I've been gaming for more than 30 years now. (Commodore 64 anyone?) I've played 1000s of games, across a multiverse of genres. Day of the Tentacle still stands in my memory as one of the 10 greatest games I've ever played.
This has been a real labour of love for the past five months. Really enjoyed putting this together, as DOTT is one of my all-time favourite games. Hope you all enjoy! The full interviews will be uploaded in the coming weeks and posted here. ruclips.net/p/PLD8cXxYMDG3OSZdJ4RgXXSBECKNbYPqXg
We appreciate the effort man. I only started watching it, but I already know that it will be a great insight into the history of DOTT. Thank you soooo much.
This must have been such an endeavor, thank you for this! I love finally being able to put faces and voices to the names of my video game heroes. Great listen, can't wait for the full interviews.
oh dude. RUclips takes like 30-50% of these donations man :( they take more than like any other platform. You are very generous, and I thank you for giving for those of us who can't, I just want to see that generosity make its way to its recipient and not be essentially stolen by youtube.
@@Just.Kidding Oof I knew about this, but didn't know it could be that high. Thanks for the headsup. I do prefer to use something like Ko-fi if possible.
I have played a lot of adventure games in my life but this really is one of the kind. Cartoon graphips, characters and the time travel aspect in the game. Like you can control 3 different persons in 3 different time. 200 years ago, present and in the future + you can interactive with them. I think this interactive aspect just makes so great and that way very special. Just this Looney tunes style is just so cool. It was kind of sad that they did not make a third Maniac Manson game because this was just so super well done. In my list of best adventure games are: The day of the tentacle, Sam and Max, Indian Jones and fate of Atlantis, Monkey island 1 +2 + Leisure suit larry games. These games are funny and amazing puzzles to solve. Really cool 80's and 90's stuff. You really don't see this anymore in games. There are just more action in many games but less contects so no cool story to tell. Thanks you so much from this video and all the best to you. Sierra and Lucasarts fan from Finland
Thank you. It's a dream for me to speak with the people who made one of my all-time favourite games. Just wish I could've got Tim and/or Dave as well for this one.
Actually, another channel, Conversations with Curtis, which interviews developers behind games and tools for the 1990's put up a massive 3h 26m interview video with Dave Grossman 2 weeks ago on the same day of June 26, 2023 as your video here! Dunno why he'd not even bother giving small time to you as well.
@ObiKKa I know, I have watched it and spoke with Daniel quite a bit during the past few months. Not sure why he wouldn't, but maybe it was a scheduling conflict (my interviews were conducted between January and end of April).
You've essentially made the movie/documentary that I wish I could have made so... I can't even begin to thank you enough for all the hard work you've done. So much history and to hear it from the creative teams own words is always brilliant. Again, thank you so much and thanks to the amazing group of people who worked on one of the greatest games of all time.
@@onaretrotip It's a valuable documentation of the game, allthough there have been other videos in the past celebrating the SCUMM games. I appreciate your work. Must have taken a while to gather the clips. 👌👍
An absolute favorite of mine. It's so nice to hear that the creators remember it quite fondly themselves - and so inspiring how they found creative and truly ingenious ways to work around the limitations of technology to make something that (at least to me) is still pure joy to play, look at and listen to. You did a heck of a job interviewing these legends and putting this doc together. Bravo!
It's taken a while before I could watch and listen to this in its entirety Pete. It's a tribute to your skill and your personality probably to hear these guys speak so freely and plentifully about their work. If anything this documentary makes clear that they are all still very proud and excited about their work; they all love talking about it. You even got the robot zed guy! How cool is that?! Amazing work as usual Pete. I'm not a big point-and-click fan but I am a fan of hearing people talk about something they love doing.
Thank you so much, Wouter. Always best to let them just go for it in interviews and not interrupt. Get the best info that way, from digressions, etc. And yes, cool talking to Zed!
When a game is so good that I stop watching the making of to avoid spoilers , to be able to re - experience the game itself for the 4th or 5th time affter purposely forgetting the details of the story .
1993 was also the year Haddaway came out with his hit single: "What is love?" DOTT is one of the best games ever made. It was hard to complete as a non-native speaker, but I kept playing and eventually got there. Great graphics. Unique gameplay. Lots of humor. An epic journey.
Yeah, that DK tool is pretty interesting. Mark Ferrari told me some info on the solid colour and how it used less memory, so it was nice to hear Jonathan expand on that.
I'm very excited for this - your Monkey Island documentary was incredible! And I think the story of Day of the Tentacle is so tightly written - the time travel weaves so well - literally another dimension within which to create puzzles. It's such a unique game that merits a documentary dedicated to its history.
Thank you so much! Agreed - the story and puzzle design are just perfectly executed in Day of the Tentacle. As much as I love Monkey Island, DOTT probably has the best overall design of any point and click, in my opinion. One of my all-time favourite games.
Wow, what a treat! This has to be one of the best things I've watched on YT. Thank you so much for making this. DOTT is easily one of my Top 5 games of all time.
Just started watching as I comment this. Holy crap man, over two hours! I should be sleeping, but no way I'm waiting till tomorrow. Just finished watching the monkey Island II speedrun video by oneshorteye. What a time to be alive. Edit: almost two hours in. This is just beyond words. I'm overjoyed at this opportunity to discover this group of absolute legends, that helped mold my younger self (probably to a slightly unhealthy degree). And you actually let them talk about their expertise. All the technical challenges, be it for visual, programming, music or voice artists. And the production on this video. Brilliant.
that's an amazing documentary about a legendary game that must have taken a large amount of time and energy to put together. That's wonderful to have the insights of the people who worked on it. Thank you for that quite unique piece of history.
As a kid I grew up with a love for computers and adventure games. It started with text adventures because you couldn't do graphics yet. But then Sierra came out with their Kings Quest series and I was hooked. I played almost all of them. From Larry to Hero's Quest to Space Quest (the latter being my fav Sierra series) and many many others. And then Lucasfilm made their name. Zak Mc' Kracken, Maniac Mansion, Indy, leading up to my most favorite adventures of all times. The Monkey Island (no 1 fav) series Sam and Max and Day of the Tentacle (no 2 fav). I was amazed by the animations, the music, the quirkyness, puzzles and storylines. It inspired me to learn how to program and make little adventure puzzle games for myself. And to eventually take schooling for it. It's many years later now and I'm not in the business anymore. But I always kept a love for those classics that really shaped me in my childhood. I still got my C64 and my Amiga to this day and a huge collection of adventure games in both my Steam and ScummVM libraries. The genre died out for a while but seems to be making a bit of a revival. Thank you all for the great memories, humor, puzzles and above al humor.
Really enjoyable, this! Growing up with all these point and click games, I adore how a lot of the ideas seem non-censored and allowed to exist on their own merit, not having to satisfy X amount of executives on the way. Really makes the finished product stand the test of time - charm is timeless. Magnificent job, mate! Thanks so much for your work!
Thank you! Really pleased that you enjoyed it. Yes, unfortunately the majority of game design these days is driven by deadlines and profits. The '90s was a golden era for freedom and creativity.
You are doing such a great service to gaming history by getting these iconic people to recount their experiences. Soon these stories would dissappear if not recorded and curated like you have. Thank you.
Thank you, that's very nice to hear because that's really the aim of these videos. They're my favourite games, and one day the creators won't be around anymore to recount these stories.
The first game i can remember beating. Still to this day i have it fully memorized and could play it in my sleep. This and hit the road same and max made up most of my childhood gaming untill we got Playstation. Even after it was one of a few older games i could make work on the PCs we had. I wouldn't trade them memories for any hot new game on a fancy new system!
If you would have told teen me his new niche adventure games would be made into documentaries and I'd still be fascinated over 20 years later, I wouldn't have believed you
Thank you very much for your effort, putting over 2 hours of developer details about this game.. I enjoy watching "postmortems" or "making ofs" of classic games and this was one of the better ones. Good work, thank you very much!
That was absolutely awesome. The interviews and the edition were top-notch, and the two hours really flew by. The documentary was really entertaining, and it covered every little aspect of the game. Congratulations and thank you very much for your work.
An amazing piece of work about an amazing work of art! Your passion for the game really comes through in how well structured and researched this is. I loved hearing all the insights and seeing Peter Chan's roughs and marker paintings was a particular treat. I've recently replayed DOTT for the first time in 10+ years so this was extra interesting with the game still fresh in my mind.
Something about those old days indeed and definitely that Lucasarts era! So many great games with a humour and charm so rarely executed these days. Loved them! I was late to Day of the Tentacle but have enjoyed a few playthroughs since. Awesome documentary once again dude. You can see how much time and effort you put into this and so cool to interview the team behind your favourite games! I look forward to your next big project 👌
Thanks for making this! I've loved this game ever since I had my dad come to my elementary school during the middle of the day and order from the computer lab software catalogue and waited 6 months to get it the game in the mail.
Wow! And so cool to finally hear from Larry Ahern, who never turned up in all the doublefine docu stuff, but was my fav ”name” from back in the day. LOVED the animation in DOTT, FT and Curse. I cant believe he picked it all up during MI2 and then just knocked it out of the park like that! What a flipping legend…thats some talent.
@@onaretrotip Yes. I really liked how they limited the opening scenes use of colour giving that moody mysterious vibe but allowed those really wacky animations with the car. Very cool!
It sounds like the smoothness of this production, alongside the "yes man" kind of approach within the team, was the key to let the creative juices flow thus leading to the perfect executed game you all love. Kind of like the opposite of what happens in most of today's productions in this industry.
Yes, that freedom that was present in the '90s was such a magical thing, and LucasArts are a prefect example of that ethos. Sadly it's mostly dead these days, with profits being the driving force.
Every yeay or two i replay the whole game. It's just amazing and never die. Fan spinoffs are good too, but sad thing that they never going to be completed :(
Absolutely fantastic video on how Day of the Tentacle was made! Thorough, covering all the fascinating topics. Would've loved more photos and screenshots from the dev days, but getting a first-hand look at SCUMM is just awesome. Stellar job, informative and engaging. In my book, this is the greatest adventure game of all time! Also, a big shout out for the hard work that's gone into this - it doesn't go unnoticed. The cherry on top? Some extra interviews with Dave and Tim, their insights would be the icing on the cake. Keep delivering such awesomeness!
@@onaretrotip Such a shame that Dave and/or Tim couldn't be involved, but you still did an incredible job! Who knows, maybe they'll stumble upon this video and react to it - it's certainly worthy of their attention. And I have a feeling Tim, in particular, enjoys a good trip down memory lane. Fingers crossed!
This is one of those videos where I wish I could do more than give a single like. I love this game and I love this documentary. Thanks for making this.
Awesome stuff. Some really great insights in to the development of a much loved game. Possibly my favourite of the point and clicks. Fascinating stuff on the imuse adaptive music system, and how it was used on lower end machines that ran the cut scenes slower.
I loved this game as a kid. I bought it when it came out - so was 1992 - I was 12 years old .. I only had the floppy disk version but boy did i memorise the intro speech :)
I'm at 1:33:58 right now - great video, thank you! One mistake I noticed at this particular timestamp is you saying Michael, Peter and Clint have been working together in 2002(!) for RtMI.
Keeping me company at work. Really enjoyed this mate, another iconic game and another personal favourite. I think it's a shame that having to find clever ways of making things fit within a given amount of memory is a lost art.
You Bastard! How dare you remind me of that old as video at the very beginning of CD ROMs and a whooping 75 MHz pentium. Now I remember my actual age! Nooooo. It's just a Crazy blast to remember before AOL was a big thing. 👍 Great vid man. Great vid.👍 I keep my SCUMMVM close to heart. So many memories playing those.
Just to clarify I mean the video at the very opening with the instruments flying. I was a teen and watched that so many times come up on all kinds of things
Wow! Great video! I watched it in 2 sessions. This was a great game along with Fate of Atlantis and Sam & Max that I got in a cd-rom bundle when I was a kid. The biggest difference I remember between these and the Sierra games like Kings Quest V and Space Quest 4 was that you couldn't get game over screens in the LucasArts ones. I keep walking King Graham off a cliff but I couldn't make Bernard do the same. This must have been a ton of work! The definitive Day of the Tentacle video! Very cool.
Thank you very much! Yes, the lack of cheap deaths is a major reason why I favoured Lucasfilm adventures as a kid and avoided Sierra's. Yes, a ton of work, but I absolutely loved every second of it.
Excellent video! Sadly, when I played DoTT back in the day (1993 or 1994), I was on a laptop with no sound card. I hope to replay it soon with actual sound, as it was intended.
Woah! When the intro music hit at 1:39 it was like I was overwhelmed with a forgotten sense of nostalgia. I had COMPLETELY forgotten that soundtrack and all of a sudden it all came back to me at once :D :D. Incredible work! 57:27 : LOL, nice jab at Sierra there :D. I mean, I enjoyed Sierra games too but Lucasart had the better and more enjoyable games with less arbitrary BS in them ;). 1:17:39 : iMuse! Man, I completely forgot about that. Lucasart had some incredibly immersive musical scores that would evolve with the action of the game. Just walking through a scene and into the next room would often produce these wonderful musical progressions that would just come naturally. I was always inspired by that when I worked on my own projects using the Microsoft DirectMusic tech, that would operate in a similar fashion. Love this Lucasart tech so much! Added SO much to their games! 1:22:52: That is so crazy! So you had the musicians working on Macs. And you had your animators and sprite artists working on DPaint on the Amiga :D. This was truly before the Wintel PC ecosystem had completely taken over and laid waste to every other computer market out there (minus Apple, who barely survived before its resurgence in the early 2000:s). Those were great days for sure. Great work! Fantastic video! :)
The music is so iconic and a huge part of the overall vibe of the game. always absolutely loved it. Haha, yes, definitely a little dig at Sierra's adventures there. Thank you!
I've been gaming for more than 30 years now. (Commodore 64 anyone?) I've played 1000s of games, across a multiverse of genres. Day of the Tentacle still stands in my memory as one of the 10 greatest games I've ever played.
Same here! Been playing games since the mid-80s and DOTT would easily make my top ten.
Fellow C64 era gamer here! Indiana Jones and the Fate of atlantis, that's another best game ever for me.
DOTT is a masterpiece work of art.
This has been a real labour of love for the past five months. Really enjoyed putting this together, as DOTT is one of my all-time favourite games. Hope you all enjoy! The full interviews will be uploaded in the coming weeks and posted here.
ruclips.net/p/PLD8cXxYMDG3OSZdJ4RgXXSBECKNbYPqXg
@@samwinston2118I have indeed!
We appreciate the effort man. I only started watching it, but I already know that it will be a great insight into the history of DOTT. Thank you soooo much.
@StubbornFunkyDonkey Thank you! Hope you enjoy the doc :)
Well done! You did the game proud, sir.
@@jjones1032Thank you! 🙂
This must have been such an endeavor, thank you for this! I love finally being able to put faces and voices to the names of my video game heroes. Great listen, can't wait for the full interviews.
Thank you so much, you are too kind! I am currently editing all the interviews and will upload them ASAP.
@@onaretrotip Please take your time! Looking forward to your next video project
oh dude. RUclips takes like 30-50% of these donations man :( they take more than like any other platform. You are very generous, and I thank you for giving for those of us who can't, I just want to see that generosity make its way to its recipient and not be essentially stolen by youtube.
@@Just.Kidding Oof I knew about this, but didn't know it could be that high. Thanks for the headsup. I do prefer to use something like Ko-fi if possible.
I have played a lot of adventure games in my life but this really is one of the kind. Cartoon graphips, characters and the time travel aspect in the game. Like you can control 3 different persons in 3 different time. 200 years ago, present and in the future + you can interactive with them. I think this interactive aspect just makes so great and that way very special.
Just this Looney tunes style is just so cool. It was kind of sad that they did not make a third Maniac Manson game because this was just so super well done.
In my list of best adventure games are: The day of the tentacle, Sam and Max, Indian Jones and fate of Atlantis, Monkey island 1 +2 + Leisure suit larry games. These games are funny and amazing puzzles to solve. Really cool 80's and 90's stuff. You really don't see this anymore in games. There are just more action in many games but less contects so no cool story to tell.
Thanks you so much from this video and all the best to you.
Sierra and Lucasarts fan from Finland
Thank you so much for the comment and for watching. This game is a huge part of my childhood too, so it's always nice to hear from fellow fans.
This game formed me as a human being more than I ever realized. The charm of these games is still unmatched.
Yes, I totally agree. These early LucasArts adventures had such an effect on me growing up, that is lasting to this day.
This is really amazing that you got interviews with so many of the original creators.
Thank you. It's a dream for me to speak with the people who made one of my all-time favourite games. Just wish I could've got Tim and/or Dave as well for this one.
Actually, another channel, Conversations with Curtis, which interviews developers behind games and tools for the 1990's put up a massive 3h 26m interview video with Dave Grossman 2 weeks ago on the same day of June 26, 2023 as your video here!
Dunno why he'd not even bother giving small time to you as well.
Hopefully this video link to that big interview is not taken down:
ruclips.net/video/H3R3J3pvxzU/видео.html
@ObiKKa I know, I have watched it and spoke with Daniel quite a bit during the past few months. Not sure why he wouldn't, but maybe it was a scheduling conflict (my interviews were conducted between January and end of April).
I really hope they watch this video, see the amount of care and love you put, and sometime in the future they agree to talk to you.
You've essentially made the movie/documentary that I wish I could have made so... I can't even begin to thank you enough for all the hard work you've done. So much history and to hear it from the creative teams own words is always brilliant. Again, thank you so much and thanks to the amazing group of people who worked on one of the greatest games of all time.
Thank you so much. Really glad you liked it :)
Holy moley this documentary has answered so many questions I've had since I was a child. Thank you for doing this.
Ah, glad to hear that. It was my pleasure, thank you for watching!
@@onaretrotip It's a valuable documentation of the game, allthough there have been other videos in the past celebrating the SCUMM games. I appreciate your work. Must have taken a while to gather the clips. 👌👍
@jmp01a24 Thanks. Yes, always takes a while to round people up for the interviews, especially this many.
Right?! So amazing the amount of inventing that occurred by these Brilliant people!
This was amazing, thank you.
One of my fave all time games, by one of my fave all time artists!
An absolute favorite of mine. It's so nice to hear that the creators remember it quite fondly themselves - and so inspiring how they found creative and truly ingenious ways to work around the limitations of technology to make something that (at least to me) is still pure joy to play, look at and listen to.
You did a heck of a job interviewing these legends and putting this doc together. Bravo!
Thank you so much! Glad you found it interesting.
Day of the Tentacle blew my mind when it came out. It remains one of my favourite video games ever. I love that you did this video!
As it's one of my all-time favourite games too, it really was my pleasure making this. Glad you enjoyed it!
Incredible rétrospective. Thanks for your stuff
Thank you so much!
It's taken a while before I could watch and listen to this in its entirety Pete. It's a tribute to your skill and your personality probably to hear these guys speak so freely and plentifully about their work. If anything this documentary makes clear that they are all still very proud and excited about their work; they all love talking about it.
You even got the robot zed guy! How cool is that?!
Amazing work as usual Pete. I'm not a big point-and-click fan but I am a fan of hearing people talk about something they love doing.
Thank you so much, Wouter. Always best to let them just go for it in interviews and not interrupt. Get the best info that way, from digressions, etc. And yes, cool talking to Zed!
Awesome and informative trip down memory lane! Awesome interviews with the people behind the scenes of DOTT. One of my all time faves.
Glad you enjoyed it! Thanks for watching.
This is historic, incredible…a tour de force that will inspire more long-form video documentaries in the future. Thanks very much for doing this
Wow, thank you so much. Too kind.
DOTT, Zak McKracken, Monkey Island Trilogy, Full Throttle.... so many hours lost but wow they were some of the best!
Thanks for this! Loved it!
Those were the days! Thanks for watching :)
When a game is so good that I stop watching the making of to avoid spoilers , to be able to re - experience the game itself for the 4th or 5th time affter purposely forgetting the details of the story .
👏👏👏
1993 was also the year Haddaway came out with his hit single: "What is love?"
DOTT is one of the best games ever made. It was hard to complete as a non-native speaker, but I kept playing and eventually got there. Great graphics. Unique gameplay. Lots of humor. An epic journey.
Baby don't hurt me.
Great, great, great.
This DK tool wirks like WinRaR compression.
Very cool.
Thank You soo much for it.
Yeah, that DK tool is pretty interesting. Mark Ferrari told me some info on the solid colour and how it used less memory, so it was nice to hear Jonathan expand on that.
I'm very excited for this - your Monkey Island documentary was incredible! And I think the story of Day of the Tentacle is so tightly written - the time travel weaves so well - literally another dimension within which to create puzzles. It's such a unique game that merits a documentary dedicated to its history.
Thank you so much! Agreed - the story and puzzle design are just perfectly executed in Day of the Tentacle. As much as I love Monkey Island, DOTT probably has the best overall design of any point and click, in my opinion.
One of my all-time favourite games.
Wow, what a treat! This has to be one of the best things I've watched on YT. Thank you so much for making this. DOTT is easily one of my Top 5 games of all time.
Thank you so much! Kind words indeed.
30 years later and it is still one of my top 3 games of all time. I play through it at least once or twice a year.
100%!!!
Just started watching as I comment this. Holy crap man, over two hours! I should be sleeping, but no way I'm waiting till tomorrow.
Just finished watching the monkey Island II speedrun video by oneshorteye. What a time to be alive.
Edit: almost two hours in. This is just beyond words. I'm overjoyed at this opportunity to discover this group of absolute legends, that helped mold my younger self (probably to a slightly unhealthy degree).
And you actually let them talk about their expertise. All the technical challenges, be it for visual, programming, music or voice artists. And the production on this video. Brilliant.
Haha what a time indeed. Hope you enjoy it!
Just responding to your edit - Thank you so much! Too kind. Glad you liked it.
I loved this game as a kid, I spent so much time playing it and learning English to understand the game.
That's great. I hear that a lot about LucasArts adventures.
Fantastic! Thank you for making this and to everyone that pitched in, it made my week.
Ah, thank you so much. Glad you enjoyed it.
that's an amazing documentary about a legendary game that must have taken a large amount of time and energy to put together. That's wonderful to have the insights of the people who worked on it. Thank you for that quite unique piece of history.
Thank you. Really pleased it was enjoyable.
Genuienly one of the greatest pc games ever made. The intro alone was a masterpiece. Crazy we’ve not had anything like this since
Agreed!
As a kid I grew up with a love for computers and adventure games. It started with text adventures because you couldn't do graphics yet. But then Sierra came out with their Kings Quest series and I was hooked. I played almost all of them. From Larry to Hero's Quest to Space Quest (the latter being my fav Sierra series) and many many others. And then Lucasfilm made their name. Zak Mc' Kracken, Maniac Mansion, Indy, leading up to my most favorite adventures of all times. The Monkey Island (no 1 fav) series Sam and Max and Day of the Tentacle (no 2 fav). I was amazed by the animations, the music, the quirkyness, puzzles and storylines. It inspired me to learn how to program and make little adventure puzzle games for myself. And to eventually take schooling for it. It's many years later now and I'm not in the business anymore. But I always kept a love for those classics that really shaped me in my childhood. I still got my C64 and my Amiga to this day and a huge collection of adventure games in both my Steam and ScummVM libraries. The genre died out for a while but seems to be making a bit of a revival. Thank you all for the great memories, humor, puzzles and above al humor.
Good times indeed :)
Really enjoyable, this! Growing up with all these point and click games, I adore how a lot of the ideas seem non-censored and allowed to exist on their own merit, not having to satisfy X amount of executives on the way. Really makes the finished product stand the test of time - charm is timeless. Magnificent job, mate! Thanks so much for your work!
Thank you! Really pleased that you enjoyed it.
Yes, unfortunately the majority of game design these days is driven by deadlines and profits. The '90s was a golden era for freedom and creativity.
You are doing such a great service to gaming history by getting these iconic people to recount their experiences. Soon these stories would dissappear if not recorded and curated like you have. Thank you.
Thank you, that's very nice to hear because that's really the aim of these videos. They're my favourite games, and one day the creators won't be around anymore to recount these stories.
The first game i can remember beating. Still to this day i have it fully memorized and could play it in my sleep. This and hit the road same and max made up most of my childhood gaming untill we got Playstation. Even after it was one of a few older games i could make work on the PCs we had. I wouldn't trade them memories for any hot new game on a fancy new system!
Good times :)
That was absolutely brilliant Pete.
It's a class game and you totally did it justice with this❤️
Thanks so much mate, much appreciated.
If you would have told teen me his new niche adventure games would be made into documentaries and I'd still be fascinated over 20 years later, I wouldn't have believed you
Ha! Same here. Especially if you told me I'd be making them 😂
Those concept art look exactly to the pixel art characters. It's perfection
So good!
Thank you very much for your effort, putting over 2 hours of developer details about this game..
I enjoy watching "postmortems" or "making ofs" of classic games and this was one of the better ones. Good work, thank you very much!
Thank you! It was a pleasure to put this together.
This game is a true piece of art. Looking forward to watch the Doc.
It really is. Thank you!
That was absolutely awesome. The interviews and the edition were top-notch, and the two hours really flew by. The documentary was really entertaining, and it covered every little aspect of the game. Congratulations and thank you very much for your work.
Ah, thank you so much, much appreciated. Really glad you liked it.
An amazing piece of work about an amazing work of art! Your passion for the game really comes through in how well structured and researched this is. I loved hearing all the insights and seeing Peter Chan's roughs and marker paintings was a particular treat. I've recently replayed DOTT for the first time in 10+ years so this was extra interesting with the game still fresh in my mind.
Thank you so much! I absolutely adore this game, so I'm glad to hear I did it justice.
Great video, thank you! So many technical details that went into these trailblazing games, it's fantastic to have these interviews for posterity!
Thank you! I'll upload the full interviews in the coming weeks.
Wonderful work you do, Thank you. Hearing about the midi composition was great. I'll be returning to this video again and again.
Thank you very much. Yes, their insights on iMUSE and the music was fascinating.
The kid did an amazing job on the intro, it's very memorable and sets the mood perfectly!
Couldn't agree more! And crazy that he went on to become one of the biggest animated movie directors.
Still my favourite game of all time. Thanks for the documentary!
One of the greatest of all-time for sure. Thanks for watching!
Thank you for this! DotT is to me still the best adventure game ever released. It's pretty much flawless.😍
Absolutely agree.
Something about those old days indeed and definitely that Lucasarts era! So many great games with a humour and charm so rarely executed these days. Loved them! I was late to Day of the Tentacle but have enjoyed a few playthroughs since.
Awesome documentary once again dude. You can see how much time and effort you put into this and so cool to interview the team behind your favourite games! I look forward to your next big project 👌
Thank you, Mat! Much appreciated. And yes, it's such a joy for me to get to talk to the people who made my favourite games.
Thanks for making this! I've loved this game ever since I had my dad come to my elementary school during the middle of the day and order from the computer lab software catalogue and waited 6 months to get it the game in the mail.
That's dedication!
What an in-depth review! I just finished the game for the 2nd time in 25 years, and it was amazing. Thank you!
Awesome! Can't count how many times I've completed this game. Thanks for watching.
A beautiful piece of work. Congratulations.
Thank you so much.
Oh, look, it's that tentacle from Zombies Ate My Neighbors! Glad to hear he branched out and got his own game 😉
LOL
Amazing documentary! Thanks for your hard work! That's my most replayed game :)
My pleasure! Thanks for watching.
A 2 hour DOTT documentary? Er, yes please!
😀
just finished this game for the first time! 100% the remastered version. cannot wait for this vid!
Awesome! Still holds up to this day.
Will be watching this over the course of a few baths 😂 great so far, thanks
A man after my own heart.
Fantastic documentary!! Day Of The Tentacle was one of my favorite games growing up!
Thank you! Mine too.
Excited to dive into this. DoTT was my first video game at 8 years old and I still remember the feeling of finally completing it.
Wow, what a first game!
What amazing timing that i searched for this exact topic on the day its released publicly. Great work.
How fortuitous! Thank you.
Great stuff, many fond memories of this game! Thanks for the extra insight 🔥
Thank you! A lot of fond memories for me too.
Wow! And so cool to finally hear from Larry Ahern, who never turned up in all the doublefine docu stuff, but was my fav ”name” from back in the day. LOVED the animation in DOTT, FT and Curse. I cant believe he picked it all up during MI2 and then just knocked it out of the park like that! What a flipping legend…thats some talent.
Yeah, he absolutely smashed it! Great guy too.
This is such a cool documentary. I love how they used the limitations to their advantage and so on. Awesome!
Thank you! Yes, it's interesting how constraints can sometimes give birth to some innovative creativity. This is a prime example.
@@onaretrotip Yes. I really liked how they limited the opening scenes use of colour giving that moody mysterious vibe but allowed those really wacky animations with the car. Very cool!
Awesome documentary (again) on an amazing game. Played it again not so long ago and still such a fun game. A true classic
Thank you mate! It really is one of the all-time greats.
It sounds like the smoothness of this production, alongside the "yes man" kind of approach within the team, was the key to let the creative juices flow thus leading to the perfect executed game you all love. Kind of like the opposite of what happens in most of today's productions in this industry.
Yes, that freedom that was present in the '90s was such a magical thing, and LucasArts are a prefect example of that ethos. Sadly it's mostly dead these days, with profits being the driving force.
Every yeay or two i replay the whole game. It's just amazing and never die. Fan spinoffs are good too, but sad thing that they never going to be completed :(
Same here. I can really whizz through it now, but it's always enjoyable. Comforting, like an old friend.
To hear that Laverne was inspired by a real person (even if its only a little) has made my day!
Would love to meet her LOL
Just replayed DotT last week (I originally played MM on C64 and DotT on a PowerMac 7500), I really enjoyed this peek behind the scenes, thanks!
Nice! Still so much fun. Thank you.
Thanks for this amazing documentary
You're very welcome. Thanks for watching!
that was fantastic!! thank you!!
Thanks! Glad you enjoyed it.
This is going to take awhile for me to watch but I'm already 20 minutes in. It's bringing back some good memories.
Yes, it's a long one to watch in one go. Hope you enjoy it!
Absolutely fantastic video on how Day of the Tentacle was made! Thorough, covering all the fascinating topics. Would've loved more photos and screenshots from the dev days, but getting a first-hand look at SCUMM is just awesome. Stellar job, informative and engaging. In my book, this is the greatest adventure game of all time! Also, a big shout out for the hard work that's gone into this - it doesn't go unnoticed. The cherry on top? Some extra interviews with Dave and Tim, their insights would be the icing on the cake. Keep delivering such awesomeness!
Thank you! Glad you enjoyed it. Yeah, initially I had hoped to have Dave and/or Tim involved, but that wasn't possible. I was gutted about that 😢
@@onaretrotip Such a shame that Dave and/or Tim couldn't be involved, but you still did an incredible job! Who knows, maybe they'll stumble upon this video and react to it - it's certainly worthy of their attention. And I have a feeling Tim, in particular, enjoys a good trip down memory lane. Fingers crossed!
@BarnimKosmulski Yeah, maybe one day they'll agree to interviews and I can edit a longer "director's cut" LOL
@@onaretrotip That would be awesome :)
This is one of those videos where I wish I could do more than give a single like. I love this game and I love this documentary. Thanks for making this.
Thank you so much. This game means a great deal to me, so it was a joy to make, and I'm so pleased that other people enjoyed it too.
Awesome stuff. Some really great insights in to the development of a much loved game. Possibly my favourite of the point and clicks. Fascinating stuff on the imuse adaptive music system, and how it was used on lower end machines that ran the cut scenes slower.
Thanks, Quang! One of my all-time favourite games. Yes, I absolutely loved their insights on iMUSE; their full interview is really interesting.
Thank you for this!
It really was my pleasure. Thanks for watching!
Figuring out the flag puzzle is one of my core memories
That was a tough one!
With the time machine?
@@NNokia-jz6jb Changing the flag to the tentacle costume.
@@onaretrotip I don't remember. So i can play the game again i guess. 👍🥳
@@NNokia-jz6jb Definitely!
Thanks for making this :).
My pleasure. Thanks for watching :)
One of the best game from Lucasarts that I ever played in my life! thanks for this documentary 😀
Agreed! Thank you, it was a pleasure.
I loved this game as a kid. I bought it when it came out - so was 1992 - I was 12 years old .. I only had the floppy disk version but boy did i memorise the intro speech :)
Yeah, even the floppy version was mind-blowing! Would've been 1993 though (yesterday was the 30th anniversary).
The copy protection was a fun idea as well 😀 but not as crazy as the wheels of MI and MI2... those were works of art
Me too! I actually went back and played the CD-ROM version when it came out. So much fun! :)
I'm at 1:33:58 right now - great video, thank you! One mistake I noticed at this particular timestamp is you saying Michael, Peter and Clint have been working together in 2002(!) for RtMI.
Damn it... did not notice that in the edit 🤦♂️
My subtitles and transcript say 2022, so I must've misspoken when recording and not realised.
Thanks for this nice documentation. I love the game ;)
Thanks. Me too!
Keeping me company at work.
Really enjoyed this mate, another iconic game and another personal favourite.
I think it's a shame that having to find clever ways of making things fit within a given amount of memory is a lost art.
Thank you, David.
Yes, you're absolutely right there. Those constraints brought out some wonderful creativity back in the day.
You Bastard! How dare you remind me of that old as video at the very beginning of CD ROMs and a whooping 75 MHz pentium. Now I remember my actual age! Nooooo. It's just a Crazy blast to remember before AOL was a big thing. 👍 Great vid man. Great vid.👍 I keep my SCUMMVM close to heart. So many memories playing those.
Just to clarify I mean the video at the very opening with the instruments flying. I was a teen and watched that so many times come up on all kinds of things
Haha, funny how an old ad like that can stir up a lot of memories.
so nice documention thank you for this
Thank you :)
Oh my goodness... Xwing, DotT and SamnMax....30 years old.... I feel like a fossil realising that I've been playing them for 30 years now...
I know, right. Time flies.
Wow! Great video! I watched it in 2 sessions.
This was a great game along with Fate of Atlantis and Sam & Max that I got in a cd-rom bundle when I was a kid.
The biggest difference I remember between these and the Sierra games like Kings Quest V and Space Quest 4 was that you couldn't get game over screens in the LucasArts ones. I keep walking King Graham off a cliff but I couldn't make Bernard do the same.
This must have been a ton of work! The definitive Day of the Tentacle video! Very cool.
Thank you very much! Yes, the lack of cheap deaths is a major reason why I favoured Lucasfilm adventures as a kid and avoided Sierra's. Yes, a ton of work, but I absolutely loved every second of it.
Wow, thank you so much for this!
My pleasure!
Excellent video!
Sadly, when I played DoTT back in the day (1993 or 1994), I was on a laptop with no sound card. I hope to replay it soon with actual sound, as it was intended.
Thanks! Ah, that's a shame, as the music is really a huge part of the magic. Definitely worth revisiting.
Thanks
Thank you. Too kind!
Woah! When the intro music hit at 1:39 it was like I was overwhelmed with a forgotten sense of nostalgia. I had COMPLETELY forgotten that soundtrack and all of a sudden it all came back to me at once :D :D. Incredible work!
57:27 : LOL, nice jab at Sierra there :D. I mean, I enjoyed Sierra games too but Lucasart had the better and more enjoyable games with less arbitrary BS in them ;).
1:17:39 : iMuse! Man, I completely forgot about that. Lucasart had some incredibly immersive musical scores that would evolve with the action of the game. Just walking through a scene and into the next room would often produce these wonderful musical progressions that would just come naturally. I was always inspired by that when I worked on my own projects using the Microsoft DirectMusic tech, that would operate in a similar fashion. Love this Lucasart tech so much! Added SO much to their games!
1:22:52: That is so crazy! So you had the musicians working on Macs. And you had your animators and sprite artists working on DPaint on the Amiga :D. This was truly before the Wintel PC ecosystem had completely taken over and laid waste to every other computer market out there (minus Apple, who barely survived before its resurgence in the early 2000:s). Those were great days for sure.
Great work! Fantastic video! :)
The music is so iconic and a huge part of the overall vibe of the game. always absolutely loved it.
Haha, yes, definitely a little dig at Sierra's adventures there.
Thank you!
This is so awesome, thanks for your awesome work. You deserve a million more subscribers.
Ah, thank you so much. Too kind.
Oh my god, you're amazing, yes. I made popcorn.
Ooh, popcorn; great idea. Thank you!
Brilliant doc, well done! Love DotT!
Thank you! One of the greatest.
That lead animators facial movements are in the games. Makes sense as they find inspiration from mirrors.
LOL
Amazing work on this video documentary! Really enjoyed it. 😊
Thank you so much!
22:58 I would think the characters originally being drawn in double wide mode also played a large part of that
Indeed!
amazing work with the documentary. thanks a lot
Thanks! My pleasure.
Thank you for this wonderful walk through memlane
My pleasure :)
I true Icon of Gaming History!
always nice to hear the storys behind the games of childhood
Glad you found it interesting :)
I bloody love this game
My sentiments exactly, Mike.
Great Documentary. Too bad you couldn't have gotten more people involved in there, but as it is, it's a very nice look at one of our favorite games!
Thanks! Yeah, I was gutted I couldn't get Dave and/or Tim.
Awesome documentary! Thanks for all the great stories and fun inside information about these golden days of gaming!
Thank you!
Cool interviews!
Thank you!
Awesome! I'm loving this! So much nostalgia.
Thank you!!!
I made a doom mod that was Day of the Tentacle. Replaced sprites and sounds. Was never posted online- may still have the pc with it in a garage
Ha, nice!
This was so good!! Thank you! 🥹💓
Thank you! Glad you enjoyed it.