hold one of the grips down to change all of the button functionalities to control the second character. I had it configured so the first character belt and magic slots were set to the L/R 1/2 buttons, and holding the left grip would switch it to the other character. I think there were more as well, but I haven't picked it up in a little bit. I look forward to revisiting it again when I get my SD.
I actually really miss the dual stage triggers of the steam controller, despite how (subjectively) bad the triggers felt to me. While the steam input settings for the deck do offer dual stage trigger features, the physical triggers themselves do not have any sort of bump or click so it just doesn't feel as good as it did on the steam controller.
@@s01itarygaming I believe that. I don't have mine yet, but I have played a friend's deck, and there was something special about that dual stage action. Hopefully they will keep it when they rev the steam controller. It would be a shame to lose that.
When will valve update the delivery window. I ordered last August and am after Q3. Does that mean October or March 2023. There are a lot of compelling options on pre order and I can't really make a decision without more information!
Chiming in: I do use both the gaming mode but also I will swap it to desktop mode to watch Twitch while I am eating lunch, so yes hearing about the issues with firefox getting addressed eases concerns for me. Enjoy your program :)
For you monster hunter issue: Some games won't launch in full screen, you have to charge the settings outside of games to set borderless window; similar to the Batman issue.
Have you tried “verifying” the game files for monster hunter?
Have you also tried the newest versions of ge proton?
I need to figure out how to do action sets. I did them on Steam but Steamdeck config layout is different and I couldn't figure it out. I made a config for MH Rise where gyro activates on LT pull for blademasters, but then action set toggles to BOTH the LT and RT activating gyro for Insect Glaive and Gunners.
I wonder if it would work out for Valve to release a heavily stripped down Deck, Deck Lite if you will, that got only enough storage and processing power to run Steam Link, for people that can't afford a full Deck but already got a gaming PC...
There was a robocop fan remake, that you guys should check out. Its called "our robocop remake"
Mouse region: to limit trackpad input to a dedicated space on screen, to navigate minimap 1:1 with the trackpad, in game such as RTS. Radial menu: to make a MMORPG playable and access all its menu with the left trackpad. There are so many options for input layout, I still feel like I only scratched the surface after 2 weeks.
mouse region is also great for diablo-like games that don't have controller support!
Love the channel guys keep the videos coming. Subscribed!!!
the thing about forward compatibility is that companies *dont* want you to have that option because most of their money comes from selling the consoles
I normally set my Gyro to activate when doing a Full pull of the left trigger. Works well for me.
Thank you for the great show guys!
Keep it up 👍🏻
Monster hunter: Have you tried changing the resolution/video settings or removing steam overlays? Sometimes that helps with some games.
I think it'll pretty much the other way around: developers telling publishers they want to run well on the Steam Deck.
The Deck has years to go at (well above) current production levels before it has reached the adoption that moves big publishers. In the mean time, most developers are probably gaming enthousiasts and some will have a Deck themselves. And those big releases do usually release on consoles as well, which means they need controller support, which significantly reduces the effort of making it run well on Deck. Perhaps the smaller publishers, publishing what you might still call indie games (even though they're clearly not independent) may be more swayed by the kinds of numbers the Deck audience represents.
It may also come down to whatever stats Valve may end up publishing involving sales of games in relation to deck users. If you can use numbers to convince the money man (someone every AAA publisher has) it's worth the minor extra development, then it should be easy sailing.
On Firefox, I daily drive Linux Desktop, it is Lenovo Laptop, not Steam Deck. Firefox has normal "edition" and ESR "edition". Some Linux distros (Debian, Gentoo) ships ESR version, ESR stands for Extended Support Release, ESR has all security patches applied but it is old, it is not bleeding edge with newer features. It is good for business solutions. Normal editions are supposed to update after newer releases, famous distros (Ubuntu, Arch, Manjaro, Fedora) ships normal edition. But, the "owner" of distro needs to pack Firefox and delivery as OS update, I think this is Steam OS model.
Flatpak Firefox is better for maintainability. Valve doesnt need to pack and delivery as update. Flatpak will manage new versions of Firefox. Flatpak Firefox is good for immutable propose of Steam OS. I think it is good news for Steam Deck users. I know there is English mistakes, sorry for that.
Also, I can't play games aiming without gyro. Analog stick alone is too archaic. Gyro combines accuracy of mouse with comfort of controller. Absolitely set to activate with LT soft pull. This is the way. Unless you're playing Doom or something where you aim from the hip. Then analog sensor is the best
How do you feel about not having to input the pin code to disable your pin lock?
Wait, what? You do don’t you? I did. I think.
I tried to use gyro on the thumbstick, but it is just unusable to me. I have to have an alternate button.
"This works good enough, I don't want to have to fix all the changes I make"
You can go back to the template you were using without manually changing it back
2 questions Loyd number 1 is it easy to get running on Deck number 2 does it have mod support another great video guys
dang bill, its been a bit since I watched a video, been traveling. that beard is SPOT ON brother
I used one of the Steam controller back paddle buttons in Hollow Knight to activate D-pad down and X simultaneously to pogo more easily. Unfortunately I can't figure out how to do this on my Steam Deck. Anyone know how?
Favourite time of the week :D this helps me get over Monday blues 😅 thanks for all your hard work ❤️
Glad you enjoy it!
@@NerdNest Always do 😊 Hope you both have a good week :)
51:10 We never had a good Robocop game?! The Robocop game on the C64 was awsome
With topdown shooters, do you find the trackpad good for aiming? I am accustomed to using my mouse.
I've always used Joysticks for that.
I prefer joysticks as well, especially if there's built in controller support, but you can always do a mouse region on either the trackpad or the joysticks if not.
Also the idea of the dock is that you use your steamdeck as the steam link.
Having spent soooo much time with the original steam controller which I love, I love the custumisation more with the controller from the steam deck. I would advise to setup your controls in desktom mode with keyboard and mouse. I might be wrong but I found more option in desktop mode.
In beta they are ditching the old in desktop mode for the new, so that’s going away soon.
Advice needed I'm after Q3 so no rush. I got the 64gb model I'm going to do the 2230 SSD upgrade any tips also I see a Toshiba 512gb 2230 for 50$ on eBay is that really how cheap they are or is that just a backlog of parts so I should order it now. I've watched the tutorials the only thing that was nerve wracking was the latch on the battery.
Top tip is before you mess with any of the internal parts disconnect the battery. Second tip is make sure any microsd you have in the steamdeck is removed BEFORE removing the back cover (or you'll risk snapping your sd card). The actual swapping shouldn't be too hard from what I've seen, so if you've watched some tutes you should be good!
Hello guys, I am not English spoken person, but I will try to explain my experience with Steam Input. I love Fight Games, and I have a arcade stick and Street Fighter V. My arcade stick doesnt have L3/R3. I set up my stick in order, if I held Select button for 2 seconds, LB/LT will be L3/R3. If I held Select button for another 2 seconds, the default config will be restored.
I saw a tutorial video on youtube, youtuber set a lot of shortcuts and macros for a FPS game. It improves a lot the experience. But, FPS is not for me, maybe some RPG.
Loyd is worried about mess in config windows. Always he can restore original config or he can save original config using export feature before mess around.
Just upgrade the storage. Literally a million tutorials out there. I ordered a 64G and already have the same SSD card that they ship as well as the wrapper that goes around it.
This is the first video I’ve watched (I listen to the podcast on apple podcasts) and I thought bill was reviewtechusa. I was not expecting this
You asked whether or not the Discover store can give you notifications in game mode. It absolutely can. On Linux, there's this thing called daemon services. These are the processes that'll stay in the background and do what they're supposed to, such as giving you notifications. Discover's notification system is a daemon service that can very easily be added to game mode's startup procedure. Guess they just haven't through of it yet.
Perhaps now they will! haha
From what I can tell the KDE notification system is not integrated into gamemode at all. Gamemode even seems to unload all kinds of things when you launch into it; conversely when you exit gamemode it's like you're changing sessions and everything loads back up. I doubt they will integrate that stuff into gamemode because that would mean they would have to have certain processes stay alive in gamemode taking up resources and potentially causing other problems with performance and incompatibilities.
It's actually kinda a weird situation considering they are using arch, but nothing (if you stick to gamemode) ever gets updated until you do an OS update. Hopefully they will write some sort of script that can can check for updates without loading anything they deem unnecessary.
The chainsaw scene scarred me when I was little..😂
19:27 You guys don't family share? It will make playing each other's games a lot easier
i cant even get any audio to work on skyrim se, no matter what i do, monster hunter rise, also crashes in my character creation every single time, im currently redownloading as i type, hoping it was just a corrupted download
Fingers crossed for you
51:00 I said the same thing. We've never had a good RoboCop game.
The best tip i can give for figuring out steam controls is to just jump in with a old game where the keybinds do not work at all and then just go experiment.
I've spend an entire afternoon making a Layout for that old "Star Wars: Starfighter" game (it's an old PS2 / OG Xbox port), which had completely broken input ...like half the buttons weren't even bound at all, (i shared a working profile by the way if anybody wants to play that one), for the first time i can actually play this game, on Windows it always just instantly crashed to desktop, on Proton it works just fine ...only the .bik videos do not show any video, only sound (tried Proton GE and all old versions, same thing everywhere).
...but that appears to be a widespread problem with the game itself, anyway Gameplay works just fine.
Now if anybody can tell me how i can regedit the fake windows registry that Proton creates per game, so i can tweak it to display the game in widescreen instead of 1024x768... that would be great.
every game I mess with the controller. Elden ring I made my job and roll on back buttons, didn't use the gryo for this though. I use Gryo aiming with the track pad, a lot more accurate than just using a joystick.
followed the tutorial exactly right, but still different. Using trial version. Thank you*
Wow Bill that beard and stache has really grown since I've seen you on screen! (Been listening to the podcasts lately)
Haha. Thanks.
Satryn deluxe looks great, but it's no Llamatron (Jeff Minter FTW) LOL
49:45 Moreso than focusing on making PC games verified or playable on the SD only, Valve and devs should put more attention on making games playable on Linux/SteamOS in general. The rest will fall into place.
willing to learn. Unless you already understand setups, then I gues sit's gonna be easier, but as a classically trained pianist I was blown
My Monster Hunter Rise would freeze on me when Im docked too but I figured out how to play even though its annoying to do each time.
What I did to solve the issue was
1. Unplug my dock.
2. Restart my console.
3. Boot into desktop mode.
4. Go into big picture.
5. Start game.
6. Start a quest and do like 30 seconds of combat.
7. Now plug dock in and game will work fine when docked.
Unfortunately you cant change the resolution to 1080p this way but it still looks pretty good. Hopefully they can fix this issue because its pretty annoying issue.
Are you saying do that each time you play or just once?
@@NerdNest I have to do it each time I want to play Monster Hunter docked or else I get the same freezes when fighting anything.
I have a new solution. Launch the game. Hit quick access and put your controller you’re using as player 1. No more crashes!
@@NerdNest Interesting! I was troubleshooting too and could not figure it out for the life of me. Great to know.
The new Robo Cop game looks cool and I am interested in it. Yeah the Robo Cop games that we got in the past were terrible; Robo Cop on the NES, Robo Cop 3 on the computer systems of the time. We didn't get very many good Back to the Future games. There was only like One decent game that we never got here in the West which was Super Back to the Future 2 on the Super Famicom but we got a good Back to The Future game as an adventure title by Tell Tale Games before they went under a while back. Yeah Ghostbusters in terms of games got a similar treatment as Robo Cop terrible games until we got That Ghosbusters the Game on the 7th Gen consoles and then a remaster of that same game a while later. Yeah I agree with Bill that Robo Cop as a game wouldn't work with Multiplayer very well unlike other movies that were made into games again such Friday the 13th and Evil Dead. Yeah Lloyd is indeed correct that Robo Cop wasn't something that kids should be watching after looking up the rating of the 1st movie which is R by the way and the reasons for it. I know of another example of semi-pre verified game which is The Castlevania collection yeah the game was out for a while which the reason why I said semi-pre verified when the Steam Deck launched but Konami said the that the game was Indeed to be verified for the deck a while back (few months at least ) and it took Valve quite a while to update their database to reflect that. I am also interested in Stray because it is an interesting concept for a game.
Damn, I forgot to send a game code/key this week,
I use desktop mode all the time. I am shocked at how many Steamdeck user don't really use desktop mode. It is really great and good.
It isn’t that I don’t think it’s good. I just don’t have a use for it.
You should definitely consider running Ethernet to your AppleTV. Moonlight from my 3090 is buttery smooth…
haha Loyd we have the same coffee cup ;p
Great vid boys.
Great show...!
Got my email this passed Thursday and I didn’t see it!! ☹️ now Steam has canceled my reservation. 😢
Contact support and let them know. Apparently Valve are doing something to help people who've accidentally missed their email.
The only Steam email I want to see, is the deck reservation...... I'm tired of seeing steam promotional emails....
I only get wishlist emails. I dont subscribe to promos.
I feel the love for Skyrim ! :D
For dev to have portable experience for their games, I would suppose Steam Deck is easier to support than Nintendo Switch.
Granted, there are more Switches in the wild compared to Steam Decks.
Q3 has entered the comments...
And patiently waiting for an email.
Really helped in 19 thx
Blasphemy!!! I sense a RoboCop hater! Those movies were fire 🔥. Your boy must be high early in the morning, drinking that hater-aid!!! 😩🤦🏾
He must be thinking of the remake
Lloyd lost serious credibility points for not understanding what the first movie was going for and saying it was marketed for kids until after the fact, just like the Alien series Ghostbusters and etc. Take an L sir.
Different people like different things. He’s said he liked Robocop but doesn’t think the movie held up. Movies, like games are subjective.
i chose Greak: Memories of Azur for my third game, i haven't tried it yet but it looks really cool
I’ve been playing Oxygen Not Included.
LOL what are you talking about that consoles don't offer custom or remapped controls? You can edit any control, button, trigger you want on Xbox including switching to Mouse and keyboard. 🤦🏻♂️
This isn't 1993 on the Sega Genesis guys, c'mon.
Set Gyro to 'Double Click L Trigger"
About the separation of OS and Steam: My guess is that valve thought they could possibly get more fine-grained bug details if they separated the two. After all, anyone could choose alpha, beta, stable effectively *both* the OS and the Steam client. The problem is, mixing and matching most definitely can cause unforseen bugs, not only making it harder for Deck users who chose these exotic settings, but for Valve themselves to wade through an even bigger, more convoluted pool of bug reports.
Honestly, I kind of got what they were going for to begin with by separating the two--but at the same time, I never did see how it would end up working out in the end. The reversal of their own decision seems to confirm this.
And nevermind the different Proton versions available. All of these things, added together, immensly complicate matters and can make finding the root cause of bugs and actually fixing them a nightmare.
I’m a Linux user and software developer (among other things).
This is common in our ecosystem. This is a direct result of the Unix philosophy that each program should do one thing well instead of multiple mediocre features. This creates a culture of if I specialize in adding a and b, I should leave the task of multiplying a and b to someone else. Thus, you see fragmentation.
From an engineering perspective, it frees me to make my packages better. Unfortunately, that often comes at the expense of interoperability and compatibility with other people’s packages, which may have not existed at the time of the inception of my project. Also, it is exponentially difficult to test all of the combinations. However, over time, this is a more robust way of dealing with the problem of complexity.
To bring my response back to Steam, Valve relies on someone else’s OS (Arch) as a template to theirs. As long as Steam itself only focuses on game management, it makes it easier to deal with some classes of issues and build their system faster, relatively more reliable, and cheaper (they don’t have to remake the wheel, only the cart).
I feel your pain, but I still agree with the path they chose. It probably has made the deck releasable without expanding operating costs or delaying the project so they can go solve the same pains OS teams have solved decades ago.
i wouldnt hold my breath on the steam deck 2 id say 5 years prolly atleast
Thanks for PC show
I got my email Monday 😛
Nonsense that RoboCop 1 is a bad movie. It’s an excellent movie , holds up and wipes the floor with todays sci fi for adults.
Got my email today:)
damn its work
make a new channel and send it to a new setuper entirely?
Honestly. This is an older episode. I’m not really sure what you’re replying to.
Audio sync is jank.