Monkey Island SPEEDRUNS? Ron Gilbert Opens Up

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Комментарии • 128

  • @ChaosPootato
    @ChaosPootato 11 месяцев назад +142

    His point about why random puzzles are there is absolutely crucial to me. The a-ha moment when you figure out what goes where or you connect several events in the game is super addictive

    • @Lektuerekurs
      @Lektuerekurs 11 месяцев назад +7

      Yes, but also 10year old me from the past responding: playing something like Indy 3 and stuff randomly working can also be a relief😅😅
      Of course his point is very valid. That was just the first thing that came to my mind 😂

  • @burtcolk
    @burtcolk 11 месяцев назад +95

    Hearing him mention “Monty Python and the Holy Grail” as an inspiration right before the question about the “fake world” recurring motif in his games really made it click for me (even though he didn’t actually draw the connection in the interview). The abrupt “oops this was just a movie and we have to stop now” anticlimax punchline of Holy Grail is so clearly the progenitor of all the Ron Gilbert anticlimax-endings. I’m sure this has been pointed out before, but if I’d seen it, I’d forgotten. Thanks for the interview!

    • @Airosteh5th
      @Airosteh5th 11 месяцев назад +8

      That punchline also happens in his other example, Blazing Saddles.

    • @wodmarach
      @wodmarach 11 месяцев назад +9

      Holy grail's ending though, the amount of people who never get that it's a literal "cop-out".

    • @MichaelPohoreski
      @MichaelPohoreski 2 месяца назад

      16:39

  • @kiefrichards
    @kiefrichards 11 месяцев назад +88

    ron is like the man who invented the bicycle watching the tour de france and cheering the riders on

    • @trustnoone81
      @trustnoone81 11 месяцев назад +10

      Ron is like the man who invented the air conditioner watching smart nerds repurpose the compressor as jet engine and cheering them on.

    • @navyman4
      @navyman4 11 месяцев назад

      This is the smartest comment on this video

  • @theredeft5319
    @theredeft5319 11 месяцев назад +22

    I think his perspective on why Guybrush wouldn’t really work in a non-interactive setting is really interesting. It shows how he really has a good understanding of the character and gets why it works for the game setting.

  • @kcccc5682
    @kcccc5682 11 месяцев назад +21

    I think it's interesting that his disparaging example of not having RNG is "just look in the second coffin and he's there" because that's exactly the puzzle solution in Lite mode.

  • @BanksZero
    @BanksZero 11 месяцев назад +73

    I'm biased for sure but Ron just seems chill. And down to earth despite the weight of his legend.

    • @Lektuerekurs
      @Lektuerekurs 11 месяцев назад +6

      D'uh, he's "down to earth" **because** of the "weight" of his legend.... he has no other chance 😂

  • @someoneelse1534
    @someoneelse1534 11 месяцев назад +6

    Ron seem really humble. I love his outtakes on Speedrunning, some devs get way too worked up about someone "skipping" their work even when that person has played it thousands of times

  • @Lektuerekurs
    @Lektuerekurs 11 месяцев назад +9

    21:13 I specifically remember, as a kid, that I thought that Guybrush wasn't this upbeat youngish hero an Monkey Island II. I would agree that he is either more jerkish or but at least he gets more negative/annoyed reactions from his surroundings or the game points it out more.
    Also Monkey Island 1 is my favourite video game and brought so many positive moments into my 8-9 year old life. So thank you Ron Gilbert and thanks for the Interview OSE !

  • @mecchamouse5535
    @mecchamouse5535 11 месяцев назад +28

    Ron: "Speedrunners...go through as fast as they can without cheating..."
    * _lowers cheat hat_ * 😬

  • @mikedrop4421
    @mikedrop4421 11 месяцев назад +130

    OSE flexing that Ron Gilbert friendship on us again. We get it man, you have cooler friends than we do. 😜

    • @OneShortEye
      @OneShortEye  11 месяцев назад +69

      Heh, I wouldn't say we're friends, per se, but it was great talking with him

  • @RotundRager
    @RotundRager 11 месяцев назад +5

    What a chill guy. Feels like talking to your uncle that did a lot of stuff back in the day, and he takes joy talking about some of the stuff you have in common.

  • @CreativeSteve69
    @CreativeSteve69 11 месяцев назад +7

    I'm so glad to have grown up playing computer games in my late kid-early teen phases in the mid 90's. Starting out with Monkey Island playing the third one at the time. Alognside the CD rom that came with the computer known as captain claw another fun filled pirate platformer. Ron seems such like a humble guy to talk to. Also if it weren't for gaming in my early years to now. I probably wouldn't found my love on being a solo learning indie dev. Thanks so much Ron for making MI. :)

  • @W3bba
    @W3bba 11 месяцев назад +4

    18:20 Oh come on Ron. The perfect answer would be: A Theme Park called Big Whoop

  • @mistercallme3047
    @mistercallme3047 11 месяцев назад +24

    Not sure if you will see this comment Ron. Just want to say a huge thank you for giving us some indredible games! Grew up playing lots of adventure games in the 90s and i still hold those memories in my heart to this day.

    • @Lektuerekurs
      @Lektuerekurs 11 месяцев назад +3

      The moment us 8 year old kids discovered to use the bucket as the helmet in the circus .....
      - opened a new world for me
      - is a moment I will always remember
      - uhm, can you please repeat what you just said

  • @plingiu
    @plingiu 11 месяцев назад +6

    Very cool that Ron Gilbert was up to this :)

  • @Finsternis..
    @Finsternis.. 6 месяцев назад +2

    3:20 Anyone familiar with the detective adventure "Mortville Manor"? They actually had that issue where the solution was fixed and a magazine printed it out, so people could literally solve the game without really interacting with the characters and finding clues doing a couple of mechanical things. In later versions of the game, they introduced a questionaire shortly before the conclusion, making the player answer what the plot is. Actually somewhat deep questions. It is contextually really unfitting that these questions pop up, but it shows there is, or at least was, some interest in having the player actually experience the game rather than just be done with it.

  • @PregnantOrc
    @PregnantOrc 11 месяцев назад +17

    As far as non game projects if money was no issue I'd say an escape room or murder mystery mansion event based around Monkey Island would fare better than a film or show in terms of retaining player agency will offering something fun

    • @user-nt1yb5kr8x
      @user-nt1yb5kr8x 11 месяцев назад +5

      Literally has "Escape" in the name. Markets itself in the escape room industry xD

    • @MagusMarquillin
      @MagusMarquillin 11 месяцев назад +4

      What a great idea! In fact, I never realized escape rooms have a lot in common with adventure games, they could adapt so many IPs towards the idea to great effect! Maniac Mansion, Indiana Jones, The Last Express, Laura Bow, or 5 Days a Stranger, Broken Sword, Myst or Conquest of Camelot's Catacombs would be perfectly suited. Unfortunate that adventure games aren't more popular, it's kind of unlikely for them to get licensed for that, but next to Indiana, or other games like Sherlock Holmes that are adaptations themselves, Monkey Island could have the best chance to be realized that way.

  • @T0mek87
    @T0mek87 Месяц назад

    I think its really heartwarming on how they approached the Return to Monkey Island. So, Ron had this great idea on Monkey Island trilogy, with the supposed reveal in the third part, that its all a theme park. And for years he wanted to do a third game of his own, where he would reveal this. But then when he actually got to it, he was much older, with different perspective on life, realized that this game has a lasting legacy, that's no longer just his own, and he can't just dismiss everything that came later. And even if there were no other games than MI1 and MI2, he said it himself, that the great idea he had for the ending might not have been that good of a twist, when you need to design the entire game around it.
    So i love how RTMI ended - a love letter to all MI fans, that pays respect to all the creators that worked on other games as well.
    I hope we get some more Monkey Island adventures in the future - maybe some more self-contained stuff, without lechuck, or even with guybrush and chuckie as kids, without that much reliance on existing MI lore, but kinda there as well. C'mon Ron, do it :)

  • @adventuring_sam6589
    @adventuring_sam6589 11 месяцев назад +9

    Awesome stuff! Ron is sooo leChill :) I'd propose that RNG in adventure speedrunning also has SOME positives too (or am I the only one that thinks this :D) - it adds a certain extra special quality to WR runs, with the excitement of knowing that the runner has had to pull off that top execution in those very rare instances of top RNG

    • @OneShortEye
      @OneShortEye  11 месяцев назад +4

      It's a weird balance. Too much RNG, it gets frustrating. No RNG, and there's not as much excitement to it. (And people complain, "where's the challenge? Isn't this just like following a walkthrough?")

  • @oumtjackawillie
    @oumtjackawillie 11 месяцев назад +6

    In a short period of time I've stumbled across videos featuring people I never realized I was a fan of. Last week I was recommended Genndy Tartakovsky answering questions and now this. Two major contributors to a much better childhood than it otherwise would have been... 🥰

  • @Mantis47
    @Mantis47 11 месяцев назад +5

    Excellent interview, very interesting! Funny thing, the "Guybrush is a jerk" thing kind of extended to the rest of the genre. Tons of point & click protagonists take whatever they need and screw over whoever they have to obtain their goals, and without malicious intent, most of the times, they just have to do it.

  • @spladam3845
    @spladam3845 11 месяцев назад +1

    This was great, thanks for taking the time and getting him on.

  • @weirdproq
    @weirdproq 11 месяцев назад +1

    This was a great interview. Loved this! Ron seems like such a nice guy.

  • @Karanagi
    @Karanagi 11 месяцев назад +2

    Great interview! As long as Ron Gilbert keeps making games, I'll keep playing them :)

  • @crowhaveninc.2103
    @crowhaveninc.2103 11 месяцев назад +1

    What an inspiring man. Loved the interview :) Always nice when developers are so close to the community of their games.

  • @CultureFiendMedia89
    @CultureFiendMedia89 11 месяцев назад

    Great interview! It was a good start to my morning

  • @RD-qz1fm
    @RD-qz1fm 4 месяца назад

    I really found this by chance: I watched a thing and there was a reference to another thing, followed by a comment referencing this. But I'm glad it exists. Good on you for having mr. Gilbert on and kudos to him for being willing to talk about a niche topic like this as well! I grew up with these games and videos like this kinda remind me of a time when Internet was.. more unwieldy and chaotic in many ways but maybe more innocent? Anyway, thanks again to all involved!

  • @skRapKlan
    @skRapKlan 11 месяцев назад

    Ahh what a treat! Thanks for the awesome video!

  • @j.walker6845
    @j.walker6845 11 месяцев назад +1

    Great interview, what a creator!

  • @rancid83
    @rancid83 11 месяцев назад +14

    Honestly I was surprised at his answer about Monkey Island: the movie. The first Pirates of the Caribbean movie literally felt like MI: the movie to me, all the way down to the insult swordfighting and how Orlando Bloom looked.

    • @thefonzkiss
      @thefonzkiss 11 месяцев назад +5

      That project started as a MI movie then they changed it to a more general thing. Steve Purcell has confirmed it.

    • @PregnantOrc
      @PregnantOrc 11 месяцев назад +5

      Very much ageee. Will and Jack are a good split of Guybrush and the player with neither being one or the other but a mix of both

    • @connie_d
      @connie_d 11 месяцев назад +5

      There was that bit in one of the films rowing through the swamp to the voodoo lady too which was obviously a direct rip.

    • @rancid83
      @rancid83 11 месяцев назад +3

      @@PregnantOrc I actually thought Jack represented post-MI2 Guybrush, and Will was pre-MI1. But I guess that's up to interpretation 😅

    • @MyAmazingUsername
      @MyAmazingUsername 11 месяцев назад +6

      ​​@@thefonzkiss No. Monkey Island was based on the Pirates of the Caribbean amusement park ride from the 1960s, and the novel "Stranger Tides" by Tim Powers. Ron Gilbert has confirmed it. And even though there was indeed work on a Monkey Island movie, and they met with people who later made Pirates of the Caribbean, all people involved on all sides have denied any copying between the two movies. The PotC movie was based on the amusement park ride.

  • @Hdx64
    @Hdx64 11 месяцев назад +2

    1 second in, and you already got me hooked!

  • @davidsenra2495
    @davidsenra2495 11 месяцев назад +12

    As for being a jerk, my feeling is that in Monkey 2 Guybrush is more mature and his naive illusion of pirate life from Monkey 1 has kinda worn off. While in Monkey 1 he's adventuring in a new and exciting world for him, in Monkey 2 the stakes are much higher and he just wants to get rid of whatever is his current problem/situation.
    Kinda like getting into adult life? Lol

  • @AmedeusMkII
    @AmedeusMkII 11 месяцев назад +1

    Monty Python and the Holy Grail and Blazing Saddles are tied for my favorite movie. I was so giddy when he listed them both off. Man has taste.

    • @daveg7516
      @daveg7516 11 месяцев назад

      I agree fantastic taste 😂

  • @gustavosantos106
    @gustavosantos106 11 месяцев назад

    Thank you for this

  • @piratepop7115
    @piratepop7115 11 месяцев назад +2

    Ron Gilbert is a legend

  • @esotericVideos
    @esotericVideos 10 месяцев назад

    This video was great! I loved it. I just subscribed as a result.

    • @OneShortEye
      @OneShortEye  10 месяцев назад

      Glad to have you around!

  • @AdventureGameHotspot
    @AdventureGameHotspot 11 месяцев назад

    Nicely done

  • @matthewwalker5430
    @matthewwalker5430 11 месяцев назад

    Not that he'll ever see this, but thank you Ron for all your games but, in particular, for Return to Monkey Island. As a fan of old point and click adventure games really good ones come few and far between and to have a new instalment of one of my favourite series done so well was just such a joy to play. I don't speed run, I take my time and enjoy every puzzle, but it was really nice to see other people love these games too but in a totally different way. I hope speedrunners and players like me show that there is still a market for these great games, please never stop making them, you're a legend!

    • @CoolGobyFish
      @CoolGobyFish 10 месяцев назад

      Ron, is that you?))) Nice try. You deserve all the hate you get for Return. I hope you never get funding ever again.

  • @BenBreard
    @BenBreard 11 месяцев назад

    That was epic! Thanks

  • @Keatwonobe
    @Keatwonobe 11 месяцев назад

    The saga of this channel is the most wholesome thing

  • @AdventureGameGeek
    @AdventureGameGeek 11 месяцев назад +4

    From the thumbnail it looks like speedrunning Ron Gilbert's games is the ultimate insult 😜

  • @boffyb
    @boffyb 11 месяцев назад +1

    As a fan of _Monkey Island_ and _Our Flag Means Death,_ I’m chuffed to hear Ron Gilbert praising that show out of the blue 😃

  • @Lektuerekurs
    @Lektuerekurs 11 месяцев назад +2

    I habe finished watching this awesome video! now it's time to go outside, pick some flowers, or annoy the neighbour's dog 😊

  • @LaukkuPaukku
    @LaukkuPaukku 11 месяцев назад +1

    I'd like to some day see what Gilbert has to say about the forest map warp in Monkey Island 1.

  • @bobdedbuilder463
    @bobdedbuilder463 11 месяцев назад +1

    I would have loved to meet him in person and sign his name on something. I am jealous that you even got to talk with him really cool

  • @NeonNijahn
    @NeonNijahn 11 месяцев назад

    This is dope

  • @redmoose1447
    @redmoose1447 Месяц назад

    can confirm that our flag means death is definitely worth a watch. the first season atleast anyway. thanks for the enjoyable interview

  • @PadanFain836
    @PadanFain836 11 месяцев назад

    Thank you Ron

  • @johnsknows3135
    @johnsknows3135 11 месяцев назад

    great!

  • @vaderwalks
    @vaderwalks 11 месяцев назад +2

    I'm currently grinding the world record on clicking an OSE vid when it's uploaded.

  • @MagusMarquillin
    @MagusMarquillin 11 месяцев назад +1

    You know your channel is legit with interviews like this! Hope you reach out to more creators, and record their reaction to this odd gaming evolution. Al Lowe would almost certainly willing.

  • @SvenQ45
    @SvenQ45 11 месяцев назад

    Interesting. Didn´t know that about Lechuck but I always thought that sometime he comes faster and sometimes slower.

  • @Cowclops
    @Cowclops 11 месяцев назад +3

    Not monkey island or even ron gilbert, but I have a story that will certainly amuse people: My wife needed emergency surgery and it was scheduled for 3 sundays ago. That day just happened to be the 30th anniversary of the release of Day of the Tentacle (not something I had marked in my calendar, I randomly found out about it from a facebook lucasarts fan group).
    Well when they rolled her into surgery i knew I had a couple hours to kill and I had my laptop on me... so I fired up dosbox and beat Day of the Tentacle in one sitting. I was able to finish it with plenty of time to spare before she was out of the OR. I'm not a speed runner, and I'm pretty sure that was the first one-sitting playthrough of that for me but I felt like that was an absolute win.

  • @ignaciovecino
    @ignaciovecino 10 месяцев назад

    I liked hard puzzles in the first Monkey Islands. Return, I finished it in a day or two. Monkey 2 would take weeks. You had to really imagine possible things to do. That was part of the magic, I didn't get frustrated as a kid, it was just that, we're stuck in the game, we don't know what to do, and that was great. I used to play them with my brother, great memories. You had to think, really think.

  • @reaper84
    @reaper84 11 месяцев назад

    Cool interview! Could have gone longer. ❤

  • @InstitutoPianoBrasileiro
    @InstitutoPianoBrasileiro 11 месяцев назад +1

    Hello OneShortEye, thank you for your terrific work on preserving the history of point & click adventures. Could you please share with us the setup you used to make the online interviews? The result is great! We're looking for the right softwares to have that kind of side by side result, with no echo or lag issues. Thank you

    • @OneShortEye
      @OneShortEye  11 месяцев назад +2

      I use Zencastr (zencastr.com/) as my recording platform for interviews. It records each person's audio and video locally and separately, then uploads it. That way, you have the best possible quality without dropouts or lots of compression.
      The rest of it, like the side-by-side, was done in DaVinci Resolve, a video editor. But you can do that with any video editing program. There are some editing features in Zencastr itself, but I've never used them.

    • @InstitutoPianoBrasileiro
      @InstitutoPianoBrasileiro 11 месяцев назад

      @@OneShortEye excellent, thanks for the info. And which software do you use for the video calls? Skype? Zoom?

    • @OneShortEye
      @OneShortEye  11 месяцев назад +1

      @@InstitutoPianoBrasileiro Zencastr is the software for the video calls. Sorry if I was unclear on that.

    • @OneShortEye
      @OneShortEye  11 месяцев назад +2

      @@InstitutoPianoBrasileiro To add to my previous response: Zencastr works very similar to how Zoom and Skype work, but it's done in-browser. The difference is, instead of recording the live feed, it records locally on each person's computer. Then the separate audio/video tracks are automatically uploaded as the conversation goes on, and you download them all afterwards. Then you have to put those together in a video editor.

  • @dylanmiller9162
    @dylanmiller9162 10 месяцев назад

    Blazing Saddles as a comedic influence? Truly a man of culture

  • @r.rodrigues9929
    @r.rodrigues9929 11 месяцев назад

    Dude is chill as fuck! I like him!

  • @HorseTeethModano
    @HorseTeethModano 11 месяцев назад

    A brick is a brick is a brick.

  • @johnwisdomtv
    @johnwisdomtv 11 месяцев назад +1

    OneShortEye posted... TODAY IS A GOOD DAY

  • @GeekatHome
    @GeekatHome 11 месяцев назад

    Quest for Glory 4 speedrun history next, please?

  • @skidwardshlongington8025
    @skidwardshlongington8025 11 месяцев назад

    im down for another monkey island. or full throttle. or loom

  • @katanasteel
    @katanasteel 11 месяцев назад

    The monkey island theme park.... was what instantly thought about

    • @MagusMarquillin
      @MagusMarquillin 11 месяцев назад

      Yep, full circle from Pirates of the Caribbean. But, really, I want Adventure Land, with at least one ride made for each game, if not a full district.

  • @nowwithvitaminr
    @nowwithvitaminr 11 месяцев назад

    Just noticed he's wearing Stan's shirt 😅

  • @englishwithphil42
    @englishwithphil42 11 месяцев назад +1

    This channel has officially peaked.

  • @Ledore464
    @Ledore464 11 месяцев назад +1

    Yes!

  • @MostlyUnrelated
    @MostlyUnrelated 10 месяцев назад

    I've actually tried visiting all the map squares to find the sunken ship in my childhood because I couldn't figure out the puzzle otherwise, but there was no sunken ship in the final one, all of them were empty, and I dived into each one as well. Where does the info about the last square come from? Was it not present in all the versions?

    • @OneShortEye
      @OneShortEye  10 месяцев назад +1

      I was informed of this by KCadventure (who I interviewed in the MI2 video), and he figured it out from reading the SCUMM scripts. Was it possible that you visited a square, then reloaded a save when it wasn't there? Because that would've made it so you couldn't find it. Other than that, I don't know much, but here's verbatim what KC posted in discord:
      -The location is set on reading the book, or on visiting the final square if you've visited every square
      -You don't have to dive down to set a square as "visited"
      -There are 100 squares, but 18 of them are classed as "visited" from the start of the game (4 around Booty, 8 around Scabb, 6 around Phatt)
      -If you read the book, it will set the location to a non-visited square.

    • @MostlyUnrelated
      @MostlyUnrelated 10 месяцев назад

      @@OneShortEye it could be, was a long time ago and I was just a kid back then. Now I'm a little upset that I must've messed it up somehow and spent a lot of time for nothing, but oh well, that's what kids do I guess.
      Thank you for replying in any case, love your videos, always a treat and a pleasant nostalgia trip when a new one uploads!

  • @nngnnadas
    @nngnnadas 11 месяцев назад

    I love how the comment tell us lechuck-appearance-chance is x mean after we already seen it earlier, and then it lies that it's 1 : 10 instead of 1 : 11.

    • @OneShortEye
      @OneShortEye  11 месяцев назад

      I think Ron just made an easy-to-make off-by-one error. But I did confirm with a few people that, in SCUMM, random(10) gives a number from 0-10, not 1-10

  • @ramigilneas9274
    @ramigilneas9274 11 месяцев назад +1

    Good old times when amazing games were still made by a hand full of people or even just one person.
    It still happens… but today the expectations are simply way too high.

  • @davidsenra2495
    @davidsenra2495 11 месяцев назад +1

    I feel like I wanted a bit more info from that interview regarding the games themselves and a bit less regarding the speedrunning aspects (which are interesting, but are much more well covered in the related videos).
    Still, I understand your channel is pretty much devoted to speed running, so I understand it's hard for you to get away from it.
    Anyway, thanks for the interview, your work is really good.

    • @OneShortEye
      @OneShortEye  11 месяцев назад +7

      If you want a more comprehensive interview with Ron, I'd recommend this one: ruclips.net/video/wIhxZYQRZ8Q/видео.html

    • @davidsenra2495
      @davidsenra2495 11 месяцев назад +2

      @@OneShortEye thank you, buddy.

  • @Mewyabby
    @Mewyabby 11 месяцев назад

    Next up: Roberta Williams!

  • @elasmojones
    @elasmojones 11 месяцев назад

    Stapler...

  • @matthewrease2376
    @matthewrease2376 11 месяцев назад

    I hope he releases the source code

  • @Nillerus
    @Nillerus 11 месяцев назад +9

    How did i miss this one!? This is amazing
    I mean, sure, I started watching 2 minutes after it released, but that's still too long.

    • @aglioeolio7730
      @aglioeolio7730 11 месяцев назад +3

      what do you mean, miss it? it just got uploaded

    • @snowblack90
      @snowblack90 11 месяцев назад +3

      what do you mean by missing it? this has just been uploaded.

    • @henryokeeffe5835
      @henryokeeffe5835 11 месяцев назад +2

      Yeah, I can't believe how I missed this one either

  • @caesaria
    @caesaria 11 месяцев назад

    he really doesn't come across as a guy who's made the funniest game in history

  • @Nortoplpopolis
    @Nortoplpopolis 6 месяцев назад +1

    Are you related to Jeffrey Combs?

    • @OneShortEye
      @OneShortEye  6 месяцев назад

      No, but I have heard the comparison before lol

  • @briangoldberg4439
    @briangoldberg4439 11 месяцев назад +1

    Ron should make a retro version of Return to Monkey Island with MI2 style graphics and less hand-holding. That would be awesome.

    • @averagefez
      @averagefez 9 месяцев назад

      Did you just get here? Complaining about RTMI's graphics is old hat. It's all about hating the ending now

  • @FINSuojeluskunta
    @FINSuojeluskunta 11 месяцев назад

    He fumbled Return so hard. But 1 and 2 were legendary games along with 3 and 4.

    • @kcccc5682
      @kcccc5682 11 месяцев назад

      Cool to see a fellow defender of Escape, but rare to find anyone who prefers it to Return!

    • @SchizophrenixTheGaul3478
      @SchizophrenixTheGaul3478 11 месяцев назад

      I basically grew up with Escape. And anyday would prefer them than the much modern ones with a little too much handholding

  • @AAULTEN
    @AAULTEN 11 месяцев назад

    Disagree w/Ron about MI2 ending being badly designed :p

  • @ch.k.3377
    @ch.k.3377 11 месяцев назад

    In the single content it might be "Ok" but I see it in group play that people who just say "quick, quick" aren't really good for any game.

  • @HvH420
    @HvH420 11 месяцев назад +1

    The thumbnail comes across as misleading after watching the video, you make it seem like he is upset by people Speedrun ing his game when in reality he enjoys it.

  • @user-dg6ex9qd5f
    @user-dg6ex9qd5f 11 месяцев назад

    ron is wrong.

  • @The.Crawling.Chaos.
    @The.Crawling.Chaos. 11 месяцев назад +2

    watching Ron Gilbert makes me think of him as a cousin of George Lucas, that mighty shirt!

    • @boffyb
      @boffyb 11 месяцев назад

      That's interesting, I was just thinking that with this beard, he looks like Matt Groening.

    • @The.Crawling.Chaos.
      @The.Crawling.Chaos. 11 месяцев назад +1

      @@boffyb Good point. he looks like both! :D
      ps. Let's make a compromise :D

  • @daveg7516
    @daveg7516 11 месяцев назад

    Using the compass 🧭 to get the key off the wall 😳😳😳
    Also blazing saddles and monty python what a legend 😂