This game inspired me to draw and make cartoons. I now do both for a living. Thank both of you for helping create such a wonderful piece of entertainment.
02:05:00 wow you guys actually remembered to omit the "do you wanna use mine?" after "are you going to use your scalpel?" in response to her NOT having her scalpel on her! The attention to detail is *chef's kiss*
The monkey wrench puzzle... argh! I'm italian and when i was kid I played the italian version of the game, it was translated literally and because wrench has the same translation of the word "key" it was like i had to use a "monkey key". Nobody could figure it without some guide! The monkey wrench in italian is "chiave inglese" and is translated literally "english wrench"...i onestly don't know why. They translated also the woodchuck tongue twister making it a no-sense dialogue but still funny to read :D
Only just finding this video now and I'm so glad I did. I cannot express the amount of joy I felt when I realized at the start of this video that I've grown up with so many games you two have worked on and I somehow never connected the dots that they were made by the same people despite always seeing your names in the games. From Day of the Tentacle to the Monkey Island games, to the Sam & Max series, Bone and Psychonauts, growing up with these games shaped so much of who I am. Thank you and everyone else who has worked on these for always making such amazing games.
26:37. Thank you thank you Tim! I was beginning to think I was litteraly the only one still aware of this reference. Also, it's so weird listening to you guys not remebering how to solve the puzzles. I've finnished this game a gazillion times and will most likely remember how to finnish this games the day I die.
Hey Tim, probably its been commented before but it is definately true that if you sit over the shoulder watching someone else play, you see other things or feel other things about what to do. Adventure games are a fantastic hang out type of game to play "co-op". If one gets stuck the other takes over, and no walkthroughs allowed, until perhaps 3-4 time you guys meet after hours of trial and error, but usually we solve stuff, bruteforcing it, is effective sometimes. We played all your classics lately me and a friend. Fantastic times, nostalgia! Thanks a lot.
This game is truly fantastic. I just replayed it, and I tend to replay it every year. The humor is outstanding, and I think it's the best and most memorable of all the point-and-click games of the 90s. Hoagie's section still cracks me up, especially blowing up George Washington's head, giving him chattering dentures, making vacuum cleaners a constitutional law, and all the outlandish design changes for the American flag. "How about we just put a guy carrying a bundle of sticks, and not name the country anything at all!"
Also, if you poke around in the past motel for like 5 minutes, the first objects you get are a bucket full of water and soap. pretty straightforward, I didn't even need Bernard's explanation it just made sense to use the stuff and wash the carriage
02:08:00 for some reason Blue Tentacle was my favorite, so much that I actually went as him for halloween as a child one year. I still have the costume somewhere!
I think your cart-washing puzzle was reasonably fair. If you look at the "wash me" in the windshield, Bernard turns to camera and explains Murphy's Law for the uninitiated. And if you miss that, you still have a bucket of soapy water, a brush, and a dirty cart, which should solve itself in time.
I like when Tim was saying how "when that other developer plays their own games they talk about production and stuff but when we do, we're like what? huh?" So funny. Then there's that saving part at approx 1:10:03 where they don't know how to save and are scared to close the game by pressing buttons. :-]
oh my gosh. I watched it completely even though I bought and finished the remaster just about two weeks ago. funny to see they had the some problems I had. remembering puzzle solutions from almost 30 years ago but sometimes a tiny bit of context is missing
Oh my good lord. I played through the whole game running back and forth to the Chron-O-Johns. I didn't know you could directly give stuff to the other characters! Ugh!
thank you very much for making this game back in the day...i cant remember how many times i played it....also you did a outstanding job with remake, graphics are 10/10...i wish you could do the same thing with sam&max and monkey island 1&2
Just finished the remastered version and for me was the first time playing Maniac Mansion 2! I missed this back in the days, played Monkey saga and many other adventures and even with SCUMM vm I never tried this. I remember playing Larry 5 from Sierra that had this type of graphic style but Ron, Tim, Dave and Gary games are on another level!
I played the remaster, and every time I got completely stuck in the remaster, I would watch this video until they ran into a solution I hadn't thought of, then I would go back to the game and repeat.
Originally there was a playable character named Chester that drank coffee. Chester was cut (along with characters Razor and Moonglow), but the Chester drawings were reused for Ned and Jed. The character animations from Chester drinking coffee were reused for this seemingly random joke. (Google for "Chester Day of the Tentacle" to see original art).
I confirm that I had no idea about the monkey wrench puzzle, there is no traslation similarity. But it was funny that a hypnotized monkey could be used as a tool.
I had a very sharp SVGA Sony Trinatron .22 pitch CRT back when this game came out and I think it looks very similar to what it does now on an LCD. I love chunky sharp pixels. I still have my original boxed DOTT game. I love games like this, and even text adventures. It's a nice break from action based games.
Amazing that to this day I remember the puzzles of the game better than the guys who designed it. Because I played through it several times when I was little.
Dave shouldn't feel bad for the car-washing puzzle. Yes it's a culturally specific puzzle, but there are enough hints that make it very much solvable, unlike the monkey-wrench one in MI2 which is clever "on paper" but virtually untranslatable to other languages. That puzzle also relied on the player realizing the game suddenly wants you to think in "wordplay" mode, which isn't that fair considering the rest of the puzzles were more or less straight-forward up to that point.
Interesting that Dave gets the most guff for the car washing puzzle, because I came into the solution for that sideways, and when the joke about it causing rain happened I was delighted and laughed the hardest I had at anything else in the game. I guess if you know the adage it works super well, but it's a shame others can't enjoy it in the same way. Maybe all it needed was a callout line earlier in the game, so if not a common cultural 'meme', it's at least a callback to something the player had seen.
Tim: Why do you seem so bored at the long cut scenes (talking about them almost like you'd make them shorter if the game were made today)? We love it that way! Gamers of today have such short attention spans it's depressing. The way you guys did it back in the day is the way to go (although I did enjoy Broken Age a lot).
Awesome, though I'll be watching this with caution as I haven't beaten it yet and I don't want to know the solutions to certain puzzles I haven't figured out yet. :P
By the way, I didn't get the joke about washing the car the first time I played the game because it wasn't in my culture, and IT DIDN'T MATTER. One of the great things about this games is that you can actually learn the comedy even if you're not already culturally predisposed for them. Which makes me think that one of the reasons these games were so memorable and charming is precisely the fact that you guys made such "mistakes" in the first place. Think about that.
This game inspired me to draw and make cartoons. I now do both for a living. Thank both of you for helping create such a wonderful piece of entertainment.
That sounds great! I know I'm 8 years late, but what did you work on?
02:05:00 wow you guys actually remembered to omit the "do you wanna use mine?" after "are you going to use your scalpel?" in response to her NOT having her scalpel on her! The attention to detail is *chef's kiss*
The monkey wrench puzzle... argh!
I'm italian and when i was kid I played the italian version of the game, it was translated literally and because wrench has the same translation of the word "key" it was like i had to use a "monkey key".
Nobody could figure it without some guide!
The monkey wrench in italian is "chiave inglese" and is translated literally "english wrench"...i onestly don't know why.
They translated also the woodchuck tongue twister making it a no-sense dialogue but still funny to read :D
Only just finding this video now and I'm so glad I did.
I cannot express the amount of joy I felt when I realized at the start of this video that I've grown up with so many games you two have worked on and I somehow never connected the dots that they were made by the same people despite always seeing your names in the games.
From Day of the Tentacle to the Monkey Island games, to the Sam & Max series, Bone and Psychonauts, growing up with these games shaped so much of who I am. Thank you and everyone else who has worked on these for always making such amazing games.
26:37. Thank you thank you Tim! I was beginning to think I was litteraly the only one still aware of this reference. Also, it's so weird listening to you guys not remebering how to solve the puzzles. I've finnished this game a gazillion times and will most likely remember how to finnish this games the day I die.
Thanks Tim for returning to a truly classic game. Only wish that you could of done a documentary on the creation of the remaster!'
+Chris Thacker ruclips.net/video/LjF4eMrYfG0/видео.html
Hey Tim, probably its been commented before but it is definately true that if you sit over the shoulder watching someone else play, you see other things or feel other things about what to do. Adventure games are a fantastic hang out type of game to play "co-op". If one gets stuck the other takes over, and no walkthroughs allowed, until perhaps 3-4 time you guys meet after hours of trial and error, but usually we solve stuff, bruteforcing it, is effective sometimes. We played all your classics lately me and a friend. Fantastic times, nostalgia! Thanks a lot.
This game is truly fantastic. I just replayed it, and I tend to replay it every year. The humor is outstanding, and I think it's the best and most memorable of all the point-and-click games of the 90s. Hoagie's section still cracks me up, especially blowing up George Washington's head, giving him chattering dentures, making vacuum cleaners a constitutional law, and all the outlandish design changes for the American flag. "How about we just put a guy carrying a bundle of sticks, and not name the country anything at all!"
Someone please let Dave know that the car wash puzzle made sense to 11 year old me, and it makes sense now.
Also, if you poke around in the past motel for like 5 minutes, the first objects you get are a bucket full of water and soap. pretty straightforward, I didn't even need Bernard's explanation it just made sense to use the stuff and wash the carriage
I loved day of the tentacle, it was just amazing, thanks for making that masterpiece
1:22:00 math confirmed:
48*365,25*200/4=876600$
The Monkey wrench... i got stuck on this too. Thanks Tim! ;-) Still nothing but good memories about the game. Greetings from Germany!
02:08:00 for some reason Blue Tentacle was my favorite, so much that I actually went as him for halloween as a child one year. I still have the costume somewhere!
I think your cart-washing puzzle was reasonably fair. If you look at the "wash me" in the windshield, Bernard turns to camera and explains Murphy's Law for the uninitiated. And if you miss that, you still have a bucket of soapy water, a brush, and a dirty cart, which should solve itself in time.
I like when Tim was saying how "when that other developer plays their own games they talk about production and stuff but when we do, we're like what? huh?" So funny.
Then there's that saving part at approx 1:10:03 where they don't know how to save and are scared to close the game by pressing buttons. :-]
this game was huge in my childhood, and it's great watching you guys play through it. kind of like a video game commentary.
this is my favourite game and this video is really interesting to watch
This was great! I hope you do more of this in the future, like going through Full Throttle or maybe Psychonauts.
oh my gosh. I watched it completely even though I bought and finished the remaster just about two weeks ago. funny to see they had the some problems I had. remembering puzzle solutions from almost 30 years ago but sometimes a tiny bit of context is missing
Keep up the good work, Tim and his team are making funny charming games all the time! Can't wait for psychonauts 2!
Oh my good lord. I played through the whole game running back and forth to the Chron-O-Johns. I didn't know you could directly give stuff to the other characters! Ugh!
Me too! What a pain in the butt. Especially when you play for the first time and have no idea who needs which item.
It said you could do that in the manual :) But it looks like later editions didn't come with a manual.
Same here, all that time I will never get back
This game defined my whole life.
thank you very much for making this game back in the day...i cant remember how many times i played it....also you did a outstanding job with remake, graphics are 10/10...i wish you could do the same thing with sam&max and monkey island 1&2
Just finished the remastered version and for me was the first time playing Maniac Mansion 2! I missed this back in the days, played Monkey saga and many other adventures and even with SCUMM vm I never tried this. I remember playing Larry 5 from Sierra that had this type of graphic style but Ron, Tim, Dave and Gary games are on another level!
Lucas Arts' first 3D game. Yes, 3D. 2D plus time dimension.
TM-Joke™ is a timeless classic
The fact that the record and stop button shapes on the VCR are switched cost me TOO MANY HOURS OF MY LIFE trying to figure out the that puzzle :(
"what a weird game" says one of the two masterminds of the game :-))
I NEVER KNEW YOU COULD GO BACK TO THE POLLUTED RIVER
I played the remaster, and every time I got completely stuck in the remaster, I would watch this video until they ran into a solution I hadn't thought of, then I would go back to the game and repeat.
Ted: "You relax... " *reaches in his vest* "Have a cappucino."
I think this is when EVERYBODY cracks up in this game XD
Originally there was a playable character named Chester that drank coffee. Chester was cut (along with characters Razor and Moonglow), but the Chester drawings were reused for Ned and Jed. The character animations from Chester drinking coffee were reused for this seemingly random joke. (Google for "Chester Day of the Tentacle" to see original art).
Can you guys get Ron there and play Secret of Monkey Island? That would make my century. =3
+HandeToon
They sort of did with the MI special editions, didn't they? There's at least parts where there's special commentary.
Only with MI2, Secret's Special Edition didn't have a commentary.
I squealed with joy when I saw this in my sub box
I confirm that I had no idea about the monkey wrench puzzle, there is no traslation similarity. But it was funny that a hypnotized monkey could be used as a tool.
I had a very sharp SVGA Sony Trinatron .22 pitch CRT back when this game came out and I think it looks very similar to what it does now on an LCD. I love chunky sharp pixels.
I still have my original boxed DOTT game. I love games like this, and even text adventures. It's a nice break from action based games.
what a great job.
2:36:54 The movie in question sounds like The Rescuers Down Under. The character then would be Frank, a frill-necked lizard.
Geniuses at play!
Okay it is past time for maniac mansion 3! I’ll buy 20 copies myself if you do!
this is surreal!
Hearing them talk about all the puzzles I struggled with is so vindicating.
2:29:24. Wow. It never dawned on me. Gross. :)
This is like a super long Dev's Play. Me likey.
Amazing that to this day I remember the puzzles of the game better than the guys who designed it. Because I played through it several times when I was little.
Dave shouldn't feel bad for the car-washing puzzle. Yes it's a culturally specific puzzle, but there are enough hints that make it very much solvable, unlike the monkey-wrench one in MI2 which is clever "on paper" but virtually untranslatable to other languages. That puzzle also relied on the player realizing the game suddenly wants you to think in "wordplay" mode, which isn't that fair considering the rest of the puzzles were more or less straight-forward up to that point.
I have to say that my all time favorite adventure game would be Toonstruck. DotT is up there though.
Interesting that Dave gets the most guff for the car washing puzzle, because I came into the solution for that sideways, and when the joke about it causing rain happened I was delighted and laughed the hardest I had at anything else in the game. I guess if you know the adage it works super well, but it's a shame others can't enjoy it in the same way. Maybe all it needed was a callout line earlier in the game, so if not a common cultural 'meme', it's at least a callback to something the player had seen.
Tim: Why do you seem so bored at the long cut scenes (talking about them almost like you'd make them shorter if the game were made today)? We love it that way! Gamers of today have such short attention spans it's depressing. The way you guys did it back in the day is the way to go (although I did enjoy Broken Age a lot).
Oh shit btw i forget to ask i think dave looks like Dave in Maniac Mansion is Dave based on real life dave?
Did they go back to the original art? The reissue just has smoother art, as if the original art files were retrieved.
Awesome, though I'll be watching this with caution as I haven't beaten it yet and I don't want to know the solutions to certain puzzles I haven't figured out yet. :P
I feel like I know this game better than they do.
Nice subtle screen wipe at 2:12:10
By the way, I didn't get the joke about washing the car the first time I played the game because it wasn't in my culture, and IT DIDN'T MATTER. One of the great things about this games is that you can actually learn the comedy even if you're not already culturally predisposed for them.
Which makes me think that one of the reasons these games were so memorable and charming is precisely the fact that you guys made such "mistakes" in the first place.
Think about that.
How did you guys forget the puzzles?? I've never forgotten a single thing in this game.
"I'm mad at this game now"
-guy who made the game
Please a remastered of monkey island on ps4
Rescuers Down Under.
Shout out to Panera Bread for that sandwiches
Please get back Fate of Atlantis, Sam n Max, Monkey Island. Remaster it. I miss it!
Why has this video so few views, and shit like pewdiepie has millions of subs?
Woah!! Is that a 10x10?
The only people who said it was too short are loser gamers who used a walkthrough